Category Archives: Warhammer 40k

Woehammer Data Literacy: Why Faction Win Rates Alone Are Bad

One of the most common statements after attending a tournament is often:

“My army is bad”

It’s understandable sometimes. You’ve just played five games over a long weekend and walked away with one win. Maybe none. You check the win rates and see your faction sitting at 47%. You feel like the answer is staring back at you in one simple percentage.

But this is where win rates are not helpful.

Faction win rates are not useless, but taken on their own, they’re one of the worst tools a player can use to understand their own experience of the game. It compresses too much and hides too much. It doesn’t answer the question that you’re actually asking.

This article isn’t about telling you to ignore win rates. Far from it, it’s about explaining why win rates are only meaningful when read alongside other data.

What a Faction Win Rate Actually Tells You

All a win rate can answer is “Across all games played, how often did this faction win?”. That’s it.

It won’t tell you:

  • How hard the faction is to play
  • Whether mistakes are punished severely
  • Whether most players go 3-2 or 0-5
  • Whether success is driven by a few elite players
  • Whether the faction is forgiving or swingy

A win rate doesn’t know the difference between winning a game by only one victory point on turn five or tabling an opponent on turn three. Losing narrowly to an elite player will look the same as having your army rolled up by a newcomer. All of that is flattened into a percentage.

For GW and balancing the games they produce, that flattening is perhaps acceptable. But for individual players trying to decide what to play, what to stick with, and what factions they need to look out for, it’s terrible advice.

The Compression Problem

Win rates take a lot of variables and then compresses it into a single number. Player skill, list construction, internal balance of warscrolls, matchup spread, battleplans, learning curves is all compressed, and that is the source of most bad takes in competitive Warhammer.

A 52% faction can be brutally unforgiving and hard to learn. But that faction could be being carried by elite players who know how to get the most out of playing them. A 48% faction could be easily accessible, consistent, and easy to learn. The win rate chart won’t tell you which is which.

Why We Publish More Than Win Rates

This is the part that can get missed. We publish the faction win rates, but we try to also provide context around them. While win rates are often the headline, they won’t tell you the whole story. This is why we’ve deliberately expanded what we publish over time.

Here are some of the other views that you should be using.

Average Elo by Faction: Who’s Actually Winning?

We’ve now gathered a database of thousands of players across hundreds of tournaments across both third and fourth editions. We’ve also calculated the Elo of each player. An average Elo can tell you who is succeeding with an army and not just whether it wins.

When a faction has a high win rate and a high average Elo that’s often a sign the faction is being carried by experienced players. The success is real, but it comes with a skill tax (the faction rewards experience and punishes mistakes).

But you may also have factions with a very average win rate and an average or lower than average Elo. These factions are often easier to learn. They may not spike, but players can have decent weekends with them and not feel bad afterwards.

This difference matters far more than the raw percentage.

Popularity and Representation: Who’s Actually Playing the Army?

Popularity doesn’t mean power, but it can shape the outcomes.

High popularity factions are usually the ones that attract new players into the game. These are factions like Stormcast Eternals in Age of Sigmar, or Space Marines in 40k. High popularity factions will often have lists shared more frequently, get faced by more practiced opponents and generate more mirror matches. As a result, these factions often get “solved” quicker. Lists are either honed quickly, or counters are quickly found.

Rare factions benefit from unfamiliarity and are often played by specialists. They can appear stronger than they really are.

A 53% faction played by 250 people is different from a 53% faction played by 40.

This is why we include mirror matches within our data. Mirror matches are not just noise; they’re a direct result of faction popularity and part of the tournament experience players have.

Our previous approach before 2025 was to remove them to isolate the pure faction strength. Which is fine, but it answers a different question. Now we’re being deliberate, “What does it feel like to bring this army to events right now?”

Consistency: How Do Players Actually Perform?

Some of the most player relevant charts we publish barely get discussed. Charts like the percentage of players with positive results, the split between 4+ wins, 3-2, 2-3 finishes, and consecutive wins at events. These will help you shape your opinion a lot more than just the win rate alone.

A faction with lots of 3-2 finishes and very few highs or lows is often a better choice for most players than a spike army that occasionally wins events but collapses for the majority.

Most people don’t need to go 5-0 to enjoy a tournament, but they competitive games and a sense they were in the fight.

Battleplans and Battle Tactics

Another reason win rate is a poor advice on its own is that it ignores the situations that armies are playing in. Battleplan frequency, Battle Tactics pairing and faction performance by Battleplan all should be taken into account.

