All posts by Declan and Eeyore

Book Review – Mortis

Book 5 The Siege of Terra by John French

John French returns to the Siege of Terra series having written one book. And this is a big one… Titans come to Terra; and the Dark Mechanicum are here for war.

Black Library – Ah an Imperator Titan!

From the book:

The victories of Saturnine and the sacrifices of the Eternity Wall space port have faded into the hope of yesterday. Denied but not defeated, the Traitors intensify their assault on the Imperial Palace. With the principal space ports in Horus’ hands, the Warmaster now drains the heavens of his reserves.

As the pressure of the assault increases, the power of Chaos waxes. The waking lives of the defenders are filled with despair, while their dreams pull them in search of a false paradise. As the fabric of the defences fails and the will of those who stand on them cracks, Horus commands the Titans of the Legio Mortis to breach the walls. Against them stands the might of Mercury Wall and the strength of the Legio Ignatum. Ancient rivals, the god-engines of both Legions meet in battle, while within the walls a few desperate individuals seek a way to turn back the tide of the warp’s malign influence. Across Terra, lost warriors and travellers make their way through wastelands and gardens of horror, towards home and an unknown future.

Gosh, book 5 already, and the Death Engines of the Mechanicus are unleashed on Terra… but the Dark Mechanicus have embraced chaos and their engines have changed, and they are coming for the walls.

The globe spanning conflict continues as Horus gets closer to the end, and his inevitable conflict with the Emperor of Mankind, and Dorn holds the walls. As with the other books in this series, there are a lot of characters, and storylines and they all entwine to make a story of war which is not only gun shots and death (although it is mostly that!). The Siege of Terra series would certainly be difficult to follow if you didn’t know the overall story but I have missed a lot of the Horus Heresy series and am following the story in Siege of Terra with interest.

Another great addition – but one for the fans only!

Rating: 4 out of 5.

— Declan

Check out the full list of Book Reviews we’ve done on Woehammer here

Tournament Preparation – Hampshire GT

  • Big Waaagh list with Kragnos

After an incredible run ended at Quest of Champions, I’ve decided to take a fun army to Hampshire GT this weekend. But… I couldn’t bring myself to leave the Big Waaagh behind yet. So, I searched the book for something new to add and didn’t need to look far. I’d recently painted some new models so they were top of my list. The good news is that they are likely to be fun.

Peter A has also released some great advice on Big Waaagh in his latest blog post over on Plastic Craic (*).

Kragnos / Kraggy!

I’ve covered his painting a little in a Hobby update, having painted him to gaming standard last year, struggled with the old warscroll, and only finished him last month when Tom wanted to borrow him.

His new Warscroll is giving him a new lease of life and seeing so many of them at Quest of Champions last weekend has convinced me to give him a go.

Man-Skewer Bolt Boyz

Also covered in their own Hobby Update, these were painted for Peter at Battle of the Burning Skies but unfortunately he didn’t get to it so the ladz have been languishing on my painting shelf staring at my Gitz! The other Big Waaagh lists last weekend both brought 6 of these, but with Kraggy there aren’t that many points spare, so I’ve brought only 3 of them for a little fun sniping.

The List – Big Waaagh!

Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Kragnos, The End of Empires (720)*
Orruk Warchanter (115)*
 General
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Warbeat: Fixin’ Beat
 Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
 Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
5 x Orruk Ardboys (85)*
 1x Gorkamorka Banner Bearers

Units
3 x Orruk Gore-gruntas (170)*
 Jagged Gore-hackas
3 x Man-skewer Boltboyz (120)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 1

Battle Regiment or Warlord?

This was perhaps my most difficult decision – Each battalion gave different benefits and would both be viable choices, but in the end I went for the Battle Regiment and the 1 drop. With Kragnos in the army I think I need to know who is going first (or a 50/50 if I meet a fellow one-drop), because against anything with Mortal Wound shooting I can deploy Kraggy at the back next to the Warchanter – and go for the teleport.

