Most of my recent games of Gloomspite Gitz have been with Squigs, but I like all the book and the Loonsmashas(*) have always been a unique unit in Age of Sigmar. When released they had ‘Strikes First’ when very few units had it, and for a short time they were one of the best units in the book… but, as more units received the ‘Strike First’ ability or mortal wounds on the charge, a small unit of 5 Grots with 1 wound each at 140 points quickly became a liability.
But… The models are so cool, so when Will said he had some spare I grabbed them up, throwing cash at him as I giggle off back to my cave!
Loonmsmashas painted by Declan
They have so much character and great balls of steel (or rock) wizzing around at break neck speed. You certainly need to be careful storing and moving them, and they’d be perfect candidates for magnetising.
And all with a brilliant 1″ reach…! Well, can’t get everything – right??
My last outing with the Gloomspite Gitz ended with a 2-3 result and me playing against Gitz for game 5… so a good result for Gitz although not for most armies; but when it came to deciding which army to use for Warfare (12th – 13th November, 2022) I was very tempted to go back to Big Waaagh as it can smash (and bash) and win a few more games than the Gitz.
But, with the new Battlescroll and the reduction in points for Squig Herd and the Mangler Squig I couldn’t ignore GW’s attempt to make the Gitz playable – so I’ve gone back to them for a second time.
Games Workshop – Battlescroll
I tend to use a lot of Squig Herd models, and this was a significant cost saving for the lads. (100 points for the herd alone). It also meant I could look at an upgrade of my Grot on Giant Squig… (see below)
The List
Allegiance: Gloomspite Gitz Grand Strategy: Show of Dominance
Leaders Loonboss on Mangler Squigs (270)***
General Command Trait: Dodgy Character Artefact: Arcane Tome (Universal Artefact) Lore of the Moonclans: Itchy Nuisance Madcap Shaman (80)*** Artefact: Moonface Mommet Lore of the Moonclans: The Hand of Gork Madcap Shaman (80)*** Lore of the Moonclans: The Hand of Gork
Battleline 36 x Squig Herd (420)** Reinforced x 2 12 x Squig Herd (140)* 12 x Squig Herd (140)* 10 x Squig Hoppers (180)** 10 x Squig Hoppers (180)**
Units 5 x Boingrot Bounderz (105) 5 x Boingrot Bounderz (105) 6 x Sneaky Snufflers (75) 6 x Sneaky Snufflers (75) 1 x Marshcrawla Sloggoth (150)***
This is similar to the previous list with a few small changes. The first is a reduction in the Boingrot Bounders from 10 models (reinforced units) to 5 models. This frees up 210 points to spend on more Gitz… I’ve gone for 2 Madcap Shamans with Hand of Gork to threaten the backfield of my opponent’s objectives. One of the little chaps also has the Moonface Mommet – effectively giving my Herd -1 rend against one unit each turn – not bad for a little chap.
My other big change, allowed by the reduction in points on Squig Herd, is to swap out the Loonboss on Giant Squig with a Loonboss on Mangler Squig. This allows me to assist all the Squigs in combat – a thing I struggled with at Warhammer World.
Games Workshop via Wahapedia
This turns the Squig Herd into 3+/2+ (with the Marshcrawler) and I won’t be low on command points whilst he is alive. And to help with that he is a ‘Dodgy Character’
Games Workshop via Wahapedia
Not helpful against spells, but he can mostly stay out of the way, or rely on the dispelling rolls of him and his mates. This does mean I lose two benefits in the last army. +3″ movement from the Giant Squig and re-roll random movements. But I think this more than makes up for that. At Warhammer World I didn’t advance far beyond my lines and doing damage was the main issue.
Having avoided ‘bottom Chump’ last time with 2 wins, I’m aiming for 2 wins again, but will be trying for 3! Let’s see if my last tournament of the year can be a fun one.
We spend a lot of time and energy getting together the Top Three List for AoS, but I think sometimes its nice to talk about a certain book and see what people chose to use. This is especially fun for armies not often in the Top Three, and hopefully gives you an idea of what else is available.
I’ve already done Big Waaagh at Quest for Champions, and as I’ve just been to Warhammer World with Gloomspite Gitz, it seems a perfect opportunity to look at Gloomspite Gitz. The Gitz community had hoped for a book this year, but as that seems unlikely this information may be useful to Gitz players!
