All posts by Woehammer

Chat with the Champs: Best and Worst Battletomes of 3rd Edition? And Why?

Peter Holland: Which battletome in 3rd was the best in your opinion and which the worst? And why?

Keegan Graves: In terms of quality, I think the worst is definitely Ogors. An argument could be made for overall for them, too. Their book is so boring, and the army is meh. The book is 90% copy-paste.

Roland Rivera: I don’t think most of the 2023 books  qualify because they were overcooked on power level.

Hanna Leppänen: Best: Nurgle. They got a huge glowup in style and faction fantasy that speaks with the rules.

Worst: Slaanesh. The faction fantasy is ok, but inner balance and playstyle are really bad/annoying.

Noel Fundora: One of the best has been FEC. They nailed the rules in a thematic sense. More importantly, the book has a good variety of play styles, even with such few warscrolls.

Roland Rivera: I’m biased… but it might be Slaves to Darkness. They had to get points cuts to keep up with the 2023 absurdity, but overall, I think it was a really good and interesting book.

Keegan: Best: S2D. The book was a huge flavor win and had a pretty solid internal balance.

Worst: Ogors. The book was 90% copy paste with horrid internal balance, and it was unimaginative.

Roland: Ogors has some competition in the bottom bracket, IMO.

Keegan: Winrate aside, it’s easily the worst designed book imo.

Roland: Deepkin is still “pick whatever unit scroll you like and spam the daylights out of it”

Vladislav Turusov: Gits and Seraphon are candidates for the worst. Gits released completely broken and underpriced. Seraphons just create tons of negative play experience.

Best i would say Khorne(i’m sure you are not surprised). The book is not very strong at first glance, but it doesn’t have broken units, but it does generate a lot of tactical possibilities due to allegiance abilities.

Roland: Khorne is a contender for best book because of the strong internal balance and interesting play for sure.

Keegan: I could also agree with this.

Roland: I just couldn’t overlook how it made a bunch of other armies get points cuts 😄

Blood Warriors at 190 are the reason Chaos Warriors are 180.

Keegan: S2D and khorne, I think, are close for me for best designed book.

If Daemon Princes had a better warscroll on launch, I would say the S2D book was close to perfect.

Randal Brasher: Ogors was the best Battletome. They nailed a nice moderate rules army that allows for multiple viable archetypes and play styles.

Furthermore, looking at the FAQ/Errata, it’s a single page. Which shows how well written and balanced the base rules of the army are.

Honorable mention: Khorne. Fairly well balanced with interesting mechanics. It’s fun to play and play against. Flips the script on how an army can move in the game without resorting to teleports.

Worst book? OBR, massively and needlessly complex ruleset that decided to throw out core rule systems in favor of recreating the wheel. It is impossible to balance in its current incarnation and easily solved due to just spamming the best unit.

Honorable mention: KO, narrowed an already narrow army into a single gimmick, score battle tactics. It is boring and unfun for both the player and opponent.

Vladislav: The nomination for the most boring book goes to the sons of Behemat(i do not count King Brod’s Stomp).

Roland:Ogors is solid power wise, but you’ll have a hard time convincing me that’s the best designed book. It’s the 2e book with a few QOL fixes. I think it’s on the lower end from the design POV tbh.

We have this completely unnecessary rule to make Gutbusters count as 2 when they could have just been 5 Wounds base. Mournfang matrix-dodge their way out of benefiting from most of their allegiance abilities. They still haven’t figured out Thundertusks, and they whiffed badly on maneaters.

Randal: If it’s not broken, don’t fix it. The internal balance of the book is great outside of Thundertusks and associated units.

Roland: But it was broken, and they only fixed part of it.

Vladislav: The book played either from ironblaster spam or from mammoth spam. Plus, Tyrant spam if we count Kragnos.

Roland: There’s a mixed arms Gutbusters list now, but that’s a recent development.

Keegan: I think this is where we disagree. The second edition book was also very bad. GW, make a good BCR unit besides stonehorn, please. Thundertusks have been completely useless for forever, and  everything else is pretty bad. Gluttons need depth badly. They just don’t have options.

Colin Klären: Best book: Nurgle. Fun to play and the lore is represented in their rules. Internal balance is great since the book came out. Great job from Gw!

Honorable mention: Khorne! In terms of power and internal balance, great. It’s also fun to play as I can imagine and definitely interesting to play against.


