Tag Archives: Gloomspite Gitz

Tournament Preparation – Warfare – Age of Sigmar

Gloomspite Gitz

My last outing with the Gloomspite Gitz ended with a 2-3 result and me playing against Gitz for game 5… so a good result for Gitz although not for most armies; but when it came to deciding which army to use for Warfare (12th – 13th November, 2022) I was very tempted to go back to Big Waaagh as it can smash (and bash) and win a few more games than the Gitz.

But, with the new Battlescroll and the reduction in points for Squig Herd and the Mangler Squig I couldn’t ignore GW’s attempt to make the Gitz playable – so I’ve gone back to them for a second time.

Games Workshop – Battlescroll

I tend to use a lot of Squig Herd models, and this was a significant cost saving for the lads. (100 points for the herd alone). It also meant I could look at an upgrade of my Grot on Giant Squig… (see below)

The List

Allegiance: Gloomspite Gitz
Grand Strategy: Show of Dominance

Leaders
Loonboss on Mangler Squigs (270)***

General
Command Trait: Dodgy Character
Artefact: Arcane Tome (Universal Artefact)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)***
Artefact: Moonface Mommet
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)***
Lore of the Moonclans: The Hand of Gork

Battleline
36 x Squig Herd (420)** Reinforced x 2
12 x Squig Herd (140)*
12 x Squig Herd (140)*
10 x Squig Hoppers (180)**
10 x Squig Hoppers (180)**

Units
5 x Boingrot Bounderz (105)
5 x Boingrot Bounderz (105)
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)***

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 236
Drops: 13

This is similar to the previous list with a few small changes. The first is a reduction in the Boingrot Bounders from 10 models (reinforced units) to 5 models. This frees up 210 points to spend on more Gitz… I’ve gone for 2 Madcap Shamans with Hand of Gork to threaten the backfield of my opponent’s objectives. One of the little chaps also has the Moonface Mommet – effectively giving my Herd -1 rend against one unit each turn – not bad for a little chap.

My other big change, allowed by the reduction in points on Squig Herd, is to swap out the Loonboss on Giant Squig with a Loonboss on Mangler Squig. This allows me to assist all the Squigs in combat – a thing I struggled with at Warhammer World.

Games Workshop via Wahapedia

This turns the Squig Herd into 3+/2+ (with the Marshcrawler) and I won’t be low on command points whilst he is alive. And to help with that he is a ‘Dodgy Character’

Games Workshop via Wahapedia

Not helpful against spells, but he can mostly stay out of the way, or rely on the dispelling rolls of him and his mates. This does mean I lose two benefits in the last army. +3″ movement from the Giant Squig and re-roll random movements. But I think this more than makes up for that. At Warhammer World I didn’t advance far beyond my lines and doing damage was the main issue.

Having avoided ‘bottom Chump’ last time with 2 wins, I’m aiming for 2 wins again, but will be trying for 3! Let’s see if my last tournament of the year can be a fun one.

— Declan & Eeyore

Gitz at Warhammer World

We spend a lot of time and energy getting together the Top Three List for AoS, but I think sometimes its nice to talk about a certain book and see what people chose to use. This is especially fun for armies not often in the Top Three, and hopefully gives you an idea of what else is available.

I’ve already done Big Waaagh at Quest for Champions, and as I’ve just been to Warhammer World with Gloomspite Gitz, it seems a perfect opportunity to look at Gloomspite Gitz. The Gitz community had hoped for a book this year, but as that seems unlikely this information may be useful to Gitz players!

Top Git! – Roald Hansen – 26th Place – WLLWW

Game 1 vs Slyvaneth
Game 2 vs Maggotkin of Nurgle
Game 3 vs Fyreslayers
Game 4 vs Seraphon
Game 5 v Gloomspite Gitz

Allegiance: Gloomspite Gitz
– Option: Gloomspite Gitz
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Fungoid Cave-Shaman (95)***
– Lore of the Moonclans: The Hand of Gork
Loonboss on Giant Cave Squig (110)***
– Moon-cutta
Madcap Shaman (80)***
– Artefact: Moonface Mommet
– Lore of the Moonclans: Squig Lure
Loonboss on Mangler Squigs (290)*
– General
– Command Trait: Spiteful Git
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Moonclans: Itchy Nuisance

Battleline
20 x Shootas (140)*
20 x Shootas (140)*
36 x Squig Herd (480)**
– Reinforced x 2

