This is the top three AoS lists for II CN – II GT de CAT that took place in Spain on the 25th and 26th of March. It involved 24 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Allegiance: Nighthaunt
– Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty
Leaders
Krulghast Cruciator (150)**
– General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon
– Aspect of the Champion: Stubborn as a Rhinox
Guardian of Souls (150)*
– Lore of the Underworlds: Seal of Shyish
Spirit Torment (120)**
Lord Executioner (130)**
– Artefact: Tuskhelm (Galletian Champion)
Veremord’s Shamblers – Corpse Cart with Balefire Brazier (180)****
– Allies
Battleline
20 x Bladegheist Revenants (360)***
– Reinforced x 1
20 x Bladegheist Revenants (360)***
– Reinforced x 1
3 x Spirit Hosts (130)*
10 x Chainrasps (110)*
– Dreadwarden
10 x Chainrasps (110)*
– Dreadwarden
Units
20 x Veremord’s Shamblers – Deadwalker Zombies (0)****
– Allies
2 x Chainghasts (90)*
4 x Myrmourn Banshees (100)*
Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Galletian Veterans
****Regiment of Renown
Additional Enhancements
Artefact
Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 180 / 400
Wounds: 124
Drops: 7
Kel Pigg: A nighthaunt lists takes 5-0, while not an impossible task Nighthaunt have not been doing as well in this season as many originally believed they would so it’s great to see a strong performance.
Marc took a relatively standard Scarlet Doom list taking 40 Bladegheist revenants and having all the nighthaunt aura tech in play, offensives from the guardian of souls and the chainghasts and defensively from the cruxiator and the banshees, giving him the added benefit of being able to shrug off some of the more pesky spells.
Uniquely, though, Marc decided to bring out one of the new regiments of renown. This has been a hotly debated topic in nighthaunt for when this regiment is good, but looking at his list, Marc may be going for more of a counter strike playstyle. The regiment of renown for death gives you access to a corpse cart and some zombies. The corpse cart subtracts 1 from wound rolls within 9 and reduces enemy cast rolls by 1 within 18. But special to the regiment, the corpse cart also reduces the enemy ward and save rolls by 1 within 12 of it. Adding a nice bit of both offensive and defensive tech to a scarlet doom army. The only problem is that the corpse cart only has a movement of 4, meaning it’s needing 4+ runs just to keep up with the base movement of nighthaunt.
That’s why I believe Marc most likely let his opponent hit his line first, absorbed most of the damage with his cavalcade of defensive tech, and then, on his turn, really pushed back hard. His opponent matchup was mostly melee, so they would play into the strengths of this list, and personally, I believe it would be difficult to overcome. But all in all, Marc had an effective list using the new regiment and really showed off it’s potential.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Blessed Sons
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired
LEADER
1 x Orghotts Daemonspew (320)
1 x Lord of Plagues (140)*
– Artefacts: Arcane Tome
– Spells: Gift of Disease
– Aspects of the Champion: Tunnel Master
1 x Lord of Afflictions (230)*
– General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Be’lakor (355)*
– Ally
1 x Bloab Rotspawned (320)**
– Spells: Magnificent Buboes
BATTLELINE
5 x Putrid Blightkings (250)**
– Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
5 x Putrid Blightkings (250)**
– Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer
10 x Rotmire Creed (130)**
TERRAIN
1 x Feculent Gnarlmaw (0)
CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment
TOTAL POINTS: (1995/2000)

