Tag Archives: AoS Competitive

Player Rankings (W/Ending 22nd January 2023)

These are the player rankings calculated by us at Woehammer using the method described previously. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. Almost like a handicap system in Golf or similar sports.

Calculation Summary

Points are awarded to each player for a win or a draw. Points are calculated for each faction. To calculate a factions win score is a fairly simple process:

Take their current win rate as shown in our weekly AoS Meta article and times this by 5:

e.g. Lumineth Realm-Lords: 51.02% x 5 = 2.6

This is the expected number of wins that faction should achieve in a 5 game GT. Next divide 100 by this value to give a score for each win.

e.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win.

When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.

e.g. a Lumineth player achieves 2 wins and a draw; 2.5 x 39.2 = 98 points

Current Scoring by Factions

The below shows the current score able to be achieved fro each player for a win with each faction. This is showen for each period of time since the release of the General’s Handbook 2022-23: Season 1

Period NameDate FromDate To
General’s Handbook 2022-23: Season 13rd July 20221st October 2022
Battletome Releases: Ogors, Lumineth, Disciples and Sons1st October 202227th October 2022
Battlescroll: Galletian Reinforcements27th October21st January 2023
Battletome: Slaves to Darkness21st JanuaryCurrent

There have been no tournaments using the new GHB as yet, however when this occurs it will create a new points session.

Current Rankings

The best four results as a total make up a player’s score.

NORTH AMERICA

UK & IRELAND

EUROPE

OCEANIA

SCANDINAVIA

ASIA

WORLD WIDE

Player Rankings (W/Ending 15th January 2023)

These are the player rankings calculated by us at Woehammer using the method described previously. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. Almost like a handicap system in Golf or similar sports.

Calculation Summary

Points are awarded to each player for a win or a draw. Points are calculated for each faction. To calculate a factions win score is a fairly simple process:

Take their current win rate as shown in our weekly AoS Meta article and times this by 5:

e.g. Lumineth Realm-Lords: 51.02% x 5 = 2.6

This is the expected number of wins that faction should achieve in a 5 game GT. Next divide 100 by this value to give a score for each win.

e.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win.

When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.

e.g. a Lumineth player achieves 2 wins and a draw; 2.5 x 39.2 = 98 points

Current Rankings

The best four results as a total make up a player’s score.

NORTH AMERICA

UK & IRELAND

EUROPE

OCEANIA

SCANDINAVIA

ASIA

WORLD WIDE

Player Rankings (W/Ending 8th January 2023)

These are the player rankings calculated by us at Woehammer using the method described previously. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. Almost like a handicap system in Golf or similar sports.

Calculation Summary

Points are awarded to each player for a win or a draw. Points are calculated for each faction. To calculate a factions win score is a fairly simple process:

Take their current win rate as shown in our weekly AoS Meta article and times this by 5:

e.g. Lumineth Realm-Lords: 51.02% x 5 = 2.6

This is the expected number of wins that faction should achieve in a 5 game GT. Next divide 100 by this value to give a score for each win.

e.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win.

When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.

e.g. a Lumineth player achieves 2 wins and a draw; 2.5 x 39.2 = 98 points

Current Rankings

The best four results as a total make up a player’s score.

NORTH AMERICA

UK & IRELAND

EUROPE

OCEANIA

SCANDINAVIA

WORLD WIDE

My Database

Below is the file for all of the data we hold at Woehammer in regard to GT’s. This has everything from tournament results to player ranking calculations.

Player Rankings (W/Ending 11th December 2022)

These are the player rankings calculated by us at Woehammer using the method described previously. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. Almost like a handicap system in Golf or similar sports.

Calculation Summary

Points are awarded to each player for a win or a draw. Points are calculated for each faction. To calculate a factions win score is a fairly simple process:

Take their current win rate as shown in our weekly AoS Meta article and times this by 5:

e.g. Lumineth Realm-Lords: 51.02% x 5 = 2.6

This is the expected number of wins that faction should achieve in a 5 game GT. Next divide 100 by this value to give a score for each win.

e.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win.

When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.

e.g. a Lumineth player achieves 2 wins and a draw; 2.5 x 39.2 = 98 points

Current Rankings

The best four results as a total make up a player’s score.

NORTH AMERICA

UK & IRELAND

EUROPE

OCEANIA

SCANDINAVIA

WORLD WIDE

My Database

Below is the file for all of the data we hold at Woehammer in regard to GT’s. This has everything from tournament results to player ranking calculations.

Top Three AoS Lists for GT Bilbao

This is the Top Three AoS Lists for GT Bilbao that took place in Spain on 10th and 12th December. It involved 26 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Lumineth Realm-lords
Great Nation: Ymetrica
– Grand Strategy: Alarith Afterschock
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)
Alarith Stonemage (120)*
General
– Command Trait: Unyielding Toughness
– Artefact: Molten Talisman
– Lore of the High Peaks: Unbreakable Stoicism
Avalenor, the Stoneheart King (420)*

Battleline
5 x Alarith Stoneguard (120)*
Diamondpick Hammers
10 x Alarith Stoneguard (240)**
Diamondpick Hammers
– Reinforced x 1
10 x Alarith Stoneguard (240)**
Diamondpick Hammers
– Reinforced x 1

Units
5 x Tree-Revenants (110)*
Allies

Endless Spells & Invocations
Rune of Petrification (40)

Faction Terrain
Shrine Luminor (0)

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 110 / 400
Wounds: 97
Drops: 4

Ed: This is typical of the kind of lists we’ve been seeing since the new Lumineth Realmlords tome. It is tricky to run properly as Teclis has a whopping 18 spells to choose from and takes up so much of your points that what’s left really has no room to make mistakes. You need to know your rules inside and out – not a list for players who take 10 mins to read their warscrolls each round! However, the versatility of Teclis coupled with the hardiness and output of his Alarith entourage can accomplish a great deal even with so few models on the board.

