Following on from Danny and Phil’s excellent chat about the new Slaves to Darkness Battletome, we thought it would be great to give you an option for a beginners army based on the new Vanguard: Slaves to Darkness.
Vanguard: Slaves to Darkness

This new boxed set priced at £85 through Games Workshop comes with 17 models in total to give you an (almost) complete beginners army. I say almost, the total points in this set amounts to 680 points.
Included in the box you have:
- 1x Chaos Lord (115 points)
- 10x Chaos Warriors (220 points)
- 5x Chaos Knights (230 points)
- 1x Gorebeast Chariot (115 points)
But we want a full 1,000 point army that we can start playing with, so to add to the above I’d possibly look at buying a Chaos Sorcerer Lord, a Darkoath Warqueen and a set of Darkoath Savagers.
What will it all cost?
- Battletome: Slaves to Darkness £32.50
- Vanguard: Slaves to Darkness £85
- Darkoath Warqueen £21
- Darkoath Savagers £35
That’s total of £173.50 at Games Workshop prices for everything you need to play at 1,000 points with Slaves to Darkness.
You can of course get these cheaper through your local retailers. Element Games in the UK offer between 15-25% off on these prices. Why not use our affiliate link below to start your army today?
The List
Army Faction: Slaves to Darkness
– Subfaction: Host of the Everchosen
LEADERS
Chaos Lord (115)
– General
– Mark of Nurgle
– Reaperblade and Daemonbound Steel
– Command Trait: Death Dealer
– Artefact: Hellfire Sword (Reaperblade)
Chaos Sorcerer Lord (120)
– Mark of Nurgle
– Lore of the Damned: Daemonic Speed
Darkoath Warqueen (100)
BATTLELINE
10x Chaos Warriors (220)
– Mark of Nurgle
– Murderous Weapons
– Retinue
5x Chaos Knights (230)
– Mark of Nurgle
– Cursed Flail
– Ensorcelled Banner: The Eroding Icon
10x Darkoath Savagers (100)
OTHER
1x Gorebeast Chariot (115)
– Mark of Khorne
– Lashing Whip & Chaos War-Flail
TOTAL POINTS: 1000/1000
This army is tough! and it has fast elements which can also pin units in place while you bring your Chaos Warriors and Darkoath Savagers to bear. We’ve gone for Host of the Everchosen as our subfaction, this will allow us to bring back slain models on 5+ instead of 6+ with our rally ability. This only applies to the Chaos Warriors and Chaos Knights, but these two units with the Mark of Nurgle are already going to be blighters to shift anyway, this will just make it even harder for our oppposition!
How it could play
Chaos Lord

Our general for this particular list. He’s tough and hits like a hammer. Giving him the Mark of Nurgle means the enemy have to subtract 1 from their wound rolls that target him when using melee weapons. It also gives him the ability to use the Command Ability: Bestow Contagion. This will allow our other Nurgle Marked units (Chaos Warriors and Knights) a chance to cause D3 mortal wounds to enemy units within 3″ on a 3+.
We’ve got Death Dealer as our Command Trait, and this will allow our General to fight for a second time in the fight phase once per battle. Admittedly it’s with the Strike-last effect, but even so, well worth having.
With Chaos Lords you’re also allowed to choose a retinue which you can pass wounds off to on a 3+ (the reasons for this shown in the Chaos Warriors section), for this I’ve chosen the Chaos Warriors, as really he should be sticking to them like glue throughout the game. The other benefit from being retinue is they can fight immediately after our Chaos Lord if they haven’t fought yet. Essentially giving you two fight activations for the price of one!
As an artefact, I’ve gone for Hellfire Sword, which will allow our Reaperblade to cause two mortal wounds for each hit roll of 6.
Giving him the Reaperblade and Daemonbound Steel does mean that the damage output is slightly better than that of the Daemonbound Flail when you also take into account the mortal wounds caused by Hellfire Sword:
Weapon | – Save | 6+ Save | 5+ Save | 4+ Save | 3+ Save | 2+ Save |
---|---|---|---|---|---|---|
Reaperblade | 2 | 2 | 2 | 2 | 2 | 2 |
Daemonbound Steel | 1 | 1 | 1 | 1 | 1 | 0 |
TOTAL | 3 | 3 | 3 | 3 | 3 | 2 |
Daemonbound War-Flail | 2 | 2 | 2 | 2 | 2 | 2 |
Chaos Sorcerer Lord

This lovely fellow is a good buff to your forces. He’s a single cast and single unbind wizard which isn’t anything to write home about, but what he does provide is his spell Daemonic Power. With a casting value of 6 and a range of 18″ it should be fairly easy to cast each turn, and when you do you’ll be able to give ANY of your other units in this list +1 to hit and +1 to wound for their melee attacks. That’s nothing to be sniffed at!
As well as this he can give a 6+ ward to one of your other units in this list until the next hero phase. Hopefully you’re starting to see the tankiness of those Chaos Warriors now with their Mark of Nurgle (-1 to wound them) and a 5+ Ward Save against mortals and 6+ Ward against everything else.
Darkoath Warqueen

