Tag Archives: Gloomspite Gitz

Tournament Preparation – Battle of the God-Kings

Last weekend I attended the UK Champions event thinking that this would be my last tournament under GHB21. But when a local one day tournament had some drop outs and I have bravely stepped into the breech! So onwards to Savage Hammer! Wayne runs smashing little events for both AoS & 40k including Battle of the Burning Skies.

I gave the Big Waaagh their last outing at Champions UK, so wanted to take a different list for this one. Looking around for inspiration, Peter Atkinson (PlasticCraic) came to the rescue with a superb article on ‘Bad in Name Only‘. Go read the article, but the take-away from this article for me was ‘Use Gloomspite’!

As one of the lowest ranking armies in GHB21 the ladz would definitely need some help and this is where PlasticCraic’s article provided the inspiration. This season I have played Sons of Behemat, Squigs, Kraggy and Warclans. Warclans had their last hurrah, but Sons, Squigs & Kraggy were left wondering whether GHB21 was for them after all.

Why Not All Three?

I therefore wanted to take Kragnos, a mercenary Gargants and some Squigs… but what would the list consist of?

Kraggy

Having used Kragnos in a number of events including his 3 different warscrolls I now like him. Sure he’ll get shot to shreds by mortal wound shooting, but if he can get charges off he can do massive damage to monsters. Sure, he’s still too slow, struggles in Ghur and GHB21, but he is the God of Destruction and for that reason alone he needs an appearance.

Kraggy… complete with Hero-Stone

Bundo Whale-Biter

Whilst I’ve not used Bundo, I have used a vanilla Kraken-Eater in a Sons of Behemat army at Carnage and a one-dayer. I got bored with the army though and my opponents didn’t seem to have lots of fun; so they were dropped. But I do have a Bundo in a cabinet – waiting his chance to swing his club! Added to that he can kick objectives and opt to strike last in order to get re-rolls – a great benefit for Gitz who struggle to kill.

Bundo, getting ready for his day in sun.

Mangler Squig

If you’ve played any games in GHB21, the one thing you’ll know that the one thing better than 2 monsters, is 3 monsters! There’s loads of battle tactics available with loads of bonuses. As Squigs were the order of the day, that meant my general, on a squig. But a really, really big Squig!

Red Squigs go faster!

Nathan Prescott (of The Honest Wargamer fame) has run more Gitz lists this season than is sane and he has a brilliant little trick with the Mangler Squig. So, I’ve given the lad an Arcane Tome, Squig Lure and – critically – Dodgy Character.

Wahapedia & Games Workshop

Re-roll all successful attacks – yes please! Sure people will want to be attacking Kragnos and Bundo and this just encourages it, but it may keep him alive long enough for a combat or two.

Boiiiing!

When you take three expensive monsters, there’s not much left, but with the Mangler Squig I could take Squigs as Battleline… and who wouldn’t do that! Fortunately the points left allowed for 3 Squig units without resorting to Spider Rider battleline if. 2 Squig Herds and Squig Hoppers and I was ready to go.

The Army List

Allegiance: Gloomspite Gitz
– Option: Gloomspite Gitz
– Grand Strategy: Beast Master
– Triumphs:

Leaders
Kragnos, The End of Empires (720)
Bundo Whalebiter (490)
 Allies
Loonboss on Mangler Squigs (290)
 General
 Command Trait: Dodgy Character
 Artefact: Arcane Tome (Universal Artefact)
 Lore of the Moonclans: Squig Lure

Battleline
10 x Squig Hoppers (180)
12 x Squig Herd (160)
12 x Squig Herd (160)

Core Battalions
*Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 490 / 400
Wounds: 133
Drops: 6

Lets Get Bouncing!!!

With army list written, books packed and toys taken down from the shelf I’m ready to go. Lets see off GHB21 in style – I’m hoping for 1 win here with a not top tier list!

— Declan

Warscroll Statistics – Gloomspite Gitz (Troggoth)

Below you will find the Gloomspite Gitz (Troggoth) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Other Units

UPDATES

18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.

Warscroll Statistics – Gloomspite Gitz (Moonclan)

Below you will find the Gloomspite Gitz (Moonclan) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Other Units

UPDATES

18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.