Alice: A very interesting off-shelf model for Nurgle. Very Herohammer friendly, with only 20 infantry models these guys are hoping to win through magical might.
Blightkings are resiliant enough, and Orghotts, the Lord of Afflictions and Lord of plagues can fight alongside them very well. Bloab and the Rotmire Creed offer support from the rear, peppering opponents with debuffs and Disease Points.
Be’lakor is here to do what he always does: Shut down the enemy’s most powerful tool for a turn (possibly two if they get a double) and then scrap with the rest if they can. Even if they fail to do significant damage, pinning down a major threat is reward enough.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Master of Destiny
– Triumphs: Inspired
LEADER
1 x Kairos Fateweaver (440)*
1 x Curseling (180)*
– General
– Command Traits: Cult Demagogue
– Artefacts: Arcane Tome
– Spells: Shield of Fate
– Aspects of the Champion: Tunnel Master
1 x Magister (120)*
– Spells: Glimpse the Future
– Bonding: Krondspine Incarnate of Ghur
BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)*
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Iridescent Horror
– Split and Split Again
10 x Horrors of Tzeentch (Pink) (250)*
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*
– Allies
ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)
1 x Shards of Valagharr (40)
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (2000/2000)

So it’s a Krondspine list, Jim, but not as we know it! The changes from the Kaleb inspired lists of previous weeks are that it’s Host Arcanum rather than Guild of Summoners, cutting out the Call for Change battle tactic (summoning a Lord of Change) but allowing for a variety of units to be summoned (probably Horrors still!). It also features a different Endless Spell, with Shards of Valagharr being a useful tech piece to slow the enemy down if they try to go around the Incarnate to get to you.
In terms of other spells, The Curseling has Shield of Fate that they can cast on a double, or two Destiny Dice of the same value, and it can’t be unbound. Combined with the -1 to hit in melee on the Pinks from a Daemon character being in range, a 5+ ward can really increase the survivability of these screens. It might seem a small thing, but keeping those Pinks alive and standing on circles just drains the opponent of points, not only on the primary, but also with battle tactics as well. Add in a Krondspine pinning the enemy in place and you’ve got a recipe for victory.
In terms of opponents, Jordi clearly knows how to pilot his Tzeentch, taking out the Helon Lumineth Realm Lords boogeyman, Teclis and all, on the way to third place. Their only loss was to Marco’s second place list that you will find just above. Nice work, Jordi!

Army Faction: Beasts of Chaos
– Subfaction: Quakefray
– Grand Strategy: Protect the Herdstone
– Triumph: Bloodthirsty
LEADERS
Doombull (160)**
– General
– Command Traits: Bestial Cunning
– Artefacts of Power: Slitherwrack Helm
– Aspects of the Champion: Fuelled by Ghurish Rage
Beasts of Chaos Tzaangor Shaman (115)***
– Spells: Tendrils of Atrophy
Great Bray-Shaman (95)****
– Artefacts of Power: Brayblast Trumpet
– Spells: Tendrils of Atrophy
Great Bray-Shaman (95)****
– Spells: Viletide
Great Bray-Shaman (95)****
– Spells: Viletide
BATTLELINE
Bullgors (390)*
– Warheard Drummer
– Warheard Banner Bearer
– Bloodkine
– Paired Cleaving Axes
Gors (110)*
– Banner Bearer
– Brayhorn Blower
– Foe-render
– Paired Hacking Blades
Cygor (210)**
– Prayers: Heal
Cygor (210)***
– Prayers: Heal
Gors (110)****
– Banner Bearer
– Brayhorn Blower
– Foe-render
– Paired Hacking Blades
OTHER
Beasts of Chaos Tzaangors (170)*
– Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades
Beasts of Chaos Tzaangors (170)*
– Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pairs of Savage Blades
ENDLESS SPELLS & INVOCATIONS
1 x Wildfire Taurus (70)
TERRAIN
1 x Herdstone (0)
CORE BATTALIONS
*Galletian Veterans
**Vanguard
***Vanguard
****Warlord. Magnificient: Artefact
TOTAL POINTS: 2000/2000

Alice: A powerful mix of hordes and elites. Tzaagors and Gors supported by a whopping a Tzaangor Shaman and a whopping three Great Bray Shaman. Hey at that cheap why not right? The gors hold a solid role as cannon fodder while Tzaangors can do the same, but actually put back a bit of bites
The Cygors and Doombull are the hammer, meant to come in once the enemy has tied themselves up with cheaper chaff. All in all an interesting approach to beasts.
Final Tournament Placings