Top Git! – Roald Hansen – 26th Place – WLLWW
Game 1 vs Slyvaneth Game 2 vs Maggotkin of Nurgle Game 3 vs Fyreslayers Game 4 vs Seraphon Game 5 v Gloomspite Gitz
Allegiance: Gloomspite Gitz – Option: Gloomspite Gitz – Grand Strategy: Show of Dominance – Triumphs: Indomitable
Leaders Fungoid Cave-Shaman (95)*** – Lore of the Moonclans: The Hand of Gork Loonboss on Giant Cave Squig (110)*** – Moon-cutta Madcap Shaman (80)*** – Artefact: Moonface Mommet – Lore of the Moonclans: Squig Lure Loonboss on Mangler Squigs (290)* – General – Command Trait: Spiteful Git – Artefact: Arcane Tome (Universal Artefact) – Lore of the Moonclans: Itchy Nuisance
Battleline 20 x Shootas (140)* 20 x Shootas (140)* 36 x Squig Herd (480)** – Reinforced x 2
Units 1 x Marshcrawla Sloggoth (150)* – Allies 10 x Boingrot Bounderz (210)** – Reinforced x 1 10 x Boingrot Bounderz (210)** – Reinforced x 1 6 x Sneaky Snufflers (75)*
Roald took a mix of squigs with some Shootas to give extra Battleline units. His Loonboss on Mangler Squig is his general and it has some punch allowing Roald a good chance at the Battle Tactic ‘This One’s Mine’. Beating Seraphon, Slyvaneth and of course Gitz; Roald did it the hard way beating two of the good armies in the tournament scene.
2nd Git! – Declan Waters – 44th – LLWWL
Game 1 vs Maggotkin of Nurgle Game 2 vs Sons of Behemat Game 3 vs Seraphon Game 4 vs Lumineth Realm-Lords Game 5 v Gloomspite Gitz
Allegiance: Gloomspite Gitz – Option: Jaws of Mork – Grand Strategy: Show of Dominance – Triumphs: Inspired
Leaders Loonboss on Giant Cave Squig (110) – General – Moonclan Stabba – Command Trait: Envoy of the Overbounder – Artefact: Syari Screamersquig
Battleline 10 x Squig Hoppers (180) 10 x Squig Hoppers (180) 36 x Squig Herd (480)* – Reinforced x 2 12 x Squig Herd (160)** 12 x Squig Herd (160)**
Units 10 x Boingrot Bounderz (210)* – Reinforced x 1 10 x Boingrot Bounderz (210)* – Reinforced x 1 6 x Sneaky Snufflers (75) 6 x Sneaky Snufflers (75) 1 x Marshcrawla Sloggoth (150) – Allies
I’ll do short descriptions of each of my games, but beating Seraphon & LRL was certainly a good result especially with Kroak and Teclis present. Strangely the mass damage of the two super-casters didn’t do too much damage to the army, because there’s no small single link!
3rd Git – Matthew Ashworth – 54th – WWLLL
Game 1 vs Fyreslayers Game 2 vs Nighthaunt Game 3 vs Kruleboyz Game 4 vs Slyvaneth Game 5 vs Skaven
– Army Faction: Gloomspite Gitz – Subfaction: Jaws of Mork – Grand Strategy: Take What’s Theirs – Triumph: Inspired LEADERS Loonboss on Giant Cave Squig (110) – Moon-cutta Loonboss on Mangler Squigs (290)* – General – Command Traits: Envoy of the Overbounder – Artefacts of Power: Syari Screamersquig BATTLELINE Squig Herd (160)** Squig Herd (160)** Squig Herd (160)** BEHEMOTH Colossal Squig (325)* Colossal Squig (325)* OTHER Boingrot Bounderz (210)*** Boingrot Bounderz (210)*** TERRAIN 1 x Bad Moon Loonshrine (0) CORE BATTALIONS *Linebreaker **Expert Conquerors ***Bounty Hunters TOTAL POINTS: 1950/2000
Matthew set Twitter & WhatsApp alight with 2 wins from 2, with his Colossal Squigs not seen in any of the other three lists. They may have let him down in the last three games though, as he couldn’t manage to sneak that mythical 3rd win for Gitz. He did it the hard way though, and no accusations of submarining would stick here.
