Category Archives: Space Marines

Warhammer 40k January Balance Dataslate

Winners and Losers

Introduction

It’s a little late and much anticipated, but in the middle of the night (for me), Games Workshop finally gave us their latest take on the 40k meta and how it needs adjustment. Overwhelmingly, this is a dataslate of nerfs. Very little gets buffed. Before we go too far, we need to acknowledge that the 40k balance is amongst the best it’s ever been. GW’s own data shows that only 2 factions are outside of the 45% – 55% win rate band (Aeldari and Necron). 5 factions are at the bottom (45%), though:

  •  Imperial Knights
  • Tyranids
  • Astra Militarum
  • Drukhari
  • Blood Angels

I question the data, but Drukhari and Daemons (not on that list) are really struggling. Tyranids are extremely player dependent on both top and bottom tables at recent events.

I am going to concentrate on the dataslate and factions within it and mention the points when it’s important. Some factions like Tau haven’t seen any attention outside of points, and I haven’t delved into them. These are my opinions, I might be very wrong. If you think I am, I’d love to hear your thoughts. And we can see if I’m right in 3 months’ time.

Dataslate

Big Winners – These are the standouts

Custodes
No doubt about it, winners. 
They get an additional model in Custodian Warden and Vexila Praetor units and keep their 4+ Inv (Invulnerable save) 4+ FNP (feel no pain). And the FNP works on Devastating Wounds.
They are going to be very strong, possibly top 5, and at least A Tier again.

Drukhari
A new detachment – Skysplinter Assault – that is going to grant a lot of movement and cover to very soft units. Combined with combat buffs (+ 1 AP when empowered) and the Archon joining Incubi Druhkari melee is back. A bit anyway. Dark Lances and Heat Lances remain strong. It remains to be seen if it’s enough to get them over the top, but expect them to be a real threat.

Necrons
A 3 month reprieve, no rule or point changes. Expect Necrons to be a problem with other top factions being nerfed.

Winners – At least you got something right?

Blood Angels – Blood Rite Detachment
Plus 2 Strength and 1 attack to melee weapons might not sound like a lot, but it gets a lot of units past breakpoints like Toughness 4 and Toughness 9. Potentially wounding on 2s (with a stratagem) sounds pretty good. No points changes but they may be competitive in Blood Rite.

Grey Knights
The Grand Master has ignore modifiers again – he’s going back into the list and DreadKnights got buffs to shooting (S10 -2AP 3 Damage ignores cover) and melee (Weapon Skill either 3+ with the S14 hammer or 2+ with the Sword). It’s not a huge buff but should potentially see a surge in play and success.

Black Templars – Gladius Detachment
This is looking very strong with Primaris Crusaders and Sword Brethren not being touched. It may be the best army in the game.

Space Wolves
Their sagas can be completed at the end of each players turn. You probably still won’t play the ‘Deeds Worthy of Saga’ detachment, but it is more likely to help now. Small buff (they are still good in other detachments).

Chaos Daemons
No rules changes but so many points drops which is what they really need. Certain to climb the list. Khorne daemons offer some real output. One to watch.

Chaos Knights
Points down on all of their big Knights and only Brigands going up 10 points. 

Neutral

Death Watch
Still nerfed 

Thousand Sons 
Nothing happening here

Astra Militarum
Clarification of orders, but Manticores took a hit

Genestealer Cults
Nothing, no points, and no rules. This is a sleeper, expensive, and not easy to play they have very strong rules in the index.

Nerfs – These factions are feeling some pain

Imperial Knights
Clarified an earlier ruling, didn’t extend bondsman. Very small buffs probably leave them borderline between nerf and neutral.

Adeptus Sororitas
This may actually be a winner in disguise. A very strong strategy has been limited on the Triumph, and they’ve had points increases. But at the same time, there are a lot of drops, so Paragons, Repentia, and Retributors are now more viable. They’ll continue to push on to the top tables.

Death Guard
Less free grenades and points rise on Plague Burst Crawlers and Plague Marines will hurt current lists. It’s more that it will change the lists/play more than make them much weaker.

Space Marines
Overall, their best generic units have taken a solid hit (Aggressors, Inceptors, and Centurions). Some chapters (Black Templars) took solid hits to points but are still strong. Overall, this is a small nerf.

Tyranids 
Already struggling, their best units have all had points increases. It’s a nerf, not a big one, but it’s still a nerf.

