All posts by Declan and Peter

Top Three AoS Lists from Super Major G&T

Super Major G&T saw 16 players vying to be crowned champion in a 5 game tournament. Judging by the lists this tournament seemed like the an extremely fun and relaxed event. The type that would be a dream first tournament for any player.

1st Math Mallow – Sylvaneth

Math won four games and drew his last with Sylvaneth! Along the way he beat Ogor Mawtribes/Boulderhead in Round 1, then Soulblight Gravelords/Vyrkos Dynasty in Round 2, Skaventide in Round 3, Idoneth Deepkin/Fuethan in Round 4 and drew against Gloomspite Gitz/Glogg’s Megamob in Round 5.

Allegiance: Sylvaneth
– Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Alarielle the Everqueen
(740)*
Branchwraith (95)*
– Deepwood Spell: Verdurous Harmony

Warsong Revenant (275)*
– General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Units
6 x Kurnoth Hunters with Kurnoth Greatbows
(450)*
– Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 73
Drops: 1

Declan: Normally I would say ‘wow’ at Slyvaneth winning a 2 day tournament, but check out the name… Math Mallow (shockingly not his real name!!) has been smashing opponents since AoS3 dropped including my Sons of Behemat at the same venue last year.

It is in essence a shooting / magic list with amazing mobility in the Tree Revenants helping with battle tactics. Whilst you may think that Alarielle is the key here, you’d be mistaken – it’s the Warsong Revenant, who is a beast! Casting Throne of Vines for bonuses to cast, and then throwing spells through the Spell Portal there is nowhere to hide from this army.

Whilst short on wounds, the one drop means Mallow gets the choice of first / second often and his shooting / magic can kill key units early on.

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2nd Dominic Stonebridge – Gloomspite Gitz

Dominic won 3 and drew 3. Drawing against Ironjawz/Ironsunz in round 1, then beating Seraphon/Thunder Lizard in round 2, Kruleboyz/Big Yellers in round 3 and Seraphon/Fang of Sotek in round 4 before drawing against 1st placed Math and their Sylvaneth/Gnarlroot list in round 5.

Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob
– Mortal Realm: Ghur
Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev
(240)*
– General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide

Fungoid Cave-Shaman – Freddie the Fungoid (95)**
– Lore of the Moonclans: The Hand of Gork

Madcap Shaman – Madcap Max (80)**
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
– Allies

Battleline
6 x Rockgut Troggoths
(290)***
– Reinforced x 1

6 x Rockgut Troggoths (290)***
– Reinforced x 1

3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders
(100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary
(165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Declan: Gitz, Gitz, Gitz!! Unbeaten as well. Dominic’s pulled it out of the fire here, with probably the strongest faction in the book (it’s a weak book!). He’s got a monster for the battle tactics (just don’t roll a double on the charge), and the Rockguts can put out damage, before coming back in useful groups of 3 when you kill them.

This is all about the units helping each other (Marshcrawler is now essential), or just being a beat stick (Mirebrute Troggoth). Dominic must have concentrated on the objectives here though, as there’s not quite enough power to kill enough of the enemy – great work!

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3rd Matthew Gouldesbrough – Idoneth Deepkin

Matthew managed three wins, a draw and a loss. Beating Skaventide in round 1, Seraphon/Fangs of Sotek in round 2, Stormcast Eternals/Hallowed Knights in round 3, then losing against 1st place Math and his Sylvaneth/Gnarlroot list in round 4 before drawing against Ironjawz/Ironsunz in round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Predator’s Domain
– Triumphs: Inspired

Leaders
KING NIMBUS, Alpha Chad of the Ocean – Akhelian King
(250)*
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Armour of the Cythai
– Mount Trait: Voidchill Darkness

Eidolon of Mathlann, Aspect of the Sea (325)**
– Lore of the Deeps: Counter Current
– Arcane tome

Eidolon of Mathlann, Aspect of the Storm (355)*
Isharann Tidecaster (150)**
– Lore of the Deeps: Steed of Tides

Celestant-Prime, Hammer of whatever army I’m playing at the moment (325)**
– Allies

Battle-line
1 x Akelian Allopexes (Bloodthirsty Shiver) (495)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*

Endless Spells
Umbral Spellportal (70)

Core Battalions
Battle Regiment*
Command Entourage**

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 74
Drops: 4

Declan: Matt has been one of the top players in the UK for some time now and he’s pivoted to the IdK here but left the Namarti Thralls at home and instead taking Allopexes in a Shiver! 4 Characters including a Prime doesn’t give him a lot of models on the table top (especially as one is off the table until turn 3), so it needs to survive and pick it’s targets.

But the tides help here, with strike first in turn 3 across the board, and the Akhelian King being able to give the units the same ability when required.

It’s fast, it’s small, but don’t be lulled into a false sense of security – this will smash so many armies before you’ve realised the threat!

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Final Tournament Placings

Top Three AoS Lists from Quest of Champions – Heat 2

The Quest of Champions is a series of UK two day tournaments involving four heats and one final. The top 12 from each heat being invited to the final. Heat 2 saw 40 players fighting it out for those top 12 spots.

1st Dan Bradshaw – Beasts of Chaos

Dan won all five games with Beasts of Chaos! Let’s just take that in for a second… incredible play. Along the way he beat our very own Rhys and his Flesh-eater Courts/Gristlegore list, then Beasts of Chaos/Gavespawn in Round 2, Big Waaagh! in Round 3, Seraphon/Thunder Lizard in Round 4 and 2021 Leicester GT winner Mike Stewart and his Seraphon/Thunder Lizard list in Round 5.

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth
(155)*
– General
– Command Trait: Dominator
– Lore of Dark Storms: Sundering Blades

Great Bray-Shaman (100)*
– Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors
(70)*
– Mauls & Half-Shields

10 x Ungors (70)*
– Mauls & Half-Shields

6 x Dragon Ogors (250)**
– 4x Paired Ancient Weapons
– 2x Draconic War glaives
– Reinforced x 1

Units
20 x Tzaangors of Beasts of Chaos
(350)*
– 8x Savage Greatblade
– 12 x Savage Blade & Arcanite Shield
– Reinforced x 1

1 x Cockatrice (95)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 173
Drops: 4

Declan: Dan has been playing AoS for a long time on the UK scene and his twitter handle has shown his love for Beasts of Chaos for almost that long… so he was always going to be someone who was going to dive straight back in when the good White Dwarf update was issued. He has the Dragon Ogre Shaggoth as General who hurts himself to generate summoning points, and then uses the Monstrous Rampage ability to gain another 1 (or D3) summoning points each player turn. So the summoning points rack up and the ambush gives Dan more models than those above – likely being nearer 200 wounds.

The Tzaangor are an interesting choice and not one I have seen in other lists who tend to play around Bullgors. Obviously the additional rend here is the real ‘secret’ and the army is monstrous from turn 3 onwards with all units having additional 2 rend.

