Tag Archives: Gloomspite Gitz

Top Three AoS Lists from Golden Sprue AoS GT 2022 (New York, US) 15/16th January 2022

This event saw a total of 26 players take part in five games over two days.

Most Selected Faction/Subfaction

The appeal of playing with Dragons is obviously very strong at the moment, with seven of the twenty-six payers choosing to select the Hammers of Sigmar for the tournament. The winning list was also from this faction.

Win Rate

While the Hammers of Sigmar were the most selected faction/subfaction at the event and held the honour of a list in first and second place at the tournament, they were only middle of the table when it came to their win rate. Perhaps a sign that the popular list could be hard to use well?

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The Top Three Lists

These were the top three lists from Golden Sprue.

Corey Begley – Stormcast Eternals

Corey won all five games with 169 battle points.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
– Grand Strategy: Hold the Line
Triumph: Inspired

Leaders
———-
Aventis Firestrike Magister of Hammerhal (310)*
– Spell: Thundershock
Lord-Relictor 
(General)(145)*
– Command Trait: High Priest
– Prayer: Translocation

Knight-Judicator with Gryph-Hounds
(205)*
– Artefact: Arcane Tome
– Spell: Celestial Blades


Battleline
———-
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
15x Judicators with Skybolt Bows
 (600)*
– Reinforced: Twice

5x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons


Core Battalions
———-
Battle Regiment*

Total Points: 1950 pts

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Thomas Zhennan Guan – Stormcast Eternals

Thomas managed four wins from five and 153 battle points.

Allegiance: Stormcast Eternals
– Subfaction: Hammers of Sigmar
Grand Strategy: Hold the Line
Triumphs:

Leaders
———-
Lord-Relictor (General) (145)**
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayers: Translocation


Battleline
———-
4x Dracothian Guard Tempestors (440)*
– Reinforced: Once

2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Concussors (220)**
2x Dracothian Guard Concussors (220)**

Units
———-
6x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced: Once


Core Battalions
———-
*Redemption Brotherhood
**Battle Regiment

Total Points: 1965 pts

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Tyler Bushey – Ironjawz

James came third and also managed four wins from five with 147 points.

Allegiance: Ironjawz
Subfaction: Bloodtoofs
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Megaboss on Maw-Krusha (General)(480)*
– Command Trait: Mega Bossy
– Boss Choppa and Rip-Tooth Fist
– Artefact: Armour of Gork

Megaboss on Maw-Krusha 
(480)*
– Boss Choppa and Rip-Tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

Warchanter (115)*
– Warbeat: Killa Beat

Warchanter (115)*
– Warbeat: Get ‘Em Beat

Warchanter (115)*
– Warbeat: Fixin’ Beat


Battleline
———-
3x Gore-Gruntas (170)*
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas

3x Gore-Gruntas (170)**
– Jagged Gore-Hackas


Core Battalions
———-
*Warlord
**Hunters of the Heartlands

Total Points: 1985 pts

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Wildcard! Justin Hagelin – Gloomspite Gitz

Justin came in 13th out of 26th with a two drop squig heavy Gloomspite Gitz army that our Declan would be proud of, Especially as it includes Kragnos! This must have been a lot of fun to play.

Allegiance: Gloomspite Gitz
Subfaction: Jaws of Mork
Grand Strategy: Hold the Line
Triumphs:

Leaders
———-
Kragnos, The End of Empires (720)*
Loonboss on Giant Cave Squig 
(General)(110)*
– Moon-cutta
– Command Trait: Envoy of the Overbounder
– Artefact: Syari Screamersquig


Battleline
———-
10x Squig Hoppers (180)*
10x Squig Hoppers (180)*
10x Squig Hoppers (180)

Units
———-
10x Boingrot Bounderz (210)*
– Reinforced: Once

10x Boingrot Bounderz (210)*
– Reinforced: Once

10x Boingrot Bounderz (210)*
– Reinforced: Once


Core Battalions
———-
*Battle Regiment

Total Points: 2000 pts

The Final Tournament Placings

Warscroll Review – Dankhold Troggoth

The AOS points changes are in, and the Dankhold Troggoth went down in points – again. So why not include them in another Warscroll Wednesday!

This points reduction would be more impactful if they hadn’t gone up in the first place… but the question today is: Are Dankholds not taken because of the scroll or because of the points – lets find out!

The first thing to note is that there are two similar scrolls – Dankhold Troggboss, and Dankhold Troggoth. The first is a Leader who makes most Troggoth’s battleline and let’s you run a Trogg only army (what’s not to like!!), the second is a unit in that army – unfortunately not battleline but they are big monstrous fiends… so surely they’ll work.

I was also gifted one through #hohohobbyvices secret santa and wanted to remind myself what he could do:

What a model.. isn’t he pretty?!

The Scroll

For the scroll you can either check out the book or the Age of Sigmar app… as a Warhammer+ subscriber I have this so on with the review:

170 points for 10 wounds on a 4+ save isn’t bad especially when we look at the regeneration below. He can go in units of 2 because of reinforcement points, but you’re probably going to want to run them in units of 1… just so you can use the Rockgut Troggoths in units of 9. At 170 points they are slight more expensive than 3 Rockguts (12 wounds, save 5+, 145 points), but are not battleline so are more disposable – as they won’t give up Broken Ranks. However, don’t be confused by their size being significantly above a Mindstealer Sphiranx… these are not monsters!