Avalenor is a certified beatstick, especially with his pet stonemage in tow keeping him on top bracket for as long as possible. He and Teclis have the ability to dictate the course of the battle, while the Stoneguard will do most of the actual heavy lifting. Even as Galletian Veterans, Stoneguard are hardy anvils which gain a 4+ ward against mortal wounds while contesting an objective they control and the ability to ignore rend of -1 and -2! Plus in the Expert Conquerers battalion they count as 3 per model, meaning their hold over that objective and access to their ward are extra secure. They’re not too bad on the offensive either, though certainly the support from Avalenor and Teclis is crucial.

Then there are the Tree Revenants. A cheeky little unit that can pop up in unexpected places and secure objectives without much investment. It forces your opponent to play a little defensively and deploy their forces in less than ideal positions to prevent a catastrophic backdoor teleports. Even if they don’t steal an objective or assassinate a vulnerable unit, just having them on the board can be worth it for how it changes your opponent’s behaviour in your favour. I can’t speak highly enough of these guys as a list filler for any order faction who can ally them in.

It’s a brilliant list, clearly played excellently to have reached first place. But time is running out to make use of it! With a new GHB just around the corner, and Expert Conquerors/Bounty Hunters almost certainly about to disappear will similar builds continue to reach the top of the podium?

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Allegiance: Ogor Mawtribes
Mawtribe: Underguts
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Butcher (135)*
General
– Tenderiser
– Command Trait: Reluctant Rabble-rouser
– Artefact: Gruesome Trophy Rack
– Lore of Gutmagic: Blubbergrub Stench
Frostlord on Stonehorn (445)**
Mount Trait: Rockmane Elder

Battleline
4 x Leadbelchers (170)*
4 x Leadbelchers (170)*
4 x Leadbelchers (170)**

Units
20 x Gnoblars (100)**
20 x Gnoblars (100)**

Artillery
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 146
Drops: 4

Brett: The current Big Bad of AoS according to many threads, as always shooting is effective and controversial. The increase in range for the Leadbelchers (to 18″) means it’s a lot easier for them to stand still. Standing still now guarantees 2 shots (2D3 v 1D6), not a lot but it’s significantly more damage. Ironblasters long range shot moving to a guaranteed 4 damage at 30″ with -2 Rend and doubling the number of shots is a huge deal. Their Hail Shot (10 shots, Rend -1, D2) is effective in Unleash hell and both units are solid melee damage dealers as are their Leaders. Fittingly for Ogors they are tough (4+ save) multiwound (4W for Leadblechers and 9W for Ironblasters) models who also tank well. With multiple small units they also blunt the counter strike and limit carry over damage.

With two effective (and cheap) screens in the Gnoblars (who aren’t even GV) to keep opponents out of your hair, it’s a challenge to take apart. Only the event’s 1st place managed to do so in the 3rd round, a match up of the new tomes, with the Stoneguard coming out on top. Scoring 20 in 3 rounds it looks like Adrian might have tabled his opponents frequently, certainly a chance with this sort of shooting.

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Allegiance: Idoneth Deepkin
Enclave: Fuethan
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

Leaders
Eidolon of Mathlann, Aspect of the Sea (325)*
– General
– Command Trait: Endless Sea Storm
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: Steed of Tides
Isharann Soulscryer (150)*
– Universal Prayer Scripture: Curse

Battleline
20 x Namarti Reavers (340)*
– Reinforced x 1
10 x Namarti Reavers (170)*
2 x Akhelian Allopexes (330)**
– Razorshell Harpoon
– Reinforced x 1
2 x Akhelian Allopexes (330)**
– Razorshell Harpoon
– Reinforced x 1
2 x Akhelian Allopexes (330)**
– Razorshell Harpoon
– Reinforced x 1

Endless Spells & Invocations
The Burning Head (20)

Faction Terrain
Gloomtide Shipwreck (0)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 95
Drops: 4

Patrick: What a strange list, and yet here we are in the top 3. Fuethan opens up the ability to take Allopexes as Battleline as well as bringing in Bloodthirsty Shivers (which gain some bonus attacks if they are within a certain distance of one another). In Jordi’s Case, they have opted to take three squads of 2 without bringing any Shivers at all. Allopexes are already excellent “independent operator” units, and placing them in a Bounty Hunters battalion improves their ability to clear objectives, allowing for the slower Namarti to move in.

Speaking of Namarti, Jordi has brought 2 units, both fairly small. 30 Reavers spread across 2 units is decent if you’re pushing for a skirmish force, but the frailty of the Namarti will sting if anything focuses on them for very long. The Soulscryer’s ability to deep-strike will allow all of the Namarti to start the game off the board, which would allow for better early survival.