Units
1 x Marshcrawla Sloggoth (150)*
– Allies
10 x Boingrot Bounderz (210)**
– Reinforced x 1
10 x Boingrot Bounderz (210)**
– Reinforced x 1
6 x Sneaky Snufflers (75)*

Core Battalions
*Battle Regiment
**Bounty Hunters
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1980 / 2000

Roald took a mix of squigs with some Shootas to give extra Battleline units. His Loonboss on Mangler Squig is his general and it has some punch allowing Roald a good chance at the Battle Tactic ‘This One’s Mine’. Beating Seraphon, Slyvaneth and of course Gitz; Roald did it the hard way beating two of the good armies in the tournament scene.

2nd Git! – Declan Waters – 44th – LLWWL

Game 1 vs Maggotkin of Nurgle
Game 2 vs Sons of Behemat
Game 3 vs Seraphon
Game 4 vs Lumineth Realm-Lords
Game 5 v Gloomspite Gitz

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Loonboss on Giant Cave Squig (110)
– General
– Moonclan Stabba
– Command Trait: Envoy of the Overbounder
– Artefact: Syari Screamersquig

Battleline
10 x Squig Hoppers (180)
10 x Squig Hoppers (180)
36 x Squig Herd (480)*
– Reinforced x 2
12 x Squig Herd (160)**
12 x Squig Herd (160)**

Units
10 x Boingrot Bounderz (210)*
– Reinforced x 1
10 x Boingrot Bounderz (210)*
– Reinforced x 1
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)
– Allies

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 150 / 400
Wounds: 242
Drops: 11

I’ll do short descriptions of each of my games, but beating Seraphon & LRL was certainly a good result especially with Kroak and Teclis present. Strangely the mass damage of the two super-casters didn’t do too much damage to the army, because there’s no small single link!

3rd Git – Matthew Ashworth – 54th – WWLLL

Game 1 vs Fyreslayers
Game 2 vs Nighthaunt
Game 3 vs Kruleboyz
Game 4 vs Slyvaneth
Game 5 vs Skaven

– Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
LEADERS
Loonboss on Giant Cave Squig (110)
– Moon-cutta
Loonboss on Mangler Squigs (290)*
– General
– Command Traits: Envoy of the Overbounder
– Artefacts of Power: Syari Screamersquig
BATTLELINE
Squig Herd (160)**
Squig Herd (160)**
Squig Herd (160)**
BEHEMOTH
Colossal Squig (325)*
Colossal Squig (325)*
OTHER
Boingrot Bounderz (210)***
Boingrot Bounderz (210)***
TERRAIN
1 x Bad Moon Loonshrine (0)
CORE BATTALIONS
*Linebreaker
**Expert Conquerors
***Bounty Hunters
TOTAL POINTS: 1950/2000

Matthew set Twitter & WhatsApp alight with 2 wins from 2, with his Colossal Squigs not seen in any of the other three lists. They may have let him down in the last three games though, as he couldn’t manage to sneak that mythical 3rd win for Gitz. He did it the hard way though, and no accusations of submarining would stick here.

4th Git – Stephen McMullen – 70th – LWLLL

Game 1 vs Slaves to Darkness
Game 2 vs Blades of Khorne
Game 3 vs Bonesplitterz
Game 4 vs Soulblight Gravelords
Game 5 vs Soulblight Gravelords

– Army Faction: Gloomspite Gitz
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable
LEADERS
Loonboss on Mangler Squigs (290)*
– General
– Command Traits: Fight Another Day
– Artefacts of Power: The Clammy Cowl
Fungoid Cave-Shaman (95)*
– Spells: Squig Lure
Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork
Loonboss on Giant Cave Squig (110)**
– Moon-cutta
BATTLELINE
Squig Herd (320)*
Squig Hoppers (180)*
Squig Hoppers (180)*
BEHEMOTH
Mangler Squigs (275)*
OTHER
Sneaky Snufflers (75)*
Marshcrawla Sloggoth (150)*
Boingrot Bounderz (210)**
TERRAIN
1 x Bad Moon Loonshrine (0)
CORE BATTALIONS
*Battle Regiment
**Vanguard
TOTAL POINTS: 1980/2000

Having had a reasonable day 1 by Gitz standards, Stephen was unfortunate to meet two Soulblight Gravelords and not managing to grab the second win. This army was interesting because of the 2 Mangler Squigs, not seen in the other lists, but he still has much of the units in the other lists.

