Category Archives: Death

Top Three AoS Lists for the Lost Legion GT

This is the Top Three AoS Lists for the Lost Legion GT that took place in Australia on 19th and 20th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Underguts
– Grand Strategy: No Place for the Weak

LEADERS
Tyrant (150)*
General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
– Big Name: Fateseeker, Brawlerguts
Slaughtermaster (135)*
Spells: Blubbergrub Stench
Firebelly (130)**
Spells: Billowing Ash

BATTLELINE
Ogor Gluttons (265)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (270)*
Bellower
– Gutlord
– Rune Maw Bearer
Leadbelchers (170)*
Thunderfist

ARTILLERY
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**

OTHER
Gnoblars (100)**
Groinbiter
Gnoblars (100)**
Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Declan: I don’t know if the tournament allowed the new book, but Patrick is well prepared for it if they didn’t. 4 Ironblasters never really appeared in the UK meta, but was reasonably common in the US and has appeared in Australia. It’s a great example of how the tournament scenes are different in each country.

Why is everyone talking about Ironblasters….? Well more consistent damage is coming and the Hailshot is getting very good! Expect to see similar lists to this once the book is fully allowed at tournaments.

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Aetheric Navigator (85)*
Artefacts of Power: Svaregg-Stein ‘Illuminator’ Flarepistol
Arkanaut Admiral (125)**

BATTLELINE
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol

BEHEMOTH
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)*
Grundstok Mortar
– 2 x Honour Bearer
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (155)**
Drill Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1975/2000

Randal: There are two primary archetypes of Kharadron Overlords that have been successful this season. There is the Full Fleet list with four or more boats, and the Double Ironclad with an Anvil lists which have also seen a lot of success like this wonderful list from Luca Foerster.

Luca took this list in a slightly different direction from the typical double ironclad lists we have seen in the past, by foregoing the Krondspine or Gotrek anvil choices and instead taking a reinforced unit of Grundstok Thunderers with Special Weapons. This is extra spicy since it gives the unit an enormous amount of firepower but has limited range with most of the weapons limited to 12” or less. This list gets around that restriction by being in Zilfin which gets a hero phase move for one of the Ironclads allowing the Thunderers to jump out and pummel the enemy’s frontline. The usual suspects for heroes and battleline accompany the two heavy boats, but there is a surprise Grundstok Gunhauler which provides a little extra extra for the two big boats in the form of a 6+ ward if it is nearby.

Another surprise here is that Luca has foregone using Spell in a Bottle which is a mainstay for Kharadron Alpha-Strike lists. This is likely a concession to stay in Zilfin and still get a Navigator instead of the common double Khemist builds that we usually see.

There is not much out that wants to play against this, but the lack of mortal wounds output or Purple Sun means that after the Flarepistol and Admiral’s Special Ammunition are used there isn’t much punch left to deal with a good save army that managed to survive the opening
barrage.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)**
Karazai, The Scarred (550)**
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Castellant (155)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades

Battleline
5 x Liberators (115)
Heavens-wrought Weapon and Shield
5 x Liberators (115)
Heavens-wrought Weapon and Shield
10 x Vanquishers (220)*
Reinforced x 1

Units
2 x Dracothian Guard Fulminators (230)*
6 x Praetors (290)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Holy Command: Call for Aid
Artefact

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 9

Brett: Joel is a member of Measured Gaming (as is Pat who took first) who loves Liberators and Stormstrike Chariots (he has a battle report on youtube with 5 in a single game – against Pat). Very experienced SCE general who has been developing this list since Karazai came out. This army is about Karazai and trying to get him into battle while within range of the Praetors or Gardus (bodyguard and ward don’t stack). The Praetors, as Bounty Hunters, they are capable damage dealers, just a bit slow, with 19 attacks at Rend -1 and 2(3) Damage. The army has a few more surprises, Fulminators are efficient even in pairs and with a 5+ ward if near Gardus, hard to shift. Bounty Hunters can really help them if they are caught in combat, against GV anyway.

Vanquishers are good anti horde (3 attacks against 5 models and 4 attacks against 10 or more) all with Rend -1. The Castellan isn’t the general but still included for utility with his Lantern ability (improved saves or mortal wounds). Teamed with the Vanquishers he can make them as robust Vindicators (3+ save) while they have a much better damage profile. Hallowed Knights grants fight on death to the Liberators and Vanquishers (Redeemers). The same units benefit the most from the army being Watchful Guardians (Stormkeep). They get the benefit of Eternal Conquerors without the battalion (except they only count as 3 models on home objectives before round 3) and when successfully charged while on an objective they do mortal wounds to the attacker.

With the Relictor’s translocate and Liberators counting as 3 models you can sometimes steal an objective in Turn 4 with a unit that is hard to shift and has really strong objective control. The army has a really balanced approach with a solid mix of resilience and damage ultimately finishing only 4 points behind Luca (2nd) who he beat in the 1st round. Ultimately he lost to Pat with the revitalised Ogors and their amazing Ironblasters.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Vampiric Conquerors
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (435)*
General
– Deathlance
– Command Trait: Aristocracy of Blood
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Belladamma Volga, First of the Vyrkos (200)*
Lore of the Vampires: Amethystine Pinions
Big Drogg Fort-Kicka (525)
Allies

Battleline
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*
10 x Dire Wolves (135)*

Units
5 x Blood Knights (195)**
5 x Blood Knights (195)**
3 x Fell Bats (75)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 137
Drops: 4

Danny: This list harks back to a brief period around the turn of editions where zombie spam + Big Drogg was a tournament winning Soulblight list. William has ditched the zombies like everyone else while Bounty Hunters is a thing (and here’s to it dying off soon) but kept Big Drogg – and why not? The guy is a source of rend 2 that Soulblight traditionally lack, and, well, he’s a gargant. They’re fast, soak up serious punishment and dish it out in turn – leaing your msu Deathrattle, speedy wolves and Fell Bats (LOVE seeing them) and the tankier 2 units of Blood Knights to head out and score.

It’s an interesting HQ selection too – Belladamma is a great buff piece but not usually taken these days, however for 200 pts she’s relatively cheap, speedy, and can cast a spell on a 6 for a 12″ aura of exploding 6s – which can help Blood Knights hit much more reliably. With her built in +1, she’s also a good Jaws caddy and being able to use the wolves as bodyguards ups her survivabillity.

Topping things off you have the always-reliable Lord on Zombie Dragon, who in Legion of Blood gains a built in horrorghast effect, and gains +1 attack on his Deathlance with Martial Expertise, while Soulbound Garments for +1 save gets him on a 2+ as standard before anything like AoD, Finest Hour – etc – making him SUPER tanky.

The one thing this list doesn’t have is access to good MWs outside of jaws, which may explain the loss to Stormcast – presumably they were able to tank the VLoZD, out-compete William on objectives and strike down Big Drogg with the usual SCE hammers. Still, a great result for an unusual list – I’m loving seeing the variation and the resurgence of top 5 SBGL lists these days after a slow start to the season!

Final Tournament Placings

Top Three AoS Lists for Gourds of War GT

This is the Top Three AoS Lists for the Gourds of War FT that took place in Texas, USA on 12th and 13th November. It involved 18 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: Defend What’s Ours

LEADERS
Sevireth (320)
Scinari Cathallar (110)**
General
– Command Traits: Loremaster
– Artefacts of Power: Silver Wand
– Spells: Protection of Hysh, Solar Flare, Total Eclipse
The Light of Eltharion (240)**
Vanari Lord Regent (170)**
Spells: Protection of Hysh

BATTLELINE
Vanari Auralan Wardens (150)**
High Warden
– Spells: Overwhelming Heat
Vanari Auralan Wardens (150)**
High Warden
– Spells: Solar Flare
Vanari Auralan Sentinels (450)**
High Sentinel
– Spells: Total Eclipse

OTHER
Vanari Bladelords (130)*
Bladelord Seneschal
Vanari Dawnriders (140)*
Steedmaster
– Standard Bearer
– Spells: Speed of Hysh
Vanari Dawnriders (140)*
Steedmaster
– Standard Bearer
– Spells: Speed of Hysh

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment

Ed: Dustin’s List seems simple at first glance, but it is a deceptively hard list to run. All his units have the potential to be stars depending on match ups and battle plans, but they are fragile. You need to be thinking at least a turn ahead to ensure your key pieces are in the right place ahead of time. It is a common mantra that “Games are won in the movement phase”, and I feel like Dustin’s list takes this to heart with his highly manoeuvrable choice of units. Don’t leave an objective open around Dustin!

The Zaitrec subfaction gives all wizards a +1 to casting, unbinding and dispelling rolls. That added reliability is key for getting off important spells, particularly Power of Hysh which represents a huge increase in damage and Protection of Hysh which keeps your army alive.

After so long on the bench, it’s nice to see Eltharion included in a list that’s performing well. As a mid-level threat with a small presence on the table he is often able to fly under the radar until he connects with something important. He is much more reliable since the new battletome, and has been referred to as a Diet-Gotrek – although mortal wounds will bring him down very quickly.

