Tag Archives: Tyranids

Leviathan – Tyranids

I have already taken a quick look at the other contents in the box, now it is time to takea look at the models, starting with the Hive Mind’s offering. I will not be putting the full datasheets into this article so if you would like to look at them in full for yourself then here is the Link.

Winged Tyranid Prime

The new variant and apparently a replacement for the original ‘Lieuntenant’ of the swarm, the Tyranid Prime. The datasheets for Tyranids that recently dropped appear to mix the original Prime into the Warriors datasheet so no longer a standalone unit.

One key thing to notice here is yes, this is a character but NO it does not appear to have the Lone Operative keyword. This means the Winged Prime can be targetted unless it is leading a unit, which it can do as it has the Leader keyword.
It is also fairly squishy with only 6 wounds, toughness 5 and a 4+ save (no natural invulnerable save). So if you intend to use one of these I suggest mixing it into a unit. I personally will be trying Gargoyles first to retain the movement. The other options are the two Tyranid Warrior squad types but I feel it’s mobility is the Winged Prime’s biggest advantage.

Damage wise, it is making 6 Attacks at Strength 6 and AP of -1 so nothing too special but at damage 2 and combined with the sustained hits it gains when part of a unit I could see big chunks being taken out of infantry squads. If all non gene-enhanced infantry are still toughness 3 then that’s an average of 8 damage before saves (unfortunately only 4 single wound models though). That is 6 damage against your standard issue marine (toughness 4) so 3 dead marines before those annoying save rolls.

Neurotyrant

Very much a strategic unit who, again, will need to be embedded to stop it being too squishy. Less so than the Winged Prime at toughness 8, 4+ save (with a 4+ invulnerable built-in) and 9 wounds but still not the most survivable.

Damage wise, you are going to be mincing up some squishy brains here. A swingy Psychic Scream doing 2D6 attacks at strength 5 and AP -1 can be good against infantry, especially as it auto-hits. At 2 damage per attack that is an average of 9-10 damage (or 5ish marines) against a toughness 4 opponent before save rolls.
In melee it is almost the same – 6 attacks at strength 5 hitting on 3’s and no AP so less average output than the scream. Basically keep everything at arm’s tentacle’s length and scream like an angry toddler.

I would suggest surrounding it with some chaff like the neurogaunts to take a few bullets until you use it to buff your Shadow in the Warp ability. Battleshock seems to be the big thing this edition so don’t underestimate it.

Von Ryan’s Leapers

The new boy’s in the box (which I wanted to be Lictors) who come with a weird name – I am sure they will be just called leapers by the community at large. I see these as shock troopers, filling the role that genestealers did in the last edition (and doing it slightly better).

With 6 attacks each, hitting on 3s and strength 5 they are enough to scare most infantry squads. Deploying them deep will act as a deterrent to your opponent from committing anything squishy to objectives early on. The fight first ability will especially work in your favour here if you don’t get first turn.
However at toughness 5 with a 4+ save (6+ invulnerable) they are squishy, even with the addition of Stealth giving them -1 to hit so make sure they are well hidden.

Another option is to use them defensively, using their Pouncing Leap (heroic intervention) and high mobility to intervene on behalf of units that aren’t so good at melee.

Psychophage

I do like me a monster, and this one I particularly like. The Psychophage is perfectly designed to get right into the mix. In fact, as it is only toughness 9, 10 wounds and a base save of 3+ (no invulnerable), you will want to get into combat and away from shooting fairly quick (or be good at hide and seek).

The Psychoclastic Torrent is a psychic flamer, doing D6 attacks at strength 6 and AP of -1. Then, getting into close combat, it’s Talons do D6+1 attacks at strength 6. These do hit on a 3+ but if you can reduce your target below starting strength using the torrent before charging this becomes a 2+. It will also gain +1 to wound if the target is below half strength, this may be an incentive to let another unit hit the target first. The damage output will be swingy but combined with Devastating Wounds on melee the Psychophage should be tearing up some squishy infantry with no issues.