These charts show that some Battleplans favour certain playstyles and some Battle Tactic combinations are easier to score for some factions.

Results can be shaped by what Tournament Organiser’s decide is in the player pack, not just what you bring to the table. When an army feels strong one weekend and bland the next it can be the player pack talking and not the faction.

Transparency and the Database

One thing I think is important to say is that Woehammer doesn’t treat its charts as the final answers. For our Patreons we make the full Excel database available as a download. The database includes every list from every event we’ve recorded, the warcroll win rates (both included and excluded), Battle Tactic win rates by faction and breakdowns we don’t regularly publish on the site.

The point isn’t to overwhelm people with data. It’s to make the data we use and how we construct our charts visible. Anyone can see how the numbers are assembled, question our assumptions or explore the data themselves.

We’re trying really hard not to tell you what to think but to give you the tools to think more clearly.

What Should Players Do?

Look at the win rates, just don’t stop there.

If you’re choosing or judging an army ask a few questions:

  • Who is succeeding with it?
  • How many players are having decent weekends?
  • Is the success consistent or does it have spikes?
  • How popular is the faction?
  • How does it perform across the Battleplans?
  • How much data is there?

Win rate is the starting point, but to draw context you need to look at everything.

Final Thoughts

Faction win rates aren’t lying to you, they’re just summaries and summaries are dangerous when they’re treated as the be all and end all.

If our first article was about patience, then this one is about interpretation. We and others like us publish a lot of data because no single chart can explain what is a complex and evolving game. The aim is to give you some clarity not certainty. Statistics are just a tool in a toolbox.

In our next article we’ll compare two factions with similar win rates and look at just how differently they are when you take everything else into account.

Previous Article: Woehammer Data Literacy: Early Win Rates

Next Article: Same Win Rate, Different Story

Woehammer Data Literacy: Early Win Rates

This article is part of the Woehammer Data Literacy series, which focuses on how to read statistics.

Our aim is to explain what the data can reasonably tell us and what it’s limits are. We publish results once they become interesting, but we interpret them only when there is enough evidence to trust them. Statistics are a tool.

If you’re looking for instant tier lists, this series won’t give you those. If you want a clearer understanding of how to interpret the numbers, you’re in the right place.

Why Early Win Rates Lie

There is a familiar story to every Age of Sigmar rules cycle. A new battletome, or battlescroll lands and a handful of events are played. Someone posts a win rate chart and within days, the community has reached a conclusion. Sometimes within hours.

“This army is broken.”
“The army is dead.”
“GW didn’t test this.”

There’s nothing more certain, it’s like death and taxes, because the data never deserves it.

This article is the first in a new Woehammer Data Literacy series. It isn’t about defending or attacking any particular faction (Though I know you want to). It’s about how we read statistics, not just in Age of Sigmar, but for Old World and 40k as well. And how easily we mistake those early signals for final answers.

Because the biggest problem with data isn’t necessarily misinformation. It’s impatience.

Comfort in Numbers

Early win rates are enticing because they feel objective. A percentage carries an authority that anecdotes never seem to do. “Lumineth is on 60%” sounds strong, while “I keep losing with this army” does not.

The trouble is that early data is always fragile. At the start of a battlescroll, sample sizes are small. The meta hasn’t had time to adapt, and counter-play often hasn’t been identified yet. A single weekend of results can take up the picture. But that doesn’t make the data wrong, it just makes it provisional.

Pilot Effect

There is a pattern that appears again and again in early wargame statistics, the pilot effect.

A strong player picks up an army and they bring a sharp or unusual list. They go 5–0, sometimes the format of the event favours them, it could be a team events, an online TTS tournament, or a friendly local meta. Suddenly, the faction’s win rate spikes and screenshots circulate. Everyone then starts jumping to conclusions.

Nothing out of the ordinary happened. This is simply how small datasets behave. A single strong pilot can bend win rates out of shape, not because the army is dominant, but because skill differences matter when only a few games have been played.

The mistake comes later when those results are treated as universally replicable. Copying a list does not copy the decisions the player made when they went 5-0. Early win rates don’t really tell us whether we are seeing a powerful army, a powerful player, or a perfect matchup of factions on the way. They just flatten everything into one number and then we over-interpret it.

What a 5–0 Does to a Small Dataset

It’s easier to see the issue with an example.
Imagine a faction has 37 wins out of 68 games, thats a win rate of 54.4%. Now imagine the next event happens, and a strong player takes that faction and goes 5–0.

