With 40 Space Marines completed I now need to move onto the remaining four models. As one of them is quite big (very, very big), I realised I needed to get started on the Spartan.
As I’ve been playing mostly Fantasy and Age of Sigmar in the last decade I haven’t painted many tanks, so I needed to go back to basics and remind myself how to do it!
Assembly was a long process, but very straight forward apart from a small error with one of the top hatches. Once I’d worked that out it was completed and ready for undercoat.
Undercoat / Step 1
All my models have a black undercoat as I like the slightly darker affect it has on Mephiston Red. It also means there are no grey / white spots left even if I miss a bit! So I can always pretend it’s deliberate shadow.
I decided I would mask off the tracks and some of the weapons to ensure that these remained black as building back over red is a little pointless when it’s already there. If you’ve not done this before just make sure you take a little of the ‘stickiness’ off so that it doesn’t remove the paint when you take them off!
Step 2 – Red Undercoat
With the Mephiston Red undercoat on, and the masking tape removed it’s starting to look a lot like a Blood Angel tank. Next up is some pin washing (which I’ve never done before) with Nuln Oil and a little tidying up of the tracks where the red undercoat has snuck through!
I also need to finish the Lascannon Sponsors of course but they fit on very nicely to allow some movement of the model.
I need to finish the tank, and complete the remainder of the Age of Darkness Box Set. It’s great to be getting close to finishing a starter set!
The last of the normal marines… having painted 10 Terminators and 30 Space Marines I am now on the final stretch (before characters, Dreadnought and tank).
And what a final stretch… for these I cheated a little bit and bought a second box set.
I selected these, because the Missile Launcher is iconic from the RTB01 box set and my first foray into Warhammer 40k, so long ago.
It was great to have a bit of a change following the 30 Tactical Marines and the weapons themselves are easy to paint – especially given the simple scheme for the Blood Angels. Fortunately Black and Red go together!
I am halfway through the Praetors and Dreadnought and they will hopefully be finished before an October trip to Warhammer World. Meanwhile I have also started my Land Raider Spartan – more on that later!
To say that the Age of Darkness box set is bursting with value, is doing it a disservice. With 40 Mark VIs, 10 Terminators, 2 Praetors, Dreadnought and Spartan Tank; it has got everything you need to have a fun game.
I’ve previously finished my Terminators, and have now completed the Sergeants for the Tactical Marines.
As there are 40 Tactical Marines the obvious answer is to build them as 4 units of 10 to give a good backbone of any army, but I picked up a box of missile launchers and heavy bolters… so I have 3 units of 10 Tactical Marines.
I really enjoyed painting these models. They have enough detail to be Space Marines, whilst not having too much to paint… no trim! Of course they do have the studded shoulder pads which took a while to get right, but I batch-painted them so got used to it by the 40th Space Marine!
I have finished the Missile Launchers and Heavy Bolters, so the next article will show some pictures of those!
With the standard marines finished (just special equipment and Sergeants to go), I decided to try to finish off my Cataphractii Terminator Squad.
I needed them to pop a little and then I saw what Mengel Miniatures had done over on twitter.
Putting aside that they are the wrong legion, I loved the breakup of the single colour and the use of gold goes nicely with Blood Angels as well. As if to reinforce the hint, I bought the Astartes (Loyalist) book, and veteran marines in Blood Angels use gold (who knew).
The sergeant already had black shoulder pads to designate him, but a full gold helmet definitely doesn’t look out of place, and I’ve once again taken Mengel Miniature’s idea of white on the legs but moved it down to the knee. This has allowed me to use the black transfers for the legion number, although they are small, so it was fun getting some of them on.
I then added gold trim to all the models in places that felt appropriate and … hurrah they are finished.
And some more pictures for details:
I need to finish the Sergeants and special equipment troopers, the Praetors, a Contemptor and the Spartan Assault Tank. Lots to get to, but happy with progress so far.
That’s a total of £147.50 if you were buying these kits separately, meaning you get a saving of £57.50.
To add to this boxed set, we’re going to add a few extra units that’ll give the army a bit more play (especially onto Space Marines).