You will also want to keep it mixed into your swarms as every friendly unit within 6″ gains a 6+ Feel No Pain courtesy of the Bio-stimulus aura.

Termagants
The steadfast cannon fodder of the hive mind. Some use them purely as a shield or objective holder but I have always liked bringing these in decent numbers and buffing them to become a real pain to my opponent.

I personally take the Fleshborers on my termagants for the additional strength. Being strength 5 means typically a 3+ to wound roll against most infantry types and the addition of the assault keyword allows decent mobility and board presence.
They are only 1 wound and toughness 3 so if you do want to use them as more than a meat shield I suggest pairing them with a Tervigon, for the regular respawn, or the Psycophage, for the 6+ Feel No Pain.

Ripper Swarms
Rippers are getting a brand new model. In the past these have been used for holding your own home objective or dropping in late to steal one. I can see them being used for this still however I can see an additional use as an objective denial. They have an Objective Control characteristic of 0 themselves but they have an ability called Chitinous Horrors which halves this in engaged enemies. My thinking is they can deepstrike and charge in to interfere with a contested objective, denying your opponent victory points in their next command phase.

They are not to be relied upon for damage, as they only hit on a 5+ in both melee and shooting, so they are probably just going to be used for objective control or denial.

Neurogaunts

Another unit similar to Ripper Swarms in that they have a specific purpose but will likely not do any damage to your opponent. I would likely use these as shields for characters, like the Neurotyrant, or as a synapse extender. They could even do both with some clever positioning, just remember to comply with unit coherency.

With no shooting available these guys rely on their single melee attack hitting on a 4+ at strength 3. In large numbers they could do some damage to infantry but they will only be a meat shield for your character against tougher opponents.

Barbgaunts

As an anti-infantry artillery unit the Barbgaunts can play a key role in maintaining board control. The Bio-cannon is fairly decent against typical infantry but will be swingy as it is D6 shots. Though with hitting on a 4+ and strength 5 any hits that are made should be effective. My suggestion (depending on points value) is to go for 10 of these, or two squads of 5, to maximise shots.

However the best value from these is their Disruption Bombardment ability – giving a reduction of 2″ to movement values, charge rolls and advance rolls. This only takes a single hit to an infantry unit and especially frustrating to your opponent if combined with the Fire Overwatch stratagem to stop that deep striking unit amking a clutch charge.

Screamer-Killer

I love this model and I cannot wait to get my hands on it. As for it’s use on the battlefield this unit will be very good against infantry, with it’s high number of attacks, whilst also being strong enough for the more elite models.

The Bio-plasmic Scream is only strength 8, so less useful against Dreadnaughts (Toughness 10), and slightly swingy with it’s D6+3 attacks but with AP-2 you should do some damage. However the nice thing about this weapon is that a single hit will force a battleshock test. Failing this will cause your opponent to lose buffs and that key Objective Control characteristic, allowing you to steal a contested objective.

Melee will be the most deadly use for the Screamer-Killer. Having 10 attacks, hitting on 3s at strength 10. Add in an AP of -2 you are only looking at a probable 5 damage to something like the Ballistus Dreadnaught. However put him against a squad of Terminators and you are looking at an average of 3 dead in a single round.

That would be my way to use it, send it after the objectives secured by elite or normal infantry and either clear it out or take it by battleshock.

So, in summary, there are a lot of beautiful xenomorphs in this box and each of them with a viable role. I hope this is indicative of the new edition, with more viable competitive list options to give some variety in the opponents you face. But we shall see.
As always, hop on over to our Discord and let us know what you think!

Where to Buy
GW have announced it will be available for a two-week preorder from Saturday 10th June, I have included GWs times below. I always advocate supporting your local independent stockists, following the idea of Pay where you play, but if you are looking for somewhere, and would like to support Woehammer, we do have a couple of affiliate links:

US
Not Just Gamin’ will be offering the Leviathan box with a 15% discount!