His move of 6″ is definitely a problem though. In a world of Dragons moving 12″, with a 12″ shooting attack this is a problem… but it’s a problem shared by Nurgle now… and they say a problem shared is a problem halved…

The Boulderclub is potentially great. It has a 2″ reach so can reach over some screens, and can occasionally hit a Windspirit, and 3+/3+/-2/D6 is a good damage profile. Games Workshop seem to be suggesting that 3+/3+ is the statline for elite combat troops and it’s good to see it on the Troggoths. The rend 2 can help as well, although you’ll want to be attacking multiple units with the army to reduce the impact of all out defense. My problem is with the D6 and only 3 attacks. Potentially of course he can do 18 wounds in combat but with my rolling that is never happening and I know I’ll roll a one. In Warhammer 40k they use D3+? a lot and would be great to see these guys at D3+2. If you’re unlucky enough to be hit by a boulderclub wielded by a Troggoth of this size it should hurt!

The crushing grip is a good ability and can split up units out of coherency if you strike after them (and survive!) It can even take out Fulminators with a little luck – great!

Magical resistance is a great ability to stop damage – I used Weird Un a lot in AoS2 on my Maw Krushas which was a similar ability and it either stops an opponent casting at the model, or means they risk a lot. Also remember it’s optional so if an Emerald Lifeswarm gets near the Troggoth he can choose to use it!

Regeneration is a small bonus, but only triggering in your hero phase and only on a 4+ is weak. In the world of AoS3 its difficult to justify this not happening automatically – It would also be great to have it triggered each battleshock phase (or similar) to make it happen more often.

A fun little bonus that can get the odd mortal wound through on single characters, but it’s a little disappointing it doesn’t trigger for each Troggoth, rather than once unit.

What’s not on the scroll

Unfortunately, that’s about it. You can make the regeneration work on a 3+ with Glogg’s Megamob, but that’s just making a weak ability very slightly less weak. He can also perform a similar task as the Mirebrute Troggoth from the Orruk Warclans / Kruleboyz books… but the Mirebrute can increase his attacks.

So I’m not sure I’d take him, although at a one-dayer he’d be fun to try again… and I have lots of them now so really do need to get painting them. Let me know if you’ve spotted any secret tech here to encourage me to catch up with them in 2022!

— Declan

Warscroll Review – Marshcrawler Sloggoth

With each new release in the Destruction family of Army Books I’m always on the lookout for good units that can be used across multiple differrent builds and (where possible) even across multiple different armies.

The first of these to get an article were Rippa’s Snarlfangs – the Grot Underworlds Warband for Gitz… that can be used by Orruk Warclans. The second is the topic of today’s discussion – Marshcrawler Sloggoth.

Two may be overkill, but I’ll never know unless I try!

The Marshcrawler Sloggoth is a unit from the new Orruk Warclans book which forms part of the Kruleboyz allegiance – can’t see that all important Keyword in the book… yep; they left it off! Check out the FAQ to see it back in. Unfortunately as an Ironjawz player I can’t bring him along, but like many Destruction players I have a lot of the Kruleboyz units awaiting painting and the Marshcrawler (affectionality called ‘Dobby’ in the Warclans chat) will definitely find a way in there – as well as into any Big Waagh lists I run.

But, as luck would have it the Gloomspite Gitz can ally in Orruk Warclans, and I had a tournament to go to last week (BoBo) and so into a Squig army went a Marshcrawler. You can read about the army here.

Order & Chaos players may not understand the excitement that comes with a warscroll that can be used in multiple armies, with their collation rules, Cities of Sigmar, or Stormcast in general, but Death players will understand the joy that comes with a warscroll that revitalises an existing book – it’s a little ray of light!

The Scroll

For the scroll you can either check out the book – remember that there’s a missing Keyword in there, or the Age of Sigmar app… as a Warhammer+ subscriber I have this so on with the review:

It’s got Troggoths & Grots

The first thing you’ll notice about the Marshcrawler Sloggoth is that it doesn’t have any of the key Kruleboyz characteristics… it’s not an Orruk, it’s not poisoned… but what it is, is 3 Grotz riding a Troggoth. And it’s great! If this model isn’t also in the new Gitz book I’ll be disappointed. Looking beyond the immediate visual high, he is reasonable survivable with 12 wounds on a 4+ save, the bravery is less relevant and the move (6″) is fast enough to keep up with the foot slogging Orruks & Grotz that he is likely to be with. At 150 points, you’d still need selling on him, but bearing in mind a Loonboss on Mangler Squig is 310 for 12 wounds on a 4+, he doesn’t have to have too much going on to get into lists.

A superb combat profile… it is not!

So, at 150 points we do need the unit to do something and this combat profile is not something to write home about. The Grots are useless – but may sneak through 1 damage on an unsuspecting foe, and the Sloggoth is really only a single Troggoth (Troll!) with a poor rend. The 3+/3+ is not bad though, and can work in a pinch and 2 damage means he may be able to sneakily take out a character… but to be honest at 6″ move he’s not getting to them. So with okay base stats, but relatively poor attacks I imagine you’re not sold on him… unless you just love Gitz riding Troggs!

But wait… there’s abilities to come.

Like a Sandwich, the best is in the middle!

First up is the regeneration – this is standard Trogg regeneration and whilst it’s not brilliant it does mean that the Marshcrawler is mostly immune to ‘chip’ damage (occasional mortal wounds throughout the game), and his Troggoth keyword does mean he gets some benefit in Gitz from the Bad Moon. Let’s be fair it a good ability on a 12 wound model, which is a good bonus.

Second, and at the top of the App list is an auto-slay ability like the Sons of Behemat have. This one is the slightly weaker version in that we need to roll twice the model’s wounds – so we’re not killing characters – but it does have a massive benefit… It goes at the end of the combat phase – sure you have to survive and if ‘Dobby’ is in combat you might be in trouble in the wider game, but it is a 2″ reach that can break coherency. So on a 5 model unit on 32mm bases in a line killing one of them can cause another 2 to flee due to coherency problems. Best used as a threat, or as a Hail Mary play but certainly not something to ignore.