I absolutely love this model, which is mainly why I’ve chosen it (never discount rule of cool!). Like the Chaos Lord, this unit can allow the Darkoath Savagers to fight immediately after herself (as long as they haven’t already fought), another twofer!
She has an ability where if issuing the inspiring presence command while inside the enemy territory she can give it up to 2 Darkoath or Cultist units. We only have one for this list, but perhaps consider buying one of those awesome Warcry warbands when you look to expand to 2k?
Chaos Warriors

The first of our three battleline units. Keep these near your Chaos Lord so that they can benefit from the Retinue rule and fight immediately after the Chaos Lord in the fight phase.
With a 3+ save, a 5+ ward against mortals and a 6+ ward against everything else using the Chaos Sorcerer Lords Oracular Visions, AND the ability to have slain models return from the rally command on 5+, this unit is going to take A LOT of punishment before it goes away! In fact they would need an average of 72 damage from zero rend weapons to be allocated to them before saves, for the enemy to have a chance of destroying them.
By getting the Chaos Sorcerer Lord to cast Daemonic Power on them as well you’ll soon see their average damage output after saves is not to be ignored:
Weapon | – Save | 6+ Save | 5+ Save | 4+ Save | 3+ Save | 2+ Save |
---|---|---|---|---|---|---|
Murderous Weapons | 14 | 14 | 12 | 10 | 7 | 5 |
Murderous Weapons (Enemy Territory)* | 21 | 21 | 18 | 14 | 11 | 7 |
Darkoath Savagers

Another unit I absolutely love. These guys have an added benefit of causing mortal wounds on hit rolls of 6 when in combat. This is the perfect unit to try and take objectives with, because if you manage to claim one previously held by the enemy then this unit will get a 5+ ward save until the end of the game. They won’t stand up to much punishment though, so if you’re going to commit them make sure you can win!
Weapon | – Save | 6+ Save | 5+ Save | 4+ Save | 3+ Save | 2+ Save |
---|---|---|---|---|---|---|
Darkoath Weapons | 8 | 7 | 4 | 4 | 1 | 1 |
Chaos Knights

Another tanky unit. They also benefit from the 5+ ward save against mortal wounds. We’re also giving them Mark of Nurgle (who is Mark anyway?) so the enemy is at -1 on their to wound rolls.
These guys are quick as well, we’ve given our Chaos Sorcerer Lord the spell Daemonic Speed. This will allow to roll 3D6 for their charge rolls when within 18″.
We’ve also chosen to give these chaps The Eroding Icon Ensorcelled Banner, this will worsen the rend of melee weapons used against them by 1, making them even harder to kill!
You’ll want these guys quickly claiming objectives and tying up units you want to hold in place ready for your Chaos Warriors to pummel.
Weapon | – Save | 6+ Save | 5+ Save | 4+ Save | 3+ Save | 2+ Save |
---|---|---|---|---|---|---|
Cursed Land (Charging) | 8 | 8 | 8 | 6 | 6 | 4 |
Cursed Lane* | 4 | 4 | 3 | 3 | 2 | 1 |
Cursed Flail* | 3 | 2 | 2 | 1 | 1 | 0 |
Trampling Hooves* | 3 | 2 | 2 | 1 | 1 | 0 |
TOTAL* | 10 | 8 | 7 | 5 | 4 | 1 |
Gorebeast Chariot

Another flanker unit for our army. We’ve given this the Mark of Khorne which allows us to add 1 to the attacks of its melee weapons when it charges.
Don’t forget that at the end of the combat phase it can make a normal move even if still within 3″ of the enemy. If it does so, it can cross across models with wound characteristics of 4 or less as though it can fly. If you do so, pick a unit that this model passed over and roll a dice, on 3+ that enemy suffers D6 mortal wounds! You’ll probably do an average of 3 or 4 mortal wounds… And it only costs 115 points! Bargain!
Weapon | – Save | 6+ Save | 5+ Save | 4+ Save | 3+ Save | 2+ Save |
---|---|---|---|---|---|---|
Lashing Whip | 1 | 0 | 0 | 0 | 0 | 0 |
Chaos War-Flail | 3 | 2 | 2 | 1 | 1 | 0 |
Crushing Fists | 2 | 2 | 2 | 2 | 0 | 0 |
TOTAL | 6 | 4 | 4 | 3 | 1 | 0 |
Where to go next?
Everything in this book looks cool and you certainly couldn’t go wrong by possibly buying a second Vanguard box! If not, have a look at the Varanguard and Chosen, both heavy hitting units if that’s what you like. There’s also a certain bloke named Archaon…
