All posts by dorward

11th Edition Warhammer 40,000: What we know

Warhammer 40,000 11th Edition is on the horizon. It was announced at Adepticon in March 2026. Here’s what you should know to be ready for it along with our answers to a few FAQs. We’ll update this as new information comes to light.

40,000 logo with '11th' superimposed

When will 11th Edition arrive?

The smart money is on Summer 2026. Games Workshop releases a new major edition of most of their games every three years and 10th edition went up for pre-order on 11th June 2023.

Will existing models be compatible?

Yes! People spend a lot of time and money on their miniatures. Obsoleting them all when a new edition lands would cause riots.

Sometimes models “go to Legends”. These are typically models which GW don’t make any more (often because they were designed in the days of metal and resin so are expensive to produce and don’t look very good) or which were produced for different game systems. This doesn’t happen to a great many models each edition, and when it does GW provide rules for a few years so you can still play them in causal games.

Sometimes models get replaced with newer designs, but you can still use the old designs (although if their base side changes than you are encouraged to rebase them or add base extenders).

Will be existing books be compatible?

Yes (at least army rules will).

GW tend to do two kinds of updates for new editions. Ones that give the rules a major overhaul and break compatibility with everything, and ones which are more of a refinement of the current system.

GW have told us that 11th edition is going to use the existing 10th edition army rules (so your Codexes will still be good). They haven’t mentioned missions so don’t expect your 10th edition battleplans from White Dwarf, Chapter Approved, and Crusade supplements to carry forward.

Will I need to buy a new Codex?

Yes, but not immediately.

When the 11th edition Codex for a faction is released it will obsolete the 10th edition one (or the free rules download if there isn’t a valid Codex for an existing faction).

However, the Codexes are released slowly over the first two years or so of the edition’s lifecycle (with the Codexes for the two factions in the launch box being the first two). Until then your existing Codex will be fine.

Launch box? What is in it?

GW opens an edition with a chunky discount bundle deal. This time around it is Armageddon.

Most of the contents are still under wraps; we do know that it will contain new sculpts for Space Marine Intercessors and Ork Boyz. They are staple units so this set to be a great starting point for anyone wanting to start one of those factions but a bit lackluster for players who have got a lot of those troop types already.

Mentioned on the live steam and in the cinematic trailer we may also see:

  • A new Ork walker
  • A redesigned landspeeder
  • New Vanguard Veterans
  • A Chaplain

Since the announcement we have started to get additional model previews:

If it is anything like 10th edition’s Leviathan then you’ll get a chunky hardback copy of the setting background and core rules, the accessories needed for matched play games, and a big pile of miniatures for the two launch factions. It’s a very tempting pile of cheap plastic ideal for luring hobbyists over the new the edition (since most of the models won’t have rules for the previous edition).

The promotional image for Leviathan shows the rulebook, a big pile of models, a mission deck and a transfer sheet

Launch factions?

Editions arrive with a narrative about a big campaign between two factions. One of them is always Space Marines (they are astonishingly popular models) while the other changes each time. Armageddon is a classic battleground of the setting where the Orks have been waging war with the Imperium for almost as long as Warhammer 40,000 has existed.

I want to start playing, should I wait?

No! Dive in!

GW produces new material at a tremendous rate. If you wait for the next big thing then there will only be another next big thing when it arrives. Dive in, have fun.

If you start with a Combat Patrol box you’ll get the core of an army at a discount price and can play games using the Combat Patrol game mode. This let’s you get started quickly by tweaking the rules so you can pit the contents of one Combat Patrol box against another. It’s a great way to learn to play and the rules for it are completely free to download from Warhammer-Community. You’ll need the core rules (as you do for any Warhammer 40,000 game), the combat patrol rules (which has the missions for these small scale games), and the rules for the specific combat patrol box (which replace the need to buy a Codex) you are using.

What rules changes can we expect?

We had some tidbits at the announcement:

