Tag Archives: Battle Report

Woehammer GT – Results Feed

We thought it may be fun to have a little rest feed, which we’d update over the course of the weekend as results come in. So keep coming back to this post for the latest news!

Mon 11:20 Peter: Thanks again to all those who came. It’s the morning after, and I’ve got the full results for you:

Sun 19:45 Declan: I’m back home after awards, and pack-up. Firstly a big thank you to all our players. It was a great event; all games were finished in 2:30 hours with no problems, and there were very few rules queries. A great example of the great players in AoS! Well done all.

Our winners were:

  • 1st Place 5-0 Christian Moore – SBGL
  • 2nd Place 4-1 Daniel Scott – Sylvaneth
  • 3rd Place 4-1 Ash Coleman – Sylvaneth
  • Best General (Woehammer best 4-1 by army strength) – Baz Norman Jr – LRL
  • Best Painted Ben Adlem – Idoneth
  • Best Sports – Sean Ditchfield
  • Wooden Spoon – Daniel Tadman

Well done to our best in factions as well!

Peter and I are going to take a break and then come back with some considered thoughts on the event and – of course – the Top Three!

Sun 15:15-15:30 Peter & Declan: All the results as we get them now:

  • Table 1: Christian (26) bt Ash (24)
  • Table 2: Daniel S (27) bt Tom (19)
  • Table 3: Marc & Paul Tied Game (!) at 25 each
  • Table 4: Owen (27) bt Daniel W (19)
  • Table 5: Baz (21) bt James (16)
  • Table 6: Rob (28) bt Sam (13)
  • Table 7: Ben (28) bt Mira (13)
  • Table 8: Peter (28) bt Garry (14)
  • Table 9: Phil – Stormcast (20) bt Benjamin – Slaves to Darkness (18)
  • Table 10: Michael (19) bt Jake (16)
  • Table 11: Sean (27) bt Joshua (11)
  • Table 12: Christian (23) bt Thomas (12) (in the LRL mirror)
  • Table 13: Adam (27) bt Daniel (16)

Sun 15:11 Peter: Results are coming in thick and fast now. Owen Jackson and his Kharadron managed to chew through the 27 Chaos Spawns of Daniel White’s Beast of Chaos list. Well done Owen!

Sun 15:10 Peter: We have a champion! Top table results have come in and Christian Moore and his Soulblight Gravelords have sucked the life out of Ash Coleman’s Sylavneth 26-24.

Sun 15:00 Declan: As we enter the last 30 minutes there’s another result and it’s a big one on Table 2 with wood beating screaming. Daniel (Sylvaneth) beat Tom (Big Waaagh!) 27-19. Daniel is on a 4-1 so in with a chance of 2nd or 3rd and Tom finishes on 3-2. A good result for Big Waaagh!

Sun 14:24 Declan: First result is in: Ben (Idoneth) (28) beat Mira (Slaanesh) (13); so Ben finishes on 3-2 and Mira 2-3

Sun 14:17 Peter: Here’s an interesting situation (one that an article may follow on in the future). Table 6 Rob Morris (Slaanesh) has screened out almost all of the board on turn 2 against Sam Barker (Beasts of Chaos). Sam decided has attempted to use ambush to full effect. Unfortunately for him, Rob managed to kill the few units that were deployed on the board and then processed to zone out much of the table edge. Sam is able to move one unit 6″ and therefore has a small pocket to see how many models he can bring on. But, anything he doesn’t bring on is effectively slain this turn.

Sun: 13:05 Declan: And we have another award at the start of Round 5. Baz Norman Jr has won Best in Faction for Lumineth Realmlords with a game in hand. Meanwhile on the top table Ash (Sylvaneth) is facing-off against Christian (Soulblight Gravelords) for the big trophy whilst on the bottom tables we’ve done a quick swap to ensure Daniel didn’t play 3 Lumineth armies in one tournament… so we could have no players in the 0-5 bracket.

Sun Peter12:09: I’ve taken shots of the other four nominations for the best painted award.