Dan beat Mike on top table game 5 – never an easy feat; which only adds to the success. Great to see Beasts of Chaos now be playable.

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2nd Fabian Quinn – Seraphon

Fabian won 4 games and drew 1. Beating Slaves to Darkness/Knights of the Empty Throne in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Stormcast Eternals/Living City in round 3 and Big Waaah! in round 4 before drawing against Seraphon/Thunder Lizard in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
Triumphs:

LEADERS
Slann Starmaster
(265)****
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration – Spell: Stellar Tempest

Stegadon with Skink Chief (305)****
– Artefact: Incandescent Rectrices – Weapon: Skystreak Bow
– Mount Trait: Beastmaster

Engine of the Gods (265)**
– Artefact: Cloak of Feathers
– Universal Prayer Scripture: Curse

Skink Starpriest (130)****
– Spell: Hand of Glory

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Guidance


UNITS
30 x Skinks
(225)***
– Boltspitters & Moonstone Clubs

10 x Skinks (75)***
– Meteoric Javelins Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Meteoric Javelins Celestite Daggers & Star Bucklers


BEHEMOTHS
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)*

CORE BATTALIONS

*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands
****Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

Declan: Fabian has gone with the Seraphon, and this is a vicious army. Seraphon have a great book which many options available. I’m taking a little credit for Fabian’s success as I played him in his first competitive game at The Honest Wargame… and lost!!

But in all seriousness this has all it needs. The 30 Skinks can get to 6 buffs in a turn and it makes them monsters, who scare even my Maw Krusha. And the Bastilidons shoot a crazy amount of damage, with one shooting twice for a single command point. Amazing value. Added to that their remarkable save all, for 250 points and it doesn’t matter that they are prime targets. Not many armies can kill one, let alone two.

Seraphon have been good for 2 years with a book most armies would kill for and Fabian takes advantage of this and his knowledge of the game to consistently finish high!

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3rd Mike Stewart – Seraphon

Mike managed four wins and a single loss. Beating Idoneth Deepkin/Nautilar in round 1, Ironjawz/Ironsunz in round 2, Stormcast Kharadron Overlords/Barak Zilfin in round 3, Seraphon/Thunder Lizard in round 4 and losing against first place Dan with his Beasts of Chaos/Allherd list in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Indomitable

Leaders
Engine of the Gods
(265)*
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Slann Starmaster (265)*
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Battleline
10 x Skinks
(75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters & Moonstone Clubs

Units
2 x Salamander Hunting Pack
(280)*
– Reinforced x 1

2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 101
Drops: 2

Declan: And… Seraphon again. Mike is the number one player in the UK mostly with Seraphon and he can pivot to anything the meta can throw at him. Only losing out in the last game in a close match with Dan’s non-standard new-look Beastmen.

Mike’s Seraphon is similar to Fabian’s but he has retained the 2 x 2 Salamanders – the disadvantage is that they now give up 1 victory point if you can kill them, the good thing is that the warscroll is still exceptionally strong. I’ve lost whole units of Brutes to 2 of them shooting, then charging – their melee profile is almost as good as the ranged.

The Thunder Lizards ability here is key as well. -1 Damage to all attacks (excluding mortal wounds), means the army needs a lot more damage to kill for most of the armies in the meta at the moment – affecting all monsters, Ironjawz (Warchanter) & Sons of Behemat (etc). It even negates the special rule of the Namarti Thralls from IdK when they attack the monsters (+1 damage is wounds over 3). Having a book that already invalidates one of the big benefits of a new book is crazy-good.

Well done to all in the top 3, and a quick shoutout to my club – Age of Chumps. There were 6 of us there finishing 3-2, 2-3, 2-3, 1-4, 1-4, 1-4. But Chrissie came away with Best Sports, which is the greatest award !!

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Final Tournament Placings

Top Three AoS Lists from Fantasia Fanatic XLI

Fantasia Fanatic XLI was an 5 game Age of Sigmar tournament that took place in Sweden this weekend just past. It saw 33 players fighting to be crowned Champion.

1st Ronya Andersson – Nighthaunt

Ronya won four games and drew one with the older Nighthaunt book! Drawing in the first round against Lumineth Realm-Lords/Iliatha, then going on to beat Daughters of Khaine/Khelt Nar in Round 2, Seraphon/Thunder Lizard in Round 3, Maggotkin of Nurgle/Munificent Wanderers in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.

Army Faction: Nighthaunt
  – Subfaction: Emerald Host
  – Grand Strategy: Hold the line
  – Triumph: Inspired

LEADERS
Guardian of Souls with Nightmare Lantern
(135)***
– Artefact: Pendant of the Fell Wind
Spell: Soul Cage
Knight of Shrouds on Ethereal Steed (120)***
  – Artefact: The Traitor Knight’s Blade

Krulghast Cruciator (120)***
Lady Olynder, Mortarch of Grief (215)**
– General
– Spell: Shademist

BATTLELINE
10 x Hexwraiths
(300)*
– Reinforced: Once
10 x Hexwraiths (300)*
– Reinforced: Once
5x Hexwraiths (150)***
6 x Spirit Hosts (250)*
– Reinforced: Once

BEHEMOTH
Black Coach
(200)**
Black Coach (200)**

CORE BATTALIONS
*Hunters of the Heartlands
**Linebreaker
***Warlord

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL POINTS: 1990/2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 116
Drops: 10

Declan – Wow… Ronya take a bow. Not even a suggestion of doing this the easy way either, with 2 Black Coaches (not the best units in the game to put it mildly), and against 5 armies all in the top half of the stats.

There’s even more credit for taking the Hexwraiths because no matter whether they are any good in the game I’ve never been able to find out – I assembled 5 of them, and wanted to kill the person who designed their fit! It’s awful. So double congratulations for running 25 of them!

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2nd Alexis Herbeck – Stormcast Eternals

Alexis won 4 games and lost 1. Beating Blades of Khorne/Reapers of Vengeance in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Cities of Sigmar/Living Cityin round 3 and Seraphon/Dracothion’s Tail in round 4 before losing against Ronya Andersson and their Nighthaunt/Emerald host list in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
Grand Strategy: Hold the Line
Triumphs:

Leaders
Knight-Incantor
(125)*
– Spell: Thundershock
Knight-Judicator with Gryph Hounds(205)*
Lord-Relictor (145)*
– General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

Units
3 x Aetherwings
(65)**
3 x Aetherwings (65)**
5 x Judicators with Skybolt Bows (200)**
5 x Liberators (115)**
5 x Vindicators (130)***
5 x Vindicators (130)***
6 x Vanguard-Raptors with Longstrike Crossbows (480)**
– Reinforced: Once
2 x Stormdrake Guard (340)***

Core Battalions
*Command Entourage – Magnificent
**Brotherhood Command
***Hunters of the Heartlands

Additional Enhancements
Holy Command: Thunderbolt Volley
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 99
Drops: 11

Declan: Regular readers will be board of Longstrikes, shooting in one hero phase (Thunderbolt Volley); Teleporting on a 2+ (rerollable) with the Relictor and backed up by 2 Stormdrake Guard… wow! Prime Targets making little difference with this army as if you can’t kill them in the first place the fabled extra point is making no difference at all.

