This is the top three AoS lists for Hostilities on the HighGround AoS GT that took place in the US on the 6th and 7th of April. It saw 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
LEADER 1 x Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork 1 x Swampcalla Shaman and Pot-grot (100)* – General – Command Traits: Shaman of the Chilled Lands – Spells: Choking Mist 1 x Wurrgog Prophet (170)** – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost 1 x Snatchaboss on Sludgeraker Beast (290)** – Mount Traits: Fast ’Un 1 x Orruk Megaboss (140)** – Artefacts: Destroyer 1 x Orruk Warchanter (120)*** – Warbeats: Get ’Em Beat
BATTLELINE 10 x Gutrippaz (150) – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Boss – Wicked Stikka 10 x Hobgrot Slittaz (80)** – Scrap Totem Bearer – Noise-maker – Hobgrot Boss 10 x Orruk Brutes (140)*** – Brute Boss – Boss Choppa – Jagged Gore-hacka – 2 x Gore-choppa
OTHER 6 x Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss
CORE BATTALIONS: *Andtorian Acolytes **Warlord ***Wizard-finders of Andtor
TOTAL POINTS: (2000/2000)
Army Faction: Nighthaunt – Army Subfaction: The Quicksilver Dead – Grand Strategy: Fright or Flight – Triumphs: Bloodthirsty
LEADER 1 x Guardian of Souls (150)* – General – Command Traits: Shaman of the Chilled Lands – Chill Blade – Artefacts: Midnight Tome – Spells: Seal of Shyish 1 x Krulghast Cruciator (150)* – Artefacts: Lightshard of the Harvest Moon 1 x Kurdoss Valentian (190)* 1 x Lady Olynder (270)** 1 x Spirit Torment (120)** 1 x Spirit Torment (120)** – Artefacts: Beacon of Nagashizzar
BATTLELINE 3 x Spirit Hosts (130) 10 x Chainrasps (100) 20 x Dreadscythe Harridans (150)* – Slasher Crone 20 x Dreadscythe Harridans (150)** – Slasher Crone
ENDLESS SPELL 1 x Purple Sun of Shyish (80)
OTHER 4 x Myrmourn Banshees (90)
CORE BATTALIONS: *Warlord **Warlord
TOTAL POINTS: (2000/2000)
Army Faction: Ossiarch Bonereapers – Subfaction: Mortis Praetorians – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty
LEADERS Arkhan the Black (380)* Mortisan Boneshaper (140)* – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Merciless Blizzard Arch-Kavalos Zandtos (180)*
This is the top three AoS lists for War of the Wyld woods that took place in the UK on the 30th and 31st of March. It saw 15 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ogor Mawtribes – Army Subfaction: Boulderhead – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Icebrow Hunter (120)* – General – Command Traits: Voice of the Avalanche – Artefacts: Arcane Tome 1 x Frostlord on Stonehorn (460)* – Mount Traits: Rockmane Elder
BATTLELINE 1 x Stonehorn Beastriders (330)* – Blood Vulture 1 x Stonehorn Beastriders (330)* – Blood Vulture 1 x Stonehorn Beastriders (330)* – Blood Vulture 1 x Stonehorn Beastriders (330)* – Blood Vulture
OTHER 1 x Gorgers (80)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Army Faction: Ogor Mawtribes – Subfaction: Underguts – Grand Strategy: Ready for Plunder – Triumph: Bloodthirsty
LEADERS Frostlord on Stonehorn (460) – General – Command Traits: Touched by the Everwinter – Mount Traits: Rockmane Elder – Prayers: Heal Butcher (130)* – Cleaver – Artefacts of Power: Gruesome Trophy Rack – Spells: Blubbergrub Stench Firebelly (120)* – Spells: Billowing Ash Huskard on Stonehorn (400)* – Blood Vulture – Artefacts of Power: Elixir of Frostwyrm – Prayers: Pulverising Hailstorm
BATTLELINE Mournfang Pack (150) – Skalg – Culling Clubs and Hackers and Ironfist Mournfang Pack (150) – Skalg – Culling Clubs and Hackers and Ironfist Mournfang Pack (150)* – Skalg – Gargant Hackers
ARTILLERY Ironblaster (200) Ironblaster (200)
CORE BATTALIONS *Warlord
TOTAL POINTS: 1960/2000
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Indomitable
LEADER 1 x Gobsprakk (240)* – General – Spells: 1 x Orruk Warchanter (120)* – Warbeats: Get ’Em Beat 1 x Wurrgog Prophet (170)* – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost 1 x Orruk Weirdnob Shaman (90)* – Spells: Da Great Big Green Hand of Gork 1 x Megaboss on Maw-krusha (450)**** – Boss Choppa and Rip-toof Fist – Artefacts: Destroyer – Mount Traits: Fast ’Un
BATTLELINE 5 x Orruk Brutes (140)** – Brute Boss – Gore-choppa – Boss Klaw & Brute Smasha – Jagged Gore-hacka 5 x Orruk Brutes (140)*** – Brute Boss – Gore-choppa – Boss Klaw & Brute Smasha – Jagged Gore-hacka 5 x Orruk Brutes (140)**** – Brute Boss – Gore-choppa – Boss Choppa – Jagged Gore-hacka
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (60)
OTHER 6 x Brute Ragerz (100)** – 6 x Brute Crusha 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 10 x Hobgrot Slittaz (80)**** – Scrap Totem Bearer – Noise-maker – Hobgrot Boss
Army Faction: Nighthaunt – Army Subfaction: The Scarlet Doom – Grand Strategy: Dismantle the Brave
LEADER 1 x Nagash (860)* – General 1 x Mannfred Von Carstein (The Sternieste Garrison) (630)**
BATTLELINE 10 x Chainrasps (100)* 10 x Bladegheist Revenants (160)* 10 x Bladegheist Revenants (160)*
ENDLESS SPELL 1 x Shyish Reaper (40) 1 x Quicksilver Swords (50)
OTHER 3 x Fell Bats 1 (The Sternieste Garrison) (630)** 3 x Fell Bats 2 (The Sternieste Garrison) (630)** 10 x Grave Guard (The Sternieste Garrison) (630)** – Seneschal – Standard Bearer – Hornblower – Great Wight Blade
CORE BATTALIONS: *Battle Regiment **Regiment of Renown
This is the top three AoS lists for Champion of Black Oil 3 that took place in Czechia on the 15th and 16th of July. It involved 24 players vying to be champion.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty – Seasons of War: The Dwindling
LEADERS Treelord Ancient (330)* – Artefacts of Power: Luneth’s Lamp – Spells: Treesong, Verdant Blessing Drycha Hamadreth (320)** – Spells: Regrowth, Verdant Blessing Spirit of Durthu (350)** – Artefacts of Power: Greenwood Gladius Warsong Revenant (300)** – General – Command Traits: Spellsinger – Spells: Hoarfrost, Verdant Blessing Celestant-Prime (330)**
This list by Lukas Plagat shows a core combination you’ll be likely to see popping up often for Sylvaneth in Andtor. Gnarlroot for 3d6 + drop lowest casting/unbinding, Dwindling for a re-roll cast/dispel/unbind and a Warsong treesinger general with the Spellcasting Savant Grand Strategy who will sit in the corner and stay alive to achieve a GS with the sole condition of “keep your lynchpin alive”, you’re doing it anyway.