Howling Banshees (£35.00)
Shining Spears (£37.50)
Meaning that the total army including Codex: Aeldari comes to a total of £262.50.
However, remember that if you email Sarah at firstname.lastname@example.org and ask to go on her mailing list, you can get 25% off Games Workshop products. Meaning the whole lot including the books will cost you just £197!
HEAVY SUPPORT Falcon (185pts)* – Bright Lance – Twin Shuriken Catapult – Crystal Targeting Matrix – Spirit Stones
DETACHMENTS *Patrol Detachment
This fellow is our only HQ choice and your Warlord, so you’ll want to keep him out of harms way.
With that in mind we’ve given him Fate’s Messenger as his Warlord Trait. Once per turn this will allow him to change the damage characteristic of an unsaved attack against him to 0. Remember he also has a 4+ invulnerable save as well making him reasonably tanky.
As our only HQ we’ve kitted him out a bit. He has the Kournous’ Bow relic which replaces his standard Shuriken Pistol. It gives him 6″ of extra range to 18″ as well as an additional 2 shots on the Shuriken Pistol’s 1. With a pip more strength means it’ll hit on 2’s and wound Space Marines on 3’s, but with added benefit that any successful wounds are mortal wounds (MW).
On top of this we’ve given him a Singing Spear, which in melee hits and wounds on 2’s no matter the target doing a flat 3 damage. It also counts as an assault weapon and should be used instead of Kournous’ Bow when charging into combat with a character as it’ll do more damage to a single unit than the three attacks from the bow. In fact with a shooting phase followed by a combat phase this can down most single model HQ’s should they stray to close.
For his power we’ve selected Guide. If cast, this will allow a Craftworld Core or Craftworld Character within 18″ to re-roll their hit rolls for their attacks until your next Psychic Phase. If you cast this on a 10+ then that range increases to 24″. This applies to all the other units in our army list apart from the Falcon. Great for those Banshees in the combat phase.
You also have access to the powerful Eldritch Storm stratagem. Really great for grouped enemy units within 24″ of your Farseer. But, you want to cast Eldritch Storm and Guide? No problem!
With Unparalleled Mastery you can do just that! Admittedly you’ll be eating through your CP, but it’ll be fun right?
These boys and girls are perfectly suited to holding objectives. When they’re within range of an objective they can re-roll hit rolls of 1 with their Shuriken Catapults. Ok these weapons aren’t much to write home about being Assault 2, Strength 4, -1 Armour Pen and 1 damage apiece. BUT, we’ve taken the Craftworld Attribute Hail of Doom, which means each unmodified hit roll of 6 automatically wounds the target. This will mean when they all open fire there should be on average 3-4 hits that go straight to the enemies save roll step. On top of this you could also use the stratagems Martial Citizenry and Bladestorm.
Bladestorm means that all those 6’s to hit you roll generate an additional hit – before you ask, you still have to make wound rolls for these hits they don’t auto wound under the Hail of Doom attribute.
While Martial Citizenry will allow you to re-roll 1’s to hit for attacks even when not near an objective.
We’ve also taken a Bright Lance weapons platform with both units of Guardians as these will add some nice anti-vehicle attacks to the army.
These are a great melee unit and great for throwing at infantry units you’d like to… what’s the term?… Blend?
When they charge, units are unable to fire overwatch or set themselves to defend due to their Banshee Masks.
With three attacks each (four for the Exarch) hitting on 3’s and wounding Marines on 4’s you should see 5 damage assigned to those marines before armour saves. Wait, did I say armour saves?! Silly me, they’re virtually non existent as they’ll be saving on 6’s, and that’s only thanks to their Armour of Contempt rule.
The Banshees can run and charge as well but be aware you’ll be hitting on 4’s in combat instead of 3’s, reducing that earlier damage output to 4 damage instead of 5.
With a save of 4+ and 5+ invulnerable you’ll want keep this unit safely out of harms way until you’re ready to use them. Perhaps consider placing them in the Falcon we’ll be looking at shortly? Alternatively for CP you could deploy them in reserve using Webway Strike.
