Category Archives: Ironsunz

Top Three AoS Lists for Wardolly Weekend

This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 18th and 19th of March. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Celestant-Prime, Hammer of Sigmar (330)
Gardus Steel Soul (170)*
Lord-Castellant (160)**
– Artefact: Mirrorshield
– Aspect of the Champion: Tunnel Master
Lord-Relictor (150)*
– General
– Command Trait: High Priest
– Prayer: Translocation
– Aspect of the Champion: Stubborn as a Rhinox
Yndrasta, The Celestial Spear (280)*

Battleline
5 x Liberators (120)**
Heavens-wrought Weapon and Shield
5 x Vindictors (130)*
10 x Sequitors (240)**
– 5x Stormsmite Greatmaces
– Reinforced x 1

Units
5 x Retributors (210)**
5 x Retributors (210)***

Core Battalions
*Warlord
**Galletian Veterans
***Galletian Command

Additional Enhancements
Aspect of the Champion

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 106
Drops: 10

Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy:
– Triumphs: Indomitable

Leaders
Vengorian Lord (280)
General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Universal Spell Lore: Flaming Weapon
Prince Vhordrai (460)
Lore of the Vampires: Amethystine Pinions
Radukar the Beast (310)
Vampire Lord (140)
Lore of the Vampires: Amethystine Pinions
Aspect of the Champion: Tunnel Master

Battleline
10 x Blood Knights (400)
Reinforced x 1
5 x Blood Knights (200)
5 x Blood Knights (200)

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 101
Drops: 7

Allegiance: Ironjawz
Warclan: Ironsunz
– Grand Strategy: The Day is Ours!
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Megaboss (140)*
Aspect of the Champion: Tunnel Master
Orruk Warchanter (120)**
Orruk Weirdnob Shaman (90)**
Lore of the Weird: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Orruk Ardboys (80)*
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)*
– 1x Gorkamorka Glyph Bearers
5 x Orruk Brutes (150)*
Pair of Brute Choppas
– 1x Gore Choppas

Units
6 x Orruk Gore-gruntas (340)*
Pig-iron Choppas
– Reinforced x 1

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Total: 1960 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 120
Drops: 4

Allegiance: Sons of Behemat
Tribe: Stomper Tribe
– Mortal Realm: Ghur
– Grand Strategy: Make the Land Tremble
– Triumphs: Inspired

LEADERS
King Brodd (550)*
Warstomper Mega-Gargant (450)*
General
– Command Trait: Monstrously Tough
– Artefact: Arcane Tome
– Universal Spell Lore: Flaming Weapon

UNITS
3 x Mancrusher Mob (450)
1 x Mancrusher Gargants (150)**
1 x Mancrusher Gargants (150)**
1 x Mancrusher Gargants (150)**

ENDLESS SPELLS & INVOCATIONS
Ravenak’s Gnashing Jaws (70)

CORE BATTALIONS
*Bosses of the Stomp – Unified
**Footsloggas – Unified

TOTAL: 1970/2000

Final Tournament Placings

Ironjawz – Faction Review (Jul-Nov ’22)

With the release of the Battlescroll: Galletian Reinforcements I’ve been able to go back through the data from the release of the General’s Handbook and tidy everything up. In doing so, I though it may be cool to give you a run-down of how each faction performed under the current General’s Handbook until the Battlescroll took effect.

The data used for analysing these results was taken from 110 Grand Tournaments between 3rd July 2022 and 6th November 2022.

Ironjawz

Region Comparison – Popularity

Ironjawz saw their highest popularity in Scandinavia with 5.3% of players choosing the faction for tournament play, while at the opposite end of the world the uptake was only 3.3% in Oceania.

Region Comparison – Win Rates

Their popularity in Scandinavia didn’t transfer to their regional win rates where they only managed 42.3%%. While players in Oceania, where the faction was not as successful, managed 51.3%%.

The UK & Ireland and Scandinavia were the only locations of any 5-0 results, with the rest of the globe maxing out on 4 wins.

Subfaction Analysis

SubfactionPlayersWin Rate
Bloodtoofs11448.86%
Ironsunz3946.35%
Da Choppas1839.67%
None/Unknown1547.97%
Faction Total18647.35%

Bloodtoofs were the most successful faction with a win rate of 48.9%, and also the most popular with the majority of players flocking to the subfaction.

Top 10 Ironjawz Players

You may notice that some players have a better World/Nation ranking than players above them in this table. This is due to players playing with multiple factions. These players have been ranked on their top 4 Ironjawz results only.

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Orruk Warclans Battletome Review Part 2: Ironjawz

Peter: Kieron has had parts 1 through 4 written for a good while now and it’s only my own schedule that’s prevented me from posting these for him. For those who enjoyed Part 1: Kruleboyz and have been waiting for the others, I can only apologise. Part 3: Bonesplitterz will be posted this time next week. With the final part: Big Waaagh! Coming a week later. If you want to read them earlier they’ll be available on our Patreon site

Allegiance Abilities

Woehammer Winner:
How can Ironjawz reliably get three turn 1 charges off, even when their opponent is hiding back in their territory? The defining battle trait Mighty Destroyers is the answer. This amazing ability allows a unit that receives this command to make a normal move if they are outside of 12” of an enemy; attempt a charge if they are within 12” of an enemy unit; or pile in 3” if already in engagement range. Combine that with a Megaboss on Mawkrusha, who can issue the command to three different units and you could have two units of Gore Gruntas moving 18” and then charging. That is to say nothing of the Mawkrusha itself who can also receive the command, moving 12” due to Mighty Destroyers, 12” if they have the Fast ‘Un mount trait followed by a move of 12” and then a charge of up to 12”! Just a casual 48” threat range then on this monster! If your opponent doesn’t screen well, the heart of their army can be ripped out before they can respond, especially when considering…

Honourable Mention:
Smashing and Bashing. This ability means that if the first unit activated in the combat phase kills and enemy unit, instead of your opponent being able to hit back, you choose a second unit to activate. If that unit wipes out an enemy, the Ironjawz fight again and so on until either there are no units in combat or an enemy is not destroyed. Combined with Mighty Destroyers, it is not unusual for an army facing the Ironjawz to be at least three units down while doing no damage in return AND to be pinned in their own territory.

Warclans

Woehammer Winner:
This is incredibly close and depends what sort of army composition you are planning. If you want to lean into speed and mobility while avoiding fielding any Galletian Veterans then you are probably wanting to take Gore Gruntas as battleline and Bloodtoofs lets you do that. In addition, if a Gore Gruntas unit is still in engagement range at the end of the combat phase then they can pile in an additional 3”. Even better is that Gore Gruntas that fought but are not within engagement range can either make a normal move or attempt a charge, further increasing the range of these now turbo-charged pigs who may have moved 9” in the hero phase, 9” in the movement phase, 12” in the charge phase, piled in 3” and then charged an additional 12” for a mindboggling 45” or five times the movement characteristic on their Warscroll.

