Category Archives: Tyranids

Leviathan – Tyranids

I have already taken a quick look at the other contents in the box, now it is time to takea look at the models, starting with the Hive Mind’s offering. I will not be putting the full datasheets into this article so if you would like to look at them in full for yourself then here is the Link.

Winged Tyranid Prime

The new variant and apparently a replacement for the original ‘Lieuntenant’ of the swarm, the Tyranid Prime. The datasheets for Tyranids that recently dropped appear to mix the original Prime into the Warriors datasheet so no longer a standalone unit.

One key thing to notice here is yes, this is a character but NO it does not appear to have the Lone Operative keyword. This means the Winged Prime can be targetted unless it is leading a unit, which it can do as it has the Leader keyword.
It is also fairly squishy with only 6 wounds, toughness 5 and a 4+ save (no natural invulnerable save). So if you intend to use one of these I suggest mixing it into a unit. I personally will be trying Gargoyles first to retain the movement. The other options are the two Tyranid Warrior squad types but I feel it’s mobility is the Winged Prime’s biggest advantage.

Damage wise, it is making 6 Attacks at Strength 6 and AP of -1 so nothing too special but at damage 2 and combined with the sustained hits it gains when part of a unit I could see big chunks being taken out of infantry squads. If all non gene-enhanced infantry are still toughness 3 then that’s an average of 8 damage before saves (unfortunately only 4 single wound models though). That is 6 damage against your standard issue marine (toughness 4) so 3 dead marines before those annoying save rolls.

Neurotyrant

Very much a strategic unit who, again, will need to be embedded to stop it being too squishy. Less so than the Winged Prime at toughness 8, 4+ save (with a 4+ invulnerable built-in) and 9 wounds but still not the most survivable.

Damage wise, you are going to be mincing up some squishy brains here. A swingy Psychic Scream doing 2D6 attacks at strength 5 and AP -1 can be good against infantry, especially as it auto-hits. At 2 damage per attack that is an average of 9-10 damage (or 5ish marines) against a toughness 4 opponent before save rolls.
In melee it is almost the same – 6 attacks at strength 5 hitting on 3’s and no AP so less average output than the scream. Basically keep everything at arm’s tentacle’s length and scream like an angry toddler.

I would suggest surrounding it with some chaff like the neurogaunts to take a few bullets until you use it to buff your Shadow in the Warp ability. Battleshock seems to be the big thing this edition so don’t underestimate it.

Von Ryan’s Leapers

The new boy’s in the box (which I wanted to be Lictors) who come with a weird name – I am sure they will be just called leapers by the community at large. I see these as shock troopers, filling the role that genestealers did in the last edition (and doing it slightly better).

With 6 attacks each, hitting on 3s and strength 5 they are enough to scare most infantry squads. Deploying them deep will act as a deterrent to your opponent from committing anything squishy to objectives early on. The fight first ability will especially work in your favour here if you don’t get first turn.
However at toughness 5 with a 4+ save (6+ invulnerable) they are squishy, even with the addition of Stealth giving them -1 to hit so make sure they are well hidden.

Another option is to use them defensively, using their Pouncing Leap (heroic intervention) and high mobility to intervene on behalf of units that aren’t so good at melee.

Psychophage

I do like me a monster, and this one I particularly like. The Psychophage is perfectly designed to get right into the mix. In fact, as it is only toughness 9, 10 wounds and a base save of 3+ (no invulnerable), you will want to get into combat and away from shooting fairly quick (or be good at hide and seek).

The Psychoclastic Torrent is a psychic flamer, doing D6 attacks at strength 6 and AP of -1. Then, getting into close combat, it’s Talons do D6+1 attacks at strength 6. These do hit on a 3+ but if you can reduce your target below starting strength using the torrent before charging this becomes a 2+. It will also gain +1 to wound if the target is below half strength, this may be an incentive to let another unit hit the target first. The damage output will be swingy but combined with Devastating Wounds on melee the Psychophage should be tearing up some squishy infantry with no issues.

You will also want to keep it mixed into your swarms as every friendly unit within 6″ gains a 6+ Feel No Pain courtesy of the Bio-stimulus aura.

Termagants
The steadfast cannon fodder of the hive mind. Some use them purely as a shield or objective holder but I have always liked bringing these in decent numbers and buffing them to become a real pain to my opponent.

