Category Archives: Deathwatch

Warhammer 40k January Balance Dataslate

Winners and Losers

Introduction

It’s a little late and much anticipated, but in the middle of the night (for me), Games Workshop finally gave us their latest take on the 40k meta and how it needs adjustment. Overwhelmingly, this is a dataslate of nerfs. Very little gets buffed. Before we go too far, we need to acknowledge that the 40k balance is amongst the best it’s ever been. GW’s own data shows that only 2 factions are outside of the 45% – 55% win rate band (Aeldari and Necron). 5 factions are at the bottom (45%), though:

  •  Imperial Knights
  • Tyranids
  • Astra Militarum
  • Drukhari
  • Blood Angels

I question the data, but Drukhari and Daemons (not on that list) are really struggling. Tyranids are extremely player dependent on both top and bottom tables at recent events.

I am going to concentrate on the dataslate and factions within it and mention the points when it’s important. Some factions like Tau haven’t seen any attention outside of points, and I haven’t delved into them. These are my opinions, I might be very wrong. If you think I am, I’d love to hear your thoughts. And we can see if I’m right in 3 months’ time.

Dataslate

Big Winners – These are the standouts

Custodes
No doubt about it, winners. 
They get an additional model in Custodian Warden and Vexila Praetor units and keep their 4+ Inv (Invulnerable save) 4+ FNP (feel no pain). And the FNP works on Devastating Wounds.
They are going to be very strong, possibly top 5, and at least A Tier again.

Drukhari
A new detachment – Skysplinter Assault – that is going to grant a lot of movement and cover to very soft units. Combined with combat buffs (+ 1 AP when empowered) and the Archon joining Incubi Druhkari melee is back. A bit anyway. Dark Lances and Heat Lances remain strong. It remains to be seen if it’s enough to get them over the top, but expect them to be a real threat.

Necrons
A 3 month reprieve, no rule or point changes. Expect Necrons to be a problem with other top factions being nerfed.

Winners – At least you got something right?

Blood Angels – Blood Rite Detachment
Plus 2 Strength and 1 attack to melee weapons might not sound like a lot, but it gets a lot of units past breakpoints like Toughness 4 and Toughness 9. Potentially wounding on 2s (with a stratagem) sounds pretty good. No points changes but they may be competitive in Blood Rite.

Grey Knights
The Grand Master has ignore modifiers again – he’s going back into the list and DreadKnights got buffs to shooting (S10 -2AP 3 Damage ignores cover) and melee (Weapon Skill either 3+ with the S14 hammer or 2+ with the Sword). It’s not a huge buff but should potentially see a surge in play and success.

Black Templars – Gladius Detachment
This is looking very strong with Primaris Crusaders and Sword Brethren not being touched. It may be the best army in the game.

Space Wolves
Their sagas can be completed at the end of each players turn. You probably still won’t play the ‘Deeds Worthy of Saga’ detachment, but it is more likely to help now. Small buff (they are still good in other detachments).

Chaos Daemons
No rules changes but so many points drops which is what they really need. Certain to climb the list. Khorne daemons offer some real output. One to watch.

Chaos Knights
Points down on all of their big Knights and only Brigands going up 10 points. 

Neutral

Death Watch
Still nerfed 

Thousand Sons 
Nothing happening here

Astra Militarum
Clarification of orders, but Manticores took a hit

Genestealer Cults
Nothing, no points, and no rules. This is a sleeper, expensive, and not easy to play they have very strong rules in the index.

Nerfs – These factions are feeling some pain

Imperial Knights
Clarified an earlier ruling, didn’t extend bondsman. Very small buffs probably leave them borderline between nerf and neutral.

Adeptus Sororitas
This may actually be a winner in disguise. A very strong strategy has been limited on the Triumph, and they’ve had points increases. But at the same time, there are a lot of drops, so Paragons, Repentia, and Retributors are now more viable. They’ll continue to push on to the top tables.

Death Guard
Less free grenades and points rise on Plague Burst Crawlers and Plague Marines will hurt current lists. It’s more that it will change the lists/play more than make them much weaker.