Common Units

There’s a lot of Squigs here with big units of Squigs (36,36, & 24) being used in the three of the lists. We all took Boingrot Bounders, and three took the Ally – Marshcrawler Sloggoth (from Kruleboyz).

In 3 cases the Loonboss on Mangler Squig was the chosen as General, with only me breaking the pattern!

Conclusions!

With 8 wins from 4 players across 20 games we all struggled a little, but it’s always worth looking at this in perspective and to do that I turn to Honest Wargamer Stats:

The Honest Wargames / T-Sports Network Stats!

It shows Gitz hovering below 40% (actually 37% in the overall stats – putting them last), and not bad meta-representation at 3% (putting them in the middle of the pack).

So with 8 wins between 4 of us (one in a mirror) we were pretty much spot on where we should have been – it’s a shame we didn’t do better, but given the number of stats now available – not surprising.

Tournament Preparation – Warhammer World – Age of Sigmar

Gloomspite Gitz – Jaws of Mork

(Header picture from Games Workshop website)

Tomorrow the Age of Chumps club is travelling en-masse to Warhammer World to take part in a two day Age of Sigmar tournament. It’s my last for a while, so I was torn about what to take.

After the success last year of the Big Waaagh, they were the obvious decision – brute force, cunning application – all backed up by an improving profile which means that 2+/2+ doesn’t take long to get to…

But… I haven’t used my Gitz in a while and there is a new GHB, as well a small change to the Loonshrine warscroll.

Games Workshop FAQ

It’s not much, and it’s not a White Dwarf article like Beasts, or Khorne… but it does make a small difference. The Moon allows Moonclan to rally, and Squigs to charge after running. Perfect for getting Boingrot Bounders into the right place, or bouncing over units with Hoppers before finishing off lone heroes! Sure it’s range isn’t perfect, but it’s large on the smaller table.

Finally, the General gets an extra command point each turn – great resource benefit.

Squigs, Spiders, Trogs, or Grots

I have options for all Gitz forces, but my favourite has always been the Squigs… especially as they trigger the rally benefit and the run and charge… also; red looks great.

The List

Allegiance: Gloomspite Gitz
– Option: Jaws of Mork
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Loonboss on Giant Cave Squig (110)
 General
 Moonclan Stabba
 Command Trait: Envoy of the Overbounder
 Artefact: Syari Screamersquig

Battleline
10 x Squig Hoppers (180)
10 x Squig Hoppers (180)
36 x Squig Herd (480)*
 Reinforced x 2
12 x Squig Herd (160)**
12 x Squig Herd (160)**

Units
10 x Boingrot Bounderz (210)*
 Reinforced x 1
10 x Boingrot Bounderz (210)*
 Reinforced x 1
6 x Sneaky Snufflers (75)
6 x Sneaky Snufflers (75)
1 x Marshcrawla Sloggoth (150)
 Allies

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 150 / 400
Wounds: 242
Drops: 11

It’s not going to chose first or second, has no magic, lacks the punch to get out of a wet-paper bag, and the battle tactics are difficult but who’s counting! It has 242 wounds, Squigs come back in my battleshock phase on a 4+, and if I can get the foot squigs into all quarters I get my Grand Strategy… this includes the ones that come back thanks to the FAQ:

Games Workshop, GHB FAQ (Sep-22)

So that’s a bit of a trick – I’ll be sure to make my opponents aware at the beginning of the game, as it’ll be my aim all tournament.

I’m hoping for 1 win, and to avoid being bottom Chump but the Gitz will be a challenge – Tune back next week to see how I got on!

— Declan

Tournament Preparation – Battle of the God-Kings

Last weekend I attended the UK Champions event thinking that this would be my last tournament under GHB21. But when a local one day tournament had some drop outs and I have bravely stepped into the breech! So onwards to Savage Hammer! Wayne runs smashing little events for both AoS & 40k including Battle of the Burning Skies.

I gave the Big Waaagh their last outing at Champions UK, so wanted to take a different list for this one. Looking around for inspiration, Peter Atkinson (PlasticCraic) came to the rescue with a superb article on ‘Bad in Name Only‘. Go read the article, but the take-away from this article for me was ‘Use Gloomspite’!

As one of the lowest ranking armies in GHB21 the ladz would definitely need some help and this is where PlasticCraic’s article provided the inspiration. This season I have played Sons of Behemat, Squigs, Kraggy and Warclans. Warclans had their last hurrah, but Sons, Squigs & Kraggy were left wondering whether GHB21 was for them after all.