9″ charge of 3D6 with a re-roll has a very good chance of hitting home. Sure if my opponent also has screens I’m in all sorts of trouble but that’s the fun of Kraggy.

The disadvantage here is that the Wurrgog is now on 6+ ward save, not the usual 4+ ward save so that he is very likely to kill himself. I’ll need to use him more as a 2 cast wizard for Mystic Shield onto Kraggy and using his Warscroll spell for any hordes I might face.

The Rulespack

Yes, I even read the rulespack and that was one of the reasons I decided to make the change to the army and bring something different.

Extract from Hampshire GT Rulespack

Making Minor Wins / Minor Losses more likely is a great way to potentially break up the pack… and my Big Waaagh list tends to win or lose by small amounts meaning Major Wins are slightly more difficult under this rule for my usual army.

Kraggy either wins big…. or get’s shot by Sentinels / Longstrikes / Dragons so I may be able to avoid those Minor Wins. This rule also gives you something to play for if its a ‘guaranteed loss’ game… get close – get a minor win and 10 TPs (better than a defeat at 0 TPs).

If you’re going as well, come and say hi – I’ll be rolling dice on the bottom tables likely, but I’m sure Kragnos will make it fun whilst I do so!

— Declan

(*) Actually I wrote this before his article was released, but it’s great fun to ‘blame’ PlasticCraic for this car crash of a list! Wish me a lot of luck.

Book Review – Saturnine

Book 4 The Siege of Terra by Dan Abnett

They couldn’t keep the author of so many Black Library books away and Dan Abnett comes into the Siege of Terra with a tour-de-force very different (but earily similar) to the Gaunt’s Ghosts series.

Black Library – a great example of movement and scale!

From the book:

The Traitor Host of Horus Lupercal tightens its iron grip on the Palace of Terra, and one by one the walls and bastions begin to crumple and collapse. Rogal Dorn, Praetorian of Terra, redoubles his efforts to keep the relentless enemy at bay, but his forces are vastly outnumbered and hopelessly outgunned. Dorn simply cannot defend everything. Any chance of survival now requires sacrifice, but what battles dare he lose so that others can be won? Is there one tactical stroke, one crucial combat, that could turn the tide forever and win the war outright?

Dan Abnett brings his own special writing style to the Siege of Terra series and it is a tour-de-force. The defenders of Terra are trying to delay their defeat, in the hope of rescue from the other loyalist legions, and Dorn is at the head of the defense.

In common with the other books in the series, the Primarchs are incidental in most cases, and the battles are seen through the eyes of Space Marines, humans, and Sisters of Silence. It’s great to have more female representation in warhammer and Abnett succeeds with a truely scary representation of a Sister.

Although not the last book in the series, it is a powerful stand alone book and definitely not a bridge between set pieces – a great read.

Rating: 5 out of 5.

— Declan

Check out the full list of Book Reviews we’ve done on Woehammer here

Hobby Goals 2022 – April Update!

Somehow we’re three months through 2022, and British Summer Time is already upon us. This tends to mean that I try to spend a little more time outside – reading, painting and walking. And so Hobby switches a little to other priorities, but Toy Soldiers is always on the agenda.

In January I wrote an article on some Hobby Goals for 2022 in an attempt to get some progress made and complete some projects.

So – how am I getting on?

1) General – Hobby Bingo

Peter has been keeping us honest with our Hobby Bingo and I completed 4 items up to end Feb, but I’ve had a bit of a painting catch-up in March with some Kruleboyz which I painted to help Peter with his army requirements! So whilst I am not at the 25 required (yet) I am still on course to complete it!

2) Painting – Finish a Trogg Army

Not so much progress made here – which is to say none. When I put this as a Hobby Goal I was anticipating that the Gloompsite Gitz would get a new book soon as one of the worst performing factions in Age of Sigmar three – having been hit with a number of rules changes which adversely impacted their playstyle. But alas Gitz are not on the release schedule and with no White Dwarf article in sight I’m feeling a little deflated.