Ben Adlem – Idoneth Deepkin

Sean Ditchfield – Nighthaunt

Daniel Scott – Sylvaneth

Joshua Boxall – Ironjawz

Sun 11:45 – Sun midday Declan: The final results are starting to come in

  • Table 7: Baz – LRL (23) bt Michael – Khorne (13)
  • Table 12: Peter – OBR (25) bt Adam – OBR (6) in the OBR mirror
  • Table 15: Joshua – Ironjawz (27) bt Daniel – StD (16)
  • Table 3: Daniel – Slyvaneth (24) bt Rob – Slaanesh (15)
  • Table 4: Marc – Skaven (23) bt Sam – BoC (18)
  • Table 6: Owen – KO (22) bt Ben – StD (14)
  • Table 5: Paul – Maggotkin (25) bt Mira (18)
  • Table 1: Christian – Soulblight (25) bt Tom – Big Waaagh (20)
  • Table 8: James – Boc (26) bt Jake – Fyreslayers (23)

Sun 11:40 Declan Lunch has arrived and before the expected flurry of results, we have a fourth come in from table 10 where Ben’s Idoneth have beaten Sean’s Nighthaunt 23-9. It was a massively bloody (or bloodless as they are ghosts) turn 1 for Sean that gave him an uphill battle.

Sun 11:33 Peter: With Christian’s game over, I took the opportunity to get some close up shots of his best painted nominated army.

Sun 11:31 Peter: Phil Nunn’s Stormcast has seen off Thomas Care and his Lumineth with a score of 21-7 on Table 13.

Sun 11:26 Declan: From the top tables to nearer the bottom table 14 is finished and Garry’s Sylvaneth has taken out the win in some style with a 26-3 victory over Christian’s LRL.

Sun 11:04 Declan: With 1 hour to go, there’s a couple of tables nearing conclusions with the Spawn spam struggling against Sylvaneth on table 2 and falling to a defeat, and Eltharion dying to an Unleash Hell from Stormcast on table 13.

Sun 10:25 Declan: Peter & I have chosen our top 5 for best painted contest:

  • Christian Cameron – Lumineth Realm Lords
  • Ben Adlem – Idoneth Deepkin
  • Sean Ditchfield – Nighthaunt
  • Daniel Scott – Sylvaneth
  • Joshua Boxall – Ironjawz

Decision will be by player vote over the lunch break and we’ll get some pictures then.

Sun 09:55 Declan: The games are in full swing and dice are being rolled in anger… so some more pictures.

Sun 09:40 Declan: We’ve called an audible on the scoring system for Painting and Sports (which don’t affect positions). So Best Painted will be from a shortlist nominated by Peter & me, and Sports will be one vote per player at the end of game 5. This will reduce admin at tournament end and we’re slightly concerned with the number of partially filled in forms!

Sun 09:30 Declan: We’ve had some drop outs over night and so Sean Ditchfield has won best Nighthaunt having won the mirror yesterday. We still have 13 tables though and it’s all to play for. Join us for updates throughout the day

Sun 08:00 Declan: We’re awake (well I am), and just getting ready for another day of gaming at Battlefield Hobbies in Daventry. It’s been a great first day with very few rules queries and all the players finishing each round on time. With the KO being beaten by Soulblight Gravelords and Big Waaagh sneaking past Slaanesh with the Battle Tactic Wait for It Ladz in game 3 the result is really open to any of the top four.

  • Tom – Big Waagh
  • Christian – Soulblight Gravelords
  • Ash – Sylvaneth
  • Daniel W – Beasts of Chaos

It’s great to have four different armies in the top four at this stage, but all could change on day two. We welcome the players back at 9am (BST) with the first game at 9:30am. Hope you can join us for some more updates throughout the day.

Sat 19:15 Declan: That brings our coverage for the day to an end. The Round 4 draw is available in BCP. Good luck to our players tomorrow where 4 are vying for the 4-0 and 3 players are trying to avoid the 0-4. Wish them all luck and follow your armies tomorrow when we return for gaming at 9:30am BST.

Sat 17:45 – 18:00 Peter & Declan: and more….

  • Table 15: Thomas (25) bt Daniel (13)
  • Table 4: Daniel (26) bt James (18)
  • Table 3: Ash (23) bt Ben (13)
  • Table 5: Daniel (31) bt Sean (13)
  • Table 9: Mira (28) bt Phil (13)
  • Table 14: Ben (20) bt Christian (12)
  • Table 11: Baz (18) bt Peter (17)
  • Table 2: Christian (23) bt Owen (4)
  • Table 13: Tom (25) bt Joshua (9)
  • Table 1: Tom (26) bt Rob (25) — nailbaiting!

Sat 17:33 Peter: Results are starting to flow in.

  • Table 6: Marc (28) bt Ben (17)
  • Table 8: Sam (28) bt Matthew (21)
  • Table 10: Paul (30) bt Toby (9)
  • Table 13: Tom (25) bt Joshua (9)

Sat 14:00 Declan: We have our first result. After his bruising encounter with Kharadron Overlords in game 1, Baz is back on track with a victory against Daniel’s Slaves to Darkness.