This is no criticism of Alexis – it’s in the book; it’s legal – take it!

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3rd Per Sigvallius – Cities of Sigmar

Per also managed four wins and a single loss. Beating Idoneth Deepkin/Ionrach in round 1, Fyreslayers/Greyfyrd in round 2. then losing against the Stormcast Eternals/Hammers of Sigmar of 2nd place Alexis in round 3, before going on to beat Soulblight Gravelords/Vyrkos Dynasty in round 4 and Seraphon/Thunder Lizards in round 5.

Allegiance: Cities of Sigmar
– Subfaction: Living City
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Sorceress
(95)*
– General
– Command Trait: Master of Magic  
– Artefact: Arcane Tome
– Spell: Ironoak Skin

Doralia ven Denst (115)*
Freeguild General (100)*
– City Role: General’s Adjutant

Units
10 x Darkshards
(115)*
– City Role: Honoured Retinue

30 x Freeguild Crossbowmen (315)*
– Reinforced: Twice

10 x Freeguild Crossbowmen (105)*
4 x Stormdrake Guard (680)**
– Reinforced: Once

4 x Dracothian Guard Concussors (440)**

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1965 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 125
Drops: 3

Declan – I really like Cities of Sigmar lists, because it reminds me of my days playing Empire in Warhammer Fantasy, and I still have an army for Warmaster… so hark back to the good days of Crossbowmen and Halberdiers – all mono-pose.

Per has gone with a ‘not Cities’ Cities list like many before him though with 4 Dragons in one unit and 4 Dracothian Guard. At 1,120 points for these Stormcast units, it is a Stormcast army… just with some cheap units to back it up.

And the 30 Crossbows dish out damage – shorter range than the longstrikes and not as common, but ignore them at your peril – and that’s why this army works. Target priority… all of it good … and you want to kill it all. I don’t know what I’d go for first, but probably the Dragons to get a few points on the board before Per steamrollers the rest through!

Well done on a 4-1 — this needs to be piloted and practiced with.

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Final Tournament Placings

Top Three AoS Lists from GT ŁÓDŹ 

GT ŁÓDŹ was a 43 player two day event held in Poland on the 26th and 27th of March.

1st Mateusz Eljasz – Hedonites of Slaanesh

Mateusz won all of his games over the weekend bringing a Hedonites list that takes five wins! Along the way Mateusz beat Maggotkin of Nurgle/Drowned Men in round 1, Lumineth Realm-Lords/Alumnia in round 2, Ogor Mawtribes/Bloodgullets in round 3, Daughters of Khaine/Hagg Nar in round 4 and Seraphon/Thunder Lizard in round 5.-

Army Faction: Hedonites of Slaanesh
  – Army Type: Invaders
  – Subfaction: The Lurid Haze
  – Grand Strategy: Beast Master
  – Triumph: Inspired

LEADERS
Be’lakor
(360)*
Sigvald (265)*
  – General

Synessa (260)*

BATTLELINE
11 x Blissbarb Archers
(170)*
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*

BEHEMOTH
1 x Chimera
(220)*

OTHER
5 x Slickblade Seekers
(230)*
5 x Seekers (140)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000
Drops: 1

Declan – wow… Slaanesh… 5-0!! Mateusz should take a bow for this. Sure Be’Lakor is good with his ability to shut down an enemy’s unit for a turn (mostly), but the Blissbarb Archers are just a poor version of Sentinels / Bow Snakes. To be honest I have no idea how Mateusz has done it, and all I can say is congratulations!

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2nd Jakub Golec – Stormcast Eternals

Jakub won 4 games and lost 1. Losing against Ironjawz/Bloodtoofs in round 1, then going on to beat Soulblight Gravelords/Kastelia Dynasty in round 2, Soulblight Gravelords/Avengorii Dynasty in round 3 and Big Waaagh! in round 4 and Ogor Mawtribes in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired
– Holy Command: Thunderbolt Volley

Leaders
Knight-Heraldor
(105)*
Knight-Heraldor (105)*
Knight-Heraldor (105)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Chain Lightning

Battleline
10 x Judicators with Boltstorm Crossbows
(380)*
– Reinforced x 1
– 2xThunderbolt crossbow

5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow
5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow

Units
1 x Stormstrike Chariot
(165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
3 x The Farstriders (90)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 118
Drops: 2

Declan: We’ve seen some Stormcast shooting lists already, but this is one of the left-field options which is flying under the radar at the moment. Don’t underestimate the level of damage that this list will push out at distance, and with good resilience. Plus getting them into a 2 drop with the Redemption Brotherhood & Battle Regiments means that Jakub is getting to choose first or second on 75% of occasions (statistically)!!

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3rd Ziemek – Seraphon

Ziemek also managed four wins and a single loss. Beating Disciples of Tzeentch/Hosts Duplicitous in round 1, Soulblight Gravelords/Avengorii Dynasty in round 2, Bonesplitterz/Icebone in round 3, Seraphon/Thunder Lizard in round 4 and losing against 1st placed Mateusz and his Hedonites of Slaanesh in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Stegadon with Skink Chief
(305)*
– General
– Command Trait: Prime Warbeast  
– Artefact: Cloak of Feathers  
– Weapon: Sunfire Throwers
– Mount Trait: Beastmaster

Skink Priest (80)*
– Artefact: Fusil of Conflaguration  
– Universal Prayer Scripture: Heal

Slann Starmaster (265)*
– Spell: Celestial Apotheosis

Engine of the Gods (265)**
– Artefact: Incandescent Rectrices  
– Universal Prayer Scripture: Curse

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
10 x Skinks
(75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack
(280)***
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 11

Declan – some of the Seraphon players I’ve spoken to are not sure the Salamanders are worth it as Prime Targets, but they are still good units at a good price and you still have to kill them to get any points. At 11 drops Ziemek isn’t getting choice of turn often, but with 3 monsters, and -1 damage, he’s able to survive most of the alpha strikes, and shooting armies and get some early damage in as well. The Seraphon book remains one of the most versatile in the game, and Ziemek’s list is no exception. Well done to all in the top 3.

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Final Tournament Placings

Top Three AoS Lists from Age of Sigmar Matched Play Event – 19/20th March 2022

Age of Sigmar Matched Play Event was a five game event that took place at Willow Road (GW HQ) on 19th and 20th March. It saw 58 players fight it out to be crowned champion.

