Category Archives: Chat with the Champs

Chat with the Champs: Predicting the Meta

To kick off 2026, we opened the doors on the Woehammer Discord for a Chat with the Champs. An informed discussion with experienced tournament players about where the Age of Sigmar meta might be heading next.

The intention isn’t to predict exact win rates, instead, it was to talk about what the players are feeling and which factions look  well placed into the new Battlescroll.

What follows is more coherent than it first appeared.

I have a sneaky suspicion that wound density is about to become a whole lot more important.

Roland Rivera

Wound Density Over Precision

Some of the strongest discussion was around whether the game is rewarding armies that can simply stay on the table.

Several players pointed out that many current top lists operate on thin margins. Lose one key unit, sometimes even a few models, and the list collapses. But armies that can put large amounts of wounds on the table, particularly with decent saves or wards, are better placed to absorb losses while still maintaining board control.

A lot of the top builds are operating on razor thin margins. Armies that can put 130+ health with good saves or wards on the table will be able to weather losses and maintain board position.

Roland Rivera

It’s not that damage output no longer matters, but that durability and redundancy are possibly becoming more important than efficiency. Lists that rely on perfect trades are fragile against chip damage and mortal wounds.

That fed into which factions players expect to rise.

Shooting Isn’t Dead

There was some debate around whether shooting is about to become more common again.

It was generally agreed that Kharadron Overlords have been hit hard, but several players noted that changes to obscuring may encourage targeted shooting elsewhere, particularly in Stormcast Eternals lists featuring Longstrikes.

The difference here is that nobody is expecting a return to shooting dominanting the games. Instead, it’s for targeted shooting supporting armies that can fight for space.

Shooting units have been included little by little. Obscuring has changed, and it’s easier now to justify bringing more shooting than before.

Luis Mendoza

Sylvaneth: Finally Turning Up?

Sylvaneth came up often and mostly positively.

There was agreement that Sylvaneth are now going to be where many players expected them to be earlier in the season. With strong internal balance and being able to pressure multiple parts of the board have made them competitive.

Some players commented that they’ve taken Sylvaneth into events with only a little practice and still felt comfortable.

My last GT I played Sylvaneth with only one practice game, and I don’t regret the decision. Really fun.

Luis Mendoza

Generally we think that Sylvaneth are making a real push, and a good example of a faction that benefits from flexibility.

Nighthaunt

Nighthaunt were a point of uncertainty.

While not many expect them to continue at their previous heights, there was no agreement that they’ve fallen off a cliff. Instead, the view is that Nighthaunt have been nudged back into the middle of the pack.

Some remain unconvinced they’ll still contend, while others are waiting to see whether a new list type emerges. Either way, the sense was that Nighthaunt are now suitably back im the middle of the field again.

Khorne, Powerful in the Right Hands

Many players felt Khorne is ready to rise, with several suggesting they’ll easily make the top ten. Recent buffs were mostly seen as meaningful.


That said, there was an important point, Khorne isn’t easy.

The trouble with Khorne is they’re not easy to play. Experienced players can make them sing, but newer players…

Peter Holland

Several players noted that while experienced players can do well with Khorne, newer players may struggle. That usually means a faction can get strong results without meta chasers running to them. This often allows a faction to fly under the radar longer than expected.

Tzeentch and Slaanesh

As well as Sylvaneth, there were a few other factions that had quietly avoided the gaze of GW.

Disciples of Tzeentch were described as largely untouched by the changes, with the opinion that their win rate may climb. Flesh-eater Courts were also mentioned as quietly well positioned thanks to their warscrolls and ability to pressure opponents.

Hedonites of Slaanesh have some optimism. While competitive, several players had concerns that they may struggle in a meta leaning towards chip damage and particularly if Nurgle becomes prevalent.

Nurgle

Speaking of Nurgle, almost everyone agreed that it was too early to be certain.

The new rules look strong, the mechanics appear decent in practice, and there’s a sense that Nurgle could be a problem. But, everything hinges on points. Several players stressed that without seeing costs and unit sizes, any prediction is just pure guess work.

New Nurgle has the potential to be extremely strong, but it’s points dependent, and we likely won’t see much of the new stuff until the next battlescroll.