And finally, the reason for looking twice at this warscroll, Krew Drummer. It’s so good I’m going to repeat it below:

It’s a Grot with a good ability

The Krew Drummer is a superb ability – sure it repeats the ‘All Out Attack’ command ability which Kruleboyz can issue twice anyway, but there is no cost to this – no command point, no spell casting, no prayer required. Nothing – it’s always on…! And that is a dream situation. The 18″ of the model is a huge distance, especially with the move of 6″ and the fact you’ll likely be running it, because you don’t want to charge, and with the smaller tables.

This frees up command points for other command abilities, including in the same turn. If you’re fighting an enemy at -1 to hit, add in All Out Attack to retain the +1, or use All Out Defense on the key unit and then swing back with the drumming ringing in your ears. It’s just great.

I took one of them to BoBo Heat 2 (a 70+ player tournament in the UK last weekend), and it was superb. My Squigs were almost always hitting on 3+ instead of 4+ and that made a huge difference to my output in melee… where Gitz are struggling at the moment. I think it may be even better with Grots, because it allows the +1 to hit and the Loonboss’s I’m da Boss, Now Stab ‘Em Good! ability can be used with it, instead of having to decide. Trogg (Stuart) also used it in his force and said he would keep it in.

What’s not on the scroll

Hopefully I’ve convinced you that the scroll is good and has some play, and that it is pretty much a must take in Gloomspite Gitz lists but what about the Kruleboyz & Big Waagh lists?

Well that’s a strange one… granted I’ve not really tried to write a Big Waaagh list yet because I’m having so much fun with Ironjawz – who can’t take ‘Dobby’ – but also because it plays very differently to AOS2, in that I am reasonably certain it is much slower to build up the Waagh points.

But for Kruleboyz builds it’s tricky – the +1 is melee only so no boosting the Bolt Boyz – which is what all Kruleboyz are taking – and the Marshcrawler doesn’t use the poison rule. I still think there’s a list with only a few Bolt Boyz and more foot troops at which point he’ll be back in the list but it’ll need some practice and missing out on the 9 Bolt Boyz will certainly change the army.

So for Gitz he’s almost a 1+ (although 2 is probably overkill), and I’d definitely take him when I start trying out Big Waagh… but I’m still on the fence with the Kruleboyz and maybe that’s why Games Workshop forgot the keyword… he’s not for them anyway!

Let me know how you get on with Dobby the Marshcrawler Sloggoth and if there’s any secrets you’re prepared to share!

— Declan

Tournament Preparation – BoBo 2021

As I prepare for another event the Age of Chumps are attending the November edition of the BoBo event. The last of these was run when I was at Carnage last month, so really happy to be finally going to one of the events. – I’ve not been since Chrimbobo in 2018, which seems like an age ago!

Looking through the event pack, they are using the 20-0 system based on victory point difference:

I like this scoring system for those armies that normally struggle as there is always something to play for. This was especially relevant because of the awards available:

Trophies for all the Battletomes!

So, with a scoring system that rewards you even when losing, and a possibility of my Gitz actually picking up a trophy there was only one option… the Gloomspite Gitz would ride again!

Those who may have read my last article on the Gitz – A Gloomy Outing – will know that I struggled the last time I took the Squigs, but with a change in the FAQ, the main disadvantage of the Hoppers has been corrected.

This resolves a major issue I had with the Squig Hopper units where an enemy would ‘tag’ them in combat and they were neutered. Now we can retreat and still do mortal wounds, I hoped to get good value out of the 20 Squig Hoppers I intended to take. That said, there were still some changes to be made so I’m intending to take this:

General: Loonboss on Mangler Squig

The Loonboss on Mangler Squig is an expensive chap at 310 points, and I never seem to be able to get my worth out of him… he can (technically) hit like a train, but I always miss with him and his 12 wounds makes him very squishy… his random movement with no damage is okay (3D6″) but with a few wounds it can fall dramatically. That said he does have the greatest warscroll damage table in the game (he gets worse, then better!) which is a great use of design space.

He has the Arcane Tome (Flaming Weapon) so that I can give him the command trait Dodgy Character (re-roll successful attacks against him). I hope that this will allow him to charge a unit and ignore unleash hell, or put off Sentinels and Longstrikes from shooting at him. However I fear he will die often!

He’s not a complete loss in a Squig army though, as his command ability is +1 to wound for all friendly squig units wholly within 18″. Making the Squig Herd not too shabby.

Madcap Shaman

This little guy is squishy… like very squishy, but he holds my second artefact – Moonface Mommet. This little doll causes an enemy unit within 12″ to be at -1 armour save… I’ll deploy him with the Squig Herd, and hope he survives longer than a Spinal Tap Drummer… although at 4 wounds I don’t hold out much hope. He has Hand of Gork for the threat, but will likely cast Mystic Shield on the Squig Herd more often.

Fungoid Cave-Shaman

My third character and third wizard has a 4+ ward so effectively twice as many wounds as the Madcap. He can give command points on a 4+ and also comes with Hand of Gork… although he’s likely to try to cast it.

Battleline 1 – 36 Squig Herd

I love these vicious little blighters and at 72 wounds, they are more resilient than a Gargant at the same points (480 points), and can do some damage with 2 attacks at rend 1. They also explode if they flee, and can come back as an 18 Squig Herd if they die…. big, unwieldy, slow, off-meta but such great models with loads of character. They’ll be at the front of the army with the Mangler, Madcap and Mirebrute hiding within 18″, 12″ and 18″ of them!

With all out attack they attack in ranks of 2 (reach 1″) with 2 attacks each (see Snufflers below to increase this), 3+/2+/-1/D1. Sure you need 2 command points, but with the shrine I don’t need it for battleshock.

Battleline 2 – 20 Squig Hoppers

If you look up ‘left-field’ in the dictionary you may well see 20 Hoppers staring back at you. They have random movement (3D6″), are 1″ reach on 32mm bases, and have a bravery of, well, a goblin (4)… so why 20?