UK
Element Games will also be offering the Leviathan box at 15% below the RRP

Top Three 40k Lists for the Feast of Blades – April GT

This is the top three 40k lists for the Feast of Blades that took place in the Netherlands on the 15th and 16th of April. It involved 32 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Army Faction: Imperium
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Adeptus Astartes
– Sub-faction: Iron Hands

HQ
Lieutenant in Phobos Armour (70)
Warlord
– Traits: Lord of Deceit
– Stratagems: Warlord Trait
Primaris Techmarine (70)

Troops
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant

Elites
Scout Squad (60)
– 1x Scout: Missile launcher
– 3x Scout: Scout sniper rifle
– 1x Scout Sergeant: Combi-melta, Thunder hammer
Scout Squad (120)
– 1x Scout: Missile launcher
– 8x Scout: Scout sniper rifle
– 1x Scout Sergeant: Combi-melta, Thunder hammer
Relic Contemptor Dreadnought (195)
Cyclone missile launcher, 2x Twin volkite culverin
– March of the Ancients
– Hero of the Chapter: Merciless Logic

Fast Attack
Land Speeder Tornadoes (70)
Multi-melta
Land Speeder Tornadoes (70)
Multi-melta
Land Speeder Tornadoes (70)
Multi-melta
Land Speeders (60)
Multi-melta
Storm Speeder Thunderstrike (135)
Storm Speeder Thunderstrike (135)

Heavy Support
Devastator Squad (135)
– 1x Devastator Marine Sergeant: Combi-melta, Thunder hammer
– 2x Devastator Marine: Grav-cannon
– 2x Devastator Marine: Multi-melta
Devastator Squad (135)
– 1x Devastator Marine Sergeant: Combi-melta, Thunder hammer
– 2x Devastator Marine: Grav-cannon
– 2x Devastator Marine: Multi-melta
Gladiator Reaper (150)
– Ironhail heavy stubber, Icarus rocket pod, Auto launchers

Dedicated Transport
Drop Pod (70)
Land Speeder Storm (50)
Land Speeder Storm (50)
Land Speeder Storm (50)

Stratagems
Warlord Trait (1CP)

Total Command Points: 2/6
Reinforcement Points: 5
Total Points: 1995/2000

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Army Faction: Aeldari
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Asuryani
Sub-faction: Custom (Masterful Shots, Swift Strike)

HQ
Baharroth (160)
Farseer Skyrunner (135)
Psychic Powers: Guide, Executioner
– Stratagem: Relic, Sunstorm

Troops
Rangers (65)
5x Ranger

Elites
Howling Banshees (110)
– 4x Howling Banshee
– 1x Howling Banshee Exarch: Mirrorswords
– Exarch Powers upgrade: Howling Banshees – Piercing Strikes
Striking Scorpions (110)
– 4x Striking Scorpion
– 1x Striking Scorpion Exarch: Biting blade
– Exarch Powers upgrade: Striking Scorpions – Crushing Blows

Fast Attack
Shroud Runners (90)
3x Shroud Runner
Shroud Runners (90)
3x Shroud Runner
Shroud Runners (90)
3x Shroud Runner
Warp Spiders (135)
– 1x Warp Spider Exarch: 2x Death spinner, Powerblades
– 4x Warp Spider
– Exarch Powers upgrade: Warp Spiders – Web of Deceit

Heavy Support
War Walkers (65)

Elite Character
Warlock Skyrunners (120)
– 3x Warlock Skyrunner
– Psychic Powers: Protect/Jinx, Quicken/Restrain

PATROL DETACHMENT
– Faction: Harlequins
– Sub-faction: Light

HQ
Shadowseer (100)
Warlord
– Psychic Powers: Mirror of Minds, Shards of Light

Troops
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player

Elite
Death Jester (110)
Favour of Cegorach
– Harvester of Torment
– Stratagem: Champion of the Aeldari
Death Jester (110)
Foot on the Future
– Rift Ghoul
– Stratagem: Champion of the Aeldari