Space Marines
Overall, their best generic units have taken a solid hit (Aggressors, Inceptors, and Centurions). Some chapters (Black Templars) took solid hits to points but are still strong. Overall, this is a small nerf.

Tyranids 
Already struggling, their best units have all had points increases. It’s a nerf, not a big one, but it’s still a nerf.

Adeptus Mechanicus
The codex is a miss, and they needed help, GW decided that they want more data (I think) before adjusting the most recent codexes. That’s great for Necrons and less so for Ad Mech. 

World Eaters
Their best enhancement is stripped back, and points increase to the most effective units. It exposes the lack of units and balance in the army. They are still strong and difficult to manage, but they didn’t have a lot of units on the table, and now they will have less.

Biggest Losers – these might sting a little

Aeldari
Less fate dice overall, Fate’s Messenger rerolls only affect the bearer (this is a big change), Phantasm has more restrictions, Night Spinner changed to a -2 to move, advance and charge, Yncrne can only teleport and charge in your turn and Wraithguard can only shoot the unit that shot them. Only Night Spinners and Wraithguards have had a points increase. 
This might seem like a lot, but the Yncrne is still very effective at influencing your opponents game, Night Spinners might have a buff. They didn’t affect charges before, and this is huge. Phantasm is harder to use but still going to be an issue. Weakened, yes, but this is still a very good army.

Chaos Space MarinesHammer Time
Embarked units must have the same mark as the Transport, Dark Obscuration now they only have to be within 18”, Profane Zeal only gives reroll wounds, only available to a unit with the Undivided Mark and Accursed Cultists are dead.

Accursed Cultists can only return models in your command phase and are OC1. They are hard to build, move, or use. Never really popular. They are probably on the shelf with a 40pt hike. Forgefiends, Chaos Lord, Chosen, Warp Talons, and Obliterators all went up between 10 and 30 for minimum unit sizes. But that’s not all, Daemons are a lot harder to include. You must have a battleline unit for each non-battleline unit you  include. No more Blue Scribes, Changeling, or Syll’esske. 

CSM is going to be a lot weaker, maybe even just an average army with these changes.

Top Three 40k Lists for the Bembel Clash #8

This is the top three 40k lists for the Bembel Clash #8 that took place in Germany on the 29th and 30th of July. It involved 37 players vying to be crowned champion in a 5 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Aeldari
Strike Force (2000 points)
Battle Host


CHARACTER
Autarch Wayleaper (80 points)
• Warlord
• 1x Howling Banshee Mask
1x Reaper launcher
1x Star glaive
Avatar of Khaine (295 points)
• 1x The Wailing Doom
Spiritseer (80 points)
• 1x Shuriken pistol
1x Witch staff
• Enhancement: Fate’s Messenger
The Yncarne (270 points)
• 1x Swirling soul energy


OTHER DATASHEETS
Fire Prism (150 points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Fire Prism (150 points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Night Spinner (170 points)
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
Support Weapons (105 points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
War Walkers (95 points)
• 2x Bright lance
1x War Walker feet
War Walkers (95 points)
• 2x Bright lance
1x War Walker feet
War Walkers (95 points)
• 2x Bright lance
1x War Walker feet
Warp Spiders (100 points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Wraithguard (310 points)
• 10x Close combat weapon
10x Wraithcannon

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Aeldari Army
Warhost Detachment


Chars
Avatar of Khaine 295p
Yncarne 270p
Autarch Wayleaper 105p

Reaper Launcher, Starglaive
Warlord, The Phoenix Gem
Death Jester 85p
Fates Messeger
Solitaire 115p


Others
Fire Prism 150p
Shuriken Cannon
Fire Prism 150p
Shuriken Cannon
Night Spinner 170p
Twin Shuriken Catapult
Support Weapon 105p
D-Cannon
Support Weapon 105p
D-Cannon
Warpspiders 100p
Powerblades 2nd Weapon
Warpspiders 100p
Powerblades 2nd Weapon
Swooping Hawks 75p
Aeldari Power Sword
Shadow Specters 80p
Shadow Specters 80p

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Space Marines
Deathwatch
Black Spear Task Force
Strike Force (2000 Points)


CHARACTERS
Primaris Captain (120 Points)
• Warlord
• 1x Plasma pistol
1x Power fist
• Enhancements: The Tome of Ectoclades


