Category Archives: Sci-Fi

My First Legions Imperialis Look

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I was lucky enough to be able to look at the Imperialis sprues this week, and even put together a couple of the Sicaran tanks!

As you can see, these boys are tiny! But the sprues and build are immaculate. There were no visible mould lines, and the details to the minis are incredible!

The two Sicaran tanks I put together were built from 15 pieces, but they all went together with no problem at all.

My favourite aspect of the build was that each Sicaran tank came with a spare turret so that you could build both weapon options for both tanks. Well done GW! With a 2mm magnet to keep them in place, they’d be even better.

I’m very much looking forward to getting my hands on the boxed set of these and going to town with them!

For those worried about painting such a small scale, I’ll have a guide out shortly after the release, which will go into how easy painting smaller scale miniatures are compared to their larger cousins!

On top of the tanks you get tonnes of troops in the box! The troops have been designed to fit on the sprue so that you can paint them before you remove them. Almost all the troops come as a single piece model and the connection to the sprue is usually at the bottom of their base.

I’ve pre-ordered my copy of the boxed set and can’t wait to get cracking with a legion of Imperial Fists.

Woehammer Spooktober/Orktober Painting Competition

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For the month of October we ran a small painting competition on Woehammer, where the winner could claim a set of free Woehammer dice. All the participants had to do was paint an Ork/Orruk model or a model with a Halloween feel or style.

Our winner, as chosen by the Woehammer Discord community was ElevKev with their excellent Vampire Lord on Zombie Dragon.

But all the entries were excellent as you can see below!

Do you want to join our growing Discord community? Click here!

Warhammer 40k – Reviewing the latest Space Marine kits

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(Company Heroes, Intercessors with Jump Pack and Captain with Jump Pack)

With the release of the new Space Marine Codex, we have had the first wave of new model releases. Alongside the individual release of the Leviathan Box models and Agastus Box set, there are a total of 10 new model kits in the Space Marine Line. I’m going to quickly tackle 3, the Captain with Jump Pack, Jump Pack Intercessors, and Company Heroes.

Captain with Jump Pack, Jump Pack Intercessors and Company Heroes

We’ll start with the Captain, but none of these is especially tricky to build. Around the same complexity as standard Intercessors with some welcome improvements. All of the kits were independantly purchased.

Captain with Jump Pack

The Captain comes with his own small box in a shift away from the plastic containers that individual characters often arrive in. There’s a single sprue with all of your weapon options. There are fewer of these than other captains, but you still have Chainsword, Relic Weapon (Power Sword), Thunder hammer, Power fist, Plasma Pistol, Hand Flamer and Heavy Bolt Pistol.

Captain with Jump Pack sprue

The casting is clean, with very little flash. There are still mould lines, especially on larger surfaces like the greaves (and their back), tops of the backpack. I prefer to remove these with a dedicated tool. The most annoying are on the top of the weapons, and you can’t always remove them completely, but they aren’t obvious when painted.

The legs are really the only tricky part of the model. They aren’t positively located on the model and affect the final posture, dry fit first and you shouldn’t have any real issues. Everything comes together pretty quickly, you assemble to about 50% before you put the model on the base. The arms can be posed to suit your build.

The detail parts frequently have positive locations (flats or marks on the model) to help them stick. Looking carefully and dry fitting can be helpful. The jet pack is very easy to assemble with insets and connections for major pieces. The jet nozzles are marked L and R for left and right. In the end I went with a Power fist and Plasma Pistol for mine, it’s a combo I like but can’t say if it’s the most competitive.

Jump Pack Intercessors

Jump pack intercessors

Two sprues this time with very few options, similar to existing Assault intercessors.

The Sergeant chooses from a hand flamer, heavy bolt, and plasma pistols. He also has the choice of Thunderhammer, power fist, chainsword, or power sword. The remaining troops all only have one option, heavy bolt pistol and chainsword. The castings are clean, very little in the way of mould lines. The sprues are clearly marked, and there are next to no tricky steps in construction.

Intercessor No 2 waiting for fitout

With some care around leg placement, there are no other issues with construction. The kit fits together almost as easily as Lego. Even the quick access pouches on the legs have recesses to ensure solid, correct placement.  Arm placement is still up to the modeller, but the hand/weapon/arm combination is quite rigid for each pose. There is nothing left on the sprue when you are done, but there is also very limited scope for customisation. Each squad is going to be identical.

The model to base connection is fairly small, you’ll need to support the model to form a solid bond. They took about an hour total to assemble including cleaning up mould lines.

Completed squad with Captain

Company Heroes

To the final of the three kits, the Compnay Heroes. This was the kit I was most looking forward to. It has 5 unique models, including a Captain. The unit can only be deployed with a Captain, so you can replace the one in the kit. He has all of the weapon options for a Captain, and the kit includes all of them except the Relic Shield.

Sprue 1 from Company Heroes (Captain and Heavy Bolter parts)

Two sprues again for the whole kit, it’s very compact, and other than the Captain, there is only one build option for each figure. Most of the models have a small plastic “terrain” piece that they mount and connect to the base. Poses are fairly rigid with model bodies for most of the models. That’s good and bad – if you are willing to cut and shape it, it actually makes them easier to modify than separate parts.

The kit includes an Ancient (with Banner), Company Champion, and 2 Company Veterans with Heavy Bolter and Master Crafted Bolter. Each comes together really easily with solid poses, I especially like the Captain with the Power Fist option (not sure why I have modelled him with the empty scabbard, though. The kit takes the positive location of details to the next level. Every model had indents or moulded pins to make sure those detail parts stuck. The only part I questioned was the Ancient’s banner. The moulded detail is crisp but very much styled for a single chapter (the 13th) with numerous laurel wreaths.

Company Veteran, moulded pin for Heavy Bolter spare ammunition

Final Results

Assembling all 10 models probably took 3 hours spread across a couple of evenings, with the models being primed the following day. Mould lines weren’t pronounced, and the detail is crisp. The move to very positively locating and fixing the smaller details is a great improvement. I constantly have issues with small pouches, etc, falling off models during transport and play. As a player, not a collector it’s important to me that the model’s cope well with play.

Completed models with the new codex

List building and use

Intercessors with Jump Packs

The intercessors with Jump Pack join Vanguard Veterans with Jump Packs as the highly mobile strike infantry for Space Marines. Both have Deep Strike, Vanguard have Lethal Hits on the charge, and Intercessors do Mortal Wounds. The Vanguard has both better ranged weapons (Inferno pistols or plasma pistols) vs. 2 Plasma/3 Heavy Bolt Pistols for the Intercessors. The same is true of melee weapons, with the Vanguard in front, but their real strength is the Storm Shield. The Vanguard Veterans can be given a 4+ invulnerable save.