I have at least finished Kragnos, so I can bring him in if needed, but I want Gitz to be able to compete on their own!

Kragnos is the only model I’ve painted for ‘Gitz’ in 2022!

3) Gaming – Get two 4-1 results in 2022

If the Troggs is a story of disappointed, this is one of celebration. I got a 4-1 at March to War (Purple Sparkly Unicorns) in January with Big Waaagh which was a great start to the year and this aim, but that was over-shadowed by a 5-0 at Dazmaul tournament a few weekends ago also with Big Waaagh! So a big tick against this one – and it’s only April!

4) Painting – A Full Vampire Counts army for Warmaster

There’s always going to be some aims with less success than others, and this is like the Troggs – not quite got started! I have painted a little Warmaster – but Squigs. So this one still needs work this year.

They’re 10mm, but not Vampire Counts!

5) Gaming – Play more Warmaster

Having played only 8 games in 2021, I have played in 8 in 2022 in the first 3 months, helped by the Tri-Wiz event and a regular monthly meet up at a local gaming store – Battlefield Hobbies, Daventry. If you’re in the Midlands and want more Warmaster give me a yell and I’ll get you on the WhatsApp Group.

I’m still using my Goblins and enjoying all the games with them – the horde definitely has potential in Warmaster and I’m learning all the time. Great fun!

6) Painting – Astra Militarum Force

Less success here, but I have found some models I painted in the past… will need to get Apothecary White on them to bring them back to the right standard, but it’s nice to know I have some infantry partially painted.

7) Painting – Snotling team

No progress to report… sorry Gitz!

8) Painting – Necromunda Van Saar

No progress to report… sorry lads!

9) Gaming – Non Competitive

With RAW announcing recently that they are hanging up their organising gloves, I’ve signed up to narrative event with Warhammer Witney, which I am really looking forward to. Do need to do prep, but definitely taking my Squigs with me for a bit of fun!

10) Clear the Pile of Potential

Not necessarily helped by some prizes from recent tournaments, but I’ve not bought any toys for Warhammer since December, and have painted 3 of the 6 squig herds for Warmaster I got. So, Pile of Potential has reduced!

11) Get my terrain on bases for use in games

I’ve found out others use a jigsaw for this, but I must admit I’m a bit wary as I’m not the most practical person. Am considering if there are other options available but still definitely on the ‘want to do’.

12) Writing – maintain the blog.

I think it’s fair to say that this one is going well. Peter will be updating you all on the progress of the Blog in April but needless to say that we are both amazed and very happy with the number of visitors we are getting for all our content from Hobby, painting & collecting, all the way to tournament results and our popular ‘Top Three’ series.

Overall a great start, with a superb result for my gaming goal. Still can’t believe I won a tournament 5-0 since playing for 20 years in tournaments of various types! Definitely a highlight.

It would be great to know how your Hobby Goals are doing for 2022.

— Declan

Book Review – Sharpe’s Assassin

Book 22 by Bernard Cornwell

As I have recently been reading through Gaunt’s Ghosts recently by Dan Abnett, which is effectively Sharpe in space… and then Cornwell released a new book in the Sharpe series… so I rushed out and grabbed it.

The cover…!

From the book:

SHARPE IS BACK. Outsider. Hero. Rogue. And the one man you want on your side.

If any man can do the impossible it’s Richard Sharpe . . .

Lieutenant-Colonel Sharpe is a man with a reputation. Born in the gutter, raised a foundling, he joined the army twenty-one years ago, and it’s been his home ever since. He’s a loose cannon, but his unconventional methods make him a valuable weapon.

So when, the dust still settling after the Battle of Waterloo, the Duke of Wellington needs a favour, he turns to Sharpe. For Wellington knows that the end of one war is only the beginning of another. Napoleon’s army may be defeated, but another enemy lies waiting in the shadows – a secretive group of fanatical revolutionaries hell-bent on revenge.