Why Not All Three?

I therefore wanted to take Kragnos, a mercenary Gargants and some Squigs… but what would the list consist of?

Kraggy

Having used Kragnos in a number of events including his 3 different warscrolls I now like him. Sure he’ll get shot to shreds by mortal wound shooting, but if he can get charges off he can do massive damage to monsters. Sure, he’s still too slow, struggles in Ghur and GHB21, but he is the God of Destruction and for that reason alone he needs an appearance.

Kraggy… complete with Hero-Stone

Bundo Whale-Biter

Whilst I’ve not used Bundo, I have used a vanilla Kraken-Eater in a Sons of Behemat army at Carnage and a one-dayer. I got bored with the army though and my opponents didn’t seem to have lots of fun; so they were dropped. But I do have a Bundo in a cabinet – waiting his chance to swing his club! Added to that he can kick objectives and opt to strike last in order to get re-rolls – a great benefit for Gitz who struggle to kill.

Bundo, getting ready for his day in sun.

Mangler Squig

If you’ve played any games in GHB21, the one thing you’ll know that the one thing better than 2 monsters, is 3 monsters! There’s loads of battle tactics available with loads of bonuses. As Squigs were the order of the day, that meant my general, on a squig. But a really, really big Squig!

Red Squigs go faster!

Nathan Prescott (of The Honest Wargamer fame) has run more Gitz lists this season than is sane and he has a brilliant little trick with the Mangler Squig. So, I’ve given the lad an Arcane Tome, Squig Lure and – critically – Dodgy Character.

Wahapedia & Games Workshop

Re-roll all successful attacks – yes please! Sure people will want to be attacking Kragnos and Bundo and this just encourages it, but it may keep him alive long enough for a combat or two.

Boiiiing!

When you take three expensive monsters, there’s not much left, but with the Mangler Squig I could take Squigs as Battleline… and who wouldn’t do that! Fortunately the points left allowed for 3 Squig units without resorting to Spider Rider battleline if. 2 Squig Herds and Squig Hoppers and I was ready to go.

The Army List

Allegiance: Gloomspite Gitz
– Option: Gloomspite Gitz
– Grand Strategy: Beast Master
– Triumphs:

Leaders
Kragnos, The End of Empires (720)
Bundo Whalebiter (490)
 Allies
Loonboss on Mangler Squigs (290)
 General
 Command Trait: Dodgy Character
 Artefact: Arcane Tome (Universal Artefact)
 Lore of the Moonclans: Squig Lure

Battleline
10 x Squig Hoppers (180)
12 x Squig Herd (160)
12 x Squig Herd (160)

Core Battalions
*Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 490 / 400
Wounds: 133
Drops: 6

Lets Get Bouncing!!!

With army list written, books packed and toys taken down from the shelf I’m ready to go. Lets see off GHB21 in style – I’m hoping for 1 win here with a not top tier list!

— Declan

Warscroll Statistics – Gloomspite Gitz (Troggoth)

Below you will find the Gloomspite Gitz (Troggoth) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Other Units

UPDATES

18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.

Warscroll Statistics – Gloomspite Gitz (Moonclan)

Below you will find the Gloomspite Gitz (Moonclan) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Other Units

UPDATES

18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.

Warscroll Statistics – Gloomspite Gitz (Spiderfang)

Below you will find the Gloomspite Gitz (Spiderfang) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Top Three AoS Lists from GGMaitland Age of Sigmar GT – 5/6th March 2022

GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.

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The 1st and 3rd Lists (2nd place not available)

1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders

Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Warstomper Mega-Gargant (470)**

Battleline

1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified

Additional Enhancements
Artefact

Total: 1895 / 2000
Wounds: 129
Drops: 3

Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.

The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.

It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.

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3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:

Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate

Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers

*Warlord
**Battle Regiment

Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6

Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.

I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.

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Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.

– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable

LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General

– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh

BATTLELINE
30x Vanari Auralan Sentinels
(510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light

OTHER
1 x Hurakan Spirit of the Wind
(265)*

ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1965/2000

Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).

Either surround them, shoot them or hope for the 12″ charge!

The Final Tournament Placings

– Declan & Peter

Book Review – Bossgrot & Fangs of the Rustwood

Short Fiction from Black Library by Eric Gregory & Evan Dicken

I like short fiction, so this week I thought I’d branch out a little and review two of Black Library’s short stories from their previous releases.

