All posts by Peter & Danny

Top Three AoS Lists from Pyrhammer 2022

Pyrhammer 2022 took place in Poland on 18th and 19th June. It involved 40 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

1st Place, Maggotkin of Nurgle

Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Gatebreaker Mega-Gargant – kaptur (525)*
General
– Command Trait: Old and Gnarly
– Artefact: Enchanted Portcullis
Gatebreaker Mega-Gargant – Broda (525)*
Artefact: Amulet of Destiny (Universal Artefact)

Battleline
1 x Mancrusher Gargants (170)

Core Battalions
*Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact

Total: 1940 / 2000
Wounds: 100
Drops: 4

Danny: Sons walk again! With Kragnos leading the charge – the 3d6 charge 12″ aura to be precise. Gatebreakers, if you haven’t been keeping up, are the really hitty ones. A ‘little’ Mancrusher fills out the points. If you’ve not played Sons before, they can be surprisingly whiffy – something Kragnos is most definitely not. And now, with the new GHB, they don’t even give up monster points – so I can see them doing even better than usual for quite some time…

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2nd Place, Maggotkin of Nurgle

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail
– Universal Spell Lore: Flaming Weapon
Lord-Castellant (155)*

Battleline
4 x Stormdrake Guard (680)*
Drakerider’s Lance
– Reinforced x 1
2 x Stormdrake Guard (340)*
Drakerider’s Lance
2 x Stormdrake Guard (340)*
Drakerider’s Lance

Units
20 x Skinks (150)*
Meteoric Javelins Celestite Daggers & Star Bucklers
– Allies
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Steadfast March

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 150 / 400
Wounds: 111
Drops: 1

Danny: Many of you will be aware that Dragons just lost their hero-phase move, and many of you will not be happy with it. But it was necessary to slow the roll of lists like this that could pretty much end the game inside of one battle round after their hero-phase move, double shoot from the Knight Draconis, almost guaranteed turn 1 charge and then murder from there. Hilariously, this one also allies in 20 skinks for a fast, cheap objective grabber. So there’s that!

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3rd place, Slaves to Darkness

Allegiance: Beasts of Chaos
Grand Strategy: Predator’s Domain
– Triumphs: brak

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Master of Magic
– Lore of Dark Storms: Sundering Blades
Dragon Ogor Shaggoth (155)**
Artefact: Horn of the Tempest
– Lore of Dark Storms: Hailstorm
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Tendrils of Atrophy

Battleline
9 x Dragon Ogors (375)*
3x Paired Ancient Weapons
– 6x Draconic War glaives
– Reinforced x 2
6 x Dragon Ogors (250)*
3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
6 x Dragon Ogors (250)**
3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1

Other
1 x Mindstealer Sphiranx (95)**
Allies
Ghorgon (155)*
Ghorgon (155)**
Ghorgon (155)
Ghorgon (155)

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 95 / 400
Wounds: 196
Drops: 4

Danny: Beasts of Chaos are just on a complete rampage after their Tome Celestial, and it’s not even just the one list they have! Dragon Ogors are definitely up there though, with a choice of three weapon loadouts for flexibility – this list has doubled down on the 2″, rend 1 flavour – re-rolling 1s to hit thanks to the Shaggoth heroes. Four Ghorgons that, from now on no longer give up points provide even more punch – for 155 they’re 14 wounds (albeit on a 5+) of fast ‘fishing for 6s to wound for d3 mws’ pain. Scary.

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14th Place, Blades of Khorne

Allegiance: Blades of Khorne
Slaughterhost: Reapers of Vengeance
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Slaves to Darkness Daemon Prince (210)*
Axe
– Mark of Chaos: Khorne
Bloodthirster of Unfettered Fury (295)*
General
– Command Trait: Mage Eater
– Artefact: Skullshard Mantle
Skarbrand (380)
Bloodthirster of Insensate Rage (280)
Artefact: Harvester of Skulls
Bloodthirster of Insensate Rage (280)**
Bloodsecrator (125)*

Battleline
10 x Bloodreavers (80)**
Meatripper Axes
10 x Bloodreavers (80)**
Meatripper Axes
10 x Bloodreavers (80)**
Meatripper Axes

Units
5 x Wrathmongers (145)**

Terrain
Skull Altar

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1955 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 114
Drops: 6

Danny: Khorne are now officially the worst Chaos faction, so 3-2 is definitely an achievement. That said, ‘worst’ is relative – three Boomthirsters and Skarbrand will still absolutely ruin your day unless you can either screen them out, trade very efficiently up against them or just snipe them from range. Did you know that Bloodthirsters of Insensate Rage do 4 mortals to EVERYTHING IN AN 8″ RADIUS if they roll a 6 to wound? It’s swingy given they only have 5 attacks but…you can see why the blood flows freely when they roll hot.