The new record becomes: 42 wins out of 73 games, the win rate jumps to around 57.5%.

No rules changed or points changed and the army didn’t get better overnight. One player simply added five wins to a small pool, and the conversation shifted from “healthy” to “dominant” in a single weekend.

Reverse the situation and the effect is just as dramatic. A new player goes 0–5, and the same faction suddenly looks mediocre or struggling. The only difference is a single player.

It’s not a flaw with the statistics; they’re just behaving as they should.

Decent Sample Sizes Aren’t Immune

Now take a sample size that feels more reassuring.

Imagine a faction with 80 wins out of 166 games, a win rate of 48.2%.

This looks stable. Then our strong player comes along (let’s call them Warson Chitlock), they add another 5 wins to that total. 85 wins out of 171 games, the win rate rises to 49.7%.

The shift is smaller than before, but it still has the potential to be meaningful. That could be enough to move a faction from “slightly underperforming” to “Ok”. Once again, nothing really changed, only five more wins were added.

This is what scale does. Larger sample sizes don’t remove variance, but they dampen it. Until you reach a point where individual players can’t move a number in a significant way, early conclusions are risky.

New Armies Don’t Start on a Level Playingfield

Another thing early data struggles to capture is who’s playing the faction.
Brand new armies like Helsmiths of Hashut attract new players to the hobby, and they attract people experimenting with unfamiliar mechanics. That often means a lower than average level of experience in the early days, combined with perhaps handful of very skilled players pushing the at the other end of the win rate scale. This results in polarisation.
Some players dominate and feel like the stats back their performance up. Others may struggle and feel as though the stats are telling them their experience doesn’t count. Both experiences are real and early win rates compress that complexity into a single percentage.

This is why early battlescroll debates so often feel like people talking past each other. They are describing different views of the same picture.

When Data Becomes a Conversation Killer

The most damaging misuse of early win rates is dismissal. Using a small, early dataset to tell someone that their frustration with a faction isn’t valid doesn’t help them improve and doesn’t help explain why they’re losing games. It simply shuts a conversation down.

Win rates are useful for spotting long term balance problems and identifying outliers. They are far less useful for explaining why someone went 1–4 at their local event, or why a new army feels punishing to learn.

A Note From Woehammer

It would be wrong of me to write an article like this without talking about our own history.

In the past, Woehammer has also published early win rates. We were keen to report what was happening in the first couple of weeks of a battlescroll. My intention was never to mislead, but I recognise now how easily those early numbers can be mis-interpreted.

I’ve learnt from my experiences, and while I still publish early results, I flag them clearly. On our win rate charts, factions that I feel do not yet have enough data are highlighted in bold italics to signal that the data set is small and should be treated with caution.

For me, a meaningful data set on a faction does not really begin until there are at least 100 GT games in the database. That’s a judgement call, based on watching early spikes. Below that threshold, it can still vary and pilot skill will skew results and conclusions. Sometimes the honest answer is simply: we don’t know yet.

A Calmer Take

Early win rates are not lies, but they are incomplete and easy to misinterpret. They should prompt questions, not panic and we should have more patience rather than treating them as a certainty.

Don’t let a two weeks worth of data convince you that the verdict is already in.

Next Article: Why Faction Win Rates Alone Are Bad

Warhammer 40k Battleforce Boxes 2025

Battleforce boxes are back after their successes since 2020. These are a fantastic way to get into a new army or even add to an existing one, but what’s inside them and what is the saving?

Well Warhammer Community have announced that they are coming back for 2025!

(If you’re looking for the 2025 – Age of Sigmar – it is here!)

Prices in 2024 were around £150 each so with the October price rise, I expect these to be £160 each (Updare, they are £155 each). In the meantime I thought our readers would like to know the value of the toys… so see below against each box:

Battleforce BoxsetCostRRP
Emperor’s Children – Blissbound Warband£224.00£160.00 (Est)
Voltann – Cthonian Prospect£227.50£160.00 (Est)
Tyranids – Crusher Stampede£219.00£160.00 (Est)
T’au – Farsight Cadre£211.00£160.00 (Est)
Space Marines – Iron Halo Strike Force£223.50£160.00 (Est)
Chaos Space Marines Hellforged Warband£217.50£160.00 (Est)
Astra Militarum – Krieg Siege Platoon£204.00£160.00 (Est)

There’s a range of value in each box with Krieg having the lowest value; which considering the Space Marines includes a half-set in theirs is a little disappointing.