Regular readers of Woehammer will know that I love Goblins and Grots and will read almost anything that includes them… so both my short stories this week are about the diminutive little devils.

Bossgrot – by Eric Gregory

This book can be picked up on E-Book from Black Library.

Unfortunately the price point for these stories is high (£1.99) for a story that can be read in an hour… still it lasts slightly longer than a pint of beer!

Gribblak is having a rough time. A disastrous battle against a Khornate horde has robbed his skrap of its morale (not to mention two dozen Fanatics, two troggoths and a gargant called Hurg). Worst of all, when he fled from the blood-soaked ‘umie boss, Gribblak lost his dignity, his pride and the respect of his grots. He needs to get them back, and draw the attention of the Loonking if he is to achieve his goal of being the most powerful bossgrot ever. He needs to do something magnificent – so he leads his skrap against the most heavily defended enemy outpost in all the Loonking’s lands: the famed Glinty Crown. There’s no way his plan can fail…

This is a great first person view into the strange world of the Loonking’s Skrap, and one of his Loonbosses who has a little bad luck in his battles. Having been scared by a ‘umie Big Boss, and accidentally letting his followers know that he wasn’t a boss, Gribblak then pulls an ‘Emperor’s New Clothes’ storyline on us to hear what he Grots think of him.

Their diminished opinion brings him to promise to destroy the Glinty Crown… an enemy outpost which has been built in Grot territory.

This story is a great view of the world of the Grots and their fearless (or should that be hapless) leaders. A great introduction into Age of Sigmar Gloomspite Gitz.

Rating: 4 out of 5.

Fangs of the Rustwood – by Evan Dicken

Also available from Black Library as an E-book

I picked this up because of the cover, and the Fangs… who doesn’t love a very large Spider.

Kantus Vallo, witch hunter of the Order of Azyr, escorts a caravan of prisoners back to civilisation for trial. Their path takes them through the Rustwood, a great untamed wilderness, menacing and foreboding. Each prisoner is a suspect in the murder of an influential governor – sorcerer, poisoner and guard captain, each has their means and motives. Vallo’s attempts to discover the truth are derailed when the inhabitants of the Rustwood attack. Enemies quickly become allies, but can Vallo truly trust three potential killers?

So there may not be as Gitz in this one, as it does take place with them threatening to kill Vallo, his soldiers and prisoners. As the Grots and their Spiders emerge from the woods and attack with poisoned arrows, spears and fangs (see AoS rules writers… poison! …) and start to kill the guards. Will Vallo be able to keep his prisoners safe and escape the Rustwood?

Whilst this has limited Gitz background it is good to have a view of the Gitz from the humans and to see what they can do from ambush. A fun read, but difficult to justify at the cost.

Rating: 3 out of 5.

— Declan

If you’ve enjoyed these reviews you can see our back catalogue of them here!

Top Three AoS Lists from War in the North – 5/6th March 2022

War in the North was a five game event that took place in Cairns City, Australia on 5th and 6th March. It saw 26 players fight it out to be claimed champion.

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The Top Three Lists

Zenith Mills-Shorter – Idoneth Deepkin

Zenith won all five games beating Sons of Behemat/Taker Tribe in Round 1, Nighthaunt/Emerald Host in Round 2, Flesh-eater Courts/Court of Delusion in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Cities of Sigmar/Phoenicium in the last round.

Allegiance: Idoneth Deepkin
Enclave: Fuethan
Grand Strategy: Vendetta
 Triumphs: Bloodthirsty

Leaders
Eidolon of Mathlann, Aspect of the Storm (330)*
– General
– Command Trait: Unstoppable Fury
– Artefact: Cloud of Midnight

Isharann Soulscryer (140)*
– Universal Prayer Scripture: Heal

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*

Units
2 x Akhelian Allopexes
 (330)*
– Razorshell Harpoon
– Reinforced x 1

2 x Akhelian Allopexes (330)*
– Razorshell Harpoon
– Reinforced x 1

Behemoths
Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 1

Declan – The last swimming attacks before the new book! I don’t play against them often, and with the army about to change significantly… lets just say congratulations and well done to Zenith for giving a right royal send off!

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Josh Carroll – Disciples of Tzeentch

Josh managed an impressive four wins and one loss, losing only against 1st placed Zenith and his Idoneth Deepkin/Fuethan in Round 4. Along the way he beat Ironjawz/Blooftoofs in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Stormcast Eternals/Hallowed Knights in Round 5.