Final Tournament Placings

For the full tournament details visit: Tabletop.to

Top Three AoS Lists from Justice Series 2 Dayer

The Justice Series 2 Dayer took place in England, UK on 11th and 12th June. It involved 18 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Army Faction: Maggotkin of Nurgles
Army Subfaction: Befouling Host
– Grand Strategy: Predator’s Domain

LEADER
Great Unclean One (495)*
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts: The Witherstave
– Spells: Flaming Weapon
Lord of Afflictions (210)*
Artefacts: Arcane Tome
– Spells: Magnificent Buboes
Lord of Afflictions (210)*
Plague Priest (85)**
Prayers: Heal
Horticulous Slimux (225)***

BATTLELINE
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)***
Beasts of Nurgle (110)***

OTHER
Nurglings (105)***

CORE BATTALIONS:
*Command Entourage
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1990/2000)

Danny: Nurgle nurgs as Nurgles does. That is to say, a giant slab of quivering filth – aka Great Unclean One – seems to be seeing more and more play recently. What he lacks in speed (and hygiene) he more than makes up for in tankiness and utility – in this list, with the Witherstave and flaming weapon he’s definitely specced towards sheer pain.

A standard smattering of buff Lords and then Beasts of Nurg spam make this effectively an MSU anvil list with one huge, waddling hammer. Nurgle aint going nowhere fast – metaphorically and figuratively.

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Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Mortal Realm: Ulgu
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Hag Queen on Cauldron of Blood (270)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
– Prayer: Catechism of Murder
Morathi-Khaine (340)*
The Shadow Queen (340)*

Battleline
10 x Blood Stalkers (360)*
Reinforced x 1
5 x Blood Sisters (140)*
5 x Blood Sisters (140)*

Behemoth
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 71
Drops: 2

Danny: I was wondering when nu-DoK would show up! Despite everyone hating on stab-sneks, this is one of the first splashes the new and improved book has really made. Zainthar Kai make sneks battleline and fight on death, and the Hag Queen on Cauldron is rocking the already iconic combo of ‘rally on a 4+’ and Crown of Woe which shuts down inspiring presence and rally in a 9″ aura, extendable to 14″ once the model itself kills something. It’s a bit of a shame in terms of internal balance that these two picks seem so pushed – you’d be kinda mad not to take Zealous Orator I think.

It does however go kinda light on sneks in favour of what I think we can now legit call a meta-terror, the Krondspine, which is basically another Morathi. So, three Morathis in a list give the normally fragile Daughters a lot of staying power to go along with the killing blows.

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Allegiance: Cities of Sigmar
City: Tempest’s Eye
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Celestial Hurricanum with Celestial Battlemage (280)*
Artefact: Patrician’s Helm
– Lore of Eagles: Aura of Glory
Runelord (100)*
General
– Command Trait: Hawk-eyed
– Universal Prayer Scripture: Curse
Sorceress (95)*
City Role: General’s Adjutant
– Lore of Eagles: Strike of Eagles

Battleline
30 x Irondrakes (510)*
Reinforced x 2
10 x Longbeards (105)*
Ancestral Weapons & Shields
– City Role: Honoured Retinue (Must be 5-20 models)
15 x Freeguild Outriders (330)*
Reinforced x 2
10 x Dreadspears (90)*

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Soulscream Bridge (70)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 400 / 400
Wounds: 101
Drops: 1

Danny: Cities, with added Krondspine, and 30 Irondrakes for loooooads of rend 1 decent shooting. And Freeguild Outriders for less good but much faster shooting. Cities lists like this are kind of interesting in that they never look that great on the surface – but between cost efficient battleline, massed firepower and a good pilot, they can clearly still perform. Until their new book finally gives the faction some actual limitations to have to work around.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Mortal Realm: Shyish
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Lady Olynder, Mortarch of Grief (340)*
Lore of the Underworlds: Seal of Shyish
Kurdoss Valentian, the Craven King (210)*
Krulghast Cruciator (150)*
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Lightshard of the Harvest Moon