Meanwhile the latest Daemon Primarch gets to bring along some of his mates, and the Tyranids leave all their little guys behind.

I may pick up the Astra Militarum, but it will definitely hurt my Woepoints pledge, and a lot depends on that final RRP which we will update when we know.

These are best ordered from your FLGS especially if they can get them in, and make a few pounds, dollars, euros from them in the expensive Christmas period.

Alternatively, if you regularly use Element Games, you can pick them up there… using our affiliate link (for which we receive a small contribution to the site)

So what do you get inside and how much would it cost you normally?

Emperor’s Children – Blissbound Warband

Warhammer Community / Games Workshop
UnitCost
Fulgrim, Deamon Primarch£105.50
6 Flawless Blades£76.00
6 Noise Marines£42.50
Total£224.00
RRP£160.00(Est)
Saving£64.00(Est)

Votann – Cthonian Prospect

Warhammer Community / Games Workshop
UnitCost
Brokhyr Iron-master£35.50
Ironkin Assistant & 3 E-COGsinc above
3 Brokhyr Thunderkin£38.00
2 Cthonian Earthshakers£35.50
10 Cthonian Berserks£80.00
Kapricus Defender£38.50
Total£227.50
RRP£160.00(Est)
Saving£67.50(Est)

Tyranids – Crusher Stampede

Warhammer Community / Games Workshop
UnitCost
Neurotyrant & 2 Neuroloids£69.50
Screamer-Killerinc above
Tyrannofex£42.50
Haruspex£54.50
Maleceptor£52.50
Total£219.00
RRP£160.00(Est)
Saving£59.00(Est)

T’au Empire – Farsight Cadre

Warhammer Community / Games Workshop
UnitCost
Commander Farsight£42.50
Riptide Battlesuit£74.00
Broadside Battlesuit£40.00
3 Crisis Battlesuits£54.50
8 Dronesinc above
Total£211.00
RRP£160.00(Est)
Saving£51.00(Est)

Space Marines – Iron Halo Strike Force

Warhammer Community / Games Workshop
UnitCost
Space Marine Captain£27.00
Company Heroes£42.50
5 Sternguard Veterans£40.00
5 Hellblasters£20.00
Ballistus Dreadnought£44.50
Redemptor Dreadnought£49.50
Total£223.50
RRP£160.00(Est)
Saving£63.50(Est)

Chaos Space Marines – Hellforged Warband

UnitCost
Lord Discordant on Hellstalker£49.50
Venomcrawler£49.50
2 Obliteratorsinc above
5 Havocs£40.00
10 Legionaries£42.50
Chaos Rhino£36.00
Total£217.50
RRP£160.00(Est)
Saving£57.50(Est)

Astra Militarum – Krieg Siege Platoon

UnitCost
Lord Commissar£29.50
Krieg Command Squadinc above
20 Death Korps of Krieg£65.00
Combat Engineers (Team)£29.50
2 Artillery Teams£80.00
Total£204.00
RRP£160.00(Est)
Saving£44.00(Est)

So what do you think good value or not? Will you be picking up a set?

— Declan & Eeyore

Combat Patrol: Blood Angels – Beginners 1,000 Point Starter Army

When 10th edition Warhammer 40k was released, Peter told us what he would do with Orks in the new edition. Despite being a primarily Age of Sigmar site, this has proven to be a popular article and so (eventually) I am expanding the series.

We did do a Blood Angel 1,000 point army for 9th Edition, but this is a different opinion based on the changes in models and rules in 10th edition.

As with all these articles, there are some affiliate links for Element Games (UK) and Amazon (US) if you want to buy them. But Bricks and Mortar first! You’ll miss your FLGS if it shuts down.

Combat Patrol Blood Angels

Like the other boxes the Combat Patrol box is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k. They are RRP of £100 (US/UK), but most FLGSs provide a discount on this.

Inside the box you get:

Blood Angel Captain (£26)
10 x Assault Intercessors (£40)
6 x Sanguinary Guard (£74)
Blood Angel Upgrade Sprue

That’s a total of £140 if you were buying these kits separately, meaning you get a saving of £40.00. Plus the upgrade sprue.

Total So Far

This is 490 points towards our target of 1,000 points.

Getting to 1,000 points

To get the Blood Angels Starter Army to 1,000 points we’re going to add a few extra units that’ll give you something different to paint and increase your speed towards the enemy.

