Tag Archives: Gloomspite Gitz

Top Three AoS Lists for Smash To Rubble II

This is the top three AoS lists for Smash To Rubble II that took place in Serbia on the 3rd and 4th of November. It saw 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable

LEADERS
Swampcalla Shaman and Pot-grot (100)*
– Spells: Choking Mist
Orruk Weirdnob Shaman (90)*
– Spells: Da Great Big Green Hand of Gork
Killaboss on Great Gnashtoof (120)**
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Mork’s Eye Pebble
– Mount Traits: Fast ’Un
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat
Wurrgog Prophet (170)***
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (450)**
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
– 2 x Gutrippa Hornblower
– 3 x Gutrippa Banner Bearer
Orruk Brutes (140)**
– Brute Boss
– Gore-choppa
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka
Hobgrot Slittaz (80)***
– Scrap Totem Bearer
– Noise-maker
– Hobgrot Boss

OTHER
Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka
Brute Ragerz (200)**
– 6 x Chain-smasha
Ironskull’s Boyz (80)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: 2000/2000

Big Waaagh again here, but with some nice little tweaks to the usual Pig and Brute heavy core!

Firstly, and this makes my heart sing, we have a Gnashtoof, with Mork’s Eye Pebble for some early shooting resistance (a 5+++ ward bubble against ranged attacks) which definitely helps to mitigate one of the obvious counters to the techy but relatively fragile army. There’s also the named Sludgeraker, who has the usual Kboyz synergy with the triple Gutrippa blob, which functions as a giant objective holder or mid-board roadblock that can also throw out a tonne of MWs.

Running around behind the phalanx of skare-shields are a cheeky reinforced Ragerz unit – who’re quickly becoming popular as a small-footprint missile, and for good reason.

A really interesting spin on BWaagh that managed to deal with the tankiness of Koatl’s Claw (those Gutrippaz MWs would come in handy there), the meta-darlings Khorne and a heavy hitting varanaguard list – impressive!

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Army Faction: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Artifact: Chaos Familiar
– Lore of Primal Frost: Hoarfrost
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Be’lakor (340)*
– The Lore of the Damned: Daemonic Speed

BATTLELINE
Chaos Knights (220)*
– Mark of Chaos: Khorne
– Doom Knight
– Hornblower
– Standard Bearer
– Cursed Lance
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

Roland Rivera: Be’lakor has become a popular inclusion in Empty Throne lists of late in order to give that style of list a bit more spellcasting muscle as well as tactical depth, and this list is the latest example of how that approach can be successful. It enables this list to go light on chaff (not a Cultist unit as far as the eye can see), and instead focus on running a daunting lineup of cavalry hammers that can run through virtually any opponent.

While the list’s clear all-star is the 6 Khorne Fellspear Varanguard, the 10-man Nurgle Knights make for an anvil with a ton of punch, and the unreinforced Knights and Varanguard units make for useful complementary hammers that can swing key combats. Last but not least, the Chaos Sorcerer is also here to provide potent buffs to make it all run smoothly. As with other lists in this style, we see a deep triumph bid to have a strong chance at an on-demand charge reroll in Bloodthirsty.

The potency in this list lies in its reliability: it has picked a specialty and honed it to a razor’s edge, and is thus very good at executing its gameplan to devastating effect.

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Chasing the moon
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230) **
Loonboss (90) *
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70) **
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost

Battleline
15 x Boingrot Bounderz (450) **
– Reinforced x 2
5 x Boingrot Bounderz (150) **
40 x Moonclan Stabbas (240) *
– Reinforced x 1

Units
5 x Gobbapalooza (170) **
– Spell1: Lore of the Moonclans: Itchy Nuisance
6 x Sneaky Snufflers (140) *
5 x Sporesplatta Fanatics (90) **
6 x Rockgut Troggoths (340) **
– Reinforced x 1

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000

Lodivicus: Whew! It feels like it’s been a while since we’ve seen much other than variations of the Jaws of Mork core lists placing. Here we have a Da King’s Gitz ‘soup’ list, which really is a bit of a welcome change for me to write about. I can’t completely escape the parallels to those lists, though, as it does contain most of the core we’ve seen in those builds at the moment. Skragrott, a Madcap Shaman with Moonface Mommet and Hoarfrost, Gobbapalooza, Sneaky Snufflers, Boingrot Bounderz and the Bad Moon Loonshrine. But I’ll take what I can get!

Let’s start with the subfaction choice, Da King’s Gitz. This simply allows us to reroll the dice roll when using the Bad Moon Loonshrine’s Moonclan Lairs ability. However, when combined with the Loonboss’ Clammy Hand command trait, it means you can make two Moonclan Lair rolls, both with rerolls. That’s potential for some pretty reliable recursion coming out of the shrine!

The Loonboss adds ‘mortals on 6s to wound in addition’ whenever he issues the All-out Attack command to a friendly Moonclan unit. I suspect he is primarily here to follow around the Stabbas and to contribute to their output (especially in conjunction with Hoarfrost) but could also buff any of the other Moonclan units in the list.

The forty Stabbas act as objective controllers (contesting an objective within 9” while they have twenty or more models) and still can have respectable output when fully buffed up (with Hoarfrost, All-out Attack from the Loonboss, Moonface Mommet on the target, and an extra attack from Sporesplatta Fanatics). With a lucky Looncap Mushrooms roll (from the Sneaky Snufflers), you could get them yet another attack each in addition to a 5+ ward.

Sporesplatta Fanatics with their pregame move and Spore Cloud ability make excellent screens for a fairly low price tag. It’s common to use them as a screen in early turns and then return half of them from the Loonshrine when they die to offer extra attacks later with their Puffshroom Frenzy ability.

Six Rockgut Troggoths are another hammer (along with Bounderz) and offer more durability (decent saves, decent wounds, and native 5+ wards) to the list as well. They benefit a lot from the +1 attack buffs that are present in the list.

Congratulations, Oleg, on battling back to a 3rd place finish after dropping a game to Daughters of Khaine in round 1. It’s really nice to see a Gitz ‘soup’ list doing so well.

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Allegiance: Blades of Khorne
– Slaughterhost: Reapers of Vengeance
– Mortal Realm: Ghur
– Grand Strategy: The Blood Legions March

Leaders
Bloodsecrator (120)* as Private Leonard “Gomer Pyle”
– Nullstone Adornments: Pouch of Nulldust
Dromm (180)* as Sergeant “Cowboy” Evans
– Prayers: Blood Sacrifice, Unholy Flames
Slaughterpriest (110)* as Gunnery Sergeant Hartman
– General
– Command Traits: High-priest of Khorne
– Bloodbathed Axe
– Artefacts of Power: The Crimson Plate
– Prayers: Bronzed Flesh, Killer Instinct
Valkia the Bloody (140)** as Sergeant “Animal Mother”
Bloodmaster (110)** as Sergeant J. T. “Joker” Davis
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Witchbane Curse
Skulltaker (120)** as Corporal “Eightball”

Battlelines
8 x Claws of Karanak (100)
8 x Claws of Karanak (100)
10 x Bloodreavers (80) – Meatripper Axes (everyone)*
10 x Bloodreavers (80)**
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)
10 x Bloodreavers (80)

Units
Karanak (140) as Private First Class “Rafterman”
5x Wrathmongers (140)
Gorechosen of Dromm (180)
6x Furies (80)

Endless Spells and Innvocations
1 x Wrath-Axe (70)
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

Core Battalions
*Warlord
**Warlord

Total: 1990 / 2000

Roland Rivera: Most Reapers of Vengeance lists go heavy on Daemons, especially Bloodthirsters, to take advantage of the bonus to hit for Daemons against Heroes, but here we have a list opting for the road less traveled (in fact, I’m not sure why they chose Reapers at all). Of all the units in the army, only the Bloodmaster, Skulltaker, and Karanak are Daemons!

Instead, this is opting for the increasingly-popular approach to Khorne lists, which is to flood the board with expendable units (Bloodreavers and Claws of Karanak, in this case). You usually see that paired with some big hitters to win key combats (such as Skullreapers), but this list has opted to handle it by committee, running tons of Priests with the full complement of Invocations to maximize the utility of the Hero phase. The Bloodmaster and Skulltaker can also serve as Hero assassins once the battle has been joined, as lone Heroes can find it easy to slip past screens and they are decently punchy for their points. They can easily take out a Hero that has been softened up by the Invocations, for example.

Even by the techy standards of Khorne, this feels like a finesse list that is difficult to pilot well, but Sergei seems to have been up to the task, as I find a 3-1-1 result from a list that does not have a clearly identifiable hammer to be fairly impressive.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WTFBPGFHE0

Top Three AoS Lists for Vault Wars 2023

This is the top three AoS lists for tLay low the Tyrants Grand Tournament that took place in the US on the 21st and 22nd of October. It saw 54 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumph: Inspired

Leaders/Battleline
King Brodd (520)
– General
– Command Trait: Big Eater
Gatebreaker Mega-Gargant (500)
– Artefact: Brand of the Gargant
Warstomper Mega-Gargant (450)
Kraken-Eater Mega-Gargant (500)

Total: 1950 / 2000

Jeremy Hauck: Sons of Behemat are a menace to your local and grand tournament meta alike. With an imposing ability to control objectives using their Mightier Makes Rightier ability, few armies can hope to control the battlefield better than the lords of monsters. The core army boasts a suite of unique monstrous actions that display their dominance in the realm of Ghur. 

A recent addition to the ongoing narrative, Dawnbringers, boasts a few exciting ways to play your towering monsters: King Brodd’s Stomp.With King Brodd’s Stomp (KBS), gargant players can enjoy new commands, artifacts, battle tactics, an unprecedented defense of their King, Brodd, and a devastating way to interact with terrain, Smash it all to Bits. 