Warscroll Statistics – Gloomspite Gitz (Spiderfang)

Below you will find the Gloomspite Gitz (Spiderfang) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Top Three AoS Lists from GGMaitland Age of Sigmar GT – 5/6th March 2022

GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.

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The 1st and 3rd Lists (2nd place not available)

1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders

Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Warstomper Mega-Gargant (470)**

Battleline

1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified

Additional Enhancements
Artefact

Total: 1895 / 2000
Wounds: 129
Drops: 3

Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.

The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.

It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.

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3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:

Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate

Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers

*Warlord
**Battle Regiment

Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6

Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.

I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.

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Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.

– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable

LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General

– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh

BATTLELINE
30x Vanari Auralan Sentinels
(510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light

OTHER
1 x Hurakan Spirit of the Wind
(265)*

ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1965/2000

Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).

Either surround them, shoot them or hope for the 12″ charge!

The Final Tournament Placings

– Declan & Peter

Book Review – Bossgrot & Fangs of the Rustwood

Short Fiction from Black Library by Eric Gregory & Evan Dicken

I like short fiction, so this week I thought I’d branch out a little and review two of Black Library’s short stories from their previous releases.

Regular readers of Woehammer will know that I love Goblins and Grots and will read almost anything that includes them… so both my short stories this week are about the diminutive little devils.

Bossgrot – by Eric Gregory

This book can be picked up on E-Book from Black Library.

Unfortunately the price point for these stories is high (£1.99) for a story that can be read in an hour… still it lasts slightly longer than a pint of beer!

Gribblak is having a rough time. A disastrous battle against a Khornate horde has robbed his skrap of its morale (not to mention two dozen Fanatics, two troggoths and a gargant called Hurg). Worst of all, when he fled from the blood-soaked ‘umie boss, Gribblak lost his dignity, his pride and the respect of his grots. He needs to get them back, and draw the attention of the Loonking if he is to achieve his goal of being the most powerful bossgrot ever. He needs to do something magnificent – so he leads his skrap against the most heavily defended enemy outpost in all the Loonking’s lands: the famed Glinty Crown. There’s no way his plan can fail…

This is a great first person view into the strange world of the Loonking’s Skrap, and one of his Loonbosses who has a little bad luck in his battles. Having been scared by a ‘umie Big Boss, and accidentally letting his followers know that he wasn’t a boss, Gribblak then pulls an ‘Emperor’s New Clothes’ storyline on us to hear what he Grots think of him.

Their diminished opinion brings him to promise to destroy the Glinty Crown… an enemy outpost which has been built in Grot territory.

This story is a great view of the world of the Grots and their fearless (or should that be hapless) leaders. A great introduction into Age of Sigmar Gloomspite Gitz.

Rating: 4 out of 5.

Fangs of the Rustwood – by Evan Dicken

Also available from Black Library as an E-book

I picked this up because of the cover, and the Fangs… who doesn’t love a very large Spider.

Kantus Vallo, witch hunter of the Order of Azyr, escorts a caravan of prisoners back to civilisation for trial. Their path takes them through the Rustwood, a great untamed wilderness, menacing and foreboding. Each prisoner is a suspect in the murder of an influential governor – sorcerer, poisoner and guard captain, each has their means and motives. Vallo’s attempts to discover the truth are derailed when the inhabitants of the Rustwood attack. Enemies quickly become allies, but can Vallo truly trust three potential killers?

So there may not be as Gitz in this one, as it does take place with them threatening to kill Vallo, his soldiers and prisoners. As the Grots and their Spiders emerge from the woods and attack with poisoned arrows, spears and fangs (see AoS rules writers… poison! …) and start to kill the guards. Will Vallo be able to keep his prisoners safe and escape the Rustwood?

Whilst this has limited Gitz background it is good to have a view of the Gitz from the humans and to see what they can do from ambush. A fun read, but difficult to justify at the cost.

Rating: 3 out of 5.

— Declan

If you’ve enjoyed these reviews you can see our back catalogue of them here!

Top Three AoS Lists from War in the North – 5/6th March 2022

War in the North was a five game event that took place in Cairns City, Australia on 5th and 6th March. It saw 26 players fight it out to be claimed champion.