  • Tactical Squad (£37) (UK/US)
  • Rhino (£35) (UK/US)
  • Dreadnought (£44) (UK/US)
  • Baal Predator (£45) (UK/US)

This gets us to 975 points, and if you are worried about Tactical Squads disappearing in a future edition just swap them out for an Intercessor Squad.

Codex Costs

As everyone who buys from Games Workshop knows, once you’ve got the models you’ll need the Codex. For Space Marines that normally means two are required. And Blood Angels are no exception, so you’ll need Codex: Space Marines (UK/US), and Codex Supplement: Blood Angels (UK/US). Total £57.50 (Ouch!)

Total so far at RRP: £318.50 (not cheap, but remember this is Space Marines, and the second-hand market is worth looking at either locally or on Ebay)

The Army List

This is the list I’ve come up with

HQ
Blood Angel Captain – 80 points

Troops
10 Tactical Marines – 140 points
10 Assault Intercessors – 150 points

Dedicated Transport
Rhino – 75 points

Other Datasheets
Baal Predator – 135 points
Dreadnought – 135 points
6 Sanguinary Guard – 260 points

975 points

Blood Angels Captain

All pictures from Games Workshop

An HQ choice is mandatory, included in the Combat Patrol, and gives you a nice model to lavish your new painting scheme on. Paint the Tactical Squad or Intercessors first to get a scheme you like though. Don’t expect miracles from him, but he’ll be able to attack smaller units and hold up larger ones.

Tactical Squad

Tactical squads are great for holding objectives, and their bolters can kill many opponents with low or limited saves. If you are concerned about the old armour disappearing in the near future, you can use Intercessor Squads for these instead.

Assault Intercessor Squad

Iconic Blood Angels (and included in the Combat Patrol box) these guys are great at assaulting the enemy and throwing out a volume of attacks. They can force the enemy to react by getting near them, but they are slow… so…

Rhino

The Intercessors get a Dedicated transport to get them to the enemy quicker, and get killing sooner. Don’t expect it to survive a direct hit from Lascannons, but the speed here is essential to get the most out of the Intercessors.

Baal Predator

Iconic! A close assault predator which will rip through enemy troops. Don’t expect it to hurt other tanks though so you need to be a little careful with deployment and moving. Keep it near the Rhino and you’ll be able to break through a lot of what will stand against you at 1,000 points.

Dreadnought

Whilst I have chosen the ranged Dreadnought here to provide some anti-tank firepower, any Dreadnought can be used in this force. Ebay (UK/US) is a great place to pick up Dreadnoughts as they are often in starter sets. This is also a way to save some money.

Sanguinary Guard

6 Sanguinary Guard form your hammer. With their Jump Packs they will get to the enemy quickly alongside your Rhino and Baal Predator and their or spears can rip into the enemy on the charge.

Another iconic unit and another painting scheme to learn as well.

WHAT NEXT?

If expanding the Blood Angels Starter Army to 2,000 points I would definitely pick up another Combat Patrol box set, and augment the Sanguinary Guard with Jump Pack Assault Intercessors.

Another Iconic unit is the Death Company, and they are great if you want to try painting and highlighting black.

Alternatively, if you like the way the tanks play pick up a Land Raider Crusader as another transport vehicles and put the second unit of Assault Intercessors in it.

I hope you enjoyed this Blood Angels Starter Army article. How would you build a 1,000 point list from the Combat Patrol Box? There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

— Declan and Eeyore

Combat Patrol: Grey Knights – Beginners 1,000 Point Starter Army

When 10th edition Warhammer 40k was released, Peter told us what he would do with Orks in the new edition. Despite being a primarily Age of Sigmar site, this has proven to be a popular article and so (eventually) we are expanding the series. Now feels like the right time with a flood of codecies arriving now.

Grey Knights, those esoteric psychic warriors, raised at the end of the Heresy as the final bullwark against Chaos. Grey Knights date back to the origins of 40k (in rouge trader) getting their first army list in 2nd Edition and a full plastic range in 5th edtion. It’s still with us today.

Grey Knights are bar none the fastest army in the game. Their Army Rule, Teleport Assualt, lets you pick up 2 units (at 1000pts) at the end of your opponents turn and deepstrike them in your next movement phase. They have two (2) detachments, Teleport Strike Force and Warpbane Task Force. We’ll be building around the Warpbane Task Force folr the rerolls.

As with all these articles, there are some affiliate links for Element Games (UK) and Amazon (US) if you want to buy them. But Bricks and Mortar first! You’ll miss your FLGS if it shuts down.