Dedicated Transport
Starweaver (95)
Starweaver (95)
Starweaver (95)

Total Command Points: 0/6
Reinforcement Points: 0
Total Points: 2000/2000

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Army Faction: Tyranids
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Hive Tendril
Sub-faction: Behemoth

HQ
Hive Tyrant (195)
Heavy venom cannon
– Psychic Powers: Unstoppable Onslaught, Catalyst, Psychic Scream
– Relics: Pathogenesis
Neurothrope (110)
Warlord
– Traits: Synaptic Tendrils
– Psychic Powers: Unstoppable Onslaught, Catalyst, Onslaught, Neuroparasite
– Stratagems: Warlord Trait
– Relic: Resonance Barb
Tervigon (235)
Traits: Adaptive Biology
– Psychic Powers: Catalyst, Unstoppable Onslaught
– Warlord Trait: Adaptive Biology
Winged Hive Tyrant (230)
Psychic Powers: Paroxysm, The Horror, Unstoppable Onslaught
– Relics: The Reaper of Obliterax
– Stratagems: Relic

Elites
Maleceptor (220)
Psychic Powers: Neuroparasite, Psychic Scream
Venomthropes (120)
– 3x Venomthrope
Pyrovores (40)
Tyrant Guard (135)
3x Tyrant Guard
Zoanthropes (210)
– 3x Zoanthrope
– Psychic Powers: Neuroparasite, Unstoppable Onslaught

Heavy Support
Carnifexes (145)
2x Carnifex scything talon, Heavy venom cannon, Enhanced senses
Screamer-killers (140)
Adrenal glands
Tyrannofex (220)
Acid spray
– Adaptive Physiologies upgrade: Voracious Ammunition

Stratagems
– Rarefied Enhancements (2CP)
– Heroic Support (1CP)
– Hive Predator (2CP)
– Relic (1CP)

Total Command Points: 0/6
Reinforcement Points: 0
Total Points: 2000/2000

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Army Faction: Tyranids
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Hive Tendril
– Sub-faction: Kronos

HQ
Hive Tyrant (195)
Heavy venom cannon
– Psychic Powers: Paroxysm, Psychic Scream
– Relics: Shardgullet
– Stratagems: Relic
Hive Tyrant (190)
Warlord
– Balethorn cannon
– Psychic Powers: Catalyst, Neuroparasite, Symbiostorm
Neurothrope (110)
Psychic Powers: Catalyst, Onslaught, Paroxysm, Symbiostorm, Relic: Resonance barb

Fast Attack
Mawloc (125)
Prehensile pincer tail

Heavy Support
Carnifexes (425)
– 2x Carnifex: 2x Carnifex scything talon, Heavy venom cannon, Enhanced senses
– 1x Carnifex: 2x Carnifex scything talon, Heavy venom cannon
Exocrine (200)
Exocrine (200)
Screamer-killers (145)
Adrenal glands, Toxin sacs
Tyrannofex (205)
Acid spray
Tyrannofex (205)
Acid spray

Stratagems
Relic (1CP)

Total Command Points: 1/6
Reinforcement Points: 0
Total Points: 2000/2000

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Final Tournament Placings

Combat Patrol: Tyranid – Beginners 1,000 Point Starter Army

Today we’re looking at the Tyranid Combat Patrol box, continuing our series of 1,000 point start armies using the Combat Patrol boxes as our base.

I’ve put links throughout this article to buy the items at Element Games (UK only), but hopefully you’ve got a FLGS nearby who can also help. If you buy from Element Games, you also help Woehammer as we get a small affiliate bonus.