But Intercessors are 20 points cheaper at 85 points. I think the Intercessors with Jump Packs make fantastic backfield scoring units in the same way Raptors/Warp Talons do for Chaos Space Marines. Inceptors may be better at the moment, but if Inceptors go up, expect to see more Intercessors as a cheap scoring unit.

Captain with Jump Pack

More situational than the Intercessors because he is a combat piece that probably doesn’t add a lot to the Intercessors. He’s the Haarken Worldclaimer of the Space Marines. There is a good argument that if you wanted to create a small fast hammer with 10 x Vanguard Vets, though (inferno pistols and some Storm Shields), that he would be a solid addition.

Company Heroes

I’m really excited to get these on a tabletop, although I am not sure why. They don’t have a lot of output, but it’s decent in both shooting and melee. Not exceptionally robust, but while the captain is there, they are -1 to wound. With the banner, they are OC2, and you can include a lieutenant. Named captains can also be included, and Uriel Ventris and Captain Sicarian could make it a bit spicy (6” scout).

A very hard to remove bodyguard unit that is going to have play in the late game? It is very likely useful and probably won’t attract the attention a similarly priced dreadnought would. At 175 points it’s a big investment, but it’s one way to make your home objective secure.

The Nova Open and the Future of Large AoS Events

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By Aaron Newbom

The Nova Open is a longstanding and large scale Warhammer convention with some of the biggest tournaments in the world. Held in Washington DC, it attracts players of all types for painting, competition, reveals, invitationals, and more.

I decided to fly out to the East coast and give it my all. In the end I dropped at 4-2 due to a back injury but had an absolute blast, playing against many of the best players in the world and meeting a ton of great people.

The event featured an experimental 8 round structure, consisting of the classic 5 rounds followed by all players who chose to continue being split into 8 man pods for a final 3 rounds. Any new structure will of course have its growing pains and be met with mixed reviews, but I personally felt it was a definite improvement over the classic structure of 5 rounds and cut to top 8 as it allowed anyone who chose to, to continue playing a full 8 games, but let those who wished to drop do so with minimal disruption.

Another key note is that the nova invitational, a 4 round Rtt on Thursday, gave all of its players a 19-1 bye round 1 to help compensate for the exhaustion of having to play for 4 straight days.

I took it up on myself to reach out to the head judge, T.O., and some top Players to get their viewpoints and opinions on how the whole event went, and am also going to voice my own thoughts at the end.

I reached out to Gareth Thomas, a high profile T.O. and head judge at Nova, James O’Brien (Head TO) and Gavin Grigar one of the best players in the world.



Nova was an experimental structure that could be used in the future for other large scale AOS events. As one of the TO’s/judges you experienced it all at a high level. What would you say really worked about the event?

Gareth Thomas (Head Judge): By experimental structure, I’ll assume we’re talking about pods. The 8 round pod system is a format new to AoS, but has been used in some 40k events for a while. I can see some obvious advantages.

The first is that, after 8 rounds, you are left with a single undefeated player. There is no need for seconaries to determine who was the “best” player at the event. One undisputed champion.

Secondly, everyone who wants to can play 8 games of warhammer. Traditionally, large AoS events have use a top-cut system where only the top players play after the 5th round. Which means that the vast majority of players are left with a day without a game. Now for some players, that might be a good thing – they may only want to play 5 games and spend the extra day seeing the rest of the convention or the surrounding city. The pod system allows players to decide, after 5 games, if they wish to continue to play or not.

James O’Brien (Head TO): Overall structure worked very well. I wanted to achieve two things; firstly, feedback I have been given on a ‘top 8’ cut is that it is not inclusive or particularly enticing to new players as they see ‘the best’ players getting 8 games for their entry fee, whereas everyone else only gets 5. I also wanted to give players flexibility to play as many or as few games as they wanted, so that they felt they could have the event be tailored to what they wanted. Nova is a great convention with a lot of other events players want to be part of, and DC has a lot for people to go visit too- I wanted something that gave them the opportunity to do that. The format worked for both of these things – the top and bottom brackets had all players complete all 8 rounds, suggesting that the new folks did get what they were looking for, as well as the elite folks doing their thing. I was also happy that some people chose to do other things on Sunday; for example we had three players drop after 5 rounds to play in the Underworlds GT.

Gavin Grigar (Player): I really liked the pods as an idea for Sunday, as it allows people to opt in or out at their leisure. Player choice always feels nice.”

What were some of the areas that you felt fell short of what they could be, and how might you change them?

Gareth Thomas: I think the pod system is great for large events, but is often beholden to the restrictions of the larger convention/event. I think a “better” structure for 8 games would be a 3-2-3 format. Play a traditional 3 games on day one, a traditional 2 games on day 2, and then come back on day 3 for what essentially becomes a traditional 3 round RTT, but only against players of the same skill (or who had a similar win record to you). If you don’t want to play that additional RTT, then you still get the traditional 5 round GT system.

An issue with the 3-3-2 format that was used at Nova is that there are two obvious places for players to drop – after the 5th round when pods start, and then again at the end of that second day. So you have two rounds of players dropping, which can upset the pod system.

The massive, obvious, downside to this is that players are forced into 3 games on day 3, which is often the day that players will be travelling home and so wish to leave early, and the day that the TOs need to pack up etc… So perhaps sticking to only 2 games on the final day is better. All depends on the event calendar.

James O’Brien: Setting defined pods of 8 was a bit too structured and led to byes when people chose to drop in rounds 6-8. BCP developers suggested that in future we do ‘soft pods’ outside the top 8, with all the players in a given record being put in one group (eg all the 3-2 go into one pod). This then means that you would only ever get a max of one bye per group (and 4 total). Players can still be incentivized to win their pod by giving a prize to everyone in each pod who goes 3-0 in the last 3 rounds.

Gavin Grigar: Not having player placed terrain was a let down, I think it adds quite a bit of skill expression to GTs and it also cleans up the placement of terrain in between rounds. I would’ve also have liked to see at least one more 6 objective mission in the first 5 games, the mission choices early felt inundated with condensed boards.

The Invitational players getting a round 1 bye was met with a lot of mixed opinions. What are your thoughts on it?

Gareth Thomas: I can see why the invitational players were given a first round bye. They had played, potentially, 4 rounds of warhammer the day before an 8 round GT. Of course they need a bit of a lie in. I do think the scoring for that bye was a bit unfortunate. Any player who took the bye received a 19 point victory. Of the 16 players in the invitational, only Tom Guan decided to not take the bye. He played the first round of the GT instead, and won with a 13 point victory. Therefore the players who did not play recieved a 6 point leg up on him.

