Category Archives: Wood Elf Realms

The Old World Top 3 Doubles Clash

This is the top three lists for the Old World: Doubles Clash that took place in Milwaukee on the 31st of January 2026. It saw 8 teams with 16 total players vying to be crowned doubles champions in a 3-game tournament. One of each of the doubles scenarios from the Matched Play guide was used and alliances were allowed to be chosen freely so we were able to see some unorthodox team combinations.

This tournament also used the latest faq that was released just a few days prior to the tournament so enjoy the latest results from a tournament format that has always personally been my favorite to play in.

Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

This is a tournament that happened locally for me and they players requested it be covered so here we are. It is true if you would like us to cover something you ran or played in please let us know!

The Top Three Old World Lists

===
Chris Connolly

Ambush [1248 pts]
Warhammer: The Old World, Beastmen Brayherds, Wild Herd, Grand Melee + Combined Arms
===

++ Characters [504 pts] ++

Beastlord [282 pts]
– Hand weapon
– No armour
– Shield
– General
– On foot
– The Black Maul
– Full Plate Chaos Armour
– Gouge-tusks
– Gnarled Hide

Wargor [222 pts]
– Hand weapon
– No armour
– Shield
– Battle Standard Bearer [Monster Hunter’s Tapestry]
– On foot
– Horn of the Great Hunt
– Heavy Chaos Armour
– Slug-skin

++ Core Units [574 pts] ++

Primal Warherd [228 pts]
– Foe-render (champion) [Great weapon]
– Standard bearer [War Banner]
– Musician
– 18x Gors [10x Hand weapons + Shields]
– 10x Ungors [10x Thrusting spears + Shields]

15 Gor Herd [132 pts]
– Hand weapons
– Additional hand weapons
– Ambushers
– True-horn (champion) [Great weapon]
– Standard bearer

10 Ungor Herd [60 pts]
– Shortbows
– Ambushers

10 Ungor Herd [50 pts]
– Shortbows
– Ambushers

1 Razorgor Herd [52 pts]
– Hand weapons (tusks)
– Light armour (calloused hide)

1 Razorgor Herd [52 pts]
– Hand weapons (tusks)
– Light armour (calloused hide)

++ Special Units [170 pts] ++

Preyton [170 pts]
– Hand weapons (Claws and fangs)
– Twisted antlers
– Ambushers

===

Kellen Binder

1249pts Wood Elf Realms

===
++ Characters [485 pts] ++
Treeman Ancient [275 pts]
(Oaken fists, Strangleroots, Full plate armour (Arboreal armour), Wizard [Level 2 Wizard], Ambushers, General, Battle Magic)

Spellweaver [210 pts]
(Hand weapon, Wizard [Level 3 Wizard], Warhawk, Glamour Weave Kindred, Lore of the Wilds)

++ Core Units [331 pts] ++
10 Eternal Guard [130 pts]
(Hand weapon, Asrai spears, Light armour, Shields)

14 Dryads [201 pts]
(Hand weapon, Light armour (Sapwood flesh), Ambushers, Nymph)

++ Special Units [208 pts] ++
4 Tree Kin [208 pts]
(Hand weapon, Heavy armour (Hardwood flesh), Ambushers, Elder)

++ Rare Units [225 pts] ++
Treeman [225 pts]
(Oaken fists, Strangleroots, Full plate armour (Arboreal armour), Ambushers)

What was different about list building for doubles than singles tournaments? What was the process and what were the end goals of your list when building?

I’ll start with the end goal. That was effectively to build something that was off-meta. We were calling it the Meme list, because it was mostly Ambushers. I think we had 5 drops total. The difference in list building this time was just finding ways to compliment each others lists, but also have them stand on their own, if needed. I sort of brought the board presence gameplan with the big Primal Warherd brick, and multiple US10+ scoring units in Ambush, and Kellen brought more heavy hitting units like Treemen, Tree-kin and his Spellweaver. It made it easy in the games to know what our roles were.

What worked well with your armies? Did you have any surprise off meta units that did better than expected?