Battleline
20 x Bladegheist Revenants (350)*
Reinforced x 1
20 x Bladegheist Revenants (350)*
Reinforced x 1
10 x Bladegheist Revenants (175)*
5 x Hexwraiths (160)*
6 x Spirit Hosts (250)*
Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 98
Drops: 1

Danny: Nu-spooks as Scarlet Doom, aka the ones who do loads of mortals when they charge you, are starting to creep up the tournament rankings as the sub-faction of choice. They’ve also gone for the one drop battle regiment to, I would imagine (albeit as a non-Nighthaunt expert) force the opponent to go first, setting up a turn 1 flurry of big charges, hoping to proc loads of charge mortals and pin everything in place thanks to their charge debuffs. There’s a lot of subtle synergy between heroes too, and I can see this being a really tough list to actually play the game against – kudos and Kurdoss!

Final Tournament Placings

For the full tournament details visit: https://tabletop.to/justice-series-2-dayer-june

Top Three AoS Lists from Mawtribes Massacre: Annihilation

Mawtribes Massacre: Annihilation took place in England, UK on 11th and 12th June. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Lord-Relictor (145)*
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
6 x Vanguard-Raptors with Longstrike Crossbows (480)*
Reinforced x 1
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Danny: Longstrikes go brrr. Dragons go raaawr. Relictor flings them around and Bastion is a distraction carnifex that’s also a beat-stick. It’s been done before and it will be very interesting to see if lists like this still function in the forthcoming GHB meta. I kinda hope not, just for a change!

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Allegiance: Ironjawz
Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Orruk Megaboss (140)**
Artefact: Destroyer
Orruk Warchanter (115)* Fixing beat
Orruk Warchanter (115)* Get em beat
Orruk Weirdnob Shaman (90)**
General
– Command Trait: Master of Magic
– Lore of the Weird: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)**
Boss Choppa and Rip-roof Fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Glyph Bearers- 1x Drummer- 2x Shields- champ
5 x Orruk Ardboys (85)*
1x Gorkamorka Glyph Bearers- 1x Drummer- 2x Shields- champ
10 x Orruk Brutes (320)***
Jagged Gore-hackas- champ w/ boss klaw and brute smasha
2x Gore Choppas
– Reinforced x 1

Units
3 x Orruk Gore-gruntas (170)***
Jagged Gore-hackas- champ
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas- champ
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas- champ

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 138
Drops: 7

Danny: The tried and tested core of 2 Warchanters, a murder-cabbage, and loads of feral hogs (with an added Megaboss on foot and a nice big blob of killy battleline Brutes) make for a great early pressure list. A cheeky emerald lifeswarm makes an unusual appearance but it’s a great endless spell, so why the hell not? Another list archetype that in light of the forthcoming battleline rules will likely want to put way more points into battleline blobs (and Brutes stonks definitely go up due to their ability to steal objectives of n number of 1 wound infantry).

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Bloab Rotspawned (300)**
Lore of Malignance: Rancid Visitations
– Lore of Malignance: Magnificent Buboes
Festus the Leechlord (150)**
Lore of Malignance: Gift of Disease
– Lore of Malignance: Cloying Quagmire
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Orghotts Daemonspew (300)**

Battleline
20 x Plaguebearers (300)**
Reinforced x 1
2 x Pusgoyle Blightlords (220)*
5 x Putrid Blightkings (250)*
5 x Putrid Blightkings (250)*

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Spell

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 137
Drops: 8

Danny: Nurgle, but they’re tried to avoid spam, bless ’em, by running the full gamut of battleline options and two giant walking filth piles. The usual Drowned Men sub-faction allows for pre-game movement to accelerate the hurt and pressure they can pile on. Blightking stonks – given they’re supremely tanky infantry models – are about to go WAY up.

