Category Archives: Astral Templars

Top Three AoS Lists for 2D6 Carnage

This is the Top Three AoS Lists for 2D6 Carnage that took place in Norway on 26th and 27th November. It involved 48 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Mannfred von Carstein, Mortarch of Night (380)
Lore of the Vampires: Amethystine Pinions
Neferata, Mortarch of Blood (345)*
Lore of the Deathmages: Fading Vigour
Vampire Lord on Zombie Dragon (435)
General
– Deathlance
– Command Trait: Sanguine Blur
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Amethystine Pinions

Battleline
5 x Black Knights (100)**
20 x Deadwalker Zombies (120)*
10 x Deathrattle Skeletons (80)*

Units
10 x Blood Knights (390)**
Reinforced x 1
1 x Corpse Cart with Unholy Lodestone (80)*

Endless Spells & Invocations
Chronomantic Cogs (70)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Danny: Do my eyes deceive me? Does that say ‘1st’?! Soulblight have been struggling to rise from the gravesite that Bounty Hunters unceremoniously put them back into, taking a number of podiums recently but pipping the post at a singles event – until now! The route to 1st at first sight looks relatively soft, but the MW output of Kruleboyz can definitely trouble Soulblight, as can the shenanigans of Sylvaneth. Ben here has gone for the ‘double mortarch + VloZD’ archetype, which essentially works as either a giant death star of overlapping buff and de-buff auras (-1 to hit from Neffie, her spell to make something unrendable, CA from Manny for +1 to hit AND wound) or three fast, self sufficient monsters who can harry flanks and generally score well. In Legion of Blood, the VloZD is also able to be ‘Martial, making him slightly more reliable in combat, with Pinions for the extra movement and therefore threat projection.The rest is just good old fashioned objective play. Black knights are fast chaff, the zombies are vulnerable to BH but a ‘small’ squad can mitigate this by hiding in gravesites and popping out onto objectives – super strong on any plan like Silksteel nests or Prize of Gallet – while the Deathrattle do the same job but cheaper and with a smaller footprint. Meanwhile, a brick of 10 Bloodknights act as another potential home for the Mortarch buffs, and can function as a dual-purpose anvil AND hammer. All of this is backed up by some magic tech – the Corpse cart with Lodestone gives off +1 to cast in a 12″ aura (and bizarrely +1 save to zombies…which I can’t see coming in particularly handy) and Cogs protects against miscasts and helps those clutch early auras to go off, giving off plenty of protection if doubled. All in all, it’s a really nice balanced list with some great heroes and huge scoring potential – big up to Benjamin for the rare SBGL 5-0!

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Allegiance: Stormcast Eternals
Stormhost: Astral Templars (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Lord-Castellant (155)*
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Celestial Instincts
– Spell: Celestial Blades

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
6 x Stormdrake Guard (1020)*
Drakerider’s Warblade
– Reinforced x 2

Units
3 x Aetherwings (65)*

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 107
Drops: 1

Brett: The second of our 5/0 armies from the event and an army that shows the impact of some of the more recent releases. Astral Templars are the monster hunting Stormhost turning off monstrous rampages. It’s a small thing but with the Dragons issuing their own commands and relatively few units (so exposed to a roar) it’s a very solid defensive play.

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Allegiance: Lumineth Realm-lords
Great Nation: Ymetrica
– Mortal Realm: Chamon
– Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable

Leaders
Alarith Stonemage (120)**
Artefact: Molten Talisman
– Lore of the High Peaks: Unbreakable Stoicism
Scinari Enlightener (170)**
General
– Command Trait: Loremaster
– Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh, Protection of Hysh, Total Eclipse
Avalenor, the Stoneheart King (420)**

Battleline
15 x Alarith Stoneguard (360)*
Stone Mallets
– Reinforced x 2
10 x Alarith Stoneguard (240)*
Stone Mallets
– Reinforced x 1
5 x Alarith Stoneguard (120)**
Stone Mallets

Units
5 x Vanari Dawnriders (140)*
Spell1: Lore of Hysh: Protection of Hysh
20 x Vanari Auralan Sentinels (300)**
Spell1: Lore of Hysh: Overwhelming Heat
– Reinforced x 1

Artillery
Vanari Starshard Ballistas (130)
Shrine Luminor(0)
Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 121
Drops: 9

Alice: Since the launch of the new book the Alarith lists have sort of dwelled on the outskirts but we haven’t seen a ton of effective use for them and this one definitely gets there. All Alarith units, including the stoneguard, Avelnor and the Stonemage here, reduce Rend -1 to 0, making them much harder to defeat with chaff. The Stonemage is a solid caster handing out a bonus attack to the 3 stoneguard. The Enlightener is a general purpose buff bot with 2, possibly 3 spells per turn. Avalendor is here as the hammer, to crash through just about anything in his way.

Alarith Stoneguard are the bread and butter of this list, their damage is fine, nothing mind blowing but 2 attacks per model (3 with the stoneguard) at -1 to Rend Damage 1 with an additional mortal wound on 6s isnt nothing. Their strength comes from the reduction of rend and a 4+ ward against mortals on objectives. Frustratingly difficult to move, once they’re on that point they aren’t moving.

Sentinels are still here of course, that much ranged damage on a 5+ for mortals is too tempting to pass up, with a Ballista to increase their range and do a bit of damage itself.