Popliteal

That said, if Nurgle lands cheaply and brings large, resilient units to the table, many expect it to put pressure on factions reliant on recursion and healing.

Final Thoughts

If there’s a single takeaway from this chat, it’s that the next phase of the meta looks about discovering which factions are structurally sound.

Armies with large wound pools and multiple viable builds, as well as redundancy are the ones players are quietly backing.

Whether the data will show that remains to be seen, but the instincts of experienced players are a good indicator of where the meta is really heading.

Chat with the Champs: Best and Worst Battletomes of 3rd Edition? And Why?

Peter Holland: Which battletome in 3rd was the best in your opinion and which the worst? And why?

Keegan Graves: In terms of quality, I think the worst is definitely Ogors. An argument could be made for overall for them, too. Their book is so boring, and the army is meh. The book is 90% copy-paste.

Roland Rivera: I don’t think most of the 2023 books  qualify because they were overcooked on power level.

Hanna Leppänen: Best: Nurgle. They got a huge glowup in style and faction fantasy that speaks with the rules.

Worst: Slaanesh. The faction fantasy is ok, but inner balance and playstyle are really bad/annoying.

Noel Fundora: One of the best has been FEC. They nailed the rules in a thematic sense. More importantly, the book has a good variety of play styles, even with such few warscrolls.

Roland Rivera: I’m biased… but it might be Slaves to Darkness. They had to get points cuts to keep up with the 2023 absurdity, but overall, I think it was a really good and interesting book.

Keegan: Best: S2D. The book was a huge flavor win and had a pretty solid internal balance.

Worst: Ogors. The book was 90% copy paste with horrid internal balance, and it was unimaginative.

Roland: Ogors has some competition in the bottom bracket, IMO.

Keegan: Winrate aside, it’s easily the worst designed book imo.

Roland: Deepkin is still “pick whatever unit scroll you like and spam the daylights out of it”

Vladislav Turusov: Gits and Seraphon are candidates for the worst. Gits released completely broken and underpriced. Seraphons just create tons of negative play experience.

Best i would say Khorne(i’m sure you are not surprised). The book is not very strong at first glance, but it doesn’t have broken units, but it does generate a lot of tactical possibilities due to allegiance abilities.

Roland: Khorne is a contender for best book because of the strong internal balance and interesting play for sure.

Keegan: I could also agree with this.

Roland: I just couldn’t overlook how it made a bunch of other armies get points cuts 😄

Blood Warriors at 190 are the reason Chaos Warriors are 180.

Keegan: S2D and khorne, I think, are close for me for best designed book.

If Daemon Princes had a better warscroll on launch, I would say the S2D book was close to perfect.

Randal Brasher: Ogors was the best Battletome. They nailed a nice moderate rules army that allows for multiple viable archetypes and play styles.

Furthermore, looking at the FAQ/Errata, it’s a single page. Which shows how well written and balanced the base rules of the army are.

Honorable mention: Khorne. Fairly well balanced with interesting mechanics. It’s fun to play and play against. Flips the script on how an army can move in the game without resorting to teleports.

Worst book? OBR, massively and needlessly complex ruleset that decided to throw out core rule systems in favor of recreating the wheel. It is impossible to balance in its current incarnation and easily solved due to just spamming the best unit.

Honorable mention: KO, narrowed an already narrow army into a single gimmick, score battle tactics. It is boring and unfun for both the player and opponent.

Vladislav: The nomination for the most boring book goes to the sons of Behemat(i do not count King Brod’s Stomp).

Roland:Ogors is solid power wise, but you’ll have a hard time convincing me that’s the best designed book. It’s the 2e book with a few QOL fixes. I think it’s on the lower end from the design POV tbh.

We have this completely unnecessary rule to make Gutbusters count as 2 when they could have just been 5 Wounds base. Mournfang matrix-dodge their way out of benefiting from most of their allegiance abilities. They still haven’t figured out Thundertusks, and they whiffed badly on maneaters.

Randal: If it’s not broken, don’t fix it. The internal balance of the book is great outside of Thundertusks and associated units.

Roland: But it was broken, and they only fixed part of it.

Vladislav: The book played either from ironblaster spam or from mammoth spam. Plus, Tyrant spam if we count Kragnos.