Honourable Mention:
If you are looking to include mostly Ardboyz and Brutes in your army, then Ironsunz is probably the one you want to go for. Their clan trait is that you can charge at the end of your opponent’s charge phase as long as you are not already engaged in combat. Nurgle players know and love this ability (called Blightkrieg on The Glottkin’s Warscroll) but Ironjawz had it first and it’s free for all units to use, including your Mawkrusha. With Ardboyz and Brutes moving a frankly sedentary 4” each, anything that can give them extra movement is helpful, so having twice the number of charge phases helps get your Orruks across the board and where they want to be: in combat.

Command Traits

Woehammer Winner:
Whereas Kruleboyz players probably want to take at least two if not all three of their versions, the Ironjawz ones are somewhat lacklustre in comparison. The winner is definitely Mighty Waaagh! Leader, which allows you to re-reroll charges for Ironjawz that are wholly within 12”, which is quite big area once you factor in the Mawkrusha’s huge base. With the Waaagh adding 1 to charges and adding a much needed pip of rend to weapons, the last thing you want it for charges to fall short and for this once per battle ability to have gone to waste.

Honourable Mention:
There is a possible combo with the Arcane Tome as an artefact and either Touched by the Weird and Master of Magic to help a spell (Hand of Gork – see below) be cast, but I’m going to stick within the book for this one and go with Hulking Brute. Hulking Brute adds D3 mortal wounds once the general has completed a charge on a 2+ to one enemy unit. While not incredibly inspiring on its own, if the general on Mawkrusha also takes Mean ‘Un as a mount trait, then Stomp goes to D6 instead of D3 and there are no more pesky Hunters of the Heartlands left to stop you! Add in the Warscroll ability Destructive Bulk and not only are another 3 mortal wounds (at top bracket) added to the damage, but if a unit is then destroyed, the Mawkrusha can immediately pile in D6” and Stomp again for another D6+3 mortal wounds. Add in the impact hits from Gore Gruntas who are probably fighting alongside the Mawkrusha, ten wound screens are at serious risk of just making charges shorter and not actually achieving any screening at all.

Artefacts

Woehammer Winner:
As mentioned above, there is a combo with Arcane Tome available, but I’m going to stick to the Ironjawz Artefacts of Power here with Armour of Gork being the winner of the three. Armour of Gork gives a 6+ ward and adds 1 to hit rolls, but with a penalty of 2” from the model’s movement characteristic. On a Megaboss on foot this results in a hilariously bad 2” move, but on the Mawkrusha, that’s still a 10” move that can get up to 20” once per battle with Fast ‘Un. A 6+ ward also makes the Megaboss effectively 21 wounds rather than 18 and offers some measure of protection against mortal wound spells and shooting.

Honourable Mention:
A close second and probably the one you’d give to a Megaboss on foot (though see why this might be different for Big Waaagh in Part 4) is Destroyer for a once per battle +3 damage to the bearer’s melee weapons. Combine with the Warchanter’s +1 damage buff for between seven and eight 6 damage attacks depending on which flavour of Megaboss is carrying this artefact.

Mount Traits

Woehammer Winner:
To give the option of a first turn angry Orruk cabbage charge, there can only be one: Fast ‘Un. The base that the Mawkrusha sits on is huge and while this can be a good thing, it can also make manoeuvring difficult, meaning that an extra move can be really helpful to get in exactly the right place for that charge, be it on the first turn or not. It’s also a great combo with Armour of Gork to offset the movement penalty that comes with this artefact.

Honourable Mention:
As referenced above, taking Mean ‘Un can maximise the damage done on the charge and through stomps by your Mawkrusha, making it your second choice. Double Mawkrusha lists have taken down many events in the past (and have done so even in 2022-23 Season 1) so Mean ‘Un could be a choice for a second mount trait if you go down the Warlord/Command Entourage Battalion route. Then you need to ask whether the D6 damage vs. D3 damage on the Stomp every turn is worth more than Destroyer as a second artefact? Probably not, but it’s quite a fun option.

Spell Lore

Woehammer Winner:
If you are not using herds of Gore Gruntas and Mawkrushas to get across the board, then the mobility of your foot troops is one of the biggest challenges as an Ironjawz general. Step up Da Great Big Hand of Gork to solve all those problems. For a mere casting value of 7, a unit that is not in combat and is wholly within 12” can be redeployed any where on the battlefield 9” from the enemy, but cannot move in the following movement phase. At this point, if Gork is throwing Brutes across the board, you can then Mighty Destroyers the Brutes to get them to attempt a 9” charge, with another two attempts possible in the charge phase if you don’t make it first time. However, if you want to channel that other Orruk god, Mork and be cunningly brutal, you can use Da Great Big Hand of Gork on a unit of Gore Gruntas and then place them outside of 12” (that is, 12.1” away). When Mighty Destroyers in then used, they can make their normal move of 9”, ending up with a 3” charge away from the enemy, getting around the restriction on moving after using Hand of Gork as it’s out of phase and preventing enemy redeploys for the same reason. (You could use the same trick with Brutes too, especially if you plan on calling the Waaagh that turn to get +1 to charge rolls in the charge phase, making it effectively a 7” charge.)

Honourable Mention:
While Foot of Gork is hilarious, potentially causing enough wounds to one-shot a fully tricked out Gargant, second place goes to Bash ‘Em Ladz! It is quite tricky to get off, with a casting value of 8, but Touched by the Waaagh! can help with that and it gives a buff of +1 to wound for ALL Ironjawz units wholly within 16” of the caster. Bonuses to hit are fairly commonplace, but there’s a reason that Inspired is the best Triumph you can pick – often there’s no other way to get this buff. Now imagine this on a Mawkrusha and two units of 6 Gore Gruntas…Destruction Grand Alliance indeed!

Grand Strategies

Woehammer Winner:
More so than with Kruleboyz, Waaagh is a fantastic Grand Strategy for Ironjawz by virtue of the fact that your general is probably flying around the place and looking to stomp enemies in their own territory anyway and, if you chose the Bloodtoofs Warclan, then a single Gore Grunta can score this for you.

Honourable Mention:
For the second choice, if you are going GHB only, the Ironjawz best pick is the opposite to Kruleboyz with Take What’s Theirs as your whole battleplan involves getting right in your opponent’s face and killing their army in their own territory and this Grand Strategy plays right into these strengths.

Battle Tactics

Woehammer Winner:
Continuing the theme of Battle Tactics with interesting spellings (or should that be spellinz?), Ironjawz have access to Squish Da Puny Gitz. There needs to be at least one Battleline unit left on the battlefield and there needs to be none left at the end of the turn. With the amount of output possible from Ironjawz, particularly Bounty Hunter Gore Gruntas doing up to 3 damage per attack against Galletian Veterans, this should a fairly straightforward one to get.

Honourable Mention:
With such an absolute beat-stick as a Megaboss on Mawkrusha as your general, This One’s Mine is a total no-brainer. Find it. Kill it. Score points. ‘Nuff said.