Sharpe is dispatched to a new battleground: the maze of Paris streets where lines blur between friend and foe. And in search of a spy, he will have to defeat a lethal assassin determined to kill his target or die trying . . .

Sharpe is back… in France and fighting the French after Waterloo. And it’s all page turning stuff of the best traditions of the previous books.

Sharpe is of course joined by his two constant companions – Sergeant Harper, and Sergeant Harper’s volley gun – as together they search France for missing artwork and for a plot to assassinate the Duke of Wellington.

…but is a triumphant return? – in short, yes! As a fan of Sharpe (this is the reason I’m interested in the Napoleonic era) its a great addition to the series, and its good fun to be back following the characters. Cornwell even throws in a small set-piece battle or two just to get the juices flowing before the heroes go to France searching for the Fraternity – a group of French soldiers dedicated to avenging Napoleon’s defeat at Waterloo.

Its a great fun story, a page turner, and definitely won’t be a classic of the genre, but if you’ve read other Sharpe’s then you’ll definitely want to pick this one up… if you’ve never read Sharpe then start at the beginning with Sharpe’s Eagle!

Rating: 4 out of 5.

— Declan

Check out the full list of Book Reviews we’ve done on Woehammer here

Hobby Update – Kragnos

I’ve finished him, finally! Kragnos is a great model despite being more Beasts of Chaos than Destruction, and I’ve had him half-finished on a painting table since before Christmas.

I brought him to an event at The Honest Wargamer’s venue in Nottingham last year before his warscroll change and lost all three games… grabbing a wooden spoon (or sticker!), and it put me off finishing him to the standard of the rest of my army.

With the Battle of the Burning Skies last weekend a clubmate – Tom – asked if he could borrow him, and so I took the opportunity to finish the chap off… and clear another partially completed model from the to-do list. Cheers for the push there Tom.

He’s a big lad – helped by his Hero Stone… must be a chore to lug around.

Regular readers will know that all my monsters (or more accurately no Greenskin models) are painted in red in my Destruction forces and so I could paint Kragnos to fit in with the style of all my toys – allowing him to be used in Sons of Behemat, Orruk Warclans, Gloomspite Gitz and Ogor Mawtribes if I so wish.

This makes him perhaps my most versatile model… although I’ve not yet used his new warscroll.

A Shield… of Protection!
For Games Workshop App (Age of Sigmar)

You can see from the above that he hits hard… very hard. Rend 3, Damage 4 and easy access to +1 to hit means his Dread Mace is clearing the way for whatever else is in the army, and the other weapons help get more damage. In fact he is more damaging than a Maw Krusha without Violent Fury so definitely worth thinking about in some of my armies.

Bright, ‘Anime’ Hair and lots of Verdigris

I’ve painted his hair with Tallasar Blue (Contrast Paint), which is such a lovely vibrant colour although some of the tips can wear off a little. An initial undercoat of Black should mean that not too many errors show through.

The Brass/Bronze is lashed with as much Nihilakh Oxide I could find – I love the affect it gives, and the bright contast with the brown of the Bronze – really brings the ‘under ground’ vibe to the fore.

That’s it for March, but I’ve got some Gutrippas on the painting table for April which I hope to get some paint on in the next few weeks, and then we’ll see what’s next.

It’d be great to see if you’ve done a Kragnos – so many great paint jobs out there for him.

— Declan

3 Big Waaagh! Lists – Quest of Champions

This weekend I am off to Sanctuary Gaming for Quest of Champions (Heat 2), hosted by the people of Warrior Lodge.

I was fortunate enough to play Baz & Thomas at the Dazmaul Wargaming event a few weekends ago, and a lot of the Age of Chumps club have booked tickets for this event, so it promises to be a fun event.

The lists are being submitted via BCP (Best Coast Pairings) app and have been released today… and there are 3 Big Waaagh lists! Hurrah!