Lukas has gone for a min battleline approach, with the return of the double tree-rev unit to achieve battle tactics like surround and destroy, spreading to the sides easily. The meat (or veggies in the Sylvaneth case) of the list is found in the heroes though, the Warsong Revenenant creating mortal wound output while Durthu acts as the primary strike and fade unit, comprising a majority of the list’s damage. The Treelord Ancient creates a tree anywhere, allowing the warsong to be active from turn one, and adding an additional caster and solidly tanky objective holder. Drycha acts as supporting shooting and a back up objective holder and finally the allied tag team partner of the Celestant Prime sits in space until a key time comes to deal a whole bucketload of mortals in concert with the Sylvaneth casting and to add an additional fighting body/objective scorer. Very versatile listbuilding with damage, casting and battle tactic scoring capacity. Everything you’ll need on the new season.
One additional PS note in this list is the inclusion of Luneth’s lamp, a great anti-meta piece which allows better endless spell dispelling alongside some measure of counterplay with priests, incredibly well thought out inclusion by Lukas.
Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades – Grand Strategy: Waaagh!
LEADERS Gobsprakk (240) Killaboss on Great Gnashtoof (120) – General – Command Traits: Supa Sneaky – Artefacts of Power: Amulet of Destiny Swampcalla Shaman and Pot-grot (100)* – Spells: Choking Mist Swampcalla Shaman and Pot-grot (100)* – Spells: Sneaky Miasma Snatchaboss on Sludgeraker Beast (290)** – Mount Traits: Fast ’Un Snatchaboss on Sludgeraker Beast (290)***
The legend that is Pete Atkinson of Plastic Craic joins us again for some commentary this week on his favourite Grand Alliance – Destruction. Check out his site ya dogs!
From earliest Age of Sigmar, there have been two approaches to Battleline: build it up, or treat it as a tax. Some of the powerhouses of 1st Edition, notably Kunnin Rukk and Oops All Witch Aelves, were armies that were blessed with chaff that did their own heavy lifting, so instead of difficult list choices you had those bodies and wounds doing work for you. All killer, no filler.
As the game has developed, the net has been cast wider and wider for what a Battleline unit can be, culminating in the mighty Mega-Gargant; well Kruleboyz take us right back full circle to those hard choices. You can either lean into the Gutrippaz, which means tipping resources you can barely afford into reinforcing them and giving them the buffs (because 10 standalone Gutrippaz will do sweet FA); or you can take the bare minimum and use them grudgingly as an inefficient screen.
GW seems to have recognized what a burden Gutrippaz are on the army, by allowing you to check out of taking three units and using some Hobgrots instead, who are at least a cheap screen. You’re still stuck taking two of them though, and as GW steadfastly refuses to drop their points to something more befitting their chaff-tier stats, Kruleboyz have been left stuck in perpetual Bin status.
Anyway. New Handbook, new raft of points drops, new opportunities? Giga Chad Pavel certainly saw his opportunity for legendary Killaboss status, and grabbed it with both hands. Taking an unapologetic “screw that” approach to his Battleline, Pavel has taken the absolute minimum Gutrippaz tax, and leaned heavily into the good units instead.
There comes a point where the Gnashtoof Boss is just too cheap to ignore, and 120 points seems to be the tipping point for a lot of people – I’ve seen him burst into a lot of lists these last couple of weeks. 12 points per wound with good mobility, a 3+ base save and respectable output is great value, and his warscroll ability heavily limits Battleshock exposure in a world of splash mortals and Geminids.
But he’s not the star of the show. That, my friends, would be Gobby: finally doing the work that this magnificent model deserves. Mork Sez No is terrorizing magic armies right now, with Screamin’ Mandrakk and Primal Magic Dice combining to push through those 10+ unbinds and punch out the revenge mortals. Gobsprakk been an absolute victim for years, and he deserves his moment to shine.
There’s a neat symmetry to the rest of the list: two Shammies and two Crocs buffing two reinforced units of Dakka Boiz early game, and then the Crocs stepping up when it comes to crunch time. You can set up two little shooty castles early on, each protected by its own little escort of Gutrippaz, as the maxed-out ranged damage segues into the climactic Waaagh turn of combat. And boy do those Crocs feel good in combat.