Walker Snapp recently displayed mastery of this army with his 5 and 0 at Vault Wars 2023. Walker employed the “one of everything” style of list writing for Sons of Behemat.

He has opted to have King Brodd be his general, and armed him with Big Eater, a command trait that allows Mega-Gargants wholly within 12” of this general to heal up to D3 wounds if that Mega-Gargant killed any models with melee attacks during the combat phase. Additionally, leaning into the offensive prowess of the Gatebreaker, has armed this gargant with his only artefact of power: The Brand of the Gargant. This scorching club allows the bearer to strike-first in the combat phase if this unit has made an unmodified charge roll of 8+.

His Warstomper Mega-Gargant is deployed for its horde clearing capabilities, gaining extra attacks for each model within 3” of the beast. 

His Kraken-Eater Mega-Gargant likely played goalie for his team, with the unique ability to move objectives up to 2D6 inches in all of Walker’s hero phases. 

Sons of Behemat have the uncanny ability to play both offense and defense tremendously. With bombastic attack profiles, 1950 points to consistently gain access to his powerful Triumph of +1 to wound, and the capability of a lucky 8+ inch charge to strike first on offense, Walker’s list positions itself to bring the fight to the enemy.

Within KBS, while any other gargant is within 3 inches of King Brodd, he also has an absolutely insane 5+ ward. Bringing this type of wound mitigation to his already absurd 40 wounds means jamming Brodd down the enemies front lines is a surefire way to get consistent damage out of the King all game long. 

Coupled with this the new Smash to Bits ability, which gives a hilariously swingy ranged attack that, in my experience, is just as likely to do 0 damage as it is to do 18, the Sons of Behemat are no slouch when it comes to output. 

But even more powerful than this output is the unique ability to transform the landscape of the game, as the only army that can currently remove terrain from the board. It can’t be undervalued that if your opponent has hidden a critical piece of their army behind terrain, it only takes a simple 2+ roll to remove that obstacle. 

And when it comes to mobility, their new Monstrous action, bespoke to KBS, is The King’s Stomp: the ability to fly 3d6 inches after making a charge turns the Mega-Gargant into a locomotive that crashes into the unsuspecting target hiding behind their screens. 

Walker has opted out of taking the arcane tome, foregoing access to the easy battle tactic of Magical Dominance. This, perhaps, telegraphs to his opponent that he intends to play aggressively. Though, as mentioned above, perhaps there was just nothing that could be done to meet his fury.

Additionally, this general has opted to make King Brodd his general instead of taking advantage of his Warmaster status. This author sees this as a less than optimal choice, as 2 generals seem better than one. With the caveat, it is hard to argue with his success. 

Sons of Behemat feel like a powerful choice in the current meta. In my experience, there are few armies that feel like a hard counter to the army. If anything, even your worst matches feel like a 50-50 chance of victory if the dice fall your way. Walker put up an impressive display, going into some of the more dangerous match ups for Sons of Behemat, and came out on top. Keep stompin’ boyz.

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Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: The Creeping Gloomtide

Leaders
Akhelian King (220)**
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome
– Mount Trait: Voidchill Darkness
Lotann, Warden of the Soul Ledgers (110)**
Celestant-Prime, Hammer of Sigmar (330)*
– Allies

Battleline
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)*
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon
1 x Bloodthirsty Shiver Akhelian Allopex (150)**
– Razorshell Harpoon

Behemoths
Akhelian Leviadon (400)**
– Mount Trait: Reverberating Carapace

Endless Spells & Invocations
Aethervoid Pendulum (40)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000

Jon Anderson: I’ve written on the Fuethan sharknado list a few times, so I’d like to focus on the things that are different here than in the standard list.

Reducing the total count of sharks to six is a bold decision as you start losing the critical mass of being omnipresent in regards to your board presence. It worked for pauliswright, but I’d be hesitant to do so.

Choosing “The Creeping Gloomtide” as the grand strat was the initial take during the early iterations of list building but I ended up moving away from it because “Deny Trespassers” is a fairly easy battle tactic and denying yourself access to it is never fun.

I understand the “why” behind the aether void pendulum, but I think the bloodthirsty triumph has more value especially given the propensity to cast mystic shield with the arcane tome.

The shining points here though are celestant prime and the Akhelian King being reliable sources of rend 3 which the list needs in order to punch through thick armor.

Lotann continues to impress, and if you’re interested in running the Fuethan list he is one of the first things id include.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Squigboss with Gnasha-squig (110)*
Fungoid Cave-Shaman (110)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Loonboss (90)**

Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
20 x Moonclan Stabbas (120)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)
– Lore of the Moonclans: The Hand of Gork

Behemoths
Mangler Squigs (260)**

Endless Spells & Invocations
Umbral Spellportal (80)

Core Battalions
*Warlord
**Wizard-Finders of Andtor

Additional Enhancements
Artefact

Total: 2000 / 2000

Lodivicus: What do we have here? Another unconventional Squigs list placing in the top 3 at an event? Yes please! The core of the list contains a lot of what we’ve been seeing place well lately.  Squig Herd, Boingrot Bounderz, Squigboss with Gnasha-Squig, and Gobbapalooza anchor the Jaws of Mork core, as usual. The significantly more survivable Fungoid Cave-Shaman takes the place of the more common Madcap Shaman as the Moonface Mommet and Hoarfrost wizard. But after that there are some monsterous differences from the majority of the lists we’ve been seeing…

First off, Manglers! And not just one but two! With their run and charge from Lunar Squigs, the Giant Boing! monstrous action, and the extra attack on their Huge Fang-filled Gobs from Jaws of Mork they are almost certainly getting where they want to go and dealing solid damage once there.  If the base model wasn’t enough, the Loonboss on Mangler Squigs equipped with Loonstone Teefcaps gets an additional point of rend on his Gobs attacks, can Bite Da Moon to add to Squig’s wound rolls, and can use his Fight Another Day command trait to get to safety after he attacks.  The Manglers together are a pricey 600 points (likely contributing to why we haven’t been seeing them very often) but they are indeed a formidable threat.

Second, Moonclan Stabbas add some needed objective control and fulfil the battleline requirements of the list since so many points have been spent on the Manglers. While in the past it wasn’t uncommon to see Stabbas in Jaws of Mork, it has trended away from including them lately in favor of more Squig Herd or Bounderz.

Third, the Loonboss with his I’m Da Boss, Now Stab ‘Em Good! ability can give any Moonclan unit mortals on 6s to wound in addition to their normal attacks when he issues them All Out Attack. In this list, that’s everything besides the Squig Herd, as they can’t receive commands.

Lastly, and here’s where it gets really intriguing to me, the Umbral Spellportal. I can’t remember the last time I saw Umbral Spellportal in a Gitz list. With the only wizards being the Fungoid Cave-Shaman and Gobbapalooza, I suspect Joe was using this to get the Shroomancer’s Fungoid Cloud into optimal position (coordinating with the launch of the Squig units) or to allow the Fungoid Cave-Shaman to catch more units in his Spore Maws from relative safety.

Congratulations Joe! Thank you for showing us some out of the box thinking with this one, I know it’s got my wheels turning. I bet it was a blast, both for you to play and for your opponents to play against.

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Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Spellcasting Savant
– Seasons of War: The Reaping

Leaders
Warsong Revenant (300)*
– General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
Branchwych (110)*
– Lore of the Deepwood: Verdurous Harmony
Knight-Incantor (120)**
– Allies

Battleline
5 x Tree-Revenants (110)**
20 x Dryads (200)**
– Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Greatswords (440)**
– Reinforced x 1

Units
6 x Spiterider Lancers (380)**
– Reinforced x 1
3 x Aetherwings (70)**
– Allies

Behemoths
Treelord (230)**

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

This is a cool grab-bag list with some interesting allied tech – the knight-Incantor is a solid source of an auto-unbind, something that can be especially clutch in this season. Unusually, this list also opts for Lancers over Seekers – although it’s something I’m starting to see here and there – although a fast source of fight-first is not exactly hard to understand the appeal of. It allows a concerted hammer blow with the 6 Sword-noth, sped up by the Spiteswarm, to reliably pincer attack and cause a big swing in the table state, even if it gives up the longer-term durability and recursion that Seekers offer.

Also love to see the cheeky inclusion of a Treelord, who’re increasingly popular as ‘turn off pile-in’ tech, which could wreak havoc with an opponent’s plans to counter-attack and can generally just cause movement blocking.

Again, I wonder how often we’ll see ‘variety’ lists like this once Belthanos is tournament legal, but in the meantime it’s cool to see a wider range of the Sylvaneth book getting some table time!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/tNDzWTMEj6

Top Three AoS Lists for the SoCal Open

This is the top three AoS lists for the SoCal Open that took place in the US on the 21st and 22nd of October. It saw 37 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Idoneth Deepkin
– Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
– General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
– Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (220)**
– Icon Bearer
Namarti Thralls (110)**
– Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
– Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000

Peter Holland: A few weeks ago our very own Aaron Newbom won the SoCal Open with a Dhom-Hain list. He wrote an entire tournament breakdown for us of the event and you can read that here.

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Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

LEADER
1 x Skabbik Plagueseeker (140)*
1 x The Glottkin (580)**
– Spells: Rancid Visitations
1 x Sloppity Bilepiper (120)**
– Artefacts: Arcane Tome
1 x Poxbringer (130)**
– General
– Command Traits: Master of Magic
– Spells: Fleshy Abundance

BATTLELINE
20 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**
10 x Plaguebearers (120)**

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

OTHER
3 x Nurglings (100)*
3 x Nurglings (100)*
6 x Furies (80)*
6 x Furies (80)*
5 x Skabbik’s Plaguepack (140)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1930/2000)

Roland Rivera: At this point in the season, seeing a Glottkin Nurgle list do well isn’t much of a surprise – Nurgle’s favored mortal servants have been on quite the run as of late. However, this list has a couple of interesting twists to it. First among them is the Befouling Host subfaction and the Poxbringer General to give the summoning a bit more oomph. Second is the deep triumph bid – going 70 points under is not a trivial commitment. The reason why this list is doing so is to add a bit of an insurance policy on the Blightkrieg charges, as Bloodthirsty is the only way to get a reroll on them. Last but not least, this list is using its Ally allowance fairly extensively with 2 units of Furies and Skabbik’s Plaguepack, all of which are here to screen and put forward pressure on objectives.