Tom failed to make the final 8 cut at the end of 5 rounds by 2 points.

So, I think, in short, a lower points tally for the byes would be better. If you really want a big first round score, you have to play for it.

James O’Brien: I am fan of doing it, but will re-evaluate exactly how it works in future. We gave them a ‘max win’ for round 1, which was 19-1 in this case. That was probably too many points, evidenced by the invitational players (3 of them IIRC) who chose to play R1 being disadvantaged by doing so. I’d probably do 15-5 next time, and maybe only offer a bye to the 8 x players who won R1 in the invite

Gavin Grigar: I think giving a bye and a 19-1 differential to all 16 players of the invitational was a little much, if they had scaled the differential to their placing in the invitational I believed it would’ve worked better as it would’ve incentivized the players that got knocked out early to play in the first round of the GT.

Across a long event, differential scoring can cause dramatic scoring differences between players in the same win bracket. This can be a good thing or a bad thing depending on perspective. How do you feel about this as opposed to something like the West Coast pack or battle points?

Gareth Thomas: That’s a can of worms, and probably worthy of much deeper discussion than we can have here. But in short…

There are three main tournament scoring systems that are used in Sigmar, at least in the US. Battle points (i.e. just add up all the points you score in the games). Differential (a sliding scale point system based on how many points you win (or lose) by). And then there’s OTTD (or West Coast) scoring, which is a scoring system that doesn’t care what the points in the game were, you just receive points for winning, for scoring battle tactics, for scoring grand strategies, and then denying your opponent from scoring BTs and GS.

The issue with Battle Points is well known. Not every mission scores the same as others – so winning one round is not the same value as winning another (although this is less of a factor with the current GHB – the missions are much more consistently scored). Also since all that matters is your own score and not that of your opponent, there is no difference between winning 32-0 or winning 32-31. You often see players say “well we both agree I win, let’s just say that I get max points, and you get max points minus 1”.


Differential alleviates that issue somewhat by scoring based on how much you beat your opponent by – there is incentive to prevent your opponent from scoring. An issue with this is that if you are drawn against an opponent who, for whatever reason, totally counters you and blows you out, you are effectively out of the running (even for the 4-1 bracket).

I’m obviously quite biased, but I think OTTD scoring is a nice compromise. Since the in-game score doesn’t matter at all, there is no punishment for getting smashed, but equally because you receive points for denying your opponent’s tactics, there is incentive to not give them free tactics/strategy.

James O’Brien: From my perspective it does not create dramatic differences. The BP differential is applied after your W/L record so is only a tie breaker within the same record. It serves the same function as any other form of tie break; GW events use W/L, GS, BT, VPs for example. Players expecting to do well should come into an event having read the pack properly, understanding how the specifics of that event work, tailored their list to the event and practiced with the missions and terrain details provided.

I think this system has several advantages over the West Coast scoring system. The West Coast systems places too much weight on certain aspects of scoring whilst undervaluing others. With no specific reward for scoring more primary points than your opponent, it overlooks the standing on circles part of the game. It therefore leans too heavily on battle tactics and grand strategy, both scoring yours and denying your opponent’s. This is problematic; dedicated points for denying specific things (BT, GS) leads to poor player behaviour/NPE/feel bads around these things by creating a point of conflict. Secondly it further reinforces the meta into armies with easy BT and GS (looking at you, SBGL and OBR…).

Both scoring mechanisms (BP diff and West Coast) are designed as anti-collusion measures to stop people giving out points to their opponent ‘I’ll concede if you give me…’, which steps them up from the basic VP or BT/GS scoring systems. BP diff just better captures all aspects of game scoring, rather than zeroing in on only some of it.

I’d also add that my system is designed to make it really hard to get 20-0. One player basically has to walk away in battle round 1 for it to happen; that’s deliberate. It doesn’t feel great to score zero for something you have put time and effort into. In this system, 20-0 are sufficiently scarce that we can audit each one – very often ending up having coaching conversations with one or both players.

Gavin Grigar: The differential scoring was an effective way to create separation in win brackets, which is one of the really challenging things of a huge tournament like NOVA. I think it did a fine job, but it does marginalize some of the armies designed to win small and it did push a lot of the invitational participants directly into the first 2 pods which feels like an oversight.

Overall it was a great event and I plan on attending again next year. Big thanks to everyone who made it possible!


In conclusion I think the biggest takeaway from the whole event is that our community, events, and competitive circuits just keep getting better and better. With people like James and Gareth, plus many others across the world, forging forward and trying out bold new ideas, we all end up better for it. Nova was one of the best events I’ve yet to attend and I’m excited to return next year and see what they have in store for us.

I’d love to hear your thoughts and experiences at/about nova, as well as any other events you found to be interesting or exciting!

Woehammer Hobby (1st Oct 23)

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Here’s what the guys and the Woehammer Community have been working on this week.

Ein has been hard at work on a display board this week for their Flesh-eater Courts.
Tavendale of norerolls.co.uk has been hard at work finishing Trugg!
(WIP) And Tavendale isn’t the only one, Discord user DysposableHero has also been working on theirs
Cities of Sigmar cavalry by Hanna Leppänen
Cities of Sigmar Marshal by Hanna Leppänen
Steelhelms by Hanna Leppänen
Painted by Maardok
(WIP) Funky Monkey painting up more Synth-wave daemons
(WIP) Painted by Aspecte
(WIP) Salamander by Ian Humpage
(WIP) Tyranid by Patrick German
Warhammer+ Karskin Mini by Peter Holland
(WIP) Field Ordinance by Peter Holland
(WIP) Tyranid by Dorwar

Woehammer Hobby (24th Sept 23)

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Here’s what the guys and the Woehammer Community have been working on this week.