4th Git – Stephen McMullen – 70th – LWLLL
Game 1 vs Slaves to Darkness Game 2 vs Blades of Khorne Game 3 vs Bonesplitterz Game 4 vs Soulblight Gravelords Game 5 vs Soulblight Gravelords
– Army Faction: Gloomspite Gitz – Grand Strategy: Take What’s Theirs – Triumph: Indomitable LEADERS Loonboss on Mangler Squigs (290)* – General – Command Traits: Fight Another Day – Artefacts of Power: The Clammy Cowl Fungoid Cave-Shaman (95)* – Spells: Squig Lure Fungoid Cave-Shaman (95)* – Spells: The Hand of Gork Loonboss on Giant Cave Squig (110)** – Moon-cutta BATTLELINE Squig Herd (320)* Squig Hoppers (180)* Squig Hoppers (180)* BEHEMOTH Mangler Squigs (275)* OTHER Sneaky Snufflers (75)* Marshcrawla Sloggoth (150)* Boingrot Bounderz (210)** TERRAIN 1 x Bad Moon Loonshrine (0) CORE BATTALIONS *Battle Regiment **Vanguard TOTAL POINTS: 1980/2000
Having had a reasonable day 1 by Gitz standards, Stephen was unfortunate to meet two Soulblight Gravelords and not managing to grab the second win. This army was interesting because of the 2 Mangler Squigs, not seen in the other lists, but he still has much of the units in the other lists.
Common Units
There’s a lot of Squigs here with big units of Squigs (36,36, & 24) being used in the three of the lists. We all took Boingrot Bounders, and three took the Ally – Marshcrawler Sloggoth (from Kruleboyz).
In 3 cases the Loonboss on Mangler Squig was the chosen as General, with only me breaking the pattern!
Conclusions!
With 8 wins from 4 players across 20 games we all struggled a little, but it’s always worth looking at this in perspective and to do that I turn to Honest Wargamer Stats:
The Honest Wargames / T-Sports Network Stats!
It shows Gitz hovering below 40% (actually 37% in the overall stats – putting them last), and not bad meta-representation at 3% (putting them in the middle of the pack).
So with 8 wins between 4 of us (one in a mirror) we were pretty much spot on where we should have been – it’s a shame we didn’t do better, but given the number of stats now available – not surprising.
Tomorrow the Age of Chumps club is travelling en-masse to Warhammer World to take part in a two day Age of Sigmar tournament. It’s my last for a while, so I was torn about what to take.
After the success last year of the Big Waaagh, they were the obvious decision – brute force, cunning application – all backed up by an improving profile which means that 2+/2+ doesn’t take long to get to…
But… I haven’t used my Gitz in a while and there is a new GHB, as well a small change to the Loonshrine warscroll.
Games Workshop FAQ
It’s not much, and it’s not a White Dwarf article like Beasts, or Khorne… but it does make a small difference. The Moon allows Moonclan to rally, and Squigs to charge after running. Perfect for getting Boingrot Bounders into the right place, or bouncing over units with Hoppers before finishing off lone heroes! Sure it’s range isn’t perfect, but it’s large on the smaller table.
Finally, the General gets an extra command point each turn – great resource benefit.
Squigs, Spiders, Trogs, or Grots
I have options for all Gitz forces, but my favourite has always been the Squigs… especially as they trigger the rally benefit and the run and charge… also; red looks great.
The List
Allegiance: Gloomspite Gitz – Option: Jaws of Mork – Grand Strategy: Show of Dominance – Triumphs: Inspired
Leaders Loonboss on Giant Cave Squig (110) – General – Moonclan Stabba – Command Trait: Envoy of the Overbounder – Artefact: Syari Screamersquig
Battleline 10 x Squig Hoppers (180) 10 x Squig Hoppers (180) 36 x Squig Herd (480)* – Reinforced x 2 12 x Squig Herd (160)** 12 x Squig Herd (160)**
Units 10 x Boingrot Bounderz (210)* – Reinforced x 1 10 x Boingrot Bounderz (210)* – Reinforced x 1 6 x Sneaky Snufflers (75) 6 x Sneaky Snufflers (75) 1 x Marshcrawla Sloggoth (150) – Allies
It’s not going to chose first or second, has no magic, lacks the punch to get out of a wet-paper bag, and the battle tactics are difficult but who’s counting! It has 242 wounds, Squigs come back in my battleshock phase on a 4+, and if I can get the foot squigs into all quarters I get my Grand Strategy… this includes the ones that come back thanks to the FAQ:
Games Workshop, GHB FAQ (Sep-22)
So that’s a bit of a trick – I’ll be sure to make my opponents aware at the beginning of the game, as it’ll be my aim all tournament.