Adeptus Mechanicus
The codex is a miss, and they needed help, GW decided that they want more data (I think) before adjusting the most recent codexes. That’s great for Necrons and less so for Ad Mech. 

World Eaters
Their best enhancement is stripped back, and points increase to the most effective units. It exposes the lack of units and balance in the army. They are still strong and difficult to manage, but they didn’t have a lot of units on the table, and now they will have less.

Biggest Losers – these might sting a little

Aeldari
Less fate dice overall, Fate’s Messenger rerolls only affect the bearer (this is a big change), Phantasm has more restrictions, Night Spinner changed to a -2 to move, advance and charge, Yncrne can only teleport and charge in your turn and Wraithguard can only shoot the unit that shot them. Only Night Spinners and Wraithguards have had a points increase. 
This might seem like a lot, but the Yncrne is still very effective at influencing your opponents game, Night Spinners might have a buff. They didn’t affect charges before, and this is huge. Phantasm is harder to use but still going to be an issue. Weakened, yes, but this is still a very good army.

Chaos Space MarinesHammer Time
Embarked units must have the same mark as the Transport, Dark Obscuration now they only have to be within 18”, Profane Zeal only gives reroll wounds, only available to a unit with the Undivided Mark and Accursed Cultists are dead.

Accursed Cultists can only return models in your command phase and are OC1. They are hard to build, move, or use. Never really popular. They are probably on the shelf with a 40pt hike. Forgefiends, Chaos Lord, Chosen, Warp Talons, and Obliterators all went up between 10 and 30 for minimum unit sizes. But that’s not all, Daemons are a lot harder to include. You must have a battleline unit for each non-battleline unit you  include. No more Blue Scribes, Changeling, or Syll’esske. 

CSM is going to be a lot weaker, maybe even just an average army with these changes.

Build and Paint Review – Chaplain in Terminator Armour

With a the end of the year and the winding down of work and tournaments I’ve got the time to make my way through some of the new releases that I picked up through the year. I bought the Chaplain on release because I liked the model and not with a competitive focus. It’s taken a little while to get to him while I finished a couple of projects.

Warhammer hero or leader kits are packaged either as a small box, like here, or in a blister pack. I think that the kits with more components are typically boxed, for example the Chaplain Terminator is boxed but the Master of Possession, released at the same time, is a blister. The Master of Possession is a much simpler kit.

Credit: Games Workshop

The Chaplain is highly detailed down to separate greaves (front of the lower leg) and hip armour panels.

Even better the kit gives options for the right hand – Storm Bolter or Shield and 2 versions of Crozius for the left hand.

The Storm Bolter is a S4 AP0 D1 weapon while the Shield adds a wound to the model. Both options are modelled with a separate hand making the kit a great basis for conversions or parts. The only issue is that the Crozius is in the left hand and the Shield/Storm Bolter in the right, that’s consistent with Terminator kits but not with some others (Grey Knights).

The shield is easily repurposed if you wanted to build a Kaldor Draigo. Fitted with the Storm Bolter and Crozius this kit would easily make a Grey Knight Chaplain (I’ve got another one to build for just that reason).

The Crozius is in two styles, what I’d call the more modern “Primaris” style and the more traditional “winged” version. The wings are separately fitted.

The kit comes together well, there is a little less guidance than on the Company of Heroes kit but most separately fitted parts have nobs or detents to help align them properly. The arm/shoulder connection doesn’t have any guidance which I appreciate. It makes it very easy to pose the arms.

The tops of the shoulders have three pins projecting upwards – these aren’t actually pins, there are no receptacles on the underside of the pauldrons but they do make sure there is a solid connection with the arm which is sometimes an issue.

It was a very easy to assemble kit with a good level of detail. I’ve gone with the rule of cool, using the shield and older style of Crozius

I then finished him the colours of the Subjugators, a lime green, on both his pauldron and shield. The model is easy to paint quickly, the pose doesn’t hide any significant detail. Like most Space Marines edge highlight is a breeze. All up from start to finish with assembly and painting I was able to complete him in 3 short sessions.

Now the question is what to do with him?

The Chaplain in Terminator Armour can lead Terminators or Assault Terminators. He grants reroll wounds for melee attacks and a 4+ FNP for mortal wounds. He’s competing with the Captain (Reroll Charges) and Librarian in Terminator Armour (Sustained Hits 1). Terminators cost enough without a leader, I’m not sure there is room for one in a lot of lists. I personally think that the reroll wounds with the 4+ FNP against all mortals is better than the Librarian. 4+ FNP will help with both Tank Shock and Grenade stratagems.