Warscrolls

Woehammer Winner:
This unit has been mentioned repeatedly throughout this review, so it has to be the Megaboss on Mawkrusha. Not only does he allow three uses of Mighty Destroyer a turn and have a huge base for sharing this command and other buffs (e.g. re-reroll charges), but he can be absolutely devastating in combat too. With the Warchanter buff and if the Destroyer relic is taken, he should do between 5-10 mortal wounds before even fighting and then, with All out Attack and Finest Hour (aka Best Day Ever) and the Ironjawz Waaagh, seven attacks that hit and wounds on 2+ at Rend -2 for 6 damage each followed by eight attacks from his mount that hit and wound on 2+ at Rend -3 with the Waaagh for 3 damage each. Add all those up and it’s a potential of 70+ wounds in a single combat from a unit that may have started over 50” away from you. You can close your jaw now.

Honourable Mention:
A very important unit to Ironjawz is the Warchanter, but based on a lot of the combos discussed so far, I’m going to go for Gore Gruntas. They’re significantly faster than other troop options available and movement is absolutely key to this edition of AoS. They also hit pretty hard – not quite Fulminator hard – but plenty hard enough to clean up Battleline in short order and push more elite units too, particularly with the chip mortal wound damage they can do to help make any attack back pretty inconsequential.

Final Thoughts

Ironjawz are a really fun army and a pretty good first army to pick up as they’re relatively forgiving with their tough armour and relatively straightforward gameplay, resulting in quite a high skill floor for new players. There is still plenty of nuance in this army though, with Mork-like sneaky plays with Mighty Destroyers and the Hand of Gork and just because you can charge everything turn 1, it doesn’t mean that you should. Jiwan Noah Singh is a great American Ironjawz player who can be found on streams playing a more considered approach. The thinking being that if you can hold the Mawkrusha back a couple of turns then by the time it is committed, there’s nothing left that can meaningfully threaten it, allowing it to rampage around the board, destroying all it touches.
Next up will be Part 3 of 4 of the Orruks book, the weird cousins of both Kruleboyz and Ironjawz that live on a commune to be in touch with nature, usually touching them with a massive stone spear: Bonesplitters.

Top Three AoS Lists for the Salt City GT

This is the Top Three AoS Lists for the Salt City GT that took place in New York, USA on 23rd and 24th July. It involved 31 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Maggotkin of Nurgle
Subfaction: Filthbringers
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Morbidex Twiceborn (320)
Rot Coven Rotbringer Sorcerer (120)***
General
– Command Trait: Grandfather’s Blessing
– Lore of Malignance: Gift of Disease
Rot Coven Rotbringer Sorcerer (120)***
Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Magnificent Buboes
Rot Coven Rotbringer Sorcerer (120)***
Artefact: Rustfang
– Lore of Malignance: Cloying Quagmire

Battleline
10 x Putrid Blightkings (500)*
Reinforced x 1
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**

Units
3 x Nurglings (105)***
3 x Plague Drones (200)**

Endless Spells & Invocations
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)
Quicksilver Swords (60)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 137
Drops: 9

Brett: The sorcerous arm of Nurgle comes out to play and dominates the field going five wins, with all five Battle Tactics and his Grand Strategy for a full 35 points in each round. Three wizards here to take full advantage of the Filthbringers ability. Standing in a group (3″ of each other) they have a +3 to casts, unbinds and dispelling rolls. No coincidence then that there are 3 Endless Spells in the army. Purple Sun is casting on a 5+ (67% chance). Gnashing Jaws and Swords deal direct Mortal Wounds (CV3 with the buff), but they are a bit spicier here because they have the Nurgle keyword if cast by a Rotbringer; applying disease points from their presence and if they do damage.

Morbidex is a little more unusual but gives solid combat punch to the army that might lack that (Rend -1, -2 and -3 on different weapons) while still naturally very tanky. 12 wounds, 3+ save and 5+ ward who heals half the wounds taken every round. That’s 54 damage at 0 rend to bring him down in a single round. And as the king of the Nurglings, he can return one unit of Nurglings per turn, the army has a swarm of them to keep him company.

The army plays into the Season 1 battalions but I don’t think the list correctly marks them, because Plague Drones are mounted (and not Galletian Veterans). Plaguebearers are in Eternal Conquerors so they count as 3 models each on objectives.

Blightkings in Bounty Hunters is a good move for such a big investment. The combination of Blightkings as the hammer with the Plague Drones and Endless Spells makes this a very mobile (for Nurgle) army. Alternatively park the Blightkings in the middle and dare your opponent to remove their 240 effective wounds. The Command Trait gives a little bit more control to the Cycle of Corruption and Arcane Tome gives an extra cast to a Rotbringer (4 total). There’s also the cheeky inclusion of Rustfang to scare off enemy heroes if they attack the Rotbringers.

Beyond the Endless Spells we also have Gift of Disease (spread disease points), Magnificent Buboes (debuff enemy hero) and Cloying Quagmire to slow an enemy and reduce the potential for charges.

A successful and innovative army that shows the depths of the Nurgle book. We haven’t even delved into the Cycle of Corruption and summoning (teleporting for fun) but the mixture of de-buffs, resilience, movement and multiple casts would make this both fun to play and difficult to play against.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Mortal Realm: Aqshy
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)**
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)**
Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)**
Artefact: Nulsidian Icon
Auric Runesmiter (135)**
Forge Key
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Prayer: Prayer of Ash

Battleline
15 x Hearthguard Berzerkers (480)*
Broadaxes
– Reinforced x 2
15 x Hearthguard Berzerkers (480)*
Broadaxes
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)

Core Battalions
*Expert Conquerors
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 112
Drops: 7

Brett: A great result with Fyreslayers 4/1 with 4 rounds of maximum scoring (separated from 3rd by two points). This army is based around the hidden power of Hearthguard, with two big blocks being powered up by their small heroes and particularly the influence of the Battlesmith and his 4+ rally on them. The Battlesmith can grant a 4+ ward as well with his artefact which is very good for the Vulkite. The list has a lot of artefacts but that is a result of the lodge (Greyfyrd) which gives an additional 2 and grants +1 wound to foot heroes; it’s the obvious choice for this army. The Command Entourage provided another artefact. This makes a tooled up Auric Runefather with a pet who is fighting twice in one turn and has Axe of Grimnir making his main attack -2 Rend and 4 damage. A mobile and threatening monster killer.

Two Priests with an Arcane Tome to increase the casts/denies to 3. Fyreslayers don’t have a spell lore so a generic spell is listed. The Runemaster has the Volatile Brazier to reroll an invocation (prayer). Prayer of Ash is a defensive spell that reduces incoming wound rolls by 1. Very useful to keep those big blocks of Hearthguard around. The Hearthguard have the Broadaxe, in my opinion the more consistent and better weapon although they are hampered by their 5+ save. Near any Fyreslayers hero they also have a 4+ save though. To top off the list there is a Runic Firewall to block paths and maybe grant wards and a Molten Infernoth for some chip MW.