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The Top Three Lists

Zenith Mills-Shorter – Idoneth Deepkin

Zenith won all five games beating Sons of Behemat/Taker Tribe in Round 1, Nighthaunt/Emerald Host in Round 2, Flesh-eater Courts/Court of Delusion in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Cities of Sigmar/Phoenicium in the last round.

Allegiance: Idoneth Deepkin
Enclave: Fuethan
Grand Strategy: Vendetta
 Triumphs: Bloodthirsty

Leaders
Eidolon of Mathlann, Aspect of the Storm (330)*
– General
– Command Trait: Unstoppable Fury
– Artefact: Cloud of Midnight

Isharann Soulscryer (140)*
– Universal Prayer Scripture: Heal

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*

Units
2 x Akhelian Allopexes
 (330)*
– Razorshell Harpoon
– Reinforced x 1

2 x Akhelian Allopexes (330)*
– Razorshell Harpoon
– Reinforced x 1

Behemoths
Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 1

Declan – The last swimming attacks before the new book! I don’t play against them often, and with the army about to change significantly… lets just say congratulations and well done to Zenith for giving a right royal send off!

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Josh Carroll – Disciples of Tzeentch

Josh managed an impressive four wins and one loss, losing only against 1st placed Zenith and his Idoneth Deepkin/Fuethan in Round 4. Along the way he beat Ironjawz/Blooftoofs in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Stormcast Eternals/Hallowed Knights in Round 5.

Allegiance: Tzeentch
Change Coven: Hosts Duplicitous
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Kairos Fateweaver
(435)*
– Lore of Change: Bolt of Tzeentch

Ogroid Thaumaturge (165)*
– General
– Command Trait: Will of the Phantom Lord
– Artefact: Brand of the Spirit Daemon
– Lore of Fate: Shield of Fate

Gaunt Summoner of Tzeentch (255)*
– Lore of Fate: Arcane Suggestion


UNITS
10 x Pink Horrors of Tzeentch
(250)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (45)
Soulscream Bridge (70)
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000
WOUNDS: 75
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 1

Declan – Ah Tzeentch! Not seen them in a top three recently, but Josh has brought them back with a great 4-1 result. As with many Tzeentch armies this is all about the spells, and pinning the opponent into their deployment with the Soulscream Bridge and the Pink Horrors. Don’t be taken in by that wound count… each pink horror unit is 50 wounds, but only counts as 10 so that’s another 120 wounds to add (or 195 total)… plus summoning!

This is not easy to kill – so how to you fight it; well get on the objectives as quick as you can; have teleports (outside 30″ range) and make sure that you take into account Kairos’ ability to change a die roll – don’t let it cause you to lose a battle tactic!

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Ty Gordon – Cities of Sigmar

Like Josh, Ty won four games and lost only to eventual winner Zenith and his Idoneth Deepkin/Fuethan list in Round 5. Along the way he beat the Maggotkin of Nurgle/Befouling Host in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 3, Nighthaunt/Emerald Host in Round 3 and Flesh-eater courts/Court of Delusion in Round 4.

Allegiance: Cities of Sigmar
– City: Phoenicium
– Grand Strategy: Dominating Presence
– Triumphs: Bloodthirsty
Anointed on Frostheart Phoenix (315)*
– General
– Command Trait: One with Fire and Ice – Golden Mist
– Artefact: Phoenix Pyre Ashes
Assassin (80)*
Assassin (80)*
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (280)
– Lore of the Phoenix: Golden Mist
Anointed on Frostheart Phoenix (315)*
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Shadow Warriors (120)
10 x Shadow Warriors (120)**
1 x Scourgerunner Chariots (80)*
*Warlord
**Vanguard
***Hunters of the Heartlands
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 106
Drops: 12

Declan – The Pheonix ride with 4+ Ward save and very difficult to kill, with the range on the Hurricanum causing mortal wounds at range, and the assassins striking out of the Pheonix Guard units. It’s got a lot of tools, but is not a common or ‘net’ list so it’s good to see something different doing well. The double Frostheart is vicious… I can’t kill one with a Maw Krusha if it’s full health (although a Wurrgog is useful), so although it’s only 106 wounds, this has a lot more effective resistance.