Allegiance: Tzeentch
Change Coven: Hosts Duplicitous
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Kairos Fateweaver
(435)*
– Lore of Change: Bolt of Tzeentch

Ogroid Thaumaturge (165)*
– General
– Command Trait: Will of the Phantom Lord
– Artefact: Brand of the Spirit Daemon
– Lore of Fate: Shield of Fate

Gaunt Summoner of Tzeentch (255)*
– Lore of Fate: Arcane Suggestion


UNITS
10 x Pink Horrors of Tzeentch
(250)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (45)
Soulscream Bridge (70)
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000
WOUNDS: 75
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 1

Declan – Ah Tzeentch! Not seen them in a top three recently, but Josh has brought them back with a great 4-1 result. As with many Tzeentch armies this is all about the spells, and pinning the opponent into their deployment with the Soulscream Bridge and the Pink Horrors. Don’t be taken in by that wound count… each pink horror unit is 50 wounds, but only counts as 10 so that’s another 120 wounds to add (or 195 total)… plus summoning!

This is not easy to kill – so how to you fight it; well get on the objectives as quick as you can; have teleports (outside 30″ range) and make sure that you take into account Kairos’ ability to change a die roll – don’t let it cause you to lose a battle tactic!

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Ty Gordon – Cities of Sigmar

Like Josh, Ty won four games and lost only to eventual winner Zenith and his Idoneth Deepkin/Fuethan list in Round 5. Along the way he beat the Maggotkin of Nurgle/Befouling Host in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 3, Nighthaunt/Emerald Host in Round 3 and Flesh-eater courts/Court of Delusion in Round 4.

Allegiance: Cities of Sigmar
– City: Phoenicium
– Grand Strategy: Dominating Presence
– Triumphs: Bloodthirsty
Anointed on Frostheart Phoenix (315)*
– General
– Command Trait: One with Fire and Ice – Golden Mist
– Artefact: Phoenix Pyre Ashes
Assassin (80)*
Assassin (80)*
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (280)
– Lore of the Phoenix: Golden Mist
Anointed on Frostheart Phoenix (315)*
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Shadow Warriors (120)
10 x Shadow Warriors (120)**
1 x Scourgerunner Chariots (80)*
*Warlord
**Vanguard
***Hunters of the Heartlands
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 106
Drops: 12

Declan – The Pheonix ride with 4+ Ward save and very difficult to kill, with the range on the Hurricanum causing mortal wounds at range, and the assassins striking out of the Pheonix Guard units. It’s got a lot of tools, but is not a common or ‘net’ list so it’s good to see something different doing well. The double Frostheart is vicious… I can’t kill one with a Maw Krusha if it’s full health (although a Wurrgog is useful), so although it’s only 106 wounds, this has a lot more effective resistance.

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Wildcard – Matthew Kimber – Gloomspite Gitz

Matthew managed to get two wins and two draws during their weekend and finished 8th. Beating Lumineth Realm-Lords/Helon in Round 1, losing against Soulblight Gravelords/Legion of Blood in Round 2, drawing against Sons of Behemat/Taker Tribe in Round 3, beating Stormcast Eternals/Hallowed Knights in Round 4 before drawing against Nighthaunt/Emerald Host in the final round.

– Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Kragnos (720)
Dankhold Troggboss (240)*
– General
– Command Traits: Shepherd of Idiotic Destruction
– Artefacts of Power: Aetherquartz-studded Hide

Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork

BATTLELINE
3 x Fellwater Troggoths
(155)*
3 x Fellwater Troggoths (155)*
6 x Rockgut Troggoths (290)*
– Reinforced: Once

3 x Rockgut Troggoths (145)*

OTHER
1 x Marshcrawla Sloggoth
(150)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1950/2000

Declan – 2 wins and 2 draws with Gitz… Great result from Matthew and a great pick from Peter. It is true that Kragnos is doing a lot of the heavy lifting here, and – if you can keep him away from mortal wound shooting – he’ll smash through what he charges. The Troggoths can do some damage, and the 5+ ward on the Rockguts is a nice additional defense measure. Whilst the Marshcrawla provides +1 to hit in a huge bubble.

It’s good to see Gitz recovering a little, but they seem to only be able to do this with Kragnos at the moment – it’s a shame the book isn’t good enough on its own!

The Final Tournament Placings

– Declan & Peter