Sat 13:55 Declan: Sorry for the short delay in next update… but I’ve been wandering around looking at all the lovely armies on display. Some great hobby out there.

Sat 13:00 Peter: Here’s some pictures of the beautiful armies that we have here at the tournament.

Sat 12:45 Declan: and… we’re back from lunch although all the players have started early to get ahead of the game. The draw is up on BCP for those following along and with 15 winners and 15 runners-up from the first round there’s still lots to play for.

Sat 12:10 Declan: That’s all the results in with all tables finishing on time; and the players tucking into lunch! We’ll be back at 12:45 for the start of round 2.

Sat 12:00 Peter: That’s it, round one is over and (more importantly) lunch is served!

  • Table 4: Michael (20) bt Christian (18)
  • Table 6: Ben (23) bt Sean (21)
  • Table 8: Daniel (21) bt Adam (17)
  • Table 11: Toby (17) bt Thomas (14)
  • Table 12: Daniel (23) bt Marc (14)
  • Table 15: Sam (25) bt Jake (19)

Sat 11:50 Declan: Results coming in thick and fast now!

  • Table 7 Christian (24) bt Paul (16)
  • Table 10 Peter (22) bt Tom (16)
  • Table 13 Garry (24) bt Ben (18)
  • Table 2 Tom (28) bt Mira (10)
  • Table 9 James (28) bt Ben (16)
  • Table 5 Rob (24) bt Matthew (14)

Sat 11:38 Peter: Why not see what the guys are fighting over? We’ve a narrative element running through this weekends games, as those taking part can track the story of their general as they search for the lost City of Treveglos. Why no take a look here yourself?

Sat 11:30 Declan: As we draw near the end of the round, we have a big result from Table 14. Baz’s Ravening Jaws rolled a ‘1’ turn 1 and failed to do any mortal wounds to Owen’s Khemist and the LRL got a taste of lead… and it turns out Lead > Arrows this time.

Sat 11:10 Declan: And our second result hot on the heals… Table 3 saw Ironjawz (Rogue Idols) charge into the Slyvaneth – but Slyvaneth came out on top despite Durthu deciding not to fight (failed all charges)

Sat 11:04 Peter: We’ve had our first result in, and it’s from the top table. Phil Nunn and his Stormcast saw off the threat of Daniel Tadman and his Slaves to Darkness 24-8.

Sat 10:20 Declan: Best in Faction trophies show the best our game has to offer and we were able to congratulate some heroes at the start of game 1 for their Best in Faction successes:

  • Big Waaagh! – Tom Bell
  • Blades of Khorne – Michael Maher
  • Fyreslayers – Jake Wright
  • Gloomspite Gitz – Ben Smith
  • Idoneth Deepkin – Ben Adlem
  • Ironjawz – Joshua Boxall
  • Kharadron Overlords – Owen Jackson
  • Skaven – Marc Brookes
  • Stormcast Eternals – Phil Nunn
  • Soulblight Gravelords – Christian Moore

Congratulations to them all for beating the stiff opposition to raise to the top of their factions!

Sat 10:10 Declan: The Loonshrine have fallen; having been awarded Best in Faction (Gloomspite) Ben has led the glory go to his Troggherd and the Loonshrine was battered by the Beasts of Chaos. Well done to James on Table 9

Sat 09:40 Declan: And they’re off… all players are here and Peter’s been talking some photos

Sat 09:30 Declan: Safety messages done, 0930 arrived and so the games begin… and as with any tournament there’s a car that’s late so 3 games haven’t quite started yet! Hopefully they’ll get here soon.

Sat 09:05 Declan: As the players arrive, some photos from the venue – Battlefield Hobbies in Daventry – with scenery provided for us by Savage Hammer Gaming.

Sat 09:00 Peter: With everything in place late yesterday, I think we’ll all set to go this weekend. No doubt there’ll be some issues, but we’ll be able to get around anything now, I’m sure of it. The round one draw took place yesterday, and we already have two of the better-known players matched up on table 14. Baz with Lumineth, against Owen and his Kharadron. We’ll keep you updated on the score throughout the 1st round.

Written 40k Battle Report: Harlequins vs Deathwing (Warzone Nachmund: Mission 33)

It’s been a long while since I have managed to pen down one of these, life and laziness are insurmountable stumbling blocks on occasion it seems. Today I am running my Harlequins against the might of the Dark Angels 1st Company. Harlequins is an army I am still very much learning but having a ton of fun doing so. Turns out speed is quite fun to play with, who knew? Beware of horrendous decision making inside, not advised for sensitive viewers or children.