Solid performance with the army only dropping the round to Luke whose Maggotkin are more mobile. With the exception of one army they are all pretty tough armies, some with a lot of shooting, typically an area of weakness for Fyreslayers. They are a slow moving army and avoiding those Hearthguard would be the best option for trying to defeat them, but that’s easier said than done with those large blocks.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Orruk Warclans
Army Type: Ironjawz
– Army Subfaction: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

LEADER
1 x Megaboss on Maw-Krusha (480)*
General
– Command Trait: Touched by the Waaagh!
– Boss Choppa and Rip-tooth Fist
– Artefact: Arcane Tome
– Mount Trait: Fast ‘Un
– Spell: Bash ‘Em Ladz
1 x Orruk Warchanter (115)*
Get ‘Em Beat
1 x Orruk Warchanter (115)*
Get Fixin’ Beat

BATTLELINE
6 x Orruk Gore-gruntas (340)**
Jagged Gore-Hackas
6 x Orruk Gore-gruntas (340)**
Jagged Gore-Hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-Hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-Hackas

INVOCATIONS & ENDLESS SPELLS
Purple Sun of Hysh (70)

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1970/2000)

Brett: What is there to say, Ironjawz are awesome, but this is a Mawcrusha and 18 piggies. There is no subtlety here – these are coming across the board as fast as they can. Both of the big blocks are in Bounty Hunters to boost their damage against GV. The inclusion of an Arcane Tome on the Mawcrusher is interesting, presumably for the Purple Sun. The Purple Sun and Bash ‘Em Ladz have the same casting value (8). Get the Sun out as soon as possible and then try and get the +1 to wounds from Bash em ladz?

First turn (or any turn really, but only one) that Mawcrusha can move 36″ with Fast ‘un and Mighty Destroyer’s. While Tyler would like you to go first and move closer, he really doesn’t need it on most AoS boards. At least one of the big Gore-grunta units will also have a 3D6 from Get ’em ladz. However this is a 3 drop army, we are seeing a lot of larger drops at the moment which might give Tyler an edge.

This is a massive alpha strke army that you want to avoid until you can wear them down. It’s important to remember not only Mighty Destroyers but Touched by the Waagh. The Megaboss can call his Waagh any time and then everything is rerolling their charges, a wall of charging Gore Gruntas. His only loss was to the eventual winner, those Blightkings being just the thing to weather a massive charge.

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Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Army Subfaction: Big Yellers
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADER
1 x One-eyed Grunnock (470)
1 x Snatchaboss on Sludgeraker Beast (315)*
General
– Command Traits: Supa Sneaky
– Artefacts: Vial of Manticore Venom
– Mount Traits: Weird ’Un
1 x Swampcalla Shaman and Pot-grot (105)*
Spells: Da Black Pit
1 x Swampcalla Shaman and Pot-grot (105)*
Spells: Levitate

BATTLELINE
6 x Man-skewer Boltboyz (240)*
Boltboy Boss
6 x Man-skewer Boltboyz (240)*
Boltboy Boss
10 x Gutrippaz (180)*
Gutrippa Banner Bearer
– Gutrippa Drummer
– Wicked Stikka
6 x Man-skewer Boltboyz (240)*
Boltboy Boss

OTHER
10 x Hobgrot Slittaz (80)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: For our extra list today we’ve chosen the 5th place, another Ork list, Kruleboyz going 4/1. Mass ork shooting with a Giant friend. And some Hobgrots. Again it’s a pretty straight forward list, you have the choice of either closing with the infantry and being shot. Or you can focus on the Giant (Sons of Behemat) so it can’t rampage, and be shot. It all fits in a Battle Regiment and is one drop.

Including Grunnock is interesting, a 35 wound stomping model will take a lot of focus for most armies. As a monster with a vicious stomp attack, the ability to ignore screens or engagement to an extent and mortal wounds (MW) on the charge it’s a lot to deal with. Keep it within 15″ of at least one Bolt Boyz unit and a Shaman and they’ll be able to pepper whatever is trying to deal with it with MW (on a 5+). The challenge is to use the bows without exposing them, Big Yellers helps by extending their range by 3″ (to 27″). This means Sentinels, Judicators or Raptors will still outrange them but a lot of armies only have 18″ on their archers. Even with the Hobgrots there don’t seem to be enough screens, and small units of Gutripperaz seem to melt quickly.

I’d be tempted to increase one of the Boltboyz to a 9 and drop one of the 6s. If you drop the grots you would have enough for another Gutrippaz unit. They won’t have poison unless they are within 12″ of the Sludgeraker but it feels more robust and still very damaging. That said this army as written went 4/1 so Jeff knows what he’s doing. The Sludgeraker is a great unit to anchor the lines against to make use of it’s Sludgeraker Venom and it’s attacks, you want to keep it healed up to maximise the number of 2 damage attacks. As included he allows a redeploy (Supa Sneaky), Manticore Venom is straight damage increase and Weird ‘un gives a 4+ ward against spells, with the buffed Endless Spells that’s a good idea.

Super solid performance and a good showing with Kruleboyz bringing their sneaky shenanigans – especially a big smelly mercenary (what do you pay a giant anyway?)

Final Tournament Placings

AoS Meta Stats (w/e 10th July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments.

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Grand Tournaments

Ranked from largest to smallest.

South Coast Series July – England/UK
40 Players

PositionFactionSubfactionResult
1stSlaves to DarknessHost of the Everchosen5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdSylvanethHeartwood4-0-1
4thSylvanethGnarlroot4-0-1
5thSeraphonFangs of Sotek4-0-1
6thIdoneth DeepkinFuethan4-0-1
7thMaggotkin of NurgleDrowned Men4-0-1
8thBonesplitterzDrakkfoot3-1-1
9thNighthaunt Emerald Host3-0-2
10thDaughters of KhaineZainthar Kai3-0-2
South Coast Series July

Summer on the Coast AoS GT – Washington/USA
37 Players

PositionFactionSubfactionResult
1stKharadron OverlordsBarak-Zilfin5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdBlades of KhorneGoretide4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thSlaves to DarknessHost of the Everchosen4-0-1
6thNighthaunt Scarlet Doom4-0-1
7thSeraphonThunder Lizard3-0-2
8thSons of BehematBreaker Tribe3-0-2
9thSylvanethHeartwood3-0-2
10thSylvanethGnarlroot3-0-2
Summer on the Coast AoS GT

Kingdom of Skrappa Spill – England/UK
28 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stCities of SigmarHallowheart5-0-0
2ndDaughters of KhaineKhailebron4-0-1
3rdCities of SigmarHammerhal4-0-1
4thSkaven4-0-1
5thMaggotkin of Nurgle3-1-1
6thSeraphonThunder Lizard3-1-1
7thDaughters of KhaineKhailebron3-0-2
8thDaughters of KhaineHagg Nar3-0-2
9thNighthaunt 3-0-2
Kingdom of Skrappa Spill

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

303 players (-182) took part in 12 GT’s (-4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.4%6220.46%520
Order51.0%14949.17%421
Death43.8%5016.50%16
Destruction43.8%4213.86%03

Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Slaves to Darkness72.2%61.98%11
Beasts of Chaos63.1%134.29%20
Nighthaunt61.3%175.61%10
Blades of Khorne60.0%51.65%00
Sylvaneth58.5%134.29%00
Cities of Sigmar57.1%175.61%11
Seraphon56.3%247.92%21
Kharadron Overlords55.0%61.98%11
Big Waaagh!54.0%51.65%00
Maggotkin of Nurgle53.8%216.93%12
Bonesplitterz51.5%72.31%00
Lumineth Realm-Lords50.0%123.96%00
Daughters of Khaine50.0%175.61%01
Sons of Behemat50.0%82.64%00
Idoneth Deepkin47.8%185.94%00
Sons of Behemat48.5%214.33%01
Skaven46.7%61.98%10
Legion of the First Prince46.7%61.98%01
Stormcast Eternals45.6%268.58%03
Ogor Mawtribes44.8%61.98%01
Fyreslayers43.0%165.28%01
Flesh-eater Courts40.0%51.65%00
Soulblight Gravelords37.8%185.94%02
Gloomspite Gitz33.3%61.98%00
Ironjawz32.8%72.31%02
Ossiarch Bonereapers27.0%103.30%02

Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.