Kroxigor by Danny Wadeson
(WIP) Daemon painted using oils by Patrick German
(WIP) Colin Klären has been working on more Nurgle monsters
(WIP) Painted by Jon Anderson
Steelhelms by Hanna Leppänen
Gunhauler by Aron Newbom
Murknob with Belcha-Banna by Peter ‘Woehammer’ Holland
(WIP) Synth-wave Be’lakor by Funky Monkey
(WIP) Screamer Killer by Patrick German
(WIP) Salamander Marine by Ian Humpage
Astra Militarum Command Squad by Peter ‘Woehammer’ Holland

Top Three 40k Lists for Capital Clash (10th Edition)

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This is the top three 40k lists for Capital Clash that took place in Australia on the 5th and 6th of August. It involved 50 players vying to be crowned champion in a 5-game tournament. The 51st player stepped in to prevent a bye on the second day.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Necrons
Strike Force (2000 points)
Awakened Dynasty


CHARACTER
Hexmark Destroyer (100 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
• Enhancement: The Sovereign Coronal (Aura)
Lord (65 points)
• 1x Lord’s blade
1x Resurrection Orb
Overlord (85 points)
• Warlord
• 1x Resurrection Orb
1x Voidscythe
Technomancer (85 points)
• 1x Canoptek Cloak
1x Staff of light
• Enhancement: Hypermaterial Ablator
Technomancer (60 points)
• 1x Canoptek Cloak
1x Staff of light
Transcendent C’tan (290 points)
• 1x Crackling tendrils
1x Seismic assault
• Enhancement: Sempiternal Weave


OTHER DATASHEETS
Canoptek Reanimator (95 points)
• 2x Atomiser beam
1x Reanimator’s claws
Cryptothralls (40 points)
• 2x Scouring eye
2x Scythed limbs
Cryptothralls (40 points)
• 2x Scouring eye
2x Scythed limbs
Deathmarks (65 points)
• 5x Close combat weapon
5x Synaptic disintegrator
Doomsday Ark (185 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Flayed Ones (70 points)
• 5x Flayer claws
Lokhust Destroyers (30 points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Destroyers (30 points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Destroyers (30 points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Heavy Destroyers (90 points)
• 2x Close combat weapon
2x Gauss destructor
Lokhust Heavy Destroyers (90 points)
• 2x Close combat weapon
2x Gauss destructor
Lokhust Heavy Destroyers (90 points)
• 2x Close combat weapon
2x Gauss destructor
Lychguard (190 points)
• 10x Dispersion Shield
10x Hyperphase sword
Lychguard (190 points)
• 10x Dispersion Shield
10x Hyperphase sword
Tomb Blades (80 points)
• 3x Close combat weapon
3x Shadowloom
3x Shieldvanes
3x Twin tesla carbine

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Genestealer Cults
Ascension Day
Strike Force (2000 Points)


CHARACTERS
Abominant (105 Points)
• 1x Power sledgehammer
• Enhancements: Inscrutable Cunning
Acolyte Iconward (50 Points)
• 1x Autopistol
1x Cult claws
Clamavus (40 Points)
• 1x Autopistol
1x Close combat weapon
Clamavus (40 Points)
• 1x Autopistol
1x Close combat weapon
Jackal Alphus (60 Points)
• 1x Autopistol
1x Close combat weapon
1x Cult sniper rifle
Locus (40 Points)
• 1x Locus blades
Nexos (50 Points)
• 1x Autopistol
1x Close combat weapon
Nexos (50 Points)
• 1x Autopistol
1x Close combat weapon
Primus (70 Points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
Primus (70 Points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
Primus (70 Points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector clawReductus Saboteur (95 Points)
• Warlord
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
• Enhancements: Meticulous Planner


BATTLELINE
Acolyte Hybrids (150 Points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 4x Autopistol
1x Cult Icon
4x Cult claws and knife
4x Demolition charges
5x Hand flamer
Acolyte Hybrids (150 Points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 4x Autopistol
1x Cult Icon
4x Cult claws and knife
4x Demolition charges
5x Hand flamer
Neophyte Hybrids (160 Points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 12x Autopistol
12x Close combat weapon
1x Cult Icon
4x Grenade launcher
12x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 Points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 12x Autopistol
12x Close combat weapon
1x Cult Icon
4x Grenade launcher
12x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 Points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 12x Autopistol
12x Close combat weapon
1x Cult Icon
4x Grenade launcher
12x Hybrid firearm
4x Seismic cannon


OTHER DATASHEETS
Aberrants (330 Points)
• 1x Aberrant Hypermorph
• 1x Heavy power weapon
1x Hypermorph tail
• 9x Aberrant
• 9x Heavy power weapon
Achilles Ridgerunners (75 Points)
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber
Achilles Ridgerunners (75 Points)
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber

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Aeldari
Battle Host
Strike Force (2000 Points)

CHARACTERS
Autarch Wayleaper (80 Points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
Death Jester (70 Points)
• 1x Jester’s blade
1x Shrieker cannon
Farseer (90 Points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• Enhancements: The Phoenix Gem
Farseer Skyrunner (75 Points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Twin shuriken catapult
1x Witchblade
Spiritseer (80 Points)
• 1x Shuriken pistol
1x Witch staff
• Enhancements: Fate’s Messenger


OTHER DATASHEETS
Fire Prism (150 Points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Fire Prism (150 Points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Night Spinner (170 Points)
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
Shadow Spectres (80 Points)
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle
Shadow Spectres (80 Points)
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle
Support Weapons (105 Points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
Support Weapons (105 Points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
War Walkers (95 Points)
• 2x Bright lance
1x War Walker feet
Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Wraithguard (310 Points)
• 10x Wraithguard
• 10x Close combat weapon
10x Wraithcannon

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WTC GSC (2000 points)
Genestealer Cults
Strike Force (2000 points)
Ascension Day

CHARACTER
Clamavus (40 points)
• 1x Autopistol
1x Close combat weapon
Nexos (50 points)
• Warlord
• 1x Autopistol
1x Close combat weapon
Nexos (50 points)
• 1x Autopistol
1x Close combat weapon
Primus (70 points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
Primus (70 points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
Reductus Saboteur (55 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
Reductus Saboteur (55 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives

BATTLELINE
Acolyte Hybrids (150 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (150 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (75 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 4x Acolyte Hybrid
• 1x Cult Icon
4x Cult claws and knife
2x Demolition charges
1x Hand flamer
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Flamer
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon|
Neophyte Hybrids (80 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 9x Neophyte Hybrid
• 9x Autopistol
9x Close combat weapon
1x Cult Icon
2x Flamer
5x Hybrid firearm
2x Seismic cannon

DEDICATED TRANSPORT
Goliath Truck (110 points)
• 1x Demolition charge cache
1x Goliath wheels
1x Heavy stubber
1x Twin autocannon

OTHER DATASHEETS
Aberrants (330 points)
• 1x Aberrant Hypermorph
• 1x Heavy power weapon
1x Hypermorph tail
• 9x Aberrant
• 9x Heavy power weapon
Achilles Ridgerunners (75 points)
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber

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Final Tournament Placings

01 William Wykoff – Chadmech – Chadmech
Necrons 75 / 100 / 93 / 100 / 8822

02 Taylor Hill – Easy Dubs – Easy Dubs
Genestealer Cult 100 / 97 / 77 / 66 / 100

03 Dale Mann – club – club
Aeldari 100 / 99 / 75 / 86 / 78

04 Jack Lavercombe2222
Aeldari 83 / 98 / 81 / 66 / 100

05 Joshua Brodie – Vanguard – Vanguard
Genestealer Cult 78 / 92 / 88 / 85 / 85

06 Greg Maginnity – Down Under 40k – Down Under 40k
Asuryani 95 / 98 / 71 / 100 / 54

07 Tim Evers
Necrons 85 / 100 / 53 / 96 / 75

08 Ewart Searle – club – club
Chaos Daemons 47 / 97 / 78 / 98 / 82

09 Nathan Princi – Chadmech – Chadmech
Adeptus Custodes 93 / 97 / 81 / 83 / 47

10 Michael Duke – TNS Gaming – TNS Gaming
Genestealer Cult 70 / 88 / 63 / 57 / 86

11 Peter O’Neill – NOBS – NOBS
Genestealer Cult 60 / 90 / 98 / 95 / 94

12 Liam Foy
Adeptus Custodes 81 / 73 / 100 / 90 / 87

13 Richard Hill – TNS Gaming – TNS Gaming
Chaos Space Marines 85 / 92 / 92 / 54 / 94

14 Joshua Hynes – Big Dice Energy – Big Dice Energy
Tyranids 69 / 100 / 58 / 90 / 100

15 Andrew Sherman – TNS Gaming – TNS Gaming
Necrons 73 / 98 / 74 / 84 / 79

16 Jordan McGregor – Big Dice Energy – Big Dice Energy
Thousand Sons 100 / 62 / 95 / 96 / 49

17 Alex Rigby
Imperial Knights 100 / 93 / 69 / 71 / 59

18 Joe Loke – ACT 40K – ACT 40K
Thousand Sons 100 / 69 / 70 / 73 / 77

19 Nicholas Sutherland – butts stuff – butts stuff
Tyranids 71 / 86 / 48 / 92 / 89

20 Tim Neal
Grey Knights 71 / 82 / 86 / 91 / 54

21 Cody Howden
Imperial Knights 97 / 80 / 33 / 95 / 45

22 Jareth Maros
Imperial Knights 82 / 61 / 40 / 86 / 69

23 Lachlan McDougall – Butt Stuff – Butt Stuff
Imperial Knights 24 / 87 / 46 / 100 / 77

24 Mat Black – Butt Stuff – Butt Stuff
Necrons 77 / 82 / 28 / 74 / 54

25 Damian Ridgwell
Dark Angels 85 / 28 / 74 / 70 / 48

26 Rowan Kennett – Butt Stuff – Butt Stuff
Tyranids 84 / 82 / 75 / 76 / 81

27 Brad Milner – Garage Wargames – Garage Wargames
Orks 68 / 97 / 95 / 100 / 33

28 Mitchell Corrigan
Asuryani 94 / 65 / 78 / 94 / 56

29 Alex Rymill – TNS Gaming – TNS Gaming
Black Templars 89 / 87 / 56 / 83 / 70

30 Nathan Simat
Adeptus Custodes 93 / 59 / 78 / 71 / 75

31 Ben Tinker – Chadmech – Chadmech
Goffs 91 / 75 / 78 / 79 / 51

32 Ben Krahe
T’au Empire71 / 54 / 80 / 82 / 84

33 Tim Zuber
Imperial Knights 100 / 45 / 71 / 90 / 51

34 Ben Peel
Chaos Space Marines 51 / 72 / 55 / 100 / 77

35 Tomi Tamayo
Genestealer Cult47 / 74 / 71 / 85 / 59

36 Zakk Futura – Large Richard Energy – Large Richard Energy
Chaos Daemons 41 / 87 / 87 / 68 / 45

37 Andrew Bigwood
Adeptus Astartes 37 / 74 / 65 / 81 / 64

38 Michael House – Ethos – Ethos
Thousand Sons 25 / 82 / 85 / 83 / 43

39 David Ford
Drukhari 37 / 76 / 60 / 90 / 30

40 Aaron Warren – ACT40K – ACT40K
Chaos Knights 51 / 78 / 77 / 18 / 36

41 Chris Frey
Aeldari 45 / 49 / 82 / 28 / 47

42 Ben Browne – Down Under 40k – Down Under 40k
Harlequins 100 / 79 / 56 / 61 / 63

43 Sid Shirodkar – ACT 40K – ACT 40K
Necrons 81 / 59 / 67 / 78 / 46

44 Corey Schmetzer
Slaanesh Daemons 74 / 57 / 56 / 59 / 76

45 David Corcoran
Adeptus Custodes 70 / 79 / 54 / 67 / 49

46 Jack Willoughby
Necrons 76 / 76 / 67 / 62 / 33

47 Luke Stroud
Astra Militarum26 / 92 / 49 / 49 / 18

48 Patrick Bigwood
Minotaurs27 / 42 / 64 / 25 / 52

49 Ben McKinley
Adeptus Custodes 49 / 68 / 60 / 25

50 Reece Putorak
Black Templars 45 / 54 / 60

51 Todd Saxton – Club Seal – Club Seal
Space Wolves 14 / 55

Top Three 40k Lists for Ropecon (10th Edition)

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This is the top three 40k lists for Ropecon that took place in Finland on the 29th and 30th of July. It involved 44 players vying to be crowned champion in a 5-game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Necrons
Strike Force (2000 points)
Awakened Dynasty

CHARACTER
Hexmark Destroyer (100 points)
• Warlord
• 1x Close combat weapon
1x Enmitic disintegrator pistols
• Enhancement: The Sovereign Coronal (Aura)
Hexmark Destroyer (70 points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Overlord (85 points)
• 1x Resurrection Orb
1x Voidscythe
Overlord (85 points)
• 1x Resurrection Orb
1x Voidscythe
Technomancer (60 points)
• 1x Canoptek Cloak
1x Staff of light
Technomancer (60 points)
• 1x Canoptek Cloak
1x Staff of light
Transcendent C’tan (290 points)
• 1x Crackling tendrils
1x Seismic assault
• Enhancement: Sempiternal Weave

OTHER DATASHEETS
Canoptek Reanimator (95 points)
• 2x Atomiser beam
1x Reanimator’s claws
Canoptek Spyders (75 points)
• 1x Automaton claws
1x Fabricator Claw Array (Aura)
1x Gloom Prism (Aura)
2x Particle beamer
Cryptothralls (40 points)
• 2x Scouring eye
2x Scythed limbs
Cryptothralls (40 points)
• 2x Scouring eye
2x Scythed limbs
Doomsday Ark (185 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Doomsday Ark (185 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array|
Doomsday Ark (185 points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Lokhust Destroyers (30 points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Destroyers (30 points)
• 1x Close combat weapon
1x Gauss cannon
Lychguard (190 points)
• 10x Dispersion Shield
10x Hyperphase sword
Lychguard (190 points)
• 10x Dispersion Shield
10x Hyperphase sword