Worst book: Little bit surprised that no one has said Daughters of Khaine yet. Internal balance is awful. Like the ogor book, 90% copy and paste from the second edition and the only mentionable list to play at a high competitive level is Morathi and the bow snakes since the start of the second edition book 😂🤷🏽‍♂️

Honorable mention: I have to mention Ogors, too, of course. All the 4+ to hit units.. just awful, and I really thought they would change it before the book came out, but nooo 😅.

Luiz Medoza: Uhm, good and interesting question…

I have no clear winner, but here are my two cents

1st Khorne… Has a great internal balance, in units and synergies, even in a season specialized in wizards. The option to summon or use customized enhancements is a great aid and has a big value. Besides, the chance to base your list in Daemons or Mortals is strong.

2nd. Cities… Quite flavored and diverse factions are strong, wide, and effective versus any other faction. The order system is heavy bc helps in strategic decisions even in your opponent’s turn.

Vladislav: The Daughters book is so bad that everyone just forgot about it.

Roland: It’s true, lol

Carson Whitlock: Best book: Khorne. They’ve oddly created one of the techiest and most control focused books in the game, and gave it right to the god of mindless violence. It’s got a ton of super interesting tools, and it plays very differently from so many other books (in a good way). If two experienced players are in a match where khorne is present, it’s much more akin to a game of chess.

Worst book: OBR. From being at the top of the recursion meta, to the top of the anti magic meta, and still existing as a very solid melee castle, GW has had to adjust them constantly and they still don’t feel quite right. On top of this, them essentially playing with everybody else’s toys ability-wise is frustrating, albeit the lore supports it. Nice army-wide retreat and charge, Nighthaunt. I’ll take that! Army wide spell shrug, khorne? Yoink! Hmm, impact mortals? Don’t mind if I do!

… I’m only a little bit salty about it.

Jeremy Lefebvre: The best book should have the most build variety and player expression, which Khorne does not have. No ward blood thrister is in every winning list. SCE has the most variation, but maybe that is due to the vast number of scrolls.

Worse book is seraphon. Nothing is even close. one side is STILL unplayable, the other is a giant NPE mess

Peter: Personally, I find the Orruk Warclans to be the worst. It was a bad idea from the get-go, an almost impossible task to balance four factions within one book. Whatever they do to one always affects BW and vice versa.

Lodivicus: I had Seraphon as my worst (internal balance issues and no real way to separate Coalesced and Starborne for balancing)… with OBR really really close to taking it (pretty much for the reasons Carson described).

I went with Khorne as my best (even tho I think we’ll see them as the ‘big winners’ of this battlescroll period, I think their internal balance is among the best and they should be a benchmark in how books should be written in respects to that).

No one wants to watch their favorite models sit out an edition (looking at you Engine of the Gods) because they were either too good last edition or GW has decided that they couldn’t get them closer to balanced to the other options. So, internal balance is very important to me.

Brett Martin: For me it’s between that and Stormcast – neither book really led the way into the edition, and power crept so badly. The SCE book is just dull. But I loath the Seraphon tome for the same lack of flavour (separation between Starbourne and Coalesced).

Best: Nurgle, such an amazing change in their overall play and solid balance from the early days (still had a clear, most powerful sub faction, unfortunately).

Ben Hall: Not sure on worst, but from my completely unbiased opinion, Slaves is one of the best tomes – it has several good and unique subfactions, plenty of models that have valid usage (lets just not talk about demon princes) and good defined playstyles (sure we see varanguard a lot but theres plenty of castle counterpunch lists and warband lists that do very well competitively and narratively) as well as sitting at a very balanced win rate for the entirety of its release, was never broken nor underpowered, and very sick looking models all across the board. Very simple to play at an entry level so people can pick them up fairly easily, with a high skill ceiling for advanced play.

Madigan Mason: I think I would put Nighthaunt on the bottom? While it’s having power issues rn, I think it has…a lot of internal design flaws. The fact that it’s a “your turn” army makes it hard to play, but I think that’s…. allowed to be part of its identity. However, it has really bad internal issues? It has only four subfactions, three of them which just inherently encourage spam. All its basic troop units are fairly interchangeable and have no specific role – you just take the one for your subfaction. It also has abysmal command traits and awkward battle tactics, and half its units are just completely unplayable?

Top…hm. I feel like there’s a few I’d like to nominate, but they all fall short a bit? khorne is a really cool book with well designed abilities and a wide variety of options, but imo it doesn’t actually feel particularly “khorne.” OBR has pretty good internal balance post-scroll, lots of build options, and plays super flavorfully, but imo has too many one-off ‘silver bullets’ to counter its weaknesses like carrion or aura slaves maybe? they’ve for a bunch of neat playstyles and options, all thematic and cool? they have a little bit of a bloat issue, tho. I wish they’d move a few of the warbands out (give like, slaanesh the unmade and tzeentch the cypher lords y’know).


Peter: We also asked the members of our Discord to vote on their best and worst battletomes:

Cities of Sigmar – Battlescroll: Tactics of Andtor

All the data used in the charts on this article are drawn from events that have been hosted on Best Coast Pairings, Stats & Ladders and Ecksen using the points and FAQs from Battlescroll: Tactics of Andtor published in September 2023.

This chart shows the faction popularity, using the number of players using them at events.

The Combined win rate chart shows the overall win rate for these subfactions. This is the most comparable data to GW’s own metawatch articles. The figure in brackets shows the number of games featuring that subfaction the data is drawn from.

The above shows the win rates for each subfaction at GT events. These are events of single player tournaments of 2,000 points per player spread over a minimum of 5 rounds. This would be considered the most competitive view, with many of the players being experienced and looking to optimise their lists.

RTT/Casual shows the win rates for events that are not classified as a GT event. This could be doubles, teams, narrative, but mostly revolves around single day events known as RTTs.

The nitty gritty of a faction! This chart shows the win rate for lists where the specified warscroll has been included in the players list. The figure in brackets shows the number of games that featured the warscroll.

This shows the source of the Grand Strategy used in the players’ games, whether they are from the Battletome or the General’s Handbook.

Here you can see both the win rate of each Grand Strategy when it was used, as well as the popularity of the strategies.

Like our Grand Strategy source chart, this shows the same information but for Command Traits.

Once again, we can see the win rate of each Command Trait when used in players’ lists. The figure in brackets shows the number of games where that Command Trait was used.

Finally, we have the win rates for Endless Spells when included in lists.

Why not come and join our friendly Discord server? Or help us improve the site by joining our Patreon?

Woehammer Hobby (7th January)

Here’s some of the miniatures that the guys on the Woehammer Discord have posted this week.

Cavalry Marshal by ColaRonaldo
Mortalis Terminexus – Vulpin
Belthanos – JSPayne90

2024 Resolutions

So a new year and a new opportunity to set some targets for the coming year. I didn’t record these last year, but suffice to say it didn’t go well.

So new year, new targets. Everything below is what I would like to achieve by the end of the year. Hopefully (if I remember) I’ll post an update each month on how I’m doing.

HOBBY GOALS

  • Paint up the Imperialis Boxed Set
  • Paint up the Cursed City Boxed Set
  • Paint up a division of 6mm Napoleonic French
  • Paint up a division of 6mm Napoleonic Austrians
  • Paint my remaining Kruleboyz
    • Gobsprakk
    • Killaboss on Great Gnashtoof
    • Murknob
    • Swampcalla Shaman
    • Killaboss with Stab-Grot
    • Monsta-Killaz
    • 20 Hobgrots
    • 20 Gutrippaz
    • 9 Man-skewers
    • 3 Fellwater Troggoths
  • Paint my remaining Imperial Guard and add to it for a 2k force
  • Paint a Dwarf Warmaster army of 2k points
  • Paint a 2k Imperialis army
  • Paint 2k of Dwarves for Old World
  • Paint 2k of Grudgebringers for Old World

BLOG GOALS

  • Get all AoS TO sites set up with Woehammer Stats
    • BCP
    • Stats & Ladders
    • Ecksen
    • Tourneykeeper.net
    • Punpun.nl
    • ChampionshipApp
    • T3
  • Get all 40k TO sites set up with Woehammer Stats
  • Do a beginners army article for each AoS Faction
  • Do a beginners army for each 40k faction.
  • Publish at least 4 Battletome/Codex reviews
  • Get the website updated
  • Try and hit 1.0m visitors
  • Get at least one dedicated writer for each faction in AoS
  • Produce at least 20 more painting guide articles
  • Do at least 5 more collaborations

PERSONAL GOALS

  • Get down to 13 stone (16.96stone 1st Jan)
  • Walk 2 million steps in the year
  • Cycle 1,500km in the year
  • Drink at least 730 litres of water through the year

With a 1 year old in the house for 2024, my goals are much smaller than Peter’s but we’ll see how I get on. In the past I have set 10-12 goals and aimed to achieve about a half-dozen (6 ish) of them. This gives good scope for changes in direction whatever the British weather (or GW releases) throws at us!

  • Paint up my Imperialis Boxed Set
  • Finishing painting my Bolt Action Soviet Infantry
  • Paint my Bolt Action Soviet Tanks and learn techniques to help with 40k tanks
  • Play in a Necromunda campaign (with my Van Saar … which brings me to:)
  • Finish painting my Van Saar in my new colour scheme
  • Write up all painting and hobby as Hobby Articles on Woehammer
  • Keep reading (30 books in the year)
  • Start work on a 40k diaroma
  • Read more source books (like Book of Chains (Necromunda) or Loyalist Legio (Titanicus) and review them
  • Continue playing board games (this one is a little more difficult than I’d like with small grasping hands getting taller) & write 4 reviews on Woehammer
  • Read and review The Old World

So that’s it a simple list and certain to fail on some of them, but hopefully enough, they are achievable to keep me going. Here’s to a good 2024!

  • Complete Bolt Action league with Finnished Finns
  • Complete 2k (or whatever standard army size is) Empire army for Old World for the Christmas game
  • Complete 2k of Adeptus Mechanicus
  • Complete the Imperialis box
  • Play at least one game of something a month
  • Paint 2k of Warmaster and play one game

Woehammer Hobby (1st Oct 23)

Here’s what the guys and the Woehammer Community have been working on this week.

Ein has been hard at work on a display board this week for their Flesh-eater Courts.
Tavendale of norerolls.co.uk has been hard at work finishing Trugg!
(WIP) And Tavendale isn’t the only one, Discord user DysposableHero has also been working on theirs
Cities of Sigmar cavalry by Hanna Leppänen
Cities of Sigmar Marshal by Hanna Leppänen
Steelhelms by Hanna Leppänen
Painted by Maardok
(WIP) Funky Monkey painting up more Synth-wave daemons
(WIP) Painted by Aspecte
(WIP) Salamander by Ian Humpage
(WIP) Tyranid by Patrick German
Warhammer+ Karskin Mini by Peter Holland
(WIP) Field Ordinance by Peter Holland
(WIP) Tyranid by Dorwar

Woehammer Hobby (24th Sept 23)

Here’s what the guys and the Woehammer Community have been working on this week.

Kroxigor by Danny Wadeson
(WIP) Daemon painted using oils by Patrick German
(WIP) Colin Klären has been working on more Nurgle monsters
(WIP) Painted by Jon Anderson
Steelhelms by Hanna Leppänen
Gunhauler by Aron Newbom
Murknob with Belcha-Banna by Peter ‘Woehammer’ Holland
(WIP) Synth-wave Be’lakor by Funky Monkey
(WIP) Screamer Killer by Patrick German
(WIP) Salamander Marine by Ian Humpage
Astra Militarum Command Squad by Peter ‘Woehammer’ Holland

Chat with the Champs: Playing Against Soulblight

Following on from last week’s article, I asked our resident pro AoS players how they approached their games against Soulblight Gravelords.


Nico Cavada 🇵🇭 (Maggotkin of Nurgle): I’d say the dragon, but being unrendable and it healing is insane. I guess if you can reliably do Mortal Wounds at a safe range I’d go for that first.

Justin Clark 🇦🇺 (Blades of Khorne): Yeah don’t bother grinding out against the big vamps, unfortunately. Drop them in 1 or chaff them up.

Fabien Barbusse 🇺🇲 (Blades of Khorne): Giving advice against SBGL is tricky because there are 3 subfactions that are performing very well and play quite differently:

  • Legion of Blood: more elite build with 3+ ethereal and a lot of heal for the monsters
  • Vyrkos: bodies spam with 5+ ward, just sitting on objectives
  • Legion of Night: teleport and counter charge shenanigans, usually with a lot of bodies as well

Raymond Lane 🇺🇲 (Maggotkin of Nurgle): Kill their heroes. Dent their movement and bile ins with bile piper or blight krieg. Plague claw and stench/geminids are amazing counters. Drones are the best demon choice into them.

Colin Klären 🇩🇪 (Nighthaunt/Nurgle/Sylvaneth): So, for me, I’ve played 5 Times against really good players with Soulblight and won all of them with Nurgle Glottkin, Belakor, Beasts of Nurgle spam and Sylvaneth Alarielle Winterleaf. I‘m playing armies which like to go against close combat armies because of abilities like no pile in, no retreat, counter charge, and so on, which is not only good against Soulblight. In my opinion, our whole meta shifts more to a combat meta with Soulblight, Khorne, OBR, FEC. Maybe there will be a change with Cities in November, but who knows 🤷🏽‍♂️.

Jeremy Lefebvre 🇺🇲 (Cities/Slaanesh): Kill the killable heros, and try to screen them out of objectives. Try not to get stuck in a grinding combat that is not on an objective, so if they want to stay on the objective, they have to stay in combat and risk losing the objective in the combat phase.

Lance Martin Tan 🇵🇭 (Ironjawz): The match-up for ironjawz isn’t great, but you can collapse on their deathrattle skeletons with the hunt and crush pile-in after to mitigate models from returning next combat phase.

Joshua Bennett 🇺🇲 (Slaanesh): For slaanesh it’s a fantastic matchup. Slaanesh has the speed and dps to be able to deal with the problems.

Keegan Graves 🇺🇲 (Skaven): For me, as a skaven player, I have the body count to contest the objectives against them. I use my guns and ranged mortal wounds to take out the heroes. That’s always the first priority. The second target is grave guard if possible. Clanrats and zombies will just slap each other on the objectives forever, and clanrats usually come out on top. The match-up usually just comes down to proper positioning and being ready to deal with the tricks SBGL brings.

Dalton Kahle 🇺🇲 (Gloomspite/Tzeentch): Goblins have the ability to outmaneuver them and still sit on objectives, I think Troggs will struggle slightly due to less speed, but they also have the damage output to put down a unit a turn of the small stuff, the dragon is where Troggs would struggle.

Aaron Newbom 🇺🇲 (Idoneth/Kruleboyz): I would say the most important thing to understand in terms of fighting SBGL is that they are, at heart, a board control army. They’re seeking to outscore you while you’re trying to grind through legions of dead dudes.

You have to play accordingly. You must be scoring points early. Playing too scared will lose you the game but so will being too aggressive

You’re almost definitely not going to kill enough of them to shut them down. Going super aggro will make it hard for you to stop them from stealing your objectives and steadily beating you on points. Playing too far back does much the same.

Play according to the knowledge that they want to hold board space over you.

There’s no one single trick, and every army is going to have to take that idea and apply it differently, but it’s a good place to start.

Jon Anderson 🇺🇲 (Idoneth/Lumineth): Pretty easy, play Lumineth. Bows? Wrong. Teclis? Straight to jail.

Luis Mendoza 🇲🇽 (Stormcast): Don’t charge to the zombies 😂.

Brett Martin 🇦🇺 (Woehammer Writer): For SCE, it’s Everblaze and/or Longstrikes to deal with long-range mortals. Judicators and Vigilors let everything get a little close. Holy command is as effective as ever. You can use it to reposition a unit away from their slower units. Knight Incantors can blunt their magic quite a bit, and lists with at least 2 should be pretty common.

Luis Mendoza 🇲🇽 (Stormcast): Also, resistant units combined with a solid ward are a good mix to face the inevitable combat with zombies. Position to block the graves is a good start.

Raymond Lane 🇺🇲 (Maggotkin of Nurgle): If you roll enough 5ups you’ll beat anyone and remember grandfather loves you

Walter Brock 🇺🇲 (Ossiarch Bonereapers): For OBR, they have a couple of nice things in their toolbelt. Arkhan casting a 12-inch bubble of no reserves or summons lets him lock down one objective for a bit of time. Arkhan, being good at spells, lets him do a good job of shutting down Soulblight spells. The Soulstealer carrion can stop zombies from contesting objectives when near it. The large amount of recursion lets them pretty much be immune to their zombie damage.

The hard part is when OBR fight them on a 4 or more objective mission. SBGL can play to places that OBR aren’t while being able to strongarm themselves onto objectives with bodies to get the points they need. It’s an uphill walk in the snow both ways, but they have the tools to get there with smart play and a bit of luck.


Peter Holland 🇬🇧 (Woeful Writer): There we have it! Want to ask our pros a question? Perhaps you want to ask a particular pro a question about their faction? Drop them in the comments below, and we’ll do our best to answer them.

Chat with the Champs – Which Battleplan Favours Your Faction?

With a number of top players now inside our Woehammer Discord, it was suggested to me by a discord member that we should ask them a weekly question in regards to playing their respective factions.

With that in mind, I jumped straight into it this week and asked:

Which battleplan do you think favours your faction and why?

Raymond Lane (Maggotkin of Nurgle): As someone who has played too much Nurgle we generally don’t care about the battle plan… like at all… build list and play into your opponents list.

Colin Klaeren (Maggotkin of Nurgle/Nighthaunt): Playing Nurgle (Glottkin, Be’Lakor, BoN spam) a lot of these times and like Raymond mentioned, most of the time I don’t care about the battleplan. Of course it’s good if the deployment zone is big for generating summoning points. For my list I love ‘No Reward Without Risk‘ because Glottkin can cover most of the objectives very easily. With this list I don’t like battleplans too much where the objectives are spread out too wide.

Raymond: I love me a good Glottkin. You had a plan? I have a Glottkin!

Joshua Bennett (Hedonites of Slaanesh): Sure as hell not ‘Icefields‘! With Pretenders all the missions are great for us except ‘Icefields’. Considering we run and shoot that sucks lol.

Colin: Nighthaunt in the old GHB was an army which didn’t care about battleplans. All were solid. Now it’s a big difference because battleplans like ‘Icefields‘ and ‘Every Step Forward‘ are just horrible for them.

Fabien Barbusse (Blades of Khorne): Playing with Skarbrand I love ‘Spring the Trap’.

Justin Clark (Blades of Khorne): Mine failed the 3D6 9″ rerolled charge this weekend on Spring….

Brett Martin (Ironjawz): For Ironjawz, it’s list dependent. With the Crusha/Goregrunta list it doesn’t really matter because you have so much mobility. For infantry lists, anything that takes objectives away is a blessing and a curse (concentrated enemy but too slow to get to the new objective). And ‘Icefields‘ should die in a fire!

Raymond: I thought ‘Icefields’ would be terrible but every game I’ve played on it simply didn’t care about the run thing.

Colin: I think the 1 on charges is the problematic thing for armies like Nighthaunt for example.

Raymond: Eh, I’ve got wards 🙂

Brett: Nurgle doesn’t run or charge. Orruks don’t walk and only know how to charge. I’ve tried teaching them other tricks, but they really don’t like them.

Colin: I really want to play on ‘Icefields‘ with Beasts of Nurgle spam too….

Raymond: I usually do Rotmire Plaguebearer spam.

Colin: With that it’s totally fine of course!

Raymond: With Nurgle its more about getting reps and knowing your opponents army as well as your own.

Colin: 100% agree.

Brett: Fyreslayers on ‘Icefields‘……

Colin: Fyreslayers on ‘Every Step is Forward‘ sounds really good.

Keegan Graves (Skaven): Skaven’s best battleplan is probably ‘Geomanctic Pulse’. We have good power projection, have a doable turn one tactic on that map and we have bodies to stand and score well.

Fabien: For Khorne it really depends on the list since there are so many archetypes, but the biggest weakness of the army being current battle tactics I’d say battleplans that allow easy surround / intimate are the best for the army.

Aaron Newbom (Idoneth/Orruk Warclans): I would say ‘Spring the Trap‘ is probably best for the Idoneth. Wide spaced out objectives leave people strung out and easy to pick apart. Outflanking Reavers is powerful, but outflanking vs Idoneth isn’t very powerful as you’ll likely just get isolated and ripped apart. It’s definitely one of the better ones for the fish.

As for Kruleboyz it’s gotta be ‘Icefields’. You’re rarely, if ever running, and armies that want to apply heavy pressure to you get punished pretty hard. The ranges on the objectives leaves you with powerful firing lanes, and the narrow board let’s you utilize your auras, screens, and castle very easily.

Peter Dixon (Ogor Mawtribes): Ogors love ‘Geomantic Pulse‘, being exceptionally mobile and counting as a million models on objectives, we can follow the bouncing ball. The same with ‘Nexus Collapse’, where the usual thinking is score less as to control which objectives are lifted. But in my experience, I can just move onto the remaining ones easily unless I get stuck by Murderlusting Khorne units. This is also true on ‘Limited Resources’ where the standard idea is not to over cap your home objectives so as to score them later, but in my games in this battleplan I’ve just rolled up the board ending in my opponents deployment, as that’s where I wanted to be at the end of the game for the Grand Strategy.

Ogors feel a bit over costed currently, but I’ve had reasonable success at the tourneys I’ve attended with the new GHB. That said, Ogors still live and die by the Battle Regiment. This is still the case in my opinion for this GHB, stealing the initiative and deciding who goes first or second is too important for the faction.

I do believe this is the best GHB so far. There’s no clangers of a battleplan, such as ‘Lurkers Below‘ (I had a 100% win rate on that battleplan last season) where it was far too easy to just Stonehorn Monsterous actions onto the 3rd objective and auto win.

Battle of the Blogs – Farewell to Gally Vets

A few of the Age of Sigmar sites you know and love have got together and organised a little competition between us all. It’s a veritable who’s who of AoS blogging! PlasticCraic, Goonhammer, AoS Shorts, Sprues & Brews, and No Rerolls will be facing off to see who can be crowned champion. Each person taking part is choosing a Galletian Champion, tooling them up and letting them loose on the enemy bloggers! With 5 participants, Woehammer has a strong representation in the tournament. Hopefully, we don’t all go out in the first round!

It’ll be a knockout competition (think, the World Cup). Battles will take place in a 9″ x 9″ space and will be simulated on Tabletop Simulator over on Pete Brizio’s Twitch channel throughout May. The 1st round draw will be live at 11 am on Saturday, 13th May BST.

Brett

My first thought was to go Stormcast, with 19 warscrolls there had to be a contender. A Lord-Castellant fits the bill his output is a little weak. The Celestant-Prime is good but only 3 attacks (he has to be on the board). No to win this we have to look to the future, and the future is Chaos. I present the thing of unspoken nightmares, it has no use for a name, instead it reflects your darkest fears:

Credit: Brett Martin

With only 7 wounds and a 5+ save, is he mad I hear you ask? The Epitome has 2 spells, Mystic Shield goes without saying and then either Flaming Weapon or Arcane Bolt. In built casting rerolls, Horrible Fascination (within 3” no commands can be issued or received) and 2+ ward against Mortal Wounds.

That’s just the warscroll. Stongest Alone for +1 to hit and wound rolls, now hitting on 2s and wound on 3s. The Crown of Dark Secrets lets you to pick one unit at the start of your hero phase and they will only have 1 attack with their melee weapons. And finally Fuelled by Ghurish Rage for the 3+ ward.

Two ways to run him depending on priority. If our epitome has priority then we’ll take finest hour then cast flaming weapon and overwhelming acquiesce (don’t forget rerolls) before picking our target for the Crown of Dark Secrets. Assuming they’ll throw everything into that attack we’ll activate Fuelled by Ghurish Rage and after a 6” move we’ll charge. If they survive and there is a second round we’ll repeat (except the single use Fuelled by Ghurish rage).

If we don’t go first then we’ll still use Finest Hour and then pray. Before going with the sequence above.

Declan

With the Galletian Champions being foot bosses I had a lot to chose from and – although it may steal Pete’s thunder – I was definitely going for Destruction. But which one – would it be the Orruk Warclans and Big Waaagh which had done me so well, or would it be little Gitz stabbing at knees.

I was very tempted by a Loonboss with his D3 damage, but there was really only one option… go fight, or go home – and do it large! With heads exploding all around – all I would have to do is survive a round of combat (so All Out Defense)… but which chap am I referring to… well it’s got to be the Wurrgog Prophet!

Credit: Declan Waters

The Wurrgog was why I ran Big Waaagh in 2021 (that and having most of my attacks on 2+/2+ by turn 3). And he can be a monster. I’m sure by now everyone knows his Stare mechanic and with Fuelled by Ghurish Rage he can keep going until he dies and get back up (on a 3+)… then do it all again.

The key is that he must be within 12″ at the start of the hero phase to use his ability so no shenanigans – but he’ll just cast magic instead! Finally the 4+ ward makes his 7 wounds much more like 14 making him even more dificult to kill (so what if most of those 14 wounds are going to be caused by himself).

Patrick

It’s fun to play with a new toy. I recently picked up Blades of Khorne (I’m not a meta-chaser, I swear!) and have been reading and re-reading that book to prep for games. In the spirit of that research, I decided that I wanted to pull in a GC that showed off some of Khorne’s new tech pieces.

Enter: the François, the Bloodmaster.

Credit: Patrick German

The bloodmaster, on paper, is a straighforward beast. He’s a daemon priest that brings a couple of abilities to the table. I won’t touch onThe Blood Must Flow, since that will have no bearing on this event. Decapitating Blow borrows from the Kruleboyz book and deals mortal wounds on a hit roll of 6. His warscroll prayer is the equivalent of All-out Attack, but with wound rolls.

I’ve opted to make him a high priest. With no support from other units, it’s vital that his prayers are heard. I’ve also given him Ar’gath the King of Blades, which removes all wards (including Fueled by Ghurish Rage) within 3″. While I wouldn’t normally hand this off to a back-line support piece, it’s going to be extremely useful in this competition, since everyone will take FbGR.

Peter

Let’s be honest, I was always going to be the one who’d pick a Kruleboy.

The only Galletian Champion that could, maybe, possibly, get through a round or two once kitted out would be the Stab-Grot with Killaboss.

This dude can certainly pack a punch!

Credit Games Workshop Age of Sigmar App

That’s an average of 0.75 damage before saves! His assistant is also pretty useful, being able to equip the big lug with a boss-hacka and a choice of either a Rusty Flail or skareshield. While two weapons are enticing, the flail would only kick out an average of 0.87 additional damage per turn. While the Skareshield will give our Grot a little more durability with a 3+ save instead of 4+. In number crunching terms, this would mean a – rend 1 damage weapon would have to land 18 attacks to kill him on average rather than 12 with the 4+ save. Granted, it’s unlikely our plucky grot will be facing 1 damage, no rend weapons, but even so.

Credit: Declan Waters

As for which Subfaction, the choice had basically been made for me. With no shooting, there was no point going Big Yellers, and with a 9″ x 9″ playing area, there was no point going for Grinnin’ Blades. That left the little used Skulbugz. Basically, it forces the enemy to roll a dice before their combat with him. On a roll of 6, they’ll be forced to subtract 1 from their hit rolls.

On to the Artefact, and here a plan started to form in my mind. I went with the Tuskhelm, this would allow our plucky grot to roll a number of dice equal to their charge roll. On each 4+, he’d cause a mortal wound. Nice, right? This then made the choice of Command Trait easier, as I was left with two options that went well with the Tuskhelm. The first was Battle-lust, which would allow him to re-roll his run and charge rolls. Meaning I could try and up the number of dice I’d be rolling 4+ on for the mortals. Or I could go with Slippery Skumbag, which would allow him to retreat and charge in the same turn. I decided on the second, just in case combat went beyond one round, it would mean I had a chance to cause more mortals.

The Aspect of the Champion was a really easy one to make as Fuelled by Ghurish Rage would be the one played by every… single… champion… in the tournament.

That done, it was time to pick a name for our Grot. For this, I let the name generator on Realm of Plastic make the decision:

Ian

So I have decided to stay loyal to my first AoS faction and go with an Arkanaut Admiral. My approach here is to try and shoot them dead before they reach me and settle the grudge with my hammer if I have to. Seems a sensible and business-like approach fitting to a Kharadron Overlord Admiral. Just a shame he’s not allowed to bring his flagship…

Credit: Peter “Woehammer” Holland

Arkanaut Admiral (125)
Sub-faction: Barak-Zon (+1 to hit and wound rolls for melee weapons on the charge)
General
Command Trait: A Scholar and an Arkanaut (Additional Footnote)
Artefact: Masterwrought Armour (5+ Ward Save)
Battle Trait: Grudgebreaker Rounds (+1 Rend on Missile Weapon)

Stick to the Code
Artycle: Settle the Grudges (+1 to Wound Rolls against a Unit)
Amendment: Trust to your Guns (Re-roll 1 hit roll of 1 in your shooting phase)
Footnotes: There’s no Reward without Risk (3D6 for charge rolls)
There’s no Trading with some People (Once per battle, at end of enemy shooting phase, a unit fired upon can shoot back)

The approach here is if I get first turn to basically shoot them dead. As my Masterwork Volley Pistol will be hitting on 3+, Wounding on 2+ (with the artycle) and a rend of -2 on 3 shots (with some re-rolls thrown in for good measure) he has half a chance. There is a potential 6 damage there (averaging about 4 damage without re-rolls) they should be on the ropes. And mixed with my There’s no Trading with some People footnote, I may even cause an upset to an opponent by shooting them in their own phase and then shooting them on the charge! I am seriously hoping for an Indiana Jones moment here…

The additional charge dice is just to make sure the charge roll is less likely to whiff, and I couldn’t see much else of benefit to take. The ward save will be nice and may help with survival against scrawny opponents who rely on mortal wounds to do their damage. We shall see, it will all come down to the dice!

As for a name, well I feel my Path to Glory warlord, Khreld Thundergust, should have a chance to prove himself. Maybe I will add this tournament to his backstory as a fever dream…