Beyond them, this is very meat-and-potatoes Nurgle – lots of Plaguebearers to dominate the board, a Sloppity Bilepiper to shut off pile-ins, Nurglings to pester enemy deployment and rack up extra Contagion points. But hey, if it ain’t broke, don’t fix it. I think Alec’s additions give a nice bit of depth to the classic Nurgle Glottkin gameplan, and were probably a real factor in securing the 5-0 finish.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
– General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
– Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
– Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (2000/2000)

Walter Brock: Today we are looking at a list that went 4-1 with Mortis Praetorians. Praetorians allow a unit to potentially counter charge after an enemy unit has finished a charge. This has many possible applications that lead to incredibly powerful moments to swing the tide of battle. From stopping key enemy charges to denying battle tactics. The praetorians’ counter charge is only limited by the players imagination.
Instead of Spellcasting Savant this player opted for Barren Icescape. This option makes sense since there is no Locus in the list.

We start off with the Katakros and Arkhan double trouble pairing. We have seen this before and will again. These two are a deadly duo that cover each other’s weaknesses and buff each other’s strengths. From Katakros buffing everything up to 11 with his +1 hit and save aura. To Arkhans Spell casting to support the army with buff spells and stop key enemy spells. The synergies between these two are incredibly deadly and I could go on and on about how powerful these two works together if allowed, but we would be here all day.

Next is whats one of the toughest to kill models in the game. A liege Kavalos with the Lode stone Relic and Might Archaeossian command trait. The combination of the two lets the Liege ignore all negative save modifiers and gains +1 to its ward saves. With a command point for a 5+ ward a liege can achieve a 2+ “ethereal” save and a 4+ ward. This combination makes the liege tanky enough to go places that even Katakros and Arkhan Might fear. Top it off with the command ability to give a unit +1 attack and the liege brings a lot to the table for this list.
A boneshaper with Artisans key and Hoarfrost. With katakros, Arkhan and the Boneshaper. This list could potentially bring back 12 Mortek Guard with just the healing abilities alone each OBR hero phase. Hoarfrost on top of all the buffs that the other characters bring can make any unit perform far and above their weight class.

Deathriders are a very powerful all rounder unit. Capable of multiple roles. From screening to protecting the back field or even denying the opponent the ability to move on an objective. They have an answer for almost any situation.

30 Mortek Guard. A giant block of 30 is a threat to behold. With all the buffs added you can easily engage multiple units with these Mortek units, and they can take out multiple units with their one fight. Imagine 30 Mortek. Hitting on 2s and 5s to hit, gain an additional hit. Wounding on 2s at rend 2. Each model has three attacks a piece. That will bring down almost any target they reach. On top of that they have incredible defensive capabilities. Beinh able to potentially ignore negative modifiers due to their command ability. Or all out defense, or a 5+ ward plus the healing mentioned before. This makes Mortek guard incredibly hard to take down.

Lastly is a unit of 2 Archai. This unit’s biggest value is from its no command aura. Being able to stop enemy commands can easily turn the tides of battle. Turning off all out defense and unleash hell. Make it so a unit can’t pass their battle shock. This unit stops the enemies plans dead in their tracks and lets the Bonereapers keep trucking along.

This list ends up as a four drop with a command entourage and a battle regiment. Opting to go for the extra relic. Well done to this player.

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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork (squig +1 atk on charge)
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

Leaders
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
– General
– Command Trait: The Clammy Hand (Loonshrine roll x2)
Madcap Shaman (70)*
– Artefact: Moonface Mommet (12” start combat 1 unit -1 save)
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard

Units
24 x Squig Herd (280)***
– Reinforced x 1
24 x Squig Herd (280)***
– Reinforced x 1
10 x Boingrot Bounderz (300)**
– Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**
5 x Gobbapalooza (170)**
– Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000

Lodivicus: The Jaws of Mork core trend continues! The currently trending core consists of Skragrott, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Squig Herd, Boingrot Bounderz, Gobbapalooza and the Bad Moon Loonshrine. The quantity of the battleline units varies a bit from list to list, as we see here. Tad chooses two single reinforced Squig Herd (as opposed to one double reinforced unit) and he cuts back the large Bounderz unit to a single reinforced unit to do so. So rather than rehash the core, as we’ve done in previous commentaries, let’s have a look at what the rest of the points are spent on.

A popular choice, the Webspinner Shaman (on foot) is a 65 point Blizzard wizard with a native 5+ ward. He pairs up with the Madcap Shaman as the two Andtorian Loci of the list and together they unlock the Andtorian Acolyte battalion for (hopefully) more primal dice.

In his version, Tad chose offense over defense by forgoing the more common Sneaky Snufflers in favor of the Kruleboyz troggoth cousin, the Marshcrawla Sloggoth. His 18” aura of +1 hit rolls for attacks made with melee weapons is a huge boon to the output of the list, but in particular the Squig Herd units as they can’t receive commands like All Out Attack.

Congratulations Tad on going 4-1 (only losing in round 5 to the Dhom-Hain Deepkin) and continuing this Gitz trend. It will be interesting to see how the meta adjusts to account for this type of list and if it continues to gather steam.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/RCF92KDBUK

Top Three AoS Lists for Locus Pocus

This is the top three AoS lists for Locus Pocus that took place in the UK on the 3rd and 4th of November. It saw 12 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

With the event having less than 20 players we won’t be providing commentary on the lists, just the lists themselves.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Coalesced
– Army Subfaction: Koatl’s Claw
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Lord Kroak (410)*
1 x Saurus Astrolith Bearer (140)*

– General
– Command Traits: Vengeful Defender
– Artefacts: Arcane Tome
1 x Skink Starseer (150)*


BATTLELINE
20 x Saurus Warriors (180)*
– Saurus Warrior Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Club
6 x Aggradon Lancers (190)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear
6 x Aggradon Lancers (190)*
– Aggradon Lancer Alpha
– 2 x Icon Bearer
– 2 x War-drummer
– Celestite Spear
5 x Saurus Guard (140)*
– Saurus Guard Alpha
– Icon Bearer
– War-drummer


ENDLESS SPELL
1 x Suffocating Gravetide (30)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Allegiance: Gloomspite Gitz
– Gittish Horde: Grimscuttle
– Grand Strategy: Protect da Shrine!
– Triumphs: Bloodthirsty


LEADERS
Stiznab and the Foot of Mork (720)**
Kragnos, The End of Empires
Goblak Webcrawla (130)**
Scuttleboss on Gigantic Spider

– General
– Command Trait: Supa-nasty Venom
– Artefact: Headdress of Many Eyes
Spizgub, Herald of Stiznab the Corrupted One (65)*
Webspinner Shaman

– Lore of Primal Frost: Merciless Blizzard
Stozzstik (70)
Madcap Shaman

– Lore of the Moonclans: The Hand of Gork


UNITS
Wood’ead’s Wranglers (120)
20 x Moonclan Stabbas**


BEHEMOTHS
Incy Wincy Spider (210)**
Arachnarok Spider with Spiderfang Warparty

– Gloomspite Gitz Battleline (Spiderfang General)
Mr Green (210)**
Arachnarok Spider with Spiderfang Warparty

– Gloomspite Gitz Battleline (Spiderfang General)
Mr Purple (180)**
Skitterstrand Arachnarok

Incy Wincy (180)
Skitterstrand Arachnarok


ENDLESS SPELLS & INVOCATIONS
Malevolent Moon (80)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment


TOTAL: 1965/2000

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Allegiance: Gloomspite Gitz
– Gittish Horde: Badsnatchers
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired,Inspired


Leaders
Loonboss on Giant Cave Squig (130)*
– Moon-cutta
Loonboss on Mangler Squigs (340)*
– General
– Command Trait: Fight Another Day
– Artefact: Loonstone Teefcaps
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Skragrott, The Loonking (230)*
– Lore of the Moonclans: The Hand of Gork


Battleline
10 x Boingrot Bounderz (300)*
– Reinforced x 1
60 x Moonclan Shootas (360)
– Reinforced x 2 (1xNetter)
20 x Moonclan Stabbas (120)
– 3xNetters


Units
5 x Gobbapalooza (170)
– Spell1: Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)


Core Battalions
*Warlord
**Andtorian Acolytes


Additional Enhancements
Triumph

Total: 1930 / 2000

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Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior (Scions of the Storm)
– Grand Strategy:
– Triumphs:


Leaders
Lord-Imperatant (140)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)*
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard
Knight-Vexillor (120)**
– Meteoric Standard


Battleline
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)*
3 x Annihilators (150)**
6 x Annihilators with Meteoric Grandhammers (400)**

– Reinforced x 1


Units
3 x Aetherwings (70)**
3 x Aetherwings (70)**


Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Battle Regiment
**Battle Regiment


Total: 2000 / 2000

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/X7UTXY6H9D

Top Three AoS Lists for Wappler Harvest Gathering

This is the top three AoS lists for Wappler Harvest Gathering that took place in Austria on the 30th and 1st of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
– Grand Strategy: Spellcasting Savant

Leaders
Scinari Enlightener (170)*
– General
– Command Trait: Loremaster
– Artefact: Rune of Senthoi
– Lore of Hysh: Overwhelming Heat
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Protection of Hysh
– Lore of Primal Frost: Hoarfrost
Scinari Calligrave (110)*
– Lore of Primal Frost: Rupture
– Lore of Primal Frost: Merciless Blizzard
Ellania and Ellathor, Eclipsian Warsages (190)**
– Lore of Hysh: Ethereal Blessing
– Lore of Hysh: Total Eclipse
Scinari Cathallar (120)**
– Lore of Primal Frost: Merciless Blizzard
– Lore of Hysh: Total Eclipse
Sevireth, Lord of the Seventh Wind (270)**
The Light of Eltharion (230)***

Battleline
10 x Vanari Auralan Wardens (150)**
– Lore of Hysh: Ethereal Blessing
– Universal Spell Lore: Ghost-mist
15 x Vanari Bladelords (360)***
– Reinforced x 2
5 x Vanari Dawnriders (120)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Wardens (150)***
– Lore of Hysh: Speed of Hysh
– Lore of Hysh: Overwhelming Heat

Endless Spells & Invocations
Aethervoid Pendulum (40)
Suffocating Gravetide (30)
Quicksilver Swords (60)

Core Battalions
*Andtorian Acolytes
**Warlord
***Vanguard

Additional Enhancements
Spell

Terrain
Shrine Luminor

Total: 2000 / 2000

Jon Anderson: News from the realms of order, light, and all things pointy eared.