This’ll keep them out of harms way until you need them and give them a chance at getting into the fray straightaway.
I personally think this is one of the best models in the Aeldari range. We’ve equipped ours with two Bright Lances. This combined with its Ghostglaive (Crushing Strike) means it’s very good as a vehicle hunter should you need it.
In melee against infantry it can choose to use the Ghostglaive as standard, in which case the Wraithlord essentially doubles it’s attacks to 8 (Ghostglaive grants two hit rolls per attack). Those will be hitting on 2’s and wounding standard marine infantry on 3’s. That puts out around 8 damage on average before saves are made.
You can use the Tears of Isha stratagem to keep the Wraithlord as healthy and fighting fit as possible. Healing D3 wounds in the command phase for 1cp.
These are great at taking our horde infantry like Orks or Astra Militarum. We’ve six bikes here which armed with Twin Shuriken Catapults amounts to 24 shots at S4 -1 AP. Hitting on 3’s and wounding Space Marines on 4’s. However, these guys and girls will also be re-rolling 1’s to hit thanks to their Swift Demise ability, and automatically causing additional wounds on 6’s thanks to Hail of Doom.
Use them to attack lightly armoured foes, capture objectives and harass the enemy lines.
The Shining Spears benefit from Twin Shuriken Catapults, but they also have additional shooting and combat capabilities thanks to their laser Lance.
The Laser Lance has a single strength 6 shot as range which may be ok for plucking a couple of wounds of a light vehicle or murdering a couple of Space Marines. Where it excels however is in the combat phase.
Make sure you charge with this unit, as doing so will give them +3 strength on the charge meaning you’re wounding Marines on 3’s instead of 5’s. With 3 attacks each (4 for the Exarch) you’ll find you’re causing 8 wounds worth of damage before saves. Saves? Yeah with -4 AP there isn’t much armour that can stand up to their charges. Including Space Marines. Getting your Farseer to cast Guide on them as well would really help.
In the mid 2000’s I used to face my nephew’s army of Eldar two or three times a month. I came to hate his grav tanks, they just had all these tricks that meant they were so difficult to kill!
This unit is perfect for transporting your Howling Banshees around, getting them into combat quicker. With its Cloudstrike ability it can arrive from reserve an deliver it’s deadly cargo 9″ away from the enemy.
It comes armed with a Bright Lance for a little extra punch and it’s standard twin Shuriken Catapults.
I’d consider having some fun and getting some more of the specialist units like Fire Dragons, Swooping Hawks or Dire Avengers. But really, you need to probably lean into the speed of this list. Perhaps drop the Wraithlord and think about more bikes or things like Swooping Hawks etc.
I hope you enjoyed this, how would you build a 1,000 point list from the Combat Patrol Box? There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.
Blood Angel Batch Painting from Horus Heresy Age of Darkness Box.
Following on from my last update, I’ve made a little progress on my Blood Angels for Horus Heresy despite work being busy and the hot temperatures in the UK.
However, I did get some paint on the non-special models such that they are now complete.
Following on from my previous update, I’ve added more black and picked out the details on the weapons with Leadbelcher and a highlight of Ironbreaker.
The missile launcher’s above show the colours used on the weapons. I have gone for a simple scheme and black and red so very well together.
There are also transfers on all the models, with Blood Angel wings on the shoulder pads, legion number on the left knee and unit marking on the right.
The basing is a simple affair with Vallejo Thick Mud (Brown) and a highlight of XV-88 to pick out the ridges. I was generous with the mud when applying it and it looks great – not least because it is different to the AoS Destruction base I normally paint.
There’s also loads in a pot, so I’ve hardly used any to base the models so far – it’ll definitely cover a lot of an army.
Finally I finished off the bases with a black rim to keep them neat the tidy.
There’s still the Terminators, Sergeants, and 2 special troopers to finish off. And I need to start the Praetors at some point…! In order to give myself something different to paint I’ve also assembled the Contemptor Dreadnought and given it a quick undercoat to be ready as the next model on the table.
I’m still aiming to complete by October when I’m meeting up with friends at Warhammer World and I think I’m still on target.