Honestly, running a majority Ambusher off-meta list actually worked extremely well for us. I don’t know if that would translate to singles 2k events, but a lot of our opponents had to play a very reactive game and didn’t really take some of the lower profile Ambushers into account, like the Ungors. They seemed prepared for the scarier units like Treemen, Tree-kin and Preyton, but the Ungors got our opponents’ baggage trains in the two scenarios it was there for and contributed heavily to the Domination secondaries. Having a low number of drops on the table for turn 1 and 2 forced our opponents’ to close in and engage lower value targets like the Razorgor. A bunch of our off-meta units did great. The Treeman Ancient and regular Treeman absolutely carried game 3 for us. That was an incredibly impressive showing from them. I think they collectively scored over 1,200 kill points. But the Preyton was also a surprisingly good unit. All 3 games it outperformed my expectations, and never gave up points. Turns out dropping a T5 monster with decent output into your opponents’ backlines is actually pretty good.

What was your general strategy going into the tournament?

Have fun haha. We really didn’t think we’d do so well with this list, so our goal was to just play well and have fun. In seriousness though, we tried to use the terrain and our high mobility units (and Ambush deployment) to create smaller winnable combats rather than risking big open battles. Using the massive Warherd brick as a deterrent unit was very effective too. Nobody wants to engage a Beastlord with d6+4 S7 AP-4 attacks. Then using the Ambushers, generate as many points through objectives as we could.

What would you change in your lists going forward? I

t was so impressive, I’d find a way to fit a second Preyton haha

This tournament was days after the old world faq drop and this tournament went full send using all the new rules. Did you notice any differences with the new rules? What was better or worse with it?

Well we played against a list that had Cathay in round 1. And we immediately found that the balloons were less game dominating. They had a character balloon and a regular balloon. Since the output has been decently reduced on them, we just kind of ignored the character balloon and focused on taking out the regular one since its defensive profile is significantly weaker now. Worked in our favor quite well. Dryads having the extra pip of movement really worked well for us too. Bringing them out of Ambush, letting them get that bit closer to artillery and other favorable match-up units made them that bit more consistent, I think. Aside from that our armies didn’t really have anything impacted by the changes. But we like the changes overall.

Any closing thoughts?

Everyone should start running spam Ambushers, and if you’re a Beastmen player, run max Preytons, they’re actually much better in practice than I thought. S-tier unit.

===

Chris

Wolves of the Sea

===

### Characters [532 pts]
– Sorcerer Lord (Sraheda the Lord of Ravens) [301 pts]
-# (Hand weapon, Heavy armour, Mark of Chaos [Mark of Tzeentch], Wizard [Level 3 Wizard], General, Chaos Steed, Lore Familiar, Spell Familiar, Enchanting Aura, Daemonology)
– Exalted Sorcerer (Dymetri the Craven Crow) [231 pts]
-# (Hand weapon, Light armour, Mark of Chaos [Mark of Tzeentch], Wizard [Level 2 Wizard], Chaos Steed, Grimoire of Ogvold, Diabolic Splendour, Shadowlands)
### Core Units [315 pts]
– 5 Marauder Berserkers (The Mad Shadows) [68 pts]
-# (Hand weapons, Flails, Light armour, Ambushers, Headtaker (Champion), Unnatural Fortitude)
– 20 Chaos Marauders (The Tribe of Turui) [247 pts]
-# (Hand weapons, Great weapons, Light armour, Shields, Chaotic Cult [None], Formation [Close Order], Marauder Headman (champion) [Enchanted Shield], Standard bearer, Musician, Unnatural Fortitude)
### Special Units [402 pts]
– 8 Marauder Tribe Huscarls (The Hammers of Fate) [292 pts]
-# (Hand weapons, Flails, Light armour, Shields, Drilled, Mark of Chaos [Mark of Tzeentch], First Sword (champion) [Brazen Collar], Standard bearer [Totem of Wrath], Unnatural Fortitude)
– Chaos Chariot (The Ice Runner) [110 pts]
-# (Hand weapons, Halberds, Mark of Chaos Undivided)