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Wildcard – Matthew Kimber – Gloomspite Gitz

Matthew managed to get two wins and two draws during their weekend and finished 8th. Beating Lumineth Realm-Lords/Helon in Round 1, losing against Soulblight Gravelords/Legion of Blood in Round 2, drawing against Sons of Behemat/Taker Tribe in Round 3, beating Stormcast Eternals/Hallowed Knights in Round 4 before drawing against Nighthaunt/Emerald Host in the final round.

– Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Kragnos (720)
Dankhold Troggboss (240)*
– General
– Command Traits: Shepherd of Idiotic Destruction
– Artefacts of Power: Aetherquartz-studded Hide

Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork

BATTLELINE
3 x Fellwater Troggoths
(155)*
3 x Fellwater Troggoths (155)*
6 x Rockgut Troggoths (290)*
– Reinforced: Once

3 x Rockgut Troggoths (145)*

OTHER
1 x Marshcrawla Sloggoth
(150)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1950/2000

Declan – 2 wins and 2 draws with Gitz… Great result from Matthew and a great pick from Peter. It is true that Kragnos is doing a lot of the heavy lifting here, and – if you can keep him away from mortal wound shooting – he’ll smash through what he charges. The Troggoths can do some damage, and the 5+ ward on the Rockguts is a nice additional defense measure. Whilst the Marshcrawla provides +1 to hit in a huge bubble.

It’s good to see Gitz recovering a little, but they seem to only be able to do this with Kragnos at the moment – it’s a shame the book isn’t good enough on its own!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from The Lone Star GT – 19th/20th February 2022

Lone Star GT was a five game event over two days that took place in Texas, US on 19th and 20th Feb. It saw a 100 players duke it out to be claimed champion.

Most Selected Faction/Subfaction

No suprise that Stormcast Eternals/Hammers of Sigmar lead the way in the number of armies, but perhaps Soulblight Gravelords/Kastelai Dynasty having six is fairly surprising.

Win Rate

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The Top Three Lists

These were the top three lists from the Lone Star GT tournament.

Zachary Kennedy – Seraphon

Zachary won all five games beating Lumineth Realm-Lords/Syar in Round 1, Soulblight Gravelords/Kastelai Dynasty in Round 2, Jiwan Noah Singh and his Ironjaws/Bloodtoofs in Round 3, Ronjaws/Bloodtoofs in Round 4 and Stormcast Eternals/Hammers of sigmar in the last round.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
———-

Engine of the Gods (265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Slann Starmaster (265)*
– Artefact: Itxi Grubs
– Spell: Celestial Equilibrium

Terradon Chief (80)*
– Artefact: Fusil of Conflaguration
Skink Starpriest (130)****
– Spell: Hand of Glory

Skink Priest (80)****
– Universal Prayer Scripture: Guidance

Skink Priest (80)****
– Universal Prayer Scripture: Heal

Battleline
———-

30 x Skinks (225)**
– Boltspitters & Moonstone Clubs
– Reinforced x 2

20 x Skinks (150)**
– Boltspitters & Moonstone Clubs
– Reinforced x 1

10 x Skinks (75)*
– Boltspitters & Moonstone Clubs

Units
———-

6 x Terradon Riders (210)**
– Sunleech Bolas
– Reinforced x 1

Behemoths
———–

Bastiladon with Ark of Sotek (165)***
Bastiladon with Solar Engine (250)***

Core Battalions

*Warlord
**Hunters of the Heartlands
***Alpha-Beast Pack
****Command Entourage – Magnificent

Additional Enhancements

Artefact
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 141
Drops: 12

Declan – the Seraphon have a lot of options… so many in fact that they seem able to adapt to any meta, with almost any list. This is different to Mike Stewart’s List from Bloodshed in the Shires, but is just as good. Zachary has chosen to give up the possibility of chosing start player for the artefacts and extra command point from Warlord battalion.

From Wahapedia

For example the Fusil of Conflagration is another mortal wound at distance to take off the last few wounds. It’s not going to win games, but its a great little addition for all important mortal damage. The Bastiladon with Solar Engine is a great piece giving large ranged damage, whilst there are off-the-wall selections including the Ark of Sotek.

It’s a really interesting list, and I’m not sure how I would beat it – especially with the large units of Skinks with all the buffs applied!

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Gavin Grigar – Gloomspite Gitz (Yes! Really!)