Combat Patrol Beginners Armies
Aeldari (Eldar)
Adeptus Sororitas
Blood Angels
Orks

Combat Patrol Tyranid

Like the other boxes the Combat Patrol box is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k. They are RRP of £90 (or local equivalent), but most FLGSs provide a discount on this.

Inside the box you get:

Hive Tyrant (£36)
3 x Tyranid Warriors (£35)
36 x Termagaunts (£63)
3x Ripper Swarms (included on Termagaunts sprues)

That’s a total of £134 if you were buying these kits separately, meaning you get a saving of £44.00

To add to this boxed set, we’re going to add a few extra units that’ll give you something different to paint and expand your synapse.

Meaning that the total army including Codex: Tyranids comes to a total of £238.50.

Element Games provides this all at discount, meaning the whole lot including the book will cost you just £165 – that’s not much more than the RRP of the models in the Combat Patrol box.

The Army List

This is the list I’ve come up with

HQ
Swarmlord – 240 points
Tyranid Prime – 90 points
Tervigon – 215 points

Troops
5 Tyranid Warriors – 155 points
12 Termagaunts – 84 points
12 Termagaunts – 84 points
12 Termagaunts – 84 points

Fast Attack
3 Ripper Swarms

997 points
(depending on loadouts)

Swarmlord

Games Workshop – The Swarmlord

This is our first of 3 HQ choices – perhaps overkill but we need the synapse – and he’s a close combat monster. This kit will allow you to assemble a Hive Tyrant, or a winged Hive Tyrant instead but with all the Termagaunts, who doesn’t want this hunk of awesome to lead them.

Games Workshop via Wahepedia

13 wounds, with a 4+ invunerable save and only Melee weapons… but with 9 attacks, damage 3 and -4 AP. He’s slicing and dicing almost anything in the game and even Terminators are relying on their invulnerable saves.

In addition (what a phrase) he’s a two power psyker and ignores the first damaging hit in combat. In a 1,000 point game he’s definitely going to be a target.

Tyranid Prime

So this is more of a niche choice, but he’s here because I’ve got a unit of 5 Tyranid Warriors so I’ve got one left over. Just ensure he’s obviously different, watch your opponent panic and get the rest of the army in. Seriously he’s just a Primaris Captain for the ‘Nids and they are ten a penny.

However he makes a great painting opportunity and a good model to practice on before you do the Swarmlord.

Tervigon

Much like the Swarmlord, I’ve chosen this because of the number of Termagaunts… the Tervigon get’s you more! But if you’re bored of them you can build it as a Tyrannofex.

Tervigon from Games Workshop

The Tervigon also has 17 wounds, so he’ll either drag shooting from the Swarmlord, or be the one left when you get in close and brutal… but as mentioned above he helps the Termagaunts… a lot

Games Workshop via Wahapedia

You could get another box of Termagaunts for his once per battle, but yours are going to die getting to the enemy so you’ll be fine.

Tyranid Warriors

Not everyone likes them but the models are iconic which is why I’ve bought another 3 of them… so there are 6. As above one of them is our Prime for Synapse coverage, but the other 5 are in one unit.

Games Workshop

I use these for the ranged threat… so Venom Cannon and Deathspitters are my choice — but of course you can make your own choice if you prefer different load-outs.

Games Workshop via Wahapedia

None of the options will set the world alight, but they allow the Warriors to hold some more distant objectives but still contribute to killing the enemy. Plus… they are Assault weapons so you can move and shoot.

Termagaunts

36 Termagaunts… 36! I love hordes and this is awesome… what a box! Of course you may not be so keen especially as a new player and here Contrast Paint is your friend. Have a play with some options and chose a paint scheme you are happy with.

I’m a fan of the spinefists, but the devourers are also good and allow the Termagaunts to provide a similar role to the Tyranid Warriors. Spinefists mean you’re going to be getting closer to the enemy – which may backfire.

Games Workshop via Wahapedia

You also get them coming back with the Tervigon.

WHAT NEXT?