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1st Martin Morrin – Stormcast Eternals

Martin won all five games beating Slaves to Darkness/Hosts of the Everchosen in Round 1, Legion of the first Prince in Round 2, Soulblight Maggotkin of Nurgle/Drowned Men in Round 3, Beasts of Chaos/Allherd in Round 4 and Daughters of Khaine/Khelt Nar in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Knight-Draconis
(300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Universal Spell Lore: Flaming Weapon

Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators
(115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

4 x Stormdrake Guard (680)*
– Drakerider’s Lance
– Reinforced x 1

Units
6 x Vanguard-Raptors with Longstrike Crossbows
(480)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Declan: Martin has been playing for ‘a while’, and I’ve even been lucky enough to play against him before COVID at the Team Brotherhood event – his team smashed us… and you can see when this is the list taken. It’s got everything I’ve spoken about before – the Thunderstrikes with Thunderbolt Volley dish out mortal wounds 6 times a game, and the lack of teleport isn’t hurting too much with their obscene 30″ range.

These are backed up by four dragons, and a hero dragon – for when speed is necessary. It’s got all the tools, a one-drop to ensure he chooses who goes first (most of the time) and even the 87 wounds have a lot of resilience (either because of distance or armour).

The Battlescroll March patch looked to hurt two of his units (Dragons and Longstrikes give up 2 additional VPs each if they die), but that obviously did affect him adversely. Still need more playing time of course, but it it doesn’t tone this down I’m not sure it’s going to work.

It’s not possible to go 5-0 without beating some of the other top armies and Martin has done this as well – congratulations to him.

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2nd Laurie Hugget-Wilde – Lumineth Realm-Lords

Laurie managed an impressive four wins and one draw, drawing against 3rd placed Andrew Currie and his Maggotkin of Nurgle/Drowned Men list in Round 5. He beat Sons of Behemat/Taker Tribe in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3 and tournament veteran Freddie Leggett and his Cities of Sigmar/Hallowheart in Round 4.

Allegiance: Lumineth Realm-lords
– Great Nation: Alumnia
– Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh
(740)*
– General

Scinari Calligrave (115)*
– Artefact: Waystone
– Lore of Hysh: Total Eclipse

Battleline
30 x Vanari Auralan Wardens
(435)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

20 x Vanari Auralan Wardens (290)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 1

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Speed of Hysh

5 x Vanari Dawnriders (140)*
– Lore of Hysh: Speed of Hysh

Endless Spells & Invocations
Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 91
Drops: 1

Declan: Laurie HW has been smashing up tables and opponents since we were allowed to see each other again… and with lots of different armies. Here he is again with LRL with zero (yes nil) Sentinels… was he mad, or did he just click the wrong unit on Warscroll Builder? Well it seems to have worked – who knew that 30 Wardens with -1 to hit, great speed and all backed up by a caster who can’t be dispelled would be good?

The good news is that there are alternative builds, the bad news that is a lot of pikes to accidentally break – I would be in fear with my hamfists that I’d break half the army by accident. An impressive run to remain undefeated at GW’s flagship UK event.

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3rd Andrew Currie – Maggotkin of Nurgle

Andrew also managed to get four wins with a single draw during their weekend, drawing to 2nd placed Laurie in the final round. Along the way he beat Fyreslayers/Greyfyrd in Round 1, Daughters of Khaine/Khailebron in Round 2, Kharadron Overlords/Barak Zilfin in Round 3, and another tournament veteran James Eveleigh and his Sons of Behemat/Breaker Tribe in Round 4.

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Festus the Leechlord
(150)**
– Lore of Malignance: Gift of Disease

The Glottkin (700)**
– Lore of Malignance: Rancid Visitations

Lord of Afflictions (210)**
– General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
2 x Pusgoyle Blightlords (220)*
10 x Plaguebearers (150)*
5 x Putrid Blightkings (250)*

Units
1 x Pusgoyle Blightlords – Single
(110)**
1 x Mindstealer Sphiranx (95)**
1 x Mindstealer Sphiranx (95)**

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 117
Drops: 4

Declan: Nurgle are back … and they have changed significantly. No more rushing across the board faster than a stead of Slaanesh they are much more resilient than before and the disease points is a very thematic rule – they really do feel like Nurgle.

Of course, it wouldn’t be a Chaos list without some cheeky allies and Andrew has gone for 2 monsters in the form of the Mindstealers. I’ve written about these in other lists and in a game where they can be used to get extra points and give access to Monstrous Takeover, they are very good value! With the Glottkin I imagine Andrew got lots of bonus VPs for doing things with monsters.

What is interesting here though, is that there are no Beasts of Nurgle in the list which I haven’t seen since the booked dropped. All the Nurgle players I have spoken too swear by them – so it’s even more impressive that Andrew has gone against conventional wisdom and remained undefeated.

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Wildcard – Adam Sinclair – Kharadron Overlords

Adam finished 8th overall with a very impressive 4 wins with Kharadron Overlords! Losing only in the 3rd Round to Andrew Currie who eventually finished third. Along the way he beat Legion of the First Prince in Round 1, tournament veteran Pete Brizio and his Stormcast Eternals/Hammers of Sigmar list in Round 2, Maggotkin of Nurgle/Drowned Men in Round 4 and Flesh-eater Courts/Gristlegore in Round 5.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
Triumph: Large-calibre Augmentation

LEADERS
Aether-Khemist
(90)*
– General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation

Endrinmaster with Dirigible Suit (180)*
– Artefacts of Power: Phosphorite Bomblets


BATTLELINE
1 x Arkanaut Frigate
(250)*
– Heavy Sky Cannon

1 x Arkanaut Frigate (250)*
– Heavy Sky Cannon

10 x Arkanaut Company (100)*
– Volley Pistol


BEHEMOTH
1 x Arkanaut Ironclad
(490)*
– Great Sky Cannon


OTHER
1 x Gotrek Gurnisson
(485)*
1 x Grundstok Gunhauler (155)*
– Drill Cannon


CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

Declan: 4 wins with KO – and with a little Ginger Ninja (Gotrek) as well. Okay he is Duardin, so it’s difficult to argue with his inclusion but he is a great addition to the list allowing Adam to close off large chunks of the board. Sure he only moves 4″, but if a double turn is possible his exclusion zone is huge.

I played against a similar list run by Ben at Reading Warfare last year and it’s a good mobile list which can pick it’s target, kill it and then move to the other side of the board, making it very difficult to catch.

A great result to take KO to 4-1 though and Adam should definitely be proud of the achievement.

Tournament Placings

Top Three AoS Lists from GGMaitland Age of Sigmar GT – 5/6th March 2022

GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.

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The 1st and 3rd Lists (2nd place not available)

1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders

Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Warstomper Mega-Gargant (470)**

Battleline

1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified

Additional Enhancements
Artefact

Total: 1895 / 2000
Wounds: 129
Drops: 3

Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.

The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.

It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.

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3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:

Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate

Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers

*Warlord
**Battle Regiment

Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6

Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.

I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.

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Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.

– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable

LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General

– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh

BATTLELINE
30x Vanari Auralan Sentinels
(510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light

OTHER
1 x Hurakan Spirit of the Wind
(265)*

ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1965/2000

Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).