===

Paul
Beastmen Brayherds [1246 pts]
===

++ Characters [301 pts] ++

Doombull [301 pts] (Gholgak the Brutalizer) *TEAM GENERAL*
– Hand weapon
– Heavy armour
– General
– The Black Maul
– Charmed Shield

++ Core Units [349 pts] ++

29 Gor Herd [245 pts] (Gholgak’s Manflayers)
– Hand weapons
– Additional hand weapons
– True-horn [Great weapon]
– Standard bearer [Banner of Outrage]
– Musician

1 Razorgor Herd [52 pts] (Chris P. Bacon)
– Hand weapons (tusks)
– Light armour (calloused hide)

1 Razorgor Herd [52 pts] (Wilbur)
– Hand weapons (tusks)
– Light armour (calloused hide)

++ Special Units [337 pts] ++

4 Dragon Ogres [264 pts] (Sons of Derghur)
– Great weapons
– Heavy armour

1 Dragon Ogres [73 pts] (Takshar the Shartak)
– Great weapons
– Heavy armour
– Shartak

++ Rare Units [259 pts] ++

Dragon Ogre Shaggoth [259 pts] (Derghur the Blackened)
– Great weapon
– Light armour
– Heavy Chaos Armour

What was different about list building for doubles than singles tournaments? What was the process and what were the end goals of your list when building?

The biggest difference between doubles and singles is looking out for all potential rules and gameplay interactions between you and your partner’s army. For example using my friend’s team, they ran a Cathay and Wood Elf double gunline list which on paper would have worked well, but in practice they forgot to account for the extra free forest terrain the Wood Elf player got to place, which REALLY blocked his cannons LOS and shooting arcs. The effects of stuff like that in play is hard to foresee unless you bring your lists to the table. So I recommend doing a trial run of your armies before joining any doubles tournaments.

What worked well with your armies? Did you have any surprise off meta units that did better than expected?

Our lists had great synergy; both wanted to get up the board as quickly and possible and both of us had super killy units (the Gor-Doombull brick and my Huscarls) that could carry the weight if the other got destroyed. In game 2 for example we lost the Doombull and his gors turn 1 due to some unlucky combat rolls, but my Huscarls were around to clean up the board and bring it to a draw instead of a loss. Off-meta wise, the Tzeentch Huscarl brick is something I haven’t seen a lot in tournament WotS lists but it just feels so strong. Enchanting Aura alongside Daemonic Vessel, Totem of Wrath, and two assailment spells that function like Viletide (Daemonic Familiars and Shadowed Assailants) is no joke. Three attacks on each rider at S6 with AP4 and rerolling 1s to wound while striking before them, even when counter charging is just insane.

What was your general strategy going into the tournament?

For me and my partner, his Big Gor-Doombull brick and Dragon Ogre heavy list did a great job of distracting the enemy. He just marched everything forward while my Tzeentch Huscarl brick made its way into position and destroyed anything it got into combat with. It was impossible to stop too because everyone was so focused on the Shaggoth and regular DOs that enemy cannonballs and other shooting that could have threatened it never made its way towards the Huscarls. The Doombull brick itself was also extremely good in combat, allowing it to chew through whatever the sent to deal with it (except the Ogre Butcher brick in the second game, which managed to beat it as mentioned).

What would you change in your lists going forward?

The Chaos Chariot didn’t really do much, so if I were to run this again I would drop that 100%. Two or three skinwolves would have done a better job of clearing out chaff and running through their backlines.

This tournament was days after the old world faq drop and this tournament went full send using all the new rules. Did you notice any differences with the new rules? What was better or worse with it?

The only difference was the change to how characters retire when not in combat. Before the FAQ it seemed most people played it as characters not fitting in the front rank had to retire to the back but could still cast spells, which was great since I could enter marching column with the Huscarls and still get my buffs off. With the new FAQ strongly implying they can’t contribute at all even outside combat, it meant there was never any reason to enter marching column anymore.

Any closing thoughts?

Doubles really feels like the most fun you can have playing The Old World. I recommend it to anyone on the fence 100%! You see more interesting lists and negotiating/strategizing with a teammate in game adds another layer that is both fun and tactical.