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Subfactions

All factions listed below have been represented at tournaments by at least 5 players.

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of NurgleDrowned Men69.1%113.63%10
NighthauntScarlet Doom67.6%72.31%00
Beasts of ChaosNone61.4%72.31%10
Cities of SigmarLiving City57.1%72.31%00
SeraphonThunder Lizard55.7%216.93%21
Sons of BehematBreaker Tribe53.4%61.98%00
Stormcast EternalsHallowed Knights52.9%72.31%00
FyreslayersLofnir51.7%61.98%00
NighthauntEmerald Host48.3%61.98%00
Lumineth Realm-LordsZaitrec48.1%113.63%00
Daughters of KhaineZainthar Kai47.1%72.31%01
Legion of the First Prince46.7%61.98%01
Skaven46.7%61.98%10
Soulblight GravelordsVyrkos Dynasty43.3%61.98%00
Stormcast EternalsHammers of Sigmar42.3%154.95%03
Soulblight GravelordsKastelai Dynasty38.6%72.31%01
FyreslayersGreyfyrd35.2%92.97%01
Ossiarch BonereapersPetrifex Elite27.5%82.64%01

Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.

Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?

Next Week

I’ll have graphs. Because nothing says stats like some graphs…..

AoS Meta Stats (w/e 3rd July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..

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Grand Tournaments

Ranked from largest to smallest.

From the Ashes – Scotland/UK
22 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stSkaven5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdIdoneth DeepkinMor’Phann4-0-1
4thBonesplitterzDrakkfoot4-0-1
5thSeraphonThunder Lizard3-0-2
6thDaughters of Khaine Zainthar Kai3-0-2
7thSylvanethHeartwood3-0-2
8thBeasts of Chaos3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSons of BehematBreaker Tribe2-1-2
From the Ashes 2022

World tSports Champions – England/UK
16 PlayersGenerals Handbook 2021-22

PositionFactionSubfactionResult
1stNighthauntGrieving Legion5-0-0
2ndIdoneth DeepkinIonrach3-0-2
3rdBeasts of ChaosAllherd4-0-1
4thIdoneth DeepkinFuethan3-0-2
5thSlaves to DarknessHost of the Everchosen4-0-1
6thMaggotkin of NurgleDrowned Men3-0-2
7thCities of SigmarHallowheart2-0-3
8thBonesplitterzDrakkfoot2-0-3
9thLegion of the First Prince 1-0-4
10thStormcast EternalsHammers of Sigmar2-0-3
World tSports Champions

Coliseum of Sigmar Carnage GT – Florida/USA
9 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stLumineth Realm-LordsZaitrec3-0-1
2ndNighthauntEmerald Host4-0-1
3rdStormcast EternalsHallowed Knights3-1-1
4thLegion of the First Prince3-1-1
5thIdoneth DeepkinNautilar2-0-3
6thStormcast EternalsHammers of Sigmar2-0-3
7thSlaves to DarknessHost of the Everchosen0-0-2
8thSons of BehematBreaker Tribe2-0-3
9thDaughters of Khaine Zainthar Kai0-0-4
Coliseum of Sigmar Carnage GT

Grand Alliance Stats

As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!

485 players took part in 16 GT’s over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.7%9419.38%627
Order50.7%21844.95%834
Death45.8%8216.91%211
Destruction45.0%9118.76%08

Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:

Grand AllianceBattletomesBattletome %Actual Rep %
Order937.50%44.95%
Chaos729.17%19.38%
Death416.67%16.91%
Destruction416.67%18.76%

What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of Chaos67.1%142.89%20
Legion of the First Prince 61.5%132.68%00
Slaves to Darkness61.1%61.24%01
Seraphon59.7%306.19%52
Blades of Khorne56.7%61.24%00
Maggotkin of Nurgle56.6%357.22%32
Bonesplitterz55.4%102.06%00
Cities of Sigmar54.2%244.95%21
Daughters of Khaine52.8%224.54%02
Nighthaunt52.2%326.60%12
Idoneth Deepkin51.8%234.74%10
Flesh-eater Courts51.7%61.24%00
Lumineth Realm-Lords51.5%214.33%00
Kharadron Overlords51.4%71.44%01
Sylvaneth49.1%112.27%01
Sons of Behemat48.5%214.33%01
Soulblight Gravelords47.1%285.77%11
Stormcast Eternals47.1%6012.37%04
Ogor Mawtribes47.1%282.89%01
Ironjawz44.7%163.30%01
Kruleboyz44.3%112.27%01
Hedonites of Slaanesh44.3%71.44%00
Skaven43.0%91.86%10
Big Waaagh!41.3%81.65%00
Fyreslayers39.5%204.12%02
Gloomspite Gitz30.9%112.27%01
Ossiarch Bonereapers28.2%163.30%02
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).

I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…

At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.

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Subfaction Stats

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of ChaosNone70.0%51.03%10
Maggotkin of Nurgle Drowned Men68.0%204.12%20
Legion of the First Prince61.5%132.68%00
NighthauntScarlet Doom60.0%112.27%00
Beasts of ChaosGavespawn60.0%61.24%00
SeraphonThunder Lizard59.6%285.77%42
BonesplitterzDrakkfoot58.3%61.24%00
Cities of SigmarLiving City57.7%132.68%20
Ogor MawtribesBoulderhead56.0%51.03%00
Kharadron OverlordsBarak-Zilfin53.3%61.24%01
Idoneth DeepkinMor’Phann53.3%61.24%10
Lumineth Realm-LordsZaitrec52.9%153.09%00
Sons of BehematBreaker Tribe52.8%153.09%00
Idoneth DeepkinNautilar51.3%81.65%00
IronjawzIronsunz50.0%61.24%01
Daughters of KhaineHagg Nar50.0%71.44%01
Stormcast EternalsAstral Templars50.0%61.24%00
Daughters of KhaineZainthar Kai49.2%122.47%01
Stormcast EternalsHammers of Sigmar48.8%336.80%02
Soulblight GravelordsVyrkos Dynasty48.0%102.06%00
Soulblight GravelordsKastelai Dynasty45.5%112.27%01
Stormcast EternalsHallowed Knights44.7%153.09%01
KruleboyzBig Yellers43.4%81.65%01
Skaven43.0%91.86%10
FyreslayersLofnir42.9%71.44%01
Hedonites of SlaaneshLurid Haze42.0%51.03%00
IronjawzBloodtoofs41.7%102.06%00
NighthauntEmerald Host41.5%132.68%02
Big Waaagh!41.3%81.65%00
Maggotkin of NurgleBefouling Host40.0%71.44%11
FyreslayersGreyfyrd35.8%122.47%01
Ossiarch BonereapersPetrifex Elite28.8%153.09%02
Gloomspite Gitz25.0%81.65%01
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.