Either surround them, shoot them or hope for the 12″ charge!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from War in the North – 5/6th March 2022

War in the North was a five game event that took place in Cairns City, Australia on 5th and 6th March. It saw 26 players fight it out to be claimed champion.

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The Top Three Lists

Zenith Mills-Shorter – Idoneth Deepkin

Zenith won all five games beating Sons of Behemat/Taker Tribe in Round 1, Nighthaunt/Emerald Host in Round 2, Flesh-eater Courts/Court of Delusion in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Cities of Sigmar/Phoenicium in the last round.

Allegiance: Idoneth Deepkin
Enclave: Fuethan
Grand Strategy: Vendetta
 Triumphs: Bloodthirsty

Leaders
Eidolon of Mathlann, Aspect of the Storm (330)*
– General
– Command Trait: Unstoppable Fury
– Artefact: Cloud of Midnight

Isharann Soulscryer (140)*
– Universal Prayer Scripture: Heal

Battleline
10 x Namarti Thralls (130)*
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*

Units
2 x Akhelian Allopexes
 (330)*
– Razorshell Harpoon
– Reinforced x 1

2 x Akhelian Allopexes (330)*
– Razorshell Harpoon
– Reinforced x 1

Behemoths
Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 1

Declan – The last swimming attacks before the new book! I don’t play against them often, and with the army about to change significantly… lets just say congratulations and well done to Zenith for giving a right royal send off!

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Josh Carroll – Disciples of Tzeentch

Josh managed an impressive four wins and one loss, losing only against 1st placed Zenith and his Idoneth Deepkin/Fuethan in Round 4. Along the way he beat Ironjawz/Blooftoofs in Round 1, Kruleboyz/Big Yellers in Round 2, Stormcast Eternals/Hammers of Sigmar in Round 3 and Stormcast Eternals/Hallowed Knights in Round 5.

Allegiance: Tzeentch
Change Coven: Hosts Duplicitous
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Kairos Fateweaver
(435)*
– Lore of Change: Bolt of Tzeentch

Ogroid Thaumaturge (165)*
– General
– Command Trait: Will of the Phantom Lord
– Artefact: Brand of the Spirit Daemon
– Lore of Fate: Shield of Fate

Gaunt Summoner of Tzeentch (255)*
– Lore of Fate: Arcane Suggestion


UNITS
10 x Pink Horrors of Tzeentch
(250)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (45)
Soulscream Bridge (70)
Umbral Spellportal (70)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000
WOUNDS: 75
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 1

Declan – Ah Tzeentch! Not seen them in a top three recently, but Josh has brought them back with a great 4-1 result. As with many Tzeentch armies this is all about the spells, and pinning the opponent into their deployment with the Soulscream Bridge and the Pink Horrors. Don’t be taken in by that wound count… each pink horror unit is 50 wounds, but only counts as 10 so that’s another 120 wounds to add (or 195 total)… plus summoning!

This is not easy to kill – so how to you fight it; well get on the objectives as quick as you can; have teleports (outside 30″ range) and make sure that you take into account Kairos’ ability to change a die roll – don’t let it cause you to lose a battle tactic!

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Ty Gordon – Cities of Sigmar

Like Josh, Ty won four games and lost only to eventual winner Zenith and his Idoneth Deepkin/Fuethan list in Round 5. Along the way he beat the Maggotkin of Nurgle/Befouling Host in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 3, Nighthaunt/Emerald Host in Round 3 and Flesh-eater courts/Court of Delusion in Round 4.

Allegiance: Cities of Sigmar
– City: Phoenicium
– Grand Strategy: Dominating Presence
– Triumphs: Bloodthirsty
Anointed on Frostheart Phoenix (315)*
– General
– Command Trait: One with Fire and Ice – Golden Mist
– Artefact: Phoenix Pyre Ashes
Assassin (80)*
Assassin (80)*
Assassin (80)**
Celestial Hurricanum with Celestial Battlemage (280)
– Lore of the Phoenix: Golden Mist
Anointed on Frostheart Phoenix (315)*
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Phoenix Guard (175)*
10 x Shadow Warriors (120)
10 x Shadow Warriors (120)**
1 x Scourgerunner Chariots (80)*
*Warlord
**Vanguard
***Hunters of the Heartlands
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 106
Drops: 12

Declan – The Pheonix ride with 4+ Ward save and very difficult to kill, with the range on the Hurricanum causing mortal wounds at range, and the assassins striking out of the Pheonix Guard units. It’s got a lot of tools, but is not a common or ‘net’ list so it’s good to see something different doing well. The double Frostheart is vicious… I can’t kill one with a Maw Krusha if it’s full health (although a Wurrgog is useful), so although it’s only 106 wounds, this has a lot more effective resistance.

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Wildcard – Matthew Kimber – Gloomspite Gitz

Matthew managed to get two wins and two draws during their weekend and finished 8th. Beating Lumineth Realm-Lords/Helon in Round 1, losing against Soulblight Gravelords/Legion of Blood in Round 2, drawing against Sons of Behemat/Taker Tribe in Round 3, beating Stormcast Eternals/Hallowed Knights in Round 4 before drawing against Nighthaunt/Emerald Host in the final round.

– Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Kragnos (720)
Dankhold Troggboss (240)*
– General
– Command Traits: Shepherd of Idiotic Destruction
– Artefacts of Power: Aetherquartz-studded Hide

Fungoid Cave-Shaman (95)*
– Spells: The Hand of Gork

BATTLELINE
3 x Fellwater Troggoths
(155)*
3 x Fellwater Troggoths (155)*
6 x Rockgut Troggoths (290)*
– Reinforced: Once

3 x Rockgut Troggoths (145)*

OTHER
1 x Marshcrawla Sloggoth
(150)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1950/2000

Declan – 2 wins and 2 draws with Gitz… Great result from Matthew and a great pick from Peter. It is true that Kragnos is doing a lot of the heavy lifting here, and – if you can keep him away from mortal wound shooting – he’ll smash through what he charges. The Troggoths can do some damage, and the 5+ ward on the Rockguts is a nice additional defense measure. Whilst the Marshcrawla provides +1 to hit in a huge bubble.

It’s good to see Gitz recovering a little, but they seem to only be able to do this with Kragnos at the moment – it’s a shame the book isn’t good enough on its own!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from Brewdog AOS GT – 25th February 2022

The Brewdog AOS GT was a five game event that took place in Aberdeen, Scotland on 25th Feb. It saw 34 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

John B – Cities of Sigmar

John B won all five games beating Sons of Behemat/Taker Tribein Round 1, 3rd placed Mike Callaghan with his Ironjaws/Ironsuns in Round 2, 2nd placed Phil McGuinness with his Ironjaws/Bloodtoofs in Round 3, Bonesplitterz/Icebone in Round 4 and Maggotkin of Nurgle/Drowned Men in the last round.