OTHER DATASHEETS
Desolation Squad (340 Points)
• 1x Desolation Sergeant
• 1x Bolt pistol
1x Castellan launcher
1x Close combat weapon
1x Vengor launcher
• 9x Desolation Marine
• 9x Bolt pistol
9x Castellan launcher
9x Close combat weapon
9x Superfrag rocket launcher
Desolation Squad (340 Points)
• 1x Desolation Sergeant
• 1x Bolt pistol
1x Castellan launcher
1x Close combat weapon
1x Vengor launcher
• 9x Desolation Marine
• 9x Bolt pistol
9x Castellan launcher
9x Close combat weapon
9x Superkrak rocket launcher
Drop Pod (70 Points)
• 1x Storm bolter
Hellblaster Squad (250 Points)
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 9x Hellblaster
• 9x Close combat weapon
9x Plasma incinerator
9x Plasma pistol
Hellblaster Squad (250 Points)
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 9x Hellblaster
• 9x Close combat weapon
9x Plasma incinerator
9x Plasma pistol
Inceptor Squad (115 Points)
• 1x Inceptor Sergeant
• 1x Assault bolters
1x Close combat weapon
• 2x Inceptor
• 2x Assault bolters
2x Close combat weapon
Inceptor Squad (115 Points)
• 1x Inceptor Sergeant
• 1x Assault bolters
1x Close combat weapon
• 2x Inceptor
• 2x Assault bolters
2x Close combat weapon
Infiltrator Squad (90 Points)

• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
1x Helix Gauntlet
4x Marksman bolt carbine
Infiltrator Squad (90 Points)
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
1x Helix Gauntlet
4x Marksman bolt carbine
Sternguard Veteran Squad (210 Points)
• 1x Sternguard Veteran Sergeant
• 1x Close combat weapon
1x Sternguard bolt pistol
1x Sternguard bolt rifle
• 9x Sternguard Veteran
• 9x Close combat weapon
9x Sternguard bolt pistol
7x Sternguard bolt rifle
2x Sternguard heavy bolter


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Orks
Waaagh! Tribe
Strike Force (2000 Points)


CHARACTERS
Beastboss (95 Points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

• Enhancements: Kunnin’ but Brutal
Beastboss on Squigosaur (165 Points)
• 1x Beastchoppa
1x Slugga
1x Squigosaur’s jaws
Boss Zagstruk (100 Points)
• 1x Da Vulcha’s Klaws and choppa
1x Slugga
Ghazghkull Thraka (235 Points)
• 1x Ghazghkull Thraka
• Warlord
• 1x Gork’s Klaw
1x Mork’s Roar
• 1x Makari
• 1x Makari’s stabba
Nob on Smasha Squig (95 Points)
• 1x Big choppa
1x Slugga
1x Smasha squig jaws
• Enhancements: Headwoppa’s Killchoppa
Nob with Waaagh! Banner (95 Points)
• 1x Kustom shoota
1x Waaagh! banner
• Enhancements: Follow Me Ladz


BATTLELINE
Beast Snagga Boyz (105 Points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
Beast Snagga Boyz (105 Points)
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga


OTHER DATASHEETS
Battlewagon (185 Points)
• 4x Big shoota
1x Deff rolla
1x Grabbin’ klaw
1x Kannon
1x Lobba
1x Wreckin’ ball
1x ’Ard Case
Gretchin (45 Points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
Gretchin (45 Points)
• 1x Runtherd
• 1x Grot-smacka
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
Kill Rig (220 Points)
• 1x Butcha boyz
1x Savage horns and hooves
1x Saw blades
1x Stikka kannon

1x Wurrtower
1x ’Eavy lobba
Meganobz (100 Points)
• 3x Twin killsaw
Nobz (115 Points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Nob
• 4x Big choppa
4x Slugga
Squighog Boyz (110 Points)
• 1x Bomb Squig
3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka
Squighog Boyz (110 Points)
• 1x Bomb Squig
3x Saddlegit weapons
3x Squighog jaws and saddlegits
3x Stikka
Stormboyz (65 Points)
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga

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