I’m hoping for 1 win, and to avoid being bottom Chump but the Gitz will be a challenge – Tune back next week to see how I got on!
Last weekend I attended the UK Champions event thinking that this would be my last tournament under GHB21. But when a local one day tournament had some drop outs and I have bravely stepped into the breech! So onwards to Savage Hammer! Wayne runs smashing little events for both AoS & 40k including Battle of the Burning Skies.
I gave the Big Waaagh their last outing at Champions UK, so wanted to take a different list for this one. Looking around for inspiration, Peter Atkinson (PlasticCraic) came to the rescue with a superb article on ‘Bad in Name Only‘. Go read the article, but the take-away from this article for me was ‘Use Gloomspite’!
As one of the lowest ranking armies in GHB21 the ladz would definitely need some help and this is where PlasticCraic’s article provided the inspiration. This season I have played Sons of Behemat, Squigs, Kraggy and Warclans. Warclans had their last hurrah, but Sons, Squigs & Kraggy were left wondering whether GHB21 was for them after all.
Why Not All Three?
I therefore wanted to take Kragnos, a mercenary Gargants and some Squigs… but what would the list consist of?
Kraggy
Having used Kragnos in a number of events including his 3 different warscrolls I now like him. Sure he’ll get shot to shreds by mortal wound shooting, but if he can get charges off he can do massive damage to monsters. Sure, he’s still too slow, struggles in Ghur and GHB21, but he is the God of Destruction and for that reason alone he needs an appearance.
Kraggy… complete with Hero-Stone
Bundo Whale-Biter
Whilst I’ve not used Bundo, I have used a vanilla Kraken-Eater in a Sons of Behemat army at Carnage and a one-dayer. I got bored with the army though and my opponents didn’t seem to have lots of fun; so they were dropped. But I do have a Bundo in a cabinet – waiting his chance to swing his club! Added to that he can kick objectives and opt to strike last in order to get re-rolls – a great benefit for Gitz who struggle to kill.
Bundo, getting ready for his day in sun.
Mangler Squig
If you’ve played any games in GHB21, the one thing you’ll know that the one thing better than 2 monsters, is 3 monsters! There’s loads of battle tactics available with loads of bonuses. As Squigs were the order of the day, that meant my general, on a squig. But a really, really big Squig!
Red Squigs go faster!
Nathan Prescott (of The Honest Wargamer fame) has run more Gitz lists this season than is sane and he has a brilliant little trick with the Mangler Squig. So, I’ve given the lad an Arcane Tome, Squig Lure and – critically – Dodgy Character.
Wahapedia & Games Workshop
Re-roll all successful attacks – yes please! Sure people will want to be attacking Kragnos and Bundo and this just encourages it, but it may keep him alive long enough for a combat or two.
Boiiiing!
When you take three expensive monsters, there’s not much left, but with the Mangler Squig I could take Squigs as Battleline… and who wouldn’t do that! Fortunately the points left allowed for 3 Squig units without resorting to Spider Rider battleline if. 2 Squig Herds and Squig Hoppers and I was ready to go.
Leaders Kragnos, The End of Empires (720) Bundo Whalebiter (490) – Allies Loonboss on Mangler Squigs (290) – General – Command Trait: Dodgy Character – Artefact: Arcane Tome (Universal Artefact) – Lore of the Moonclans: Squig Lure
Battleline 10 x Squig Hoppers (180) 12 x Squig Herd (160) 12 x Squig Herd (160)
With army list written, books packed and toys taken down from the shelf I’m ready to go. Lets see off GHB21 in style – I’m hoping for 1 win here with a not top tier list!
Below you will find the Gloomspite Gitz (Troggoth) Warscroll Statistic cards.
What the cards show:
Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.
Leaders
Battleline
Behemoth
Other Units
UPDATES
18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.
Below you will find the Gloomspite Gitz (Moonclan) Warscroll Statistic cards.
What the cards show:
Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.
Leaders
Battleline
Behemoth
Other Units
UPDATES
18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.
Below you will find the Gloomspite Gitz (Spiderfang) Warscroll Statistic cards.
What the cards show:
Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.
GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.
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The 1st and 3rd Lists (2nd place not available)
1st Ashley McEwan – Sons of Behemat
Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.
