Category Archives: Chat with the Champs

Chat with the Champs – Which Battleplan Favours Your Faction?

With a number of top players now inside our Woehammer Discord, it was suggested to me by a discord member that we should ask them a weekly question in regards to playing their respective factions.

With that in mind, I jumped straight into it this week and asked:

Which battleplan do you think favours your faction and why?

Raymond Lane (Maggotkin of Nurgle): As someone who has played too much Nurgle we generally don’t care about the battle plan… like at all… build list and play into your opponents list.

Colin Klaeren (Maggotkin of Nurgle/Nighthaunt): Playing Nurgle (Glottkin, Be’Lakor, BoN spam) a lot of these times and like Raymond mentioned, most of the time I don’t care about the battleplan. Of course it’s good if the deployment zone is big for generating summoning points. For my list I love ‘No Reward Without Risk‘ because Glottkin can cover most of the objectives very easily. With this list I don’t like battleplans too much where the objectives are spread out too wide.

Raymond: I love me a good Glottkin. You had a plan? I have a Glottkin!

Joshua Bennett (Hedonites of Slaanesh): Sure as hell not ‘Icefields‘! With Pretenders all the missions are great for us except ‘Icefields’. Considering we run and shoot that sucks lol.

Colin: Nighthaunt in the old GHB was an army which didn’t care about battleplans. All were solid. Now it’s a big difference because battleplans like ‘Icefields‘ and ‘Every Step Forward‘ are just horrible for them.

Fabien Barbusse (Blades of Khorne): Playing with Skarbrand I love ‘Spring the Trap’.

Justin Clark (Blades of Khorne): Mine failed the 3D6 9″ rerolled charge this weekend on Spring….

Brett Martin (Ironjawz): For Ironjawz, it’s list dependent. With the Crusha/Goregrunta list it doesn’t really matter because you have so much mobility. For infantry lists, anything that takes objectives away is a blessing and a curse (concentrated enemy but too slow to get to the new objective). And ‘Icefields‘ should die in a fire!

Raymond: I thought ‘Icefields’ would be terrible but every game I’ve played on it simply didn’t care about the run thing.

Colin: I think the 1 on charges is the problematic thing for armies like Nighthaunt for example.

Raymond: Eh, I’ve got wards 🙂

Brett: Nurgle doesn’t run or charge. Orruks don’t walk and only know how to charge. I’ve tried teaching them other tricks, but they really don’t like them.

Colin: I really want to play on ‘Icefields‘ with Beasts of Nurgle spam too….

Raymond: I usually do Rotmire Plaguebearer spam.

Colin: With that it’s totally fine of course!

Raymond: With Nurgle its more about getting reps and knowing your opponents army as well as your own.

Colin: 100% agree.

Brett: Fyreslayers on ‘Icefields‘……

Colin: Fyreslayers on ‘Every Step is Forward‘ sounds really good.

Keegan Graves (Skaven): Skaven’s best battleplan is probably ‘Geomanctic Pulse’. We have good power projection, have a doable turn one tactic on that map and we have bodies to stand and score well.

Fabien: For Khorne it really depends on the list since there are so many archetypes, but the biggest weakness of the army being current battle tactics I’d say battleplans that allow easy surround / intimate are the best for the army.

Aaron Newbom (Idoneth/Orruk Warclans): I would say ‘Spring the Trap‘ is probably best for the Idoneth. Wide spaced out objectives leave people strung out and easy to pick apart. Outflanking Reavers is powerful, but outflanking vs Idoneth isn’t very powerful as you’ll likely just get isolated and ripped apart. It’s definitely one of the better ones for the fish.

As for Kruleboyz it’s gotta be ‘Icefields’. You’re rarely, if ever running, and armies that want to apply heavy pressure to you get punished pretty hard. The ranges on the objectives leaves you with powerful firing lanes, and the narrow board let’s you utilize your auras, screens, and castle very easily.

Peter Dixon (Ogor Mawtribes): Ogors love ‘Geomantic Pulse‘, being exceptionally mobile and counting as a million models on objectives, we can follow the bouncing ball. The same with ‘Nexus Collapse’, where the usual thinking is score less as to control which objectives are lifted. But in my experience, I can just move onto the remaining ones easily unless I get stuck by Murderlusting Khorne units. This is also true on ‘Limited Resources’ where the standard idea is not to over cap your home objectives so as to score them later, but in my games in this battleplan I’ve just rolled up the board ending in my opponents deployment, as that’s where I wanted to be at the end of the game for the Grand Strategy.

Ogors feel a bit over costed currently, but I’ve had reasonable success at the tourneys I’ve attended with the new GHB. That said, Ogors still live and die by the Battle Regiment. This is still the case in my opinion for this GHB, stealing the initiative and deciding who goes first or second is too important for the faction.

I do believe this is the best GHB so far. There’s no clangers of a battleplan, such as ‘Lurkers Below‘ (I had a 100% win rate on that battleplan last season) where it was far too easy to just Stonehorn Monsterous actions onto the 3rd objective and auto win.