One is mine, and repeated last for convenience, but it’s great to see two others – completely different – being run as well. The thing I like about Big Waaagh lists is the variety available – sure mine is Ironjawz mostly, but it’s great seeing what others have and now – for the first time since switching to them – there are others playing them at the same tournament as me.

Orruk Warclan Book from Games Workshop – where you can find the Big Waaagh Allegiance.

Alex – Big Waaagh!

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Breaka-Boss on Mirebrute Troggoth (180)*
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Wurrgog Prophet (150)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Nasty Hex
Orruk Megaboss (140)**
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird – Da Great Big Green Hand of Gork
– Lore of the Weird: Bash ‘Em Ladz

Battleline
15 x Orruk Ardboys (255)***
– Reinforced x 2
10 x Orruk Ardboys (170)***
– Reinforced x 1
5 x Orruk Brutes (160)
– Jagged Gore-hackas
– 1x Gore Choppas

Units
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)**
– Reinforced x 1
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 151
Drops: 12

Alex has brought in Kruleboyz and range threat with the 6 Man-Skewer Boltboyz. They have the ability to shoot at up to 24″ something that my list doesn’t have. They are backed up by a Swampcalla Shaman who will be able to make the Boltboyz cause mortal wounds on a 5 or 6 to hit. They have 7 shots (2 damage) at 24″ range so that’s on average 4 mortal wounds – not a high amount, but within 12″ that suddenly becomes 13 shots with the same mortal wound chance – or 8 mortal wounds – good bye small characters.

He’s taken the Wurrgog Prophet with Glowin’ Tatooz to give him a 4+ ward in possibly the best single model in a Big Waaagh! list. He can stare at a unit within 12″ and do mortal wounds until they die (or he does!!) Beware of going near him as he needs over 14 successful wounds to kill him!

For the rest of the army Alex has taken hitty, hitty things mostly from the Ironjawz side of the book. The two Warchanters allow Violent Fury (+1 Damage) to keep coming and ensure the important +2 Waaagh points per turn, and the Orruk Megaboss can hit if need be – but he’s also a budget spell caster with the Hand of Gork for useful movement shenanigans. His troops are 2 x 3 Gore Gruntas which I would guess are either for shielding other units, or charging in early for extra Waaagh points and some early damages, and 25 Ardboyz (15 and 10).

Their profile isn’t anything to write home about (3/4+/3+/-/1) but with Waaagh points they are quickly 3+/2+ and Violent Fury can get them to 2 damage as well. Ignore them at your peril… and if you don’t a Rally works on a 4+ – if you go in, make sure you kill them. The hitty stuff is rounded off with 5 Orruk Brutes with Jagged Gore-Hackas for the -2 rend. Once again with Violent Fury these guys can put a dent in anything – up to and including a Mega Gargant – so can’t be ignored. Of course their Bravery is a problem but I imagine Alex will be keeping back some Inspiring Presence for them if the need arises. And he’s finishing it all off with a Mirebrute on Troggoth – this thing can swing, get damaged, and swing with more! It’s great a number one target for a lot of armies meaning the rest of the force is left alone to do it’s stuff.

What a great army, and certainly different from the one I’m running. Great to see the Kruleboyz making an appearance as well. Good Luck Alex!

Mike – Big Waaagh!

Mike caught me at March to War where my Big Waaagh had their first outing and we spent some time discussing what else was possible… well he’s certainly brought something different.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Snatchaboss on Sludgeraker Beast (315)**
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Nasty Hex
Orruk Warchanter (115)**
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
5 x Orruk Ardboys (85)**
10 x Orruk Brutes (320)***
– Jagged Gore-hackas
– Reinforced x 1
5 x Orruk Ardboys (85)*

Units
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)***
– Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 130
Drops: 11

With slightly fewer wounds than Alex or me, you may be thinking this army is easier to beat, but you’d be wrong. Mike has gone for the 6 Bolt Boltboyz and a Swampcalla Shaman as well so has ranged output – in today’s Age of Sigmar a real boon – and a Wurrgog Prophet with Glowin’ Tatooz (I mean, it’s in the book for a reason!!); but he then starts to have some differences… and some of them are big!