To get maximum use out of Boing! Boing! Boing! which does a mortal wound on a 4+ to one unit for each Hopper that moves across. Can you run and retreat – heck yeah; you can now. So charge the herd, get bogged down and then these guys fly over, cause 10 mortal wounds and then either charge in for the kill or wait for the next victim. Great stuff(*)

Battleline 3 – 10 Squig Hoppers

What’s more mobile, versatile and has a small footprint than 20 Hoppers but with all the fun…? 10 Hoppers! This is the unit that really needs to keep my Hold the Line objective so they can’t take the risks of the 20 unit, but they are still fun; are 20 wounds and will take some killing — unless anyone brings the shooting meta… then they’re in trouble.

With a cheaky mortal wound output here, and 4D6″ movement to run onto objectives, they are my secret weapon (not really). Like the 20 Hoppers they are Great Stuff (*)

Other units – 2 x Sneaky Snufflers

Sneaky Snufflers are a great warscroll – except the not moving part, which is odd – but at 75 points they give 12 wounds, and give +1 attack to Squigs & Grotz – just beware of the key word bingo. If disaster strikes, I can even do it twice on one unit, doing 2D6 mortal wounds, but giving +1 attack. Who doesn’t love the idea of Squigs with 4 attacks swarming the unit that’s just attacked… mu-ha-ha!

Other units – Rippa Snarlfangs

I’ve written and spoken about Rippa’s until I’m blue in the face, and it’s starting to get through… the most popular unit in Destruction (**) they are able to complete battle tactics in their sleep… or provide much needed 6″ pile in moves to avoid Unleash Hell. Want to know more… read about them here!

What a Rippa!

Other units – 5 Boingrot Bounders

Are these little armoured knights good in 5s? Sure Varanguard cope in 3s, so these little guys will do just fine – with only 5 models I can afford to give them a more wide ranging role, or save them for a late Hand of Gork. They’ll die a lot and often, but if (when) they do, they can come back through the shrine if there are no other dead yet.

Ally 1 – Marshcrawler Shoggoth

Still not an ally in the app for some reason, this chap is a great addition to the army from the Orruk Warclan book, with the ‘Krew Drummer’ special rule giving all friendly units wholly within 18″ +1 to hit. Also, it’s not a command ability so it can be stacked with All out attack, if you’re playing anyone sneaky enough to use -1 to hit abilities.

Perfect for when you come up against Stabbas and Shootas in the meta-defining mirror that’s almost certain when we play gitz! (***). I’m painting my first one up for this tournament (painting 2 at once for ease), and I imagine he’ll be appearing in a few other armies over the weekend… maybe in a certain Trogg army!

So the final list looks like this:

Allegiance: Gloomspite Gitz
– Option: Gloomspite Gitz
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Loonboss on Mangler Squigs (310)*
– General
– Command Trait: Dodgy Character
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
Madcap Shaman (80)*
– Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (95)*
– Lore of the Moonclans: The Hand of Gork

Battleline
36 x Squig Herd (480)**
– Reinforced x 2
20 x Squig Hoppers (360)**
– Reinforced x 1
10 x Squig Hoppers (180)**

Units
6 x Sneaky Snufflers (75)*
6 x Sneaky Snufflers (75)*
3 x Rippa’s Snarlfangs (70)
5 x Boingrot Bounderz (105)
1 x Marshcrawla Sloggoth (150)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 201
Drops: 11

I’ll let you know how I get on – hoping for 2 wins… but in reality will be happy with 1 win and 1 draw! as well as some points for close losses! Oh, and top Gloomspite Gitz of course!

So, what do you think of the force… whose going to place higher – me or Stuart (Troggs!) and who will win most friends? Hopefully I’ll have all the answers to these questions at the end of the weekend. Roll on BoBo!

— Declan

(*) – Player’s experience of Hoppers may not reflect the rosy picture painted above.. there’s a reason Gitz aren’t in Tier A!

(**) or most popular unit for me… which is clearly the same thing anyway.

(***) probably more due to going 0-3, than 3-0 but <shrugs>

Secret Tech – Rippa’s Snarlfangs

During my recent chat with AOS Coach I got to thinking about the units I use most often, particularly those that I use across different army builds. Those scrolls that always go into every army whether they are from the book or allies.

One of those units is (or should that be ‘are’?) Rippa’s Snarlfangs.

Rippa and his mates as painted by the GW ‘Eavy Metal team.

The Scroll

Unfortunately the warscroll is no longer available on-line and is only available via the Warhammer AOS app. (A disappointing move from the accessibility of previous editions, and a barrier to entry… a strange move from GW).

The Fluff!

Rippa’s Snarlfangs are a Warhammer Underworlds Warband which are based on the old style Common Goblin Wolf Riders – with a wonderful reimagining. The models have great movement (12″), and come with 3 different weapon load outs… talking of which:

Okay, so I hear you calling me out here… there’s nothing yet that is particularly strong or unique about the scroll. 6 wounds, mediocre goblins and a one shot 5+/5+ bow… they are hardly Longstrikes; but bear with me – there is logic to my madness.

Now we’re talking… 2 attacks per wolf with 2 damage each. They aren’t going to take anything with an armour save but I’ve charged them into Skinks with some success and the 3+/3+ can become 2+/3+ reasonably easily. Still not sold?… read on.

This is where the power of the scroll starts to become apparent… and it’s the wolfs. So the +1 to hit is ‘free’ on the charge, but Ferocious Pounce is where it is. This allows Rippa and his mates to ignore all the ‘Unleash Hell’ out there and get into the juicy underbelly of the enemy. I’ve used them as a ‘just in case’ in my Warclan army so they stay outside 3″, within 6″ and then if my Orruk’s failed to finish off a unit these 3 can do the job.