After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.

Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.

Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.

THE SUPRISE

I said I had a surprise, and here it is!

Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.

Who gets ranked?

Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.

All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.

I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.

PlayerCountryRegionRating
John BScotlandEurope1,049.4
David JackScotlandEurope1,031.2
Leigh MartinScotlandEurope1,030.3
Zachary ShinnUSANorth America1,029.7
Nathan WatsonScotlandEurope1,029.4
Jonathon RobertsUSANorth America1,020.0
Daniel GomezUSANorth America1,019.2
Cara NewbyScotlandEurope1,010.6
Richard McQuarrieScotlandEurope1,010.3
Karl RohrUSANorth America1,010.0
Alastair MaxwellScotlandEurope1,010.0
Reece FraserScotlandEurope1,010.0
Jamie McHughScotlandEurope1,010.0
Ryan PothecaryScotlandEurope1,010.0
Ian (Yes, just Ian)ScotlandEurope1,009.7
Aaron Burns LeesScotlandEurope1,009.4
Allan GeorgeScotlandEurope1,000.3
Douglas KlemUSANorth America1,000.0
Frank KellyScotlandEurope999.1
Scott SempleScotlandEurope999.1
Alasdair RobertsonScotlandEurope990.0
Michael SmithUSANorth America989.4
James HobsonScotlandEurope988.3
Michael PetersonUSANorth America980.3
Lewis MitchellScotlandEurope971.2
Grant FraserScotlandEurope968.9
Andrew DowlingUSANorth America961.7
AoS Player Rankings on 3rd July 2022

AoS Meta Stats (w/e 26th June 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 20th June and Sunday 26th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

There were only 2 Grand Tournaments last week, a quiet week! But both have 32 players with a nice mix of factions.

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Grand Tournaments

Ranked from largest to smallest.

Giga-Con: Age of Sigmar Teams Event – Georgia/USA
32 Players

PositionFactionSubfactionResult
1stSeraphon Thunder Lizard5-0-0
2ndBeasts of Chaos4-1-0
3rdBeasts of Chaos4-0-1
4thOgor MawtribesBoulderhead4-0-1
5thLumineth Realm-Lords Zaitrec4-0-1
6thHedonites of Slaanesh Godseekers Host4-0-1
7thCities of SigmarLiving City 4-0-1
8thNighthaunt Scarlet Doom4-0-1
9thStormcast EternalsHallowed Knights3-1-1
10thBig Waaagh!3-1-1
Giga-Con: Age of Sigmar Teams Event

Ironweld Open GT – Massachusetts/USA
32 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard 5-0-0
2ndSeraphon Thunder Lizard 4-0-1
3rdLegion of the First Prince4-0-1
4thSeraphonThunder Lizard 4-0-1
5thBonesplitterz Drakkfoot 3-1-1
6thLumineth Realm-Lords Zaitrec 3-1-1
7thDaughters of KhaineHagg Nar3-0-2
8thDaughters of KhaineZainthar Kai 3-0-2
9thStormcast EternalsHallowed Knights 3-0-2
10thSoulblight Gravelords Vyrkos Dynasty 3-0-2
Ironweld Open GT
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Grand Alliance Stats

64 players took part in 2 GT’s over the last week.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos55.6%914.1%04
Order53.7%3046.9%26
Death50.0%1015.6%01
Death39.3%1523.4%01

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Seraphon 80.0%57.9%20
Lumineth Realm-Lords 60.0%57.9%00
Soulblight Gravelords 40.0%57.9%00

With very few tournaments this week there’s not enough data to draw reliable win rates from.

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Subfaction Stats

Next week, I’ll have built up four weeks worth of data and at this point I will transition the stats over four weeks rather than a single week. This will helpfully give us more reliable data. At some point I’ll go backwards as well to the start of AoS 3.

AoS Meta Stats (w/e 19th June 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 13th June and Sunday 19th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

There was a total of 3 Grand Tournaments last week, a quiet week! That being said, one of them was the awesome UK tSports Champions, which our very own Declan was invited to take part in. You can read up on his prep here.

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Grand Tournaments

Ranked from largest to smallest.

Pyrehammer 2022 – Wielkopolskie/Poland
40 Players

PositionFactionSubfactionResult
1stSons of BehematBreaker Tribe4-0-1
2ndStormcast EternalsHammers of Sigmar4-0-1
3rdBeasts of Chaos5-0-0
4thSylvaneth4-0-1
5thMaggotkin of NurgleDrowned Men4-0-1
6thLumineth Realm-LordsSyar3-1-1
7thKharadron OverlordsBarak-Zilfin3-1-1
8thMaggotkin of NurgleDrowned Men3-0-2
9thStormcast EternalsHallowed Knights4-0-1
10thMaggotkin of NurlgeDrowned Men3-1-1
Pyrehammer AoS GT

Rise of the Everchosen – Emilia Romagna/Italy
32 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndMaggotkin of NurgleDrowned Men4-1-0
3rdSlaves to DarknessKnights of the Empty Throne4-1-0
4thStormcast EternalsHammers of Sigmar4-0-1
5thFyreslayersLofnir4-0-1
6thSeraphonThunder Lizard3-0-2
7thSeraphonThunder Lizard3-0-2
8thSons of BehematStomper Tribe3-0-2
9thStormcast EternalsKnights Excelsior3-0-2
10thCities of SigmarLiving City3-0-2
Rise of the Everchosen AoS GT

UK tSports Champions – England/UK
16 Players

PositionFactionSubfactionResult
1stBeasts of ChaosAllherd5-0-0
2ndMaggotkin of NurgleDrowned Men4-0-1
3rdMaggotkin of NurgleDroning Guard3-0-2
4thFyreslayersLofnir3-0-2
5thCities of SigmarTempest’s Eye3-1-1
6thIdoneth DeepkinMor’Phann2-0-3
7thSeraphonThunder Lizard3-0-2
8thNighthauntEmerald Host2-0-3
9thNighthauntScarlet Doom3-0-2
10thCities of SigmarHallowheart3-0-2
UK tSports Champions AoS GT
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Grand Alliance Stats

286 players took part in 10 GT’s over the last week.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos64.7%1921.59%37
Order49.2%4955.68%05
Destruction43.8%89.09%01
Death34.2%1213.64%00

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of Nurgle66.0%1011.36%14
Cities of Sigmar58.6%77.95%00
Stormcast Eternals54.0%1011.36%03
Idoneth Deepkin46.0%55.68%00
Seraphon43.0%1011.36%00
Fyrselayers40.0%77.95%01
Soulblight Gravelords33.3%66.82%00

Maggotkin of Nurgle top the charts this week in a very small data set. With a win rate of 66.0% Followed closely by Cities of Sigmar with a win rate of 58.6%. Seraphon, Fyreslayers and Soulblight Gravelords all struggling to make that magical 45% mark with Soulblight Gravelords being the only faction below 40%.