Allegiance: Sons of Behemat – Tribe: Taker Tribe – Grand Strategy: Hold the Line – Triumphs: Inspired
1 x Mancrusher Gargants (170)** 1 × Mancrusher Gargants (170)**
Endless Spells & Invocations Purple Sun of Shyish (70)
Core Battalions *Bosses of the Stomp – Magnificent **Footsloggas – Unified
Additional Enhancements Artefact
Total: 1895 / 2000 Wounds: 129 Drops: 3
Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.
The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.
It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.
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3rd Joel Graham – Big Waaagh!
Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4and Daughters of Khaine/Khelt Nar in Round 5.
Allegiance: Big Waaagh! – Grand Strategy: Beast Master – Triumphs:
Kragnos, The End of Empires (720) Gobsprakk, The Mouth of Mork (280)* Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Wurrgog Prophet (150)* – General – Command Trait: Master of Magic – Artefact: Glowin’ Tattooz – Universal Spell Lore: Levitate Megaboss on Maw-Krusha (480)** – Boss Choppa and Rip-tooth fist – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un – Universal Spell Lore: Flaming Weapon
5 x Orruk Ardboys (85)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (85)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (85)* – 1x Gorkamorka Glyph Bearers
Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.
I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.
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Wildcard – Jacob Strachan – Lumineth Realm-Lords
Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.
– Army Faction: Lumineth Realm-Lords – Subfaction: Zaitrec – Grand Strategy: Prized Sorcery – Triumph: Indomitable
LEADERS Scinari Loreseeker (170)* Sevireth, Lord of the Seventh Wind (345)* Vanari Lord Regent (155)* – General – Command Trait: Fast Learner – Artefact: Gift of Celennar – Spell: Speed of Hysh – Spell: Protection of Hysh
Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).
Either surround them, shoot them or hope for the 12″ charge!
Short Fiction from Black Library by Eric Gregory & Evan Dicken
I like short fiction, so this week I thought I’d branch out a little and review two of Black Library’s short stories from their previous releases.
Regular readers of Woehammer will know that I love Goblins and Grots and will read almost anything that includes them… so both my short stories this week are about the diminutive little devils.
Unfortunately the price point for these stories is high (£1.99) for a story that can be read in an hour… still it lasts slightly longer than a pint of beer!
Gribblak is having a rough time. A disastrous battle against a Khornate horde has robbed his skrap of its morale (not to mention two dozen Fanatics, two troggoths and a gargant called Hurg). Worst of all, when he fled from the blood-soaked ‘umie boss, Gribblak lost his dignity, his pride and the respect of his grots. He needs to get them back, and draw the attention of the Loonking if he is to achieve his goal of being the most powerful bossgrot ever. He needs to do something magnificent – so he leads his skrap against the most heavily defended enemy outpost in all the Loonking’s lands: the famed Glinty Crown. There’s no way his plan can fail…
This is a great first person view into the strange world of the Loonking’s Skrap, and one of his Loonbosses who has a little bad luck in his battles. Having been scared by a ‘umie Big Boss, and accidentally letting his followers know that he wasn’t a boss, Gribblak then pulls an ‘Emperor’s New Clothes’ storyline on us to hear what he Grots think of him.
Their diminished opinion brings him to promise to destroy the Glinty Crown… an enemy outpost which has been built in Grot territory.
This story is a great view of the world of the Grots and their fearless (or should that be hapless) leaders. A great introduction into Age of Sigmar Gloomspite Gitz.
I picked this up because of the cover, and the Fangs… who doesn’t love a very large Spider.
Kantus Vallo, witch hunter of the Order of Azyr, escorts a caravan of prisoners back to civilisation for trial. Their path takes them through the Rustwood, a great untamed wilderness, menacing and foreboding. Each prisoner is a suspect in the murder of an influential governor – sorcerer, poisoner and guard captain, each has their means and motives. Vallo’s attempts to discover the truth are derailed when the inhabitants of the Rustwood attack. Enemies quickly become allies, but can Vallo truly trust three potential killers?
So there may not be as Gitz in this one, as it does take place with them threatening to kill Vallo, his soldiers and prisoners. As the Grots and their Spiders emerge from the woods and attack with poisoned arrows, spears and fangs (see AoS rules writers… poison! …) and start to kill the guards. Will Vallo be able to keep his prisoners safe and escape the Rustwood?
Whilst this has limited Gitz background it is good to have a view of the Gitz from the humans and to see what they can do from ambush. A fun read, but difficult to justify at the cost.