What’s not on the scroll

Hopefully I’ve convinced you that the scroll is good and has some play, but why is it in all my Orruk Warclans (as allies) and Gloomspite Gitz lists? The point value…! For 70 points I find this unit invaluable for grabbing early (or late) objectives and completing battle tactics. Having a unit that is quick enough to grab the odd objective early, and then if they survive getting a cheeky Savage Spearhead with another unit – it means I don’t have to rely on Hand of Gork being successful. They are also the cheapest unit in either of the books since the increase in minimums on the Squig and Squig Hopper units.

So if you use Gitz or Orruk’s give them a go and let me know in the comment how you get on

— Declan

#Woehammer Roundup 17th October 2021

Two submissions this week under the #Woehammer on Twitter. Both members of the team.

If you want to see your miniatures on the site remember to use the hashtag #woehammer either on Twitter or Instagram.

Dave has started a new 40k 9th Edition army, this time focusing on the Space Marine Chapter the Imperial Fists. The model below is his first Marine for the army, and I think you’ll agree its a stunner!

Dave’s Imperial Fist

Dave has gone for an awesome golden yellow armour tone and black trim denoting the 5th Company.

The detail on the base is great, and I especially love the coiled barbed wire and spent casings next to the dismembered head.

It’s little different this week for Declan’s submission, here we have an army shot of the force he took to Mancunian Carnage last weekend.

The blue armour really stands out along with the spots of Red. Declan has joked in the past that his Orcs have been called the Crimson Fists. It’s a great army and Declan finished the weekend 3-2!

And talking of Declan’s fantastic tournament performance, only yesterday he was interviewed by the AOS Coach on YouTube about the Gloomspite Gitz! I’ve included the video below for you to watch.

Remember to use the #woehammer for your painting. While you’re at it why don’t you check out our painting competition below where you could win a Start Collecting or Combat Patrol box of your choice all thanks to our sponsors SCN Hobby World. By signing up to their mailing list you receive 25% off all GW products or 15% for the web only products.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

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Interview with a Wargamer – Woehammer Declan

Following on with our series of interviews, this week I talk to Declan (@rightangle79) about his gaming history.

Previous interviews;

Woehammer Ben

Woehammer Dave


Ok, first question. When did you first get into wargaming?

I first played in 1989 on the floor of a friend’s living room! We played Space Marine 1st Edition (the Epic game that came after the Titan only version). I played Blood Angels (unpainted) and he played Ultramarines also unpainted!

Already getting ready for Heresy!!

So was Space Marine the first game you collected an army for?

Yes, blood angels but I didn’t really know what I was doing. I bought 2nd Ed warhammer and played some 2nd Ed Blood Bowl but it was the 3rd Ed warhammer starter set with Goblins and Elves that got me collecting… and I immediately knew I wanted to play goblins… which was great because another friend liked the Elves.

Do you still have those first Goblins you bought?

Definitely have some of them. They are the monopose ones with spear and bow. I have a unit of the bow Gobbos in my AoS Gloomspite army.

So what drew into the hobby? What do you find it gives you?

I love all the many facets. I first did it to play with friends then at Uni I only did the painting side as there was no club there (but I got into board games there). Now I paint in the evenings so I’m not just staring at a screen all day and then go to some tournaments. With COVID this was obviously not allowed but my wife is very good about me going to tournaments at weekends so I’ve got quite a few organised before Christmas.

What’s your most memorable gaming moment?

I was playing GG with allied Gitmob grots at Sheffield Slaughter against Nurgle with their first book. It was against a GW employee who I won’t name as they get enough grief! His Great Unclean One had a -1 to hit within 12″ bubble. My shaman cast a spell on 60 Gitmob archers, who walked into the 12″ range, fired at the GUO and took it off! He was a little shocked but took it very well!

You’ve been to many tournaments now, are there any armies you particularly fear when you see their name on the list?

I’m okay with most although if I’ve got my Gitz there’s a fear for all of them! More seriously it’s more the player than the army in most cases. Sure Tzeentch/Archeon before the FAQ or Nagash and friends is very difficult but they aren’t pick up and play lists.

The worst thing for me is playing against a shooting army that can’t be caught or can do so much damage I can’t get close enough. I think GW routinely underpoint shooting units. Still I have a unit of 60 Shootas which are almost as expensive as 30 sentinels so they must be as good! 🤞

Hahaha! So if Gloomspite were to get a new Battletome what changes would you like to see?

Removal of ‘Keyword Bingo’ – Fanatics are not Grots for example and the Fungoid Shaman can’t have the Wizard Artefacts. A few bonuses to cast. Giving back some cheap units (we lost units of 5 Hoppers and 6 Squigs in the GHB2021 but Aetherwings are still allowed in 3s!) I’d like to see each of the four ways to play the army work (Grots, Troggs, Squigs, Spiders). New models for Spider Riders and Spider Boss. Simplify the Gobbapalooza. And give us a theme rather than just ‘comedy’. And finally… they need to point random movement correctly. Boingrots seem to be pointed like they always roll a 12″, so either reduce randomness (6+D6) or reduce points. Sure it runs the risk of everything working and us being unstoppable for one game in 36… but stops us losing the other 35!!…. I’ll get off my soapbox now 😀

It would make sense to point random movement a little more than the average dice roll in my opinion.

They definitely point it as if you get the maximum! Definitely not the average. Bounders are 7″ movement cavalry but pointed very high!

So apart from Age of Sigmar, which other games do you play?

I play a lot of board games and keep track of them on Boardgamegeek. This year there’s been a lot of Hanabi, 7 Wonders and Terraforming Mars. I find it really interesting to see all the different rules available the interactions and how theme is dealt with.