To have achieved 5 wins with this list, Dustin must have played wonderfully. It is an army with a high skill ceiling and an extremely techy set of core mechanics. It’s not your typical netlist army that can be copied by a novice and still do fairly well. But if you’re looking to improve your skills, playing a list like this is a good challenge to test your mastery of strategic buff placement, unit positioning and long term thinking.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Mortal Realm: Shyish
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Nagash, Supreme Lord of the Undead (955)**
Wight King on Skeletal Steed (110)**
General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep

Battleline
5 x Blood Knights (195)*
5 x Blood Knights (195)*
5 x Blood Knights (195)*
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**

Endless Spells & Invocations
Umbral Spellportal (80)
Purple Sun of Shyish (90)

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 88
Drops: 4

Edited: Sorry I somehow forgot (it’s wishful thinking…) that Blood Knights aren’t summonable! That’s what you get for re-reading Nagash’s scroll after a 1-dayer when your brain is mush. Post is now accurate!

Danny: It’s Nagash! Again! What is happening??

Well, there’s a fairly standard core at play here, with 3x msu Blood Knights in Kastelai providing a roaming set of both tanky AND killy – especially in bounty hunters – fast movers. Aaron will have had the option of layering them up or splitting them off for board control, and either way the Wight King on Steed is a relatively budget general acting as a ‘Rousing Commander’ caddy – which allows the best of the Kastelai ‘kill a unit and gain a buff based on its type’ effects to pop off once per battle ‘for free’, as it were. And the battleline is rounded out by the 2x msu Deathrattle are cost-efficient grave-site lurkers.

So in this context, Nagash seems to really be offering the magical dominance. He can’t buff Blood Knights in the same way Mannfred/Coven Throne etc can, but with Spellportal (and no Cogs – living dangerously!) he can stay at a safe range and shut down a lot of the usual magic threats that would ordinarily threaten the Blood Knights. Soulblight have some excellent debuffs too.

So overall, your opponent has a tough choice. Try and take down Nagash – not easy unless you have excellent ranged firepower – or focus down the Blood Knights and leave the magic powerhouse at liberty. Clearly making his opponent make tough choices paid off, with a brutal anti-aelf campaign, losing only to Zaitrec LRL who could probably stand up to the magic and shut down most of Nagash’s utility. Big congrats to Aaron for the 4-1 with Nagash!

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Army Faction: Blades of Khorne
Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Bloodthirster of Insensate Rage (280)
Artefacts of Power: Skullshard Mantle
Bloodthirster of Unfettered Fury (295)
Skarbrand (380)*
Bloodthirster of Insensate Rage (280)**
Artefacts of Power: Ar’gath, the King of Blades
Bloodsecrator (125)**
General
– Command Traits: Mage Eater
Slaughterpriest (100)**
Bloodbathed Axe
– Prayers: Resanguination

BATTLELINE
Bloodletters (110)*
Bloodreaper
– Gore-drenched Icon Bearer
– Hornblower
Flesh Hounds (105)*
Gore Hound
– Burning Roar
Bloodletters (110)*
Bloodreaper
– Hornblower
– Bloodsoaked Banner Bearer

OTHER
Karanak (150)*

ENDLESS SPELLS & INVOCATIONS
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 1985/2000

Peter: Our new colleague, Alice, needs no introduction! You may know her as Ragnarok Angel, the lead AoS writer for Goonhammer. Alice has kindly offered her skills and expertise to help us with top three commentary.

Alice: Blades of Khorne is a real underdog that is often underestimated when faced (Source: Me being the receiving end of it not too long ago). “It’s a bad book, the changes to priest nerfed them!” you say and you aren’t wrong, but piloted by a skilled player and a far too eager opponent, Khorne can put out a lot of damage.

Reapers of Vengeance is still considered the best subfaction, Devour the Craven causes D3 extra models to run on a failed battleshock which is fine but the real meat is the Leave None Alive command ability, allowing a Daemon model to fight a second time. When you look at the quadruple Bloodthirsters, you start to see the profit here.

On top of this, the change to Blood Tithes so they no longer burn all their points at once has had a bigger impact on the faction than is generally understood. For 4 Blood Tithe points, a unit can fight at the beginning of the Hero phase, including your opponent’s, before your opponent has had a chance to set up their buffs. That means a Bloodthirster fighting potentially three times in a single turn of gameplay, assuming something even survives that many hits.

The Bloodthirsters are the showstoppers, but rounding off the list is some decent anti-magic. The forced artefact is a 2+ shrug for spells, which while not ideal is still really good at forcing an enemy wizard to choose different targets. The mandatory Mage Eater is much better, allowing the General, Karnak and Flesh Hounds to unbind spells and even do Mortal Wounds with the General and Karnak. Hexgorger Skulls force -2 to casts, and can potentially cause more mortal wounds. It won’t stop an overwhelming number of spells, which explains the one loss against Lumineth, but it’ll shut down armies with only a handful of crucial spells.

When brought together it creates a list that is just incredibly difficult to engage in close combat. If you fight a Bloodthirster you better go first and you better win because if it hits you on the kick back it’ll kill most things. A blunt instrument, but a reliable one, as Khorne would wish.

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Allegiance: Flesh-eater Courts
Grand Court: Blisterskin
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Abhorrant Archregent (245)**
Artefact: The Dermal Robe
– Lore of Madness: Blood Feast
Abhorrant Ghoul King (165)**
Lore of Madness: Miasmal Shroud
Abhorrant Ghoul King on Royal Terrorgheist (445)*
General
– Command Trait: Hellish Orator
– Artefact: Eye of Hysh
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Zombie Dragon (430)**
Lore of Madness: Monstrous Vigour

Battleline
9 x Crypt Flayers (540)*
Reinforced x 2
10 x Crypt Ghouls (85)*
10 x Crypt Ghouls (85)*

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 97
Drops: 4

Peter: Another new writer, and perhaps a familiar name to those on the Canadian tournament circuit. Jake Seguin is currently ranked 20th in Canada.

Jake: Don’t call it a renaissance, but things have been looking up of late for our favourite Bretonnian roleplayers. Harnessing both the power of the Incarnate and the frightening damage and recursion of max-size Knight units, a few ghoulish generals have successfully piloted an off-meta army to notable tournament success. Eddy Andrews ascends to abhorrent greatness with his take on a Blisterskin list that foregoes the Incarnate in favour of expanding his royal family with the oft-overlooked King on Zombie Dragon.

You’ll find much of the familiar FEC architecture here: an Archregent, the King on Terrorgheist, and MSU ghouls to fill the battleline slots. What the Zombie Dragon lacks in the spiky mortal wound output of his batty brother, he makes up for in force multiplication. His signature spell (at only a CV of 6) provides a 16” wound reroll bubble for friendly FEC units, juicing the double-fighting Flayers to incredible heights of carnage and closing his own average damage gap significantly with the Terrorgheist.

With 36 wounds, a natural 6+ ward, and conditional access to a 5+ ward from the Terrogheist, the Flayers are sporting some real beef to complement their reach and offence. As FEC can now get an additional Muster from any hero courtesy of White Dwarf, any failed attempt to remove this unit can become a game-losing swing. It may fall short of turning water into wine, but a single hero phase can certainly turn one remaining Flayer into nine. Presenting a tough force allocation dilemma and providing the frail FEC army with an actual anvil, 9 Flayers can threaten to take over any matchup where there isn’t a strong Bounty Hunters threat opposite them.

The four Kings will cast their respective buff spells, supercharge something with up to +4 attacks and run+charge, and slam into the enemy until someone is tabled. Leveraging the ability to summon up to four units from any board edge, the list is also deceptively wide and can play a more cagey objective game if the situation calls for it. While flesh-eating enthusiasts will continue to debate the merits of Blisterskin over Feast Day/Crusading Army until the next End Times, Eddy decided that the army-wide +2 movement and teleport utility was worth giving up his first artefact slot. Instead, he took a Command Entourage for the dermal robe, giving his Archregent that extremely important casting buff in a list where he couldn’t fit Cogs.

Excellent work by Eddy, who only dropped his last two games to the eventual 1st and 3rd-place finishers.

Final Tournament Placings

Top Three AoS Lists for Immortal Masquaerade

This is the Top Three AoS Lists for Immortal Masquerade that took place in USA on 12th and 13th November. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

List 1

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)**
Mortisan Soulmason (115)**
Artefacts of Power: Soul Reservoir
– Spells: Drain Vitality
Liege-Kavalos (170)**
General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Godbone Armour

BATTLELINE
Kavalos Deathriders (380)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
Kavalos Deathriders (380)*
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Mortek Guard (140)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (140)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield

BEHEMOTH
Mortek Crawler (200)

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Nightmare Predator (60)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1975/2000

List 2

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Tame the Land
– Triumph: Bloodthirsty

LEADERS
Nagash (955)*
General
Mir Kainan (190)*
Spells: Drain Vitality

BATTLELINE
Mortek Guard (140)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Kavalos Deathriders (380)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield

OTHER
Kainan’s Reapers (190)*

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: 1985/2000

Danny: OBR feel slightly like the faction that 3e forgot, with their weird version of command points and panoply of 2e style re-rolls. The army can definitely blend though – and recent points drops have given them even more list flexibility. Their main weakness is their red matchups are very red – something a two list format can massively help ameliorate.