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Allegiance: Fyreslayers
Lodge: Greyfyrd
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Auric Runefather on Magmadroth (360)*
General
– Command Trait: Blood of the Berzerker
– Artefact: Master Rune of Unbreakable Resolve
– Magmadroth Trait: Coal-heart Ancient
Auric Runemaster (125)*
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Flamekeeper (90)*
Auric Runeson (80)*
Ancestral War-axe
– Artefact: Axe of Grimnir
Battlesmith (150)*
Artefact: Nulsidian Icon

Battleline
10 x Hearthguard Berzerkers (320)**
Broadaxes
– Reinforced x 1
15 x Hearthguard Berzerkers (480)**
Poleaxes
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)**
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)*

Endless Spells & Invocations
Runic Fyrewall (55)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact – Warlord
Artefact – Greyfyrd (non-mounted hero only)
Artefact – Greyfyrd (non-mounted hero only)

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 127
Drops: 9

Danny: Good to see Fyreslayers continue to find their bare, sooty, blood-stained feet, with a list here mixing up bezerkers with go-wide Vulkites. Hoo boy is THIS kinda list about to get a lot scarier with the new 1/2″ double rank rule. The single ‘Droth will always be a great option, and the suite of Fyreslayer heroes throw out a panoply of buffs that keep the swathes of battleline very much alive, and frenziedly kicking (and chopping)!

Final Tournament Placings (Top 10)

PlayerFactionSubfactionResult
Pete BrizioStormcast EternalsHammers of Sigmar5/0/0
Matt MuscottIronjawIronsunz4/0/1
Matt Croughton Maggotkin of NurgleDrowned Men4/0/1
Russell TaylorSeraphonThunder Lizard 4/0/1
Joshua Raine FyreslayersGreyfyrd 4/0/1
Seb DuckBeasts of Chaos Gavespawn3/1/1
Tom Marshall Daughters of Khaine Hagg Nar3/0/2
James ColeStormcast Eternals Hallowed Knights 3/0/2
Pete OxfordLegion of the First Prince3/0/2
Waynr GummerSoulblight Gravelords Vyrkos Dynasty3/0/2

Top Three AoS Lists from the San Diego Open

San Diego Open took place in California, USA on 11th and 12th June. It involved 74 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Celestial Equilibrium
Engine of the Gods (265)*
Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Guidance
Terradon Chief (80)***
Artefact: Fusil of Conflaguration

Battleline
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers

Units
6 x Terradon Riders (210)***
Sunleech Bolas
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250) *PRIORITY TARGET*
Bastiladon with Ark of Sotek (165)**
Bastiladon with Ark of Sotek (165)***

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 130
Drops: 6

Danny: Sometimes a Seraphon list comes along that makes me do a little ‘whoop’ because it has something new to talk about! This list has the usual core HQ, but goes off piste by taking 6 Terradons! These super fast moving (16″) ‘tiny dragons’ pop up here and there because they can drop a once per game d3 mw bomb (aka ‘rocks’) over a unit they move over on a 4+. So a unit of 6 can zoom over something important and do an average of 6 mws. It even packs the Terradon Chief who makes the Terradons do their MWs on a 2+ instead of a 4+. That changes the maths to (checks calculations…) a boat load! 2 cheap-as-chips Ark Bastiladons form a durable objective grabbing core while the rest does what Seraphon do. But props for an unusual list that no doubt caught a few people off-guard on the way to 5-0.

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List name: Definitely not Gavin’s 2022 LVO list

Allegiance: Cities of Sigmar
City: Living City
– Mortal Realm: Ghyran
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Doralia ven Denst (115)*
Sorceress (95)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Leaves: Ironoak Skin
Freeguild General (100)*
City Role: General’s Adjutant

Battleline
30 x Freeguild Crossbowmen (315)*
– Reinforced x 2
See it is different! He took crossbows.
10 x Freeguild Handgunners (105)*
10 x Dreadspears (90)*
City Role: Honoured Retinue (Must be 5-20 models)

Units
4 x Dracothian Guard Fulminators (460)**
Reinforced x 1
4 x Stormdrake Guard (680)**
Drakerider’s Lance
– Reinforced x 1

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 125
Drops: 3

Danny: It’s hard to write about Cities lists, mainly because they have so many damn options. As you might guess from the list name, this one has been tried and tested and revolves around the great Living City trait of shooting units being able to move after shooting, which makes them all surprisingly fast and agile, and no doubt leads to many shenanigans and gnashing of teeth and whiffing of charges. Doralia also makes a cameo for wizard sniping, there’s a Sorceress for very cheap magic support, and a few other little tricks. Oh yeah, and 4 Fulminators and 4 Stormdrake Guard. Just a little kicker there. Just imagining playing this list gives me more of a headache than trying to remember what all the random cities units do!