Gavin the winner of the LVO in 2022 returns with a Gloomspite Gitz list and manages to take them to five wins over five rounds (Declan take notes!) Why not check his recent interview out with the AoS Coach on winning a grand tournament like the LVO here. During Lone Star he beat Disciples of Tzeentch/Hosts Duplicitous in Round 1, Idoneth Deepkin/Fuethan in Round 2, Karl Rohr and Legion of the First Prince in Round 3, Soulblight Gravelords/Kastelai Dynasty in Round 4 and Thomas Zhennan Guan with his Maggotkin of Nurgle/Droning Guard in Round 5.

Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
Mortal Realm: Ghur
– Grand Strategy: Predator’s Domain
 Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)*
Fungoid Cave-Shaman (95)*
– Lore of the Moonclans: Squig Lure
Loonboss on Giant Cave Squig (110)*
– General
– Moonclan Stabba
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Moonclans: The Hand of Gork

Battleline
36 x Squig Herd (480)*
– Reinforced x 2

12 x Squig Herd (160)*
12 x Squig Herd (160)*

Units
6 x Sneaky Snufflers (75)*
6 x Sneaky Snufflers (75)*

Endless Spells & Invocations
Scuttletide (85)

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 172
Drops: 1

Declan – WooHoo… Gloomspite Gitz…! I’m amazed; Gavin has done brilliantly here given the current win-rate of GG – 31% according to The Honest Wargamer Stats Team. I know personally how much of a tarpit the 36 squigs are (72 wounds) and when killed they can come back through the Loonshrine.

Clearly Kragnos does all the heavy lifting here, and I am amazed he didn’t get shot off the table, but Gavin appears to have dodged all the shooting. This shouldn’t distract from the achievement though – 5-0 with Gitz… living the dream!

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Jonathon Schlieszus – Ossiarch Bonereapers

Jonathon also won all of his games. Along the way he beat the Maggotkin of Nurgle/Munificent Wanderers in Round 1, Sons of Behemat/Taker Tribe in Round 2, Ironjaws/Bloodtoofs in Round 3, Legion of the First Prince in Round 4 and beat Seraphon/Thunder Lizard in Round 5.

Allegiance: Ossiarch Bonereapers
– Legion: Mortis Praetorians
Mortal Realm: Ghur
Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Katakros, Mortarch of the Necropolis (450)
Arkhan the Black, Mortarch of Sacrament (360)
Liege-Kavalos (185)
– General
– Command Trait: Katakros’ Chosen
– Artefact: Artificer’s Blade

Battleline
20 x Mortek Guard (280)*
– Nadirite Blade and Shield
– Reinforced x 1

10 x Mortek Guard (140)*
– Nadirite Blade and Shield

10 x Mortek Guard (140)*
– Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)

Artillery
Mortek Crawler (215)

Core Battalions
*Hunters of the Heartlands

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 100
Drops: 8

Declan – With the changes to the Nagash warscroll in the December update there was some concern on twitter that the Ossiarch’s would struggle to keep up with their previous successes (or Owen Jackson’s previous successes!!!).

The Mortek Crawler gives ranged attacks whilst the Harvester sits behind the Mortek Guard and brings them back. They are difficult enough to kill without this added survivability. You really need to go all in to kill the Guard… and even then you may not be successful.

Finally Arkhan is a great Wizard with bonuses to cast, but his utility and benefit comes from his command ability:

Wahapedia

The extra range gives Curse of Years a scary 24″ range so it’s almost impossible to avoid the mortal wound output. Either dispel it, or hope your opponent fails to roll 6s in the first roll!

Another great success with an army that is seen as weak in the meta. Well done to Jonathan.

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Wildcard – Chris Carlile – Skaventide

Chris won three games with Skaventide which is no easy thing in the current meta. He lost his first two games against Nighthaunt/Reikenor’s Condemned in Round 1 and Ironjaws/Ironsunz in Round 2. After that though he came back swinging beating Stormcast Eternals/Hammers of Sigmar in Round 3, Cities of Sigmar/Greywater Fastness in Round 4 and Kruleboyz/Big Yellers in the last round.