  • Harlequin List (Light Saedath Battalion):
  • 2x Troupe Masters (1 with Cegorach’s Rose, Favoured of Cegorach, Player of the Light, 1 with Foot in the Future, Veiled King and the Storied Sword)
  • Death Jester with Rift Ghoul and Eye of the Laughing God
  • Solitaire, Prince of Sins
  • 6×5 Troupes with 1 kiss, 2 fusions, 2 neuros
  • 6x Starweavers
  • 1×3 Voidweavers
  • 1×2 bikes with Glaive and Shuriken Cannon
  • Dark Angel list (Deathwing Vanguard):
  • Interrogator Chaplain
  • Ravenwing Apothecary
  • 3×10 Terminators (mixed stormshield/thunderhammer, stormbolter/powerfist, 2 missile racks apiece, sergeant double Lightning Claws)
  • 1×6 Bladeguard Veterans
  • 1×5 Bladeguard Veterans

Mission 33 Secure Missing Artifacts

  • Harlequins Secondaries:
  • Stranglehold
  • A Deadly Performance
  • Retrieve Nachmund Data
  • Deathwing Secondaries:
  • Stubborn Defiance
  • Grind them Down
  • Raise the Banners High

Deployment and Pre-Game:

My opponent is the Defender. I start by moving his bottom right objective down and away from his home. Above all I need him to not sit in his deployment and score hundreds of points on Stubborn Defiance, Banners and the Primary by not interacting. (note we played it here as selecting secondaries before moving objectives, since the timing seems to coincide in the book.) He then moves his home objective back and behind obscuring, and my home objective to be more exposed. I finish off by moving top left back to make it harder for his durable but slow obsec bricks to get there. My priority objective is my bottom left objective, his is the bottom right.

My opponent, showing exactly 0 respect for my army, deploys it all on the line, determined to push those blocks of brutal bodies forward as quickly as 5″ movement and advance rolls allow. He combat squads the maximum Bladeguard Veterans squad and one 10 man Terminator squad. On my side, each boat has a troupe squad inside, with my 3 characters starting embarked. (Sad Solitaire noises. No one ever wants to allow him in a boat). I deploy everything that cannot be obscured 5″ back from the line, to ensure that I am not taking any unnecessary stormbolter fire.

We roll off and my opponent goes first. I elect not to phantasm, as I am hidden from 90% of his shooting not worried about whole 5 missiles he’ll fire off this turn.

Battle Round 1:

My opponent moves out aggressively, raising a sole banner on his home objective, and settling in with a 5 man terminator squad to score stubborn defiance. Anything with a missile launcher does not advance. Between light saedath (cannot be hit on an unmodified 1-3 outside of 12″) and some lackluster rolling he only manages a single wound on my bottom starweaver from his whole army. Turns out I was right about not worrying about some desultory missile fire. Narrator: He was not right. That single wounds goes unsaved and rolls a 6 for damage to blow up my boat. Oof. Classic Aeldari arrogance gets some beautifully poetic comeuppance

On my turn I move the dismounted troupe squad to my home objective. They perform RND (they pass the roll, but this was unnecessarily risky). I *move the two northern transports up to the top-left objective, my Veiled King and Death Jester transports to within fusion range of the terminator squad, and I line up my voidweaver on the same. One boat with just troupes touches into the center objective, and I stage my bikes behind the ruin to get into his deployment next turn.

After the 14x shuriken cannons, 5 fusion pistols, 4 neuro disruptors, 2 shuriken pistols, 3x prismatic cannon and one Death Jester shrieker cannon opens up on the 5 man terminator squad in the open, the thrice damned sergeant still stands. I fire and fade my voidweavers back behind obscuring. My opponent scores 3 points on grind, while I get my 3 on stranglehold. We both score the mission 3 points.

End of Battle Round 1:

Harlequins 6 : 6 Deathwing

Battle Round 2:

He scores 1 point on banners, 2 on stubborn defiance and 8 on primary. His bottom right Bladeguard raise a banner. The Deathwing move aggressively into the middle. He lines up charges into my starweaver on the middle objective with his jump chaplain and the terminators. His bottom 10 man terminator squad move towards my home objective as fast as their stumpy legs allow. In the north, his hero-sergeant and the 3 man Bladeguard goes into the starweavers. His rapid advance leaves a very convenient 25mm hole next to his Ravenwing Apothecary… My Solitaire starts salivating from his hidden position on my home ruin.