There are two main ways to take the army… monsters or more troops. Monsters are Carnifexes, Haruspexes, a Tyrannofex or a Toxicrene. The names may be confusing, but you’ll have it down in no time.

Other options are foot troops and you’ll need Hormagaunts… and Genestealers for more combat punch!

Remember you can purchase these at your FLGS or local supply source, but if you’re in the UK and fancy helping Woehammer out, you can use Element Games!

I hope you enjoyed this, how would you build a 1,000 point list from the Combat Patrol Box? There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Declan and Eeyore

Hobby Update – Genestealer Broodlord

My Genestealer Kill Team article is proving to be a bit of a slow burner hit, and I recently added some Termagaunts to the Kill Team to give me some slightly friendlier options if playing against new players, or irregular wargamers.

I have long loved the Tyranids and have a large collection in various stages of painting. In the distant past I did manage to make a 2,000 point army but this is now from such an old edition it needs a complete re-write before it would be useable.

Whilst painting my Warlord Games Napoleonic British I got a bit stuck on the 14mm models, and – taking my own advice – decided to paint something different. I remembered I had a Broodlord somewhere and, after a little rummaging, found it and undercoated it before I could get distracted by something else.

The ‘little’ chap ready to go.

The main paint scheme here is using Talassar Blue (still magic) with Teclis Blue drybrush. The base is from a 40mm sector imperialis base cut up to go around the pipe. And – as is normally the case with me – the base has more colours on it that the model. Oh well; I still think he looks good.

As I was completing him, I noticed a Space Marine helmet and had to decide what colour to paint it. Normally I would go red, because I collect Blood Angels as well, but it’s March so there was another option. Taking on the #MarchonMaggrage hashtag, I painted it blue for the Ultramarines (although it could be a Blood Angel Devastator of course)!

I don’t know what he’s pointing at, but I hope it’s not me.

With the Broodlord finished, I can now go back to Napoleonic troops… more small toys!

Hobby Bingo

This also means that I’ve done another Hobby Bingo Box!

That’s E4 completed for March

— Declan

Hobby Update – Kill Team Termagaunts

My Genestealer Kill Team article is proving to be a bit of a slow burner hit, and I love the colour scheme so I decided that it was time to get going on some reinforcements for the Kill Team.

For those who didn’t catch the original article I assembled and painted 10 Genestealers for Kill Team in order to play against some casual wargamer friends (ie not competive). The Genestealers got one game in, but they proved to be a little too powerful for the group of players so I sat out and watched a few more games.

So… to tone it down a bit I picked up some Termagaunts from my box ‘o’ Tyranids and got painting.

The scheme is Black undercoat, with Grey Seer zenithal highlights
Then Tallasar Blue contrast, drybrush with Teclis Blue
And finally, the orange for the bone / carapace – Mephiston Red, Wild Rider Red, Fire Dragon Bright

The orange recipe

It’s a nice simple scheme with the Mephiston Red being used as a single base for the orange to go on. If I was neater with the blue it probably wouldn’t even be needed.

How did they come out… well I have pictures!

8 Termagaunts – the terror of no-one!

And there they are in all their glory. They are a great little unit which I can now use for Kill Team or expand for Warhammer 40k if I go back to them. The bases are the Imperial ones, as these guys are getting fed at the Imperial buffet… probably Baal given my other armies.

In Kill Team this unit can operate in a number of different roles, but with Fleshborers they are not going to do too much damage to the enemy. They are more there to soak up fire so the Genestealers get into combat, and to hold objectives near my starting location. Either way they are a fun little addition and I’m happy with how they’ve turn out.

Hobby Bingo

This also means that I’ve done another Hobby Bingo Box!

That’s C4 complete… at Expert level

So a great start to the month with 3 boxes completed and a few more models off the painting table.

What’s next…? I’m trying to get some of the British Napoleonic done using the painting guides suggested by Peter. I’ll let you know how I get on!