The final unit is an Eidolon general, bringing the Arcane Tome and Endless Sea Storm. The Eidolon innately has full re-rolls for casting, unbind, and dispelling, and Endless Sea Storm allows the ability to cast an additional spell for each successful casting attempt with a result greater than 7. The Eidolon has some solid warscroll spells, and with these upgrades he becomes a high-quality support hero that will do a lot to keep the Allopexes alive.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Runesmiter (135)*
Runic Iron
– Universal Prayer Scripture: Heal
Auric Runeson (80)*
Ancestral War-axe
– Artefact: Axe of Grimnir
Battlesmith (150)*
Artefact: Nulsidian Icon
Auric Flamekeeper (90)**
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)**
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal

Battleline
15 x Hearthguard Berzerkers (480)***
Poleaxes
– Reinforced x 2
10 x Hearthguard Berzerkers (320)***
Broadaxes
– Reinforced x 1
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)

Faction Terrain
Magmic Battleforge (0)

Core Battalions
*Command Entourage – Magnificent
**Warlord
***Expert Conquerors

Additional Enhancements
Artefact
Artefact

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 112
Drops: 9

Brett: Straight forward enough, the foot heroes provide a 4+ ward (in Greyfyrd) and can use their prayer (heal) to get the Hearthguard close enough to charge. The triple reinforced Hearthguard averages 10 mortal wounds (MW) in addition to their normal damage. Both Hearthguard are Expert Conquerors to give some solid objective play for really elite army. This is a great way to play into the current meta and try to deal with long range shooting. The primary hammers have the option of rending or non rending weapons to manage armies like Nighthaunt and the Vulkites are a risk for melee army with their fight on death.

As always though there are trade offs, this is such a slow army that you might be better to not engage the central castle forcing them to come to your or spread. Either works giving you the chance to weaken them piecemeal. Score wise I think that lack of movement may have cost him dearly.

Final Tournament Placings

Top Three AoS Lists for the Leicester City AoS GT

This is the Top Three AoS Lists for the Leicester City AoS GT that took place in the UK on 3rd and 4th December. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Pre-Tournament Analysis

I thought I’d add a bit about the meta at the event before we jump into the meat of the article. If this is popular I’ll continue doing this on future top three articles.

Ranked Players

Below shows the players already ranked in our Woehammer rankings form events before the Leicester GT.

Of the 28 players, 21 Players had already taken part in at least 1 GT before this event, with the highest ranked player (Phil Marshall) being 1st in the UK and currently 2nd in the World. Remember these rankings are based on our own handicapped rankings system explained here.

Faction Breakdown

The Leicester GT had a fairly close representation of the current meta with a few notable exceptions. No Sylvaneth armies where present despite this currently being the 2nd favourite faction with players. Like wise there was also no representation of Ogor Mawtribes or Kharadron Overlords at this event.

The Top Three AoS Lists

Allegiance: Slaves to Darkness
Damned Legion: Knights of the Empty Throne
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Knights of the Empty Throne Varanguard x 6 (560)*
General
– Daemonforged Blade and Warpsteel Shield
– Command Trait: Inescapable Doom
– Artefact: Grasping Plate
– Mark of Chaos: Tzeentch
Knights of the Empty Throne Varanguard x 6 (560)**
Daemonforged Blade and Warpsteel Shield
– Artefact: Corrupted Nullstone
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)**
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Chaos Sorcerer Lord (135)**
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch

Units
1 x Mindstealer Sphiranx (95)*

Behemoths
Chaos Warshrine (215)*
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 124
Drops: 4

Phil Marshall: Knights of the Empty Throne – How does it work? In Knights of the Empty Throne, you are able to take Varanguard as Heroes, the first unit which is your general has Inescapable Doom and Grasping plate, meaning it can pile 6 inches and you cant retreat from this unit, the other unit has Corrupted Nullstone which is an auto unbind.

The list is designed around two units of six Varanguard with the Mark of Tzeentch which allows the re-rolls of 1s to armour saves and gives units a 5+ spell ignore. Then you’ll look to really capitalise on these mechanics with other buff pieces in the army, which include two Sorcerer lords. Sorcerer lords have a built in mechanic called Orcular Visions which gives a unit +1 to save (this ability can stack), they are also wizards so offer the ability to cast mystic shield, demonic power (re-roll all hits and wounds) and mask of darkness (teleport).

The final buff piece is the Warshrine, the prayer for Tzeentch is +1 save and a 4+ spell ignore, the only other prayer that may be used is Undivided which allows a unit to re-roll all hits and wounds. On top of this the Warshrine has an aura of 6+ ward which degrades as it takes damage. With all of these buff pieces it allows you to essentially make an unkillable unit (or two) of Varanguard. You can get +6 to your save re-rolling 1s once per game (oracular visions twice, mystic shield, Tzeentch Prayer, all out defence and finest hour), on top of this you can have a 4+ 5+ 5+ spell ignore as the Varanguard have a warscroll ability for spell ignore, mark of tzeentch grants spell ignore and then an additional spell ignore from the warshrine.

As a result there are very few things that can deal with these units once they have the buffs on, you need to be able to do mass mortal wounds in the shooting and combat phase, otherwise there is a strong likelihood that you will never do any damage to this unit. I tend to evaluate the main threats of my opponents army and see how they have deployed, if I can capatalise on getting my general into the bulk of it and keeping them locked in combat for as long as possible. The rest of the list is designed to be very hard to kill with four units of iron golems who get +1 to their save if they havent made a normal move, meaning before rend they will be a 3+ re-rolling 1s.

