Category Archives: Sci-Fi

Slow-Grow Challenge 2024: Battleline

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Back in January, we announced our first slow-grow challenge for the Woehammer community to follow along with.

Each month presents a new challenge. February’s was to build and paint a general for their army along with some lore to accompany them. This month, our Generals had to post their first battleline unit and, if they had the time, some accompanying lore!


Tavendale

Last month, Tavendale posted two Generals for the competition, the first being Heinrich Volkmarsson.

Heinrich Volkmarsson by Tavendale of Norerolls

This month, Heinrich is joined by a unit of Halberdiers:

Heinrich’s Halberdiers

Last month, Tavendale also managed to paint up Zarnak the Accursed, though with time being a precious commodity this month, we’ll have to wait until next month to see the first unit.

Zarnak the Accursed by Tavendale

Popliteal

Previously, Popliteal had given us our first Dragon!

Utheryl the Black by Popliteal from our friendly Discord server
The Covensguard

Fittsy

The first of two Kharadron armies, Fittsy started with Krid Cogbreaker last month.

Krid Cogbreaker by Fittsy

And has followed this up with Red’s Footsloggers, a unit of Arkanauts.

But that’s not all! Fittsy blessed us with an additional battleline this month in the shape of a Gunhauler!


Ian Humpage

Ian started a Kharadron Overlords, much like Fittsy above, but instead started with the famous Drekki Flynt.

Drekki Flynt by Ian Humpage

This month, Drekki is joined by a unit of Thunderers.


Deathcorekiddie

Deathcorekiddie has the only 40k army in the challenge, starting with a Terminator Csptain for his homebrew Space Marine chapter.

First Centurion Antigaius by Deathcorekiddie
Skrappa Goldtoof by Deathcorekiddie

Unfortunately, injury has meant Deathcorekiddie was unable to complete any units this month, but we’re sure they’ll be back with vengeance next month.


Peter Holland

Being a massive fan of the old school RTS games Shadow of the Horned Rat and Dark Omens, I decided I would do two armies, the first based on the Grudgebringer

Commander Morgan Bernhardt by myself

As well as the Grudgebringers, I’ve decided to bring an army of Night Goblins some personality

Goblak Mothspore by myself

Kej

Abhorrant Gorewarden by Kej

April’s Challenge

You’ve the start of a budding army! But we need more troops! Perhaps something to give a little ranged threat to the enemy? Or a unit that can scout ahead fast? Build and paint at least 5 models from either a missile or scout type unit (this could be cavalry, or perhaps Giant Eagles for Wood Elves, or a Gyrocopter for Dwarfs?).

Additional: Whose your leaders most hated foe and why? Did they suffer some slight at the enemies’ hands? Was a member of their family brutally mudrered by them?

Take Part

Want to take part? Just send your pictures and honebrew lore to thewoehammer@gmail.com

Slow-Grow Challenge 2024: The Generals

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Back in January, we announced our first slow-grow challenge for the Woehammer community to follow along with.

Each month presents a new challenge. February’s was to build and paint a general for their army along with some lore to accompany them.

The uptake has blown us away, with a few people even attempting two armies!

Heinrich Volkmarsson by Tavendale of Norerolls
Utheryl the Black by Popliteal from our friendly Discord server
Goblak Mothspore by myself
Krid Cogbreaker by Fittsy
Zarnak the Accursed by Tavendale
Drekki Flynt by Ian Humpage
Skrappa Goldtoof by Deathcorekiddie
First Centurion Antigaius by Deathcorekiddie
Commander Morgan Bernhardt by myself
Abhorrant Gorewarden by Kej

March’s Challenge

With your leader done, they need some troops to…. well… lead! Build and paint at least 10 models from your Core (Old World),

Additional: Who are these dudes? Are they your leaders honour guard or perhaps some mercenaries they’ve hired to kick start their (nefarious?) plans?