For wargames I like historical but haven’t played recently. I have a 2000 point ‘War and Conquest’ Saxon army and loads of painted Greeks and Macedonians. This game was designed by Rob Broom who was head of GW Historical before they stopped the line.

Declan’s Warmaster Goblins

I also play lots of Warmaster and have an Empire army and recently painted Goblin army and a Macedonian Army for Ancients. Its such a great rules set that generalises the units and make maneoveur and where you charge the key element.

Some of Declan’s 15mm miniatures for ParWars

Have you ever been tempted to write your own rules for a game?

I keep thinking I’d like to design a board game but with so many releases now it needs to be good to be a commercial success. Normally I’m happy to play with rules friends are using… during lockdown I Painted a 15mm army for ParWars for example just to give me more potential games and opponents.

What was the last game your played, and against who?

2000 points against Will’s KO at the club (Chumps). I was trying out my Gitz and he was trying a slightly off meta KO list with some units deployed on the board not in boats.
I made a deployment mistake with my Spider and he killed it turn one, but such that I couldn’t counter in my turn 1. I also wasn’t aggressive enough with my unit of 60 Shootas as I was worried about Unleash Hell. When I did charge though it was fine! It was a close loss and very useful game.

What are you working on at the minute, and do you have any pictures?

I am doing some scenery for Kill Team having just finished a quick Genestealer Kill Team (which is an article!!).

Name five GW games that aren’t AoS or 40k.

Warmaster, Epic, Battlefield Gothic, Blood Bowl, Necromunda.

Name one game you would love to see be remade by GW.

My gut feeling is warmaster because I’d like to see the toys they would sculpt, but I would be worried about them changing the game… so I’ll say Battlefield Gothic or a re-release of Cursed City.

Magnus did nothing wrong! Yes or No?

Magnus — He did nothing wrong!

If you were to fall to chaos which power would you devote yourself to?

Nurgle… I have in the past played a small Warhammer Fantasy Chaos army in a very fetching putrid green!

Ultramarines are…..?

Goody Goody Two-Shoes.

Tournament Preparation – Facehammer 2021

Orange Ben and @rightangle79 (Declan) are both off to the Facehammer Grand Tournament this weekend (11th & 12th September 2021). I thought it would be a great time to interview them about their tournament lists and their past glories…..


Ok. So you’ve both been to tournaments before, what do you enjoy the most about them?

Ben: For me it’s mainly seeing friends and looking at cool armies. But mainly this:

Declan: Seeing friends, having a beer and chatting about Warhammer. It also means I have a deadline for painting toys… which I almost always need. For most tournaments I include something new to paint.

So which armies are you taking to Facehammer this year? Care to share your lists?

Ben’s Kharadron Overlords (Ghostlords)

Declan’s List

  • Loonboss – Clammy Hand
  • Fungoid Cave Shaman – Hand of Gork
  • Madcap Shaman – Hand of Gork & Moonface Mommet
  • Webspinner on Arachnarok Spider – Curse of da Spider God & Amulet of Destiny
  • 60 Shootas
  • 20 Shootas
  • 40 Stabbas
  • 2 x 20 Stabbas
  • 2 x Sneaky Snufflers
  • Rippa’s Snarlfangs
  • Scuttletide
  • Scrapskuttle’s Arachacauldron
  • Emerald Lifeswarm
  • 2120 points; 214 wounds; Warlord; Hunters of the Heartlands; Vanguard

This is my favourite at the moment. Other option is full squigs.

Do you have battle plans or tactics in mind for when you make it to the tournaments?

Ben: To a certain extent, you know you need to claim objectives so you need units that can do that.

Declan: Gloomspite outside Troggs can struggle to kill things so I need to play like Gargants – get on objectives early and start scoring. Hand of Gork (movement spell) is critical in the list as it means people can’t leave objectives unguarded. I have the Spider to get Monstrous Takeover early and get the option of broken ranks with him. Although I need to protect him or lose him on my turn to prevent him giving 1 point away. 2nd turn is normally Ferocious Advance with Loonboss and both Fungoids (who spend most of their time hiding behind the Loonshrine). Finally I don’t mind losing units because I want as many opportunities as possible to get them back – hence Clammy Hand (Roll twice for reinforcements from Loonshrine).

Ben’s Ghostrek

Ben, I notice you have the dreaded Gotrek! Facehammer have slightly adjusted rules for him now, how do you think he’ll do?

Ben: He is still super smashy, he is there to kill gargants!

Declan, Sounds like a thorough plan. I love the Arachnarok unit, I’ve seen people include more than one, you weren’t tempted to do this?

Declan: I want to try a horde army because its my normal playstyle and is against the meta with reinforcement points and no horde discount. Unfortunately points are too high normally, but with an extra 150 it’s worth a go. I also want GW to see that people will take armies which are rubbish if they get small boosts. GG effectively have c8% reaction in points at facehammer which is what they need before the book. Unfortunately 60 Grots went from 360 to 450 which is criminal for a low power level book.

Have you ever crossed swords with each other in a tournament, if so how did that go?

Declan: I think we played Ogor v GG didn’t we? On the way in people were complaining about your list being too good and I said it was fine… then gummed you up with Grots?

Ben: Yeah it was the cows Throwing snowball list, I told everybody it was rubbish but no one believed me and then I got grotted!

Declan: Ah yes… you forgot the Stonehorns!! I did have 180 Grots in your defense.

Ben: 2+ I do six mortal wounds, cool, there are 54 left.

Declan: Yeah… no where near enough damage.

Whats your most memorable moment at a tournament?

Ben: Played a chap called Laurie who Declan will know, with a shooty stormcast list, and turn one took off his archaon off turn one, was crazy good.