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Army Faction: Cities of Sigmar
Army Type: Living City
– Grand Strategy: Mighty Beachhead
– Triumph: Inspired

LEADERS
Celestial Hurricanum with Celestial Battlemage (280)*
Spells: Lifesurge
Celestant-Prime (325)**
Celestial Hurricanum with Celestial Battlemage (280)**
General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Ironoak Skin

BATTLELINE
Longbeards (105)*
Ancestral Weapon and Gromril Shield
Longbeards (105)*
Ancestral Weapon and Gromril Shield
Longbeards (105)**
Ancestral Weapon and Gromril Shield

BEHEMOTH
Celestial Hurricanum (230)*
Celestial Hurricanum (230)**

OTHER
Dracothian Guard Fulminators (230)**
Khinerai Heartrenders (95)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1985/2000

Danny: pops some headache meds Ok, another 5-0 Cities list with a bunch of odd units that synergise in a hundred ways I’m probably missing. At a glance, it’s a really smart list already – a sneaky unit of Khinerai who can now drop out of reserves, fire then move 6″ make for some very cheeky objective grabbers, while the Fulminators and Celestant Prime offer pure, fast moving hammers who wouldn’t have a huge amount of trouble taking down a gargant by themselves. Then there’s the artillery – 3 Celestial Hurricanums – who on top bracket roll 3 dice each and do d3 mortals on a 2+ and give out a 10″ +1 hit aura each – that’s a lot of CP saved with careful positioning over the course of a game. The Longbeards are a tanky battleline choice at a budget cost of 105 too. Is it thematic though? Is it fuck, dwarves would be well sus of all that human magic flying over their heads!

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Allegiance: Bonesplitterz
Warclan: Drakkfoot
– Grand Strategy: Get Dem Bones!
– Triumphs:

Leaders
Savage Big Boss (65)**
General
– Command Trait: Great Hunter
Wurrgog Prophet (150)**
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Wurrgog Prophet (150)**
Artefact: Mork’s Boney Bitz
– Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Savage Orruk Morboys (155)*
10 x Savage Orruk Morboys (155)*
10 x Savage Orruks (165)*
Chompas

Units
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)**
2 x Savage Big Stabbas (80)

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 192
Drops: 20

Danny: Big. Stabbas. Lots. And Lots. Of. Big. Stabbas. I don’t normally applaud spam lists but going 4-1 at a major with Savage Orruks right now – no Big Chadnos in sight! – is definitely a feat. Props to the double Wurrgog too for what assuredly would be a series of hilarious staring contests and heart-stopping dice rolls (for this list’s opponents).

It’s clever, but it is hilarious. And bloody successful!

Final Tournament Placings (Top 20)

Top Three AoS Lists from the GT De CAT

GT de CAT took place in Barcelona, Spain on 11th and 12th June. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Engine of the Gods (265)**
Artefact: Incandescent Rectrices
– Universal Prayer Scripture: Curse
Stegadon with Skink Chief (305)*
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Slann Starmaster (265)**
General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration
– Spell: Stellar Tempest
Celestant-Prime, Hammer of Sigmar (325)*
Allies

Battleline
30 x Skinks (225)***
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)
Priority Target (1)

Terrain
Realmshaper Engine (0)

Core Battalions
*Command Entourage – Magnificent
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 325 / 400
Wounds: 105 (+6)
Drops: 10

Danny: Seraphon are good – you know it, we know it. This list is the still occasionally seen Celestant-Prime ally flavour, which sacrifices a second bastiladon and/or even more (than 50!) skinks for a bolt-from-the-blue that can snipe a key threat with a big hammer and an auto-charge. It also rocks the Skink Chief on Steg (which can be buffed into various degrees of beat-stick in a number of ways – mount trait, spells, extra bite attacks in Coalesced) and the Engine for general utility and, one hopes, saurus warrior summoning. It’s not going out of style anytime soon.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Lord Kroak (430)
Saurus Astrolith Bearer (150)**
Skink Priest (80)**
Universal Prayer Scripture: Heal
Stegadon with Skink Chief (305)**
General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster
Engine of the Gods (265)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Hand of Glory
– Universal Prayer Scripture: Curse