I personally take the Fleshborers on my termagants for the additional strength. Being strength 5 means typically a 3+ to wound roll against most infantry types and the addition of the assault keyword allows decent mobility and board presence.
They are only 1 wound and toughness 3 so if you do want to use them as more than a meat shield I suggest pairing them with a Tervigon, for the regular respawn, or the Psycophage, for the 6+ Feel No Pain.

Ripper Swarms
Rippers are getting a brand new model. In the past these have been used for holding your own home objective or dropping in late to steal one. I can see them being used for this still however I can see an additional use as an objective denial. They have an Objective Control characteristic of 0 themselves but they have an ability called Chitinous Horrors which halves this in engaged enemies. My thinking is they can deepstrike and charge in to interfere with a contested objective, denying your opponent victory points in their next command phase.

They are not to be relied upon for damage, as they only hit on a 5+ in both melee and shooting, so they are probably just going to be used for objective control or denial.

Neurogaunts

Another unit similar to Ripper Swarms in that they have a specific purpose but will likely not do any damage to your opponent. I would likely use these as shields for characters, like the Neurotyrant, or as a synapse extender. They could even do both with some clever positioning, just remember to comply with unit coherency.

With no shooting available these guys rely on their single melee attack hitting on a 4+ at strength 3. In large numbers they could do some damage to infantry but they will only be a meat shield for your character against tougher opponents.

Barbgaunts

As an anti-infantry artillery unit the Barbgaunts can play a key role in maintaining board control. The Bio-cannon is fairly decent against typical infantry but will be swingy as it is D6 shots. Though with hitting on a 4+ and strength 5 any hits that are made should be effective. My suggestion (depending on points value) is to go for 10 of these, or two squads of 5, to maximise shots.

However the best value from these is their Disruption Bombardment ability – giving a reduction of 2″ to movement values, charge rolls and advance rolls. This only takes a single hit to an infantry unit and especially frustrating to your opponent if combined with the Fire Overwatch stratagem to stop that deep striking unit amking a clutch charge.

Screamer-Killer

I love this model and I cannot wait to get my hands on it. As for it’s use on the battlefield this unit will be very good against infantry, with it’s high number of attacks, whilst also being strong enough for the more elite models.

The Bio-plasmic Scream is only strength 8, so less useful against Dreadnaughts (Toughness 10), and slightly swingy with it’s D6+3 attacks but with AP-2 you should do some damage. However the nice thing about this weapon is that a single hit will force a battleshock test. Failing this will cause your opponent to lose buffs and that key Objective Control characteristic, allowing you to steal a contested objective.

Melee will be the most deadly use for the Screamer-Killer. Having 10 attacks, hitting on 3s at strength 10. Add in an AP of -2 you are only looking at a probable 5 damage to something like the Ballistus Dreadnaught. However put him against a squad of Terminators and you are looking at an average of 3 dead in a single round.

That would be my way to use it, send it after the objectives secured by elite or normal infantry and either clear it out or take it by battleshock.

So, in summary, there are a lot of beautiful xenomorphs in this box and each of them with a viable role. I hope this is indicative of the new edition, with more viable competitive list options to give some variety in the opponents you face. But we shall see.
As always, hop on over to our Discord and let us know what you think!

Where to Buy
GW have announced it will be available for a two-week preorder from Saturday 10th June, I have included GWs times below. I always advocate supporting your local independent stockists, following the idea of Pay where you play, but if you are looking for somewhere, and would like to support Woehammer, we do have a couple of affiliate links:

US
Not Just Gamin’ will be offering the Leviathan box with a 15% discount!

UK
Element Games will also be offering the Leviathan box at 15% below the RRP

Top Three 40k Lists for Rataclysm 2023

This is the top three 40k lists for the Rataclysm 2023 that took place in Ballarat, Australia, on the 22nd and 23rd of April. It involved 88 players vying to be crowned champion in a 6-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Matt Morosoli (Boba Boyz)

Arks of Omen Detachment (Chaos – Daemons) [105 PL, 11CP, 2,000pts]
Chaos Allegiance: Chaos Undivided


HQ  

Bloodthirster [18 PL, -1CP, 360pts]:
A’rgath, the King of Blades
Brazen Hide
– Great axe of Khorne
– Indomitable Onslaught
– Relics of the Brass Citadel
– Warlord
Fateskimmer [7 PL, 155pts]:

– Bolt of Change
– Infernal Gateway
– Retinue of Horrors
– Ritual dagger
Skarbrand [17 PL, 330pts]
Tranceweaver [4 PL, 70pts]:

Delightful Agonies

Troops  

Daemonettes [6 PL, 120pts]
9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
9x Daemonette: 9x Piercing claws
Nurglings [3 PL, 60pts]
3x Nurgling Swarms: 3x Diseased claws and teeth
Pink Horrors [7 PL, 140pts]
9x Pink Horror: 9x Coruscating flames


Elites
 
Fiends [10 PL, 150pts]:
Blissbringer
4x Fiend: 4x Barbed tail, 4x Dissecting claws
Flamers [3 PL, 75pts]:

Pyrocaster
2x Flamer: 2x Flickering flames
Flamers [3 PL, 75pts]:

Pyrocaster
2x Flamer: 2x Flickering flames


Fast Attack  

Flesh Hounds [5 PL, 75pts]:
Gore Hound
4x Flesh Hound: 4x Gore-drenched fangs

Flesh Hounds [5 PL, 75pts]:
Gore Hound
4x Flesh Hound: 4x Gore-drenched fangs

Flesh Hounds [5 PL, 75pts]:
Gore Hound
4x Flesh Hound: 4x Gore-drenched fangs


Total: [105 PL, 11CP, 2,000pts]   

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Arks of Omen Detachment (Tyranids – Genestealer Cults) [102 PL, 2CP, 1,996pts]
Cult Creed
Myriad Cult: Agile Guerrillas (2), Industrial Affinity (1), War Convoy (1)


HQ

Patriarch [7 PL, -1CP, 140pts]:
Power: Psionic Blast,
Power: Psychic Stimulus
Psychic Familiar
Stratagem: Warlord Trait,
Warlord Trait: Preternatural Speed
Warlord,
Primus [4 PL, 70pts]


Troops

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Acolyte Hybrids [3 PL, 50pts]
3x Acolyte Hybrid: 3x Autopistol, 3x Blasting Charges, 3x Cult Claws and Knife, 3x Frag Grenades
Acolyte Hybrid (Heavy Weapon): 2x Demolition Charge
Acolyte Leader: Autopistol, Cult Claws and Knife

Neophyte Hybrids [9 PL, 200pts]:
Proficient Planning: They Came From Below
Neophyte Hybrid (Icon): Autogun, Cult Icon
4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x
Frag Grenades, 4x Seismic Cannon
10x Neophyte Hybrid (Shotgun): 10x Autopistol, 10x Blasting Charges,
10x Cult Shotgun, 10x Frag Grenades
4x Neophyte Hybrid (Webber): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Webber
Neophyte Leader: Autopistol, Cult Shotgun

Neophyte Hybrids [9 PL, 200pts]:
Proficient Planning: They Came From Below
Neophyte Hybrid (Icon): Autogun, Cult Icon
4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x
Frag Grenades, 4x Seismic Cannon
10x Neophyte Hybrid (Shotgun): 10x Autopistol, 10x Blasting Charges,
10x Cult Shotgun, 10x Frag Grenades
4x Neophyte Hybrid (Webber): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Webber
Neophyte Leader: Autopistol, Cult Shotgun

Neophyte Hybrids [9 PL, 200pts]:
Proficient Planning: They Came From Below
Neophyte Hybrid (Icon): Autogun, Cult Icon
4x Neophyte Hybrid (Seismic): 4x Autopistol, 4x Blasting Charges, 4x
Frag Grenades, 4x Seismic Cannon
10x Neophyte Hybrid (Shotgun): 10x Autopistol, 10x Blasting Charges,
10x Cult Shotgun, 10x Frag Grenades
4x Neophyte Hybrid (Webber): 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Webber
Neophyte Leader: Autopistol, Cult Shotgun


Elites

Kelermorph [3 PL, -1CP, 80pts]:
Relic: Wyrmtooth Rounds, Stratagem: Gene-sire’s Gifts
Nexos [3 PL, -1CP, 50pts]:
Relic: Cranial Inlay, Stratagem: Gene-sire’s Gifts
Purestrain Genestealers [8 PL, 141pts]:
Proficient Planning: Our Time is Nigh
9x Purestrain Genestealer: 9x Cult Claws and Talons
Reductus Saboteur [4 PL, -1CP, 70pts]:
Relic: Oppressor’s Bane, Stratagem: Relic
Sanctus [3 PL, 70pts]:
Cult Sniper Rifle