The Warchanter is the Wizard with Hand of Gork – remember it can teleport friendly units – which leaves Mike with enough points to take not one, but two monsters. And they’re both Kruleboyz!

Gobsprakk is the first option as the Mouth of Mork. He is definitely anti-wizard doing damage on a successful dispel and being able to dispel once on a 3D6 for that critical spell, on that critical turn. With the +1 from Waaagh points normally gained in turn 2 this makes him great at dispelling and may even convince some opponents not to cast at all – a win/win! Sure he’s a little easy to kill if the opponent charges him, but there’s loads of screens.

The second monster is a Sludgeraker… so those Boltboyz are doing 3 mortal wounds for each 6 rolled. Sure, there’s no rerolls like Sentinels so you can’t go fishing, but it’s a great output and can be used on an ‘Unleash Hell’ – so be careful charging anywhere near those Boltboyz. I’ve only fought one once and have an unassembled one upstairs – they are lovely models and – whilst expensive – they can also fight themselves. Having two monsters makes Monstrous Takeover almost a given, and can even get some bonus points from Savage Spearhead (with Fast Un he’s quick) and using the Warchanter or Swampcalla to get Furious Advance with Monsters – great for those extra points which can be key to victory.

Outside characters, Mike has resisted any temptation to try out the Gutrippaz who are over-costed and has gone for 2 x 5 Ardboys for screening / objective control and 10 Brutes for smashing – you can guess when you get near where the Violent Fury is going.

The army is rounded off by a unit of 3 Gore Gruntas who are great fun for a turn 1 strike is an opponent deploys poorly – with Violent Fury, Mighty Destroyers, move 9″ and charge they can make a mess turn 1, or make your opponent consider taking the first turn and wasting it. A great addition.

It’ll be great to catch-up with Mike & Alex at the event and I wish them both luck – it’ll be great to see different Big Waaagh lists piloted at events.

And, just for completeness my list:

Declan – Big Waaagh!

The Ladz stand ready.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11 

It’s mostly Ironjawz, but with the Wurrgog. I’ve gone for the Maw Krusha because of his threat – it’s monstrous – and then hitty models… lots of hitty models.

You can find out how it works elsewhere on Woehammer, so I won’t repeat myself! Just check out some of my other articles on it.

Good luck to all the other players this weekend as well – especially my fellow Chumps!

— Declan

Tournament Review – Burning Skies

2,000 point, 3 game Age of Sigmar Tournament, 27th March 2022

This was a local tournament just the other side of Northampton run by Savage Hammer and Greetings from the Warp as their first AoS tournament in a while. As a local event we managed to get an Age of Chumps invasion team going, and it was great to see everyone again in one place.

It was a small event with 20 players including some people attending their first tournaments. It’s great to see new people in the hobby enjoying themselves and scrapping for that win (or the wooden spoon!)

I took Big Waaagh! with me and the same list as I have used for the last two tournaments. (Chumpionship, Raging Rivers GT, and Dazmaul AoS)

Big Waaagh!

– Grand Strategy: Hold the Line

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

At Chumpionship I went 3-0 (1st) and at Raging Rivers 3-0 (2nd), and a 5-0 (1st) at Dazmaul, and the Big Waaagh were definitely running well. At some point the winning / undefeated streak would end, so, again, I was aiming for a 2-1.

Game 1 v Rhys (Flesh Eater Courts) – Apex Predators – Major Win

Rhys is one of the club, Age of Chumps, and has been playing Fyreslayers recently, but he switched to Flesh Eater Courts to bring a 5 Terrorgheist list along to this tournament…! A boy was it scary from across the table.