Roland: There’s a mixed arms Gutbusters list now, but that’s a recent development.

Keegan: I think this is where we disagree. The second edition book was also very bad. GW, make a good BCR unit besides stonehorn, please. Thundertusks have been completely useless for forever, and  everything else is pretty bad. Gluttons need depth badly. They just don’t have options.

Colin Klären: Best book: Nurgle. Fun to play and the lore is represented in their rules. Internal balance is great since the book came out. Great job from Gw!

Honorable mention: Khorne! In terms of power and internal balance, great. It’s also fun to play as I can imagine and definitely interesting to play against.


Worst book: Little bit surprised that no one has said Daughters of Khaine yet. Internal balance is awful. Like the ogor book, 90% copy and paste from the second edition and the only mentionable list to play at a high competitive level is Morathi and the bow snakes since the start of the second edition book 😂🤷🏽‍♂️

Honorable mention: I have to mention Ogors, too, of course. All the 4+ to hit units.. just awful, and I really thought they would change it before the book came out, but nooo 😅.

Luiz Medoza: Uhm, good and interesting question…

I have no clear winner, but here are my two cents

1st Khorne… Has a great internal balance, in units and synergies, even in a season specialized in wizards. The option to summon or use customized enhancements is a great aid and has a big value. Besides, the chance to base your list in Daemons or Mortals is strong.

2nd. Cities… Quite flavored and diverse factions are strong, wide, and effective versus any other faction. The order system is heavy bc helps in strategic decisions even in your opponent’s turn.

Vladislav: The Daughters book is so bad that everyone just forgot about it.

Roland: It’s true, lol

Carson Whitlock: Best book: Khorne. They’ve oddly created one of the techiest and most control focused books in the game, and gave it right to the god of mindless violence. It’s got a ton of super interesting tools, and it plays very differently from so many other books (in a good way). If two experienced players are in a match where khorne is present, it’s much more akin to a game of chess.

Worst book: OBR. From being at the top of the recursion meta, to the top of the anti magic meta, and still existing as a very solid melee castle, GW has had to adjust them constantly and they still don’t feel quite right. On top of this, them essentially playing with everybody else’s toys ability-wise is frustrating, albeit the lore supports it. Nice army-wide retreat and charge, Nighthaunt. I’ll take that! Army wide spell shrug, khorne? Yoink! Hmm, impact mortals? Don’t mind if I do!

… I’m only a little bit salty about it.

Jeremy Lefebvre: The best book should have the most build variety and player expression, which Khorne does not have. No ward blood thrister is in every winning list. SCE has the most variation, but maybe that is due to the vast number of scrolls.

Worse book is seraphon. Nothing is even close. one side is STILL unplayable, the other is a giant NPE mess

Peter: Personally, I find the Orruk Warclans to be the worst. It was a bad idea from the get-go, an almost impossible task to balance four factions within one book. Whatever they do to one always affects BW and vice versa.

Lodivicus: I had Seraphon as my worst (internal balance issues and no real way to separate Coalesced and Starborne for balancing)… with OBR really really close to taking it (pretty much for the reasons Carson described).

I went with Khorne as my best (even tho I think we’ll see them as the ‘big winners’ of this battlescroll period, I think their internal balance is among the best and they should be a benchmark in how books should be written in respects to that).

No one wants to watch their favorite models sit out an edition (looking at you Engine of the Gods) because they were either too good last edition or GW has decided that they couldn’t get them closer to balanced to the other options. So, internal balance is very important to me.

Brett Martin: For me it’s between that and Stormcast – neither book really led the way into the edition, and power crept so badly. The SCE book is just dull. But I loath the Seraphon tome for the same lack of flavour (separation between Starbourne and Coalesced).

Best: Nurgle, such an amazing change in their overall play and solid balance from the early days (still had a clear, most powerful sub faction, unfortunately).

Ben Hall: Not sure on worst, but from my completely unbiased opinion, Slaves is one of the best tomes – it has several good and unique subfactions, plenty of models that have valid usage (lets just not talk about demon princes) and good defined playstyles (sure we see varanguard a lot but theres plenty of castle counterpunch lists and warband lists that do very well competitively and narratively) as well as sitting at a very balanced win rate for the entirety of its release, was never broken nor underpowered, and very sick looking models all across the board. Very simple to play at an entry level so people can pick them up fairly easily, with a high skill ceiling for advanced play.