P.S. I know a light box is almost essential for good photos, it’s a space issue.

Warhammer 40k – Reviewing the latest Space Marine kits

(Company Heroes, Intercessors with Jump Pack and Captain with Jump Pack)

With the release of the new Space Marine Codex, we have had the first wave of new model releases. Alongside the individual release of the Leviathan Box models and Agastus Box set, there are a total of 10 new model kits in the Space Marine Line. I’m going to quickly tackle 3, the Captain with Jump Pack, Jump Pack Intercessors, and Company Heroes.

Captain with Jump Pack, Jump Pack Intercessors and Company Heroes

We’ll start with the Captain, but none of these is especially tricky to build. Around the same complexity as standard Intercessors with some welcome improvements. All of the kits were independantly purchased.

Captain with Jump Pack

The Captain comes with his own small box in a shift away from the plastic containers that individual characters often arrive in. There’s a single sprue with all of your weapon options. There are fewer of these than other captains, but you still have Chainsword, Relic Weapon (Power Sword), Thunder hammer, Power fist, Plasma Pistol, Hand Flamer and Heavy Bolt Pistol.

Captain with Jump Pack sprue

The casting is clean, with very little flash. There are still mould lines, especially on larger surfaces like the greaves (and their back), tops of the backpack. I prefer to remove these with a dedicated tool. The most annoying are on the top of the weapons, and you can’t always remove them completely, but they aren’t obvious when painted.

The legs are really the only tricky part of the model. They aren’t positively located on the model and affect the final posture, dry fit first and you shouldn’t have any real issues. Everything comes together pretty quickly, you assemble to about 50% before you put the model on the base. The arms can be posed to suit your build.

The detail parts frequently have positive locations (flats or marks on the model) to help them stick. Looking carefully and dry fitting can be helpful. The jet pack is very easy to assemble with insets and connections for major pieces. The jet nozzles are marked L and R for left and right. In the end I went with a Power fist and Plasma Pistol for mine, it’s a combo I like but can’t say if it’s the most competitive.

Jump Pack Intercessors

Jump pack intercessors

Two sprues this time with very few options, similar to existing Assault intercessors.

The Sergeant chooses from a hand flamer, heavy bolt, and plasma pistols. He also has the choice of Thunderhammer, power fist, chainsword, or power sword. The remaining troops all only have one option, heavy bolt pistol and chainsword. The castings are clean, very little in the way of mould lines. The sprues are clearly marked, and there are next to no tricky steps in construction.

Intercessor No 2 waiting for fitout

With some care around leg placement, there are no other issues with construction. The kit fits together almost as easily as Lego. Even the quick access pouches on the legs have recesses to ensure solid, correct placement.  Arm placement is still up to the modeller, but the hand/weapon/arm combination is quite rigid for each pose. There is nothing left on the sprue when you are done, but there is also very limited scope for customisation. Each squad is going to be identical.

The model to base connection is fairly small, you’ll need to support the model to form a solid bond. They took about an hour total to assemble including cleaning up mould lines.

Completed squad with Captain

Company Heroes

To the final of the three kits, the Compnay Heroes. This was the kit I was most looking forward to. It has 5 unique models, including a Captain. The unit can only be deployed with a Captain, so you can replace the one in the kit. He has all of the weapon options for a Captain, and the kit includes all of them except the Relic Shield.

Sprue 1 from Company Heroes (Captain and Heavy Bolter parts)

Two sprues again for the whole kit, it’s very compact, and other than the Captain, there is only one build option for each figure. Most of the models have a small plastic “terrain” piece that they mount and connect to the base. Poses are fairly rigid with model bodies for most of the models. That’s good and bad – if you are willing to cut and shape it, it actually makes them easier to modify than separate parts.

The kit includes an Ancient (with Banner), Company Champion, and 2 Company Veterans with Heavy Bolter and Master Crafted Bolter. Each comes together really easily with solid poses, I especially like the Captain with the Power Fist option (not sure why I have modelled him with the empty scabbard, though. The kit takes the positive location of details to the next level. Every model had indents or moulded pins to make sure those detail parts stuck. The only part I questioned was the Ancient’s banner. The moulded detail is crisp but very much styled for a single chapter (the 13th) with numerous laurel wreaths.