Michael has a core of Deathriders in both lists – fast, relatively tanky if not particularly killy battleline that represent the ‘best’ objective grabbers the super slow Bonereapers have. The first list goes with two reinforced bone pone blobs backed up by the ever reliable MSU Mortek with their re-roll saves in Petrifex always making them difficult to shift. Arkhan, the currently favoured OBR utility hero rounds out the tried and tested core. This first list also bungs in a Mortek Crawler – they’re super swingy (pun intended) but do offer one long range piece with spike potential that helps try and deal with those pesky backline support heroes this faction has otherwise no way of interacting with.

List 2, meanwhile, is wild – primarily for the simple fact it contains Nagash!! The bone daddy himself is in need of some modernisation, but he’s still a super potent spellcaster. The main reason you don’t see much of him is his lack of ward save makes him super vulnerable to good ranged threats – something again the two list format allows Michael to make a good guess about the chances of facing such threats before choosing the list.

And WITHOUT good ranged firepower, Nagash can be a MW powerhouse able to keep bringing models back.

A fantastic result for an under-appreciated faction who are nonetheless slowly gathering a cult following. Still a shame Nagash is too unreliable to bring to a solo-list tourney – but in the meantime, great to see him put in a successful appearance!

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List 1

Allegiance: Big Waaagh!
Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gordrakk the Fist of Gork (540)
Gobsprakk, The Mouth of Mork (260)
Swampcalla Shaman with Pot-grot (105)**
Lore of the Swamp: Sneaky Miasma
Orruk Warchanter (115)***
Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (170)**
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Killaboss on Corpse-Rippa Vulcha (220)**
General
– Command Trait: Supa Sneaky
– Mount Trait: Fast ‘Un

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Other Units
Beast-skewer Killbow (110)***
Beast-skewer Killbow (110)***
Beast-skewer Killbow (110)***

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent
***Grand Battery

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 112
Drops: 12

List 2

Allegiance: Ironjawz
Warclan: Ironsunz
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

Leaders
Kragnos, The End of Empires (720)
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Weird: Bash ‘Em Ladz

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Behemoth
Rogue Idol (430)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 88
Drops: 2

Declan: Bringing 2 lists to a tournament is a great way to have a little more fun… but normally players either bring 1, or make very small changes… not so Rob with his Big Waaagh lists – they are completely different. I really like the idea of taking a shooting list and a charging list and then choosing which one would be best – and Rob clearly chose well.

The 2nd list is simple and straight forward, but three monsters are a great idea – Kragnos; Big Waaagh; Rogue Idol… all charging 3D6″ and smashing face. Big Waaagh aren’t always best of a turn 1 charge but these three may change all that.

The 1st list is much more techy; with lots of shooting and Gobsrakk. But the genius here is Gordrakk – what a brave play. He’s not seen as the best unit in the Orruk Warclans list, but it’s great to see him having an outing.

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Army Faction: Stormcast Eternals
Army Type: Stormkeep
– Subfaction: Celestial Warbringers
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Lord-Celestant on Stardrake (500)*
General
– Command Traits: Master of the Celestial Menagerie
– Stormbound Blade
– Artefacts of Power: Arcane Tome
– Mount Traits: Celestial Instincts
– Spells: Flaming Weapon
Yndrasta (280)*
Averon Stormsire (230)*
Spells: Thundershock

BATTLELINE
Sequitors (145)*
Sequitors (145)*
Sequitors (145)*

OTHER
Stormsire’s Cursebreakers (230)
Castigators (210)*
Castigators (210)*

ENDLESS SPELLS & INVOCATIONS
1 x Everblaze Comet (90)
1 x Geminids of Uhl-Gysh (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1995/2000

Brett: Smaller tournaments are a great place to see some really different lists like this. We don’t see Sequitors or Castigators a lot and here is a list with all of the Sacrosants. The Sacrosant chamber was introduced in 2nd Edition as the casters of the Stormcast, with Sequitors, Castigators, Stormsire and a Stardrake this is a full chamber in action. Thematic. Even though it’s the casting chamber there are only 3 casts in the list but that’s enough for the Everblaze and the Geminids. Everblaze has been popular recently for decent MW at a distance and Geminids are amoung the best of the Malign Sorcery Spells. The Stardrake offers one of the few casting buffs that Stormcast can receive.

Sequitors spell abilities are limited to choosing between exploding 6s or a 5+ ward. Castigators can do the same and either give themselves +1 to hit or increased rend. But they are still using random (D3) shots which is not ideal. Interesting but the damage here is the Stardrake and Yndrasta. This is really more of a durable list, Stormkeep and Celestial Warbringers compliment that approach. But it is a slow moving list which seems to have affected scoring. Both of Paul’s loses (to first and second) were to lists that mixed durable and fast units. Fantastic to see an alternative take on Stormcast.

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Allegiance: Cities of Sigmar
City: Living City
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Nomad Prince (110)**
General
– Command Trait: Ironoak Artisan
– Artefact: Spear of the Hunt
Anointed (110)**
Artefact: Arcane Tome (Universal Artefact)
– City Role: General’s Adjutant
– Lore of Leaves: Ironoak Skin
Drycha Hamadreth (335)**

Battleline
5 x Sisters of the Thorn (130)**
Lore of Leaves: Cage of Thorns
10 x Sisters of the Watch (180)***
10 x Sisters of the Watch (180)***

Units
20 x Phoenix Guard (350)*
Reinforced x 1
10 x Vigilors (340)*
Reinforced x 1
2 x Dracothian Guard Fulminators (230)*

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Bounty Hunters
**Warlord
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 102
Drops: 9

Declan: Only one list for Matt, but it’s an interesting one – I’m not actually sure how it works. I assume the Pheonix Guard are the anvil (4+ ward save), and the Vigilors provide the hammer with the Fulminators being able to pick off a key unit or clear a screen or two. The battleline are interesting, with some reasonable range, but definitely fishing for 6s.

Matt has taken Dyrcha as well for some much needed punch, but this is definitely not a list you’ll see too often and that’s probably its strength… I wouldn’t really know what to do or what to target first. A strength of ‘off-meta’ lists.

Final Tournament Placings

Top Three AoS Lists for the PNW Masters

This is the Top Three AoS Lists for the PNW Masters that took place in USA on 15th and 16th October . It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
Army Subfaction: Thunder Lizard
Grand Strategy: Continuous Expansion
Triumphs: Inspired

LEADER
1 x Lord Kroak (430)*
1 x Engine of the Gods (265)**
General
– Command Traits: Prime Warbeast
– Artefacts: Arcane Tome
– Mount Traits: Beastmaster
– Spells: Hand of Glory
– Prayers: Curse
– Bonding: Krondspine Incarnate of Ghur
1 x Saurus Astrolith Bearer (140)*
Artefacts: Fusil of Conflagration
1 x Skink Priest (90)*
Prayers: Heal

BATTLELINE
5 x Saurus Guard (115)**
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer
10 x Skinks (75)**
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
10 x Skinks (75)**
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)
1 x Bastiladon with Solar Engine (250)**

ENDLESS SPELL
1 x Purple Sun of Shyish (90)
1 x Horrorghast (40)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

Total Points: 1970/2000
Units: 9
Drops: 5

Patrick: When I saw that a Seraphon list took first place I didn’t necessarily need to see the list in order to know what it contained.

Thunder Lizard? Check.
Kroak? Check.
Engine of the Gods? Check

The only item that breaks away from the “color by numbers” approach to making Seraphon lists right now is the addition of the Incarnate, where a second Bastiladon would normally go. Let’s be fair, though, the inclusion of an Incarnate doesn’t exactly put Stark at a disadvantage, or really challenge the standard approach to Seraphon list building.

This is not a critique on Stark, however. There is still a level of requisite talent needed to drive a list into a top slot, since reacting to the pace of a battle with Tactic selections is vital. These Seraphon lists don’t reflect poorly on their players, but the Battletome itself. Current Seraphon are an excellent case study in internal balance, and there is clearly an issue with the book, since your options are ThunderKroak or losing.

Congratulations to Stark on their win, and I look forward to seeing an updated Tome to see how these top-tier players shake up their successful lists.

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Allegiance: Daughters of Khaine
– Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)
Morathi-Khaine (340)
Hag Queen on Cauldron of Blood (270)
General
– Bonded to Krondspine
– Command Trait: Zealous Orator
– Crown of Woe
– Prayer: Sacrament of Blood

Battleline
15 x Blood Sisters (420)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 81
Drops: 7

Danny: A last gasp of the ‘Morathi and the stab sneks with special guest, the Spinedog!’ list now that the Incarnate’s points were hiked by 80!

This list, as hinted at above, drops the more expensive bow snakes in favour of all out melee punch, going Zainthar-Kai to allow the 15 stabbers to fulfill the battleline requirement – on top of 2 cheap and cheerful Witch units – without paying the Melusai Ironscale Tax.