Heavy Support

Goliath Rockgrinder [6 PL, 110pts]:
Cache of Demolition Charges, Heavy Seismic Cannon

Goliath Rockgrinder [6 PL, 110pts]:
Cache of Demolition Charges, Heavy Seismic Cannon

Goliath Rockgrinder [6 PL, 110pts]:
Cache of Demolition Charges, Heavy Seismic Cannon


Dedicated Transport

Goliath Truck [5 PL, 90pts]:
Cache of Demolition Charges
Goliath Truck [5 PL, 90pts]:
Cache of Demolition Charges


Total: [102 PL, 2CP, 1,996pts]

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Arks of Omen Detachment (Tyranids) [97 PL, 1CP, 2,000pts]
Arks of Omen Compulsory Type: Elites
Hive Fleet: Adaptive, Leviathan


Stratagems

Hive Predator [-1CP]: Extra Warlord Trait
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Relic [-1CP]
Stratagem: Heroic Support [-1CP]


HQ

Hive Tyrant [9 PL, 195pts]:
– Heavy Venom Cannon
– Lash Whip and Monstrous Bonesword
– Power: Catalyst, Power: Onslaught
– Relic: Shardgullet
– Warlord
– Warlord Trait: Perfectly Adapted
Hive Tyrant [9 PL, 190pts]:
– Lash Whip and Monstrous Bonesword
– Power: Paroxysm
– Power: Psychic Scream
– Relic: Balethorn Cannon
– Stranglethorn Cannon
Tervigon [11 PL, 245pts]:
– Adrenal Glands
– Massive Scything Talons
– Power: Neuroparasite
– Warlord Trait: Adaptive Biology


Troops

Hormagaunts [4 PL, 90pts]:
Toxin Sacs
10x Hormagaunt: 10x Hormagaunt Talons
Termagants [12 PL, 210pts]:
Fleshborer, 30x Termagant


Elites

Lictor [4 PL, 70pts]
Tyrant Guard [8 PL, 135pts]

3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
Zoanthropes [7 PL, 210pts]:
Power: Neuroparasite, 3x Zoanthrope


Heavy Support

Carnifexes [7 PL, 145pts]
Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
Carnifexes [7 PL, 145pts]
Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons


Flyer

Harpy [10 PL, 190pts]:
2x Stranglethorn Cannon, Adaptive Physiology
Synaptic Enhancement
Harpy [9 PL, 175pts]:
2x Stranglethorn Cannon


Total: [97 PL, 1CP, 2,000pts]

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Top Three 40k Lists for the Feast of Blades – April GT

This is the top three 40k lists for the Feast of Blades that took place in the Netherlands on the 15th and 16th of April. It involved 32 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting, at least for now, but simply providing a resource of formatted lists you can search.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Army Faction: Imperium
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Adeptus Astartes
– Sub-faction: Iron Hands

HQ
Lieutenant in Phobos Armour (70)
Warlord
– Traits: Lord of Deceit
– Stratagems: Warlord Trait
Primaris Techmarine (70)

Troops
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant
Infiltrator Squad (100)
– 1x Infiltrator: Helix gauntlet
– 3x Infiltrator
– 1x Infiltrator Sergeant

Elites
Scout Squad (60)
– 1x Scout: Missile launcher
– 3x Scout: Scout sniper rifle
– 1x Scout Sergeant: Combi-melta, Thunder hammer
Scout Squad (120)
– 1x Scout: Missile launcher
– 8x Scout: Scout sniper rifle
– 1x Scout Sergeant: Combi-melta, Thunder hammer
Relic Contemptor Dreadnought (195)
Cyclone missile launcher, 2x Twin volkite culverin
– March of the Ancients
– Hero of the Chapter: Merciless Logic

Fast Attack
Land Speeder Tornadoes (70)
Multi-melta
Land Speeder Tornadoes (70)
Multi-melta
Land Speeder Tornadoes (70)
Multi-melta
Land Speeders (60)
Multi-melta
Storm Speeder Thunderstrike (135)
Storm Speeder Thunderstrike (135)

Heavy Support
Devastator Squad (135)
– 1x Devastator Marine Sergeant: Combi-melta, Thunder hammer
– 2x Devastator Marine: Grav-cannon
– 2x Devastator Marine: Multi-melta
Devastator Squad (135)
– 1x Devastator Marine Sergeant: Combi-melta, Thunder hammer
– 2x Devastator Marine: Grav-cannon
– 2x Devastator Marine: Multi-melta
Gladiator Reaper (150)
– Ironhail heavy stubber, Icarus rocket pod, Auto launchers

Dedicated Transport
Drop Pod (70)
Land Speeder Storm (50)
Land Speeder Storm (50)
Land Speeder Storm (50)

Stratagems
Warlord Trait (1CP)

Total Command Points: 2/6
Reinforcement Points: 5
Total Points: 1995/2000

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Army Faction: Aeldari
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Asuryani
Sub-faction: Custom (Masterful Shots, Swift Strike)

HQ
Baharroth (160)
Farseer Skyrunner (135)
Psychic Powers: Guide, Executioner
– Stratagem: Relic, Sunstorm

Troops
Rangers (65)
5x Ranger

Elites
Howling Banshees (110)
– 4x Howling Banshee
– 1x Howling Banshee Exarch: Mirrorswords
– Exarch Powers upgrade: Howling Banshees – Piercing Strikes
Striking Scorpions (110)
– 4x Striking Scorpion
– 1x Striking Scorpion Exarch: Biting blade
– Exarch Powers upgrade: Striking Scorpions – Crushing Blows

Fast Attack
Shroud Runners (90)
3x Shroud Runner
Shroud Runners (90)
3x Shroud Runner
Shroud Runners (90)
3x Shroud Runner
Warp Spiders (135)
– 1x Warp Spider Exarch: 2x Death spinner, Powerblades
– 4x Warp Spider
– Exarch Powers upgrade: Warp Spiders – Web of Deceit

Heavy Support
War Walkers (65)

Elite Character
Warlock Skyrunners (120)
– 3x Warlock Skyrunner
– Psychic Powers: Protect/Jinx, Quicken/Restrain

PATROL DETACHMENT
– Faction: Harlequins
– Sub-faction: Light

HQ
Shadowseer (100)
Warlord
– Psychic Powers: Mirror of Minds, Shards of Light

Troops
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player
Troupe (85)
1x Player: Harlequin’s kiss, Fusion pistol
– 1x Player: Fusion pistol, Harlequin’s embrace
– 2x Player
– 1x Lead Player

Elite
Death Jester (110)
Favour of Cegorach
– Harvester of Torment
– Stratagem: Champion of the Aeldari
Death Jester (110)
Foot on the Future
– Rift Ghoul
– Stratagem: Champion of the Aeldari

Dedicated Transport
Starweaver (95)
Starweaver (95)
Starweaver (95)

Total Command Points: 0/6
Reinforcement Points: 0
Total Points: 2000/2000

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Army Faction: Tyranids
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Hive Tendril
Sub-faction: Behemoth

HQ
Hive Tyrant (195)
Heavy venom cannon
– Psychic Powers: Unstoppable Onslaught, Catalyst, Psychic Scream
– Relics: Pathogenesis
Neurothrope (110)
Warlord
– Traits: Synaptic Tendrils
– Psychic Powers: Unstoppable Onslaught, Catalyst, Onslaught, Neuroparasite
– Stratagems: Warlord Trait
– Relic: Resonance Barb
Tervigon (235)
Traits: Adaptive Biology
– Psychic Powers: Catalyst, Unstoppable Onslaught
– Warlord Trait: Adaptive Biology
Winged Hive Tyrant (230)
Psychic Powers: Paroxysm, The Horror, Unstoppable Onslaught
– Relics: The Reaper of Obliterax
– Stratagems: Relic

Elites
Maleceptor (220)
Psychic Powers: Neuroparasite, Psychic Scream
Venomthropes (120)
– 3x Venomthrope
Pyrovores (40)
Tyrant Guard (135)
3x Tyrant Guard
Zoanthropes (210)
– 3x Zoanthrope
– Psychic Powers: Neuroparasite, Unstoppable Onslaught