Andreas Schwarz has proven that sometimes you don’t need a god to show everyone what you’re made of. Going undefeated this past weekend with Zaitrec Lumineth,
we have a fantastic mix of support pieces, threats, and utility all bundled into one neat 2000 points on the nose. Triumphs are for chumps. Utilizing the Spellcasting Savant
Grand Strategy is unquestionably the best option in a GT setting, and by ensuring their survival with the 10 bladelords, I would wager Andreas likely never felt much pressure on his caster
corps.

By taking the Warlord bonus for an extra spell, all of his Wizards (as well as Wizard units) become very knowledgable little elves, and their toolbox evolves from something you’d carry in your hand, to something you roll around in a shop. Nearly every spell available to him is in the list somewhere, and the power of that can not be overstated. The Enlightener packing enough spells
for a whole classroom while also having the ability to double tap the Lore of Hysh means you have a spectacular option as general, and the Rune of Senthloi is a nice change of pace!

As if summoned out of the desert itself, a wild Sevireth has appeared! Mobile, annoying, smashes faction terrain? Sounds like a winner in my book.

The three endless spells are a choice I myself am quite a fan of. This ensures you have redundancy for the battle tactic as well as producing needed projection for damage down field. I personally
would have taken a Lifeswarm, but that’s because I’m a coward.

Great list, and congratulations to Andreas on the undefeated finish.


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Alegiance: Khorne
– Slaughterhost: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Bloodmaster, Herald of Khorne (110)*
– Artefact: Halo of Blood
– Prayer: Killer Instinct
– Prayer: Unholy Flames
Bloodsecrator (120)*
– Nullstone Adornment: Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
– Universal Prayer Scripture: Curse
Bloodmaster, Herald of Khorne (110)**
– Prayer: Witchbane Curse
– Prayer: Bronzed Flesh
Skulltaker (120)**
Slaughterpriest (110)**
– Hackblade and Wrath-Hammer
– Prayer: Blood Sacrifice
– Prayer: Killer Instinct

Battleline
20 x Bloodletters (360)
– Reinforced x 1
10 x Flesh Hounds (200)
– Reinforced x 1
5 x Flesh Hounds (100)

Units
9 x The Unmade (80)
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)*
– Mark of Chaos: Undivided
9 x Untamed Beasts (80)**
– Mark of Chaos: Undivided
Karanak (140)

Endless Spells & Invocations
Bleeding Icon (50)

Core Battalions
*Warlord
**Warlord

Additional Enhancements
Prayer
Artefact

Terrain
Skull Altar

Total: 1990 / 2000

Patrick German: We’ve once again broken away from the standard Khorne list to see a top performer with some interesting choices. We’ve discussed the Bloodmaster, Bloodthirster General, Bloodsecrator, and Bloodletters at length. They’ll perform in this list as well as they ever do, so long as Benedict plays the movement phase well (which he obviously did with his 2nd place finish).

What I would rather focus on is the addition of three Warcry warbands that we haven’t seen in top spots since the days when Slaves to Darkness was dominating the top three lists. Benedict has clearly answered the question that many of us on the Woehammer Discord regularly ask: what do you do to score turn 1?

The trouble with the current GHB is that turn one is often extremely difficult to score for some armies. Khorne’s battle tactics generally require you to kill a unit in special conditions, or finish the turn with a large number of units in combat. This really leaves two options for scoring turn one, either Intimidate the Invaders or Surround and Destroy. The first is deceptively difficult, since it defines territory instead of deployment zone, meaning some missions are requiring 11″+ of movement, which Khorne cannot reliably do. Surround and destroy however…

Enter the Untamed Beasts. For 80 points you get a 6″ pre-game move. It doesn’t matter what they can or can’t do past that point, because you are taking them for the 6″ pre-game move. The ability to quickly get out of your deployment zone and within 6″ of a board edge is scoring those battle tactics early, and if you can also manage to get your units on an objective or two, even better. The inclusion of these units should immediately make your opponent question whether to force you to take the first turn, since you can so easily start the game on a leg up.

Past that inclusion, he has the Unmade to shut of enemy commands, Karanak to help boost up the Flesh Hounds (and making summoning more effective), and Skulltaker to knock the heads off of enemy heroes to score some bonus Blood Tithe.

All around a great list that dips into some less-popular units. Congratulations on the 2nd spot, Benedict!

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses

Leaders
Mannfred von Carstein, Mortarch of Night (400)
– Lore of the Deathmages: Waste Away
Vampire Lord (150)*
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Lore of the Vampires: Vile Transference

Battleline
10 x Dire Wolves (150)*
3 x Fell Bats (90)*
3 x Fell Bats (90)*

Units
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 2000 / 2000

Danny Wadeson: Here, we have a fairly standard Manny list, but with my personal favourite chaff combo of 2x 3 Fell Bats. Their speed, ability to trade up (damage 2 and bonus attacks if they kill stuff, plus vampiric healing and 3 wounds a model) just means they’re wonderfully useful in a variety of situations – and in msu format, when they return from the dead, you’re getting 2/3 models back which is wonderful ROI.

The flex points in this list are spent on a 2nd brick of Graveguard, which makes sense because even after their points hike, they still slap like mad and play wonderfully into the army’s recursion abilities. Combined with the counter charge and the potential to be buffed by two sources (Manny killing a model with Gheistvor and the foot vamp), a double brick probably feels fairly overwhelming for most armies.

On that note, I can’t say I can instantly guess why it struggled with a Zaitrec list without seeing it. I suppose the weakness of a list like this in theory is that Graveguard rely on volume of attacks, but if you have ways to reach out and decimate them from range, they’re much less of a threat, and the vlozd is the only piece with traditional threat projection. Either way, LoN is loads of fun, and it’s nice to see a bit of experimentation within the sub-faction. Plus, it’s probably a good sign it can be beaten!




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Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable

Leaders
Grinkrak The Great (220)**
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
– Artefact: Moonface Mommet
– Lore of Primal Frost: Merciless Blizzard

Battleline
5 x Boingrot Bounderz (150)*
36 x Squig Herd (420)**
– Reinforced x 2
24 x Squig Herd (280)**
– Reinforced x 1

Units
5 x Gobbapalooza (170)**
– Lore of the Moonclans: The Hand of Gork
6 x Sneaky Snufflers (140)**
6 x Grinkrak’s Looncourt (0)**
1 x Marshcrawla Sloggoth (170)*

Core Battalions
*Battle Regiment
**Battle Regiment

Terrain
Bad Moon Loonshrine

Total: 1960 / 2000

Lodivicus: Sometimes there is a recipe that just works despite various tweaks over a period of time. This list is a current GHB version of the type of army list that was very popular a couple of battlescrolls ago. Pretty much every unit in the list has had its points increased (some twice) since the release of the battletome, yet Tristan illustrates here that it can still perform at a pretty high level and still works.

In some games, you’ll be more cautious and wait for an opening. In others you’ll play aggressive right from turn one. The premise, regardless of timing, is pretty much the same.

Take one unit of Squig Herd, season it with all the buffs, and fling it across the board at your opponent. Next turn, do it again with the other Squig Herd. If the opponent manages to kill a Squig Herd, you pop another half sized unit out of the Bad Moon Loonshrine and get back in line to do it again. Send wave after wave of spiced up meatballs at an opponent until victory is yours.

So what are the main buffs, spells and abilities that spice up the list?

Need more rend? The Madcap Shaman’s Moonface Mommet and Gobbapalooza’s Nasty Poisons have your back.

Mortal wounds? Squigboss with Gnasha-squig’s Yellow Lurka, Skragrott’s Fangz of the Bad Moon, and the Madcap Shaman’s Merciless Blizzard come through.

Fight on death? Grinkrak the Great can ‘I Dub Thee…’ Moonclan (which includes Squigs) units.

5+ ward (and less commonly +1 attack)? Sneaky Snufflers’ Looncap Mushrooms.

+1 hit in melee? The troggoth ally, the Marshcrawla Sloggoth, brings his Krew Drummer to help mitigate that Squig Herd can’t receive commands.