Combat Patrol Grey Knights

The Combat Patrol is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k. They are RRP of £100 (US/UK), $238 (AUD), but most FLGSs provide a discount on this.

Source: Games Workshop

Inside the box you get:

1 x Grey Knights Librarian (NA separately) [£25]
1 x Nemesis Dreadknight [£44]
5 x Grey Knight Terminators/Paladins [£37]
5 x Strike Marines (build as Purifiers) [£42.50]

That’s £148.50 bought separately with a couple of caveats, the Grey Knight’s Librarian can’t be bought separately. However you can use a Space Marine Librarian, it should be on a 32mm base though. And Strike Marines are only packaged in tens.

Halving the discount because you only get 5 Strike Marines we still have a saving.

Total So Far

There’s no way around this, Grey Knights are a very elite force. This is already 665 points our of the 1,000 pts.

Getting to 1,000 points

To get to 1,000 points we only need another 2 boxes

  • 1 x Nemesis Dreadknight [£44] (UK/US)
  • 1 x Strike Squad [£42.50] (UK/US)

And that’s it. Together we have 995 points.

With Grey Knights you are paying for that mobility, they have had a lot of point increases during tenth edition.

Codex Costs

As everyone who buys from Games Workshop knows, once you’ve got the models you’ll need the Codex. Grey Knights are listed as Space Marines (everywhere) but unlike other chapters they have their own codex (to be released). For now though you only need an index, available free from Games Workshop

Total so far at RRP: £186.50 – only Custodes is this cheap to get started with.

The Army List

+++++++++++++++++++++++++++++++++++++++++++++++

  • FACTION KEYWORD: Imperium – Grey Knights
  • DETACHMENT: Warpbane Task Force
  • TOTAL ARMY POINTS: 1000pts
    +
  • WARLORD: Char1: Brotherhood Librarian
  • ENHANCEMENT: Radiant Champion (on Char1: Brotherhood Librarian)
  • NUMBER OF UNITS: 6
  • SECONDARY: – Bring It Down: (2×2) – Assassination: 2 Characters
    +++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

1x Brotherhood Librarian (135 pts)

  • 1x Nemesis force weapon
  • 1x Purge Soul
  • 1x Combi-weapon
  • Warlord
  • Radiant Champion (+15 pts)

1x Grand Master in Nemesis Dreadknight (210 pts)

  • 1x Nemesis greatsword
  • 1x Heavy incinerator
  • 1x Heavy psycannon

BATTLELINE

5x Brotherhood Terminator Squad (200 pts)

  • 1x Justicar
    • 1x Nemesis force weapon
    • 1x Storm bolter
  • 1x Terminator
    • 1x Nemesis force weapon
    • 1x Storm bolter
  • 1x Terminator with Ancient’s Banner
    • 1x Nemesis force weapon
    • 1x Storm bolter
    • Ancient’s Banner
  • 1x Terminator with Heavy Weapon
    • 1x Nemesis force weapon
    • 1x Incinerator
  • 1x Terminator with Narthecium
    • 1x Nemesis force weapon
    • Narthecium

5x Strike Squad (120 pts)

  • 1x Justicar
    • 1x Nemesis force weapon
    • 1x Storm bolter
  • 4x Grey Knight
    • 4x Nemesis force weapon
    • 4x Storm bolter

OTHER DATASHEETS

5x Purifier Squad (125 pts)

  • 1x Knight of the Flame
    • 1x Nemesis force weapon
    • 1x Purifying Flame
    • 1x Storm bolter
  • 4x Purifier
    • 2x Nemesis force weapon
    • 4x Purifying Flame
    • 2x Storm bolter
    • 2x Close combat weapon
    • 2x Psycannon

1x Nemesis Dreadknight (210 pts)

  • 1x Nemesis daemon greathammer
  • 1x Gatling psilencer
  • 1x Heavy psycannon

As an alternative to the Warhammer app, which I’d recommend if you can access it, I’ve used New Recruit https://www.newrecruit.eu/ to build the list.

Grey Knights Librarian

Source: Games Workshop

You need a HQ and you have the choice of 2, the Librarian or the Dreadknight if you build it as a Grand Master Dreadknight. For now we’ll just talk about the Librarian, I don’t recommend making him the Warlord in our list though. The Grey Knight’s librarian is more potent than a standard Space Marine Librarian.

Grey Knight Librarian’s have an ability called Vortex of Doom, a psychic attack, in your shooting phase that can do up to 2D6 Mortal wounds. But he can also kill himself. Here I would suggest adding the Librarian to the Terminators for protection.