Of course, it allows that one big blob to fight on death, and given not much can do 30 wounds to a unit with a 6+++ and the +1 save aura from the Cauldron of Blood, the 4+ rally from ‘Zealous Orator’ is likely keeping them topped up well into the game, for some serious value and revenge kills. In the meantime, the Cauldron buffs the Witches with +1 to wound within 12″, putting them on 3x 3/3 natively, allowing for a good volume of attacks despite the lack of rend.

It’ll be interesting to see if the top players find ways to cut costs and retain the double whammy of two timed-invincible units from here on out – at 480, snek lovers will really feel the squeeze on bodies for board control.

Either way, congrats to Thomas and three cheers for the Spinedog nerf!

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Army Faction: Skaven
Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Thanquol (415)
2 x Warpfire Braziers
– 2 x Warpfire Projectors
Spells: Skitterleap
Warpgnaw Verminlord (275)
General
– Command Traits: Devious Adversary
– Artefacts of Power: Vial of Manticore Venom
– Spells: Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur
Warlock Engineer (105)**
Spells: Warp Lightning Shield

BATTLELINE
Clanrats (100)*
Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer

BEHEMOTH
Krondspine Incarnate of Ghur (400)

ARTILLERY
Warp Lightning Cannon (150)**
Warp Lightning Cannon (150)**
Warp Lightning Cannon (150)**

ENDLESS SPELLS & INVOCATIONS
1 x Lauchon the Soulseeker (30)

CORE BATTALIONS
*Expert Conquerors
**Grand Battery

TOTAL POINTS: 1975/2000

Declan: Third place and the Third Krondspine… I mean I’m not saying it was a mistake to release it to competitive play… but it doesn’t look like the best decision ever made. In Matthias’ defense he has chosen to use Skaventide with 30 Clanrats and 3 Warp Lightning Cannons. You need to get through the Krondspine quickly because those Warp Lightning Cannons do a lot of damage.

It’s a little weird if you’ve never played it before, but effectively you want to roll low on your first roll to get mortal wounds… roll a 1 first up and that is 6 mortal wounds. But – wait – Matthias also has an Engineer and they make things more interesting.

There are two things that may not immediately clear here. The first is that the D3 mortal wounds on a 1 isn’t too bad. Average of 2 1s; means 4 wounds; and a Lightning Cannon has 8 so you can afford to do this. The second (and more important) is that one Engineer can trigger more than one Cannon in a turn. If Matthais deployed all three together it’s one hell of a mortal wound output. All at 24″ range – wow! I’ve played them with Kragnos before and he didn’t get too far.

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Army Faction: Soulblight Gravelords
Army Type: Vyrkos Dynasty
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Radukar the Beast (315)
Prince Vhordrai (455)
Spells: Amethystine Pinions, Invigorating Aura, Soulpike
Mannfred Von Carstein (380)*
Spells: Amethystine Pinions, Invigorating Aura, Overwhelming Dread
Necromancer (125)*
General
– Command Traits: Pack Alpha
– Artefacts of Power: Arcane Tome
– Spells: Decrepify, Fading Vigour, Invigorating Aura
Belladamma Volga (200)*
Spells: Amaranthine Orb, Invigorating Aura, Spirit Gale

BATTLELINE
Dire Wolves (135)*
Doom Wolf
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (40)
1 x Chronomantic Cogs (40)
1 x Ravenak’s Gnashing Jaws (60)

CORE BATTALIONS
*Warlord – Magnificent
**Expert Conquerors

TOTAL POINTS: 1990/2000

Brett: No Skeletons, no Ghouls and no Grave Guard, just Vampires and some strays that followed them in. Radukur and Belladamma are slow among the heroes (the Necromancer is very slow but no one expects him to move), with Prince Vhordrai and Mannfred mounted on dragons and both having spells to increase the mounts movement. A very high risk approach with very few units and limited board control. You are relying on your few, very mobile, but somewhat fragile units to remove threats. All good if they do but, if they fail to clear something there isn’t a lot else here to score or control the board.

A lot of Endless Spells as well giving rerolls, causing an extra model to flee combat and Ravenak’s MW bomb. It’s good to see something a little different and it must have been fun to face off against, who do you target?

Final Tournament Placings

Top Three AoS Lists for the South Coast Series – Southampton

This is the Top Three AoS Lists for the South Coast Series Southampton that took place in the UK on 22nd and 23rd October. It involved 23 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)*
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Spell: Thundershock
– Bonding: Krondspine Incarnate

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
4 x Stormdrake Guard (680)*
Drakerider’s Lance
– Reinforced x 1
2 x Stormdrake Guard (340)*
Drakerider’s Lance

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 81
Drops: 1

Brett: Almost all of the dragons list with a Krondspine. Mobility and some decent punch, I like how Matt has dangled the MSU Liberators there just so you can kill something easily. That he can summon on to an objective or block a point with Call for Aid (return the Liberators once slain). Gardus for his 5+ ward, most likely near the 4 Stormdrakes, Knight Draconis so the Drakes are battle line. Hallowed Knights giving a 50/50 fight on death. This list can control a lot of the board, a 4 man drake unit can span 20″. The drakes can move 12″ and shoot 12″ making first turn priority important. He can dangle the Krondspine as a target and engage at will. The Knight Draconis is likely to stay close to the big drake unit as well for Thundershock to control the charge phase.

Depending on match up and mission going first might even be an advantage with this list, Blaze of Glory and fight on death is going to punish any successful attacks on the drakes. As the only 5/0 and with really high scores Matt tabled a number of his opponents. And that’s what this list really needs to do, in the early turns remove as many hammers as possible then clean up. The drake’s 9 wounds and profile make them very hard to shift. For opponents, what do you go after? None of his opponents had a lot of shooting or ranged shooting with MWs, the first list with drakes had pairs matching into the 4 drake unit. Hint – that doesn’t work well even with teleports.

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Allegiance: Nighthaunt
Procession: Emerald Host
– Grand Strategy: Dismantle the Brave
– Triumphs:

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Cloaked in Shadow
– Artefact: Beacon of Nagashizzar
Lady Olynder, Mortarch of Grief (340)**
Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)**
Artefact: Lightshard of the Harvest Moon

Battleline
10 x Chainrasps (110)***
10 x Chainrasps (110)***
5 x Hexwraiths (160)
5 x Hexwraiths (160)
5 x Hexwraiths (160)
10 x Grimghast Reapers (160)*
10 x Grimghast Reapers (160)*
10 x Grimghast Reapers (160)*
3 x Spirit Hosts (125)***

Endless Spells & Invocations
Mortalis Terminexus (85)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 107
Drops: 12

Brett: Nice to see Emerald Host back (and not Scarlet Doom) which means a few changes to the unit list. Emerald host slowly withers the opponent. This list plays into that, lots of units which take longer to clear (big hitting units don’t carry over their damage as far). Then Lady Olynder can once per battle brings back D6 models in every unit (they are all summonable). The Beacon also returns 1 model to each summonable unit (all of these). That will let the army stick around longer and score more. Mortalis Terminexus plays really well into this strategy as well (either heal or mortal wounds). There is still the Spirit Torment to help a unit that is being pressured and Krulghast for the damage debuff.

It’s great to see something different from Nighthaunt. Lots of options here with great speed from the Hexwraiths. It’s weakness is probably into something durable that does a lot of damage or the first round list he ran into. It would have removed a minimum of 2 units a turn and the Grimghasts are good, but not likely to kill Fulminators. Lady Olynder is vulnerable to long range shooting as well.

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Army Faction: Ossiarch Bonereapers
Army Subfaction: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADER
1 x Arkhan the Black (340)**
Spells: Protection of Nagash
1 x Liege-Kavalos (170)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Godbone Armour

BATTLELINE
20 x Mortek Guard (280)*
Mortek Hekatos
– 2 x Necrophoros
– Nadirite Blade and Shield
20 x Mortek Guard (280)*
Mortek Hekatos
– 2 x Necrophoros
– Nadirite Blade and Shield
20 x Mortek Guard (280)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
5 x Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Spear and Shield

ENDLESS SPELL
1 x Nightmare Predator (60)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
3 x Necropolis Stalkers (175)**
Dread Falchions
3 x Necropolis Stalkers (175)**
Dread Falchions

CORE BATTALIONS:
*Bounty Hunters
**Battle Regiment

TOTAL POINTS: (1950/2000)

Brett: Arkhan and 3 x 20 blocks of Mortek. Need to say more? They aren’t going to go far but you aren’t going to shift them either. Deathriders and Necropolis Stalkers give a little more manoeuvrable but this is an army that is going to spread out slowly and dare you to charge. And that works (see Ironjawz above). Beasts of Chaos overwhelmed them through a combination of strong rend and bodies (including summoning). The first round draw is more interesting, the Tzeentch list is essentially Horrors and Flamers, hard to kill and a lot of shooting. But they’d have to come into range (charges) and it had less bodies than this list. The ability to control more of the board and force your opponent into an unfavourable match up is the way this list grinds out wins.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Mean ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Behemoths
Rogue Idol (430)*

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 126
Drops: 1

Brett: Not a particularly techy list, Ironjawz with a Mawcrusha and Rogue Idol, 2 Warchanters and a mix of 12 gore-gruntas and ardboyz. In true orcish style, it either went off like a frog in a sock or didn’t quite get over the bar. Ironjawz struggle against armies that can bury them or screen them with cheap bodies, the pigs damage isn’t as prodigious as you might like. If you can feed screens to the Mawcrusha and Idol and pepper them with MWs as both of the Chaos lists did here you have a good chance. Still not an easy list to play against, particularly with how quickly the Idol can reach you, priority is key here. With only one Mawcrusha Matt hasn’t had to worry about giving himself another artefact. Interesting way Matt’s mixed tanky (Hulking Brute) and damage (Mean ‘Un) on the Mawcrusha.