— Declan

Top Three 40k Lists from the West Coast GT (Bohus, Sweden) 11/12th December 2021

I’ve done a number of top 3’s now for Age of Sigmar, so today I thought I would branch out and cover a top three for 40k. This time we’re back in Europe and looking at the West Coast GT held in Bohus, Sweden.

Olof Svensson – Forces of the Hive Mind

Tyranids by John Stone

Olof won the event with 77 battle points and 31 path to victory points over five games.

HQ
———-
The Swarmlord (240 pts)+
– Powers: Catalyst, Onslaught & Smite
Tyranid Prime (Warlord) (90 pts)+
– Relic: Adaptive Neural Lobe
– Weapons: 2x Scything Talons
– Stratagem: Alpha Leader-Beast
– Synaptic Link: Unchecked Ferocity
– Warlord Trait: Swarm Leader
Neurothrope (95 pts)++
– Powers: Symbiostorm
Magus (100 pts)+++
– Familiar
– Powers: Mass Hypnosis & Mind Control

Troops
———-
16x Genestealers (208 pts)+
– Weapons: 16x Scything Talons, 16x Rending Claws
– 4x Acid Maws
16x Genestealers (208 pts)+
– Weapons: 16x Scything Talons, 16x Rending Claws
– 4x Acid Maws
29x Termagaunts (203 pts)+
– Weapons: 29x Devourers
3x Tyranid Warriors (66 pts)+
– Synaptic Link: Bioweapon Bond
– Weapons: 6x Scything Talons
3x Tyranid Warriors (66 pts)++
– Synaptic Link: Bioweapon Bond
– Weapons: 6x Scything Talons
5x Acolyte Hybrids (40 pts)+++
– Acolyte Leader: Autopistol, Cultist Knife
– Weapons: 4x Autopistol, 4x Blasting Charges, 4x Cultist Knife & 4x Rending Claw

Elites
———-
6x Hive Guard (270 pts)+
– Weapons: 6x Impaler Cannon
Lictor (37 pts)+
6x Hive Guard (270 pts)++
– Weapons: 6x Impaler Cannon

Fast Attack
———-
10x Gargoyles (70 pts)+
– Weapons: 10x Blinding Venom, 10x Fleshborer
Cult Scout Sentinel (35 pts)
– Weapons: Multi-Laser

Detachments
———-
+Battalion: Tyranids – Hive Fleet Leviathan
++Patrol: Tyranids – Hive Fleet Kronos
+++Patrol: Genestealer Cults – Cult of the Four-Armed Emperor

Total Points: 1998 pts

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Andreas Holm – Tyranids

Tyranids by John Stone

Andreas managed 67 battle points and 31 path to victory points.

HQ
———-
The Swarmlord (240 pts)+
– Powers: Paroxym, Onslaught & Smite
Tyranid Prime (Warlord) (90 pts)+
– Relic: Adaptive Neural Lobe
– Weapons: 2x Scything Talons
– Stratagem: Alpha Leader-Beast
– Synaptic Link: Unchecked Ferocity
– Warlord Trait: Strategic Adaptation & Swarm Leader

Troops
———-
12x Genestealers (156 pts)+
– Weapons: 12x Scything Talons, 12x Rending Claws
– 3x Acid Maws
12x Genestealers (156 pts)+
– Weapons: 12x Scything Talons, 12x Rending Claws
– 3x Acid Maws
10x Hormagaunts (60 pts)+
– Weapons: 10x Scything Talons
3x Tyranid Warriors (66 pts)+
– Synaptic Link: Bioweapon Bond
– Weapons: 6x Scything Talons

Elites
———-
6x Hive Guard (270 pts)+
– Weapons: 6x Impaler Cannon
Lictor (37 pts)+
Lictor (37 pts)+
Maleceptor (185 pts)+
– Synaptic Link: Focal Essence
– Powers: Catalyst & Smite

Lord of War
———-
Harridan (700 pts)
– Adaptive Physiology: Dermic Symbiosis

Detachments
———-
+Battalion: Tyranids – Hive Fleet Leviathan
++Super-Heavy Auxiliary: Tyranids – Leviathan

Total Points: 2000 pts

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Anders Palm – Adepta Sororitas

Anders managed to claim 62 battle points and 30 path to victory points.