Take Part

Want to take part? Just send your pictures and honebrew lore to thewoehammer@gmail.com

Warhammer 40k January Balance Dataslate

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Winners and Losers

Introduction

It’s a little late and much anticipated, but in the middle of the night (for me), Games Workshop finally gave us their latest take on the 40k meta and how it needs adjustment. Overwhelmingly, this is a dataslate of nerfs. Very little gets buffed. Before we go too far, we need to acknowledge that the 40k balance is amongst the best it’s ever been. GW’s own data shows that only 2 factions are outside of the 45% – 55% win rate band (Aeldari and Necron). 5 factions are at the bottom (45%), though:

  •  Imperial Knights
  • Tyranids
  • Astra Militarum
  • Drukhari
  • Blood Angels

I question the data, but Drukhari and Daemons (not on that list) are really struggling. Tyranids are extremely player dependent on both top and bottom tables at recent events.

I am going to concentrate on the dataslate and factions within it and mention the points when it’s important. Some factions like Tau haven’t seen any attention outside of points, and I haven’t delved into them. These are my opinions, I might be very wrong. If you think I am, I’d love to hear your thoughts. And we can see if I’m right in 3 months’ time.

Dataslate

Big Winners – These are the standouts

Custodes
No doubt about it, winners. 
They get an additional model in Custodian Warden and Vexila Praetor units and keep their 4+ Inv (Invulnerable save) 4+ FNP (feel no pain). And the FNP works on Devastating Wounds.
They are going to be very strong, possibly top 5, and at least A Tier again.

Drukhari
A new detachment – Skysplinter Assault – that is going to grant a lot of movement and cover to very soft units. Combined with combat buffs (+ 1 AP when empowered) and the Archon joining Incubi Druhkari melee is back. A bit anyway. Dark Lances and Heat Lances remain strong. It remains to be seen if it’s enough to get them over the top, but expect them to be a real threat.

Necrons
A 3 month reprieve, no rule or point changes. Expect Necrons to be a problem with other top factions being nerfed.

Winners – At least you got something right?

Blood Angels – Blood Rite Detachment
Plus 2 Strength and 1 attack to melee weapons might not sound like a lot, but it gets a lot of units past breakpoints like Toughness 4 and Toughness 9. Potentially wounding on 2s (with a stratagem) sounds pretty good. No points changes but they may be competitive in Blood Rite.

Grey Knights
The Grand Master has ignore modifiers again – he’s going back into the list and DreadKnights got buffs to shooting (S10 -2AP 3 Damage ignores cover) and melee (Weapon Skill either 3+ with the S14 hammer or 2+ with the Sword). It’s not a huge buff but should potentially see a surge in play and success.

Black Templars – Gladius Detachment
This is looking very strong with Primaris Crusaders and Sword Brethren not being touched. It may be the best army in the game.

Space Wolves
Their sagas can be completed at the end of each players turn. You probably still won’t play the ‘Deeds Worthy of Saga’ detachment, but it is more likely to help now. Small buff (they are still good in other detachments).

Chaos Daemons
No rules changes but so many points drops which is what they really need. Certain to climb the list. Khorne daemons offer some real output. One to watch.

Chaos Knights
Points down on all of their big Knights and only Brigands going up 10 points. 

Neutral

Death Watch
Still nerfed 

Thousand Sons 
Nothing happening here

Astra Militarum
Clarification of orders, but Manticores took a hit

Genestealer Cults
Nothing, no points, and no rules. This is a sleeper, expensive, and not easy to play they have very strong rules in the index.

Nerfs – These factions are feeling some pain

Imperial Knights
Clarified an earlier ruling, didn’t extend bondsman. Very small buffs probably leave them borderline between nerf and neutral.

Adeptus Sororitas
This may actually be a winner in disguise. A very strong strategy has been limited on the Triumph, and they’ve had points increases. But at the same time, there are a lot of drops, so Paragons, Repentia, and Retributors are now more viable. They’ll continue to push on to the top tables.

Death Guard
Less free grenades and points rise on Plague Burst Crawlers and Plague Marines will hurt current lists. It’s more that it will change the lists/play more than make them much weaker.

Space Marines
Overall, their best generic units have taken a solid hit (Aggressors, Inceptors, and Centurions). Some chapters (Black Templars) took solid hits to points but are still strong. Overall, this is a small nerf.

Tyranids 
Already struggling, their best units have all had points increases. It’s a nerf, not a big one, but it’s still a nerf.

Adeptus Mechanicus
The codex is a miss, and they needed help, GW decided that they want more data (I think) before adjusting the most recent codexes. That’s great for Necrons and less so for Ad Mech. 

World Eaters
Their best enhancement is stripped back, and points increase to the most effective units. It exposes the lack of units and balance in the army. They are still strong and difficult to manage, but they didn’t have a lot of units on the table, and now they will have less.