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Allegiance: Disciples of Tzeentch – Change Coven: Hosts Arcanum
– Grand Strategy: Master of Destiny
– Triumphs: Indomitable

Leaders
Curseling, Eye of Tzeentch (180)*
General
– Command Trait: Cult Demagogue
– Lore of Fate: Arcane Suggestion
Kairos Fateweaver (435)
Lord of Change (400)*
Artefact: The Eternal Shroud
– Universal Spell Lore: Flaming Weapon
Fluxmaster, Herald of Tzeentch on Disc (170)*
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist

Battleline
10 x Pink Horrors of Tzeentch (250)**
10 x Pink Horrors of Tzeentch (250)**
10 x Kairic Acolytes (120)**

Endless Spells & Invocations
Horrorghast (40)
Umbral Spellportal (80)
Burning Sigil of Tzeentch (50)

Core Battalions
*Command Entourage – Magnificent
**Expert Conquerors

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 69
Drops: 7

Kieron: Ryan is the captain of Team Malta and a combination of one of the finest Tzeentch players in the world and one of the nicest people you’re ever likely to meet. Speaking to him at the event about his list writing and tactics, he explained that he’s very confident in his approach and then plays the list repeatedly – around 350 reps with the current iteration, losing very few games along the way. The only downside – headaches after each match due to the mental load of channelling the will of The Changer of Ways. Malta has a relatively small AoS scene and there’s only so many times a person can take a beat down from Ryan, no matter how charming he while doing so, and games on TTS don’t really allow for the precision of measurements that cause aforementioned headaches. 

Onto the list itself and it has somewhat of a retro charm about it with two big birds: a combo that, while clearly effective in the right hands, is seen less frequently due to Kairos and the Lord of Change sharing the same warscroll spell now instead of Kairos having his own spell. The Lord of Change offers a good amount of shooting with the Rod of Sorcery and can do some work with a damage 3 Staff of Tzeentch thanks to the Flaming Weapon buff. Together, they give everything within range +1 to cast each, meaning that Ryan can afford to leave Cogs at home in favour of Horrorghast. 

The list can also expect to generate over the magic number of 10 fate points a turn, meaning that 10 blue horrors should be summoned every turn. When talking to Ryan about Screamers, I explained I was excited about how fast they could go and his response was that a Fluxmaster moving 22” and then summoning 9” away is even faster! 

The final little wrinkle for this list (valid for the next month or so at least) is the fact that all Ryan’s battleline are Expert Conquerors – annoying enough for the 10 Kairics to count as 30, but absolutely infuriating on the Pink Horrors that start off counting as 30, but peak at counting as 60 until the 31st wound is done to the unit, at which point it starts the slow decline back to counting as 3 and then counting as dead! 

It clearly worked, with Ryan achieving the maximum possible differential on Day One, with the only loss being into the event’s eventual winner, Phil Marshall, and a tonne of 2+ re-rerolling 1s saving throws and an equally hefty amount of spell ignores and wards. 

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Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired


LEADERS
The Triceracop
(285)
Engine of the Gods
– General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Lord Kroak (450)***
Bert the Banner Waver (155)***
Saurus Astrolith Bearer
An Undercosted Priest (120)***
Skink Priest
– Universal Prayer Scripture: Heal
Skink Starseer (145)**
– Artefact: Fusil of Conflaguration
– Spell: Hand of Glory


UNITS
Skinkrunner Chariot
(85)**
1 x Scourgerunner Chariots
Saurustrike Chariot (165)**
1 x Stormstrike Chariot
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers
Kroak’s Ablative Wounds (115)*
5 x Saurus Guard
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

BEHEMOTHS
Bastiladon with Solar Engine
(250)

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs
(70)

CORE BATTALIONS
*Expert Conquerors
**Vanguard
***Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1990/2000
WOUNDS: 103
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 11

Kieron: And so on to the third placed army, piloted by the very dry Toby Resnick, including the named units “An Undercosted Priest”, “Kroak’s Ablative Wounds” and the “Raveshaper Engine”, which is like a “Realmshaper Engine” but with flashy LEDs that are operated by remote control depending on who wins priority. I almost felt sorry for the Seraphon player on the table next to us at Leicester as they jealously eyed up the craziest terrain piece you’ll ever see! 

The list itself has a couple of lovely converted chariots that are really good at zipping around the board early game while one of the Engine of the Gods or the Bastiladon is double activating with one of the 5+ CP Toby generally has to play with each turn. Cogs consolidates Kroak’s absolute magical supremacy with a double miscast pretty much being the only way that Kroak fails a spell and, usually, the unbind required when a spell does go off is double figures or flat out impossible. “Big Frog Goes Ribbit Ribbit” indeed. 

All the other buffs that Seraphon players can dish out are also present here, with re-rolling 1s, run and shoot, +1 to hit in addition to the normal All out Attack etc. buffs that can be added. Skinks running about the place, doing all the dirty jobs that score the points while the bigger immediate threats (particularly the resurrecting Engine of the Gods – 50% of the time, it comes back with full wounds every time) draw the enemy’s attention away.  