The early energy in Orruk circles is mostly around cherry picking the handful of good Kruleboyz units into Big Waaagh, with a Wurrgog Prophet and the vastly-superior Ironjawz Battleline to anchor the list, but Pavel has showed us that there’s life in proper Kruleboyz armies too. Grinnin’ Blades gives you a pretty effective shield against a lot of magic output, so I’ll be interested to see if this list style has sustained success in the Andtor Handbook. But that’s a question for another day – today, we toast Pavel’s success. Na zdravi!
Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Saurus Astrolith Bearer (140)* 1 x Skink Starseer (150)* – Spells: Merciless Blizzard, Speed of Huanchi 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Artefacts: Spacefolder’s Stave – Spells: Comet’s Call, Hoarfrost 1 x Lord Kroak (410)**
BATTLELINE 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer 10 x Skinks (90)** – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (90)** – Skink Alpha – Boltspitter and Moonstone Club 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50) 1 x Suffocating Gravetide (30)
Danny: Here we have a mostly archetypcal Starborne list, beaming directly onto the podium in these early days of the new season.
It’s got the dooble-forg and Starseer for mondo casting and star power points, allowing for tactical summoning to adapt to the board state. It’s got the Saurus Guard to bodyguard the fragile froggos, and some nice cheap skinks to, well, do stuff like standing on circles. It’s also got what is SO obviously going to become the meta-endless-spell, Geminids.
The final filth here is the inclusion of Gotrek, who does Gotrek things in a list/army that, otherwise, doesn’t have any real access to a proper anvil/hammer who can just yeet up the middle to screw with the opponent’s head. It’s a combo that makes sense, whether it’s in good taste or not…
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
LEADER 1 x Orruk Weirdnob Shaman (90)* – General – Command Traits: Master of Magic – Spells: Da Great Big Green Hand of Gork 1 x Swampcalla Shaman and Pot-grot (100)* – Artefacts: Mork’s Eye Pebble – Spells: Merciless Blizzard 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Killaboss on Great Gnashtoof (120)** – Mount Traits: Fast ’Un 1 x Wurrgog Prophet (170)*** – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost
BATTLELINE 10 x Orruk Brutes (280)*** – Brute Boss – Jagged Gore-hacka – Boss Choppa – 2 x Gore-choppa 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)****
OTHER 6 x Man-skewer Boltboyz (240)** 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)**** – Gore-grunta Boss – Jagged Gore-hacka
Aaron Newbom. If you’re an Orruk Warclans player, you know his name as the first player to achieve 5-0 with Kruleboyz. Recently he’s been been a bit of a Traitor and started playing those wet Aelves, but even so, he’s more than qualified to talk about the good old Orruks.
Aaron Newbom: This is definitely a more mobile Big Waaagh list than you usually see, picking lots of small fights while plugging away with bolt Boyz and stacking up Waaagh until the brutes can close in and smash what’s left.
Having this many small mobile units let’s him play the mission really well and go very aggressive when he chooses too. An interesting build for sure.
This is the top three AoS lists for Giga-Con 2023 that took place in the USA on the 1st and 2nd of July. It involved 1 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
LEADER 1 x Be’lakor (355)* 1 x Contorted Epitome (190)* – General – Command Traits: Strength of Godhood – Artefacts: The Crown of Dark Secrets – Spells: Flaming Weapon – Aspects of the Champion: Fuelled by Ghurish Rage 1 x The Masque (140)*
BATTLELINE 22 x Blissbarb Archers (300)* 22 x Blissbarb Archers (300)* 22 x Blissbarb Archers (300)*
OTHER 5 x Blissbarb Seekers (200)* 5 x Blissbarb Seekers (200)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1985/2000)
Army Faction: Kharadron Overlords – Army Subfaction: Barak-Zilfin – Grand Strategy: Rule the Skies – Triumphs: Inspired – Stick To The Code (Amendments): Trust To Your Guns – Stick To The Code (Artycles): Settle the Grudges – Stick To The Code (Footnotes): There’s No Reward Without Risk
LEADER 1 x Aether-Khemist (80)* – Artefacts: Spell in a Bottle 1 x Arkanaut Admiral (125)* – General – Command Traits: Ex-Grundstok – Aspects of the Champion: Leadership of the Alpha 1 x Brokk Grungsson (220)*
BATTLELINE 1 x Arkanaut Frigate (300)* – Heavy Sky Cannon – Great Endrinworks: Prudency Chutes 15 x Grundstok Thunderers (405)* – Gunnery Sergeant – 3 x Honour Bearer – 3 x Aethercannon – 3 x Decksweeper – 3 x Aetheric Fumigator – 3 x Grundstok Mortar 10 x Arkanaut Company (100)* – Company Captain – Light Skyhook and Gun Butt – Skypike – Aethermatic Volley Gun and Gun Butt – Volley Pistol
BEHEMOTH 1 x Arkanaut Ironclad (500)* – Great Sky Cannon – Great Endrinworks: The Last Word – The Admiral’s Flagship: The Admiral’s Flagship
ENDLESS SPELL 1 x Soulscream Bridge (Spell in a Bottle)
OTHER 3 x Endrinriggers (120)* – Mizzenmaster 3 x Endrinriggers (120)* – Mizzenmaster
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1970/2000)
Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: Master of the Forge – Triumphs: Inspired
Leaders Auric Runeson on Magmadroth (320)*** – Ancestral War-axe – Artefact: Master Rune of Unbreakable Resolve – Magmadroth Trait: Coal-heart Ancient Auric Runeson on Magmadroth (320)** – Ancestral War-axe – Artefact: Magnetised Runes Battlesmith (150)** – Artefact: Nulsidian Icon – Aspect of the Champion: Fuelled by Ghurish Rage Auric Runemaster (130)** – General – Command Trait: Master Priest – Artefact: Volatile Brazier – Universal Prayer Scripture: Curse Auric Runesmiter (120)*** – Runic Iron – Artefact: Ash-cloud Rune – Prayer: Prayer of Ash Auric Runesmiter (120)*** – Runic Iron – Prayer: Prayer of Ash
Battleline 15 x Auric Hearthguard (360)*** – Reinforced x 2 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** 10 x Vulkite Berzerkers with Bladed Slingshields (150)*** 10 x Arkanaut Company (100)** – 1x Light Skyhooks – 1x Aethermatic Volley Guns
Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh!