Biggest Losers – these might sting a little

Aeldari
Less fate dice overall, Fate’s Messenger rerolls only affect the bearer (this is a big change), Phantasm has more restrictions, Night Spinner changed to a -2 to move, advance and charge, Yncrne can only teleport and charge in your turn and Wraithguard can only shoot the unit that shot them. Only Night Spinners and Wraithguards have had a points increase. 
This might seem like a lot, but the Yncrne is still very effective at influencing your opponents game, Night Spinners might have a buff. They didn’t affect charges before, and this is huge. Phantasm is harder to use but still going to be an issue. Weakened, yes, but this is still a very good army.

Chaos Space MarinesHammer Time
Embarked units must have the same mark as the Transport, Dark Obscuration now they only have to be within 18”, Profane Zeal only gives reroll wounds, only available to a unit with the Undivided Mark and Accursed Cultists are dead.

Accursed Cultists can only return models in your command phase and are OC1. They are hard to build, move, or use. Never really popular. They are probably on the shelf with a 40pt hike. Forgefiends, Chaos Lord, Chosen, Warp Talons, and Obliterators all went up between 10 and 30 for minimum unit sizes. But that’s not all, Daemons are a lot harder to include. You must have a battleline unit for each non-battleline unit you  include. No more Blue Scribes, Changeling, or Syll’esske. 

CSM is going to be a lot weaker, maybe even just an average army with these changes.

Slow Grow Challenge 2024

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With the release of Old World many of us are starting or restarting armies for Fantasy. We wanted to share our progress with the community but also provide somewhere where everyone can post there own updates.

With that in mind I thought it may be a good idea to have a slow grow army challenge for 2024. Not everyone can afford to buy an entire army straight away, so the premise is to buy/build and paint one unit every month in line with a specific challenge.

Dave and I are both going to be doing Old World for this, but there’s nothing to stop you following along with any other game system like Age of Sigmar, Kings of War or 40k. There’s also nothing to stop you using old miniatures you’ve had sitting around in your collection for years!

I’ve set up the first few months’ challenges below. If you want to take part and you’d like your work showcased on Woehammer then drop an email to thewoehammer@gmail.com when you’ve completed any of the challenges, or alternatively why not join our friendly discord and message me directly on there?

Challenges

February – Build and paint a heroic (or dastardly) leader for your rag tag army. Yeah, they don’t have any troops yet, but they have ideas! Soon, the masses will know and love them!
Additional: Why not try and come up with some fluff surrounding their background? Where are they from? What do they want to achieve?


March – With your leader done, they need some troops to…. well… lead! Build and paint at least 10 models from your Core (Old World), Battleline (Age of Sigmar), or equivalent.
Additional: Who are these dudes? Are they your leaders honour guard or perhaps some mercenaries they’ve hired to kick start their (nefarious?) plans?


April – You’ve the start of a budding army! But we need more troops! Perhaps something to give a little ranged threat to the enemy? Or a unit that can scout ahead fast? Build and paint at least 5 models from either a missile or scout type unit (this could be cavalry, or perhaps Giant Eagles for Wood Elves, or a Gyrocopter for Dwarfs?).
Additional: Whose your leaders most hated foe and why? Did they suffer some slight at the enemies’ hands? Was a member of their family brutally mudrered by them?


May – Reinforcements! Build and paint at least 10 more models from your Core (Old World), Battleline (Age of Sigmar) or equivalent.
Additional: Do you have names for all your units yet? What about your army name?


June – Build and paint another leader unit for your army.
Additional: Who is this?! Why are they here? Are they your leaders advisor? Best friend? Confident? Significant other?


July – Build and paint either an artillery piece or elite unit (Special or Rare in Old World).
Additional: Why not have a small game with your fledgling army? Perhaps your army has been ambushed on route to collect further reinforcements? Or they’re conducting a raid on a nearby enemy? Let us know the results!

Chaos Space Marines – Possessed, are they good yet? (Build Review)

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Credit: Games Workshop

Introduction

Possessed are central to the entire concept of Chaos Space Marines, especially Word Bearers (my Chaos legion). Their primarch commits some of his sons to a risky mission in the Warp. Those that returned are hosts. Called Gal Vorbak they are the first true possessed. Further experimentation yields mixed results with none of the new Possessed reaching the same strength of the Gal Vorbak.