Allegiance: Cities of Sigmar
Subfaction: Living City
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Freeguild General on Griffon
(290)*
– General
– Lance
– Command Trait: Ironoak Artisan
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Soaring Guardian
– Lore of Leaves: Lifesurge

Doralia ven Denst (115)*
Sorceress (95)*
– Lore of the Leaves: Ironoak Skin

Battleline
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*
10 x Freeguild Crossbowmen (105)*

Units
4 x Stormdrake Guard
(680)*
– Drakerider’s Lance
– Reinforced x 1

4 x Dracothian Guard Fulminators (460)*
– Reinforced x 1

Core Battalions
**Battle Regiment

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 113
Drops: 1

Declan – Peter’s found me a non-Stormcast, non-Seraphon 5-0 list… however this is a Stormcast list in disguise with two of the best units from the book included – Stardrake Guard and Dracothian Fulminators. Mortal range shooting is currently very powerful and with over half the army being from a different book is it really Cities?!

The Freeguild Crossbowmen provide some shooting whilst holding objectives and providing bodies, and the Freeguild General on Griffon can help take out screens and charge with the Stormdrake and Fulminators — have your own screens present.

It’s a very powerful list but does need practice to win, and a little luck to go 5-0; Well done John B.

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Phil McGuinness – Ironjawz

Phil managed an impressive four wins and one loss, losing against John B and his Cities of Sigmar/Living City in Round 3. He beat Sylvaneth/Winterleaf in Round 1, Cities of Sigmar/Living City in Round 2, Beast of Chaos/Darkwalkers in Round 4 and Sons of Behemat/Taker Tribe in Round 5.

Allegiance: Ironjawz
– Subfaction: Bloodtoofs
– Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– Boss Choppa and Rip-Tooth Fist
– Mount Trait: Fast ‘Un
– Artefact: Destroyer

Orruk Warchanter (115)*
– Get ’em Beat
Orruk Warchanter (115)*
– Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Spell: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-Tooth Fist

– Command Trait: Mighty Waaagh! Leader
– Artefact: Arcane Tome

– Lore of the Weird: Bash ‘Em Ladz

Battleline
5x Orruk Brutes
(160)**
5x Orruk Brutes (160)**
6x Orruk Gore-Gruntas (160)**
– Reinforced: Once

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Declan – With the rise of Stormcast the Ironjawz may have been forgotten, but this list is still hard as nails and smashes and bashes it’s way through tournaments.

The two Maw Krushas are insanely quick and with Hand of Gork from the Shaman it is possible to have them on a 3″ charge at the end of the hero phase (teleport 12.5″ away, Mighty Destroyers). The Warchanters increase the damage output of the Krushas significantly and the Brutes (whilst small units) provide some solid defense of objectives. They can’t be taken out without an active effort.

Good to see Ironjawz in the top 3 again. I’m sure more will get there soon.

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Mike Callaghan – Ironjawz

Like Phil, Mike won four games and lost only to eventual winner John B and his Cities of Sigmar/Living City list in Round 2. Along the way he beat the Flesh-eater Courts/Court of Delusion in Round 1, Cities of Sigmar/Living City in Round 3, Sons of Behemat/Taker Tribe in Round 4 and Lumineth Realm-Lords/Iliatha in Round 5.

– Army Faction: Ironjawz
– subfaction: Ironsunz
Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
———-

Megaboss on Maw-Krusha (480)*
– General

– Boss Choppa and Rip-tooth Fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Megaboss on Maw-Krusha (480)*
– Boss Choppa and Rip-tooth Fist
– Artefact: Destroyer
– Mount Trait: Fast ‘Un

BATTLELINE
———-

10x Orruk Brutes (320)**
– Reinforced: Once
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)**

UNITS
———-

3x Orruk Gore-Gruntas (150)*
3x Rippa’s Snarlfangs (70)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 1975 / 200
Reinforced Units: 1 / 4
Allies
: 0 / 400
Wounds
: 121
Drops:
9

Declan – … as if by magic, there’s a second one — like buses! Almost identifical in the character loadout, with the shaman being dropped, but the 2 Warchanters & 2 Maw Krushas being maintained. This allows for Phil to take Ironsunz which have a superb counter charge ability at the end of the opponent’s phase.

The 10 Brutes are a very damaging unit, especially when given the Warchanter Violent Fury buff (+1 damage) once the Maw Krushas are out of range or dead. With lots of Drops this army rarely has the choice to go first, but with 121 wounds and 2 Maw Krushas there’s not much in the game that will successfully alpha-strike it.

A final shout out for taking Rippas… Phil’s clearly a great strategist! Read here to find out why I think they’re one of the best units available to the Ironjawz.

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Wildcard – Cara Newby – Beasts of Chaos

Cara managed to get three wins and a draw during her weekend and finishing 7th. Beating Cities of Sigmar/Living City in Round 1, drawing against Blades of Khorne/Reapers of Vengeance in Round 2, beating Lumineth Realm-Lords/Zaitrec in Round 3, losing against 2nd placed Phil and his Ironjawz/Bloodtoofs in Round 4 before beating Lumineth Realm-Lords/Syar in the final round.

– Army Faction: Beasts of Chaos
– Subfaction: Darkwalkers
– Grand Strategy: Predator’s Domain
– Triumph: Indomitable

LEADERS
———-

Dragon Ogor Shaggoth (155)***
– Artefact: Tanglehorn Familiars
– Spell: Hailstorm
– Spell: Sundering Blades
Grashrak Fellhoof (150)***
– Spell: Savage Dominion

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)***
– Spell: Wild Rampage

– Spell: Tendrils of Atrophy
Great Bray-Shaman (100)****
– Artefact: Desolate Shard
– Spell: Wild Rampage

– Spell: Vicious Stranglethorns
Great Bray-Shaman (100)****
– Spell: Savage Dominion

– Spell: Vicious Stranglethorns
Doombull (115)****
– General

– Command Trait: Nomadic Leader

BATTLELINE
———-

6x Bullgors (260)**
– Reinforced: Once
30x Gors (225)**
– Two Gor-Blades
– Reinforced: Twice
20x Gors (150)**
– Two Gor-Blades
– Reinforced: Once
10x Ungor Raiders (90)***
5x Grashrak’s Despoilers (0)****

BEHEMOTHS
———-

Ghorgon (155)*
Jabberslythe (165)*

ENDLESS SPELLS
Doomblast Dirgehorn (45)
Wildfire Taurus (110)
Ravening Direflock (50)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord
****Warlord

ADDITIONAL ENHANCEMENTS
Artefact
Spell

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies
: 0 / 400
Wounds
: 151
Drops:
13

Declan – Beasts of Chaos are having a resurgence following the recent White Dwarf article and it is good it see. Cara has gone full magic (I won’t pretend to know what it all does), with an additional spell for 5 characters, giving loads of options for all occasions, as well as all 3 Endless spells for the Beasts.

This is backed up by two Monsters allowing easy access to Monstrous Takeover and bonus points for other battle tactics. They are cheap enough to throw away as well once they’ve picked up the additional points available.