LEADERS Orruk Megaboss (140)* – Aspects of the Champion: Tunnel Master Orruk Warchanter (120)* – Warbeats: Get ’Em Beat Orruk Weirdnob Shaman (90)* – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork Wardokk (80)** Wurrgog Prophet (170)** – Artefacts of Power: Glowin’ Tattooz – Spells: Gorkamorka’s War Cry – Aspects of the Champion: Fuelled by Ghurish Rage Wurrgog Prophet (170)** – Artefacts of Power: Gryph-feather Charm – Spells: Gorkamorka’s War Cry
This is the top three AoS lists for the South Australia Grand Tournament that took place in Australia on the 20th and 21st of May. It involved 31 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Kharadron Overlords – Sky Port: Barak Urbaz – Grand Strategy: Rule the Skies – Triumphs: Inspired
Kharadron Code – Artycle: Settle The Grudges -Additional Artycle From Barak-Urbaz : Honour Is Everything – Amendment: Trust to Your Guns – Footnote: Without Our Ships We Are Naught
Leaders Arkanaut Admiral (125)* – General – Command Trait: Ex-Grundstok – Aspect of the Champion: Leadership of the Alpha Aether-Khemist (80)* – Artefact: Spell in a Bottle Aether-Khemist (80)*
Behemoths Arkanaut Ironclad (500)* – Main Gun: Great Volley Cannon – The Admirals Flagship
Endless Spells & Invocations Spell in a Bottle: Soulscream Bridge (0)
Core Battalions *Battle Regiment
Total: 2000 / 2000
Today, we have the great Mark Nodge with Kharadron Overlords list who decided to choose violence. And guns, lots of guns… To hell with it, all the guns. In a trial run of the list, he is taking the Age of Sigmar World Teams Tournament representing Team Australia in early June. He blasted his way through SAGT like Michael Bay blasts through a blockbuster movie.
This list features Grundstock Thunderers, thirty-five Grundstock Thunderers, all packing special weapons for that extra sauce. Thunderers have been the go-to unit for Kharadron devastation of late, and this list skews about as hard into them as possible. The upgrades to their range and consistency with the new Battletome combined with the rend buff from the Khemist makes them deadly at eighteen inches and devastating at twelve. Furthermore, they have the ability for them to give a minus one to hit if they fail to kill something, or unleash hell, from suppressing fire, and finally if someone does tag them in combat if they survive, they get to dump up to 3d6 mortal wounds on their attacker. The biggest issue with the unit overall is its slow speed, which Mark has offset with multiple ways of getting them where they need to be. First off, we have the traditional Ironclad, which is an excellent shooting platform in its own right. The ability teleport, and once per game, dump its cargo, making it the precision piece of this equation. Next up, we have a Soulscream bridge in a spell in a bottle attached to a Khemist. This is a unique endless spell that has two massive bases that must be set up within twenty-four inches of the caster, then at the start of the movement phase, a single unit wholly within six inches may teleport. Even though this can only be cast once per game and is easy to dispel, the utility beyond the teleport itself is amazing. The bases are massive, so you can use them to screen pieces or even lane blockers against armies like Gargants.
Lastly, we have a Gunhauler with a very cheeky “Coalbeards Collapsable Compartments” Endrinwork. This rarely seen contraption gives the Gunhauler the Transport Vessel keyword and a six-man capacity. This is perfect for the unit of five Thunderers to roam around in, and when combined with the Gunhaulers unparalleled movement in the army it can go camp out on an objective while still presenting enough of a threat that chaff units cannot easily shift them off.
Overall, this is an outstanding skew list that presents multiple tough units that are a must kill with just enough support redundancy to keep it all afloat. It should dominate the horde based undead that are currently running rampant, such as Soulblight Gravelords and Ossiarch Bonereapers. It might have some difficulty with armies like Beasts of Chaos and Slannesh, who can pressure the heroes outside of combat. I look forward to seeing how Mark does with it at Worlds.
Allegiance: Skaven – Mortal Realm: Ghur – Grand Strategy: The Day is Ours! – Triumphs: Inspired
Leaders Verminlord Warbringer (400)*** – General – Command Trait: Devious Adversary – Artefact: Rustcursed Armour – Universal Spell Lore: Flaming Weapon Thanquol on Boneripper (430)* – 4 Warpfire Projectors – Lore of Ruin: Skitterleap Grey Seer (120)* – Lore of Ruin: Death Frenzy Grey Seer (120)* – Universal Spell Lore: Levitate Warlock Bombardier (110)** – Artefact: Vial of the Fulminator – Lore of Warpvolt Galvanism: More-more-more Warp Power! – Aspect of the Champion: Fuelled by Ghurish Rage
Battleline 20 x Clanrats (100)* – Rusty Blade 20 x Clanrats (100)** – Rusty Blade 20 x Clanrats (100)** – Rusty Blade
Units 1 x Doomwheel (160)*** 1 x Doomwheel (160)***
Kieren Coates: The list was inspired by IronBlaze – a mad man who has been running doomwheels competitive rain hail or shine.
It’s designed to be a castle buster with still a strong core to finish out the game
Thanquol and verminlord make the base of the list, with thanquol being the key piece into magic dom and horde lists, and the verminlord being the primary physical damage output – if these two pieces are protected over 5 turns they can lift almost any army
Surrounding them to keep them safe is 3 sets of 20 clanrats acting as barriers and forcing the enemy to trade high value units into them, only to have them countered off and the lines rebuilt
For long-range damage, we have two grey seers who can be skitterleaped up the board to drop endless spells before taking gnawholes back.