Heavy Support
Carnifexes (145)
2x Carnifex scything talon, Heavy venom cannon, Enhanced senses
Screamer-killers (140)
Adrenal glands
Tyrannofex (220)
Acid spray
– Adaptive Physiologies upgrade: Voracious Ammunition

Stratagems
– Rarefied Enhancements (2CP)
– Heroic Support (1CP)
– Hive Predator (2CP)
– Relic (1CP)

Total Command Points: 0/6
Reinforcement Points: 0
Total Points: 2000/2000

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Army Faction: Tyranids
Game Mode: Grand Tournament
– Army Size: Strike Force

ARKS OF OMEN DETACHMENT
– Faction: Hive Tendril
– Sub-faction: Kronos

HQ
Hive Tyrant (195)
Heavy venom cannon
– Psychic Powers: Paroxysm, Psychic Scream
– Relics: Shardgullet
– Stratagems: Relic
Hive Tyrant (190)
Warlord
– Balethorn cannon
– Psychic Powers: Catalyst, Neuroparasite, Symbiostorm
Neurothrope (110)
Psychic Powers: Catalyst, Onslaught, Paroxysm, Symbiostorm, Relic: Resonance barb

Fast Attack
Mawloc (125)
Prehensile pincer tail

Heavy Support
Carnifexes (425)
– 2x Carnifex: 2x Carnifex scything talon, Heavy venom cannon, Enhanced senses
– 1x Carnifex: 2x Carnifex scything talon, Heavy venom cannon
Exocrine (200)
Exocrine (200)
Screamer-killers (145)
Adrenal glands, Toxin sacs
Tyrannofex (205)
Acid spray
Tyrannofex (205)
Acid spray

Stratagems
Relic (1CP)

Total Command Points: 1/6
Reinforcement Points: 0
Total Points: 2000/2000

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Final Tournament Placings

Warhammer 40k 10th Edition Cinematic

With all the excitement around the new edition of 40k coming soon I thought I would do a bit of a sift of the glorious cinematic they released and try to find any little glimmers of what kind of models to expect in the new box. As we know from the last editions release they do like to tease us with small details.

This is all obviously speculation and entirely my own opinion as to what we may have seen. Please feel free to point out my errors or anything I missed. I am hoping to start conversations about the game I love!

So let us delve into the grim darkness and see what we find.

Let’s start with the Tyranids and, with what is likely the most obvious, the screamer-killer.

Now we already have a screamer-killer variant of the existing carnifex model, from 2005, but this looks more like the old-school 1992 version to me, with less of a hunchback and less armour around the head. We also see the bio-plasmic scream in action, so it seems unlikely to be anything else. Perhaps a new dedicated model influenced by the original?

We have already had the new termagant model revealed, so we know that is coming. The last little tidbit I spotted for Tyranids was in this image…

Now, bear with my (hopeful) flight of fancy here but this coupled with a few more still looks like a possible Lictor? It is being displayed as a stealthy-boi with two giant appendages so…maybe? The existing model is from 2005, and in dire need of a refresh, so it is not beyond belief. There is also another image that helps add evidence to this.

Okay, so that last one is as clear as mud, like any good conspiracy photo, but when you watch those few frames, the bioform that grabs the apothecary and slings it around like a dog with a chew-toy very much resembles a Lictor. Again, this may be hope driving me to find connections that don’t exist but you never know…

Moving onto the marines, things are a little clearer here.

Yep, that’s another Redemptor Dreadnaught variant called the Gunslinger. I think that just about covers all the vairants the original Dreadnaught kit could built (ranged, hybrid and close combat) so should we start the retirement party now?

Not much else on new models here.. oh wait, there was something.

..

Terminators are back! Well, they never really left but they have a new sculpt. I am hoping the assault terminators will not be far behind (love me a thunder hammer and storm shield!) but at least we know the reliable old guard are not going anywhere. Including a new Terminator Librarian (who looks badass!)

I also spied some possible new weapon options for Primaris marines…

I believe that Reiver is holding a combi-flamer? And is that a Primaris Intercessor with a flamer? (Don’t roast me too hard if it’s not an intercessor, power armour variants were never my strong point!) I don’t think I have seen those weapons on any existing models so perhaps they are teasing at new weapons for these kits?

Let me know if you have seen anything different? Or if I missed anything entirely, or am living in a fantasy land. As always, this is for the fun of speculation and discussion!

See you in the grim dark!