Madigan Mason: I think I would put Nighthaunt on the bottom? While it’s having power issues rn, I think it has…a lot of internal design flaws. The fact that it’s a “your turn” army makes it hard to play, but I think that’s…. allowed to be part of its identity. However, it has really bad internal issues? It has only four subfactions, three of them which just inherently encourage spam. All its basic troop units are fairly interchangeable and have no specific role – you just take the one for your subfaction. It also has abysmal command traits and awkward battle tactics, and half its units are just completely unplayable?

Top…hm. I feel like there’s a few I’d like to nominate, but they all fall short a bit? khorne is a really cool book with well designed abilities and a wide variety of options, but imo it doesn’t actually feel particularly “khorne.” OBR has pretty good internal balance post-scroll, lots of build options, and plays super flavorfully, but imo has too many one-off ‘silver bullets’ to counter its weaknesses like carrion or aura slaves maybe? they’ve for a bunch of neat playstyles and options, all thematic and cool? they have a little bit of a bloat issue, tho. I wish they’d move a few of the warbands out (give like, slaanesh the unmade and tzeentch the cypher lords y’know).


Peter: We also asked the members of our Discord to vote on their best and worst battletomes:

Chat with the Champs: What do you want to see Changed for 4th Edition?

Peter Holland: What changes would you all like to see made for Age of Sigmar in 4th Edition this year?

Aida Paul: Terrain. As in actual rules for terrain.

Peter: Obscuring? 😉

Aida: Don’t vex me this morning 😜  Terrain is by far the weakest part of aos, it’s a leaflet of absolute mess and the onoly reason it functions is because tons of TOs made up a lot of rules and schemas, limits, common sense applications.

Tavendale (No Rerolls): The rules are tokenistic at best.

Peter: Does anyone use the mystic terrain rules?

Aida: outside of the uk, everyone. This and playing defender wrong are the main UK quirks with AoS (by rules defender FULLY sets up the terrain, and yes, can do it unfairly, that’s the point).

in the UK mystic is… Sometimes, you can not really say no if someone wants to play them at an event, but rarely people do.

The funny thing with them is that people who do not play them go “oh they do nothing, well, maybe arcane…” and then you talk them through the rest and find that almost all have impact on games 😜

Noel Fundora: A more impactful mysterious terrain table would go nicely with proper terrain rules (please make climbing and spidermaning go away).


Hanna Leppänen: More focus on objectives of the scenario instead of BT/GS.


Patrick German: 4+ rallies can burn in hell. They could change nothing else, and I would be happy if 4+ went away.


Carson Whitlock: Generalization of common abilities. i.e Bodyguard, impact mortals, buffs/debuffs, deep strike/reserves.

If you’re very in the know on the current rules of the game it isn’t so much of an issue, but when your opponent is not and you’re at a loud tournament, god help you.

Also (assuming we can pick two things!), melee weapon reach being determined in inches. 99% of the time, somebody is hovering a widget 4 inches above a bunch of models at an angle and goes, “Looks like it’s in to me dude”. Just make it determined by the base touching an enemy base and use ranks as a measurement over inches.


Jon Anderson: Death of the Battle Regiment

Chat with the Champs – Which Battleplan Favours Your Faction?

With a number of top players now inside our Woehammer Discord, it was suggested to me by a discord member that we should ask them a weekly question in regards to playing their respective factions.

With that in mind, I jumped straight into it this week and asked:

Which battleplan do you think favours your faction and why?

Raymond Lane (Maggotkin of Nurgle): As someone who has played too much Nurgle we generally don’t care about the battle plan… like at all… build list and play into your opponents list.

Colin Klaeren (Maggotkin of Nurgle/Nighthaunt): Playing Nurgle (Glottkin, Be’Lakor, BoN spam) a lot of these times and like Raymond mentioned, most of the time I don’t care about the battleplan. Of course it’s good if the deployment zone is big for generating summoning points. For my list I love ‘No Reward Without Risk‘ because Glottkin can cover most of the objectives very easily. With this list I don’t like battleplans too much where the objectives are spread out too wide.