And it’s rounded off by some horde Battleline and 6 Bullgors. What an army… and hopefully I’ll see some Beasts of Chaos on my travels soon.

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from The Cherokee Open – 26th/27th February 2022

The Cherokee Open was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 51 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

These were the top three lists from the Cherokee Open tournament.

David Fields – Stormcast Eternals

Astral Templars by Vincent Knotley

David won all five games beating Flesh-eater Courts/Gristlegore in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Daughters of Khaine/Khelt Nar in Round 3, Maggotkin of Nurgle/Befoulding Host in Round 4 and Disciples of Tzeentch/Hosts Arcanum in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Astral Templars (Stormkeep)
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
———-

Karazai, The Scarred (600)*
– General

Lord-Relictor (145)*
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades
– Prayer: Bless Weapons

Battleline
———-

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Steadfast March

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 98
Drops: 1

Declan – I don’t know how many times I can say / write ‘Dragons’ without the readers getting bored… but here’s one more time! Dragons!

But David has brought Karazai with him and – not having seen him much up to now – I checked out his warscroll.

Wahapedia

He’s effectively a more damaging version of the Maw Krusha (for more points) with great rend and the very little degredation in his profile. You need to do 12 wounds on him to even get the Jaws down to a 3+ to wound…! Wow!

So it’s not really a reduction in power, just a reduction in units. All in all a great result from David and his Dragons.

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Mrigank Jha – Stormcast Eternals

Knight Excelsior Chapter

LVO 2022 top eight veteran Mrigank also managed an impressive five wins over the weekend. He beat SIronjaws/Bloodtoofs in Round 1, Soulblight Gravelords/Vyrkos Dynasty in Round 2, Kruleboyz/Big Yellers in Round 3, Kruleboyz/Big Yellers in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior
Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired

Leaders
———

Knight-Judicator with Gryph-Hounds (205)*
– Artefact: Mirrorshield

Lord-Imperatant (175)*
Lord-Relictor (145)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Starfall
– Prayer: Translocation

Battleline
———-

3 x Annihilators with Meteoric Grandhammers (240)**
3 x Annihilators with Meteoric Grandhammers (240)**
3 x Annihilators (200)*
5 x Liberators (115)**
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

Units
———-

6 x Vanguard-Raptors with Longstrike Crossbows (480)*
– Reinforced x 1

3 x Aetherwings (65)
3 x Prosecutors with Stormcall Javelins (115)
– 1x Stormsurge Tridents

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 80
Drops: 10

Declan – You can tell a Battletome is doing well when two players get 5-0 at a tournament with completely different armies. Mrigank has got a lot of different units in here, but it all revolves around the Longstrikes. They are well priced as a unit (480 points for 12 wounds is expensive), but it’s the support functions that operate with it that makes them crazy good.

The Thunderbolt Volley allows the player to teleport a unit on a 2+ (with re-roll), and then the Thunderbolt Volley allows the unit to shoot in the hero phase (once a game). Shooting at 30″ and doing mortal wounds with great rend, these models can take out whole units at once – with minimal risk to themselves. We’re seeing a lot of these in the UK meta at the moment!

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Jon Anderson – Idoneth Deepkin

Jon won four of his five games, losing only in Round 1 against Ogor Mawtribes/Boulderhead. Along the way he beat the Ogor Mawtribes/Boulderhead in Round 2, Idoneth Deepkin/Fuethan in Round 3, Ogor Mwatribes/Boulderhead in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
———-

Eidolon of Mathlann, Aspect of the Storm (330)*
– Artefact: Cloud of Midnight

Isharann Tidecaster (105)*
– General
– Command Trait: Master of Magic
– Lore of the Deeps: Arcane Corrasion


BATTLELINE

———-

20 x Namarti Reavers (340)*
– Reinforced: Once
20 x Namarti Reavers (340)*
– Reinforced: Once
10 x Namarti Reavers (170)*

UNITS
———-

3 x Akhelian Ishlaen Guard (155)*
3 x Akhelian Ishlaen Guard (155)*

BEHEMOTHS
———-

Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace


CORE BATTALIONS
*Battle Regiment

Declan – Non-Stormcast – what a relief… and I struggle to comment on this as Idoneth are not well represented in the UK meta at the moment so I haven’t played against them recently.

Wahapedia Again!

So what do they do – A reasonable shot (4+/4+/-/1) and good melee weapons, they can do two roles in a game where movement and range is key – they look great. I ran Gitmob archers in AOS1 and know how much damage 60 shots at 4+/4+/-/1 can do, especially now that there is access to All Out Attack. A great result from Jon to be top of the 4-1 bracket.

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Wildcard – Calvin Rarie – Bonesplitterz

Calvin also won 4 games with a rarely seen Bonesplitterz faction and finished the event in 6th. He lost his second game against Disciples of Tzeentch/Hosts Arcanum list. He won against Disciples of Tzeentch/Eternal Conflagration in Round 1, Stormcast Eternals/Knights Excelsior in Round 3, Flesh-eater Courts/Gristlegore in Round 4 and Sons of Behemat/Breaker Tribe in the last round.

Allegiance: Bonesplitterz
– Warclan: Icebone
Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Glowy Green Tusks

Maniak Weirdnob (100)*
– General
– Command Trait: One Wiv Da Beast – Glowy Green Tusks
– Mount Trait: Fast ‘Un
– Lore of the Savage Beast: Gorkamorka’s War Cry

Kragnos, The End of Empires (720)*

Battleline
15 x Savage Boarboys
 (420)*
– Stikkas
– Reinforced x 2

5 x Savage Boarboys (140)*
– Stikkas

10 x Savage Orruks (165)*
– Chompas

Units
10 x Savage Boarboy Maniaks (290)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 141
Drops: 1

Declan – Peter knows how to get my attention and Bonesplitterz is certainly a great call. Calvin has Kragnos (Kraggy) and 31 Boarboyz. This army can run straight forward and trap you in your own deployment stopping the opponent getting objectives.

And although Kraggy is a lot of points, there is still 123 wounds of 6+ (or better) ward saves backing him up, including one turn at 4+ in combat). Difficult to kill and the Boarboyz are not completely useless in combat – ignore them at your peril — and bring screens!

The Final Tournament Placings

– Declan & Peter

Top Three AoS Lists from The Emerald City Open – 19th/20th February 2022

The Emerald City Open was a five game event over two days that took place in Pull-em-ups, WA on 19th and 20th Feb. It saw 46 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

No suprise that Stormcast Eternals/Hammers of Sigmar lead the way again in the number of armies.

Win Rate

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The Top Three Lists

These were the top three lists from the Emerald City Open tournament.