Further to this, the doomwheels (or better known Zoomwheels) can have their movement doubled by the engineer, combined with 2 sources of death frenzy, levitate and MMWP they become a killing machine with an average movement of 28 inches.
Lob those doomwheels over the top to kill off key pieces that could threaten the life of the warbringer and thanquol, then keep them protected as they lift 2 units per turn and repeat for 5 turns to win the game.
The list is surprisingly concentrated with low health, so it’s best not to get too greedy and take it slow, killing 1-2 units per turn, but staying protected from the enemy counter is a must
Army Faction: Orruk Warclans – Army Type: Ironjawz – Subfaction: Bloodtoofs – Grand Strategy: Hold the Line
LEADERS Megaboss on Maw-krusha (480) – General – Boss Choppa and Rip-toof Fist – Mount Traits: Fast ’Un – Bash ‘Em Ladz – Arcane Tome – Touched by the Waaagh! Orruk Megaboss (140) – Artefacts of Power: Destroyer – Tunnel Master Orruk Warchanter (120) – Warbeats: Get ’Em Beat Orruk Warchanter (120) – Warbeats: Fixin’ Beat Orruk Warchanter (120) – Warbeats: Killa Beat
BATTLELINE Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka Orruk Gore-gruntas (170) – Gore-grunta Boss – Jagged Gore-hacka
At first glance, this list looks typical for Bloodtoofs, Ironjawz with a Mawcrusha, Megaboss, and 18 Gore gruntas. But there is a little more depth to it. Kyle has tried to address the dismal output of Gore gruntas (Jagged Gore-hackas are 1 damage weapons) with Bash ’em lads and Killa beat. The Mawcrusha has Arcane Tome with Bash ’em ladz and Touched by the Waagh, pick a unit with 6″ and cause D3 wounds to them, the caster gets the number of wounds added to their casting roll. Now, the 8 is at least a 7 and more often than not a 6 casting roll. It grants +1 to wound rolls. Killa Beat (not often seen either) grants +1 to hit. With so many units spreading, the buffs will help, especially with Skull Shaking Bellow, to apply 3 commands for the cost of one (all out attack, for instance). 4 units can have +1 to attack.
The other benefit is that the 3 model units are much easier to move and pile in. It can make a difference to both mortals on the charge and just getting your attacks into the right unit. Shot off the board once by Kharadron it was otherwise an effective approach. The whole list is mobil (except the Warchanters) and can get up in your grill quickly. If the dice are hot, they are a real menance still, especially when you can buff the Jagged Gore-hackas.
Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Great Unclean One (480) – General – Command Traits: Nurgling Infestation – Doomsday Bell and Plague Flail – Artefacts of Power: The Witherstave – Spells: Stream of Corruption Bloab Rotspawned (320)* – Spells: Gift of Disease Lord of Blights (150)* – Aspects of the Champion: Fuelled by Ghurish Rage
ENDLESS SPELLS & INVOCATIONS 1 x Quicksilver Swords (60)
TERRAIN 1 x Feculent Gnarlmaw (0) 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
Roland Rivera: Here, we have a spicy Nurgle list that successfully executed the submarine (lose Round 1, win the rest of the way to clinch the 4-1). The Befouling Host subfaction lets Nurgle focus more on summoning by letting them place 2 Feculent Gnarlmaws instead of 1 at the start of the game, thus generating more Contagion Points and hitting their summoning benchmarks a bit faster. This is important because (as we will see below), most of the combat blocks in this list are rather lacking in foot speed, and summoning will be necessary to complement your board presence.
In order to get an extra Gnarlmaw, Befouling Host demands a Daemon General, and that is where we see the rather uncommon inclusion of a Great Unclean One. While the big fella is a bit slow, he packs some utility with his chosen artefact in the Witherstave, which makes the mortal wounds from disease points go off on 3+ instead of 4+. It also provides even more summoning points via the Doomsday Bell. Last but not least, Stream of Corruption gives you a potent short-range horde clearing spell that can line up very well into armies with lots of foot troops.
Another interesting inclusion is the Lord of Blights, along with the 3 units of Putrid Blightkings. Blightkings are efficient volume attackers that are very good at chewing up weaker troops, and the Lord of Blights is a durable foot Hero (especially with Fuelled by Ghurish Rage acting as a backstop) that gives you a bit of shooting.
These interesting inclusions are rounded out with some mainstays in Bloab, Nurglings, and the Rotmire Creed. All in all, this is a very interesting list featuring some uncommon choices, but it has the result to back it up.
Ian, who is a recent addition to our team, is looking to get into Age of Sigmar. Coming from a 40k background he wanted a way to build up an army slowly and still get a few games in. We all suggested Path to Glory as there are a few of us in the area who can make it down to our local gaming club fairly regularly.
I’ve been itching to play Path to Glory for a little while, so I jumped at the chance! Hopfully, all being good, you should also see some articles from the others taking part; Ian, Dave and Ed.
What am I playing?
Kruleboyz…..
Yeah I know, I’m a sucker for punishment, but I can’t resist my green lads. I’m not expecting too much, but I’m going to use it as an opportunity to test some units you may not usually see in the competitive scene – after all this is just a friendly campaign.
Gollok Spleenchewa
My warlord for the campaign is one Gollok Spleenchewa, who is a Killaboss on Great Gnashtoof. I’ve given him Slippery Skumbag as his command trait, this’ll allow him to retreat and charge in the same turn meaning I’m always benefitting from the Savage Hound ability (add 1 to hit rolls for attacks made by this unit if this unit made a charge move in the same turn). I’ve also given them the mount trait Fast ‘Un, just to give them a little extra speed to get them into combat.