===
Steve Sorenson

Hostile Resolve [1250 pts]
Warhammer: The Old World, Dark Elves, Open War
===

++ Characters [225 pts] ++

Supreme Sorceress [225 pts]
– Hand weapon
– Wizard [Level 3 Wizard]
– General
– Dark Pegasus
– Pendant of Khaeleth
– Battle Magic

++ Core Units [321 pts] ++

6 Dark Riders [114 pts]
– Hand weapons
– Cavalry spears
– Repeater crossbows
– Light armour
– Musician

16 Repeater Crossbowmen [207 pts]
– Hand weapons
– Repeater crossbows
– Light armour
– Shields
– Lordling (champion)
– Standard bearer
– Musician

++ Special Units [504 pts] ++

17 Har Ganeth Executioners [273 pts]
– Hand weapons
– Har Ganeth greatswords
– Heavy armour
– Draich Master (champion)
– Standard bearer
– Musician

6 Cold One Knights [231 pts]
– Hand weapons
– Lances
– Shields
– Full plate armour
– Dread Knight (champion)
– Standard bearer
– Musician

++ Rare Units [200 pts] ++

War Hydra [200 pts]
– Wicked claws
– Serrated maws
– Hand weapons
– Whips
– 5+

===
Michael Sorenson

High Elf Realms [1247 pts]
Warhammer: The Old World, High Elf Realms, Open War
===

++ Characters [295 pts] ++

Archmage [295 pts]
– Hand weapon
– Wizard [Level 3 Wizard]
– General
– Great Eagle
– Seed of Rebirth
– Talisman of Protection
– Lore Familiar
– Elementalism

++ Core Units [397 pts] ++

21 Elven Spearmen [235 pts]
– Hand weapons
– Thrusting spears
– Light armour
– Shields
– Shieldwall
– Veteran
– Sentinel (champion)
– Standard bearer
– Musician

6 Silver Helms [162 pts]
– Hand weapons
– Lances
– Hand weapons (Hooves)
– Heavy armour
– Barding
– Shields
– High Helm (champion)
– Standard bearer
– Musician

++ Special Units [555 pts] ++

21 Swordmasters of Hoeth [312 pts]
– Swords of Hoeth
– Heavy armour
– Bladelord
– Standard bearer
– Musician

6 Dragon Princes [243 pts]
– Hand weapons
– Lances
– Full plate armour
– Shields
– Barding
– Drakemaster
– Standard bearer
– Musician

Top Three TOW Lists for Full Scale 1


This is the top three TOW lists for War for the Full Scale 1 that took place in the Nottingham, UK between the 3rd and 4th January 2026. It saw 21 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three Old World Lists

– Characters [923 pts] –

Duke
[377 pts]
(Hand weapon, Heavy armour, Shield, General, Barded Pegasus, Ogre Blade, Sirienne’s Locket, Virtue of Knightly Temper)

Prophetess [295 pts]
(Hand weapon, Wizard [Level 3 Wizard], Royal Pegasus, Lore Familiar, Arch-Lightning Rod, Power Scroll, Battle Magic)

Paladin [251 pts]
(Hand weapon, Lance, Heavy armour, Shield, The Crusader’s Vow (replaces the Knight’s Vow), Battle Standard Bearer [Banner of the Lady’s Grace], Barded Pegasus, Falcon-horn of Fredemund, Virtue of the Impetuous Knight)

– Core Units [666 pts] –

6 Knights Errant
[126 pts]
(Hand weapons, Lances, Shields, Heavy armour, Barding, The Crusader’s Vow (replaces the Knight’s Vow), Gallant (champion), Musician)

6 Knights Errant [126 pts]
(Hand weapons, Lances, Shields, Heavy armour, Barding, The Crusader’s Vow (replaces the Knight’s Vow), Gallant (champion), Musician)