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Subfaction Stats

Only Seraphon/Thunder Lizard and Maggotkin of Nurgle/Drowned Men made the requirement for this table (min 5 armies represented). Thunder Lizard managed a win rate of 43% while Drowned Men achieved 72.5%……

Top Three AoS Lists from Mawtribes Massacre: Annihilation

Mawtribes Massacre: Annihilation took place in England, UK on 11th and 12th June. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Lord-Relictor (145)*
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
6 x Vanguard-Raptors with Longstrike Crossbows (480)*
Reinforced x 1
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Danny: Longstrikes go brrr. Dragons go raaawr. Relictor flings them around and Bastion is a distraction carnifex that’s also a beat-stick. It’s been done before and it will be very interesting to see if lists like this still function in the forthcoming GHB meta. I kinda hope not, just for a change!

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Allegiance: Ironjawz
Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Orruk Megaboss (140)**
Artefact: Destroyer
Orruk Warchanter (115)* Fixing beat
Orruk Warchanter (115)* Get em beat
Orruk Weirdnob Shaman (90)**
General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)**
Boss Choppa and Rip-roof Fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Glyph Bearers- 1x Drummer- 2x Shields- champ
5 x Orruk Ardboys (85)*
1x Gorkamorka Glyph Bearers- 1x Drummer- 2x Shields- champ
10 x Orruk Brutes (320)***
Jagged Gore-hackas- champ w/ boss klaw and brute smasha
2x Gore Choppas
– Reinforced x 1

Units
3 x Orruk Gore-gruntas (170)***
Jagged Gore-hackas- champ
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas- champ
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas- champ

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 138
Drops: 7

Danny: The tried and tested core of 2 Warchanters, a murder-cabbage, and loads of feral hogs (with an added Megaboss on foot and a nice big blob of killy battleline Brutes) make for a great early pressure list. A cheeky emerald lifeswarm makes an unusual appearance but it’s a great endless spell, so why the hell not? Another list archetype that in light of the forthcoming battleline rules will likely want to put way more points into battleline blobs (and Brutes stonks definitely go up due to their ability to steal objectives of n number of 1 wound infantry).

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Bloab Rotspawned (300)**
Lore of Malignance: Rancid Visitations
– Lore of Malignance: Magnificent Buboes
Festus the Leechlord (150)**
Lore of Malignance: Gift of Disease
– Lore of Malignance: Cloying Quagmire
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Orghotts Daemonspew (300)**

Battleline
20 x Plaguebearers (300)**
Reinforced x 1
2 x Pusgoyle Blightlords (220)*
5 x Putrid Blightkings (250)*
5 x Putrid Blightkings (250)*

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Spell

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 137
Drops: 8

Danny: Nurgle, but they’re tried to avoid spam, bless ’em, by running the full gamut of battleline options and two giant walking filth piles. The usual Drowned Men sub-faction allows for pre-game movement to accelerate the hurt and pressure they can pile on. Blightking stonks – given they’re supremely tanky infantry models – are about to go WAY up.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)*
General
– Command Trait: Blood of the Berzerker
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)*
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Flamekeeper (90)*
Auric Runeson (80)*
Ancestral War-axe
– Artefact: Axe of Grimnir
Battlesmith (150)*
Artefact: Nulsidian Icon

Battleline
10 x Hearthguard Berzerkers (320)**
Broadaxes
– Reinforced x 1
15 x Hearthguard Berzerkers (480)**
Poleaxes
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*

Endless Spells & Invocations
Runic Fyrewall (55)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact – Warlord
Artefact – Greyfyrd (non-mounted hero only)
Artefact – Greyfyrd (non-mounted hero only)

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 127
Drops: 9

Danny: Good to see Fyreslayers continue to find their bare, sooty, blood-stained feet, with a list here mixing up bezerkers with go-wide Vulkites. Hoo boy is THIS kinda list about to get a lot scarier with the new 1/2″ double rank rule. The single ‘Droth will always be a great option, and the suite of Fyreslayer heroes throw out a panoply of buffs that keep the swathes of battleline very much alive, and frenziedly kicking (and chopping)!

Final Tournament Placings (Top 10)

PlayerFactionSubfactionResult
Pete BrizioStormcast EternalsHammers of Sigmar5/0/0
Matt MuscottIronjawIronsunz4/0/1
Matt Croughton Maggotkin of NurgleDrowned Men4/0/1
Russell TaylorSeraphonThunder Lizard 4/0/1
Joshua Raine FyreslayersGreyfyrd 4/0/1
Seb DuckBeasts of Chaos Gavespawn3/1/1
Tom Marshall Daughters of Khaine Hagg Nar3/0/2
James ColeStormcast Eternals Hallowed Knights 3/0/2
Pete OxfordLegion of the First Prince3/0/2
Waynr GummerSoulblight Gravelords Vyrkos Dynasty3/0/2

AoS Meta Stats (w/e 12th June 2022)

On Reddit Warhammer 40k has the Meta Mondays posted by the brilliant u/JCMS85 on r/WarhammerCompetitive. So why can’t we have one for AoS? Well we can….

Here are the stats for all the Grand Tournaments that have taken place between Monday 6th June and Sunday 12th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

There was a total of 10 Grand Tournaments last week, however only 9 had data available to analyse. Valleycon 2022 was a 26 player tournament but no lists were available at the time of publishing these stats.

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Grand Tournaments

Ranked from largest to smallest.

US Open San Diego – California/USA
74 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndCities of SigmarLiving City5-0-0
3rdCities of SigmarLiving City5-0-0
4thBonesplitterzDrakkfoot4-0-1
5thBlades of KhorneReapers of Vengeance4-0-1
6thLumineth Realm-LordsZaitrec4-0-1
7thStormcast EternalsHammers of Sigmar4-0-1
8thLegion of the First Prince4-0-1
9thBeasts of ChaosGavespawn4-0-1
10thSeraphonThunder Lizard4-0-1
San Diego Open

Atlantic City Open – New Jersey/USA
73 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSoulblight GravelordsLegion of Blood5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thIdoneth DeepkinNautilar4-0-1
5thSkaventide4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thDaughters of KhaineHagg Nar4-0-1
8thSons of BehematBreaker Tribe4-0-1
9thStormcast EternalsHammers of Sigmar4-0-1
10thLegion of the First Prince4-0-1
Atlantic City Open

GT de CAT – Catalunya/Spain
30 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndSeraphonThunder Lizard4-0-1
3rdLegion of the First Prince4-0-1
4thMaggotkin of NurgleDrowned Men4-0-1
5thSeraphonThunder Lizard4-0-1
6thNighthauntReikenor’s Condemned3-0-2
7thSylvaneth3-0-2
8thDaughters of KhaineKhailebron3-0-2
9thDisciples of TzeentchHosts Duplicitous3-0-2
10thKharadon OverlordsBarak-Zilfin3-0-2
GT de CAT