Gal Vorbak; c/ Games Workshop

Possessed are among my favourite models in the Games Workshop range, I have at least 30.

Background

The original plastic models were available back in 7th edition (and probably before). For its time, it was a small kit with only 5 models, but there were a lot of options. You could build five Possessed and convert 5 more from standard Chaos Space Marines.

Orginal Possessed Kit (with conversions)

During 8th edition, there was a line refresh with Chaos Space Marines and Obliterators being remodelled and 3 new kits. Introduced with the Shadowspear Army Box, were the new Venomcrawler, Master of Possession and Greater Possessed. Greater Possessed were a separate unit to the Possessed until the 9th edition codex. The Shadowspear models were available in the Start Collecting Box exclusively, leading to a lot of eBay trading. As cheap Chaos Space Marines everywhere.

Greater Possessed

With the 9th edition codex, there was another refresh. This time, the Possessed kit was replaced. Possessed were “Primarised” increasing in size to match the Greater Possessed they became just Possessed. 

Comparison between generations

What’s in the box

That brings us to this review. It might be a bit late. The Chaos Space Marine – Possessed kit was released almost 18 months ago now. But maybe you want a Chaos Space Marine (CSM) army, and it’s not CSM without Possessed. Plus, with a balanced dataslate soon, they could be a competitive option again, replacing Chosen in armies. 

The box includes 5 x 40mm bases and 2 sprues. There are fewer options than the old kit, but there’s enough to build a few different models. There are 2 backpack options for the champion and at least one alternative arm for each model. 3 are shown with options for the heads, but the heads can be swapped on all models. There is also a base option, and the powerpacks can be mixed across all models. Not including the backpacks, it gives about 18 different combinations to make sure all of your Possessed aren’t identical. 

Preparation and construction

Unfortunately, the different weapon options are model specific, restricting how much you can mix the models. The parts in these kits are the wrong scale to modify current Chaos Space Marines. You could use them with some sculpting to modify Primaris Marines (Assault Intercessors would be my choice).

The instructions are clear, and for the most part, the castings are clean with minimal flash. Most of the sprue attachments are well thought out and accessible from underneath. The plastic is the same as all current kits, cut easily enough, and responds to light sanding.

The builds are mono dimensional with some very close fitting parts. I recommend removing all of the pieces from the sprue and cleaning them up before dry fitting.

Champion in subassembly ready for building

The models come together well without any gaps (unlike push fit). If you have any issues getting a tight fit check that you’ve cleaned the joining surfaces well enough. They lack the positive engagement of newer kits (released in 10th edition), but they are relatively easy to assemble. 

Heading for the painting stick

The trickiest steps are the first step (parts 1 and 2) and 5a (Parts 35 and 36). You need to get the angle right on the torso for the legs to make a clean join with the hose (that is part of 36), meeting the hole on 35. All up, it took about 1.25 hours for me to put them together in two bursts. 

Primed and ready

Paint and final steps

Now the tricky part, painting. I prime black and then heavy dry brush a bright silver (Vallejo Aluminium Air) to catch the trim (Word Bearers). Working out where the armour stops and flesh starts is harder on the new models than the old. I’ve gone with a demonic flesh with a strong red accent. It reduces the contrast between ceramite (armour) and a trait of Possessed is their armour moulds with them. 

Finished models

Here are some I prepared earlier. It will take me a week or more to complete the latest additions. If you look closely you’ll see that Squad has 2 champions.

Are they good again?

Possessed are fast (9” move) and more tanky than Chosen (3 wounds, toughness 5 and 5+ invulnerable save). They are expensive (140 points) and lack output, though. With only 1 AP, 2 Damage, and devastating wounds, you may be disappointed. The current meta has a lot of 3/4 wound models (Chosen, Wraithguard, Wraiths, and Aggressors). A Master of Possession can join them (80 points) giving a 6+ Feel No Pain and limited, precision, ranged. 

Word Bearer Possessed

They lack the advance and charge of Chosen (unless you make them Slaanesh and spend a CP). Or their output (thanks Chaos Lord) and are inconsistent against vehicles and monsters. But they can get up the board pretty fast without Rhinos (a Chosen weakness) and are more tanky than Chosen. If they receive a points drop, they could be a good trading piece and objective/mission tool. I’m going to be testing that theory later this month.