18 Squires [126 pts]
(Hand weapons, Longbows)

12 Squires [96 pts]
(Hand weapons, Longbows, Scouts)

12 Squires [96 pts]
(Hand weapons, Longbows, Scouts)

12 Squires [96 pts]
(Hand weapons, Longbows, Scouts)

– Special Units [411 pts] –

6 Pegasus Knights
[411 pts]
(Hand weapon, Lances, Shields, Heavy armour, Barding, The Crusader’s Vow (replaces the Knight’s Vow), Standard bearer [Totem of Wrath])

++ Characters [1289 pts] ++
Treeman Ancient
[295 pts]
(Oaken fists, Strangleroots, Full plate armour (Arboreal armour), Wizard [Level 3 Wizard], General, lore of the wilds)

Glade Lord [494 pts]
(Hand weapon, Great weapon, Light armour, Asrai longbow, Forest Dragon, Railarian’s Mantle, Enchanted Shield, An Annoyance of Netlings, A Resplendence of Luminescents, Aspect of the Boar)

Glade Lord [500 pts]
(Hand weapon, Light armour, Asrai longbow, Forest Dragon, Meteor Hammer, Talisman of Protection, Aspect of the Cat)

++ Core Units [881 pts] ++
5 Eternal Guard
[80 pts]
(Hand weapon, Asrai spears, Light armour, Shields, Drilled, Veteran)

20 Dryads [265 pts]
(Hand weapon, Light armour (Sapwood flesh), Nymph)

20 Dryads [265 pts]
(Hand weapon, Light armour (Sapwood flesh), Nymph)

19 Dryads [271 pts]
(Hand weapon, Light armour (Sapwood flesh), Ambushers, Nymph)

++ Rare Units [430 pts] ++
Treeman
[215 pts]
(Oaken fists, Strangleroots, Full plate armour (Arboreal armour))

Treeman [215 pts]
(Oaken fists, Strangleroots, Full plate armour (Arboreal armour))


Secret objectives
Dual of kings
Monster hunter
Bounty hunter
Capture the colours
Assassination
Calming of the winds

++ Characters [956 pts] ++
Slann Mage-Priest
[440 pts]
(Hand weapon, Level 4 Wizard, General, Battle Standard Bearer, Wand of Jet, Ruby Ring of Ruin, Becalming Cogitation, High Magic)

Saurus Scar-Veteran [117 pts]
(Great weapon, Heavy armour (Scaly skin), Cold One, Charmed Shield)

Saurus Oldblood [399 pts]
(Great weapon, Heavy armour (Scaly skin), Carnosaur, Armour of Silvered Steel, Glyph Necklace)

++ Core Units [633 pts] ++
17 Temple Guard
[318 pts]
(Hand weapons, Halberds, Shields, Heavy armour (Scaly skin), Revered Guardian (champion), Standard bearer [Monster Hunter’s Tapestry], Musician)

15 Skink Skirmishers [90 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Scouts, Patrol Leader (champion))

15 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))

15 Skink Skirmishers [80 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))

12 Skink Skirmishers [65 pts]
(Hand weapons, Javelins, Shields, Light armour (Calloused hides), Patrol Leader (champion))

++ Special Units [811 pts] ++
Bastiladon
[175 pts]
(Hand weapons, Javelins, Thunderous bludgeon, Solar Engine)

Bastiladon [175 pts]
(Hand weapons, Javelins, Thunderous bludgeon, Solar Engine)

Bastiladon [175 pts]
(Hand weapons, Javelins, Thunderous bludgeon, Solar Engine)

6 Cold One Riders [286 pts]
(Cavalry spears, Shields, Heavy armour (Scaly skin), Drilled, Pack Leader (champion), Standard bearer, Totem of Wrath)


THE GREAT PLAN (secret objectives)
1. Magical Dominion
2. Wizard’s Bane
3. Duel of Kings
4. Beast Hunter
5. Hold the Line
6. Overwhelming Firepower

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Final Tournament Placings

Old World Narrative Tournament: Return to Mortensholm

Location: Battlefield Hobbies – Daventry, Northamptonshire
Date: 8th & 9th November

1000058504

Event Ticket

Old World Narrative Event Ticket

£55.00

https://www.bestcoastpairings.com/event/MAOiXzv44wnB

It’s just over a month until our latest Old World narrative event opens its doors and kicks off.