  • Detachments now cost detachment points and you can include multiple in one army.
  • The Chapter Approved rule that limits you to 2 (or 4 for Battleline) copies of any given unit is now a core rule.
  • Some enhancements can be applied to non-character units
  • Your choice of detachments will influence your scoring rules. There are 5 force dispositions and each detachment has one or more of them. These describe the general type of missions that it is good at (a little like Kill Team archetypes) and the primary mission will be determined by the combination of force dispositions picked by both players.
  • Circular objectives are being replaced by terrain footprints
  • Terrain rules are getting a shake up including cover bonuses helping against hit rolls instead of helping saving throws
  • One Stratagem per unit per phase so you can’t turn a unit into a god-tier unit by spamming command points at it
  • You cannot target a unit that has not shot if it is in a piece of terrain too far away. This means that, during deployment especially, you can keep units safe until they get involved. This may see an end to the popular house rule that the ground floor of ruins have solid walls even if modeled otherwise.
  • In the Combat Phase, Fast Rolling by default (the rules are now written to roll dice together instead of it being an optional thing if you can work out that all the dice are equal)
  • Strikes First units belonging to the active player go first (it sounds like it still alternates one at a time, but the active player gets to pick first). There’s an implication that the charge bonus and the strikes first ability are being unmerged.
  • Pile-in and Consolidate have been split out from Combat. So you pile in with every unit, then you fight with every unit, then you consolidate with every unit.
  • Charging target selection is now after rolling to see how far you can charge. This removes the gamble of trying to charge a tasty unit that is further away from a less attractive victim.
  • Combat Disembark: Units can exit a transport directly into combat with an enemy unit (but will be battleshocked)
  • Leaders are assigned to units at list building time but keep the benefits of leadership if their bodyguard is killed.

No doubt there will be more to come. On an episode of How We Roll on Warhammer TV one of the designers mentioned that making wargear options free had been limiting, so we might see a return to weapon choices having variable points costs.

The How We Roll promo image feature the Warhammer+ icon, an Age of Sigmar game with a skull dice cup, and the show name

Will the Mobile App be supported?

Yes. It is getting a “huge refresh” there are “loads of things coming for it”.

The first new feature will be wider language support with English, French, German, Italian, Spanish, Chinese, Japanese, and Korean. This will start with core, mission and Combat Patrol rules.

In the first post-Adepticon update we learned that it is going to include a scoreboard and the ability to see your opponent’s data sheets during the game.

What is going to happen to Chaos Daemons?

We don’t know. Here are the facts:

  • They only received downloadable rules in 10th edition; there was no Codex.
  • They are a reasonably large range of models that are cross-compatible between AoS and 40K and GW tends to avoid that

What could happen? The most speculative bit of the post here, but here’s my top three guesses:

The faction could be removed making them locked to the God-specific Chaos factions. Possibly with rules that allow them to be allies of Chaos Space Marines. Possibly with a detachment that mirrors the Age of Sigmar Slaves to Darkness Army of Renown that is all demons.

The faction could be revamped and relaunched with new daemons that are more sci-fi in appearance to separate their model range from the AoS variety.

Nothing in particular. They just get an 11th edition Codex.

Why a new edition anyway?

Bluntly: money.

New editions sell really well. That makes money and money is why GW produces the game.

Editions also generate huge amounts of buzz in the media, social media, and elsewhere which brings in new players. New players are fantastic!

They keep the game alive. People drift away from the game all the time and, without new players, the number of people playing the game would eventually shrink. It’s great to have a game with a huge player base! You can find a local store with a community to play games with. There’s a tournament you can enter going on somewhere in the country almost every week.

Does keeping up with rules changes hurt the brain and the wallet sometimes? Well, it does mine, but I’d rather that then see the game petter out.

Would it be better if editions didn’t come around so quickly? I’d prefer it, but the three-year cycle is working for GW and I don’t see them stepping away from it too soon.

Warhammer 40,000 is a phenomenal success; the benefits of it being so large are a reward for putting up with the rules churn.

Painting Mephrit Dynasty Necrons

I wasn’t planning on starting the new year with a new army, but I wanted to test out a colour scheme before I started work on the Hierotek Circle Kill Team and then Games Workshop went and teased the rules for Boarding Actions. Thus I found myself gluing together the Necrons from the astonishingly good value Warhammer 40,000 Recruit Edition and picking out a colour scheme which started out by selecting the shiniest of metals to really push the Terminator vibe.

I’m pretty happy with the result, which took me about a week of short bursts in the evening and then a chunk of my Saturday (which was mostly devoted to edge highlighting). Here are the paints I used:

I started by priming using the Gloss Black, and then base coating the entire mode with Chrome. I used an airbrush or both of these stages. It’s a tool that lets me prime indoors and without fear of problems from temperature or humidity, and apply the Vallejo Metal Color range as a base coat quickly and smoothly. Substitute your preferred rattlecan or brush on black primer and then brush on the Chrome if you don’t have access to an airbrush.

Next up, give a light coat of Nuln Oil to the whole model to give it some depth. You can skip over the gun and other parts where the metal will be painted over.

Paint the gun Black, then gently dab White Ink into the recesses where the orange glow will come from. This is to give a bright colour to apply the orange to. Ink flows very easily so you can use capillary action instead of carefully painting the tiny gaps. Just add more ink until it flows into the next chamber. Do the same thing with the recesses between the ribs.

The various bits of wiring (such as the connection between the gun and the body and some damaged cables hanging from some of the torsos) also needs a white coat as do the scarabs’ central balls, but they don’t lend themselves to the ink method; use the regular White paint instead.

Once dry, apply the Fire Giant Orange to the white areas. It’s a speed paint, so use the same capillary action method for the guns and use a generous amount elsewhere. Finally use a tiny dot of Flash Gitz Yellow to create a point highlight.

Use Emerald for the face masks, the scarab wings, and the shoulder plates as well as the panels that make up the Royal Warden’s cloak (take care to leave the connectors in plain metal). Apply a tiny amount of Nuln Oil to the masks to shade the eyes and mouths so they have definition. Then go in and edge highlight with the Pale Blue. Use the Pale Blue to paint the stripe up the Royal Warden’s face too.

All the remains are the bases. I used Buff to base coat them, then applied Apothecary White to the rocks before covering the surfaces with Armageddon Dunes which I then highlighted by dry-brushing with Buff. Watch out for the single, tiny scarab that one of the warriors has perched on their tactical rock. Use the same paint scheme as the rest of them for that little fella’.

Add your preferred varnish to protect your paint job, and magnetise the bases for storage and transport if you are so inclined and you can call these Necrons done.

Gallery

Kill Team: Why You Should Play

It has been a year since Kill Team 2021 ended my long hiatus from miniature related hobbies and got me painting and playing again. I’d love to introduce some more people to it.

Small but perfectly formed

Kill Team is an excellently sized game, and “size” is doing a lot of work in this sentence.

One box is all two players need

Kill Team: Into the Dark

Everything you need to play can be found in a starter box for £65 RRP (although it would benefit from more terrain) or a bigger season starter box (Into The Dark goes up for preorder on Saturday when we’ll find out pricing). Games don’t grow any bigger. You can swap out terrain, Kill Teams, and scenarios but there’s no pressure (or possibility without house rules) to have bigger armies.

It doesn’t take up much space

The game plays on a 30″ by 22.4″ board. I can have some friends round and have two games running on my dining table while a third goes ahead on my coffee table. It’s great for the space constrained and people wanting to run mini-tournaments at home.

It is fast

Once you know what you are doing, a game takes about an hour. It’s easy to arrange an evening with time for dinner, a chat, a game of Kill Team, and still be in bed at a reasonable time to get up to go to work the next day.

It’s engaging

Each player activates a small number (usually just one) of models at a time. It gives a fast, fun back and forth where the decision about which figure should take their turn next really matters.

Terrain is essential

KT2021 emphasises terrain. Cover can grant bonuses to saves or make a model impossible to target. Height advantages can eliminate that bonus or grant an automatic hit. Terrain features can be given narrative elements such as smoke stacks that provide a cloud of obscuring darkness… until they are turned off. The battlefield feels alive.

The terrain in the big box releases is great too. Some of it is brand new sprues, others are re-releases, but it is varied, looks great, and is fun to paint.

It has real tactical depth

As with the current edition of Warhammer 40,000, to win the game you need to focus on objectives. The interaction with alternating activations means that careful prioritisation of targets is vital. Do you activate your injured Sergeant to claim Objective 3 and run into cover, or lead with your Sniper to try to eliminate the enemy Comms Boy before he can claim Objective 5?

An injection of fun

Kill Team has been the most fun I can remember having wargaming, it’s got me back in the hobby and painting more than I ever have before. Maybe you’ll enjoy it just as much.

Kill Team: Shopping To Get Started

In the past year we’ve seen the release of a new edition of Kill Team. In that time we have had four big box products and the roadmap for the next year shows Games Workshop have no intention of slowing down.

With the release of Kill Team: Into the Dark imminent, now is a great time to consider getting into the game if you haven’t already. With the plethora of products GW is selling it can be a little tricky to work out what you need.

Kill Team: Into the Dark

I’m going to break down the options for you with a focus on official releases but with a couple of side steps into third-party options.

You need:

  • Miniatures
  • Terrain (including six barricades for a two player game)
  • Tokens
  • Dice
  • Measuring tools
  • The core rules for the game
  • The rules for the scenario you are running and for your kill team.

(Spoiler: Everything you need to get started is in the Kill Team: Into the Dark box but read on if you want some nuance).

You’ll also need a couple of things that GW won’t sell you.

  • Space for a 30″ x 22.4″ board
  • An opponent

The release pipeline

Big Boxes

Kill Team: Octarius

Each quarter GW starts selling a big box release with the summer box being the season starter. In 2021 that was Kill Team: Octarius (out of production). In 2022 it is Kill Team: Into the Dark. Preorders open on Saturday 3rd September.

The season starter boxes contain:

  • Miniatures for two Kill Teams
  • Terrain (including six barricades and a double sized cardboard board)
  • Combat gauges
  • Tokens
  • Dice
  • Tac Ops Cards
  • The core rulebook
  • The Kill Zone book (with rules for the two Kill Teams, the scenarios for the terrain, and the usual background and fiction you expect from a GW rulebook)

The other three quarters are slightly smaller in scope containing only:

  • Miniatures for two Kill Teams
  • Terrain (no barricades)
  • The Kill Zone book (with rules for the two Kill Teams, the scenarios for the terrain, and the usual background and fiction you expect from a GW rulebook)

Separate releases

With the release of each new big box, the previous box is phased out and the contents sold separately. This isn’t as good value if you collect everything, but does let you pick and choose if you don’t want all of a big box.

Some Kill Teams have more options for specialists than you can construct with the models in the box. Picking up a box with just the infantry miniatures to bulk out your list building choices is an option.

Generally the smaller releases are:

  • Miniatures for one Kill Team
  • The Kill Zone book with rules for two Kill Teams, terrain for a Kill Zone, and some background/fiction
  • Terrain (in various combinations)
Dark Eldar Kill Team

After the Kill Team: Octarius box we also saw

  • The core rules
  • A starter set with the same contents as Kill Team: Octarius but with smaller (and slightly cut down) books and without the larger terrain pieces or cards.
  • Killzone Essentials (with tokens, combat gauges, and six barricades).
  • Tac Ops Cards

Other releases

At the same time as Kill Team: Octarius GW brought out the Kill Team: Compendium. This book contains rules for constructing Kill Teams for every faction in Warhammer 40,000. If you have an existing army and want to use your existing miniatures instead of buying new ones, then this book is worth your consideration. Do note that Kill Team uses a small number of infantry, the Compendium doesn’t come with rules for every model in every faction.

There are a couple of pros and cons though. In favour of the Compendium teams, they are generally quite simple. You tend to end up with three or four model profiles so they are good for learning the game. They are also considered to be quite weak compared to the bespoke Kill Teams. The general consensus is that they should be considered placeholder teams before bespoke ones are released.

A couple of weeks ago, Warhammer Community released two free PDFs containing The Lite Rules and the rules for the Intercession Squad Kill Team. The latter has the simplicity of a compendium team, but is considered to be one of the more powerful lists in the game.

Up for preorder at the same time as Kill Team: Into The Dark are two more standalone Kill Teams and a book.

The Elucidian Starstriders and Gellerpox Infected were designed for the previous edition of Kill Team and now get their own separate releases. Kill Team Annual 2022 contains updated rules for them along with all the Kill Team rules that have been published in White Dwarf over the last year (covering factions such as the Thousand Sons and Adeptus Mechanicus along with additional terrain rules and scenarios).

Third Party Content

A few honourable mentions go to:

A Games Workshop miniatures game wouldn’t be what it is without some third party content providing some quality of life improvements.

BattleScribe — https://www.battlescribe.net — which provides list building tools for a huge number of miniature games, Kill Team among them.

KT 2021 Datacards — https://datacard.app/ — which takes the BattleScribe roster file and turns it into attractively formatted cards for use at the table.

Kill Team Token Sets by various third parties (many of which can be found on Etsy) in nice acrylic are a sturdy and attractive replacement for the cardboard ones GW sell.

So what should I buy?

To get the rules, tokens, combat gauges, and barricades (pick one):

  • One of the season starter boxes (Kill Team: Octarius or Kill Team: Into the Dark)
  • The Kill Team Starter Set
  • The Kill Team Core Book + Killzone Essentials
  • The free Lite rules PDF + Killzone Essentials

To get a Kill Team and their rules (pick one)

  • One of the big box releases (season start or otherwise)
  • The Kill Team Starter Set
  • A Kill Team miniatures box + the matching Kill Zone or Kill Team Annual book for them
  • Miniatures released for 40k + The Kill Team Annual, Kill Team Compendium, or Intercession Squad PDF that has a list for them

To get terrain (pick one):

  • One of the big box releases (season start or otherwise)
  • The Kill Team Starter Set (although you might want to supplement the terrain that come with it)
  • A Kill Zone book + matching terrain assembled from various releases
  • Whatever you cobble together

My recommendation is to pick up Kill Team: Into the Dark or, if your budget is a bit tight for it, The Kill Team Starter Set.

If you like the game, pick your favourite faction and get what you need to run a kill team for them as your second purchase.

Here’s to more people enjoying this great game.