Mawtribes Massacre: Annihilation – England/UK
30 Players

PositionFactionSubfactionResult
1stStormcast EternalsHammers of Sigmar4-0-1
2ndIronjawzIronsunz4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSeraphonThunder Lizard4-0-1
5thFyreslayersGreyfyrd3-1-1
6thBeasts of ChaosGavespawn3-0-2
7thDaughters of KhaineHagg Nar3-0-2
8thStormcast EternalsHallowed Knights3-0-2
9thLegion of the First Prince3-0-2
10thSoulblight GravelordsVyrkos Dynasty3-0-2
Mawtribes Massacre: Annihilation

Sunshine Coast Open – England/UK
27 Players

PositionFactionSubfactionResult
1stSeraphonDracothion’s Tail5-0-0
2ndNighthauntScarlet Doom4-1-0
3rdIdoneth DeepkinIonrach4-0-1
4thSeraphonThunder Lizard3-1-1
5thSons of BehematTaker Tribe3-1-1
6thNighthauntEmerald Host3-0-2
7thLumineth Realm-LordsAlumnia3-0-2
8thCities of SigmarTempest’s Eye3-0-2
9thBeasts of ChaosGavespawn3-0-2
10thGloomspite GitzGlogg’s Megamob3-0-2
Sunshine Coast Open

Wargames for Warriors – Utah/USA
22 Players

PositionFactionSubfactionResult
1stLegion of the First Prince4-0-1
2ndDaughters of KhaineKhelt Nar4-0-1
3rdNighthauntEmerald Host4-0-1
4thSoulblight GravelordsKastelai Dynasty4-0-1
5thDaughters of KhaineZainthar Kai3-0-2
6thSlaves to DarknessRavagers3-0-2
7thStormcast EternalsHammers of Sigmar3-0-2
8thMaggotkin of NurgleBefouling Host3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSoulblight GravelordsKastelai Dynasty3-0-2
Wargames for Warriors

Justice Series – England/UK
18 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleBefouling Host5-0-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdCities of SigmarTempest’s Eye4-0-1
4thNighthauntScarlet Doom3-0-2
5thMaggotkin of NurgleDrowned Men3-0-2
6thSoulblight GravelordsVyrkos Dynasty3-0-2
7thSons of BehematBreaker Tribe3-0-2
8thDaughters of KhaineZainthar Kai3-0-2
9thKruleboyzBig Yellers3-0-2
10thStormcast EternalsTempest Lords2-0-3
Justice Series

Game Knight AoS GT – Ontario/Canada
12 Players

PositionFactionSubfactionResult
1stIdoneth DeepkinMor’Phann5-0-0
2ndSons of BehematBreaker Tribe3-0-2
3rdOgor MawtribesBoulderhead3-0-2
4thStormcast EternalsHammers of Sigmar3-0-2
5thMaggotkin of NurgleMunificent Wanderers3-0-2
6thBonesplitterzIcebone3-0-0
7thLegion of the First Prince2-0-3
8thLumineth Realm-LordsZaitrec2-0-3
9thOssiarch BonereapersPetrifex Elite2-0-3
10thBlades of KhorneBaleful Lords2-0-3
Game Knight AoS GT
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Grand Alliance Stats

286 players took part in 10 GT’s over the last week.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos54.5%5619.6%213
Order51.0%11941.6%622
Death46.6%4816.8%17
Destruction46.1%5622.0%05

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Seraphon66.2%132.27%31
Legion of the First Prince65.0%81.40%00
Maggotkin of Nurgle58.6%213.67%20
Idoneth Deepkin58.5%111.92%10
Soulblight Gravelords57.7%132.27%10
Cities of Sigmar57.0%101.75%20
Daughters of Khaine56.4%142.45%01
Lumineth Realm-Lords52.1%101.75%00
Ironjawz50.8%132.27%00
Sons of Behemat48.5%142.45%01
Ogor Mawtribes47.2%111.92%00
Nighthaunt46.7%213.67%02
Stormcast Eternals45.0%437.52%03
Kruleboyz44.3%111.92%01
Sylvaneth40.0%50.87%01
Hedonites of Slaanesh38.3%61.05%00
Skaventide37.9%71.22%00
Fyreslayers34.4%91.57%01
Ossiarch Bonereapers31.1%111.92%01
Gloomspite Gitz30.0%61.05%01

Despite Nighthaunt and Daughters of Khaine being released now for a couple of weeks, we still see Seraphon, Legion of the First Prince and Maggotkin of Nurgle topping the win rates. On top of that Seraphon managed to grab three 5-0 results this week.

As a rough guide factions should have win rates of between 45-55% to ensure the game is roughly balance (true balance being impossible). The above shows that 7 factions have exceeded this band (including the new Daughters of Khaine) with Seraphon and Legion of the First Prince have exceeded the 60% win rate barrier. There are also seven factions below this ideal range, including one of the new battletomes for 3rd Edition (Fyreslayers). While Stormcast Eternals have a win rate of 45% we have to bear in mind that this is the most popular faction and is often the ones new players use when first playing Age of Sigmar, so the range of skill of the players inside this faction will vary widely, while many of the other faction will have a dedicated fan base or have tournament players looking for a faction that provides them the best chance at good results.

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Subfaction Stats

The below stat show the results for those subfactions represented by 5 armies or more only.

FactionSubfactionWin RateArmies5-0 Wins0-5 Losses
SeraphonThunder Lizard67.3%1121
Maggotkin of NurgleDrowned Men65.5%1110
Legion of the First Prince65.0%800
Lumineth Realm-LordsZaitrec60.9%500
Idoneth DeepkinNautilar58.6%600
Cities of SigmarLiving City58.3%620
NighthauntScarlet Doom54.3%700
Daughters of KhaineZainthar Kai54.3%700
Soulblight GravelordsVyrkos Dynasty53.3%600
Sons of BehematBreaker Tribe53.1%1000
Stormcast EternalsAstral Templars50.0%600
Stormcast EternalsHammers of Sigmar49.1%2301
IronjawzBloodtoofs44.2%900
KruleboyzBig Yellers43.4%801
Hedonites of SlaaneshLurid Haze42.0%500
NighthauntEmerald Host41.5%1302
FyreslayersGreyfyrd38.6%700
Skaventide37.9%700
Stormcast EternalsHallowed Knights35.6%901
Ossiarch BonereapersPetrifex Elite32.3%1001
Gloomspite Gitz24.0%501

The faction stats are pretty much replicated above with Lumineth Realm-Lords/Zaitrec joining the +60% club this week. Meanwhile despite Anthony Trentanelli’s heroics with Skaven recently (claiming two GT’s and going 4-1 this week) they still sit below 45% with a miserable 37.9% win rate. Will their new battletome and the Generals Handbook see a change in this though? A new tome can’t come soon enough for Gloomspite Gitz and Ossiarch Bonereapers….