I’m sure once Ryan had finished with the paracetamol, Toby was ready for some with the number of rules he has to keep in his head, even with more tokens than models to help him keep track. While one of the Order Battletomes from the latest Roadmap is probably another Lumineth book (maybe two!), it would be great to have a Seraphon book to combine some of these into the Warscrolls themselves and make it so players like Toby can fly their Dino Flag and not feel a bit guilty about it. 

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Allegiance: Flesh-eater Courts
Grand Court: Morgaunt
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Abhorrant Archregent (245)**
Artefact: The Dermal Robe
– Lore of Madness: Spectral Host
Abhorrant Archregent (245)**
Lore of Madness: Deranged Transformation
Abhorrant Ghoul King on Royal Zombie Dragon (430)*
General
– Command Trait: Savage Chivalry
– Artefact: Decrepit Coronet
– Mount Trait: Razor-clawed
– Lore of Madness: Miasmal Shroud
Varghulf Courtier (160)**

Battleline
20 x Crypt Ghouls (170)*
Reinforced x 1
20 x Crypt Ghouls (170)*
Reinforced x 1
20 x Crypt Ghouls (170)*
Reinforced x 1

Units
6 x Crypt Flayers (360)*
Reinforced x 1

Endless Spells & Invocations
Chalice of Ushoran (50)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 120
Drops: 4

Brett: Flesh eater courts is still centred around their heros and lean on their summoning and buffs to make their other units dangerous. They reward a patient player who is happy to screen the heroes and summon more models early game before striking out. 3 Abhorrants (one mounted and 2 foot) and the Varghulf at the heart of the list and maybe a little unusually 3 x 20 Crypt Ghouls. Bounty Hunters can tear through these quickly and a lot of lists have minimised them. 3 Wizards granting fly to 1 to 3 units (Spectral Host) however if they can fly (like the dragon) then granting run and charge, additional movement (Deranged Transformation) and lastly a small MW spell with the chance of affecting opposing hit and wound rolls (Miasmal Shroud).

Spectral Host on the Zombie Dragon gives up to 20″ of movement + a charge at the top of first turn if they go first. Try not to leave room for it to land near something important early game. Then there is the summoning, a Serf unit is Crypt Ghouls, Knight is 3 Crypt Flayers/Horrors and a Courtier is a Varghulf Courtier. Each Archreagent can summon 20 Serfs or 3 Knights or a Courtier every turn. The Ghoul King can only summon Courtiers. This is a command ability so forcing them to use CP can help but it is done at the end of the movement phase. The Courtiers are both mobile threat and healers rolling 6 dice and healing Serfs on a 2+ and Knights on a 5+ within 10″ (as well as themselves if they kill a model).

As a Morguant host the Serfs can return once destroyed at full strength (4+). It’s a 50% chance that you can kill a screen and achieve very little. All of this is just to build the scene, the army can afford to wait but with the ability to snipe something with either the Flayers or the Zombie Dragon. If they get their buffs off it’s possible for most of the army to reroll 1s to hit if they are close to the Serfs. And those serfs, while they don’t hit hard, can easily get to 3 attacks each making them a reasonable threat to anything with a 4+ save. They’re cheap and trade really well. Castling though means they can struggle to score well in early rounds if you don’t feed them units and tactics. Shooting obviously is a weakness as are ranged Mortal Wounds from spells (they have a lot of denies though). Stretching them out and making them react to you is a good tactic as well.

Simon lost to a Soulblight army with a lot of mobility (Blood Knights, Dire Wolves) and Grave Guard. They were able to hold Simon scoreless. The other loss was to a Seraphon Thunder Lizard with Kroak. Kroak can deny pretty much all of their magic while the Solar Engine Bastiladon tears big holes. Seraphon are a hard counter to the army and very difficult to deal with.

Final Tournament Placings

Top Three AoS Lists for the Big Bristol Brawl

This is the Top Three AoS Lists for the Big Bristol Brawl that took place in the UK on 3rd and 4th December. It involved 41 players (Including our very own Danny) vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Pre-Tournament Analysis

I thought I’d add a bit about the meta at the event before we jump into the meat of the article. If this is popular I’ll continue doing this on future top three articles.

Ranked Players
Below shows the players already ranked in our Woehammer rankings form events before the Bristol GT.

11 Players had already taken part in 1 GT before this event, with the highest ranked player (Luke Churchus) being 22nd in the UK. Remeber these rankings are based on our own handicapped rankings system explained here.

Faction Breakdown

The Bristol Brawl saw an unusually high number of Daughters, Blades of Khorne and Slaanesh armies, with all three seeing double their expected representation based on the current worldwide meta.

On the flip side of this, the tournament saw no representation from Ironjawz, Slaves, Cities, Kharadron and Big Waagh where we would have expected at least one army to be present.

Of the high win rate factions Beast of Chaos and Disciples are as expected while Ogor Mawtribes and Soulblight see a slightly higher number than compared to the meta.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Nagash, Supreme Lord of the Undead (955)*
Spirit Torment (115)*
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon

Battleline
20 x Bladegheist Revenants (350)*
Reinforced x 1
20 x Bladegheist Revenants (350)*
– Reinforced x 1
3 x Spirit Hosts (125)*

Units
2 x Chainghasts (95)*

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 74
Drops: 1

Declan: Greg has been using Nagash since AoS3 dropped, and quite a bit before that. In early AoS3, there was a period we met 3 or 4 times and he beat me every time with a Soulblight version…. here he has taken Nighthaunt instead which allows him to use the Nighthaunt alleginace abilities on the charge and back it up with Nagash’s magic dominance.