Gollok’s Rippaz
The main dudes, a unit of 10 Gutrippaz all with wicked stikka’s. Still a little pricey in my opinion at 150 points, but they have more staying power than the Hobgrots. Plus the recent boost to their Scare Taktikz (subtract 1 from hit rolls for attacks made with melee weapons by enemy units that are not Heroes or Monsters that target this unit) means they have a bit more sturdiness in combat than previously when it came down to a dice roll.
Gollok’s Grots
A unit of 10 Hobgrots, these dudes will be asked to capture the occasional objective, but will mainly act as a screen for the Skewers in the force.
Gollok’s Boltboyz
Noticed a theme in the names yet? Gollok isn’t the most imaginative of Orruks.
3 Man-Skewer Boltboyz to give some threat at range. Yes they’re made of paper, and yes it’s likely that all the other armies I’m facing will have decent shooting (Lumineth, Ogors and Kharadron). But, the ability to cause mortal wounds at range cannot be sniffed at, the only problem comes if they are sniffed at.. they’ll likely die.
Gollok’s Killbow
My first unit I’ve chosen that’s a little ‘out there’, I love the model and just want to see how it fairs against mainly the Kharadron and Ogors. It’s likely going to whiff a lot, but let’s see.
Gollok’s Swampcrawlerz
That brings me to 580 points and the vague possibility of a triumph in game, I chose Inspired for this. All of these units are wrapped up in the usual Grinnin’ Blades package which I considered a must considering the amount of shooting I could be facing off against. I also chose a Battle Regiment so that they could all be one dropped and give me the possibility of choosing whether I go first or second.
The First Quest
For the first Quest I chose to go with one in the Orruk Warclans book, Tornado of Destruction. Once I get 3 Quest Points, I’ll be able to play the Battleplan, Tornado of Destruction, and if I win I get to choose a unit from a rival warclan (Bonesplitterz or Ironjawz) to join my force.
Path to Glory for Orruks is incredibly fun since you can add rival Warclan units to your army as you progress. In a Vanguard force which we’re playing at 1 in 4 units can be a rival Warclan. As you progress this can increases to 1 in 2 and eventually as many as you want once you’ve built a mighty stronghold. The only question playing on my mind right now, is which unit would I choose to include?
I’m lucky in that almost all of the units I have in my force are painted. All I need to do is complete the Gnashtoof and I’m good to go. Best get cracking, I’ve got my first game against Ian next Wednesday!
This is the top three AoS lists for the Cake of Death tournament that took place in Vancouver, Canada on the 8th and 9th of April. It involved 32 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Army Faction: Disciples of Tzeentch – Army Subfaction: Eternal Conflagration – Grand Strategy: Master of Destiny
LEADER1 x Magister (120)* – Spells: Shield of Fate – Tunnel Master 1 x Kairos Fateweaver (440)* 1 x Fluxmaster (170)* – General – Command Traits: Daemonspark – Artefacts: The Eternal Shroud – Spells: Unchecked Mutation
BATTLELINE10 x Horrors of Tzeentch (Pink) (250)* – Iridescent Horror – Pink Horror Icon Bearer – Pink Horror Hornblower – Split and Split Again 10 x Horrors of Tzeentch (Pink) (250)* – Iridescent Horror – Pink Horror Icon Bearer – Pink Horror Hornblower – Split and Split Again 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 9 x Untamed Beasts (90)*
ENDLESS SPELL1 x Burning Sigil Of Tzeentch (60) 1 x Daemonic Simulacrum (70) 1 x Ravenak’s Gnashing Jaws (70)
OTHER6 x Tzaangor Enlightened on Discs of Tzeentch (360)*
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
So the last hurrah of Tzeentch before the Battlescroll update (which would actually knock this list up to 2030 points) and a refreshing list without a Krondspine!
While not being as summoning heavy as some Tzeentch lists have been recently, this list can still reliably have 10-15 fate points turn 1, just enough to throw some annoying Blue Horrors in the way and keeping them away from the juicier Pinks and/or wizards behind. The Untamed Beasts are handy to get that screen up early doors with their pre-game move. Kairos is lurking behind those screens, ready to throw out a fairly easy 10 – 15 mortal wounds.
The Enlightened are also lurking, with a potentially guaranteed 28″ move/charge with two Destiny Dice 6s. As a one-drop, Matt could more than likely give the turn away at the start of the game, guaranteeing that the Enlightened get the +1 to wound bonus for taking the bottom of the turn.
Add in some flexible Endless Spell support: Sigil to turn would-be chargers into spawn, keeping the enemy at arms’ length; Simulacrum to ruin any wizard’s day; Jaws to eat up Galletian Champions with their low movement, and you’ve got a great all-comers list that can take on and beat anything (even Gitz twice!)! Congratulations, Matt – can’t wait to see what you have cooking up for Tzeentch post Battlescroll.
Army Faction: Gloomspite Gitz – Subfaction: Glogg’s Megamob – Grand Strategy: Chasing the Moon – Triumph: Indomitable
LEADERS Dankhold Troggboss (200)* – General – Command Traits: Loonskin – Artefacts of Power: Glowy Howzit Skragrott, the Loonking (160)** – Spells: The Hand of Gork Madcap Shaman (70)** – Artefacts of Power: Moonface Mommet – Spells: Itchy Nuisance – Aspects of the Champion: Tunnel Master
Alice: A real bruiser list and a nice departure from the usual squig spam in Gitz as of late. The Troggs are naturally the focus of this this list, and everything is build around supporting them. The General, a Dankhold Trogboss sits at the core of the Troggoth hordes granting +1 to Attack when using All Out Attack on one of the (many) Troggoth units. Their Loonskin command trait is a free faction endless spell which is definitel a nice perk. The Trogboss is decent in combat as well, with their artefact giving them a 4+ Ward.