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Aeldari
Strike Force (2000 points)
Battle Host

CHARACTER
Autarch Wayleaper (80 points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
Farseer (65 points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear
Farseer (65 points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Singing spear

OTHER DATASHEETS
Shadow Spectres (80 points)
• 5x Close combat weapon
5x Prism rifle
Shadow Spectres (80 points)
• 5x Close combat weapon
5x Prism rifle
Warp Spiders (100 points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Warp Spiders (100 points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Wraithknight (475 points)
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet
Wraithknight (475 points)
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet
Wraithknight (475 points)
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet

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Aeldari
Battle Host
Strike Force (2000 Points)

CHARACTERS
Autarch Wayleaper (80 Points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
The Yncarne (270 Points)
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls

OTHER DATASHEETS
Fire Prism (150 Points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Fire Prism (150 Points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Fire Prism (150 Points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Shadow Spectres (80 Points)
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle
Shadow Spectres (80 Points)
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle
Support Weapons (105 Points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
Support Weapons (105 Points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
War Walkers (95 Points)
• 2x Bright lance
1x War Walker feet
War Walkers (95 Points)
• 2x Bright lance
1x War Walker feet
War Walkers (95 Points)
• 2x Bright lance
1x War Walker feet
Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner

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WTC GSC (2000 points)
Genestealer Cults
Strike Force (2000 points)
Ascension Day

CHARACTER
Clamavus (40 points)
• 1x Autopistol
1x Close combat weapon
Nexos (50 points)
• Warlord
• 1x Autopistol
1x Close combat weapon
Nexos (50 points)
• 1x Autopistol
1x Close combat weapon
Primus (70 points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
Primus (70 points)
• 1x Cult bonesword
1x Scoped needle pistol
1x Toxin injector claw
Reductus Saboteur (55 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives
Reductus Saboteur (55 points)
• 1x Autopistol
1x Close combat weapon
1x Demolition charges
1x Remote explosives

BATTLELINE
Acolyte Hybrids (150 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (150 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 9x Acolyte Hybrid
• 1x Cult Icon
9x Cult claws and knife
4x Demolition charges
4x Hand flamer
Acolyte Hybrids (75 points)
• 1x Acolyte Leader
• 1x Hand flamer
1x Leader’s cult weapons
• 4x Acolyte Hybrid
• 1x Cult Icon
4x Cult claws and knife
2x Demolition charges
1x Hand flamer
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Flamer
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon
Neophyte Hybrids (160 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 19x Neophyte Hybrid
• 19x Autopistol
19x Close combat weapon
1x Cult Icon
4x Grenade launcher
11x Hybrid firearm
4x Seismic cannon|
Neophyte Hybrids (80 points)
• 1x Neophyte Leader
• 1x Autopistol
1x Close combat weapon
1x Hybrid firearm
• 9x Neophyte Hybrid
• 9x Autopistol
9x Close combat weapon
1x Cult Icon
2x Flamer
5x Hybrid firearm
2x Seismic cannon

DEDICATED TRANSPORT
Goliath Truck (110 points)
• 1x Demolition charge cache
1x Goliath wheels
1x Heavy stubber
1x Twin autocannon

OTHER DATASHEETS
Aberrants (330 points)
• 1x Aberrant Hypermorph
• 1x Heavy power weapon
1x Hypermorph tail
• 9x Aberrant
• 9x Heavy power weapon
Achilles Ridgerunners (75 points)
• 1x Heavy mortar
1x Ridgerunner wheels
1x Spotter
1x Twin heavy stubber

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Final Tournament Placings

Top Three 40k Lists for the ATC (American Team Championships) 40k Team Event

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This is the top three 40k lists for the ATC (American Team Championships) 40k Team Event that took place in the US on the 28th, 29th and 30th of July. It involved 72 teams of 5 players vying to be crowned champion in a 6 game tournament.

I’ve shown the top ranked individual players, overall the event was won by Art of War with Tundra Tactics and Pro Tabletop coming 2nd and 3rd. Showing the impact of team format the highest ranked player of the winning team was only 9th in the individual rankings. As expected Aeldari are the top faction in individual results with 7 of the top 10 players players being Aeldari. Most teams matched their Aeldari into te list they had the highest potential score differential against.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Aeldari
Strike Force (2000 points)
Battle Host


CHARACTER
Autarch Wayleaper (80 points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
Avatar of Khaine (295 points)
• 1x The Wailing Doom
Death Jester (85 points)
• 1x Jester’s blade
1x Shrieker cannon
• Enhancement: Fate’s Messenger
Illic Nightspear (65 points)
• 1x Aeldari power sword
1x Shuriken pistol
1x Voidbringer
Prince Yriel (100 points)
• 1x The Eye of Wrath
1x The Spear of Twilight
The Yncarne (270 points)
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls


OTHER DATASHEETS
Night Spinner (170 points)
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
Rangers (55 points)
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol
Support Weapons (105 points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
Support Weapons (105 points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
War Walkers (95 points)
• 2x Bright lance
1x War Walker feet
Warp Spiders (100 points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Wraithknight (475 points)
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet

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Aeldari
Battle Host
Strike Force (2000 Points)


CHARACTERS

Autarch Wayleaper (80 Points)
• Warlord
• 1x Dragon fusion gun
1x Howling Banshee Mask
1x Star glaive
Farseer (90 Points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
• Enhancements: The Phoenix GemSpiritseer (80 Points)
• 1x Shuriken pistol
1x Witch staff
• Enhancements: Fate’s Messenger
The Yncarne (270 Points)
• 1x Swirling soul energy
1x Vilith-zhar, the Sword of Souls


OTHER DATASHEETS
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Hornet (80 Points)
• 2x Bright lance
1x Wraithbone hull
Night Spinner (170 Points)
• 1x Doomweaver
1x Shuriken cannon
1x Wraithbone hull
Shadow Spectres (80 Points)
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle
Shadow Spectres (80 Points)
• 5x Shadow Spectre
• 5x Close combat weapon
5x Prism rifle

Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Warp Spiders (100 Points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Wraithguard (310 Points)
• 10x Close combat weapon
10x Wraithcannon
Wraithknight (475 Points)
• 1x Heavy wraithcannon
1x Heavy wraithcannon
2x Starcannon
1x Titanic feet