Between shooting and charges he fails to blows up any more of my boats in the north. His jumppack chaplain charges my central starweaver. I use the light saedath strat to move it just far enough to still edge onto the far border the objective, but far enough to make the charge for his terminators unfeasible. After some consideration between my bikes and boat, the chaplain ends up going after the boat. I elect to take armor saves to kill the boat, disembarking the troupes inside onto the point to give me a 12 on primary in my coming turn. He gets his 3 on the mission.

My turn 2 I move aggressively in the North. One squad of troupes disembark and performs RND. The downside of my 12 on primary is I cannot flip the middle objective for Deadly Performance, so reckon I need to make a play for his home objective. (In hindsight, I made a massive mistake here. I had 2 easy kills in shooting, and I could have fire and faded the bikes into his deployment to get my deadly performance. I did not need to FnF the voids, just get a narrow angle on the terminator sergeant and the bladeguard. I already had stranglehold locked down, and I did not have enough to take down the terminator squad far enough to out obsec him on his home if all the charges did not hit).

I kill the chaplain with shooting from the troupe squad, the bladeguard and terminator sergeant (finally the damnable nerd eats it) evaporate from the weight of most of my armies shooting. 1 terminator dies on his home objective to the troupes and the Death Jester in the boat. I disembarked the rose queen to guarantee the bladeguard dies, but she ends up not being needed. I fail the 5″ charge into his home objective with my troupes in the centre even with a reroll, but I left 2 toed into the middle to keep my stranglehold intact in case of this exact situation. My horrifically misplayed skyweavers get brutalised by the terminators. RIP skyweavers. You deserved better. My blitzing solitaire thoroughly and effortlessly rips through the exposed apothecary, but gets killed straight through his -1 to hit, no rerolls, 3++ invuln with a luck reroll due to his singular inability to pass even a single save whenever he happens to fight bladeguard.

End of the round I score my 3 on stranglehold and 4 on RND. I miss deadly performance due to incredible stupidity (its definitely not real stupidity, just part of the carefully crafted clown performance. Definitely. Maybe.) but thankfully he also misses grind. We both got our 3 on the mission

End of Battle Round 2:

Harlequins 28 : 20 Deathwing

Battle Round 3:

My opponent still has so much BEEF on the board its honestly scary. He scores 3 on stubborn defiance, 2 on banners and 8 on primary. He finally takes the centre with the one 10 man brick, while his 5 man bladeguard saunter back over to his home to help stem the tide coming next turn. His southern 10 man brick continue their trudge to my home objective.

They knock out a voidweaver, while the centre squad kill the boat next to them and utterly annihilates the 4 troupes on the centre objective. The 4 man on his home kills 2 disembarking troupes (I’ve been very lucky on my disembarking models not dying). He scores his 3 on the mission.

My turn 3 I get 8 on primary. I embark the troupes on my top left and the rose queen back into boats. In the top middle I have a boat very precisely placed to get the 5 man troupes just over 6 inches from the centerline after a disembark and move to get my 3rd quarter for RND. I collapse everything else in range on his home objective. Between the fusion and neuro pistols, the DJ lending his cannon and rift ghoul mortals, and finally the veiled king and the 2 troupe squads swinging into them, the terminators are knocked out. I take down his bannner and cap his stubborn defiance scoring. The Veiled King gets back into the starweaver with the Curtain Falls. Fighting someone just to hop back into a boat is totally fair and balanced and I love every minute of it. With his apothecary dead I can start working on whittling down his bricks too, with the voids taking down 2 marines.

End of the round he scores his grind, I get my 3 on the mission, 4 on RND and 3 apiece on stranglehold and deadly performance.

End of Battle Round 3:

Harlequins 49 : 39 Deathwing

Battle Round 4:

I’ve got a decent lead here, but I am fast running out of material and ways to deal with the terminator bricks that don’t involve a tape measure. He scores 1 banner and 8 on primary, but 0 on stubborn defiance. He spreads the center brick between the middle and his home objective, while the southern brick finally gets close to my home objective (a mere 1″short, but he decides he wants the shooting and will just charge me to get on the point. If I run away with the light strat at least he costs me primary).

He kills 2 troupes with bolter fire in the north. In the south he bounces off the voidweavers, and the troupes on the point runs away so his terminators are stuck outside my objective. The bladeguard mince my Death Jester, boat and the troupes on his home objective. The Veiled King does not roll a one to die on disembark and I cry from happiness.