This is still a solid Orruk list that can take a tournament (or close to) depending on the day and opponents.

Final Tournament Placings

Top Three AoS Lists for Invasion AOS 2022

This is the Top Three AoS Lists for the Invasion AOS 22 Tournament that took place in Kristiansand, Norway, on the 17th and 18th September. It involved 44 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x Saurus Astrolith Bearer (140)**
Artefacts: Serpent God Dagger
1 x Slann Starmaster (265)**
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Stellar Tempest
1 x Skink Priest (90)**
Prayers: Heal
1 x Skink Starpriest (130)***
Spells: Hand of Glory

BATTLELINE
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
5 x Saurus Guard (115)***
Saurus Guard Alpha
– Wardrummer
– Stardrake Icon Bearer
10 x Skinks (75)***
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (75)***
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler

BEHEMOTH
1 x Bastiladon with Ark of Sotek (165)***

ENDLESS SPELL
1 x Purple Sun of Shyish (70)
1 x Horrorghast (40)

OTHER
8 x Salamander Hunting Pack (280)*
8 x Salamander Hunting Pack (280)*

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Magnificent
***Battle Regiment

TOTAL POINTS: (1950/2000)

Comments: Fangs of Sotek continues it’s long run as a great list taking another 5/0 and 1st. This time there is no Kroak and only one Bastilidon but there are two terrifyingly large Salamander Hunting Packs. Otherwise it’s a fairly conventional list with one large (30) Skink unit and 2 x 10 skinks, 5 Saurus Guard (bodyguards), Astrolith, Starmaster, Starpriest and priest. 2 Endless Spells to take advantage of the strong spell casting – Horrorghast and Purple Sun. Noted elsewhere this works well as a combination with Fangs but increasing rend (for the Ark and Skinks) and making battleshock tests terrifying. Back to the Salamanders, each has 2 Salamanders with their 7 attacks, 4 ranged, all hitting/wounding on 3s with -2 rend and D3 damage, 6s do D3 mortal wounds. For each pack that’s an average of 8 damage + 3 MWs. But that could spike as high 21 MWs (extremely unlikely).

Again another list that really wants to make you come to them, the salamanders will stay behind Skinks where feasible to limit charges. Mostly avoid the 30 Skink block. For the most part Tom’s opponents had either limited shooting or limited range leaving them exposed to the Skinks/Salamanders. KO might have had the best of it but Skinks can be teleported or summoned aiding scoring and blocking ships. Good result.

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Allegiance: Skaven
Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Grey Seer (125)**
Universal Spell Lore: Levitate
Verminlord Deceiver (405)**
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Warlock Bombardier (115)**
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
6 x Stormfiends (640)*
2x Windlaunchers
– 2x Ratling Cannons
– 2x Doomflayer Gauntlets
– Reinforced x 1
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers

Units
1 x Warp-Grinder (65)**

Endless Spells & Invocations
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment
**Warlord

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 115
Drops: 5

Comments: Skaven in 2nd place with a rational list, still has a Warlock for humor but staying safe with solid heroes and clanrat/stormfiend battle line. The only endless spell is Cogs, that leaves point to run 2 x Verminlords and a Grey Seer with the now standard battleline. No Gnawholes listed but I assume some were taken. The Warpgrinder works as a Gnawhole for a single unit that can be placed in reserve with the Warpgrinder and placed at the end of a movement phase. You place the extra unit within 13″ of the Warpgrinder and 9″ from the enemy. Stormfiends to the rear? Like most Skaven lists there is a lot going on, the Grey Seer brings a mini Purple Sun (MWs and -1 to hit rolls for 1 unit).

The Deceiver has his dreaded skitterleap for a teleport that leaves him 6″ from enemies and Warbringer can grant fight on death for 3 units. This is a great combo, you can be aggressive with both the Stormfiends and Deceiver while holding the centre with the Warbringer and granting the Clannrats fight on death. The Warpgrinder teleport, with clanrats also gives some exciting options for scoring. He’s won qgainst very stiff competition with the 3 hammers and his options. That includes beating both flavours of DoK and an Annihilator SCE list.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Prince Vhordrai (455)
Lore of the Vampires: Amethystine Pinions
Vampire Lord on Zombie Dragon (435)
General
– Deathlance
– Command Trait: A Craving for Massacre
– Artefact: Fragment of the Keep
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Mannfred von Carstein, Mortarch of Night (380)**
Lore of the Deathmages: Decrepify

Battleline
5 x Blood Knights (195)*
5 x Blood Knights (195)*
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**

Units
10 x Grave Guard (140)**
Great Wight Blades

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1960 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 5

Comments: Really solid SBGGL effort, running 3rd after a 3rd round loss to Benjamin (2nd) and his evil Skaven. Who has the moral high ground between Chaos and Death? A selection of the best units in the codex with Blood Knights, Grave Guard, 3 really nasty Vampire Lords and a zombie dragon. 3 Behemoths, all dragons, are the primary hammers. The list doesn’t need to castle though – Mannfred works well with the Blood Knights with Vigour of Undeath (12″ aura of +1 to hit and wound). Prince Vhordrai works with the Vampire Lord giving the Vampire Lord the ability to fight in the hero phase. They massive movement (starts at 14″) so it’s hard to screen them out. All of the units gain a ward near a gravesite, try to fight them further than 12″ from gravesites if possible.

As always with SBGL controlling the gravesites becomes increasingly important. They can summon units back through them or use them to summon reserves. The 2 units of Skeletons and the Grave Guard can all be returned at half strength making it a bit like whack a mole trying to keep them down. I feel the 6″ charge from the Deceiver and the Warbringer’s fight on death for adjacent units would have been the keys to bluntening the impact of the dragons. It’s a remarkable list and 4/1 is a good result, in line with similar SBGL performances we’ve seen recently.

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Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired,Inspired

Leaders
Great Bray-Shaman (100)**
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Vicious Stranglethorns
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Wild Rampage
Tzaangor Shaman of Beasts of Chaos (135)**
Lore of the Twisted Wilds: Tendrils of Atrophy
Dragon Ogor Shaggoth (155)***
Artefact: Mutating Gnarlblade
– Lore of Dark Storms: Sundering Blades

Battleline
20 x Bestigors (250)*
Reinforced x 1
20 x Bestigors (250)*
Reinforced x 1
10 x Ungors (65)
Mauls & Half-Shields

Units
10 x Ungor Raiders (80)***
10 x Ungor Raiders (80)***
10 x Ungor Raiders (80)***
1 x Chaos Spawn (55)**

Behemoths
Krondspine Incarnate of Ghur (400)
Allies
– Bonded to Tzaangor Shaman
Cygor (125)

Endless Spells & Invocations
Chronomantic Cogs (40)
Ravening Direflock (30)

Core Battalions
*Bounty Hunters
**Warlord
***Vanguard

Additional Enhancements
Triumph

Total: 1945 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 125
Drops: 13

Comments: A genuine horde list, makes me wonder why Expert Conquerors wasn’t one of the battalions. 87 models altogether with 4 small heros and a Krondspine. The spells are a mix of MWs and buffing spells (special mention to Wild Rampage – reroll melee wound rolls but -1 to your saves). Cogs and Ravening Direflock are the chosen endless spells, Cogs is interesting, most of the chosen spells have casts around 5 and 6 but this list is short on buffs for casting. Ravening Direflock prevents non BoC units within 12″ from using Rally or Inspiring Presence. That’s not bad for 50 points. I’m assuming that there is a Herdstone in the list but not shown.

This is a list that seeks to outlast it’s opponent,then clap back from Turn 3 onwards. Board wide they are -1 rend until Turn 3 when it becomes -2 rend. Bestigors from Turn 3 are -3 rend total. The play here then is to screen using the Ungors (both kinds) while the Bestigors stay close to the Herdstone for Rally on 4+ (starts at 12″ and increases 6″ per turn). The leaders can pray on the Ungor for additional Primordial Points that allowing summoning more units. Krondspine plays really well into this strategy – your opponent can’t ignore it and sometimes will concentrate early damage on Krondspine. That increases the number of other units that make it to Turn 3.