Mat Beasley – Legion of the First Prince

Matt won all five games beating Slaves to Darkness/Ravagers in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 2, Daughters of Khaine/Khailebron in Round 3, Soulblight Gravelords/Kastelai Dynasty in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Legion of the First Prince
– Mortal Realm: Ghur
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
———-

Be’Lakor, the Dark Master (360)**
– Lore of Ruinous Sorcery: The Master’s Command

Kairos Fateweaver (435)*
– Lore of Ruinous Sorcery: The Master’s Command

Bloodthirster of Insensate Rage (280)
– General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact

Slaves to Darkness Daemon Prince (210)**
– Sword
– Mark of Chaos: Khorne

The Contorted Epitome (255)**
– Artefact: Fourfold Blade
– Universal Spell Lore: Flaming Weapon

Battleline
———-

10 x Bloodletters (115)**
5 x Flesh Hounds (105)*
5 x Flesh Hounds (105)*

Endless Spells & Invocations
———-

Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 87
Drops: 6

Declan – Matt is running an army that has been popular in the UK since AOS3 dropped back in September – in Magic the Gathering it would be called a ‘control’ deck.

Be’Lakor can cause a unit to miss entire phases once a game (which can mean two turns), Kairos can change a dice roll once a game, and the Khorne Daemon Prince halves charges.

This allows Matt to complete almost impossible Battle Tactics or – more usefully – stop an opponent succeeding in one. In games where winning by 1 point is a win this is a great ability.

However this army is not ‘pick up and play’ and needs practice, practice, practice to get right – as such a great result for Matt.

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Mason Knox – Seraphon

Mason managed an impressive four wins over the weekend, losing only to Stormcast Eternals/Hammers of Sigmar in Round 4. He beat Stormcast Eternals/Hammers of Sigmar in Round 1, Cities of Sigmar/Living City in Round 2, Lumineth Realm-Lords/Alumnia in Round 3 and Cities of Sigmar/Living City in Round 5.

Army Faction: Seraphon
– Army Type: Coalesced
– Subfaction: Thunder Lizard
Grand Strategy: Beast Master
– Triumph: Bloodthirsty

LEADERS
———-

Engine of the Gods (265)*
– Artefacts of Power: Fusil of Conflagration
– Prayers: Heal
– Mount Trait: BeastMaster

Skink Priest (80)*
– Prayers: Guidance

Slann Starmaster (265)*
– General
– Command Traits: Arcane Might
– Spells: Stellar Tempest


BATTLELINE
———-

5 x Saurus Guard (115)*
1 x Stegadon (265)*
1 x Stegadon (265)*

BEHEMOTH
———-

1 x Bastiladon with Solar Engine (250)*

OTHER
———-
10 x Chameleon Skinks (230)*
10 x Chameleon Skinks (230)*

TERRAIN
———-

1 x Realmshaper Engine (0)

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 1965/2000

Declan – The Seraphon army has been tearing up the tournament scene recently and that is because it has a toolbox of options and so can pivot into any meta and any changes to the meta. Mason has taken a few of the usual suspects – Bastiladon with Solar Engine, Stegadons and Engine of the Gods – and has added his own unique twist with 2 x 10 Chameleon Skinks.

I don’t remember seeing so many before and they add their shooting to that of the longer range monsters… and the shooting meta is strong at the moment.

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Alexander Gonzalez – Soulblight Gravelords

Alexander also won four of his five games, losing only in Round 4 against Cities of Sigmar/Living City. Along the way he beat the Ossiarch Bonereapers/Mortis Praetorians in Round 1, Beast of Chaos/Allherd in Round 2, Soulblight Gravelords/Vyrkos Dynasty in Round 3 and Soulblight Gravelords/Kastelai Dynasty in Round 5.

Allegiance: Soulblight Gravelords
– Lineage: Vyrkos Dynasty
– Grand Strategy: Predator’s Domain
– Triumphs: Bloodthirsty

Leaders
———-

Vampire Lord on Zombie Dragon (435)
– General
– Deathlance
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Flaming Weapon

Radukar the Beast (315)**
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour

Battleline
———-

10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)**
10 x Dire Wolves (135)**

Units
———-

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

Declan – 40 Grave Guard! Wow! I’ve fought 20 of them before and they can kill a Mega Gargant over a couple of rounds of combat. Backed up by Mannfred and a Zombie Dragon, this army can get where it needs to get to.

The really secret tech (may not be secret) is Mannfred’s command ability:

From: Wahapedia

Considering most armies pay 1 command point for a one phase +1 to hit this is amazing value for a command ability. Sure it’s a relatively small range but with the smaller boards and Mannfred’s ability to run away from combat this is almost impossible to stop. Then it’s Grave Guard for the win!

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Wildcard – Brian Cox – Beast of Chaos

Brian won 4 games with Beasts of Chaos and finished the event in 7th. He lost second game against eventually 3rd place finisher Alex and his Soulblight Gravelords/Vyrkos Dynasty list. He won against Beasts of Chaos in Round 1, Legion of the First Prince in Round 3, Cities of Sigmar/Living City in Round 4 (which included 40 crossbows, 4x Stormdrake Guard and 4x Fulminators) and Daughters of Khaine/Khailebron in the last round. Truly a great achievement.

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
———-

Doombull (115)*
– General
– Command Trait: Dominator
– Artefact: Blade of the Desecrator

Dragon Ogor Shaggoth (155)*
– Artefact: Tanglehorn Familiars
– Lore of Dark Storms: Hailstorm

Grashrak Fellhoof (150)*
– Lore of the Twisted Wilds: Savage Dominion

Tzaangor Shaman of Beasts of Chaos (135)***
– Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
———-

3 x Bullgors (130)**
– Great Axes

3 x Bullgors (130)**
– Great Axes

3 x Bullgors (130)**
– Great Axes

3 x Bullgors (130)***
– Great Axes

3 x Bullgors (130)***
– Great Axes

Units
———-

3 x Tzaangor Enlightened of Beasts of Chaos (95)***
3 x Tzaangor Enlightened of Beasts of Chaos (95)
3 x Tzaangor Enlightened of Beasts of Chaos (95)
3 x Tzaangor Enlightened of Beasts of Chaos (95)
10 x Ungor Raiders (90)
10 x Ungor Raiders (90)
10 x Ungor Raiders (90)
1 x Mindstealer Sphiranx (95)
– Allies

Endless Spells & Invocations
———-

Doomblast Dirgehorn (45)

Core Battalions
*Warlord
**Hunters of the Heartlands
***Vanguard

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 95 / 400
Wounds: 165
Drops: 17

Declan – Another great choice from Peter. 17 drops is immense and really brings a clear example of MSU (multiple small units).

The ally – Mindstealer Sphinx – at 95 points is a bargain of a Monster in the Realm of Ghur allowing Brian to pick up the Monsterous Takeover battle tactic, and his large number of units probably gave him good control over the board.

I’ve not played BoC in the AOS3 because they aren’t doing well or present in the Meta much. Hopefully this will encourage a resurgance – and the game will be better for it! Congratulations to Brian for doing really well with a lower tier army!

The Final Tournament Placings

– Declan & Peter