And that’s not all, the list is still loaded with other less commonly used or situational abilities, spells and buffs too. While it may not be your grandmother’s jambalaya, packed with all of the previous ingredients from times past, it’s still plenty spicy and loaded with meatballs. It just works!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/WL41AAKMD1

Top Three AoS Lists for Crucible 2023

This is the top three AoS lists for Crucible that took place in New Zealand on the 30th and 1st of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

LEADER
1 x Nagash (900)*
1 x Vampire Lord (150)*
– General
– Command Traits: Shaman of the Chilled Lands
– Artefacts: Ulfenkarni Phylactery
– Spells: Flaming Weapon

BATTLELINE
30 x Deathrattle Skeletons (130)*
– Skeleton Champion
– 3 x Standard Bearer
10 x Dire Wolves (150)*
– Doom Wolf
10 x Dire Wolves (150)*
– Doom Wolf

ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)

OTHER
4 x Myrmourn Banshees (90)*
3 x Fell Bats (90)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Wadeson: What we have here is a list that looks simple on the surface of things….and is simple beneath the surface too. It’s Nagash, and a shit load of chaff. Now, utilising Nagash well isn’t that simple, but essentially, he’s King-Magic-Man and likes bringing skellybobs back. You’ve got the Myrnmourn Banshees in there to deny opponent’s magic too, which seems somewhat overkill given Naggy’s +3 to unbinds, but hey, sometimes you really, really want to be the only one on the board flinging spells around. And it clearly works – taking down some tricksy factions, including stuff like IDK, which I’d have thought had the forward pressure necessary to give this list trouble. Would love to have seen some of these games!



Army Faction: Gloomspite Gitz
– Subfaction: Badsnatchers
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– Spells: Itchy Nuisance
Fungoid Cave-Shaman (110)*
– Spells: The Hand of Gork
Dankhold Troggboss (210)**
– General
– Command Traits: Loonskin
– Artefacts of Power: Glowy Howzit
Webspinner Shaman (65)***
– Spells: Rupture

BATTLELINE
Fellwater Troggoths (170)**
Rockgut Troggoths (170)**
Rockgut Troggoths (170)**
Moonclan Shootas (120)***
Moonclan Shootas (120)***
Moonclan Stabbas (120)***
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets

BEHEMOTH
Aleguzzler Gargant (140)**
Mangler Squigs (260)***

OTHER
Gobbapalooza (170)***
– Spells: Levitate

ENDLESS SPELLS & INVOCATIONS
1 x Scuttletide (80)
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1985/2000

Lodivicus: I have to admit, when I was asked to do the analysis and commentary on this list, I felt like I was getting Punk’d a little bit. It’s VERY off-meta and illustrates the skill of Chris Kennedy and the level of internal balance Gloomspite Gitz currently has. If you’ve been wondering if it’s possible to 5-0 with a Gitz list that contains pretty much at least one of all the different keyword types in the faction, Chris is here to say “Yes!”

For most mixed lists in Gitz, one would expect that King’s Gitz would be the subfaction choice taken most often. But not here! Chris chose Badsnatchers (reroll one of the casting dice if another Badsnatchers Moonclan Wizard is wholly within 9”) with two Fungoid Cave-Shamans and the Gobbapalooza fitting the bill. Completing the Moonclan Grot portion of the list, two units of Moonclan Shootas and a unit of Moonclan Stabbas round out the list to act as screens, objective control, ranged support and increase the wound count of the list.

The Dankhold Troggboss general with his Glowy Howzit (4+ ward until he can no longer resist the urge to eat it) is one of the most durable general choices available in Gitz and pairs well with the Chasing the Moon Grand Strat. He also adds Scuttletide to the list for free with his Loonskin command trait and gives out the mighty +1 attack to Troggoths when being a Shepherd of Destruction. Completing the Troggoth portion of the list is two units of Rockgut Troggoths (durable hammers with throwin’ boulders) and a unit of Fellwater Troggoths (debuffing tech troggs with their terrible stench and noxious vomit).

The Squig component of the list is not met by the more common Squig Herd or Boingrot Bounderz component, but instead, Mangler Squigs takes the place in the list. With its faction specific monstrous rampage, Giant Boing! it can get pretty much anywhere it wants to go and deal pretty effective damage once there.

What would a mixed list be without a Spiderfang component? The Webspinner Shaman is one of the most popular Andtorian Locus choices due to his 65 point price tag and built in 5+ ward. In true off-meta fashion, Chris gave him the Frost spell Rupture instead of the more popular Hoarfrost or Merciless Blizzard. Considering this event happened 2 weeks after the Rupture nerf, I can only assume he expected that he might run into a lot of Incarnate lists and didn’t want to be without his Incarnate de-levelling tool or perhaps was a list submission deadline casualty.

We have all the four major keyword types in Gitz covered, but how could it truly be an all-encompassing mixed Gitz list without bringing an Aleguzzler Gargant to round it out? With his 3d6 charge and Hand of Gork in the list, this monster can reliably be delivered pretty much anywhere he’s needed. Once there, he can do things like the Smash to Rubble monstrous action to opposing faction terrain or act as a monstrous missile.

While I did not personally witness the event (I wish I had), if I had to hazard a guess (which apparently I do), I would bet that Chris’ opponents enjoyed playing against a list that was so off-meta with so many vastly different and fun components even when they lost to it. It’s definitely not the usual Gitz list you’d expect to see at an event. While I wasn’t provided with the exact lists that he ran into, looking at the factions/subfactions of his opponents it appears that he ran into several different archetypes and barrelled his way to a 5-0 finish with this mishmash crew of Gitz. Very impressive!

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Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Dracothion’s Tail
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Slann Starmaster (290)*
– General
– Command Traits: Arcane Might
– Artefacts of Power: Spacefolder’s Stave
– Spells: Hoarfrost
Skink Starpriest (130)*
– Spells: Cosmic Crush
Saurus Astrolith Bearer (140)**
Skink Starseer (150)**
– Spells: Merciless Blizzard
Lord Kroak (410)***
– Spells: Comet’s Call

BATTLELINE
Saurus Guard (140)**
Skinks (90)**
– Moonstone Club and Star-buckler
Skinks (90)**
– Moonstone Club and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (180)***
Bastiladon with Ark of Sotek (180)***

ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)
1 x Malevolent Maelstrom (50)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Linebreaker

TOTAL POINTS: 1970/2000

I’m a Seraphon player, but there comes a point where you have to just hold up your scaly hands and say ‘it’s the wizard lizard list’. It’s always hard to write commentary on this list archetype because much of the skill comes from what you choose to summon, and where, and how you use it once it’s on the board, which obviously I have no way of knowing.

But for those unfamiliar with the engine in general, here’s how the list works. For every cast, unbind, and dispel, plus for every ‘cosmic node’ (wizards and wizardy shit like the Astrolith), you get a star power point. No, that isn’t the official name. Star power can be used to summon stuff, or do a shit load of MWs to stuff near aforementioned C-nodes. The Slann gets double star power be…wait…hold up…

He didn’t take the double star power command trait!! This is unheard of! He’s taken the ‘can control 3 endless spells and double their range’ trait! That would certainly allow him a lot more leeway in terms of positioning the somewhat fiddly Maelstrom, and allow for one of Kroak’s damage spells to go through the portal instead of Pendulum, which with double-range can much more reliably be cast normally. I can’t believe someone finally didn’t take Lord of Celestial Resonance, what a trailblazer.

There are also two Arks of Sotek because they’re cheap as fuck massive wound sponges with spike mortal potential.

But he didn’t take LoCR!!!




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Army Faction: Maggotkin of Nurgle
– Subfaction: Munificent Wanderers
– Grand Strategy: Blessed Desecration
– Triumph: Inspired

LEADERS
Great Unclean One (430)*
– Doomsday Bell and Bileblade
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
Sloppity Bilepiper (120)*
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Gift of Disease
Rotbringer Sorcerer (120)*
– General
– Command Traits: Infernal Conduit
– Spells: Plague Squall
Sloppity Bilepiper (120)**

BATTLELINE
Plaguebearers (240)
– Plagueridden
– Icon Bearer
– Piper
Plaguebearers (120)
– Plagueridden
– Icon Bearer
– Piper
Plaguebearers (240)
– Plagueridden
– Icon Bearer
– Piper

OTHER
Nurglings (100)*
Nurglings (100)*
Beasts of Nurgle (100)**
Beasts of Nurgle (100)**
Plague Drones (200)**
– Icon Bearer
– Bell Toller
– Plaguebringer

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Warlord
**Vanguard

TOTAL POINTS: 1990/2000

Roland Rivera: This is perhaps one of the most unexpected Nurgle lists I have seen since the 3rd edition book dropped. It picked one of the least-used subfactions (Munificent Wanderers), and is running some very rarely picked units in the Rotbringer Sorcerer (two of them even more so) and the Great Unclean One. The fact that this list went 3-0 in Day 1 is nothing short of remarkable. Take a bow, John, take a bow.

This list is clearly playing the objective game above all else, as its 50 Plaguebearers are not much to write home about offensively but can be extremely hard to shift when backed up by a Sloppity Bilepiper to prevent pile-ins and a caster using Fleshy Abundance to juice up their Wound count. It also uses Nurglings and Beasts for a bit of mobility, as well as potential pinning maneuvers. Plague Drones can also pitch in as pinners, while dealing enough damage that they have to be respected.

On the matter of Hero support, the Great Unclean One carries the Witherstave, which makes disease points more effective, and the Infernal Conduit command trait juices up the list’s summoning ability. All in all, a surprising list, but a pleasant surprise indeed.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/O00KjF8dxX

Top Three AoS Lists for the End Times Grand Tournament 2023

This is the top three AoS lists for the End Times Grand Tournament 2023 that took place in Czechia on the 7th and 8th of October. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Grinnin’ Blades
– Grand Strategy: Waaagh!