HQ
———-
Morvenn Vahl (Warlord) (265 pts)+
Celestine and Geminae Superia (200 pts)++
-Weapons: 2x Bolt pistol, 2x Power Sword & 2x Frag & Krak Grenades

Troops
———-
5x Battle Sisters (55 pts)+
– Sister Superior: Bolt Pistol & Boltgun
– 4x Bolt Pistol, 4x Boltgun & 4x Frag & Krak Grenades

No Force Org slot
———-
Repentia Superior (40 pts)++

Elites
———-
2x Crusaders (22 pts)+
– Weapons: 2x Power Sword
2x Crusaders (22 pts)+
– Weapons: 2x Power Sword
9x Celestian Sacresants (136 pts)++
– Sacresant Superior: Inferno Pistol
– Relic: Litanies of Faith & Spear of the Faithful
– Stratagem: A Sacred Burden
– Weapons: 8x Anointed Halberds, 8x Bolt Pistol & 8x Frag & Krak Grenades
5x Celestian Sacresants (70 pts)++
– Sacresant Superior: Anointed Halberd & Bolt Pistol
– Weapons: 4x Anointed Halberds, 4x Bolt Pistol & 4x Frag & Krak Grenades
Dogmata (65 pts)++
– Chorus of Spiritual Fortitude
– Relic: Chaplet of Sacrifice
– Stratagem: Saint in the Making
– Warlord Trait: Beacon of Faith
5x Sisters Repentia (70 pts)++
– Weapons: 5x Penitent Eviscerator
5x Sisters Repentia (70 pts)++
– Weapons: 5x Penitent Eviscerator

Fast Attack
———-
5x Dominion Sisters (80 pts)+
– Dominion Superior: Chainsword, Bolt Pistol & Boltgun
– Weapons: 4x Artificer-crafted Storm Bolter
5x Dominion Sisters (80 pts)+
– Dominion Superior: Chainsword, Bolt Pistol & Boltgun
– Weapons: 4x Artificer-crafted Storm Bolter
5x Zephyrim Sisters (90 pts)++
– Zephyrim Superior: Bolt Pistol, Zephyrim Pennant
– Weapons: 4x Bolt Pistol, 4x Power Sword & 4x Frag & Krak Grenades
5x Zephyrim Sisters (85 pts)++
– Zephyrim Superior: Bolt Pistol
– Weapons: 4x Bolt Pistol, 4x Power Sword & 4x Frag & Krak Grenades

Heavy Support
———-
5x Retributor Sisters (135 pts)+
– Armourium Cherub
– Retributor Superior: Bolt Pistol & Boltgun
– Weapons: 3x Multi-Meltas, 1x Ministorum Heavy Flamer
5x Retributor Sisters (135 pts)+
– Armourium Cherub
– Retributor Superior: Bolt Pistol & Boltgun
– Weapons: 3x Multi-Meltas, 1x Ministorum Heavy Flamer
5x Retributor Sisters (135 pts)++
– Armourium Cherub
– Retributor Superior: Bolt Pistol & Boltgun
– Weapons: 3x Multi-Meltas, 1x Ministorum Heavy Flamer

Dedicated Transport
———-
Sororitas Rhino (85 pts)+
– Weapons: Hunter-Killer Missile
Sororitas Rhino (80 pts)+
Sororitas Rhino (80 pts)+

Detachments
———-
+Patrol: Adepta Sororitas – Argent Shroud
++Vanguard: Adepta Sororitas – Bloody Rose

Total Points: 2000 pts