Rhys gave me first turn and I was fairly conservative in my opening, not going for any of the objectives with my heroes and pushing out my army. The only exception being the Gore Gruntas, who had Mystic Shield and Violent Fury and went charging into one of the Terrorgheists! I did 12 wounds, and left it on 2 wounds left. I quickly lost 2 Gore Gruntas to the screaming in Rhys’ turn whilst a unit of Ardboyz lost a model to his general. He charged in a Terrorgheist into the Ardboyz, bringing in a unit of Brutes behind them, and the other Terrorgheist stayed in combat with the remaining Gore Grunta.

I lost some Ardboyz, but the Gore Grunta proved his worth and killed his Terrorgheist, whilst the Brutes killed the one that had inadvertently charged them.

Rhys won priority, and gained 2 objectives, completing battle tactics and 3 points from, ‘1 / 2 / more’ but he lost another Terrorgheists charging into another Ardboys / Brutes combo on my right, although I did lose 5 Brutes! In my turn 2 I chose Bring it Down, and my Maw Krusha engaged the final ‘normal’ Terrorgheist, killing it. I still had no objectives as I had killed the leader on the objective with stomp, so not with a Melee attack.

I won priority into turn 3, gave it to Rhys and destroyed the objective held by his general meaning he couldn’t get onto an objective this turn; he went for Broken Ranks, but failed to kill the Brutes near him, whilst I took 2 objectives (Aggressive Expansion), and killed another of his support heroes.

Using a summoned unit, Rhys completed Savage Spearhead in my turn, charged my Warchanter, killed it with Stomp, and then pile-in into the Wurrgog!

Wurrgog in epic battle… and he lives!

Unfortunately, that stopped Rhys getting a point for the objective, and then the Wurrgog stared at the General, for a few wounds, everyone else moved out of the way whilst the Maw Krusha barrelled in and Slew the Warlord… that was game!

In turn 3 Paul had to teleport his Skink block to get an objective leaving his Engine and 3 characters alone; and I caught them and killed them

Game 3 v Dan (Maggotkin of Nurgle) – The Vice – Major Win

We started Vice with Furious Advance, and not a lot of movement from me, whilst Dan advanced quickly towards my army. He brought his general on the board edge, and charged a unit of Ardboyz to start the disease racking up.

Army set-up for paint judging!

Dan won priority for turn 2, took Savage Spearhead and charged onto my objective on my left… taking it although the Brutes did some damage and didn’t take too much back. In return I selected Slay the Warlord at the Wurrgog was within 12″ of the Lord of Afflictions… one dead Lord later and the Wurrgog still very much alive. I got the objective back, by bringing a Warchanter onto the objective.

Dan won priority 3, took conquer and got the objective back again, only for me to bring the Maw Krusha in and kill a battleline! Still one point behind, but Dan was running out of models.

I then won a priority, and took out half of his remaining army charging on my right, and bringing the Maw Krusha up for a cheeky charge on one of the Beasts. Everything in combat died and Dan was forced to try to get 2 units causing disease in combat to the Maw Krusha. Unfortunately he failed, I grabbed Savage Spearhead for my final turn.

The question around the room, was who was going to play the Dragon/Fulminator list!

Game 3 v Ash (Lumineth Realm Lords) – Marking Territories – Draw

I have never played Marking Territories, as it is not often selected by tournament organisers, and I can see why. It doesn’t have VPs and has an auto-win condition (hold all objectives). Unfortunately that made it a cagey game, with Teclis and the Sentinels trying to chew through my army quickly enough for grab all the objectives, and me trying to survive.

Turn 1 and Teclis did 24 mortal wounds to my army through the spell portal (ouch!) and set up all the defences. The Sentinels hit a unit of Ardboyz. My Gore Gruntas charged a unit of Wardens but only killed 8 (despite Violent Fury), meaning they ‘grew’ back with Emerald Lifeswarm throughout the game. I unfortunately failed Hand of Gork with Teclis outside 30″.

Turn 2, and Teclis shuffled forward for Monstrous Takeover, whilst the Sentinels finished the Ardboyz on my right. I took Furious Advance, and failed Hand of Gork again… no damage done!