Company Veteran, moulded pin for Heavy Bolter spare ammunition

Final Results

Assembling all 10 models probably took 3 hours spread across a couple of evenings, with the models being primed the following day. Mould lines weren’t pronounced, and the detail is crisp. The move to very positively locating and fixing the smaller details is a great improvement. I constantly have issues with small pouches, etc, falling off models during transport and play. As a player, not a collector it’s important to me that the model’s cope well with play.

Completed models with the new codex

List building and use

Intercessors with Jump Packs

The intercessors with Jump Pack join Vanguard Veterans with Jump Packs as the highly mobile strike infantry for Space Marines. Both have Deep Strike, Vanguard have Lethal Hits on the charge, and Intercessors do Mortal Wounds. The Vanguard has both better ranged weapons (Inferno pistols or plasma pistols) vs. 2 Plasma/3 Heavy Bolt Pistols for the Intercessors. The same is true of melee weapons, with the Vanguard in front, but their real strength is the Storm Shield. The Vanguard Veterans can be given a 4+ invulnerable save.

But Intercessors are 20 points cheaper at 85 points. I think the Intercessors with Jump Packs make fantastic backfield scoring units in the same way Raptors/Warp Talons do for Chaos Space Marines. Inceptors may be better at the moment, but if Inceptors go up, expect to see more Intercessors as a cheap scoring unit.

Captain with Jump Pack

More situational than the Intercessors because he is a combat piece that probably doesn’t add a lot to the Intercessors. He’s the Haarken Worldclaimer of the Space Marines. There is a good argument that if you wanted to create a small fast hammer with 10 x Vanguard Vets, though (inferno pistols and some Storm Shields), that he would be a solid addition.

Company Heroes

I’m really excited to get these on a tabletop, although I am not sure why. They don’t have a lot of output, but it’s decent in both shooting and melee. Not exceptionally robust, but while the captain is there, they are -1 to wound. With the banner, they are OC2, and you can include a lieutenant. Named captains can also be included, and Uriel Ventris and Captain Sicarian could make it a bit spicy (6” scout).

A very hard to remove bodyguard unit that is going to have play in the late game? It is very likely useful and probably won’t attract the attention a similarly priced dreadnought would. At 175 points it’s a big investment, but it’s one way to make your home objective secure.

Top Three 40k Lists for Nerd Bar Spring GT

This is the top three 40k lists for Nerd Bar Spring GT that took place in the USA on the 14th and 15th of April. It involved 23 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Dark Angels) [109 PL, 2,000pts, 1CP] ++

+ Configuration +

**Chapter Selector**: Dark Angels

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Ezekiel [7 PL, 105pts]: 1) Mind Worm, 3) Righteous Repugnance, 6) Mind Wipe

Primaris Captain [5 PL, 80pts, -1CP]: 5. Decisive Tactician (Aura), Master-crafted power sword, Stratagem: Warlord Trait, Warlord
. Heavy bolt pistol, Master-crafted power sword and Relic shield

Ravenwing Talonmaster [9 PL, 160pts, -1CP]: Rites of War, Stratagem: Hero of the Chapter

Ravenwing Talonmaster [9 PL, 160pts, -1CP]: Arbiter’s Gaze, Stratagem: Relic of the Chapter

+ Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Bladeguard Ancient [6 PL, 90pts, -1CP]: Chapter Command: Chapter Ancient, Pennant of Remembrance, Stratagem: Relic

Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)

Deathwing Terminator Squad [18 PL, 330pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)

Deathwing Terminator Squad [9 PL, 165pts]: Watcher in the Dark
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator
. . Thunder Hammer & Storm Shield
. Deathwing Terminator: Lightning Claw (Pair)
. Deathwing Terminator
. . Cyclone Missile Launcher, Lightning Claws (Pair)

Ravenwing Apothecary [6 PL, 120pts, -1CP]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
. Black Knight Bike: Plasma Talon

+ Heavy Support +

Desolation Squad [16 PL, 360pts]: Superkrak Rocket Launcher
. 9x Desolation Marine: 9x Bolt pistol, 9x Castellan Launcher, 9x Frag & Krak grenades
. Desolation Sgt
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