LEADERS
Gobsprakk (240)
Killaboss on Great Gnashtoof (120)
– General
– Command Traits: Supa Sneaky
– Artefacts of Power: Arcane Tome
Swampcalla Shaman and Pot-grot (100)*
– Spells: Hoarfrost
Swampcalla Shaman and Pot-grot (100)*
– Spells: Sneaky Miasma
Snatchaboss on Sludgeraker Beast (290)**
– Mount Traits: Fast ’Un
Swampboss Skumdrekk (280)***

BATTLELINE
Gutrippaz (150)**
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)**
Gutrippaz (150)***
– Gutrippa Boss
– Gutrippa Banner Bearer
– Gutrippa Hornblower
– Wicked Hacka

OTHER
Man-skewer Boltboyz (240)**
Man-skewer Boltboyz (240)***

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1990/2000

Aaron Newbom: This is a nice balanced list that has take all comers energy. Gobbsprakk is amazing in this meta and a real all star of the list. It’s hard to leave home without him right now.

The same goes for a single unit of hobgrotz. It’s just so much utility for 80 points

My favorite bit here, though, is the gnashtoof. It’s such a great pinning piece and incredibly annoying to kill for its cost.

In the current GHB sacrificing, your general can be a boon as it opens up tactics. Previously, I would’ve recommended against making the dog general, but it makes sense in this context



Army Faction: Flesh-eater Courts
– Subfaction: Hollowmourne
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Abhorrant Archregent (240)*
– General
– Command Traits: Grave Robber
– Artefacts of Power: The Dermal Robe
– Spells: Hoarfrost
Abhorrant Ghoul King (170)*
– Spells: Merciless Blizzard
Abhorrant Ghoul King on Royal Terrorgheist (450)**
– Artefacts of Power: Corpsefane Gauntlet
– Mount Traits: Gruesome Bite
– Spells: Blood Feast
Crypt Haunter Courtier (110)**
Crypt Haunter Courtier (110)**

BATTLELINE
Crypt Horrors (330)
Crypt Horrors (330)
Crypt Ghouls (80)**

OTHER
Royal Beastflayers (115)

ENDLESS SPELLS & INVOCATIONS
1 x Chalice of Ushoran (50)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Andtorian Acolytes
**Warlord

TOTAL POINTS: 1985/2000

Hanna Leppänen: This list is a Hollowmourne 99 archetype, with core of the army being 2 units of 9 Crypt Horrors, who of course hit like trucks when buffed. Joachim decided to go with extra artefact for the Spellcasting Savant GS General, picking up the Dermal Robe for better spellcasting, instead of more spells. He has only one Archreagent, which is not typical and has a Ghoul King on Royal Terrorgheist instead of the more common Zombie Dragon King. Terrorgheist is more offensive piece and does have a good spell that gives the target unit a 5+ ward. He also picked 2 Haunter Courtiers to have reliable mustering for his 2 blocks of 9 Crypt Horrors. Weirdly the list lacks one of the best spells the 99 -lists have, Deranged Transformation, but Hollowmourne CA offers some additional mobility to the big blocks of Horrors.

Chalice of Ushoran is a very unorthodox pick, usually seen more in old Morgaunt lists. For Horror lists it doesn’t return models to the meat and bones of the army (Horrors), but you can use it to heal the Terrorgheist King and basically anything within the range of the Endless Spell. One small unit of Royal Beastflayers is a nice tech piece to counter possible Roars preventing feeding frenzy CA’s on the important pieces.

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Army Faction: Gloomspite Gitz
– Subfaction: Jaws of Mork
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable

LEADERS
Fungoid Cave-Shaman (110)*
– General
– Command Traits: The Clammy Hand
– Spells: The Hand of Gork
Madcap Shaman (70)*
– Artefacts of Power: Moonface Mommet
– Spells: Hoarfrost
Squigboss (110)**
Skragrott, the Loonking (230)***

BATTLELINE
Squig Herd (420)**
Boingrot Bounderz (300)**
Boingrot Bounderz (150)***
Moonclan Shootas (120)***
Moonclan Shootas (120)***

OTHER
Sneaky Snufflers (140)**
Gobbapalooza (170)***
– Spells: Squig Lure

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: 1940/2000

Lodivicus: Sharing a lot of the same core units as the list that won the London GT just a week earlier, Laszlo’s list supports that this core may be the new normal for Jaws of Mork lists (as opposed to the double max Squig Herd and Squig Hoppers lists that preceded it a few battlescrolls ago).

The core of the list consists of Skragrott, one doubled reinforced Squig Herd, a Madcap Shaman (with Moonface Mommet and Hoarfrost), a Squigboss, Boingrot Bounderz, Sneaky Snufflers, Gobbapalooza and, of course, the Bad Moon Loonshrine.

Rather than just regurgitating all of the same information about the core, I’ll direct you to read that commentary here. It was so well written by two experts, that there isn’t much that I could say to expand upon it. So what makes this list different from the one that won the London GT just a week earlier? Two significant changes.

First, the decision to select the Fungoid Cave-Shaman as the general makes getting his Grand Strat pretty reliable. The Spore Squig ability reducing visibility to 12” (even against spells) can be huge for his survivability since he’ll be camping near the Loonshrine for the Clammy Hand command trait benefit. As a second source of Hand of Gork, he can still contribute from the back and can get himself out of dodge if necessary to secure the three points.

Second, Laszlo chose to include two Moonclan Shootas units (as opposed to more Bounderz) to provide some level of ranged support. They are primarily there to be model count for objective control but also serve the purpose of adding extra wound count to the army.


It will be exciting to see what other variations on the remaining points around the core will be in the future. And if the core of list does, as I suspect, become the new normal for Jaws of Mork lists going forward.

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Allegiance: Slaves to Darkness
– Damned Legion: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspire

Leaders
Exalted Hero of Chaos (90)**
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Binding Damnation
– Lore of Primal Frost: Hoarfrost
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Cabalists 2nd Spell: Chaotic Conduit
– Universal Spell Lore: Levitate
Chaos Lord (110)*
– General
– Reaperblade & Daemonbound Steel
– Command Trait: Idolater Lord
– Mark of Chaos: Tzeentch
– Lore of Primal Frost: Merciless Blizzard
– Universal Prayer Scripture: Heal
Chaos Lord on Karkadrak (180)**
– Mark of Chaos: Slaanesh
– The Lore of the Damned: Daemonic Speed

Battleline
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Tzeentch
10 x Chaos Warriors (180)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Murderous Weapon
– Mark of Chaos: Undivided
5 x Chaos Knights (220)**
– Doom Knight (Cursed Lance)
– Standard Bearer
– Hornblower
– Mark of Chaos: Slaanesh

Units
6 x Ogroid Theridons (300)**
– Thorakon
– Banner Bearer
– Charge-Caller
– Goroan Great Axe
– Mark of Chaos: Khorne
– Reinforced x 1

Behemoths
Mutalith Vortex Beast (160)**
Mutalith Vortex Beast (160)

Core Battalions
*Andtorian Acolytes
**Battle Regiment

Total: 2000 / 2000

Roland Rivera: Now here’s a list you don’t see very often. In fact, I think this is a list you wouldn’t see at all prior to the latest Battlescroll. Conventional wisdom in Slaves to Darkness listbuilding is to go light on Heroes so that you have more points to spend on their devastating power-punching troops. This list has chosen a very different approach – support lots of efficiently-priced bodies with lots of Heroes and a bit of long-range shooting.

Notably, this list features 4 Heroes with the rarely-seen Mark of Tzeentch, which can give the list a lot of positional flexibility when combined with the spellcasting power of Cabalists. With so many potential landing spots if the Heroes spread out, Warp Reality starts to function more like a conventional teleportation spell, which in turn makes it very useful. It also features a unit of Nurgle Warriors to hold the line, a unit of Undivided Warriors to pressure objectives, and a unit of Slaanesh Knights for reach. Speaking of reach, 2 Mutalith Vortex Beasts can combine with Tzeentch Heroes to give this list a bit of long-range damage potential that Slaves to Darkness lists typically lack.

The punch in this list comes from Merciless Blizzard (carried by a semi-expendable Exalted Hero) and a unit of 6 Khorne Ogroid Theridons, which hit like a ton of bricks. It’s a style of list we don’t often see out of Slaves to Darkness, but it clearly has some potential.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/UC2JAHRGR8

Top Three AoS Lists for Gran Torneo Huertano Individual de Murcia (Murcia GT)

This is the top three AoS lists for Gran Torneo Huertano Individual de Murcia that took place in Spain on the 7th and 8th of October. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


LEADER
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (290)*

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Stellar Tempest
1 x Lord Kroak (410)**
1 x Skink Starpriest (130)**

– Spells: Merciless Blizzard, Cosmic Crush
– Bonding: Krondspine Incarnate of Ghur
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Speed of Huanchi


BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (140)**
10 x Skinks (90)**

– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Suffocating Gravetide (30)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1990/2000)



Army Faction: Idoneth Deepkin
– Subfaction: Mor’phann
G.E. The creeping Gloomtide


LEADERS
Isharann Soulrender (100)*
– General
– Command Traits: Teachings of the Túrscoll
Isharann Tidecaster (130)*
– Artefacts of Power: Rune of the Surging Gloomtide
– Spells: Hoarfrost
Akhelian Thrallmaster (100)*


BATTLELINE
Namarti Reavers (320)*
– Icon Bearer
Namarti Thralls (330)*
– Icon Bearer
Namarti Reavers (320)*
– Icon Bearer


BEHEMOTH
Akhelian Leviadon (400)*
– Mount Traits: Ancient


OTHER
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)*
– Razorshell Harpoon Launcher, Barbed Hooks and Blades


TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Subfaction: Hammers of Sigmar
– Grand Strategy: Barren Icescape
– Triumph: Bloodthirsty
-holy comand: call for aid


LEADERS
Knight-Draconis (300)*
– General
– Command Traits: Heroic Stature
– Artefacts of Power: Luckstone
– Mount Traits: Celestial Instincts
Knight-Incantor (120)*

