So I decided I would bite the bullet and dive into Age of Sigmar fully, having previously prodded around at the edges of the game since its release back in 2012.
Having been an Order player through and through in fantasy, the Dwarves and Humans have always appealed to me, but with the recent release of AoS 3 and the Kruleboyz I found my eye wandering to pastures new.
The new look Orruks with their Lord of the Rings-esque vibe appealed to me along with the awesome new Orruk leader included in the Dominion box set.
I swiftly managed to pick up two halves of the Kruleboyz from the Dominion boxed set from various members of our local gaming community and have been poring over the moulds ever since.
Then at at a suggestion from Dave a Path to Glory campaign idea started to form for the guys at Woehammer, I jumped on the bandwagon along with the rest of the guys.
Admittedly I may not be able to play as regularly as the others, but its an opportunity to paint and hopefully get some games in anyway,
I had looked at various points sizes and decided that 1,000 points would be the best place to start for my force. I found that at 600 points I would be able to include very little in the way of units and the games wouldn’t feel as cinematic to me.
So where to start? Well every army needs a leader and who better to lead the army than Gollok Spleenchewa (Krusha of sumfin’ or ‘uvva). Gollok is a Killaboss on Great Gnashtoof, which means I get to paint up the centre piece of the Orruks from the Dominion box.
Next I needed some troops, and choices are thin on the ground here with either the Gutrippas, Hobrots or Man-Skewer Bolt Boyz. In the end, I decided that I would run two units of 10 Gutrippas, and perhaps in the future reinforce one or both of these units with additional Orruks. These units I named “Raggrogg ‘an iz Stikkaz” and “Gorlogz Sneaky Boyz”.
But I wanted some shooting to back these lads up in combat and provide my army with some long range threat. So I stuck in a unit of Man-Skewer Bolt Boyz . I named these the “Gnashwater Man-Skewerz” after the settlement the army hails from.
What to include next? I decided that the Swampcalla Shaman with Pot Grot (this point onwards known as “Zolhag Grotthrottler”) would be a great shout, as he can give a unit of Orruks poisoned weapons on 5+ instead of 6+ as well as also being able to cast Boggy Mist giving nearby Orruks +1 on their charge and run rolls and enemy units -1.
This brought me to a grand total of 805 points. To finish of the force I opted to take two units of 10 Hobgrot Slittas which cost 190 points. These units will be used as chaff and distraction as they don’t benefit from any of the abilities that the rest of the Orruks in the army have. Going with my rule of naming all these units, these would be called “Grolbokz Slittaz” and “Da Gnashwater Runtz”.
On the admin side of things I chose to take a settlement as the single territory I was allowed which I named Gnashwater, and this was purely for narrative reasons to give the army somewhere to call home. I named the fort Gnashwater Fort, because I was starting to struggle with the names…..
As a core enhancement I chose to give my Warlord (Gollok Spleenchewa) the Battle-Lust trait, this allows him to re-roll run and charge rolls, hopefully meaning that he will get into combat when he needs to, especially if performing a charge inside the Boggy Mist that Zolhag Grotthrottler can call upon.
As a quest I chose Scout fertile lands, which gives me the option of adding another territory pretty much after the first battle.
|Gollok Spleenchewa||Killaboss on Great Gnashtoof||200|
|Zolhag Grotthrottler||Swampcalla Shaman||125|
|Raggrogg an’ iz Stikkaz||10 Gutrippaz||180|
|Gorlogz Sneaky Boyz||10 Gutrippaz||180|
|Gnashwater Man-Skewerz||3 Man-Skewer Bolt Boyz||120|
|Grolbogz Slittaz||10 Hobgrot Slittaz||95|
|Da Gnashwater Runtz||10 Hobgrot Slittaz||95|