This year so far I’ve been concentrating on my Grey Knights (40k) which I only started in January. Having reached about 3500 points and taken them to their first tournament on top of their successful crusade campaign I’ve had time to return to AoS. My first army in Warhammer was and is Stormcast Eternals, this month has seen a return to painting and preparing models for the first time in a while. I also took some time to start my 3rd 40k army and add to my Kill Team collection.
Tournament Action (40k)
Very early in the in the month I attended a local 2 day 40k tournament with 36 players. I took a Paladin centric Grey Knight list and went 3/5 losing my first and second games. I put most of that down to lack of practice – I’d only ever run my paladins in a crusade game which was TTS I think.
Strong points were the interceptors and Draigo. Dreadknights continue to disappoint. I love the way that Grey Knights are active in all phases and Interceptors speed. With the tournament done I’ve pretty much completed my army, just one Rhino I’d like to add. And maybe a Land Raider in the future. I would still like to run a list with a Land Raider full of Purifiers for the laughs.
Rise of Sigmar
After the tournament the crusade I’ve been part of since the start of the year took a break. That gave me time to seek out a few games of AoS. At the same time a club not far from me (Borderline Gaming) set up a TTS tournament. It’s not the same as face to face of course but you do still get a few good games and always learn something.
So far I’ve had 3 games and lost all badly, 2 with Sigmarines and 1 with Ironjawz. To cap that of I managed 2 face to face games, losing one and winning the other (yesterday as I write this). I was running Stormcast Eternals in both games. Following the loss I decided to make some major changes, I wanted dragons and Paladins. Problem was that I hadn’t built/painted them.
My Annhilators with Grandhammers were assembled and I had started the gold on them that’s it. I wasn’t even sure where my box of dragons was (I bought them on release and parked them, I want at least another 2 but they have been out of stock for so long.
So I’d given myself a week to assemble 2 dragons and paint them and 6 Annihilators. Then I realised that where I thought I had 6 Retributors I only had the 3 I’d gotten from Ebay. Almost 2 years ago I bought the Thunderstrike Brotherhood start collecting and promptly built the Lord Relictor (the only way to get the kit) and for some reason lost in the mists of time, 2 Liberators. I tracked it down and built the 3 Retributors. Now I had 6 Annhilators, 3 Retributors and 2 Storm Drakes to paint or build and paint in a week.
I didn’t quite get there as you can see below. All of them made it to the game but I may have broken my rule about painted models.
All of this diverted me from finishing my Ironjawz. I am painting 3 more Gore Gruntas, a Shaman and 2 Warchanters with 5 Brutes to assemble. They’ve been sitting on my table staring at me for 3 weeks with their bad Zenithal prime. They were waiting for the new Citadel paints, then paladin painting and now the dragons. But it’s a new month so there is hope.
Finishing my Grey Knights early in the month also coincided with the release of Chaos Space Marines. I’ve been patiently building my collection from the start of the year starting with some 2nd hand models. I bought an ultrasonic cleaner to strip them and have stripped most of the army. A few models were added, like the Dark Apostle (from the Combat Patrol) and a Master of Possession (Start Collecting).
Word Bearers are my next army and I painted my first 3 HQs in July. Word Bearers is close enough to Red Corsairs that I can run them as that as well. I might be thinking about a very fast list as well.
On top of that I’ve also begun assembling some more Salamanders for my son to paint, Tyranids for my daughter and been dabbling in Kill Team 2.0. More on Kill Team in the future but I have full rosters for Grey Knights, Legionaries, Novitiates (Battle Sisters) and Harlequins.
Having started on my Word Bearers/Red Corsairs I’m also looking for my next Age of Sigmar army, I have finished my Stormcast (mostly) and my Ironjawz. I know from 40k that I want mobility and activity in most phases. I have some Slaves to Darkness and Chaos bits and pieces lying around. Oh and a Nighthaunt army I dare not assemble ahead of a house move. I’m also happy to go in a completely different direction, even elves, do I hear the calling of the sea? I’d would really like to hear other ideas and about what armies work for you.