– Spells: Merciless Blizzard
Lord-Relictor (130)*
– Prayers: Translocation


BATTLELINE
Stormdrake Guard (680)*
– Stormdrake-Prime
– Drakerider’s Lance
Stormdrake Guard (340)*
– Stormdrake-Prime
– Drakerider’s Lance
Vindictors (110)*
– Vindictor-Prime
– Azyrite Signifier


OTHER
Stormdrake Guard (Single) (170)*
– Stormdrake-Prime
– Drakerider’s Warblade
Annihilators (150)*
– Annihilator-Prime


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


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Allegiance: Gloomspite Gitz
– Gittish Horde: Grimscuttle
– Grand Strategy: Chasing the Moon
– Triumphs: Bloodthirsty


LEADERS
Scuttleboss on Gigantic Spider (130)**
– Artefact: Headdress of Many Eyes
Skragrott, The Loonking (230)**
Webspinner Shaman on Arachnarok Spider (250)**
– General
– Command Trait: Supa-nasty Venom
– Artefact: Totem of the Spider God
– Lore of the Spiderfang: Sneaky Distraction
Webspinner Shaman (65)*
– Lore of the Spiderfang: Scuttling Terrors
Webspinner Shaman (65)*
– Lore of Primal Frost: Merciless Blizzard


UNITS
6 x Sneaky Snufflers (140)**
10 x Spider Riders (180)
5 x Spider Riders (90)
5 x Spider Riders (90)


BEHEMOTHS
Skitterstrand Arachnarok (180)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)
Arachnarok Spider with Spiderfang Warparty (210)
– Gloomspite Gitz Battleline (Spiderfang General)


ENDLESS SPELLS & INVOCATIONS
Scuttletide (80)
Suffocating Gravetide (30)


CORE BATTALIONS
*Andtorian Acolytes
**Warlord


ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1950/2000 WOUNDS: 136

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/VR51N4REGV

Top Three AoS Lists for the London Grand Tournament

So there’s probably no better timing for releasing a top three on an event than the day after a load of controversy gets talked about at said event?!

This is the top three AoS lists for the London Grand Tournament that took place in the UK on the 30th and 1st of October. It involved 82 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Protect da Shrine
– Triumphs: Indomitable

Leaders
Webspinner Shaman (65)***
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)***
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Skragrott, The Loonking (230)*
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand

Battleline
15 x Boingrot Bounderz (450)**
– Reinforced x 2
5 x Boingrot Bounderz (150)*
5 x Boingrot Bounderz (150)*
6 x Sneaky Snufflers (140)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)**
– Spell1: Lore of the Moonclans: Squig Lure

Core Battalions
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes

Total: 1955 / 2000

I’ve a 2-for-1 for you today because I’m not very organised, and my head has been filled with GT planning (no excuse!). So I rather stupidly asked both PlasticCraic (thanks again Pete – check out his site if you havent already!) and Phil Marshall to comment on these lists! So you have the benefit of both the players’ point of view and an expert AoS Analysts point of view..

Phil Marshall: Gloomspite Gitz – Jaws of Mork – How did it work?

I decided to go back to my routes and play an aggro combat army. Gitz the moment are super versatile and play lots of scenarios extremely well. With this edition lots of scenarios are fight in the middle and Gitz really lean into that. Yes, they have had their fair share of points increases but the army is still super strong with all the buffs and debuffs within the list. Lets take a note of a few of the key buff pieces, Skraggy knowing the full spell lore and also being able to help dictate battle tactic scoring by being able to manipulate the moon placement. Squig boss with the pre game move and MWs in addition for squigs, honestly its mental how far that unit can move in the turn you commit to this, in addition to this you have the clammy hand command trait to try and get two units out of the shrine. Madcap & Webspinner the combo allows you get acolytes in for hoarfrost, without being able to receive the commands on squigs hoarfrost works as your all out attack as minimum but when you can be hitting on 2s at potentially rend 3 with 150 attacks you really do see the value, the madcap also has moonface mommet to give a unit -1 to their save. Sneaky snufflers, 2+ 5 up ward yes please but oh wait if under the moon and you roll a 5+ you get an extra attack as well; mental. Then my buff piece MVP, these lads are sublime, the -1 to hit aura spell, the no command ability spell stoping redeploy from your none re-rollable charge on the herd, then a static aura of either +1 rend or plus 1 to run and charge. The list is then bolstered out by two units of 5 boingrots to grab objectives, do surround and destroy and clear screens, the real punch comes from the 36 herd and the unit of 15 boingrots.

How did the list play the? Aggressively, but when it needed to be. The way I played the list a lot of the time was as a castle waiting to capitalise on opportunities to explode out of it and ensuring that I was in range of all my auras and buff pieces ready to maximise my next movement phase. Depending on match up would be dependant on what would be used to screen with, if I was concerned about my opponent going first the screen was the two 5 of bounders and the terrain piece (assuming no monsters). Then I would have the hammers sat just off the screen ready to counter charge in my turn and make my opponent second guess about coming in. If I knew I was under no threat top of 1 I would screen with my gobbapalooza and snufflers and leave a squig sized gap as a screen as we all know 25mm is less than an inch so you can move through those gaps. The herd would then be set up in between so that if I wanted to maximise the potential hero phase move I was at no risk of missing out on the buffs from gobbapalooza and the herd at the start of movement. One of the hoarfrost wizards would also be close enough to make sure I can cast hoarfrost. Hoarfrost for me was the main spell I was always trying to cast as it makes the squig herds output substantially better no matter what you roll, I found myself always using it for hit rolls. The herd were always used at the 1st wave to commit and then follow up with the 15 bounders after the herd were now out of the buff ranges. This dual threat is horrible to deal with for your opponent again due to the speed in which your units can get across the table. In my opinion there isn’t a unit in the game that can survive the punch from either of these units when you have the buffs on. In the match ups that were perceived “easier” you can just throw the list at your opponent and its extremely hard for them to deal with, the speed it gets to them, the weight of dice you are throwing combined with the rend and damage made them quite straightforward. In conclusion it’s a super fast aggro army that suits a player that likes to put pressure on your opponent, however, it can play the passive game till you need to push out. It is the complete toolbox of buffs and debuffs that is a real pain to play around for your opponent.

Pete Atkinson: We talk a lot in this game about “skill ceiling”, but less so about “skill floor”. I’d argue that filling your list with Squigs and pushing them forward again and again has an abnormally high floor, in that you could teach a small child to execute and they’d win a lot of games, much like Terrorgheists back in their day. There’s only so badly you can do with a list like this.

All the same, 5-0s with Squigs remain rare, and that’s what separates the Bosses from the Gits. Phil has encountered a broad range of challenges in this event, encompassing high-mobility combat giga-damage (S2D) and Order gunlines with phenomenal straight line speed (Fuethan), as well as highly competitive KO, layered screens in Nighthaunt and ambushing BOC rounding out the opposition¹. Phil managed to react accordingly to opponents that were corner-deployed, well screened or even off the board entirely, and that’s where the skill ceiling part comes in.

In terms of what the list does, it’s really just Squigs 102. I’d argue that Squigs 101 was profiting from the bent Hoppers interaction with Rally (deliberately breaking coherency to get outside of 3″ then Rally back), but since that got swiftly nipped in the bud, these are the standard units you’ve been seeing used in tandem. Gobbapalooza gets you a tough wizard with Recursion which also dishes out -1 rend; Moonface Mommet adds further to the rend jamboree.

Given Phil’s smart use of Squig Lure though (allowing for Squigs to reroll charges when they can’t use CAs at all), I wouldn’t be shocked to hear that he sometimes used the ‘Palooza for the +1 to run and charge ability instead of extra rend. With the Subfaction attacks and Squigboss buffs, the damage is already there, so it’s just the delivery mechanism you need to lock down; and making it impossible to fail a 3″ charge is massive. Those charge consistency bonuses can be the difference between being written about here on Woehammer, and spending the time before your next game pissing and moaning about how your dice fucked you.

Squig Herd in particular love Hoarfrost as a way to fix their 4+ to Hit Roll and it’s notable that Phil has doubled down on that for redundancy, rather than being tempted with Merciless Blizzard. You’re not going to have units camping within 12″ in front of you for protracted combats, because you’ve already Squigged them off the board.

Chuck the Herd forward, merck a bunch of stuff, pop out some Battleshock mortals. Send the Boingrots in next and do the same. Then rezz back your original Squigs (with the Clammy Hand CT to help) and at that point your opponent probably shakes your hand.

I played a tiny handful of games with Squigs myself when the book first dropped and that was enough for me to get bored (I’m talking Early-Third-Edition-Giants-Standing-On-Circles levels of bored), but the fact remains that guiding them to the full 5-0 is an extra level of challenge, and one that very few have proven capable of thus far. If you’re looking for a way to hit consistent rankings points for your local Masters though – or just keen to chase a podium – then I’d suggest you look no further, because this list is as tight as an Allopex’s arse. Everything is geared towards and refined around executing your gameplan, with vigour and consistency. Ruthless.

¹Bear in mind I haven’t seen the full lists Phil played against – but looking at the Factions and Subfactions he encountered, we can have an educated guess.



Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumphs: Indomitable

LEADER
1 x Necromancer (100)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Waste Away
1 x Necromancer (100)*
– Spells: Fading Vigour
1 x Belladamma Volga (220)**
– Spells: Spirit Gale
1 x Gorslav the Gravekeeper (140)***
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
10 x Dire Wolves (150)**
– Doom Wolf
10 x Dire Wolves (150)**
– Doom Wolf
20 x Deathrattle Skeletons (110)***
– Skeleton Champion
– 2 x Standard Bearer
20 x Deadwalker Zombies (150)***
40 x Deadwalker Zombies (150)***
60 x Deadwalker Zombies (150)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1980/2000)

Michael Attali: This was a test for the WCW in Atlanta where I’ll be representing France (as I did during the AoS worlds Team’s Tournament).