So are they good yet? To be determined

Build and Paint Review – Chaplain in Terminator Armour

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With a the end of the year and the winding down of work and tournaments I’ve got the time to make my way through some of the new releases that I picked up through the year. I bought the Chaplain on release because I liked the model and not with a competitive focus. It’s taken a little while to get to him while I finished a couple of projects.

Warhammer hero or leader kits are packaged either as a small box, like here, or in a blister pack. I think that the kits with more components are typically boxed, for example the Chaplain Terminator is boxed but the Master of Possession, released at the same time, is a blister. The Master of Possession is a much simpler kit.

Credit: Games Workshop

The Chaplain is highly detailed down to separate greaves (front of the lower leg) and hip armour panels.

Even better the kit gives options for the right hand – Storm Bolter or Shield and 2 versions of Crozius for the left hand.

The Storm Bolter is a S4 AP0 D1 weapon while the Shield adds a wound to the model. Both options are modelled with a separate hand making the kit a great basis for conversions or parts. The only issue is that the Crozius is in the left hand and the Shield/Storm Bolter in the right, that’s consistent with Terminator kits but not with some others (Grey Knights).

The shield is easily repurposed if you wanted to build a Kaldor Draigo. Fitted with the Storm Bolter and Crozius this kit would easily make a Grey Knight Chaplain (I’ve got another one to build for just that reason).

The Crozius is in two styles, what I’d call the more modern “Primaris” style and the more traditional “winged” version. The wings are separately fitted.

The kit comes together well, there is a little less guidance than on the Company of Heroes kit but most separately fitted parts have nobs or detents to help align them properly. The arm/shoulder connection doesn’t have any guidance which I appreciate. It makes it very easy to pose the arms.

The tops of the shoulders have three pins projecting upwards – these aren’t actually pins, there are no receptacles on the underside of the pauldrons but they do make sure there is a solid connection with the arm which is sometimes an issue.

It was a very easy to assemble kit with a good level of detail. I’ve gone with the rule of cool, using the shield and older style of Crozius

I then finished him the colours of the Subjugators, a lime green, on both his pauldron and shield. The model is easy to paint quickly, the pose doesn’t hide any significant detail. Like most Space Marines edge highlight is a breeze. All up from start to finish with assembly and painting I was able to complete him in 3 short sessions.

Now the question is what to do with him?

The Chaplain in Terminator Armour can lead Terminators or Assault Terminators. He grants reroll wounds for melee attacks and a 4+ FNP for mortal wounds. He’s competing with the Captain (Reroll Charges) and Librarian in Terminator Armour (Sustained Hits 1). Terminators cost enough without a leader, I’m not sure there is room for one in a lot of lists. I personally think that the reroll wounds with the 4+ FNP against all mortals is better than the Librarian. 4+ FNP will help with both Tank Shock and Grenade stratagems.

P.S. I know a light box is almost essential for good photos, it’s a space issue.

Legions imperialis – Imperial Fists WIP

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Like many at Woehammer, I’ve been hit with the Imperialis bug. Being a child of the 80s & and 90s, I have strong memories of its predecessors, Space Marine and Epic. So there was no chance I wasn’t going to be getting involved with the latest iteration!

I’ve collected Blood Angels since the 2nd Edition 40k box hit the shelves. The Box art of that edition really appealed to me, and I was instantly in love with the Space Vampires.

However, for Imperialis, I wanted something that would ‘pop’ a little more on the tabletop and a Legion that has a fair bit of character. I decided early on this would be the Imperial Fists. After all, who doesn’t love painting yellow?

Credit: Games Workshop

Though, you don’t have to go with the traditional colours of the Legion you’ve chosen. GW, as always have supplied many examples in their various Heresy books of individual companies within a Legion having their own paint scheme. With sometimes hundreds of companies to each Legion, it’s no stretch to make up your own colour scheme and head cannon to your own force.

In the end, though, I did plump for the yellow and decided I (like many others) would paint them on the Sprue.

I started by spraying the sprues with Greyseer and then applied Averland Sunset to all the Marines.

I used a watered down Agrax over the top of this and did a light dry brush of Yriel Yellow. Then, it was a case of painting in the blacks, reds, and metals. None of these colours I shaded or highlighted as doing this on 100 8mm models is unfeasible!