Back in March 12 players got together and fought for either the Ravening Hordes or the Forces of Fantasy to decide the fate of Mortensholm. A key city that lay at the foot of the mountain pass between the Empire, Bretonnia and the Border Princes.

The Ravening Hordes emerged victorious that day and claimed dominion over the City of Mortensholm.

The Forces of Fantasy however, have not accepted this defeat. Even now they plan to return to Mortensholm and wrestle it from Evil’s grip.

Which brings us to our campaign in November!

EVENT RULES

Army Restrictions

  • Each player brings 1500 points
  • No more than 33% of points may be spent on Characters
  • Maximum Wizard Level: 3

Teams

  • Two teams of players
  • Each team starts in a different region
  • Five rounds of battles

Movement

  • At the start of each round, every player must choose one action:
    • Move into an adjacent region (a region that borders one your team currently controls)
    • Defend a region your team already controls
  • Players declare their moves to the TO before each round begins

Battles

  • Players are matched up based on where they have moved (if possible).
  • If more than one player attacks the same region, defenders and attackers will be paired up as evenly as possible.
  • Victory Points (VPs) decide the outcome:
    • If you win, the difference in VPs becomes your team’s Control Score for that region.
    • If the enemy already controls the region, your score if first used to reduce their Control Score. Any excess becomes your team’s Control Score.

Control & Contesting

  • Regions can change hands multiple times.
  • Higher Control Scores represent stronger holds over a region.
  • Multiple players can attack or defend the same region in a round, every battle fought there contributes to the regions Control Score.

Old World Meta Stats (23rd February 2025)

All of the results in this article are taken from Best Coast Pairings, Stats and Ladders and Ecksen. They include GT (Two day events) or GT+ (6 or more rounds) only.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Since Jul FAQ)

  • [ Lexby Games ] – Warhammer the Old World, a 2-day Event
  • A Clash on the Borders
  • A Foray in Cathay
  • A War of Grudges
  • Alpine: Old World
  • Battle at the Beltway
  • Battle for GreenHollow Old World
  • Battle for Yuletide
  • Battle of Leodis Fields
  • Battles in the Old World
  • Bay Area Open Old World event
  • Beachhead: The Old World
  • CCBB WARHAMMER: THE OLD WORLD – Singles Grand Tournament
  • Coventry TOW GT
  • Coventry TOW GT
  • DaBoyz GT Rochester 2024 Warhammer The Old World
  • Durham GT: Talabec Throwdown
  • Fantasia Fanatic XLVI – The Old World
  • Forgotten North GT 2024
  • Gathering of Dragon Hunters
  • Geekfest – Winter Warzone – The old world
  • Green Dice Games Winter Ruin Old World GT
  • Grip Figurspel 2 Day Tournament
  • Herocon 2024 Old World Tournament
  • Horrors of the Old World !
  • Invasion Old World 2024
  • LSO: The Summer Kriegsort
  • LVO 2025 Warhammer Old World Champs
  • Rise of the Chaos Champions
  • Saffron Fantasy Slam III
  • Salt Lake Open 2024 – Warhammer: The Old World Grand Tournament
  • Slaget mellan drakbergen
  • SoCal Open 2024 – The Old World Tournament
  • Square Based Open Toronto
  • Texas Open – Warhammer The Old World Champs
  • The Affair of Miscasting Wizards
  • The Great MaW – The Old World GT
  • The Leicester ToW GT
  • The LGT Old World GT
  • The Nottingham TOW GT
  • The Old World GT at the Renegade Open
  • The Old World: Throne of Skulls
  • The Squarehammer “Make Infantry Great Again” GT @ Battlegrounds
  • TOW Grand Clash 2025
  • Uprising: The Old World
  • War for the Old World GT 2
  • War for the Old World GT 3
  • War for the Riverlands
  • War for the Troll Trousers
  • War in the Heartlands Act 4
  • Warhammer the old world GT Defcon

GT Win Rates

Firstly, all of these games have occurred since the July 2024 FAQ and have been part of a 2,000pt GT or GT+ event hosted on Best Coast Pairings, Stats & Ladders and Ecksen. Yes, we’re looking to add New Recruit and TourneyKeeper to this data as soon as we can.

Discounting the muster lists with a lower sample size shown in bold, we have seven over-performing and 5 under-performing. Four of the muster list that are overperforming belong to the Tomb Kings of Khemri and Kingdom of Bretonnia. Both of whom have been at the top of the pile since the release of Old World in January last year. While two are the legacy factions of Chaos Dwarfs and Vampire Counts.

At the other end of the table we have (as always) the Empire of Man, Skaven and Orc and Goblin Tribes. Though time till tell yet whether the Empire of Man Arcane Journal has given them the boost they need to climb the table a little.

As much as I’m a GW fanboy, the balancing of Old World leaves something to be desired. Here we’ll hear the pre-Old World players shout about how its not a tournament game etc etc etc. Even if it’s not a tournament game, the game should be balanced as much as possible for all players to have a fairly even shot at winning regardless of whether taking part in competitive play or friendly play. These win rated would suggest that the game itself is fairly unbalanced at present, and if newer players are picking up factions like the Orc and Goblin Tribes, it may put them off if they’re forever fighting an uphill battle against the likes of Tomb Kings of Khemri and the Kingdom of Bretonnia. At this point, the beta rules can’t come soon enough.

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

Muster List Popularity (Broken Down by Number of Wins)

The above chart breaks down the faction popularity by the number of wins each player achieved in the first 5 rounds of games at GT’s or GT+’s.

This merely shows that Warrios of Chaos and Orc and Goblin Tribes are by the most popular factions in the game at present.

Number of GT Wins as Percentage

This chart shows the % breakdown for the number of wins players are achieving in the first 5 rounds at GT and GT+ events.

The perfect split for each faction, if everything was perfectly balanced across factions would like:

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

The Old World: State of the Game – 10th November 2024

Introduction

If you follow the site, you’ll know that we do in-depth stats for Games Workshop’s Age of Sigmar system. We’ve also been tracking Old World stats at a very high level since it’s release. With the popularity of Old World as a tournament system, we’ve seen the number of events and games steadily increasing over the past year, so much so that we’ve reached a point where we can provide a little more detail into the figures that make up these win rates.

Firstly a disclaimer, these stats are based on events hosted on the website Best Coast Pairings, Stats & Ladders, and Ecksen. We do have plans to add further sites into the database in the future, and we are aware that T3 etc also have their own stats. Our advice is always to look at every source of statistics, this will give you a much more informed idea on the state of the game. Mistakes can be made, if they occur I will update the article as soon as I can with a note as to what has been changed.

The majority of our stats are taken from 2,000 point GT events where legacy factions have been allowed to take part. This is due to these being the most popular events in our database. If you wish to view the data, you can download the file at the end of this article.

Followers of Woehammer will be aware of our Elo ratings in Age of Sigmar, I have tracked these for Old World and do have the data, which is included in the matches tab on the file at the end of the document.

GT Win Rates

GT Win (2,000pts) Rates since 18th July FAQ

We’ve split out the various muster lists for factions that have already received their Arcane Journal. So for Dwarfen Mountain Holds, Kingdom of Bretonnia, Orc and Goblin Tribes, Tomb Kings of Khemri and Warriors of Chaos, you may see up to three different entries for each faction. Each of these are for the muster lists available to them, the Grand Army in the core Forces of Fantasy or Ravening Hordes books, then their two optional muster lists available inside the Arcane Journal. For simplicity we’ve cut any muster list that has less than 20 games on record at GTs.

The figure in brackets denotes the number of games where the Faction and Muster list have been used in a 2,000 point GT. Please note that mirror matches (i.e. Chaos Warriors v Chaos Warriors) have been excluded for the purpose of these statistics.

Faction/Muster List Popularity

The above shows the number of players that represented each combination of Faction and Muster Lists at 2,000 point GT events around the world.