So Vyrkos is the best sub faction in my advice (tactic and strategy wise) even though LoN performs more, I have seen that it is more due to the fact that most people don’t know how to play against LoN.

The main part of my army is 120 zombies (60-40-20) seconded by 20 skeletons to be buffed by Gorslav with the Ulfenkarni Phylacteri. The aim of this portion of the army is to take primaries with it’s board presence. and recursion.

Belladamma with 2×10 Wolves, serves as a shield for the zombies during deployment and to click units or far away objectives.
A third pack is set up by Volga to protect herself with the Vyrkos heroic action.
Volga can pin some units with the lycancurse, creating more wolves and more recursion.

The three parts click together perfectly, I usually do all the primaries and secondaries. If you come at me you are pinned by the zombies and showered in debuffs. I can then counter attack with Under the killing Moon + Hoarfrost+ Danse Macabre (and maybe blizzard).

The grand strategy is easy against most armies except, for example, against Benjamin Savva on Nexus collapse, who had low damage input, so I had to put 3 units in reserves (40-20 zombies and 10 Wolves) and never bring them to the table. So, from turn 4, I would be able to bring them on with Gorslav, but you do score the maximum amount of points most of the time

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
– 3 x Grundstok Mortar
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Ironclad (500)*
– Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
Gotrek Gurnisson (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Carl Stokes: Everyone knows I’m a fervent believer in the Gospel of Gotrek, and it’s lists like this that reinforce why he’s just such an incredible asset for KO. One of the major weaknesses of KO as a faction is their inability to reliably handle fast chunky monsters that can catch our boats and survive being shot long enough to make mincemeat of our troops. This is where Gotrek steps in and immediately turns challenging matchups into easy wins.

The rest of the army is also classic and battle-tested. The shooting-themed ironclad full of thunderers and characters with the Admiral-Khemist-Navigator combo designed to automatically unbind a single vital spell once per game while providing some movement shenanigans and consistent unbind attempts is something everyone expects to see when playing KO. Add in 20 arkanauts to screen and hold backfield objectives and there’s the army.

Which brings us to the greatest Old World Dawi to ever wield an axe… Gotrek! When wielded appropriately, he provides an immovable bulwark and melee blender that can reliably remove almost anything in the game. He’s the sort of model you run into the midfield and then just threaten the meat of your opponent’s army every turn. Sure, you may not reliably make a 10” charge, but you only have to do so once and you win the game. Worried something might get into the ironclad? With Gotrek around, nothing is gonna want to be within about 12” of his small but mighty footprint.

Specifically, he provides a way for KO to immediately remove things like Kragnos, Stonehorns, blobs of infantry, blobs of cavalry, blobs of monstrous infantry, etc, etc. People often forget that it’s fairly hard to pile in a blender unit into Gotrek to maximize their attacks into him, which means that units of 6 pigs or necropolis stalkers just simply can’t get enough models in combat to take him out before he minces the squad. And reducing all damage to one BEFORE his 3+ ward means that it’s reeeeeally hard to take him out (plus don’t forget he can Heroic Recovery if need be)!

Just to hammer home how stupid high Gotrek’s output is, I’ve included a little damage table of his average output into various saves:

Except that’s only one activation. And he gets to fight TWICE per combat phase. So yeah, that’s why he’s the Goat..rek.

As for the way this army plays, it’s fairly similar to many other top KO lists. You’ve got the incredibly high output shooting with 4+ rally for the thunderers and ironclad support backed up by ancillary characters designed to get the most out of both the thunderers and the boat. This is the sort of army that will absolutely dominate any low objective battle plan while likely going down early on points when playing multi-objective scenarios. But it rarely matters, since you’re just going to be erasing your opponent with overwhelming firepower and smashing them with Gotrek if they try to threaten your firebase. An incredible list and an excellent result. Well done!




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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Nurgle
– Spells: Hoarfrost
Be’lakor (340)*
– Spells: Daemonic Speed
Chaos Lord on Daemonic Mount (160)*
– Mark of Chaos: Undivided
– Chaos Lance
– Artefacts of Power: The Conqueror’s Crown

BATTLELINE
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
The Unmade (80)*

OTHER
Chaos Chosen (460)*
– Mark of Chaos: Nurgle
– Exalted Champion
– 2 x Skull Drummer
– 2 x Icon Bearer
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Geir Vedeld: What I like the most here is that it has several strong elements. It plays well on Battle Tactics. It has a strong control / alpha element combined with the opportunity to slow play.

The lone Mounted Chaos Lord can flank easily. He would, of course, be better on Karkadrak, but the list is 2000 points on the spot. He supplies the list with the battle tactic Lust for Power, which is otherwise harder to get to. With Conqueror’s Crown, he takes objectives from Chaff. Also, he is difficult to kill for chaff units, making it an investment for the opponent to take him out.

The 3-man unit of Varanguard is an MVP. It can either be sent on a mission alone, killing as many small units as possible before dying. Taking out 200+ points with it at an early stage is often quite important late game and ruins plans and battle tactics on the other side of the table.

The drawback with the Chosen is that it is slow, and the Knights of the Empty Throne sub-faction gives speed and punishes the opponent for making mistakes in positioning, etc. Chosen reduces that opportunity.

The drawback with Varanguard is that they do very little damage if they are tagged (by e.g., Murderlust from Khorne). Without retreat and charge and a corner tag, Varanguard are basically doing very little they are supposed to do.

Roland Rivera: Slaves to Darkness continues its post-Battlescroll ascent with another strong showing. This list pairs the devastating offensive power of Khorne Varanguard with an extra dose of speed by putting them in the Knights of the Empty Thorne subfaction, which enables them to run and charge. On the defensive front, this list runs a reinforced unit of Nurgle Chosen as its solid center that can take a hard punch and give one back. It also features a Sorcerer to hang out near the Chosen, providing Ward saves and Daemonic Power. Lastly, it also adds a dash of board control by featuring Be’lakor and his ability to shut units down for a turn.

Geir has made some interesting choices in support units to set his list apart – he has a rarely-seen unit in the Chaos Lord with Daemonic Mount as a dedicated objective snatcher (thanks to his speed and The Conqueror’s Crown letting him bully 1- and 2-Wound models off objectives) and a unit of Unmade, which project an aura preventing Redeploy and making sure the Varanguard’s devastating charges have a higher chance of hitting home.

All in all, this list clearly plays to the strengths of the Slaves to Darkness force, while featuring some interesting tech that make it quite an interesting read.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/3KbfYBCNzG

Top Three AoS Lists for Wardolly Weekend

This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 30th and 1st of October. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Grand Strategy: Protect da Shrine!
– Triumphs: Inspired


Leaders
Dankhold Troggboss
(210)*
– General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howzit

Madcap Shaman (70)**
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)**
– Lore of Primal Frost: Merciless Blizzard
Skragrott, The Loonking (230)*

Battleline
6 x Fellwater Troggoths
(340)*
– Reinforced x 1
3 x Fellwater Troggoths (170)*
20 x Moonclan Stabbas (120)*
20 x Moonclan Stabbas (120)*
6 x Rockgut Troggoths (340)*
– Reinforced x 1

Units
5 x Loonsmasha Fanatics
(110)
5 x Loonsmasha Fanatics (110)
5 x Sporesplatta Fanatics (90

Core Battalions
*Battle Regiment
**Andtorian Acolyte

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 141
Drops: 6

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FORT SMASHAZ OF RAVISHMENT
– Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags


LEADERS
Gatebreaker (500)*
NAME: KLAPPA OF CHEEKS CREEK.

– General
– Command Traits: Monstrously Tough
– Artefacts of Power: The Great Wrecka
Gatebreaker (500)*
NAME: DEZTRYA OF THICCC BOULDERS

– Artefacts of Power: Kingslaughter Cowl
Gatebreaker (500)**
Name: BANGA OF RUMP MOUNTAINS

– Artefacts of Power: Glowy Shield of Protectiness
Gatebreaker (500)**
Name: STRUGLSNUGLA OF TUSH HILLS

– Nullstone Adornments: Hand-carved Nullstone Icon


CORE BATTALIONS
*Bosses of the Stomp
– Magnificent
– UNIFIED
**Bosses of the Stomp
– MAGNIFICENT
– UNIFIED


TOTAL POINTS: 2000/2000

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Allegiance: Idoneth Deepkin
– Enclave: Nautilar
– Mortal Realm: Ulgu
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Bloodthirsty


Leaders
Isharann Tidecaster (130)*
– General
– Command Trait: Teachings of the Turscoll
Eidolon of Mathlann, Aspect of the Sea (310)*
– Artefact: Whorlshell


Battleline
20 x Namarti Reavers (320)*
– Reinforced x 1
10 x Namarti Reavers (160)*
20 x Namarti Thralls (220)*

– Reinforced x 1
10 x Namarti Thralls (110)*
Akhelian Leviadon (400)*

– Mount Trait: Reverberating Carapace


Units
2 x Akhelian Allopexes (300)*
– Razorshell Harpoon
– Reinforced x 1


Endless Spells & Invocations
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 2000 / 2000




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Allegiance: Soulblight Gravelords
– Subfaction: Avengorii
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty


Leaders
Nagash, Supreme Lord of the Undead (900)
Vengorian Lord (280)*

– General
– Command Trait: Monstrous Might
– Artefact: Vial of Manticore Venom (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Units
10 x Dire Wolves (140)*
10 x Dire Wolves (140)*
Terrorgheist (240)*
Terrorgheist (240)*


Core Battalions
*Battle Regiment

Total: 1940 / 2000

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Final Tournament Placings

This event used Best Coast Pairings as its TO program.