It worked really well here against armies that had smaller units with good saves. Against -3 rend even a 3+ save looks weak. Then there is the Skaven. Their hammer units would be removing 3 units from this list in a turn. The fight on death is really punishing as well, BoC have few wounds and poor saves so their increased rend most likely leads to their quicker death. Clever build and a deserving 4/1.

Final Tournament Placings

Top Three AoS Lists for Northern Invasion 2022

This is the Top Three AoS Lists for the Northern Invasion Grand Tournament that took place in Scotland on 1st and 2nd October. It involved 45 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Lord Kroak (430)*
Saurus Astrolith Bearer (140)
Artefact: Serpent God Dagger
Skink Starpriest (130)*
Spell: Hand of Glory
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Artefact: Itxi Grubs
– Spell: Stellar Tempest

Battleline
30 x Skinks (225)**
Meteoric Javelins Celestite Daggers & Star Bucklers
Reinforced x 2
10 x Skinks (75)**
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Meteoric Javelins Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Endless Spells & Invocations
Horrorghast (40)
Ravenak’s Gnashing Jaws (60)
The Burning Head (20)

Core Battalions
*Warlord
**Expert Conquerors

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 96
Drops: 9

Comments: Fangs of Sotek with both Kroak and Krondspine headlining a lot of Skinks. No Bastilidons or Engine of the Gods, the only Behemoth is the Krondspine. No Purple Sun either but a pair of Mortal Wound endless spells with Ravenak’s and Burning Head combined with Horrorghast. The intention is pretty clear, send in the Horrorghast then follow up with Ravenak’s and maybe the Burning Head before Kroak rains MWs on you. This list is able to bring decent damage, especially from Kroak, Krondspine and the big unit of Skinks, which on top of the MWs and Horrorghast will cause battleshock issues. Countering that play is difficult, particularly with the summoning, but trying to stay back early may be the play. Kroak’s spells aren’t range limited and you need to avoid Unleash Hell from the 30 Skink block.

His opponents for the most part are reasonably slow and very exposed to Ravenak’s as a result. Combined with the Skink double shoot and Kroak turning off magic these were hard games for his opponents. It will be interesting to see what, if any, impact the new Tzeentch, Behemat and Lumineth tomes have on this type of list.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Spirit Torment (115)***
Guardian of Souls (150)***
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)***
Krulghast Cruciator (150)***
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist

Battleline
20 x Bladegheist Revenants (350)*
Reinforced x 1
20 x Bladegheist Revenants (350)*
Reinforced x 1
3 x Spirit Hosts (125)**
5 x Hexwraiths (160)*
10 x Bladegheist Revenants (175)**
10 x Chainrasps (110)**

Units
4 x Myrmourn Banshees (105)***

Endless Spells & Invocations Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1975/2000
Reinforced Units: 2/4
Allies: 0/400
Wounds: 104
Drops: 11

Comments: Scarlet Doom continues to be the top choice in Nighthaunt and this list doesn’t deviate too much from the normal inclusions. 2 x Spirit Torments, Guardian and Krulghast with Spirit Hosts as bodyguards. Otherwise Bladegheist (the soul of a Scarlet Doom army), Hexwraiths for mobile pressure and scoring with some Chainrasps as either screens of for screens/objectives. Banshees to provide counter spell (endless spell anyway) and the Purple Sun. Stand outs are probably Master of Magic (great choice) and the use of both of the new battalions. Turn priority isn’t critical for Nighthaunt with their speed, ignore rend and ward saves, the potential double on 2/3 is very strong for them, they often lose models slowly and regrow them. Most lists would run a 20 and a 30 Bladegheist unit with this number (50) available).

2 large units of Bladegheist are going to delete a lot of threats, they can each be backed Spirit Torments for some returned models. The list isn’t tied to 1 big death ball, it can effectively operate on 2 fronts. Expert Conquerors is a great choice, the units are relatively cheap so they can be traded and MSU batteline may not destroy them in one turn. Spectral Lure (Guardian of Souls) has a 24″ range, it’s possible to return models from a decent distance. The only match up he lost to is Kharadon, their boats can escape combat and with their shooting it’s a very tough fight for Nighthaunt.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Heroic Stature
– Artefact: Armour of Gork
– Mount Trait: Smelly ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
6 x Orruk Gore-gruntas (340)**
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)**
Jagged Gore-hackas
– Reinforced x 1
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers

Behemoths
Rogue Idol (430)

Core Battalions
*Warlord
**Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 8

Comments: A variation on the double Mawcrusha style with a Rogue Idol in place of the 2nd Mawcrusha. Warlord has been used to give the Shaman and extra spell and the MegaBoss on Mawcrusha is super tanky (Armour of Gork, Heroic Stature and Smelly ‘Un). Smelly ‘Un only applies if you haven’t charged, and that suggests how this list plays. The 2 x 6 Gore Grunta units and the Rogue idol are the aggressive elements, the Mawcrusha is going to be held back until it has to be committed. On the other hand the Rogue is going to charge as much as possible for that +1 to hit. If the Warchanter gives it the Get ’em beat it’s threat range is massive.

The list is the first of the 4/1s only struggling with Soulblight Gravelords. That’s expected because they operate in different ways, with SBGL getting stronger as time goes on and they can summon/return units while the Orruks lose strength particularly from Turn 3 onwards as units succumb. The secret to beating them is to out last them. Is it time for a new model for Ironjawz? If there was what should it be?

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Allegiance: Slaves to Darkness
Damned Legion: Knights of the Empty Throne
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Knights of the Empty Throne Varanguard x 6 (560)**
General
– Daemonforged Blade and Warpsteel Shield
– Command Trait: Inescapable Doom
– Artefact: Grasping Plate
– Mark of Chaos: Tzeentch
Knights of the Empty Throne Varanguard x 6 (560)*
Daemonforged Blade and Warpsteel Shield
– Artefact: Corrupted Nullstone
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)*
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Chaos Sorcerer Lord (135)*
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch

Units
6 x Furies (95)**

Behemoths
Chaos Warshrine (215)**
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Core Battalions
*Command Entourage – Magnificent
**Chaos Warband – Unified

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 126
Drops: 4

Comments: In 4th and another 4/1 result it’s Knights of the Empty Throne with max Varanguard and Iron Golems. Everything has Mark of Tzeentch because it’s probably the best in the current spell meta. Combat heroes (6 Varanguard) and 2 casting heroes with a team of mortal screens (Iron Golems) and the warshrine. Mask of Darkness for teleporting madness. The Varanguard are going to be applying pressure and stamping out threats, they don’t do as much damage as Fulminators (average damage is 18 before saves + 3 MWs). Iron Golems are a very annoying screen/objective unit. With the 7 x 1 wound and a 3 wound model, there is a very good chance you want clear it 1 turn unless you commit. And the Warshrine can then heal it forcing you to fight a them in 2 turns.

Again the only loss was to a faction that directly counters this list, long range shooting with mortals being a great counter. The unit of Varanguard with the grasping plate is able to pile in 6″, remember that if you have ranged attacks because they don’t need to trigger Unleash Hell. That’s probably the biggest trick, otherwise this a straightforward list.

Final Tournament Placings

For the full tournament results see tabletop.to

Top Three AoS Lists for Michigan GT

This is the Top Three AoS Lists for the Michigan GT that took place in USA on 1st and 2nd October. It involved 72 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (340)**
Mortisan Soulmason (115)**
General
– Command Trait: Mighty Archaeossian
– Spell: Arcane Command
– Artefact: Godbone Armour

Battleline
5 x Kavalos Deathriders (190)**
Nadirite Spear and Shield
5 x Kavalos Deathriders (190)**
Nadirite Spear and Shield
9 x Necropolis Stalkers (525)*
Reinforced x 2
9 x Necropolis Stalkers (525)*
Reinforced x 2

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Bone-tithe Shrieker (50)

Core Battalions
*Expert Conquerors
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 95
Drops: 3

Brett: One of the top ranked players takes a maxi tournament with Ossiarch Bonereapers (OBR), an underrepresented faction. That it’s an unusual list, is a bonus. No Mortek guard but still plenty of casting with Arkhan and the Soulmason. The Arkhan’s casting bonuses will help with the Endless spells, everyone knows Ravenaks by now but the Bone-tithe Shrieker is a bit different. It prevents rally or inspiring presence with 12″ and grants +1 to hit to OBR within 12″. There is a lot on the warscrolls even for the troops, but the short version is that Arkhan can heal D3 wounds or return a model with less than 3 wounds to the Deathriders who, have bonus damage on the charge and can do mortal wounds on a 5+ from a command point.

The Stalkers have a range of bonuses that they they can use, including re-rolling their hits or saves or, +1 to rend/ damage. They have a command to gain re-rolls to runs and charges as well as fly. This list is attempting to deal with the lack of mobility that hampers OBR (Mortek move 4″), and brings a lot of focussed combat power. Stalkers are a really flexible unit, being able to decide whether to be tanky or aggresive each turn. It’s possible to use Arkhan’s command to increase the Soulmason’s spell range to 30″, granting them re-rolls on 1s as well as extra rend and damage in a turn. With 45 attacks at -2 rend, 2 damage, hitting and wounding on 3s. They’re in Expert Conquerors for maximum objective control.