Turn 3, I won priority and gave it to Ash, destroying one of his objectives. I did this more so that Ash couldn’t… I was running out of wounds! Ash selected Broken ranks, but only did 10 wounds to a unit of Ardboyz, I had 4 ward saves… and made one! Ash has failed a Battle Tactic which could mean the difference here as it didn’t look like either of us was getting the Major. I took Monstrous takeover and moved the Maw Krusha forward a little… I did succeed in Hand of Gork this time and moved the Wurgogg behind the Sentinels within 12″ in case I got the priority.

Turn 4, and I did get the priority, however the Wurrgog was clearly tired from the previous games and only killed 7 sentinels before dying… boo! I did get my Battle Tactic (Wait for It Ladz), so I was 4-2 up… but Ash made up for his Broken Ranks failure and killed the Maw Krusha (Bring it Down) with the Sentinels doing one more wound than required! So 4-3…

Turn 5, and back to Ash with the priority giving his Furious Advance and killing unit of Brutes. I went for Broken Ranks on the Sentinels (the only ones I could reach), had to use 2 command points for Mighty Destroyers leaving a 10″ charge… failed and it was a draw which was a fair result.

Results

With 2-1-0 I was still unbeaten, and thanks to my first two games I was slightly ahead of Ash on the secondary score (VPs), so was fortunate enough to grab 3rd place! So 1st, 2nd, 1st, 3rd with Big Waaagh! Never been on a hot run like this before.

Congratulations to all the winners and thanks to Savage Hammer and Greetings from the Warp for organising! I’ll definitely be back.

This event was sponsored by Sarah at SCN Hobbies, who also provides Peter & me with our toys at a 25% discount – which you can get too by asking to join the mailing list.

Chumps ride again!

The Chumps are off to Quest of Champions Heat 2 next weekend, which promises to have some difficult games – with a lot of people going to AoS Worlds (Prague, May) attending! It’ll be great to see how we all get on, and maybe we’ll get some more friendly fire and be drawn against each other again.

— Declan

If you want to read more Tournament Reviews we have a page listing them

Hobby Update – Killaboss with Stab-Grot

With 13 Kruleboyz finished recently I needed to add another character to it… one that I may actual use! I’ve already done

9 Bolt Boyz
3 Bolt Boyz
Murknob with Belcha-Banna

Once again, I’ve gone heavy with the blue and red theme, but this is the first time I’ve been able to paint one of the iconic scare-shields.

Sure, it doesn’t actually scare anyone, but it does give him a 3+ save which is not shabby with all the save stacking available.

This means I don’t get a Rusting Flail attack, but the 4 attacks with the Boss-hacka has potential to do some damage, especially if he’s also charging in with some Gutrippas. Okay, he’s not setting any battlefields alight, but he may get some use!

Yes, I sometimes paint the back as well!!

With the bases finished, and the skin done with the new Orruk Flesh base colour and the bronze with copious verdigris, these guys are ready to walk through a swamp and attack any enemies near them. Hopefully they’ll be able to get on the table-top in the future!

— Declan

Hobby Update – Murknob with Belcha-banna

I’m starting to get a pace going with my Kruleboyz with a character now joining my small force. This time I’ve finished a Murknob with Belcha-banna. Once again a great fun model to paint, although not sure quite how much use I’ll get out of him as his rules aren’t great and I can’t see him dislodging any of the choices from my Big Waaagh.

Warscroll from Wahapedia

Sure, it has the potential to do some mortal wounds in combat (but average of 1 is unlikely to change anything) and the 1″ reach means he needs to be near the front – and whilst the Power of Kragnos has a potential to stop a spell a 5+ seems a little harsh!

That’s a big Belcha…!

I’ve now got 13 Kruleboyz finished, and getting through the Dominion box sets. Once again thanks to Peter for the initial push needed to get these started.

— Declan