Declan: I was playing GG with allied Gitmob grots at Sheffield Slaughter against Nurgle with their first book. It was against a GW employee who I won’t name as they get enough grief! His Great Unclean One had a -1 to hit within 12″ bubble. My shaman cast a spell on 60 Gitmob archers, who walked into the 12″ range, fired at the GUO and took it off! He was a little shocked but took it very well!

Ben’s Ghostlords Army

For someone looking to go to their first tournament, what advice would you give?

Declan: Definitely take the plunge. Let the TO and your opponents know it’s your first tournament. Take an army you know (don’t go for LRL net-list). Limit your warscrolls where possible. If you can bring 6 or fewer it gives you a chance of remembering the rules. Play the objectives!

Ben: Agreed

Looking at each others list, how would you try and defeat them?

Ben: You can’t ask us that we might play each other! But the short answer is throw Gotrek at him and shoot him a lot.

Declan: I think I probably have the advantage due to numbers here. If I can get on the objectives early it’s difficult to get me off them. Especially as Ben’s units flying in the boats don’t count as on the objective. I also just played Will with his KO and the grots can actually damage the units with shooting, and in combat. That said no doubt we’ll play now and Ben will rightly beat me!

Thanks for your time, good luck at Facehammer!

Book Review – Gloomspite

by Andy Clark

Review by Declan Waters

I really wanted to love this book. In theory it has everything that appeals to me. Fantasy, set in the new Age of Sigmar world, staring the Goblins (Grots) who were my first army and still grace the wargaming table for me. Unfortunately, it fell down and I think it’s to do with the marketing and editor and not the author – which is even more of a shame.

The book follows a group of mercenaries – Swords of Sigmar – who warn the militia of Draconium about an impending disaster. Unfortunately they don’t know what the disaster is, except it will come from below.

The Swords and the characters in Draconium and well written, interesting characters – with an equal mix of women & men (the characters genders are not relevant to the story, but after so many male fantasy books, this is welcome relief – well done Andy Clark) – and a fun story. 4* for the author.

However, the book’s title in ‘Gloomspite’ and this was released at the same time as the army book. All other races get a book from Black Library with their army as the heroes (or anti-heroes); the Gloomspite (Grots) get a story where humans are the heroes and they are the peril. I know that they are ‘destruction’ but that is no reason to not get a story expanding the reader’s knowledge of the Gitz. I realise it is difficult to write from the point of view of destruction armies, but with the vast world available in Age of Sigmar, it must surely be easier than other fantasy settings. 2* for marketing & editing.

Okay, but not really about Gitz!

Rating: 3 out of 5.

The book is available from Black Library direct, your friendly local book store, or audible (audiobook)

A Gloomy Outing

An Army for the Ages…!

My First AOS3 tournament

Woehammer has asked me to write a few Blog posts for tournaments I go to to give their readers an idea of what tournaments are like in the UK.

TL:DR; They are great fun; take the plunge and buy a ticket for one wherever you are based

Who am I?

That’s all very well, but why should Woehammer ask me – I wasn’t sure either, but I have been attending tournaments for Warhammer Fantasy and AOS since my first Bristol Brawl in 2002. I find the gaming fun, and the preparation of army lists interesting, but the main draw for me is meeting new gamers, and having fun over the table. The tournament scene has given me friends all over the UK; and there are friendly faces at each event.

This isn’t to say its insular and unwelcoming – new players are welcomed into the tournament scene and given help and advice by those of us a little longer in the tooth. Just let the organiser and your opponents know that it’s your first event and they’ll look after you.

THWG – Barbarians Brawl 2 (One Day; Three Games)

For my first event of any new edition I always take my Glooomspite Gitz. I’ve been playing Goblins forever since the Elves invaded the Goblin mountains in 4th Edition; and they are always my go to army.

I did have something a little different though, because the new Kragnos book had given Gloomspite new allegiance abilities and I had been painting a lot of Squigs … so Jaws of Mork (Gloomspite) it was.

I will admit to being concerned about the army as it was ranked in the lower tiers by most players since AOS3, and I knew it would be an uphill struggle, but I wanted to give the new toys an outing.

Army

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Loonboss on Mangler Squigs (310) in Warlord
– General
– Command Trait: Envoy of the Overbounder
– Artefact: Amulet of Destiny (Universal Artefact)
Loonboss on Giant Cave Squig (110) in Vanguard
– Moon-cutta
– Artefact: Syari Screamersquig
Fungoid Cave-Shaman (95) in Warlord
– Lore of the Moonclans: The Hand of Gork
Fungoid Cave-Shaman (95) in Warlord
– Lore of the Moonclans: Itchy Nuisance

Battleline
36 x Squig Herd (480) in Hunters of the Heartlands
– Reinforced x 2
20 x Squig Hoppers (360) in Hunters of the Heartlands
– Reinforced x 1
10 x Squig Hoppers (180) in Vanguard

Units
10 x Boingrot Bounderz (210) in Hunters of the Heartlands
– Reinforced x 1
6 x Sneaky Snufflers (75) in Warlord
6 x Sneaky Snufflers (75) in Warlord

Core Battalions
Warlord
Vanguard
Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 202

The Plan

There wasn’t a big plan for this; just to see how the new game worked, and whether I could bring the Gitz to a longer format tournament. I really like one dayer tournaments for this as it gives an opportunity to try out new things without waking up on Sunday morning 0-3 down and seeing 2 more games looming ahead.

My biggest concern was with the Squig Hoppers as their mortal wound damage (for moving over units), now only worked on normal moves. So, so run or retreat over units.

Game 1 v Nighthaunt

Nighthaunt are in a similar position to Gloomspite so this was going to be close. My opponent (Chris) had a nice list led by Olynder with Chainrasps and lots of other ghosts. Very thematic.

We both advanced on the objectives, and in the second turn I gave Chris the turn as he was far enough away to do limited damage – he charged the large squig herd and we both did damage to each other. I then set my Mangler Squig Boss on His Finest Hour and went to clear an objective setting him 3″ away. I rolled double 1; command point; rolled double 1 again!