My turn 4 I score only 4 on primary. I run the troupes back onto my home objective to flip it for Deadly Performance. In the North I commit the remaining 3 man, the rose queen onto the terminators. I advance the Veiled King to try and knock his bottom right Bladeguard off their points factory as a bit of a hail Mary.

On my home objective I get a bit lucky with the void weavers and the troupes, and bring the terminators down to 4 models. The Veiled King manages to kill only one Bladeguard (he feels real bad into transhuman), while the remaining 2 knock him down to a single wound. In the North I kill 4 out of 5 bladeguard after fusions and melee, and the rose queen gets back into the boat. We both get our 3 on the mission. He gets 3 on grind, while I get my 3 apiece on stranglehold and deadly performance.

End of Battle Round 4:

Harlequins 62 : 54 Deathwing

Battle Round 5:

He scores a 1 on banners and an 8 on primary. He does not get his Stubborn Defiance thanks to the “consecutive command phases”requirement. Keeping it to a 5 has been massive for me.

His southern terminators obliterate my troupes on my home objective, and park themselves in light cover. In the north he gets as many terminators as possible onto his home objective. The lone bladeguard kills 2 troupes. My Veiled King on the bottom right kills another bladeguard before dying. He scores 3 on the mission

My final turn I yet again display my staggering stupidity by going for an entirely unnecessary play. I score my primary on the bottom of the turn, so the smart thing to do have been to disembark the troupes on my top left, advance the transport onto the centre and just take my 8. Instead I try to go for the 12 AND try to deny my opponents grind. In order to accomplish either of these I need to get very lucky, accomplishing both is a pipe dream.

My voidweavers jet forward onto the objective. My lone transport gives himself options into the sole surviving bladeguard on my opponents home objective and the terminators on mine. The boat on the top left toes into the centre objective while giving the troupes inside range to the terminators on my home. The rose queen disembarks and advances to try for a 7″ charge into the bladeguard on the bottom right. I’m trying to do way too many things here with low odds of success instead of consolidating my efforts. Going for a 12 on primary but dropping to a 4 if I fail, trying to deny grind but guaranteeing it if I bounce, trying for my 3 points priority objective AND trying knock down my opponents last banner.

In the north the lone fusion troupe kills the BGV, while in the south two transports, 2 voidweavers and the 5 man troupe squad inside the centre objective boat kills 3 terminators. The rose queen predictably fails her charge with a reroll. The voidweavers charge, fails to do any damage and gets a boat blown up for their effort.

I score 4 on primary, 3 on deadly performance, but I miss my stranglehold. My opponent scores grind them down and 1 more on his banner.

End of Battle Round 5:

Harlequins 69: 68 Deathwing

Post game

Whoooof that was close. I played my Deadly performance very badly, and similary there was no reason for me not to put a de-meched troupe squad back into deepstrike to get my 12 on RND, especially once it was clear that squad is about to get punked (looking at you home objective boys). I am happy with the secondaries I picked, but there is definitely some improvements to be made in my execution of them. This was my first game fielding a 2 man bike squad as utility. I really liked having them as an option, but I threw them away for no gain, and I missed getting a free 3 points with them early game with a Fire and Fade play. Having them survive later to help the Veiled King clear the bladeguard would have cemented a very comfortable victory.

I also really like the 3 man void weavers still, even after the substantial nerf, but they suck a lot of CP. In this match I think I could’ve afforded to be a lot more cavalier with them. My opponent never really did a whole lot of damage even when he could line up the missile launchers. Especially in the early rounds I think I could have just played angles with them and forgoed the FnF to keep the CP to keep my troupes dealing mortals at full clip.

All in all this game was a lot of fun and a good learning experience. This Deathwing list is a bit of a gatekeeper in my opinion, but if you just let it be it can and will score high just for existing. Disrupting my opponents scoring is a playstyle I very much enjoy, but I think it highlights my own “playing the mission” with this list needs some more reps.

Thank you kindly for reading, I would love to hear your thoughts on the clash!

Kreigsspiel Battle Report – Battle of Ravine-à-Couleuvres

Historically the Battle of Ravine-à-Couleuvres also known as the Battle of Snake Gully, was a major battle of the Haitian Revolution on 23 February 1802.

A French division under General Donatien de Rochambeau was advancing down a ravine (the Ravine-à-Couleuvres), towards Lacroix, Artibonite, where they attacked the army of Toussaint Louverture. Louverture’s forces consisted of 1,500 elite grenadiers, 1,000 grenadiers in different Demi-brigades, 400 dragoons. Louverture’s forces resisted the attack strongly, but had to retreat across the Petite-Rivière after suffering 800 deaths.