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

Leaders
Lord Skreech Verminking (330)
Thanquol on Boneripper (405)
– 2 Warpfire Braziers & 2 Warpfire Projectors
– Lore of Ruin: Warpgale

Verminlord Deceiver (345)
– General
– Command Trait: Master of Magic
– Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon

Warlock Bombardier (125)*
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
20 x Clanrats (130)**
– Rusty Spear

20 x Clanrats (130)**
– Rusty Spear

20 x Clanrats (130)**
– Rusty Spear

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Core Battalions
*Grand Battery
**Hunters of the Heartlands

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 118
Drops: 9

Declan – This is an interesting pick from Peter and I can understand why he’s gone with it. 60 Clanrats is a brave collection of cowards, but a cheap way to hold back objectives, whilst the Warp Lightning Cannons scour the board of your opponent’s models.

Thanquol has loads of Warp guns… but the suprise here is Lord Skreech. In fact I’ve never faced in Age of Sigmar and had to look up his scroll!

Wahapedia (again)

He has more keywords than I’ve seen in most warscrolls, re-roll 1s to wound in combat, and can bring in summoned Clanrats with Dreaded Thirteenth Spell (and cause mortal wounds at range) and can use his Knowledge to select the right tools at the right time. A list I would love to play – although perhaps not with my Kragnos!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from Golden Sprue AoS GT 2022 (New York, US) 15/16th January 2022

This event saw a total of 26 players take part in five games over two days.

Most Selected Faction/Subfaction

The appeal of playing with Dragons is obviously very strong at the moment, with seven of the twenty-six payers choosing to select the Hammers of Sigmar for the tournament. The winning list was also from this faction.

Win Rate

While the Hammers of Sigmar were the most selected faction/subfaction at the event and held the honour of a list in first and second place at the tournament, they were only middle of the table when it came to their win rate. Perhaps a sign that the popular list could be hard to use well?

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The Top Three Lists

These were the top three lists from Golden Sprue.

Corey Begley – Stormcast Eternals

Corey won all five games with 169 battle points.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
– Grand Strategy: Hold the Line
Triumph: Inspired

Leaders
———-
Aventis Firestrike Magister of Hammerhal (310)*
– Spell: Thundershock
Lord-Relictor 
(General)(145)*
– Command Trait: High Priest
– Prayer: Translocation

Knight-Judicator with Gryph-Hounds
(205)*
– Artefact: Arcane Tome
– Spell: Celestial Blades


Battleline
———-
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
15x Judicators with Skybolt Bows
 (600)*
– Reinforced: Twice

5x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons


Core Battalions
———-
Battle Regiment*

Total Points: 1950 pts

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Thomas Zhennan Guan – Stormcast Eternals

Thomas managed four wins from five and 153 battle points.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
Grand Strategy: Hold the Line
Triumphs:

Leaders
———-
Lord-Relictor (General) (145)**
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayers: Translocation


Battleline
———-
4x Dracothian Guard Tempestors (440)*
– Reinforced: Once

2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Concussors (220)**
2x Dracothian Guard Concussors (220)**

Units
———-
6x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced: Once


Core Battalions
———-
*Redemption Brotherhood
**Battle Regiment

Total Points: 1965 pts

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Tyler Bushey – Ironjawz

James came third and also managed four wins from five with 147 points.

Allegiance: Ironjawz
Subfaction: Bloodtoofs
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Megaboss on Maw-Krusha (General)(480)*
– Command Trait: Mega Bossy
– Boss Choppa and Rip-Tooth Fist
– Artefact: Armour of Gork

Megaboss on Maw-Krusha 
(480)*
– Boss Choppa and Rip-Tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

Warchanter (115)*
– Warbeat: Killa Beat

Warchanter (115)*
– Warbeat: Get ‘Em Beat

Warchanter (115)*
– Warbeat: Fixin’ Beat


Battleline
———-
3x Gore-Gruntas (170)*
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas


Core Battalions
———-
*Warlord
**Hunters of the Heartlands

Total Points: 1985 pts

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Wildcard! Justin Hagelin – Gloomspite Gitz

Justin came in 13th out of 26th with a two drop squig heavy Gloomspite Gitz army that our Declan would be proud of, Especially as it includes Kragnos! This must have been a lot of fun to play.