Games Workshop / Wahapedia

When they charge the Bladegheists are almost certain to roll 4+ and get one of the debuffs on the table. But the truly frightening thing is that these debuffs stack. I’m not a fan of the mechanism, but it’s the core of how Nighthaunt work and it is scary when a 10+ is rolled followed by a few 8+ (because you can always go down the table).

There’s no denying that Nagash is the centrepiece though and – although he is seen as weaker in the last update – he can still take on an army (and at 955 points he needs to). I’d love to tell you how to kill him, but the truth is I still don’t know but I imagine it’s got something to do with mortal wounds (preferably at range). It’s definitely not a Mangler Squig (last time I charged one in, I did no wounds to Nagash).

If you’ve not met him before he lives up to his role as the Lord of the Undead… with 8 spell casts, all with bonuses and the piece de la resistance… Arcane Bolt as many times as you like. (see you’ll be glad you brought the ranged mortal wounds. He’s a beast and sometimes the best thing to do is get ahead on points, stand on objectives and hope he and the Bladegheists can’t shift you. Good luck; you’ll need it!

Games Workshop / Wahapedia
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Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)**
Battlesmith (150)**

Battleline
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)*
Ancestral War-axe
Auric Runeson on Magmadroth (320)**
Ancestral War-axe

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 90
Drops: 7

Edit: The maximum number of Magmadroths you can take in a Lofnir list is six, not five as the comment below eludes to.

Ethan: This Lofnir list leans on heavy on the idea that more is more, taking as many magmadroths as you can fit in 2000 points. It’s obviously an effective strategy, having worked out well for Alex, with his only loss being Hagg Nar where I can only predict Morathi’s unkillable rules made for a major issue for an army so light on units.

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Army Faction: Ogor Mawtribes
Army Subfaction: Boulderhead

LEADER
1 x Kragnos (720)
1 x Frostlord on Stonehorn (445)*
General
– Command Traits: Touched by the Everwinter
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon
– Prayers: Heal (🎶Living on a Prayer🎵)
1 x Butcher (135)*
Cleaver
– Spells: Molten Entrails

BATTLELINE
2 x Mournfang Pack (175)*
Skalg
– Culling Clubs and Hackers and Ironfist
1 x Stonehorn Beastriders (310)*
Blood Vulture
2 x Mournfang Pack (175)*
Skalg
– Culling Clubs and Hackers and Ironfist

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1960/2000)

Danny: Andy helped me out with our Ogor Tome Review – so it’s awesome and very interesting to see him go 4-1 and 3rd at this highly competitive event – WITHOUT cannons or Gnoblars. Andy has basically stuck with this tried and tested core of a Frostlord backed by Kragnos – the big(ger) man offering 3d6 charges for those sweet 3d6 MWs on the charge, along with a huge pressure piece while the Frostlord, specced out with Arcane Tome + Flaming weapon for more reliable damage and Touched by the Everwinter to also make him a priest with the ability to heal himself – or Kragnos. So he’s doing it all. Another ‘big cow’ joins the pressure party as the first battleline pick.

Two units of Mournfang fill out the tax, allowing for some excellent objective play, hardly inconsiderable damage and their new and improved resistance to shooting attacks.

Andy also included a Butcher for some utility spell casting and to babysit the mawpot, although he informed me that he regretted including him overall as he always ended up out of range to be useful and felt like wasted points overall.

Andy had a tough route to 4-1, remaining on top table most of the event, taking a big win against IDK to kick off, followed by a tough Blood Knight list, then the Kroak list that beat me, a grudge match over the ‘new’ 4x Ironblaster + leadbelcher Ogor list before finally losing to the event’s winner Greg. The amount of pressure this list can put out can clearly only be resisted by unrendable ghosts with Nagash bringing loads back and shunting fistfuls of MWs through Kragnos’ 2+ save – definitely a counter to what is otherwise clearly a list that very few armies in the game can really withstand.

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Army Faction: Daughters of Khaine
Army Subfaction: Hagg Nar
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADER
1 x Melusai Ironscale (115)*
General
– Command Traits: Zealous Orator
– Artefacts: Crown of Woe(hammer)
1 x Morathi-Khaine (680)*
1 x The Shadow Queen (680)*

BATTLELINE
10 x Witch Aelves (115)*
Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler
15 x Blood Sisters (420)*
Gorgai
10 x Blood Stalkers (360)*
Krone

ENDLESS SPELL
1 x Ravenak’s Gnashing Jaws (60)

OTHER
9 x Khainite Shadowstalkers (150)*
Shroud Queen
5 x Khinerai Heartrenders (95)*
Shryke

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It me! First things first, I’m working on an in-depth tourney report including some deeper thinking on my list and a breakdown of the games, so for now I’ll give you the digest of HOW the list works rather than get bogged down in the why.

It’s relatively simple – a twist on the Morathi on the bowsnakes. I took 15 spears and 10 bows to lean more heavily into the reliable MWs. Witch aelves are a cheap screen and battleline pick with bladed bucklers for some hopeful clutch saves and mortal wound bouncing. I took Ironscale to make the sneks battleline and enable the run+charge for some key threat projection, but also because I wanted Hagg Nar to speed up Blood Rites, which saves me loads of CP and helps Morathi perform a lot better in early rounds (when she’s still alive!)