Prior to the battle on 22 February 1802, the French occupied the heights of Morne Barade and were attacked by rebel troops; the battle raged throughout the night and the French forces successfully resisted the attack. The following morning, the Haitian forces advanced out of the Ravine-à-Couleuvres as the French were travelling down it towards Lacroix, while Louverture rallied his cavalry. According to Bell, the losses of Louverture’s army were minor.

The Gameplan

This would be my first game in Kreigsspiel and as such I was learning the ropes from the other players when I was able to communicate with them during the battle. That said it was an awful lot of fun and made me think of Kreigsspiel as more of an RPG wargame rather than the table top precisely measured game you imagine it to be.

This game took place with six players on each side, an overall General and then five Generals of Brigades. I was placed on the French side and in command of the third Brigade.

Unfortunately there were no accurate maps of the area available and so the game was to be played on a similar landscape using the Fredericksburg map from the Amercian Civil War.

The Battlefield

Our mission was simple, we were to enter from the north and take and hold the river side city as quickly as possible, while the rebels were out to stop us.

Our General issued his orders to us, which involved the Cavalry Brigade scouting the main route down to the city and assessing where the rebel locations were while avoiding combat if possible. My brigade was to follow the route taken by the cavalry as quickly as possible to try and take and hold the southern most part of the city ensuring that we held those bridges. The remaining brigades were to move to the northern part of the city to secure the crossing points there.

My initial orders showing the target positions of where I wanted my battalions to be placed once they reached the city.
07:45 On our route down our wagons get stuck in mud and I’m forced to lose time ordering our lead battalion to assist in freeing the wagons. At this point I wasn’t quite aware that orders had already not been understood, as my wagons were leading the column towards the enemy!
At 08:00 I assumed that the lead four battalions were well ahead of us this point after our delay freeing the wagons from the mud. So I sent orders to them via ADC advising them where to position themselves in the city until our arrival.
At 08:15 it became clear that all of my battalions were in fact towards the rear of the column.
At 8:30 contact is made with the enemy by the Cavalry screen in front of us.
08:30 Some frantic ordering in response to the firefight ahead sees me attempting to move my battalions in front of my wagons finally and deploying skirmishers while our General rides on ahead bravely to see whats going on
Brigade makes contact with the enemy and moves to support our cavalry.
08:45 As we were no co-located with the Cavalry commander we were able to get his report on the situation straight from the horses mouth (pun intended). I order my remaining battalions that have not yet arrived to push into the fields on the right as the nearest bridge to he city was just a couple of fields away to our right. We had the intention to punch through the enemy and try and make it to those bridges.
09:00 The initial combats appear to be going in our favour although the cavalry on the right are already starting to suffer casualties and the arrival of enemy cannon does not help our situation. I order my remaining three battalions to move up on the right flank to try and relieve the wounded cavalry elements.
09:15 My infantry start to gain the upper hand in the combat but the artillery is a worry.
I give orders for my troop movements with the intention to try and push my very slight advantage, I also send a message to the other Brigades to inform them of our plight.
09:30 The fighting intensifies, but my men start to run out of ammunition and are taking casualties at an alarming rate. I order my troops to retreat back along the road until we’re beyond the range of the enemy artillery.
10:00 My men begin to pull back
10:15 and my men begin to recuperate and rearm, while are Cavalry push back into the fields on the right.
10:30 and our Cavalry route the rebel cavalry and pursue their Generals. Only to be halted by the dreaded artillery. Prompted by this I order my battalions to take the enemy guns as quickly as possible, hoping to remove them from play or possibly even capture them for our own use.

And with that the game was over. While myself and my fellow gamer who was in charge of the Cavalry had managed to smash aside the Haitians, capture their guns and even wounded their commanders (I think)in our little corner of the battlefield. It just wasn’t enough with the 1st and 2nd French Brigades getting badly mauled to the north there was no hope of our little force crossing the river and securing the town.

A victory for the Haitians but a costly victory.


This was a fantastic introduction to Krieggspiel and I thoroughly enjoyed myself throughout.

It wasn’t anything like I expected, and in the end felt more like a Role-playing game where you’re in charge of a specific General. I highly recommend anyone to take a look at this game and perhaps join the International Krieggspiel Society and dip your own toes in!

Woehammer Facebook Group

Did you know that Woehammer have a Facebook group? Why not head over there and post some pictures of your miniatures, we’ll include them in monthly hobby summary alongside our own.