Raymond: I love me a good Glottkin. You had a plan? I have a Glottkin!

Joshua Bennett (Hedonites of Slaanesh): Sure as hell not ‘Icefields‘! With Pretenders all the missions are great for us except ‘Icefields’. Considering we run and shoot that sucks lol.

Colin: Nighthaunt in the old GHB was an army which didn’t care about battleplans. All were solid. Now it’s a big difference because battleplans like ‘Icefields‘ and ‘Every Step Forward‘ are just horrible for them.

Fabien Barbusse (Blades of Khorne): Playing with Skarbrand I love ‘Spring the Trap’.

Justin Clark (Blades of Khorne): Mine failed the 3D6 9″ rerolled charge this weekend on Spring….

Brett Martin (Ironjawz): For Ironjawz, it’s list dependent. With the Crusha/Goregrunta list it doesn’t really matter because you have so much mobility. For infantry lists, anything that takes objectives away is a blessing and a curse (concentrated enemy but too slow to get to the new objective). And ‘Icefields‘ should die in a fire!

Raymond: I thought ‘Icefields’ would be terrible but every game I’ve played on it simply didn’t care about the run thing.

Colin: I think the 1 on charges is the problematic thing for armies like Nighthaunt for example.

Raymond: Eh, I’ve got wards 🙂

Brett: Nurgle doesn’t run or charge. Orruks don’t walk and only know how to charge. I’ve tried teaching them other tricks, but they really don’t like them.

Colin: I really want to play on ‘Icefields‘ with Beasts of Nurgle spam too….

Raymond: I usually do Rotmire Plaguebearer spam.

Colin: With that it’s totally fine of course!

Raymond: With Nurgle its more about getting reps and knowing your opponents army as well as your own.

Colin: 100% agree.

Brett: Fyreslayers on ‘Icefields‘……

Colin: Fyreslayers on ‘Every Step is Forward‘ sounds really good.

Keegan Graves (Skaven): Skaven’s best battleplan is probably ‘Geomanctic Pulse’. We have good power projection, have a doable turn one tactic on that map and we have bodies to stand and score well.

Fabien: For Khorne it really depends on the list since there are so many archetypes, but the biggest weakness of the army being current battle tactics I’d say battleplans that allow easy surround / intimate are the best for the army.

Aaron Newbom (Idoneth/Orruk Warclans): I would say ‘Spring the Trap‘ is probably best for the Idoneth. Wide spaced out objectives leave people strung out and easy to pick apart. Outflanking Reavers is powerful, but outflanking vs Idoneth isn’t very powerful as you’ll likely just get isolated and ripped apart. It’s definitely one of the better ones for the fish.

As for Kruleboyz it’s gotta be ‘Icefields’. You’re rarely, if ever running, and armies that want to apply heavy pressure to you get punished pretty hard. The ranges on the objectives leaves you with powerful firing lanes, and the narrow board let’s you utilize your auras, screens, and castle very easily.

Peter Dixon (Ogor Mawtribes): Ogors love ‘Geomantic Pulse‘, being exceptionally mobile and counting as a million models on objectives, we can follow the bouncing ball. The same with ‘Nexus Collapse’, where the usual thinking is score less as to control which objectives are lifted. But in my experience, I can just move onto the remaining ones easily unless I get stuck by Murderlusting Khorne units. This is also true on ‘Limited Resources’ where the standard idea is not to over cap your home objectives so as to score them later, but in my games in this battleplan I’ve just rolled up the board ending in my opponents deployment, as that’s where I wanted to be at the end of the game for the Grand Strategy.

Ogors feel a bit over costed currently, but I’ve had reasonable success at the tourneys I’ve attended with the new GHB. That said, Ogors still live and die by the Battle Regiment. This is still the case in my opinion for this GHB, stealing the initiative and deciding who goes first or second is too important for the faction.

I do believe this is the best GHB so far. There’s no clangers of a battleplan, such as ‘Lurkers Below‘ (I had a 100% win rate on that battleplan last season) where it was far too easy to just Stonehorn Monsterous actions onto the 3rd objective and auto win.