Supporting them is Skragrott who is just in general one of the best Wizards in the game, and the Madcap Shaman to fill a cheap Galetian Champion and a good debuff piece with Itchy Nuisance to put Strike-Last on the opponent.
Rounding things off is the Sneaky Snufflers to grant a trogg unit a 5+ ward or +1 attack, and the Gobbapalooza to teleport the very slow Troggs where they need to go, in addition to a repertoire of buffs and debuffs to hand out.
Allegiance: Kharadron Overlords – Sky Port: Barak Nar – Grand Strategy: Rule the Skies – Triumphs: Inspired
KHARADRON CODE – Artycle: Settle The Grudges – Amendment: Prosecute Wars With All Haste – Footnote: There’s No Reward Without Risk
LEADERS Aetheric Navigator (85) * – Artefact: Voidstone Orb Arkanaut Admiral (125) * – General – Command Trait: Stormcaller – Artefact: Celestium Burst-grenade Brokk Grungsson Lord-Magnate of Barak-Nar (220) * Endrinmaster with Endrinharness (90) ** – Aspect of the Champion: Leadership of the Alpha
BATTLELINE 10 x Arkanaut Company (100) *** – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 10 x Arkanaut Company (100) *** – 1x Skypikes – 1x Light Skyhooks – 1x Aethermatic Volley Guns 9 x Endrinriggers (360) ** – Reinforced x 2 10 x Grundstok Thunderers (270) *** – 2x Aetheric Fumigators – 2x Decksweepers – 2x Aethercannons – 2x Grundstok Mortars – Reinforced x 1
BEHEMOTHS Arkanaut Frigate (300) – Main Gun: Heavy Sky Cannon – Frigate Regittings: Magnificent Omniscope Arkanaut Frigate (300) – Main Gun: Heavy Sky Cannon – Admiral’s Flagship
Alice: The Kharadron Overlords book is still working itself through its paces, which is an exciting time to see people try different things. Navigators are a solid auto include with their ability to half movement. The Admiral is essentially a free CP each turn with its free command to one of the Frigates, and between him and Brokk the list is rewarded whether it causes the ships to run and shoot or stay in place and shoot better. The Endrinmaster is a cheap support GC that can keep the ships maintained and kicking.
The rest of the list functions as you might expect. The Arkanauts are cheap workhorse infantry that are great at holding points, while Endrinriggers and Thunderers can shoot extremely well. The Arkanauts and Thunderers in the Sharpshooters can snipe out any pesky Galetian Champions to deny battle tactics while the Endrinriggers in Galetian Command can work as a team with the Endrinmaster.
The two ships function as both shooting and support, carting all these units around. While a lack of Ironclad is noticeable, the Frigate can bring solid firepower to bear and allow more room for more infantry to hold objectives.
– Army Faction: Orruk Warclans – Army Type: Ironjawz – Subfaction: Ironsunz – Grand Strategy: Waaagh! LEADERS Orruk Megaboss (140) – General – Command Traits: Hulking Brute – Artefacts of Power: Gryph-feather Charm Kragnos (720) Orruk Megaboss (140)* – Artefacts of Power: Destroyer – Aspects of the Champion: Tunnel Master Orruk Warchanter (120)* – Warbeats: Fixin’ Beat Orruk Warchanter (120)* – Warbeats: Killa Beat BATTLELINE Orruk Ardboys (80)* – Ardboy Boss – Waaagh! Drummer – Gorkamorka Glyph Bearer – 2 x Orruk-forged Shield Orruk Ardboys (80)** – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 2 x Orruk-forged Shield Orruk Brutes (300)** – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa Orruk Brutes (150)*** – Brute Boss – Brute Choppas – Gore-choppa – Boss Klaw & Brute Smasha Orruk Brutes (150)*** – Brute Boss – Brute Choppas – Gore-choppa – Boss Klaw & Brute Smasha CORE BATTALIONS *Warlord **Ironjawz Fist ***Ironjawz Fist TOTAL POINTS: 2000/2000 Created with Warhammer Age of Sigmar: The App
Brett: With the death of Bounty Hunters the Brutes have returned in a lot of lists. Pretty straight forward with 20 Brutes, MSU ardboyz for screening and objective holds, 2 megabosses and Kragnos. That’s right it’s Ironsunz with Kraggy – ready for 3d6 charges at the end of your charge phase? Potentially 2 units with the Megabosses issuing commands. Hulking Brute and Gryph-feather charm is a great combo, encourages you to charge (mostly in support of Kragnos) but you should survive the clap back. Destroyer and Tunnel Master is fun to.
The rarely seen Killa beat on a warchanter and the even rarer double IronJawz Fist battalion (free all out attack/defence). This army is all about the smash. Unfortunately Tzeetch cares not for the smash and Ogres smash hard. Any shootin’ or magic and this army is going to struggle (not that Meatfist has much shooting). 3 from 5 is a solid showing with Ironjawz and an example of what a move away from the Pigs brings. In the end though 4+ saves, Bravery 6 and a 1 damage weapon are starting to a look a little dated for an elite army.
This is the top three AoS lists for the Clash of the Titans 23 that took place in Sydney, Australia, on the 15th and 16th of April. It involved 18 players vying to be crowned champion in a 5-game tournament.