Blood Angel Batch Painting from Horus Heresy Age of Darkness Box.
In my continued effort to try to get some Blood Angels for Horus Heresy actually finished, I am continuing to batch paint the models from the Age of Darkness Box. In my last article I got them to Mephiston Red (with some Nuln Oil shading)… what’s next?
Last time I got here:
Orange is new…
But I needed to get the highlighting done. As I was around when the original Beakies were released, my normal go-to- method is to use edge highlighting… but it can take a long time and I only needed battle ready. Fortunately I had heard of some people using the hallowed technique of drybrushing for their marines! Strange, but I did some investigation and I found this by Sonic Sedgehammer:
They suggested two levels of drybrushing, but why do two when you can go straight to the end and pick up 1? Fortunately I had Ryza Rust from some Martian terrain I painted that I got as a gift from a friend, so I was ready to go and skip right to the end.
The technique is explained well in the video, but effectively just drybrush the edges only and leave the panels free of highlight. This gives a good overall impression and whilst I may do a bit of tidy up later I’m happy with the results at the table-top level.
Not quite, but the next colour was Abaddon Black to get some contrasting colours onto the models. For this I wanted to keep it easy (and quick) which is rapidly becoming a theme. Some of the eagle-eyed readers will have noticed the black in the picture above, and that’s what I did. Pick out the joints, the cables and the back of the backpacks.
Whilst this may be sufficient I do want to add a little silver here and there, but it is a great start and the models are beginning to look like Blood Angels.
I’m really enjoying the batch-painting and seeing progress each time I sit down even if I’m only able to give 1 or 2 hours at a time. By now I’ve normally got bored and hived off some models, but I’m managing to keep with the 50 done to Mephiston Red level – and now they’re all highlighted and some black sections picked out.
But weren’t there 52?
Well yes, I’ve not done the Praetors but there’s a reason for that. In fact there are a few.
I don’t mind if they take longer to paint – they are characters and should have the glory and attention
I want to do a few more highlights, so I’ll like do some halfway colours on them to get there
There’s so much detail I can’t go into ‘automatic pilot’ with them and because I need to think about what colours I want they will take longer.
So the Praetors are out of the batch-painting process for now, but I’ll go back to them soon as I need them to complete the foot troops before I get to the tank and dreadnought.
Well, I’ve already alluded to it, but I’ll be adding some silver to some of the pipes. I think want to start on the cloth/leather for the Terminators and any that may appear on the Beaky Marines, and then I’ll have to move towards the weapons.
I am pleased with the black so far and the contrast it provides, so it’s likely that they will be black as a base as well — but still time to reconsider.
Clubhammer is a new series of articles which focus on finding local gaming clubs where you may be able to play your favourite wargames! We’re aiming to achieve a large database where you can search for clubs near to you!
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Blood Angel Batch Painting from Horus Heresy Age of Darkness Box.
As regular readers of my Hobby Updates will know, I have picked up an Age of Darkness box set and am painting mine as Blood Angels. The Sons of Sanguinius have been my favourite for many years, and there was never any question what I be painting for my first Horus Heresy Army (Ignoring my Epic / Space Marine ones!)
In the last article I had sprayed most of the models in TT Combat Spray Black & then Red. The above picture shows what they looked like.
I then drenched the models in Nuln Oil. If you’re reading this 2 weeks from now (so mid July-2022) the old Nuln Oil. It gives a very dark undertone, but I wanted to use it instead of pin highlighting. If you are include pin highlighting (putting Nuln Oil only into the recesses) is slower but neater!
I have then added 1 coat of Mephiston Red to all the foot troops (52 models) from the Age of Darkness box set. This takes off some of the gloss of the Nuln Oil and the TT Combat Seriously Red spray, and gives the models a nice clear and smooth coat. Whilst I may build up the red on the Praetors a little more, the troops are done with red at this stage.
Next up is highlighting the armour with Wild Rider Red. I need to be a little careful here as it is a very bright orange and if I apply too much it’ll look odd. I just want to add a little highlighting to the armour before proceeding with the weapons and other non-red items.