This event didn’t allow book battle tactics, so instead of a 2nd squad of Khinerai, I opted for Shadowstonkers, who are also just a relatively tanky and super mobile scoring piece.

Jaws rounds out the list as a spare point filler and another source of MWs against slower targets that my spear sneks might be scared or unable to get into. It’s all wrapped up in a one drop bat reg because this list really, really wants to avoid getting doubled. Of course, sometimes you come up against another 1 drop in round 5 and lose the roll-off….more on that and other exciting, brain-melting moments in my full report.

Want to say a quick but big kudos to both the organisers (Alex and Jonny) from our club, Sigmar’s Pilgrims, and to all my opponents and everyone else there – it was a hugely competitive field but the vibe was friendly and jolly as all hell – a fantastic, super hard fought event!

Final Tournament Placings

Player Rankings (W/Ending 27th November 2022)

These are the player rankings calculated by us at Woehammer using the method described previously. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. Almost like a handicap system in Golf or similar sports.

Calculation Summary

Points are awarded to each player for a win or a draw. Points are calculated for each faction. To calculate a factions win score is a fairly simple process:

Take their current win rate as shown in our weekly AoS Meta article and times this by 5:

e.g. Lumineth Realm-Lords: 51.02% x 5 = 2.6

This is the expected number of wins that faction should achieve in a 5 game GT. Next divide 100 by this value to give a score for each win.

e.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win.

When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.

e.g. a Lumineth player achieves 2 wins and a draw; 2.5 x 39.2 = 98 points

Current Rankings

The best four results as a total make up a player’s score.

NORTH AMERICA

EUROPE

OCEANIA

WORLD WIDE

My Database

Below is the file for all of the data we hold at Woehammer in regard to GT’s. This has everything from tournament results to player ranking calculations.

Player Rankings (W/Ending 20th November 2022)

These are the player rankings calculated by us at Woehammer using the method described previously. We think this method levels the playing field between those playing factions with a high win-rate and those playing with a low win-rate. Almost like a handicap system in Golf or similar sports.

Calculation Summary

Points are awarded to each player for a win or a draw. Points are calculated for each faction. To calculate a factions win score is a fairly simple process:

Take their current win rate as shown in our weekly AoS Meta article and times this by 5:

e.g. Lumineth Realm-Lords: 51.02% x 5 = 2.6

This is the expected number of wins that faction should achieve in a 5 game GT. Next divide 100 by this value to give a score for each win.

e.g. Lumineth Realm-Lords 100/2.6 = 39.2 per win.

When a player has finished their tournament multiply their result (draws are counted as 0.5) by the score.

e.g. a Lumineth player achieves 2 wins and a draw; 2.5 x 39.2 = 98 points

Current Rankings

The best four results as a total make up a player’s score.

NORTH AMERICA

EUROPE

OCEANIA

WORLD WIDE

My Database

Below is the file for all of the data we hold at Woehammer in regard to GT’s. This has everything from tournament results to player ranking calculations.

Top Three AoS Lists for Immortal Masquaerade

This is the Top Three AoS Lists for Immortal Masquerade that took place in USA on 12th and 13th November. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

List 1

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)**
Mortisan Soulmason (115)**
Artefacts of Power: Soul Reservoir
– Spells: Drain Vitality
Liege-Kavalos (170)**
General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Godbone Armour

BATTLELINE
Kavalos Deathriders (380)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
Kavalos Deathriders (380)*
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Mortek Guard (140)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (140)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield

BEHEMOTH
Mortek Crawler (200)

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Nightmare Predator (60)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1975/2000

List 2

Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Tame the Land
– Triumph: Bloodthirsty

LEADERS
Nagash (955)*
General
Mir Kainan (190)*
Spells: Drain Vitality

BATTLELINE
Mortek Guard (140)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Kavalos Deathriders (380)**
Mortek Hekatos
– Nadirite Blade and Shield
– 2 x Necrophoros
Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield

OTHER
Kainan’s Reapers (190)*

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)
1 x Umbral Spellportal (80)

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: 1985/2000

Danny: OBR feel slightly like the faction that 3e forgot, with their weird version of command points and panoply of 2e style re-rolls. The army can definitely blend though – and recent points drops have given them even more list flexibility. Their main weakness is their red matchups are very red – something a two list format can massively help ameliorate.

Michael has a core of Deathriders in both lists – fast, relatively tanky if not particularly killy battleline that represent the ‘best’ objective grabbers the super slow Bonereapers have. The first list goes with two reinforced bone pone blobs backed up by the ever reliable MSU Mortek with their re-roll saves in Petrifex always making them difficult to shift. Arkhan, the currently favoured OBR utility hero rounds out the tried and tested core. This first list also bungs in a Mortek Crawler – they’re super swingy (pun intended) but do offer one long range piece with spike potential that helps try and deal with those pesky backline support heroes this faction has otherwise no way of interacting with.

List 2, meanwhile, is wild – primarily for the simple fact it contains Nagash!! The bone daddy himself is in need of some modernisation, but he’s still a super potent spellcaster. The main reason you don’t see much of him is his lack of ward save makes him super vulnerable to good ranged threats – something again the two list format allows Michael to make a good guess about the chances of facing such threats before choosing the list.