Results Breakdown by % of Wins

The above shows the breakdown of the number of wins players finish with at 2,000 point GT with the given faction and muster list combination. The number in brackets denotes the number of games the faction and muster list combination was used at GT’s.

Once again, faction and muster list combinations with less than 20 games have been removed from this chart.

Faction % Race

Finally just for a bit of fun, the below bar chart race shows the faction % for the last 60 days at the date given at the bottom. This effectively shows the change over time.

Database

Old World: Win Rate Statistics Since September FAQ

RTT and GT events since July FAQ

These stats are very high level and the information above is based on data collected from Best Coast Pairings, Eckson and Stats & Ladders for 2,000 point events which include Legacy armies.

The information above is based on data collected from Best Coast Pairings, Eckson and Stats & Ladders for 2,000 point 2-day events which include Legacy armies.

Bar Chart Race

Below is a bar chart race for all the factions involved in 2,000 point RTT or GT events since Old World’s release. This shows the factions win rate for the last 60 days at the given date.

Top Three Old World Lists for Master TOW Krolm (2,000)

This is the top three Old World lists for Master TOW Krolm that took place in Poland on the 5th and 6th of October. It saw 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

A Note on Rankings

A number of other areas of the hobby contributed to the players overall score at this tournament, which will be why the rankings for players may not seem to match what you’d normally expect.

Players received the following additional points:

WYSIWYG
3 points – if almost all the models are WYSIWYG
2 points – if more than half the models are WYSIWYG
1 point – half or less of the models are WYSIWYG

PAINTING
5 points – all models are painted
3 points – more than half the models in the army are painted
1 point – half or less than half the models are painted
0 points – no models are painted

WOW
0-2 points – the so-called WOW effect according to individuals

The Top Three Old World Lists

Final Tournament Placings

For the full tournament rankings and lists, please visit championshub.

Old World Scenarios: Warhammer Battle Book (1996)

Back in the dark days of the mid-90s, I played a fair bit of Warhammer Fantasy. I played mainly 5th edition, which had many,  many books and campaign supplements released for it. One of those was the Warhammer Battle Book, released in 1996, and I just so happened to have found while having a clear out.

This book was awesome. Not only did it give a guide to each faction in the fantasy game, it gave colour schemes, lore, terrain tips, and much more.

Modelling tips
Bretonnian Models

There was even a very early version of Path to Glory, which I’m sure I’ll cover in a future article.

But I thought what may be nice for the Old Worlders is having access to the various scenarios included in the book.

I’ve updated these slightly for Old World, but other than the deployment maps and a few minor tweaks, they’re relatively the same as they were in 1996.

I will say that these are not competitive scenarios but rather narrative scenarios intended to be fun for both players.

So enjoy, and if you do play them, please let us know what you thought!

Scenario 1 – Pitched Battle

Scenario 2 – Secret Dispositions

Scenario 3 – Meeting Engagement

Scenario 4 – Surprise Attack

Scenario 5 – Flank Attack

Scenario 6 – Ambush

Scenario 7 – Last Stand

Scenario 8 – Break Through

Scenario 9 – Treasure Hunt

Old World: Win Rate Statistics Since July FAQ

RTT and GT events since July FAQ

These stats are very high level and the information above is based on data collected from Best Coast Pairings, Eckson and Stats & Ladders for 2,000 point events which include Legacy armies.

GT only events since July FAQ

The information above is based on data collected from Best Coast Pairings, Eckson and Stats & Ladders for 2,000 point 2-day events which include Legacy armies.

Future

We’re hoping to have included both Tourney Keeper and New Recruit stats on the next pass of our stats in a week or so, so the database should be considerably larger once they’ve been included.

But let me know in the comments below what stats you would like to see included in the future.

View the Database

Old World Win Rates: 16th June 2024

Below are the Old World win rates for each faction since the release of Old World. These win rates are for every 2,000 point event that has 10 or more participants and that include legacy factions. Mirror matches have been excluded, as have matches where information is not available for both participants.

Want to view our database? Download the Excel file below. Why not come and join our friendly Discord while you’re here?