I’ve used the more recent Librarian in Terminator Armour image because the model in the Combat Patrol is no longer available. If you decide to field more Librarian’s he’s a good basis. I recommend not building him with the storm bolter and adding a holster so you can choose his ranged weapon. And he should be on a 32mm but no one seems to notice.

Grand Master Dreadknight and Dreadknight (GMDK and NDK)

Source: Games Workshop

Your heavy hitters. With reroll ones to hit and full rerolls when in Hallowed Ground they are very efficient. Currently Hammers are the best melee weapon and in Warpbane a combination of Psycannon and Psilencer are best. I like to still mix my weapons and have the Heavy Incinerator on at least one. As always with these sorts of models I recommend magnetising the melee weapons.

The GMDK and NDK both have very good but different abilities. The GMDK gets full rerolls (hit, wound and damage) against monsters or vehicles in the fight phase once per game. The NDK gets an even stronger rule, Advance and charge, Fall back, shoot and charge. Your opponents will not like these

Grey Knight Terminators

Source: Games Workshop

For a 1000pt list Terminators might be overkill at 200pts but they are one of the best things to pair with the Librarian. Build them just like the box are with the banner (ancient), incinerator and Narthecarium. The combination means that they are OC3, 3 wounds that can return a model each turn. With the Librarian they are rapid ingress threat that can’t be ignore, walking forward to delivery Vortex and a devestating charge (with Lethal wounds).

Better yet you can pair them with the Purifiers for a 6″ inch charge or just to get rerolls.

Grey Knight Strike Squad

Source: Games Workshop

You’ll only need 5 of these guys and you don’t need the heavy weapons. Here to make your home sticky and then hold out until late game. They have a 2+ save and solid melee so are more of a threat than many opponents will realise.

Grey Knights Purifier Squad

Source: Games Workshop

Strike marines with more heavy weapons (2 per 5) and a psychic attack (Purifying Flame). I think they are a must have (in small numbers) for Warpbane, the area within 6″ of them is Hallowed Ground. That means deepstriking them somewhere and being able to drop 6″ from the foe. They are capable of surprising output (they can, with luck, kill a WarDog in melee) and they have a 2+ save making them hard to kill. Because they get rerolls I’ve used the Psycannon to boost them into tough infantry (Terminators, Sanquinary Guard) but the incinerator is just as valid.

WHAT NEXT?

If I was going to expand into a full 2000pt army I would pick up another Combat Patrol because you can use 10 Terminators and 2 Librarians. After then you need to decide if you are going to go shooting heavy (Dreadknights) or Terminator heavy or maybe explore troop options with Razorbacks.

Me personally, I would look at another 1 x Librarian, 2 x Dreadknights (NDKs) and 1 x Strike Squad Box. The new Strike Squad I’d build as Interceptors and the squad from the 2nd Combat patrol as Purifiers. Of course there are other options like Kaldor Draigo or Castellan Crowe to explore.

I hope you enjoyed this Grey Knights Starter Army article. How would you build a 1,000 point list from the Combat Patrol Box? I’ll revist the article when our codex drops (I didn’t mention that this is my main army). There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

— Brett

Book Review – Valdor: Birth of the Imperium

A Horus Heresy novel by Chris Wraight

There are a few characters beyond the Primarchs that loom large within the Horus Heresy. The Emperor, Malcador and Valdor are three of them. And Chris Wraight takes us back to the beginning of the Imperium and the role of Valdor in it’s birth.

From the Book

Constantin Valdor. It is a name that brings forth images of heroism, honour and peerless duty. For it is he who commands the will of the Legio Custodes that most esteemed and dedicated cadre of elite warriors. He is the Emperor’s sword, His shield, His banner and he knows no equal. Clad in shining auramite, his fist clenched around the haft of his Guardian Spear, he is the bulwark against all enemies of the throne, within or without.

Nearing the end of the wars of Unity, Valdor’s courage and purpose is put to the test as never before. The petty warlords and tyrants of Old Earth have been all but vanquished, and the Emperor’s armies are triumphant. What now for the nascent Imperium and what fate its forgotten soldiers, its Thunder Warriors and armies of Unity? A new force is rising, one which shall eclipse all others and open the way to the stars. But change on Terra is seldom bloodless and for progress to be ensured darker deeds are necessary.

Review

Valdor has always been part of the story of the Imperium, but the Horus Heresy has allowed Chris Wraight to give him a lot more background here, and – crucially – background of the Birth of the Imperium.