With them all painted, I cut them from the sprues and glued them to the bases. I used the GW dark base recipe as shown on their YouTubes.

With all those Marines you also get a few spare, and having painted them up I applied them to the base of one of my Warhound Titans (along with a mini of the month Rhino which I chopped up to look destroyed).

You may be struggling to find good examples of conversions and paint jobs for Imperialis, but one YouTube channel I’ve found really useful is LItbashing. Mattie only uses GW parts from the sprues or greenstuff, and as you can see below, there’s plenty of opportunity for creating those characters from the books.

My First Legions Imperialis Look

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I was lucky enough to be able to look at the Imperialis sprues this week, and even put together a couple of the Sicaran tanks!

As you can see, these boys are tiny! But the sprues and build are immaculate. There were no visible mould lines, and the details to the minis are incredible!

The two Sicaran tanks I put together were built from 15 pieces, but they all went together with no problem at all.

My favourite aspect of the build was that each Sicaran tank came with a spare turret so that you could build both weapon options for both tanks. Well done GW! With a 2mm magnet to keep them in place, they’d be even better.

I’m very much looking forward to getting my hands on the boxed set of these and going to town with them!

For those worried about painting such a small scale, I’ll have a guide out shortly after the release, which will go into how easy painting smaller scale miniatures are compared to their larger cousins!

On top of the tanks you get tonnes of troops in the box! The troops have been designed to fit on the sprue so that you can paint them before you remove them. Almost all the troops come as a single piece model and the connection to the sprue is usually at the bottom of their base.

I’ve pre-ordered my copy of the boxed set and can’t wait to get cracking with a legion of Imperial Fists.

Woehammer Spooktober/Orktober Painting Competition

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For the month of October we ran a small painting competition on Woehammer, where the winner could claim a set of free Woehammer dice. All the participants had to do was paint an Ork/Orruk model or a model with a Halloween feel or style.

Our winner, as chosen by the Woehammer Discord community was ElevKev with their excellent Vampire Lord on Zombie Dragon.

But all the entries were excellent as you can see below!

Do you want to join our growing Discord community? Click here!

Warhammer 40k – Reviewing the latest Space Marine kits

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(Company Heroes, Intercessors with Jump Pack and Captain with Jump Pack)

With the release of the new Space Marine Codex, we have had the first wave of new model releases. Alongside the individual release of the Leviathan Box models and Agastus Box set, there are a total of 10 new model kits in the Space Marine Line. I’m going to quickly tackle 3, the Captain with Jump Pack, Jump Pack Intercessors, and Company Heroes.

Captain with Jump Pack, Jump Pack Intercessors and Company Heroes

We’ll start with the Captain, but none of these is especially tricky to build. Around the same complexity as standard Intercessors with some welcome improvements. All of the kits were independantly purchased.

Captain with Jump Pack

The Captain comes with his own small box in a shift away from the plastic containers that individual characters often arrive in. There’s a single sprue with all of your weapon options. There are fewer of these than other captains, but you still have Chainsword, Relic Weapon (Power Sword), Thunder hammer, Power fist, Plasma Pistol, Hand Flamer and Heavy Bolt Pistol.

Captain with Jump Pack sprue

The casting is clean, with very little flash. There are still mould lines, especially on larger surfaces like the greaves (and their back), tops of the backpack. I prefer to remove these with a dedicated tool. The most annoying are on the top of the weapons, and you can’t always remove them completely, but they aren’t obvious when painted.

The legs are really the only tricky part of the model. They aren’t positively located on the model and affect the final posture, dry fit first and you shouldn’t have any real issues. Everything comes together pretty quickly, you assemble to about 50% before you put the model on the base. The arms can be posed to suit your build.

The detail parts frequently have positive locations (flats or marks on the model) to help them stick. Looking carefully and dry fitting can be helpful. The jet pack is very easy to assemble with insets and connections for major pieces. The jet nozzles are marked L and R for left and right. In the end I went with a Power fist and Plasma Pistol for mine, it’s a combo I like but can’t say if it’s the most competitive.

Jump Pack Intercessors

Jump pack intercessors

Two sprues this time with very few options, similar to existing Assault intercessors.