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Aeldari
Strike Force (2000 points)
Battle Host


CHARACTER

Autarch Wayleaper (95 points)
• Warlord
• 1x Dragon fusion gun
1x Star glaive
• Enhancement: The Weeping Stones
Farseer (65 points)
• 1x Eldritch Storm
1x Shuriken pistol
1x Witchblade
Illic Nightspear (65 points)
• 1x Aeldari power sword
1x Shuriken pistol
1x Voidbringer
Spiritseer (80 points)
• 1x Shuriken pistol
1x Witch staff
• Enhancement: Fate’s Messenger


OTHER DATASHEETS
Fire Prism (150 points)

• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Fire Prism (150 points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Fire Prism (150 points)
• 1x Prism cannon
1x Shuriken cannon
1x Wraithbone hull
Hornet (80 points)
• 2x Bright lance
1x Wraithbone hull
Hornet (80 points)
• 2x Bright lance
1x Wraithbone hull
Hornet (80 points)
• 2x Bright lance
1x Wraithbone hull
Rangers (55 points)
• 5x Close combat weapon
5x Ranger long rifle
5x Shuriken pistol
Shadow Spectres (80 points)
• 5x Close combat weapon
5x Prism rifle
Shadow Spectres (80 points)
• 5x Close combat weapon
5x Prism rifle
Support Weapons (105 points)
• 1x Close combat weapon
1x D-cannon
1x Shuriken catapult
Voidweaver (100 points)
• 1x Close combat weapon
1x Prismatic cannon
2x Shuriken cannon
Voidweaver (100 points)
• 1x Close combat weapon
1x Prismatic cannon
2x Shuriken cannon
Vypers (75 points)
• 1x Bright lance
1x Twin shuriken catapult
1x Wraithbone hull
Warp Spiders (100 points)
• 1x Warp Spider Exarch
• 1x Close combat weapon
1x Death spinner
1x Death spinner
1x Powerblades
• 4x Warp Spider
• 4x Close combat weapon
4x Death spinner
Wraithguard (310 points)
• 10x Close combat weapon
10x Wraithcannon


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Necrons
Awakened Dynasty
Strike Force (2000 Points)


CHARACTERS
Hexmark Destroyer (100 Points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
• Enhancements: The Sovereign Coronal (Aura)
Overlord (85 Points)
• Warlord
• 1x Resurrection Orb
1x Voidscythe
Overlord (105 Points)
• 1x Resurrection Orb
1x Voidscythe
• Enhancements: Veil of Darkness
Technomancer (60 Points)
• 1x Canoptek Cloak
1x Staff of light
Technomancer (60 Points)
• 1x Canoptek Cloak
1x Staff of light


OTHER DATASHEETS
Canoptek Doomstalker (125 Points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer
Canoptek Doomstalker (125 Points)
• 1x Doomsday blaster
1x Doomstalker limbs
1x Twin gauss flayer
Canoptek Reanimator (95 Points)
• 2x Atomiser beam
1x Reanimator’s claws
Cryptothralls (40 Points)
• 2x Scouring eye
2x Scythed limbs
Cryptothralls (40 Points)
• 2x Scouring eye
2x Scythed limbs
Doomsday Ark (185 Points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Doomsday Ark (185 Points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Doomsday Ark (185 Points)
• 1x Armoured bulk
1x Doomsday cannon
2x Gauss flayer array
Lokhust Destroyers (30 Points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Destroyers (30 Points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Destroyers (30 Points)
• 1x Close combat weapon
1x Gauss cannon
Lokhust Heavy Destroyers (45 Points)
• 1x Close combat weapon
1x Gauss destructor
Lokhust Heavy Destroyers (45 Points)
• 1x Close combat weapon
1x Gauss destructor
Lokhust Heavy Destroyers (45 Points)
• 1x Close combat weapon
1x Gauss destructor
Lychguard (190 Points)
• 10x Dispersion Shield
10x Hyperphase sword
Lychguard (190 Points)
• 10x Dispersion Shield
10x Hyperphase sword

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Final Tournament Placings

Instead of list all 365 players we’ve included a link to BCP so you can see both the Team and Player results.

https://www.bestcoastpairings.com/event/UVQN7HY31B



Top Three 40k Lists for the Peterborough Slam GT! 3

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This is the top three 40k lists for the Peterborough Slam GT! 3 that took place in the UK on the 29th and 30th of July. It involved 31 players vying to be crowned champion in a 5 game tournament.

As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.

However, if you think you have what it takes to comment on 40k lists, we want to hear from you! Simply reach out to Peter on the Woehammer Discord.

Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three 40k Lists

Adeptus Custodes
Shield Host
Strike Force (2000 Points)


CHARACTERS
Blade Champion (125 Points)
• 1x Vaultswords
• Enhancements: Veiled Blade
Shield-Captain (150 Points)
• 1x Castellan axe
• Enhancements: Ceaseless Hunter
Trajann Valoris (145 Points)
• Warlord
• 1x Watcher’s Axe


BATTLELINE
Custodian Guard (405 Points)
• 7x Guardian spear
1x Misericordia
1x Praesidium Shield
1x Praesidium Shield
1x Sentinel blade
1x Vexilla
Custodian Guard (405 Points)
• 7x Guardian spear
1x Misericordia
1x Praesidium Shield
1x Praesidium Shield
1x Sentinel blade
1x Vexilla
Prosecutors (40 Points)
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 3x Prosecutor
• 3x Boltgun
3x Close combat weapon
Prosecutors (40 Points)
• 1x Prosecutor Sister Superior
• 1x Boltgun
1x Close combat weapon
• 3x Prosecutor
• 3x Boltgun
3x Close combat weapon


OTHER DATASHEETS
Allarus Custodians (130 Points)
• 2x Balistus grenade launcher
2x Guardian spear
Allarus Custodians (130 Points)
• 2x Balistus grenade launcher
2x Guardian spear
Custodian Wardens (300 Points)
• 6x Guardian spear
1x Vexilla


ALLIED UNITS
Callidus Assassin (115 Points)
• 1x Neural shredder
1x Phase sword and poison blades

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Chaos Daemons
Strike Force (2000 points)
Daemonic Incursion


CHARACTER
Be’lakor (325 points)
  • Warlord
  • 1x Betraying Shades
    1x The Blade of Shadows
Bloodthirster (300 points)
  • 1x Great axe of Khorne
    1x Hellfire breath
Lord of Change (255 points)
  • 1x Bolt of Change
    1x Rod of sorcery
    1x Staff of Tzeentch
  • Enhancement: The Everstave
Lord of Change (230 points)
  • 1x Bolt of Change
    1x Rod of sorcery
    1x Staff of Tzeentch
Shalaxi Helbane (400 points)
  • 1x Lash of Slaanesh
    1x Pavane of Slaanesh
    1x Snapping claws
    1x Soulpiercer
The Changeling (75 points)
  • 1x Infernal Flames
    1x The Trickster’s Staff