This is a story from a time in the Warhammer 40k lore of which not much is written. The Emperor has conquered Old Earth, but not all the denizens of the planet are convinced this is a good idea… and the Emperor doesn’t do weak or bloodless.

I was recommended this book some time ago and added it to my To-Read pile on Goodreads. … Why did I wait? … It’s a great addition to the story of the Imperium and in particular that thorny transisition from Thunder Warriors to Space Marines.

Thunder Warrior – John Blanche / Games Workshop

I don’t often say a book is essential reading, but Chris Wraight has got a story here that fits this bill. And he writes well, as well! Go out there and buy it, now!

Rating: 5 out of 5.

Declan & Eeeyore

Check out the full list of Book Reviews we’ve done on Woehammer here

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore

2025 Hobby & Life Goals: January Progress

I set my goals back at the New Year, but will I achieve them? So far this month I’ve painted:

So all in all, my updated hobby list for 2025 looks like this:

Warhammer 40k

  • 2nd Edition Tactical Squad
  • 2nd Edition Chief Librarian Mephiston
  • 2nd Edition Attack Bike
  • 2nd Edition Bike Squad
  • RT Edition Tactical Squad
  • 2nd Edition Techmarine
  • 2nd Edition Furioso Dreadnought
  • 2nd Edition Death Company
  • Cadian Infantry Squad
  • Rogal Dorn Tank
  • 2x Artillery Teams
  • Commissar
  • Karskrin Squad
  • Sentinel

Cursed City

  • Paint the unit of Deadwalker Zombies from Cursed City
  • Paint Radukar the Wolf
  • Paint Togrillius the Chamberlain
  • Paint 3x Vyrkos Bloodborn
  • Paint 2x Gravestones
  • Paint 2x Gnawbone Strays
  • Paint 1x Diregoyle
  • Paint Cleona Zeitengale
  • Paint Dagnai Holdenstock
  • Paint Qulathis the Exile
  • Paint Glaurio Van Alten III

Silver Bayonet

  • Paint the French Unit for Silver Bayonet
  • Paint my Spanish unit for Silver Bayonet
  • Paint the Austrian unit for Silver Bayonet
  • Paint a Silver Bayonet Vampire
  • Paint 5 Silver Bayonet Goblins
  • Paint a Silver Bayonet Troll
  • Paint a Silver Bayonet Black Dog
  • Paint 10 bandits for Silver Bayonet
  • Paint a Campsite Terrain Piece
  • Paint a Bridge and River Terrain Set
  • Play Silver Bayonet with my Spanish unit

Age of Sigmar

  • Paint the Ironweld Great Cannon
  • Paint a unit of Steelhelms
  • Paint a unit of Freeguild Cavaliers

Old World

  • Paint 8 Dwarf Warriors
  • Paint 6 Dwarf Trolls layers
  • Paint 1 Dwarf Gyrocopter
  • Paint Ungrim Ironfist
  • Paint 10 Imperial Dwarfs

Epic Hail Caesar

  • 1/4 Mounted Commanders
  • 3/4 Bases of Roman Principes
  • 3/4 Bases of Roman Hastati
  • 3/4 Bases of Roman Triarii
  • 4 Bases of Roman Velites
  • 1 Base of Roman Heavy Cavalry
  • 1 Base of Roman Light Cavalry

Hobby General

  • Play 1/12 games this year

Life Goals

  • Lose 2 stone by 31st December 2025 (Weight at 1st Jan: 17.6 stone (245lbs) – current 240lbs
  • Lose 4lbs by 26th January
  • Lose 5/14lbs by 1st June
  • Walk 0.19/2.2 million steps
  • Cycle 0/1,500 Miles
  • 260 workouts this year: 20/260

I’m sure as the year progresses something will happen to make me completely overhaul this list or at least add to it!

To give you a little taster, here’s an unedited photo dump of some of the old 2nd edition I’ve found in my cupboards that need some TLC.

Sunday Hobby Update 2

To try and keep myself painting regularly, I’ve decided to post a weekly hobby. Update of my work from the last week.

Not as active this week as time has been at a premium! But I have managed to do some hobby!

Ungrimm Ironfist
I managed to get this fella done who I had ordered just before Christmas. I took time with the hair and the skin, but I’m not so happy with the metals on the axe. So I may have to revisit this one at some point. Perhaps its time to try some NMM.

I also managed to paint strip a few more models, which perhaps the grognards amongst us may enjoy! Some old RTB01 marines….

And that’s it, until next week. Laters!