++ Total: [109 PL, 2,000pts, 1CP] ++

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[104 PL, 2,000pts, 2CP]
Arks of Omen Detachment (Chaos – Daemons) [104 PL, 2,000pts, 2CP]
Configuration [6CP]
Arks of Omen Compulsory Type
Selections: Heavy Support
Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Chaos Allegiance
Selections: Khorne
Detachment Command Cost
Game Type
Selections: 5. Chapter Approved: Arks of Omen
HQ [69 PL, 1,350pts, -4CP]
Be’lakor [21 PL, 420pts]
Selections: Betraying Shades, Pall of Despair
Bloodthirster [16 PL, 310pts, -2CP]
Selections: Armour of Scorn, Devastating Blow, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord
Bloodflail and axe of Khorne
Bloodthirster [16 PL, 310pts, -1CP]
Selections: A’rgath, the King of Blades, Relics of the Brass Citadel [-1CP]
Bloodflail and axe of Khorne
Bloodthirster [16 PL, 310pts, -1CP]
Selections: Relics of the Brass Citadel [-1CP], Skullreaver
Bloodflail and axe of Khorne
Heavy Support [35 PL, 650pts]
Skull Cannon [5 PL, 90pts]
Skull Cannon [5 PL, 90pts]
Skull Cannon [5 PL, 90pts]
Soul Grinder [10 PL, 190pts]
Selections: Mark of Khorne, Warpsword
Soul Grinder [10 PL, 190pts]
Selections: Mark of Khorne, Warpsword

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++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Ultramarines) [117 PL, 4CP, 2,000pts] ++

+ Configuration +

**Chapter Selector**: Ultramarines

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Game Type: 5. Chapter Approved: Arks of Omen

+ Agents of the Imperium +

Acolytes [2 PL, 20pts]: Ordo Xenos
. Acolyte: Hot-Shot Lasgun, Needle Pistol
. Acolyte: Hot-Shot Lasgun, Needle Pistol

+ HQ +

Chief Librarian Tigurius [7 PL, 120pts]: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura)

Primaris Techmarine [5 PL, -1CP, 85pts]: Chapter Command: Master of the Forge, Rites of War, Stratagem: Hero of the Chapter

+ Troops +

Assault Intercessor Squad [5 PL, 85pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Plasma pistol, Thunder hammer

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Company Champion [4 PL, -1CP, 60pts]: Blade of Triumph, Chapter Command: Chapter Champion, Stratagem: Relic

Invictor Tactical Warsuit [8 PL, 140pts]: Twin ironhail autocannon

Invictor Tactical Warsuit [8 PL, 140pts]: Twin ironhail autocannon

Judiciar [5 PL, -2CP, 75pts]: Seal of Oath, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, Warden of Macragge

Redemptor Dreadnought [10 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon

Victrix Honour Guard [3 PL, 55pts]

+ Heavy Support +

Desolation Squad [16 PL, -1CP, 360pts]: Superkrak Rocket Launcher
. 9x Desolation Marine: 9x Bolt pistol, 9x Castellan Launcher, 9x Frag & Krak grenades
. Desolation Sgt: Master-Crafted Weapon, Stratagem: Honoured Sergeant
. . Replace Superfrak/krak with Vengor & Targeter Optics: Vengor Launcher

Gladiator Lancer [9 PL, 125pts]: 2x Storm Bolters, Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber

Gladiator Reaper [10 PL, 150pts]: Auto Launchers, Icarus Rocket Pod, Ironhail Heavy Stubber

+ Lord of War +

Roboute Guilliman [19 PL, 3CP, 300pts]: Warlord

++ Total: [117 PL, 4CP, 2,000pts] ++

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++ Arks of Omen Detachment (Imperium – Adeptus Custodes) [101 PL, 1CP, 2,000pts] ++

+ Configuration +

Arks of Omen Compulsory Type: Elites

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen

Game Type: 5. Chapter Approved: Arks of Omen

+ Stratagems +

Stratagem: Open the Vaults [-1CP]: Additional Relics

+ HQ +

Blade Champion [6 PL, 120pts]: Castellan’s Mark

Knight-Centura [3 PL, 55pts]: Executioner Greatblade

Shield-Captain on Dawneagle Jetbike [10 PL, -3CP, 175pts]: 3. Superior Creation, 4. Impregnable Mind, Auric Aquilas, Hurricane Bolter, Misericordia, Stratagem: Relic, Stratagem: The Emperor’s Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear

Trajann Valoris [8 PL, 200pts]: 1. Master of Martial Strategy, 2. Champion of the Imperium, Stratagem: Warlord Trait

+ Troops +

Custodian Guard Squad [11 PL, 190pts]
. 2x Custodian w/ Guardian Spear & Misericordia: 2x Guardian Spear, 2x Misericordia
. 2x Custodian w/ Sentinel Blade & Praesidium Shield: 2x Praesidium Shield, 2x Sentinel Blade

Sagittarum Custodians [13 PL, 250pts]
. 5x Sagittarum w/ Misericordia: 5x Adrastus Bolt Caliver, 5x Misericordia

+ Elites +

Allarus Custodians [3 PL, 60pts]
. Allarus w/ Castellan Axe & Misericordia

Allarus Custodians [3 PL, 60pts]
. Allarus w/ Castellan Axe & Misericordia

Allarus Custodians [3 PL, 60pts]
. Allarus w/ Castellan Axe & Misericordia

Contemptor-Achillus Dreadnought [9 PL, 170pts]: 2x Lastrum Storm Bolter

Contemptor-Galatus Dreadnought [9 PL, -1CP, 180pts]: Stratagem: Eternal Penitent

Custodian Wardens [7 PL, 150pts]
. 3x Warden w/ Castellan Axe & Misericordia: 3x Castellan Axe, 3x Misericordia

+ Fast Attack +

Venatari Custodians [8 PL, 165pts]
. 2x Venatari Custodian /w Kinetic Destroyer & Misericordia: 2x Kinetic Destroyer, 2x Misericordia, 2x Tarsus Buckler
. Venatari Custodian /w Venetari Lance & Misericordia

Venatari Custodians [8 PL, 165pts]
. 2x Venatari Custodian /w Kinetic Destroyer & Misericordia: 2x Kinetic Destroyer, 2x Misericordia, 2x Tarsus Buckler
. Venatari Custodian /w Venetari Lance & Misericordia

++ Total: [101 PL, 1CP, 2,000pts] ++

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Final Tournament Placings

Top Three 40k Lists for the Feast of Blades – April GT

This is the top three 40k lists for the Feast of Blades that took place in the Netherlands on the 15th and 16th of April. It involved 32 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Army Faction: Imperium
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Adeptus Astartes
– Sub-faction: Iron Hands

HQ
Lieutenant in Phobos Armour (70)
Warlord
– Traits: Lord of Deceit
– Stratagems: Warlord Trait
Primaris Techmarine (70)

Troops
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant

Elites
Scout Squad (60)
– 1x Scout: Missile launcher
– 3x Scout: Scout sniper rifle
– 1x Scout Sergeant: Combi-melta, Thunder hammer
Scout Squad (120)
– 1x Scout: Missile launcher
– 8x Scout: Scout sniper rifle
– 1x Scout Sergeant: Combi-melta, Thunder hammer
Relic Contemptor Dreadnought (195)
Cyclone missile launcher, 2x Twin volkite culverin
– March of the Ancients
– Hero of the Chapter: Merciless Logic

Fast Attack
Land Speeder Tornadoes (70)
Multi-melta
Land Speeder Tornadoes (70)
Multi-melta
Land Speeder Tornadoes (70)
Multi-melta
Land Speeders (60)
Multi-melta
Storm Speeder Thunderstrike (135)
Storm Speeder Thunderstrike (135)

Heavy Support
Devastator Squad (135)
– 1x Devastator Marine Sergeant: Combi-melta, Thunder hammer
– 2x Devastator Marine: Grav-cannon
– 2x Devastator Marine: Multi-melta
Devastator Squad (135)
– 1x Devastator Marine Sergeant: Combi-melta, Thunder hammer
– 2x Devastator Marine: Grav-cannon
– 2x Devastator Marine: Multi-melta
Gladiator Reaper (150)
– Ironhail heavy stubber, Icarus rocket pod, Auto launchers

Dedicated Transport
Drop Pod (70)
Land Speeder Storm (50)
Land Speeder Storm (50)
Land Speeder Storm (50)

Stratagems
Warlord Trait (1CP)

Total Command Points: 2/6
Reinforcement Points: 5
Total Points: 1995/2000

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Army Faction: Aeldari
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Asuryani
Sub-faction: Custom (Masterful Shots, Swift Strike)

HQ
Baharroth (160)
Farseer Skyrunner (135)
Psychic Powers: Guide, Executioner
– Stratagem: Relic, Sunstorm

Troops
Rangers (65)
5x Ranger

Elites
Howling Banshees (110)
– 4x Howling Banshee
– 1x Howling Banshee Exarch: Mirrorswords
– Exarch Powers upgrade: Howling Banshees – Piercing Strikes
Striking Scorpions (110)
– 4x Striking Scorpion
– 1x Striking Scorpion Exarch: Biting blade
– Exarch Powers upgrade: Striking Scorpions – Crushing Blows

Fast Attack
Shroud Runners (90)
3x Shroud Runner
Shroud Runners (90)
3x Shroud Runner
Shroud Runners (90)
3x Shroud Runner
Warp Spiders (135)
– 1x Warp Spider Exarch: 2x Death spinner, Powerblades
– 4x Warp Spider
– Exarch Powers upgrade: Warp Spiders – Web of Deceit

Heavy Support
War Walkers (65)

Elite Character
Warlock Skyrunners (120)
– 3x Warlock Skyrunner
– Psychic Powers: Protect/Jinx, Quicken/Restrain

PATROL DETACHMENT
– Faction: Harlequins
– Sub-faction: Light

HQ
Shadowseer (100)
Warlord
– Psychic Powers: Mirror of Minds, Shards of Light

Troops
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player

Elite
Death Jester (110)
Favour of Cegorach
– Harvester of Torment
– Stratagem: Champion of the Aeldari
Death Jester (110)
Foot on the Future
– Rift Ghoul
– Stratagem: Champion of the Aeldari

Dedicated Transport
Starweaver (95)
Starweaver (95)
Starweaver (95)

Total Command Points: 0/6
Reinforcement Points: 0
Total Points: 2000/2000

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Army Faction: Tyranids
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Hive Tendril
Sub-faction: Behemoth

HQ
Hive Tyrant (195)
Heavy venom cannon
– Psychic Powers: Unstoppable Onslaught, Catalyst, Psychic Scream
– Relics: Pathogenesis
Neurothrope (110)
Warlord
– Traits: Synaptic Tendrils
– Psychic Powers: Unstoppable Onslaught, Catalyst, Onslaught, Neuroparasite
– Stratagems: Warlord Trait
– Relic: Resonance Barb
Tervigon (235)
Traits: Adaptive Biology
– Psychic Powers: Catalyst, Unstoppable Onslaught
– Warlord Trait: Adaptive Biology
Winged Hive Tyrant (230)
Psychic Powers: Paroxysm, The Horror, Unstoppable Onslaught
– Relics: The Reaper of Obliterax
– Stratagems: Relic

Elites
Maleceptor (220)
Psychic Powers: Neuroparasite, Psychic Scream
Venomthropes (120)
– 3x Venomthrope
Pyrovores (40)
Tyrant Guard (135)
3x Tyrant Guard
Zoanthropes (210)
– 3x Zoanthrope
– Psychic Powers: Neuroparasite, Unstoppable Onslaught

Heavy Support
Carnifexes (145)
2x Carnifex scything talon, Heavy venom cannon, Enhanced senses
Screamer-killers (140)
Adrenal glands
Tyrannofex (220)
Acid spray
– Adaptive Physiologies upgrade: Voracious Ammunition

Stratagems
– Rarefied Enhancements (2CP)
– Heroic Support (1CP)
– Hive Predator (2CP)
– Relic (1CP)

Total Command Points: 0/6
Reinforcement Points: 0
Total Points: 2000/2000

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Army Faction: Tyranids
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Hive Tendril
– Sub-faction: Kronos

HQ
Hive Tyrant (195)
Heavy venom cannon
– Psychic Powers: Paroxysm, Psychic Scream
– Relics: Shardgullet
– Stratagems: Relic
Hive Tyrant (190)
Warlord
– Balethorn cannon
– Psychic Powers: Catalyst, Neuroparasite, Symbiostorm
Neurothrope (110)
Psychic Powers: Catalyst, Onslaught, Paroxysm, Symbiostorm, Relic: Resonance barb

Fast Attack
Mawloc (125)
Prehensile pincer tail

Heavy Support
Carnifexes (425)
– 2x Carnifex: 2x Carnifex scything talon, Heavy venom cannon, Enhanced senses
– 1x Carnifex: 2x Carnifex scything talon, Heavy venom cannon
Exocrine (200)
Exocrine (200)
Screamer-killers (145)
Adrenal glands, Toxin sacs
Tyrannofex (205)
Acid spray
Tyrannofex (205)
Acid spray

Stratagems
Relic (1CP)

Total Command Points: 1/6
Reinforcement Points: 0
Total Points: 2000/2000

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Final Tournament Placings

Lion El’Jonson – Primarch Rules Revealed

The primarch of the first legion has awoken from his slumber and returned to our tabletops. His rules are the latest Warhammer Community reveal. Let’s take a look at what he offers.

His stat line is very comparable to Guilliman’s, which makes sense as he could be argued as the ‘vanilla’ primarch. However there are some improvements including number of attacks and, most surprisingly, an additional leadership point.

The Lion does not come across as being especially tough either. With only toughness 6 and 9 wounds it would not take much for heavy weaponry to remove him from the field. There is currently no mention of a resurrection rule for him either so once he’s gone that’s it! He does have a couple of tricks up his sleeves though…

As with most Space Marine characters the Lion comes with a 4+ invulnerable save in the form of his shield. Whilst this is pretty solid it wouldn’t take many unsaved shots from heavy damage weapons (or a certain faction that can ignore invulnerable saves…) to put him back into his slumber.

This also has the ability to reflect melee attacks, dealing mortal wounds (to a maximum of 3) on any unmodified save rolls of 6. So coupled with his sword, Fealty, he is a definite melee threat.

The sweep profile will give him a total of 20 attacks into a single unit so, at strength 6 and AP of -3, that is most standard units sliced up in quick succession even without the 2 damage each wound causes. Then there is also a strike profile that gives him strength 10 attacks at AP -5 and 4 damage apiece. With a potential 40 damage output (averaging about 5.5 successful wounds, or 20- 22 damage, against most targets up to toughness 9 before saving throws) he has the potential to deal with most large foes.

The most interesting reveal is his ability to deep strike using the Forestwalk ability.40k LionRules Mar28 Boxout3This is a particularly good deep strike as it allows you to re-roll a charge roll. As the Lion appears to be fairly fragile against shooting this would be a game-changing roll.

As is the current issue with the existing edition, I see the Lion being another high value model that will either be snuffed out before he finishes his morning coffee or an absolute machine that will decimate an army as he moves from engagement to engagement. We have, however, not been shown his entire ruleset yet and there is no mention of a firearm. There is definitely one on the model and I doubt somehow that it will just be a heavy bolt pistol.

What are your thoughts on the Lion? Are his rules even worth looking at with the imminent re-write coming with 10th edition? Let me know!

Warhammer 40k 10th Edition Cinematic

With all the excitement around the new edition of 40k coming soon I thought I would do a bit of a sift of the glorious cinematic they released and try to find any little glimmers of what kind of models to expect in the new box. As we know from the last editions release they do like to tease us with small details.

This is all obviously speculation and entirely my own opinion as to what we may have seen. Please feel free to point out my errors or anything I missed. I am hoping to start conversations about the game I love!

So let us delve into the grim darkness and see what we find.

Let’s start with the Tyranids and, with what is likely the most obvious, the screamer-killer.

Now we already have a screamer-killer variant of the existing carnifex model, from 2005, but this looks more like the old-school 1992 version to me, with less of a hunchback and less armour around the head. We also see the bio-plasmic scream in action, so it seems unlikely to be anything else. Perhaps a new dedicated model influenced by the original?

We have already had the new termagant model revealed, so we know that is coming. The last little tidbit I spotted for Tyranids was in this image…

Now, bear with my (hopeful) flight of fancy here but this coupled with a few more still looks like a possible Lictor? It is being displayed as a stealthy-boi with two giant appendages so…maybe? The existing model is from 2005, and in dire need of a refresh, so it is not beyond belief. There is also another image that helps add evidence to this.

Okay, so that last one is as clear as mud, like any good conspiracy photo, but when you watch those few frames, the bioform that grabs the apothecary and slings it around like a dog with a chew-toy very much resembles a Lictor. Again, this may be hope driving me to find connections that don’t exist but you never know…

Moving onto the marines, things are a little clearer here.

Yep, that’s another Redemptor Dreadnaught variant called the Gunslinger. I think that just about covers all the vairants the original Dreadnaught kit could built (ranged, hybrid and close combat) so should we start the retirement party now?

Not much else on new models here.. oh wait, there was something.

..

Terminators are back! Well, they never really left but they have a new sculpt. I am hoping the assault terminators will not be far behind (love me a thunder hammer and storm shield!) but at least we know the reliable old guard are not going anywhere. Including a new Terminator Librarian (who looks badass!)

I also spied some possible new weapon options for Primaris marines…

I believe that Reiver is holding a combi-flamer? And is that a Primaris Intercessor with a flamer? (Don’t roast me too hard if it’s not an intercessor, power armour variants were never my strong point!) I don’t think I have seen those weapons on any existing models so perhaps they are teasing at new weapons for these kits?

Let me know if you have seen anything different? Or if I missed anything entirely, or am living in a fantasy land. As always, this is for the fun of speculation and discussion!

See you in the grim dark!