Allegiance: Gloomspite Gitz
Subfaction: Jaws of Mork
Grand Strategy: Hold the Line
Triumphs:

Leaders
———-
Kragnos, The End of Empires (720)*
Loonboss on Giant Cave Squig 
(General)(110)*
– Moon-cutta
– Command Trait: Envoy of the Overbounder
– Artefact: Syari Screamersquig


Battleline
———-
10x Squig Hoppers (180)*
10x Squig Hoppers (180)*
10x Squig Hoppers (180)

Units
———-
10x Boingrot Bounderz (210)*
– Reinforced: Once

10x Boingrot Bounderz (210)*
– Reinforced: Once

10x Boingrot Bounderz (210)*
– Reinforced: Once


Core Battalions
———-
*Battle Regiment

Total Points: 2000 pts

The Final Tournament Placings

Warscroll Review – Dankhold Troggoth

The AOS points changes are in, and the Dankhold Troggoth went down in points – again. So why not include them in another Warscroll Wednesday!

This points reduction would be more impactful if they hadn’t gone up in the first place… but the question today is: Are Dankholds not taken because of the scroll or because of the points – lets find out!

The first thing to note is that there are two similar scrolls – Dankhold Troggboss, and Dankhold Troggoth. The first is a Leader who makes most Troggoth’s battleline and let’s you run a Trogg only army (what’s not to like!!), the second is a unit in that army – unfortunately not battleline but they are big monstrous fiends… so surely they’ll work.

I was also gifted one through #hohohobbyvices secret santa and wanted to remind myself what he could do:

What a model.. isn’t he pretty?!

The Scroll

For the scroll you can either check out the book or the Age of Sigmar app… as a Warhammer+ subscriber I have this so on with the review:

170 points for 10 wounds on a 4+ save isn’t bad especially when we look at the regeneration below. He can go in units of 2 because of reinforcement points, but you’re probably going to want to run them in units of 1… just so you can use the Rockgut Troggoths in units of 9. At 170 points they are slight more expensive than 3 Rockguts (12 wounds, save 5+, 145 points), but are not battleline so are more disposable – as they won’t give up Broken Ranks. However, don’t be confused by their size being significantly above a Mindstealer Sphiranx… these are not monsters!

His move of 6″ is definitely a problem though. In a world of Dragons moving 12″, with a 12″ shooting attack this is a problem… but it’s a problem shared by Nurgle now… and they say a problem shared is a problem halved…

The Boulderclub is potentially great. It has a 2″ reach so can reach over some screens, and can occasionally hit a Windspirit, and 3+/3+/-2/D6 is a good damage profile. Games Workshop seem to be suggesting that 3+/3+ is the statline for elite combat troops and it’s good to see it on the Troggoths. The rend 2 can help as well, although you’ll want to be attacking multiple units with the army to reduce the impact of all out defense. My problem is with the D6 and only 3 attacks. Potentially of course he can do 18 wounds in combat but with my rolling that is never happening and I know I’ll roll a one. In Warhammer 40k they use D3+? a lot and would be great to see these guys at D3+2. If you’re unlucky enough to be hit by a boulderclub wielded by a Troggoth of this size it should hurt!

The crushing grip is a good ability and can split up units out of coherency if you strike after them (and survive!) It can even take out Fulminators with a little luck – great!

Magical resistance is a great ability to stop damage – I used Weird Un a lot in AoS2 on my Maw Krushas which was a similar ability and it either stops an opponent casting at the model, or means they risk a lot. Also remember it’s optional so if an Emerald Lifeswarm gets near the Troggoth he can choose to use it!

Regeneration is a small bonus, but only triggering in your hero phase and only on a 4+ is weak. In the world of AoS3 its difficult to justify this not happening automatically – It would also be great to have it triggered each battleshock phase (or similar) to make it happen more often.

A fun little bonus that can get the odd mortal wound through on single characters, but it’s a little disappointing it doesn’t trigger for each Troggoth, rather than once unit.

What’s not on the scroll

Unfortunately, that’s about it. You can make the regeneration work on a 3+ with Glogg’s Megamob, but that’s just making a weak ability very slightly less weak. He can also perform a similar task as the Mirebrute Troggoth from the Orruk Warclans / Kruleboyz books… but the Mirebrute can increase his attacks.

So I’m not sure I’d take him, although at a one-dayer he’d be fun to try again… and I have lots of them now so really do need to get painting them. Let me know if you’ve spotted any secret tech here to encourage me to catch up with them in 2022!

— Declan