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Army Faction: Blades of Khorne
Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Bloodthirster of Insensate Rage (280)
Artefacts of Power: Skullshard Mantle
Skarbrand (380)
Wrath of Khorne Bloodthirster (310)
General
– Command Traits: Mage Eater
Bloodsecrator (125)*
Bloodthirster of Unfettered Fury (295)*
Artefacts of Power: The Crimson Crown
Slaughterpriest (100)*
Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice

BATTLELINE
Flesh Hounds (105)*
Flesh Hounds (105)**
Flesh Hounds (105)**

OTHER
Wrathmongers (145)**

ENDLESS SPELLS & INVOCATIONS
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord
**Bounty Hunters

TOTAL POINTS: 2000/2000

Alice: It genuinely warms my heart to see Khorne lists making a good effort even ahead of the new book. You got the Bloodthirster Flush with 1 of each, including Skarbrand. For the most part there isn’t anything too surprising here, Bloodthirsters bring the beat down, sacrificing 4 blood tithes if they need another swing at the start of the next round. One interesting choice here is the Crimson Crown on the Bloodthirsty of Unfettered Fury so he can use Rejoice in their Slaughter for free for a 6″ pilein.

Supporting them is the Bloodsecrator is frankly far too cheap for what he does, granting an additional attack to each unit within 16″, making those terrifying bloodthirsters even more intimidating. The Slaughterpriest is a token priest, with Blood Sacrifice giving those precious Blood Tithes that can be hard to farm on low drop lists. Flesh House make cheap battleline to hold objectives while Wrathmongers are a solid hammer to round out the list.

Remember to check out Alice’s work on Goonhammer.

Final Tournament Placings

Top Three AoS Lists for Midtcon GT

This is the Top Three AoS Lists for the Midtcon Grand Tournament that took place in Denmark on 3rd and 4th September. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Astral Templars (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Celestant-Prime, Hammer of Sigmar (325)*
Lord-Celestant on Stardrake (500)*
General
– Celestine Hammer
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail
– Spell: Thundershock
Slann Starmaster (265)*
Allies

Battleline
5 x Vindictors (130)**
3 x Vanguard-Palladors (215)**
Boltstorm Pistols and Starstrike Javelins
3 x Vanguard-Palladors (215)**
Boltstorm Pistols and Starstrike Javelins

Units
3 x Vanguard-Raptors with Longstrike Crossbows (240)*

Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Warlord (extra holy command)
**Bounty Hunters

Additional Enhancements
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 265 / 400
Wounds: 79
Drops: 7

Danny: Beating off a tough slew of opponents is Casper’s slight variation on the new SCE hotness, aka ‘many mortals at range’.

The list, which is quickly becoming adopted world-over, does what it looks like. Allying in the Slann gives reliable access to the big frog’s warscroll spell for d3 mortals to up to d6 units, the C-Prime does them at range or starts in reserve to act as a missile-duelist. The Stardrake is a durable platform with 4 rend 3, 2 damage ranged attacks at 30″ AND gives ‘friendly wizards’ (aka the Slann) +1 to cast. The Longstrikes – you know what they do, and the Palladors act as teleporting guerrilla fighters for scoring and doing extra ranged chip damage.

It’s a brutal new archetype and I imagine we’ll see it do well for a while yet while people react – although it’s unclear how much you can react to such a reliable ranged barrage!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty,Bloodthirsty

Leaders
Bloab Rotspawned (300)
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Gutrot Spume (170)*

Battleline
5 x Putrid Blightkings (250)***
5 x Putrid Blightkings (250)***
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Triumph

Total: 1920 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 115
Drops: 8

Danny: Nurgle representing in Denmark with the increasingly popular ‘Double maggoths and mixed Blight troops’ archetype. It’s simple but effective, as both Maggoths offer a wide variety of mixed phase damage and utility, while the Blightkings tank all manner of punishment and the Blightlords fulfill the objective grabbing/pinning role.

Nurgle aren’t going anywhere fast, literally and figuratively.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Units
3 x Rippa’s Snarlfangs (70)*
Allies

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 70 / 400
Wounds: 141
Drops: 1

Danny: It’s the Maw Krusha and 20-50 feral hogs. Honestly in this season it’s their only competitive build, which is sad, but hey at least it _can_ still compete, which is more than can be said for 90% of the Orruks book.

It’s also a seasonal issue – the damage bounty hunters can do to Brutes just renders them pointless. Same goes for Ardboyz, who offer plenty of utility as cheap screens in Big Waagh but again seem redundant for IJ. So, not blaming anyone for running this list other than GW for what has been proved in hindsight to be a real lack of imagination with the joint-first 3e Tome.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour
Neferata, Mortarch of Blood (365)
– Lore of the Deathmages: Decrepify
Vengorian Lord (280)**
– General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Lore of the Vampires: Amethystine Pinions

Battleline
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**
10 x Blood Knights (390)*
– Reinforced x 1
5 x Blood Knights (195)*
5 x Blood Knights (195)*

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 6

Danny: As predicted, the re-rise of SBGL is upon us! Double Mortarchs or MSU chaff with Coven Throne have proven effective, but this unusual list from Martin opts for Neferata and plenty of Blood Knights – if her spells go off she can make them insanely tanky, with ignoring rend and a command ability for a -1 to hit aura – she also brings some spike damage potential herself.

3x msu Deathrattle support as excellent grabbers who can pop out or back up from grave-sites, with the Vengo lord acting as a mobile, mixed phase general to be a home for artifacts/command traits.

A highly objective play focused list and good to see SBGL doing well again!

Final Tournament Placings

For the full event placings see tabletop.to