He faced down several Incarnates, a block of 4 Stormdrakes and a Leviadon on his way to number 1, attesting to the effectiveness of the approach in the right hands. Bill scored exceptionally well, the only player with about 200 points and more than 30 in front of 2nd (who he didn’t face).

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Mannfred von Carstein, Mortarch of Night (380)
Lore of the Deathmages: Fading Vigour
Neferata, Mortarch of Blood (365)**
Lore of the Deathmages: Decrepify
Vampire Lord (140)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Expertise: Arcane
– Universal Spell Lore: Levitate

Battleline
5 x Black Knights (100)**
5 x Black Knights (100)**
10 x Deathrattle Skeletons (80)**

Units
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1
10 x Blood Knights (390)*
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Horrorghast (40)
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 109
Drops: 4

Brett: Both Mortarchs, the expected 3 Endless Spells, death ward, heals and units that return on death to make a surprisingly hard to kill list. Legion of Blood with Arcane Expertise and a foot Vampire Lord to use the +2 to casting/dispels/unbinds for the first cast. Having one of the Mortarchs cast Cogs to make this a very high probability of Purple Sun on demand. The Mortarchs and Blood Knights make up most of the power in the list, while the Black Knights provide mobile threat, containment and objective grabbers. The Skeletons, Grave Guard and Black Knights could be set up off the board (1 in reserve for every deployed unit) and summoned in any phase via a gravesite. Mostly useful against elite armies that can’t cover all four objectives.

The Blood Knights and Grave Guard are both included in Bounty Hunters, and with 2 Mortarchs this is a 4 drop list. This can place it at the mercy of their opponents in some cases. A lot of control and resilience is possible, but SBGL is a little low in outright damage. Michael won all 5 games but his scoring was average dropping him to 2nd despite his 5/0.

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Army Faction: Beasts of Chaos
Army Subfaction: Gavespawn
– Grand Strategy: Defend What’s Ours

LEADER
1 x Slaves to Darkness Daemon Prince (210)
Hellforged Sword and Malefic Talons
– Mark of Chaos: Khorne
1 x Tzaangor Shaman (135)***
General
– Command Traits: Unravelling Aura
– Artefacts: The Knowing Eye
– Spells: Wild Rampage
1 x Great Bray-Shaman (100)***
Spells: Tendrils of Atrophy
1 x Dragon Ogor Shaggoth (155)***
Artefacts: Mutating Gnarlblade
– Spells: Hailstorm

BATTLELINE
30 x Tzaangors (525)**
Pair of Savage Blades and a Vicious Beak
– 3 x Icon Bearer
– 3 x Brayhorn
– 6 x Tzaangor Mutant
– Savage Blade and Arcanite Shield
– 6 x Savage Greatblade
10 x Gors (70)**
Banner Bearer
– Brayhorn
– Gor Blade and Beastshield
10 x Gors (70)***
Banner Bearer
– Brayhorn
– Gor Blade and Beastshield

TERRAIN
1 x Herdstone (0)

OTHER
6 x Tzaangor Enlightened on Discs of Tzeentch (360)*
6 x Tzaangor Enlightened on Discs of Tzeentch (360)*

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Warlord

TOTAL POINTS: (1985/2000)

Brett: Another good result for Beasts since their Tome Celestial. The increase in rend is particularly useful when you don’t face Nighthaunt. Roger paid for that by facing SBGL in his first 3 rounds. As for the list itself, a Khorne marked Daemon Prince for anti-charge and because he is a combat monster with always fights first. A Tzaangor Shaman that gives +1 to hit for the Tzaangor within 12″ and a Great Bray Shaman giving +3″ movement to all Gor units within 12″. Although the Tzaangor Enlightened are very mobile (great for Barge Through or even Against the Odds) this list is built around making you come to them (Defend What’s Ours, Grand Strategy). With the Gors to provide screens that leaves the Daemon Prince and Tzaangor to pick their targets.

Roger had a great run, 4/0 until the final round where he met Bill and was defeated. He finished just 3 points behind 2nd. The Tzaangor Enlightened wouldn’t be a great match into the Necropolis Stalkers leaving Roger a little short on dealing with Bill’s list.

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Allegiance: Slaves to Darkness
– Damned Legion: Despoilers
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Be’Lakor, the Dark Master (360)
General
– Spell: Call to Glory
Chaos Lord on Manticore (255)***
Blade & Lance
– Artefact: Helm of Many Eyes
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)***
– Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Slaves to Darkness Daemon Prince (210)***
Sword
– Artefact: Armour of Tortured Souls
– Mark of Chaos: Khorne

Battleline
8 x Chaos Legionnaires (110)*
Mark of Chaos: Undivided
8 x Chaos Legionnaires (110)*
Mark of Chaos: Undivided
10 x Chaos Marauders (90)**
– Axes & Shields
– Mark of Chaos: Undivided

Units
8 x Iron Golems (75)*
Mark of Chaos: Undivided
3 x Varanguard (280)**
Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
1 x Mindstealer Sphiranx (95)***

Behemoths
Chaos Warshrine (215)***
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Endless Spells & Invocations
Horrorghast (40)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 110
Drops: 11

Brett: Be’Lakor (the other prince) led Slaves to Darkness list with an almost standard list of heroes. Two of the newest warbands (Chaos Legionaries) as battleline, suggesting a heroic painting effort. These guys were released very recently and, when close to Be’Lakor gain a +1 to their wound rolls. They aren’t really damage powerhouses though, just like the Marauders. But this is where the Chaos Lord on Manticore and Khorne marked Daemon Prince come in with their damage and mobility. The Chaos Sorcerer and Lord, as well as the Warshrine and Varanguard are Tzeentch marked (re-rolling save rolls of 1 within 12″ and a 5+ spell ward) with the remainder of the list as Chaos Undivided for Be’Lakor to work with.

Finally the Mindsteale is on a really cheap mobile monster to be best friends with Horroghast (Mindstealer applies a -2 to bravery). Most of the power is concentrated in the heroes particularly Be’Lakor. At this stage of the edition everyone knows Be’Lakor and he’s always a target for mortal wounds and shooting. Unfortunately most of the list is pretty fragile, they will screen briefly but it wouldn’t be hard to remove most of them in a single turn. After which the combat threats are exposed. Alternatively those heroes are the most mobile elements and can have themselves isolated without screens. Michael played around those issues and took down Seraphon and Fyreslayer lists losing to a clever Cities list with 30 Irondrakes and 10 Protectors. The Protectors would wade through most of this list while shrugging the incoming damage.

Final Tournament Placings

Top Three AoS Lists for Fantasia Fanatic XLII

This is the Top Three AoS Lists for the Fantasia Fanatic XLII Tournament that took place in Sweden on the 1st and 2nd October. It involved 38 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Allherd
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Dragon Ogor Shaggoth (155)**
General
– Command Trait: Dominator
– Artefact: Tanglehorn Familiars
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Viletide
Tzaangor Shaman of Beasts of Chaos (135)**
Artefact: Blade of the Desecrator
Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
6 x Dragon Ogors (250)**
6x Draconic War glaives
– Reinforced x 1
10 x Ungors (65)
Mauls & Half-Shields
10 x Ungors (65)***
Mauls & Half-Shields
10 x Ungors (65)***
Mauls & Half-Shields
10 x Ungors (65)***
Mauls & Half-Shields

Units
20 x Tzaangors of Beasts of Chaos (350)*
8x Savage Greatblade
– 12x Savage Blade & Arcanite Shield
– Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Endless Spells & Invocations
Ravening Direflock (30)

Core Battalions
*Bounty Hunters
**Warlord
***Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 179
Drops: 11

Declan: As we do more and more Top Three lists for AoS, two things are starting to happen. We see similar armies and we start to see the same names… and Ronya is one of those names. Ronya has gone for a Tzaangor based Beasts of Chaos army, but this works in the same way as most Beats of Chaos armies. There’s massive rend from the Herdstone, and summoning from the Dragon Ogre Shaggoth hurting himself (and then healing). It’s been a great army since the White Dwarf update and remains good.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leader
Guardian of Souls (150)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
– Bonded to Krondspine
Krulghast Cruciator (150)*

Battleline
Spirit Torment (115)*
20 x Bladegheist Revenants (350)**
Reinforced x 1
20 x Bladegheist Revenants (350)**
Reinforced x 1
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)*
10 x Grimghast Reapers (160)**

Behemoth
Krondspine Incarnate of Ghur (400)*
Allies

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 85
Drops: 4

Declan: Let’s be fair, Nighthaunt are good – they give debuffs on the charge (after retreating), and if you don’t kill whole units they come back – very quickly. And what would make them better? Anders has the answer with a Krondspire Incarnate. Yet another model in the army that is difficult to kill (in fact he is impossible), the Incarnate also discourages opponents using their Endless Spells – a double benefit.