The Sergeant chooses from a hand flamer, heavy bolt, and plasma pistols. He also has the choice of Thunderhammer, power fist, chainsword, or power sword. The remaining troops all only have one option, heavy bolt pistol and chainsword. The castings are clean, very little in the way of mould lines. The sprues are clearly marked, and there are next to no tricky steps in construction.

Intercessor No 2 waiting for fitout

With some care around leg placement, there are no other issues with construction. The kit fits together almost as easily as Lego. Even the quick access pouches on the legs have recesses to ensure solid, correct placement.  Arm placement is still up to the modeller, but the hand/weapon/arm combination is quite rigid for each pose. There is nothing left on the sprue when you are done, but there is also very limited scope for customisation. Each squad is going to be identical.

The model to base connection is fairly small, you’ll need to support the model to form a solid bond. They took about an hour total to assemble including cleaning up mould lines.

Completed squad with Captain

Company Heroes

To the final of the three kits, the Compnay Heroes. This was the kit I was most looking forward to. It has 5 unique models, including a Captain. The unit can only be deployed with a Captain, so you can replace the one in the kit. He has all of the weapon options for a Captain, and the kit includes all of them except the Relic Shield.

Sprue 1 from Company Heroes (Captain and Heavy Bolter parts)

Two sprues again for the whole kit, it’s very compact, and other than the Captain, there is only one build option for each figure. Most of the models have a small plastic “terrain” piece that they mount and connect to the base. Poses are fairly rigid with model bodies for most of the models. That’s good and bad – if you are willing to cut and shape it, it actually makes them easier to modify than separate parts.

The kit includes an Ancient (with Banner), Company Champion, and 2 Company Veterans with Heavy Bolter and Master Crafted Bolter. Each comes together really easily with solid poses, I especially like the Captain with the Power Fist option (not sure why I have modelled him with the empty scabbard, though. The kit takes the positive location of details to the next level. Every model had indents or moulded pins to make sure those detail parts stuck. The only part I questioned was the Ancient’s banner. The moulded detail is crisp but very much styled for a single chapter (the 13th) with numerous laurel wreaths.

Company Veteran, moulded pin for Heavy Bolter spare ammunition

Final Results

Assembling all 10 models probably took 3 hours spread across a couple of evenings, with the models being primed the following day. Mould lines weren’t pronounced, and the detail is crisp. The move to very positively locating and fixing the smaller details is a great improvement. I constantly have issues with small pouches, etc, falling off models during transport and play. As a player, not a collector it’s important to me that the model’s cope well with play.

Completed models with the new codex

List building and use

Intercessors with Jump Packs

The intercessors with Jump Pack join Vanguard Veterans with Jump Packs as the highly mobile strike infantry for Space Marines. Both have Deep Strike, Vanguard have Lethal Hits on the charge, and Intercessors do Mortal Wounds. The Vanguard has both better ranged weapons (Inferno pistols or plasma pistols) vs. 2 Plasma/3 Heavy Bolt Pistols for the Intercessors. The same is true of melee weapons, with the Vanguard in front, but their real strength is the Storm Shield. The Vanguard Veterans can be given a 4+ invulnerable save.

But Intercessors are 20 points cheaper at 85 points. I think the Intercessors with Jump Packs make fantastic backfield scoring units in the same way Raptors/Warp Talons do for Chaos Space Marines. Inceptors may be better at the moment, but if Inceptors go up, expect to see more Intercessors as a cheap scoring unit.

Captain with Jump Pack

More situational than the Intercessors because he is a combat piece that probably doesn’t add a lot to the Intercessors. He’s the Haarken Worldclaimer of the Space Marines. There is a good argument that if you wanted to create a small fast hammer with 10 x Vanguard Vets, though (inferno pistols and some Storm Shields), that he would be a solid addition.

Company Heroes

I’m really excited to get these on a tabletop, although I am not sure why. They don’t have a lot of output, but it’s decent in both shooting and melee. Not exceptionally robust, but while the captain is there, they are -1 to wound. With the banner, they are OC2, and you can include a lieutenant. Named captains can also be included, and Uriel Ventris and Captain Sicarian could make it a bit spicy (6” scout).

A very hard to remove bodyguard unit that is going to have play in the late game? It is very likely useful and probably won’t attract the attention a similarly priced dreadnought would. At 175 points it’s a big investment, but it’s one way to make your home objective secure.