As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sylvaneth – Subfaction: Oakenbrow – Grand Strategy: Take What’s Theirs – Triumph: Inspired – Seasons of War: The Burgeoning
LEADERS Treelord Ancient (330) – Spells: Regrowth, Verdant Blessing Spirit of Durthu (350)* – Artefacts of Power: Greenwood Gladius Drycha Hamadreth (320)** – Spells: The Dwellers Below, Verdant Blessing Battlemage (100)** – Magic of the Realms: Wildform (Ghur) Warsong Revenant (300)** – General – Command Traits: Spellsinger – Artefacts of Power: The Vesperal Gem – Spells: Treesong, Verdant Blessing – Aspects of the Champion: Fuelled by Ghurish Rage
Army Faction: Slaves to Darkness – Army Subfaction: Cabalists – Grand Strategy: Follow The Path To Glory
LEADER Chaos Sorcerer Lord (120)* – General – Command Traits: Master of Magic – Artefacts: Daemonic Familiar – Spells: Chaotic Conduit, Daemonic Speed – Mark of Chaos: Undivided – Aspect of the Champion: Fuelled By Ghurish Rage Chaos Sorcerer Lord (120)* – Spells: Chaotic Conduit, Daemonic Speed – Mark of Chaos: Undivided
BATTLELINE 10 x Chaos Knights (440)* – Doom Knight – 2 x Standard Bearer – 2 x Hornblower – Cursed Lance – Mark of Chaos: Nurgle – The Eroding Icon 9 x Corvus Cabal (80)* 9 x Corvus Cabal (80)*
ENDLESS SPELL 1 x Soulscream Bridge (80)
OTHER 10 x Chaos Chosen (480)* – Exalted Champion – 2 x Icon Bearer – 2 x Skull Drummer – Mark of Chaos: Nurgle 6 x Varanguard (580)* – 6 x Fellspear – Mark of Chaos: Nurgle
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1980/2000)
Army Faction: Gloomspite Gitz – Army Subfaction: Jaws of Mork – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable X2
LEADER Seedy – The LoonBoss (85)* Grimgutz – The Bad Apple Baron (aka Skragrott, the Loonking) (210)* Cider- The Madcap Shaman (70)* – Artefact of Power: Moonface Momment – Aspect of the Champion: Tunnel Master Grinkrak the Great (190)** Malus – The Squigboss (80)** – General – Command Trait: The Clammy Hand
BATTLELINE 20 x Moonclan Shootas (125)* 20 x Squig Hoppers (360)** 36 x Squig Herd (390)** 10 x Boingrot Bounderz (280)**
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 6 x Sneaky Snufflers (110)** 6 x Grinkrak’s Looncourt (190)**
LEADERS Megaboss on Maw-Krusha (480)** – General – Command Trait: Hulking Brute – Boss Choppa and Rip-tooth fist – Artefact: Armour of Gork – Mount Trait: Fast ‘Un Orruk Megaboss (140)* – Artefact: Destroyer – Aspect of the Champion: Tunnel Master Orruk Warchanter (120)** Orruk Warchanter (120)* Orruk Weirdnob Shaman (90)* – Lore of the Weird: Da Great Big Green Hand of Gork
UNITS 6 x Orruk Gore-gruntas (340)** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 3 x Orruk Gore-gruntas (170)** – Pig-iron Choppas 5 x Orruk Brutes (150)** – Jagged Gore-hackas – 1 x Gore Choppas 5 x Orruk Brutes (150)** – Jagged Gore-hackas – 1 x Gore Choppas
ENDLESS SPELLS & INVOCATIONS The Burning Head (30)
We said no comments, but this is my list. Happy with 3/5 with Ironjawz. Shout out to the Burning Head, for armies with no casting buffs and little range, it can be a very useful little source of easy to cast AoE Mortal Wounds.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
With the release of the Dominion boxset last year, I picked up a few sets as I have some aspects of all the destruction armies. Unfortunately, Kruleboyz started off near the bottom of the rankings and haven’t moved since (argueably getting worse). There’s been a few successes but not enough to tempt me away from Big Waaagh and Gloomspite.
But with fewer tournaments on the horizon and a pressing need to paint something a little easier there was some good news for my Kruleboyz… or at least the Hobgrots – they had reached the top of the ‘to be painted’ pile!
Kruleboyz Hobgrots
My destruction armies are painted to go together so that meant only one thing – Blue! However I wanted to try something different so I decided to paint the skin of the Hobgrot units different colours – and Contrast colours gave me the ideal opportunity.
The colours I chose were Volupus Pink, Plaguebearer Flesh, and Iyanden Yellow… all over a white undercoat, over black. This has recently started to be called ‘Slap-Chop’ after the Honest Wargamer did a painting episode!
The Honest Wargamer – with a painting video!
Pictures
How do they play?
Well, unfortunately not well – but they are cheap. At 80 points for 10 they can serve as shields… but they are lacking synergies with the rest of the Kruleboyz list. No key word as the Orruks don’t trust them with poison so they don’t benefit from the allegiance abilities. It’s all a bit unfortunate and still definitely needs some work.
Woe Points and Hobby Bingo
This also contributes to two of the methods I’m trying to use to reduce the pile of shame or potential! Woe Points is -33 for these group and three squares of Hobby Bingo which I’ll ask Peter to update for me! If you want to be involved in either of these aides to clearing the pile of potential then join us on our Discord Channel.
Buying a Box
You could pick up a box of these chaps, but really you’re looking on ebay. There’s so many Dominon boxes and many were split up for selling – as such there’s lots of Hobgrots available.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
Back in June I went to Board Game Expo in Birmingham and picked up the limited edition Swampcalla Shaman from Games Workshop. Sometimes it can take a while for a model to reach the top of the painting pile, but eventually he’s made it! Mugruk Da Watcha is finished.
Swampcalla Shaman painted by Declan
And he even has a back!
He’s a nice little model and very in keeping with the Kruleboyz ascetic. I have painted him in my Destruction colour scheme and basing, which is simple but (I think) effective. Although the later models do have more tufts on them as I think they look better this way! However I do have one problem with the kit:
Games Workshop / Wahapedia
Where is the little chap’s backup Pot Grot? I understand that GW don’t want the limited edition model to have special rules and this is a good thing but it’s a shame he can’t be used with a model from the existing kit.
Otherwise I enjoyed painting him and glad he’s available to play with now.