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Allegiance: Sylvaneth
– Glade: Gnarlroot
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Alarielle the Everqueen (840)**
Warsong Revenant (305)**
General
– Command Trait: Spellsinger
– Artefact: The Vesperal Gem
– Lore of the Deepwood: Treesong
Spirit of Durthu (370)
Artefact: Greenwood Gladius
Arch-Revenant (120)**

Battleline
10 x Dryads (100)*
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

Endless Spells and Invocations
Spiteswarm Hive (40)

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 73
Drops: 7

Declan: Marcus was 4-0 going into the final game and lost to Ronya… not bad at all and thoroughly earning the third place. This Slyvaneth army is different to others I have seen, in that Alarielle is making an appearance. At 840 points Marcus did well to get value out of them and I have to be honest I’m not 100% sure how he did it. Sure Alarielle is good, but she’s also a point sink. I imagine there was a lot of teleporting through trees, charging and teleporting back (either with Durthu or Alarielle); but Marcus did well to concentrate on the Battle Tactics and grabbing the wins.

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Allegiance: Bonesplitterz
Warclan: Drakkfoot
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (150)*
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate
Wurrgog Prophet (150)*
Artefact: Mork’s Boney Bitz
– Lore of the Savage Beast: Glowy Green Tusks
Wardokk (80)*
Lore of the Savage Beast: Gorkamorka’s War Cry
Savage Big Boss (65)****
General
– Command Trait: Great Hunter

Battleline
10 x Savage Orruks (165)**
Chompas
10 x Savage Orruks (165)**
Chompas
10 x Savage Orruk Morboys (155)***

Units
5 x Savage Boarboy Maniaks (145)***
5 x Savage Boarboy Maniaks (145)***
2 x Savage Big Stabbas (80)*
2 x Savage Big Stabbas (80)****
2 x Savage Big Stabbas (80)****
2 x Savage Big Stabbas (80)****

Behemoths
Krondspine Incarnate of Ghur (400)****
Allies

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters
****Battle Regiment

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 147
Drops: 10

Declan: Another 4-1 but this time it’s Bonesplitters. They have definitely overcome the initial doubters after the release of the Orruk Warclans book where some thought it was the third army behind Kruleboyz…! Bonesplitters are now fighting it out with Big Waaagh for 2nd place.

2 Wurgogg Prophets put up 12″ range bubbles that you have to brave to enter and the Krondspire Incarnate puts out even a larger one! Sure the Incarnate makes this army, but it’s available for everyone and helping even the top armies so no reason Bonesplitterz can’t benefit.

The thing that helps this army in the meta is Drakkfoot:

Games Workshop and Wahapedia

Ward rolls are common in the top armies – Nurgle and Nighthaunt spring to mind. And turning them off can make a big difference. However as is always the way with theory, Dennis avoided them all – oh well! He did very well to beat what was in front of him for a 4-1.

Final Tournament Placings

Top Three AoS Lists for Oslohammer

This is the Top Three AoS Lists for the Oslohammer that took place in Norway on 1st and 2nd October. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Lord Kroak (430)*
Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Priest (90)**
Universal Prayer Scripture: Curse
Skink Starpriest (130)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Hand of Glory

Battleline
30 x Skinks (225)***
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Units
2 x Salamander Hunting Pack (280)***
Reinforced x 1
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Horrorghast (40)

Core Battalions
*Warlord
**Battle Regiment
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 127
Drops: 7

Danny: Warhammer Community’s Metawatch had Seraphon in 7th place in terms of win-rate at the moment (Peter: I have my own thoughts on this, which I’ll go into in a future meta article), which may be lower than plenty expect – but they’re still clearly capable of taking down tournies. Interestingly, the route to 1st for Geir dodged all the armies placed above the plucky space-lizards – are Seraphon slowly becoming match up dependent? Something to keep an eye on…

Either way, Geir has brought the current darling, Fangs of Sotek, with the usual tidal wave of skinks including the signature 30 blob for mass buff application. He’s veered towards the elite side by taking Kroak – everything else here is standard. For the less versed in Seraphon, Salamanders are definitely back on the menu, especially in Starborne armies (of which Fangs of Sotek is a subfaction) – due to the ability to teleport one unit per turn – meaning the Sallies with their limited range (12″) can still threaten anything on the board in theory.

Congrats to Geir!

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Indomitable

Leaders
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
Spirit Torment (115)*
General
– Command Trait: Ruler of the Spirit Hosts

Battleline
30 x Bladegheist Revenants (525)**
Reinforced x 2
20 x Bladegheist Revenants (350)*
Reinforced x 1
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)*

Units
10 x Dreadscythe Harridans (160)**
3 x Fell Bats (75)*
3 x Fell Bats (75)*

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 150 / 400
Wounds: 113
Drops: 3

Danny: Nighthaunt, with a tonne of Bladegheists in Scarlet Doom for charging into you and doing MWs. It just works. For reference, a unit of 30 on the charge should do 10 MWs *before making their attacks, of which they have a dumpster truck load.

Eirik has made a slight nod to flexibility by also taking some speedy Hexwraiths, whose double move (makes them 24″ but can’t charge) is just fantastic objective/battle tactic play, along with some allied Fell Bats for similar fast msu shenanigans/emergency, very cheap screens. Funnily enough, it’s not the first time we’ve seen them in a NH list – they’re seeing more play hanging out with the ghosts than they are in their native Soulblight!

Nighthaunt have definitely shaken out to be a continual force to be reckoned with, although it’s a slight shame that the Scarlet Doom Bladegheist spam has become such a dominant archetype, so quickly. The book is actually really well internally balanced, it’s just that this particular combo rises above the rest for pure efficiency, which is keeping the others down. Perhaps they’ll be in line for points increase to slightly curb their internal-dominance? Either way – have a plan (i.e…screens… and lots of cheap attacks…or big AoE MW spells) to deal with this list if you fancy rocking up to a tournament. And maybe bring some holy water, or a bible, or whatever it is ghosts don’t like. I wouldn’t know, I ain’t afraid of any ghosts (this is the correct grammar).

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Allegiance: Daughters of Khaine
Temple: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable

LEADERS
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
Morathi-Khaine (340)*
Lore of Shadows: Mindrazor
The Shadow Queen (340)*

BATTLELINE
15 x Blood Stalkers (540)*
Reinforced x 2
9 x Khainite Shadowstalkers (150)*
9 x Khainite Shadowstalkers (150)*

UNITS
20 x Phoenix Guard (350)*
Reinforced x 1

CORE BATTALIONS
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Danny: This week continues to be huge for DoK! And here we have a spicy variation – although to be fair, all the successful DoK lists recently seem to be finding a unique spin on things, which is a fantastic sign of depth to the book, despite their limited roster.

So, Morathi is in there, as are the contingent of bow sneks but… but….they’re screened by 20 Phoenix Guard. Who have a Ward of 4+. And can be rallied back on a 4+ due to the ‘friendly’ wording of Zealous Orator. This is just pure brutality. Meanwhile, thanks to going Temple Khailebron, Shadowstalkers are battleline and Lasse takes 2 units, in of itself a rarely seen doubling down. Shadowstalkers got a bit less interesting scroll wise with this book, but remain relatively durable (11 wounds on a 4+) and a low-level mixed range threat. Combined with the temple’s CA to teleport ANY unit, two Shadowstalkers make emergency screening, Barge through/Desecrate and general objective stealing trivial.

Love to see this, although the emphasis on pure objective play and only one hammer (outside of Morathi who is fully capable of whiffing/being tarpitted) explains the loss to Stormcast. I wonder if losing the battle reg in favour of making Shadowstalkers ECs and such would have helped? Either way, big up to Lasse for trying something new…and for the hilarious tech of Phoenix Guard!

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Allegiance: Skaven
Grand Strategy: No place for the weak
– Triumphs: indomitable

Leaders
Thanquol on Boneripper (415)
4 Warpfire Projectors
– Lore of Ruin: Death Frenzy
Verminlord Deceiver (405)
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Master Moulder (90)*
Grey Seer (125)*
Universal Spell Lore: Levitate

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
4 x Rat Ogors (280)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Lauchon the Soulseeker (30)

Core Battalions
*Warlord
**Bounty Hunters

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 8

Danny: Skaven are doing well out of the gate, but are already quite quickly distilling down to a few competitive list archetypes. At the forefront of the newer type is ‘double verminlord’ – these guys offer a mad amount of mixed phase damage and utility – with the Deciever skewing utility and the Warbringer skewing pure savage face damage.

Clanrats provide the ever annoying/sacrificial screens who can regen themselves if they do hang on in there, and rat Ogors are a fast becoming popular pick for a durable objective bully.

Thanquol is the centre of a competitive debate at the moment, as he’s insanely OP into massed infantry but in certain match ups kinda just sits there unbinding your shit, which isn’t the best use of 415 points. However if you DO take him, you take the boat (Lauchon Soulseeker) – because for some, highly questionable reason (that may/should get answered by a boat nerf/change from eligibility being base size to wounds) Thanquol can be anywhere on the board he wants to be after surfing on it.

Either way, it’s a tasty list and we do like the double Verminlord – expect to see more of this soon, possibly while dropping Thanquol.

Final Tournament Placings