This meant I had to take the third turn, allowed Chris to remove the objective my Mangler was (supposed) to be fighting on. My Hoppers moved onto the middle objective, and bounced onto a support character killing him, but I should have charged Olynder and I was too worried about losing the squigs.

This meant I was the first to drop points as I only held one objective, and the Chris came smashing back making a 10 inch charge roll with his ghosts (allowing an immediate round of combat), and taking back the central objective.

Once behind it was difficult to get back and I couldn’t achieve a fifth battle tactic, leading to the loss. Chris played really well, and I learnt a lot about the new game – lots of time at the beginning of each turn choosing battle tactic and making sure to leave one for the end!

RoundPriorityDeclan (BT)Chris (BT)Points
1C/DExpansion (Y)Advance (Y)5-5
2D/CConquer (Y)Expansion (Y)10-10
3D/DBroken Ranks (Y)Conquer (Y)13-15
4D/DAdvance (Y)Bring it Down (Y)16-21
5C/CNone possibleSpearhead (Y)16-26
ENDHold the Line (Y)Hold the Line (Y)19-29
Scores on the Doors

Game 2 v Soulblight Gravelords

Greg’s army is unashamedly top tier – Nagash, Vengorian Lord, Manfred, 3 x 10 Zombies… ouch! I was in some trouble here but I started with an advance and send off my Boingrots towards some Zombies. I was in a defensive formation around the Shrine with the hope of weathering the storm and then striking with the Hopper’s mortal wound output.

Greg took the objective I had a toe on, won priority turn 2 and charged with everything. My screen was hit badly but with 72 wounds in the unit it weathered it well, and the Shrine ensured no battleshock. I now needed to get out.

I decided that I needed to kill one of the big things, and with Manfred’s ability to disappear and the Vengorian Lord to my right I went for Nagash. Despite retreating the Squig Herd couldn’t leave enough space for my hoppers who only did 2 mortal wounds to Nagash due to space constraints. The Mangler again did Finest Hour, charged Nagash and Manfred (with Sneaky Snufflers on as well), and did no wounds to Nagash…! The 2+ save rerolling 1s was very good.

My gamble over, Greg proceeded to take the Gloomspite apart. We chatted afterwards… perhaps after a little cursing at the different strengths of the books, and struggled to see how I could win!

RoundPriorityDeclan (BT)Greg (BT)Points
1G/DAdvance (Y)Conquer (Y)5-5
2G/GBring it Down (N)M. Takeover (Y)6-10
3G/GConquer (N)Slay Warlord (Y)6-17
4None Possible6-25
5None possible6-29
ENDHold the Line (N)Beast Master (Y)6-32
Breaking down the Doors

Game 3 v Skaventide

Skaventide have been making headlines for the Stormfield build, but George had brought a superb moulder army with 2 Hellpits, 2 Rat Ogre units of 6 and lots (and lots) of battle line Giant Rats… Hold the Line was going to be difficult to stop.

Due to the number of rats, I got to ask George to go first and he moved onto the central objective. I moved my Squig Herd forward, killed a few Giant Rats, and took the objective back. In the second turn George tried to kill the large Squig Herd with his Hell Pit Abominations for Broken Ranks. I don’t think he realised how many wounds they have and the unit survived, and smashed one of the Hell Pits down to a few wounds allowed me to pick up Bring it Down in my turn and go slightly ahead.

I then got the priority roll and a double turn allows my Mangler to kill some more rats (Broken Ranks was easy!), whilst my Boingrots killed most of one of the Rat Ogre units on my right. The smash back killed the Mangler (mostly through shooting), and started to reduce the Hoppers. The Squig Herd also died at this stage.

With little left my Boingrots went after a Master Moulder and got into the Grey Seer killing him and gaining savage spearhead with the Loonboss in turn 5, but on my left the Squig Hoppers (my last battleline) were trying to run away from the undamaged Rat Ogres… unfortunately, they were caught in George’s turn 5 and he stopped my Grand Strategy; giving him the game

RoundPriorityDeclan (BT)George (BT)Points
1D/GConquer (Y)Advance (Y)3-5
2G/GBring it Down (Y)Broken Ranks (N)9-8
3D/DBroken Ranks (Y)Slay Warlord (Y)12-13
4D/DAdvance (Y)Conquer (Y)17-16
5D/DSpearhead (Y)Spearhead (Y)20-20
ENDHold the Line (N)Hold the Line (Y)20-23
Door Left Ajar

What did I Learn?

Not a very destruction concept, but what did I learn?

  • Battle Tactics are very important and you need a plan about which ones you’ll do when.
  • Monster heroes are very good… when the Mangler charged he wiped out what he was fighting (except Nagash) and the finest hour made him great fun. Unfortunately the other armies have better ones – Manfred, Nagash & Arkhan who I played. The ability to do damage at range with these characters is very powerful
  • There’s book keeping – I used the AOS score sheet from thehonestwargamer.com which was essential for keeping track for both me and my opponent
  • Try to kill a monster a turn. I killed both Hell-Pits in the same turn; normally really good, but I could have grabbed an extra point if I’d managed to engineer them dying in different rounds. Difficult to do, but worth watching out for.

Conclusion

After the enforced COVID break, it was great to be back rolling dice, but the Gloomspite just didn’t cut it. I had very close games against Nighthaunt & Skaven but they weren’t top tier armies, and the only game against top tier was a demolition. In 5 game tournaments I like to aim for 3-2 and I couldn’t see how this was possible with the Squigs! Unfortunately the Gloomspite WhatsApp group didn’t provide much solace and so I made the decision to play Sons of Behemat… as luck would have it there was a team tournament the next day at the same venue, so I would be back!

— Declan

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