BATTLELINE
Nurglings (40 points)
  • 3x Diseased claws and teeth
Nurglings (40 points)
  • 3x Diseased claws and teeth


OTHER DATASHEETS
Flamers (65 points)
  • 1x Pyrocaster
    • 1x Flamer mouths
      1x Flickering Flames
  • 2x Flamer
    • 2x Flamer mouths
      2x Flickering Flames
Flamers (65 points)
  • 1x Pyrocaster
    • 1x Flamer mouths
      1x Flickering Flames
  • 2x Flamer
    • 2x Flamer mouths
      2x Flickering Flames
Flamers (65 points)
  • 1x Pyrocaster
    • 1x Flamer mouths
      1x Flickering Flames
  • 2x Flamer
    • 2x Flamer mouths
      2x Flickering Flames
Flesh Hounds (70 points)
  • 1x Gore Hound
    • 1x Burning roar
      1x Collar of Khorne
      1x Gore-drenched fangs
  • 4x Flesh Hound
    • 4x Collar of Khorne
      4x Gore-drenched fangs
Flesh Hounds (70 points)
  • 1x Gore Hound
    • 1x Burning roar
      1x Collar of Khorne
      1x Gore-drenched fangs
  • 4x Flesh Hound
    • 4x Collar of Khorne
      4x Gore-drenched fangs

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Necrons
Awakened Dynasty
Strike Force (2000 Points)


CHARACTERS
Hexmark Destroyer (100 Points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
• Enhancements: The Sovereign Coronal (Aura)
Hexmark Destroyer (70 Points)
• 1x Close combat weapon
1x Enmitic disintegrator pistols
Overlord (85 Points)
• 1x Resurrection Orb
1x Voidscythe
Overlord (85 Points)
• Warlord
• 1x Resurrection Orb
1x Voidscythe
Technomancer (60 Points)
• 1x Canoptek Cloak
1x Staff of light
Technomancer (60 Points)
• 1x Canoptek control node (Aura)
1x Staff of light
Transcendent C’tan (290 Points)
• 1x Crackling tendrils
1x Seismic assault
• Enhancements: Sempiternal Weave


OTHER DATASHEETS
Canoptek Reanimator (95 Points)
• 2x Atomiser beam
1x Reanimator’s claws
Canoptek Spyders (75 Points)
• 1x Automaton claws
1x Fabricator Claw Array (Aura)
1x Gloom Prism (Aura)
2x Particle beamer
Cryptothralls (40 Points)
• 2x Scouring eye
2x Scythed limbs
Cryptothralls (40 Points)
• 2x Scouring eye
2x Scythed limbs
Doomsday Ark (185 Points)
• 1x Armoured bulk
1x Doomsday cannon
Lokhust Heavy Destroyers (45 Points)
• 1x Close combat weapon
1x Gauss destructor
Lychguard (190 Points)
• 10x Dispersion Shield
10x Hyperphase sword
Lychguard (190 Points)
• 10x Dispersion Shield
10x Hyperphase sword
Monolith (385 Points)
• 4x Death ray
1x Particle whip
1x Portal of exile


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Dark Angels
Strike Force (2000 points)
Gladius Task Force


CHARACTER
Azrael (120 points)
• 1x Lion’s Wrath
1x The Lion Helm
1x The Sword of Secrets
Captain in Terminator Armour (95 points)
• Warlord
• 1x Relic Shield
1x Thunder hammer
Chaplain in Terminator Armour (90 points)
• 1x Crozius arcanum
1x Storm bolter


OTHER DATASHEETS
Deathwing Command Squad (430 points)
• 1x Deathwing Ancient
• 1x Power fist
1x Storm bolter
• 1x Deathwing Apothecary
• 1x Chainfist
1x Storm bolter
• 1x Deathwing Champion
• 1x Halberd of Caliban
• 7x Deathwing Command Terminator
• 2x Chainfist
2x Cyclone missile launcher
5x Storm Shield
2x Storm bolter
5x Thunder hammer
Deathwing Knights (470 points)
• 1x Watcher in the Dark
• 1x Knight Master
• 1x Flail of the Unforgiven
• 9x Deathwing Knight
• 9x Mace of absolution
Hellblaster Squad (250 points)
• 1x Hellblaster Sergeant
• 1x Close combat weapon
1x Plasma incinerator
1x Plasma pistol
• 9x Hellblaster
• 9x Close combat weapon
9x Plasma incinerator
9x Plasma pistol
Inceptor Squad (115 points)
• 1x Inceptor Sergeant
• 1x Close combat weapon
1x Plasma exterminators
• 2x Inceptor
• 2x Close combat weapon
2x Plasma exterminators
Infiltrator Squad (90 points)
• 1x Infiltrator Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Marksman bolt carbine
• 4x Infiltrator
• 4x Bolt pistol
4x Close combat weapon
1x Helix Gauntlet
1x Infiltrator Comms Array
4x Marksman bolt carbine
Repulsor (195 points)
• 1x Armoured hull
1x Heavy onslaught gatling cannon
1x Hunter-slayer missile
1x Repulsor defensive array
1x Twin lascannon
Scout Sniper Squad (75 points)
• 1x Scout Sniper Sergeant
• 1x Bolt pistol
1x Close combat weapon
1x Scout sniper rifle
• 4x Scout Sniper
• 4x Bolt pistol
4x Close combat weapon
4x Scout sniper rifle


ALLIED UNITS
Exaction Squad (35 points)
• 1x Proctor-Exactant
• 1x Arbites combat shotgun
1x Arbites shotpistol
1x Close combat weapon
1x Nuncio Aquila (Aura)
• 4x Exaction Vigilant
• 1x Arbites Medi-kit
4x Arbites combat shotgun
4x Arbites shotpistol
4x Close combat weapon
1x Excruciator maul
1x Soulguilt Scanner
Exaction Squad (35 points)
• 1x Proctor-Exactant
• 1x Arbites combat shotgun
1x Arbites shotpistol
1x Close combat weapon
1x Nuncio Aquila (Aura)
• 4x Exaction Vigilant
• 1x Arbites Medi-kit
4x Arbites combat shotgun
4x Arbites shotpistol
4x Close combat weapon
1x Excruciator maul
1x Soulguilt Scanner

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Final Tournament Placings