My First Solo Game of AoS

So those who have seen my previous articles on Solo Wargaming in the Age of Sigmar will know that I’m developing a card draw system to determine an armies movements and actions on the tabletop. This will allow people to play against an automated army, which is especially good if you can’t find regular opponents or you want to test our your army lists.

The Army Lists

Kharadron Overlords

Allegiance: Kharadron Overlords
Subfaction: Barak-Zilfin
Grand Strategy: Hold the Line
Triumphs: Inspired

Endrinmaster with Dirigible Suit (General) (190 pts)
– Command Trait: Grandmaster
– Artefact: Staff of Ocular Optimisation

Arkanaut Frigate (250 pts)
Arkanaut Frigate (250 pts)

Grundstok Gunhauler (155 pts)
Grundstok Gunhauler (155 pts)

Total Points: 1000 pts

Ogor Mawtribes

Allegiance: Ogor Mawtribes
Subfaction: Winterbite
Grand Strategy: Hold the Line
Triumphs: Inspired

Huskard on Stonehorn (General) (340 pts)
– Command Trait: Wintertouched
– Artefact: Frostfang
– Mount Trait: Metalcruncher
Icebrow Hunter (125 pts)

Mournfang Pack (160 pts)
Mournfang Pack (160 pts)
Mournfang Pack (160 pts)

Frost Sabres (55 pts)

Total Points: 1000 pts


The battleplan played was Savage Gains, deployment for the AI units was based on the card shown above. This resulted in a strong right and left flank for the ogors with only the Icebrow Hunter holding the centre objective. To counter this I placed my Gunhaulers and one of the Frigates with the Endrinmaster in the centre (hoping to be able to counter any opening moves from the Ogors).


Kharadron Turn 1

Choosing the Battle Tactic Aggressive Expansion, I started strong with a Frigate moving up my left to claim the left hand objective and a Gunhauler and my other Frigate moving t the right objective. The Frigate on the left managed to get lucky with its sky cannon and completely removed the Frost Sabres turning them into red mist.

Ogors Turn 1

The Ogors drew a tactic card at random and received Ferocious Advance. Following the instructions on the card, the Icebrow Hunter was chosen as unit one while the nearby mournfangs and the Huskard were units two and three respectively.


I then drew cards for each of the AI units and followed their instructions. Unfortunately the three units didn’t quite make it to within three inches of each other and so the Ogors failed the Battle Tactic for that round. The other Mournfang units circled the trees on the right heading for their right hand objective. Luckily for the Ogors they were able to get one of these units within 6″ and so contested the right with my Frigate and Gunhauler. No battle tactic for me after all!

Kharadron Turn 2

Feeling buoyed after the early lead and removing the Sabre Tooth’s I chose the Conquer Battle Tactic, thinking that I could wrestle objective from the hands of the Mournfang.

The Frigate on my right turned to try and take some shots at the Huskard but didn’t hit a single time. The Frigate and the Gunhauler didn’t fair too much better and only removed a single Mournfang meaning that the Ogors still contested the Kharadron left.

Ogors Turn 2

This time the Ogors drew Aggressive Expansion. Both of the objective markers would be the left and right side objectives. I felt fairly confident that the Ogors couldn’t shift my forces this turn.

The Ogors advance and charged and unleashed a world of paint on my poor sky ships! They utterly destroyed the Gunhauler on the right and scored multiple wounds on both Frigates. The only saving grace for me was that as the Ogors are an aggessive army, the Mournfang failed its check to remain near the objective in the centre and instead chose to charge after the Gunhauler on the right.

Ogor Turn 3

With the Ogors winning the initiative, they drew Slay the Warlord as their Battle Tactic.


This turned out very well for them, all the Mournfang Cavalry charged the Frigate on their right and utterly destroyed it and the poor Endrinmaster sat inside! While the Huskard then decide to reduce the other Frigate to a pile of metal. Tactic Achieved, and this only left me a single Gunhauler to mount any defence with. I had little option but to concede the game to the A.I.


The cards worked really well, so well that the A.I. beat me to a pulp and if I had carried on I have no doubt that I would have been tabled eventually. I’m happy with the cards, there are some minor changes I would like to make to some of the wording here and there, but overall a very successful first test.

I’d like to take the opportunity to all those who are helping me playtest this system and feeing their comments back to me:

  • Ed
  • Tony
  • Tom
  • Andy
  • Sarah
  • Matthew
  • William
  • Paul

I’m getting to the stage where I will be able to sell the cards on the website. If you’re interested in purchasing a set of the cards why not fill out the poll below: