I know that there are many hobbyists concerned about the direction of flow of Twitter and that’s because it has been a great source of hobby over the last ten years; a great way to meet new people, discuss the latest releases, and show off models. (Although you will need to regular use the block option if you encounter a gate-keeper).
There are also sometimes gems that people mention or notice and Mike Ellar had a good one yesterday morning!
Mike is a regular contributor on Twitter and after a short attempt to make Big Waaagh! work with Kruleboyz in early 2022, he is now trying the same with Kruleboyz. And it is not an easy task. He can be found regularly writing on Goonhammer. Go and check his articles out – I’ll be waiting for you when you get back!
Now, trying to make Kruleboyz work isn’t the easiest of tasks and so Mike has been reading the core rules and spotted an interesting one:
What does that mean for the rest of us? Well the big news is that it *could* impact who benefits from the new GHB22 (part 2) rules, although we think the rules-writers may have noticed the risk so either it’ll be covered in the book, or in a quick FAQ.
The main benefit here is the mount traits! And now more units can have them. Obviously look out for core-word locked options (particularly Monster keyword) but there are some mount traits out there without them.
This would be particularly useful for some of my Big Waaagh lists where I leave the Maw Krusha at home (mainly during the Purple Sun crises of July 2022)! But it does mean Fast ‘Un now has some additional options with the Wurgogg and there are bound to be other options in the books.
So, have a look in your Battletomes at any mount traits that are available; and then checkout those units with companions. There might be some Secret Tech hidden away in there that’s been missed.
What is does show is that it’s often worth reading the core rules again when a new Battletome of GHB drops to see if there are any interesting interactions – however if you want to do something you’ve never seen before; just chcek with you friendly neighbourhood TO! And don’t win on a ‘Gotcha’.
— Declan & Eeyore
* okay it’s possible Peter was slightly quicker to post than me… but you get two news articles in two days so its all win-win!!
There’s a lot to digest even in such a small article, so let’s dive into some hot-takes – but not before offering up a kudos to GW for continuing the great new trend of accompanying reveals like this with a design interview video, that really helps us see a bit behind the curtain.
The first new rules to sink our hungry teeth into are The Key To Victory and Desperate Action. TKTV was rumoured for a while and is going to bring a lot more small foot heroes – WITHOUT a mount, not unique and under 10 wounds – out to play, for the obvious reason that your 100-150 pt hero, often with a clutch spell or aura was always super vulnerable to being sniped from half a table away by some coward with a good eye, and -1 to hit from Look Out Sir just didn’t cut it. But now, they’re safe in the knowledge that their companions aren’t just going to yell a half-assed warning to them, but they’ll make damn sure they can get the job done – UNLESS, of course (and this is mentioned in the video), your put your sneaky shooters into the Sharpshooter battalion which will allow them to target Galletian Champs as normal. It’s Bounty Hunters vs Expert Conqs all over again – only without one side of the equation being utterly broken and skewing the entire equation!
Desperate Action is an awesome new rule, and for my money represents the best things about AoS. Firstly, it adds a small incentive to whomever wins priority to actually think about taking 2nd instead of just smashing that DOUBLE button, and for the unlucky second-turner, they get an extra responsive action to help balance the odds – and as we move onto the next reveals we’ll see how that can be even more impactful beyond adding a CP chance to your hero heal, etc. Very cool and something I’m really excited to see, on the face of it.
Now these are going to tilt people immediately, but on closer inspection I don’t think it’s anything too scary – and in fact, I think it adds a really cool dimension to the game. Strike at the Opening is mitigated when you consider that the majority of foot heroes in the game are support heroes and therefore don’t hit very hard – with the exceptions being things like the Orruk Megaboss (and this def seems like a stealth Orruk buff).
Lead by Example looks again at first glance to be utterly brutal – but when you read closely you’ll see that not only will you have to be going 2nd to fight with your hero AND unit, but it essentially discourages you from then charging with either later in the turn, uses up both your heroic action slots AND requires that your opponent decided to stay in combat with you – or of course, charged you and didn’t kill you off. So, obviously it has potential but I think it’s really balanced by the timing of the activation, and will offer some good options against pin-type lists that rely on bogging you down and preventing you from scoring at all – and that’s the kind of tactical flexibility that could make this coming season one of the best yet.
Following in the footsteps of the 1-2 hero phase punch is a battalion that does exactly the same thing but in the normal combat phase – you may be familiar with this kind of rule if you’re a Soulblight or OBR player – and it’s not hard to miss the appeal of. I wonder if we’ll see the restriction here being non-reinforced infantry units? Either way, it’s an interesting rule that puts Orruk Brutes back on the menu and will hopefully see another few more recently maligned units get some more table time.
A knee jerk winner from this is Slaves to Darkness. With the way the Lord on Krackerjack works, combined with say, an Exalted (8 attacks, 4/4/1/2) and unit of Chosen in Galletian Command, you could activate four times in a row. I can see Orruk, S2D, Ogor, and SCE doing very well out of this.
Finally, some extra morsels.
These new options unlock fresh tactics and opportunities for devious generals, but they’re just the start. The General’s Handbook also includes a Realm spell for punishing units camping out on objectives, a new command ability to trade piling in for extra attacks, and a stockpile of artefacts and unique Aspect of the Champion enhancements reserved for GALLETIAN CHAMPIONS.
Fairly self explanatory, but exciting to hear there will be some new, unique ways to kit out our little champs. The article also confirms that the book will merge matched play rules – meaning half the Battle tacs, grand strats and battleplans will return from Season 1 – and surely the new ones will revolve around Galley Champs.
Overall, this means your lesser-seen utility heroes, whether they can also throw a punch or not, will no doubt be crucial to scoring, so should really impact list making. Armies with access to good infantry shooting – think DoK bow snakes, KO, and Ogors, may run rampant with their ability to snipe Galley Champs and prevent extra scoring potentials.
All told, I think this is a hugely exciting preview.
And let me be the first to say (well, probably not, but I’ll say it anyway): Fuck you Bounty Hunters, and good riddance.
Yup, you didn’t hear it here first. You probably heard it in the Hollywood Reporter, or was it the BBC? No? the Guardian?
Well, it’s bloody everywhere so I’m sure you have heard it by now. Amazon have agreed a deal with Games Workshop to make a Warhammer 40,000 TV series. Perhaps even a film….
And yes, Henry Cavill is involved. Henry Cavill stepped down from his role as Superman on Wednesday, reportedly heard saying as he left “Feck this, I can play Inquisitor Eisenhorn!”¹
What will we see?
According to Warhammer Community, the series will be set in the Warhammer 40k universe.
In terms of plots, anything by Dan Abnett is on the table. Abnett already having been involved with Marvel comics and Guardians of the Galaxy. But which of his works could they use? Or, would it be an entirely new character and storyline? Here’s some of his more popular work:
This is probably the lead in terms of fan choice. It makes sense in that it would give anyone experiencing the Warhammer 40k universe for the first time, a good overview of everything from civilian life to life in the combat zones, as well as the grim dark feel of 40k.
Gaunt’s Ghosts. Or Sharpe in spaaace! If you want to be thrown in the deep end of combat and the grim dark 40k, this would be a great choice.
While technically not 40k, what better story than the story that started it all? Son against father, brother against brother and the whole reason the 40k universe is what it is today?
What do you think? What story would you like to see made into a series?
¹This is entirely fictional and didn’t actually happen.
(cover picture from Games Workshop / Warhammer Community)
I think I can say without much fear of contradiction that scalpers are annoying and frustrating. Whether its for the latest Black Library/Forgeworld limited edition or tickets to watch Northamptonshire v Gloucestershire at the County Championship it’s frustrating to be giving money to someone who was just fortunate enough to buy 14 copies!
But never fear, Games Workshop seem to be noticing the trend and their latest attempt to resolve it is for the Cursed City expansions. The two expansions sold out quickly, and prices on Ebay were increasing – and Games Workshop must have noticed.
So they’ve announced that these two expansions (and the only ones they are releasing) are being made available on make to order.
If you want either expansion then now is the last chance to pick them up. There’s no models involved but most gamers will have access to suitable alternatives (or buy the models separately). Additionally some FLGSs will have some of these available as well, so support your local store where you can.