And WITHOUT good ranged firepower, Nagash can be a MW powerhouse able to keep bringing models back.

A fantastic result for an under-appreciated faction who are nonetheless slowly gathering a cult following. Still a shame Nagash is too unreliable to bring to a solo-list tourney – but in the meantime, great to see him put in a successful appearance!

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List 1

Allegiance: Big Waaagh!
Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gordrakk the Fist of Gork (540)
Gobsprakk, The Mouth of Mork (260)
Swampcalla Shaman with Pot-grot (105)**
Lore of the Swamp: Sneaky Miasma
Orruk Warchanter (115)***
Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (170)**
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Killaboss on Corpse-Rippa Vulcha (220)**
General
– Command Trait: Supa Sneaky
– Mount Trait: Fast ‘Un

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Other Units
Beast-skewer Killbow (110)***
Beast-skewer Killbow (110)***
Beast-skewer Killbow (110)***

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent
***Grand Battery

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 112
Drops: 12

List 2

Allegiance: Ironjawz
Warclan: Ironsunz
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

Leaders
Kragnos, The End of Empires (720)
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Weird: Bash ‘Em Ladz

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Behemoth
Rogue Idol (430)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 88
Drops: 2

Declan: Bringing 2 lists to a tournament is a great way to have a little more fun… but normally players either bring 1, or make very small changes… not so Rob with his Big Waaagh lists – they are completely different. I really like the idea of taking a shooting list and a charging list and then choosing which one would be best – and Rob clearly chose well.

The 2nd list is simple and straight forward, but three monsters are a great idea – Kragnos; Big Waaagh; Rogue Idol… all charging 3D6″ and smashing face. Big Waaagh aren’t always best of a turn 1 charge but these three may change all that.

The 1st list is much more techy; with lots of shooting and Gobsrakk. But the genius here is Gordrakk – what a brave play. He’s not seen as the best unit in the Orruk Warclans list, but it’s great to see him having an outing.

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Army Faction: Stormcast Eternals
Army Type: Stormkeep
– Subfaction: Celestial Warbringers
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Lord-Celestant on Stardrake (500)*
General
– Command Traits: Master of the Celestial Menagerie
– Stormbound Blade
– Artefacts of Power: Arcane Tome
– Mount Traits: Celestial Instincts
– Spells: Flaming Weapon
Yndrasta (280)*
Averon Stormsire (230)*
Spells: Thundershock

BATTLELINE
Sequitors (145)*
Sequitors (145)*
Sequitors (145)*

OTHER
Stormsire’s Cursebreakers (230)
Castigators (210)*
Castigators (210)*

ENDLESS SPELLS & INVOCATIONS
1 x Everblaze Comet (90)
1 x Geminids of Uhl-Gysh (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1995/2000

Brett: Smaller tournaments are a great place to see some really different lists like this. We don’t see Sequitors or Castigators a lot and here is a list with all of the Sacrosants. The Sacrosant chamber was introduced in 2nd Edition as the casters of the Stormcast, with Sequitors, Castigators, Stormsire and a Stardrake this is a full chamber in action. Thematic. Even though it’s the casting chamber there are only 3 casts in the list but that’s enough for the Everblaze and the Geminids. Everblaze has been popular recently for decent MW at a distance and Geminids are amoung the best of the Malign Sorcery Spells. The Stardrake offers one of the few casting buffs that Stormcast can receive.

Sequitors spell abilities are limited to choosing between exploding 6s or a 5+ ward. Castigators can do the same and either give themselves +1 to hit or increased rend. But they are still using random (D3) shots which is not ideal. Interesting but the damage here is the Stardrake and Yndrasta. This is really more of a durable list, Stormkeep and Celestial Warbringers compliment that approach. But it is a slow moving list which seems to have affected scoring. Both of Paul’s loses (to first and second) were to lists that mixed durable and fast units. Fantastic to see an alternative take on Stormcast.

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Allegiance: Cities of Sigmar
City: Living City
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Nomad Prince (110)**
General
– Command Trait: Ironoak Artisan
– Artefact: Spear of the Hunt
Anointed (110)**
Artefact: Arcane Tome (Universal Artefact)
– City Role: General’s Adjutant
– Lore of Leaves: Ironoak Skin
Drycha Hamadreth (335)**

Battleline
5 x Sisters of the Thorn (130)**
Lore of Leaves: Cage of Thorns
10 x Sisters of the Watch (180)***
10 x Sisters of the Watch (180)***

Units
20 x Phoenix Guard (350)*
Reinforced x 1
10 x Vigilors (340)*
Reinforced x 1
2 x Dracothian Guard Fulminators (230)*

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Bounty Hunters
**Warlord
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 102
Drops: 9

Declan: Only one list for Matt, but it’s an interesting one – I’m not actually sure how it works. I assume the Pheonix Guard are the anvil (4+ ward save), and the Vigilors provide the hammer with the Fulminators being able to pick off a key unit or clear a screen or two. The battleline are interesting, with some reasonable range, but definitely fishing for 6s.

Matt has taken Dyrcha as well for some much needed punch, but this is definitely not a list you’ll see too often and that’s probably its strength… I wouldn’t really know what to do or what to target first. A strength of ‘off-meta’ lists.

Final Tournament Placings