Battleline
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)***

Behemoths
Bastiladon with Solar Engine (250)*
Bastiladon with Solar Engine (250)*

Core Battalions
*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 10

Danny: Seraphon in the Kroak configuration, also with a brace of hero stegs and this time with 2 Bastiladons for some redundancy with their double-shoot. That is to say, you can only usefully buff one Basti at a time, but the second will do some chip damage in the meantime and it means if one gets focused down, all the buffs can go straight back onto the second. Not a huge amount left to say about Kroak and 4 hard to kill monsters right now other than this – it’s possible the new GHB, if it incentivises taking more battleline and less monsters – could change up the Seraphon meta considerably. Or, it might stay entirely the same because even as priority targets, people still do well with them!

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Allegiance: Legion of the First Prince
Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (360)
Lore of Ruinous Sorcery: The Master’s Command
Bloodthirster of Insensate Rage (280)
General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
The Blue Scribes (135)*
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)*
Lore of Ruinous Sorcery: The Master’s Command

Battleline
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
5 x Flesh Hounds (105)*

Endless Spells & Invocations
Emerald Lifeswarm (60)
The Burning Head (20)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 77
Drops: 3

Danny: Legion is proving more and more consistent recently and, in case you’ve missed my theory on the matter, it’s because they get to choose from the best of an entire Grand Alliance, slap an amazing control unit (Be’lakor) on top of it and gain a bunch of extra buffs as a result. There’s a recent trend for 1-2 Boomthirsters – this list plumps for the one in order to also include plenty of horrors and a bevy of endless spells. If you’ve never faced horrors backed by the Emerald Lifeswarm before…I envy your innocence.

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Allegiance: Sylvaneth
Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Drycha Hamadreth (315)*
Deepwood Spell: Regrowth
Spirit of Durthu (325)**
Artefact: Nightbloom Garland
Warsong Revenant (275)**
General
– Command Trait: Spellsinger
– Artefact: Spiritsong Stave
– Universal Spell Lore: Ghost-mist
Branchwraith (95)**
Deepwood Spell: Verdurous Harmony
Gotrek Gurnisson (485)*
Allies

Battleline
10 x Dryads (95)*
10 x Dryads (95)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Endless Spells & Invocations
Chronomantic Cogs (45)
Spiteswarm Hive (40)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact (Durthu)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 72
Drops: 4

Danny: Even in desperate need of their new book, which is ripening quickly on the vine, Sylvaneth are still able to surprise people – usually with the Warsong Bomb. It’s a heady combo, involving all sorts of casting bonuses that won’t survive the new book – but combined with the Spell Portal, it can put out a tonne of MWs at range and be annoyingly hard to shut down. Gotrek puts in an appearance too, presumably to be a bloody annoying distraction to keep the heat off the Warsong – with good wyldwood placement/move blocking, it could be harder than usual to avoid the choppy wee fella. Double tapping on tree-revenants allows for teleporting objective and battle plan play while Drycha – who has nice versatility and access to weight of dice shooting – and Durthu (with this 4+ fight last stomp – harass and provide some tankiness. Very cool list that mixes up the standard combo a little even while the book struggles, so kudos.

Final Tournament Placings

Top Three AoS Lists from the Quest of Champions – Heat 3

Quest of Champions took place in Nottingham, UK on 4th and 5th June. It involved 34 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Luther Kraken Botherer (525)*
Gatebreaker Mega-Gargant

Threeshanks (525)*
Gatebreaker Mega-Gargant
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Dirk Bumscrounger (525)*
Gatebreaker Mega-Gargant
– Artefact: Vial of Manticore Venom (Universal Artefact)

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bosses of the Stomp – Magnificent

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Danny: Sons of Behemat looked at the priority target list and said ‘hold my giant flagon of mead’. Then they allied in a near-unkillable Krondspine and brought the three most souped up, lethal big bois they could and took down another event. It’s not that SoB NEED a Krondspine to be competitive, but that thing certainly is cropping up in a fair old lists these days. There’s debate to be had whether a weird narrative-based model has much business in matched play but, it’s here – and it’s here to stay. I’d love to see the formation of this list in action – remember the K-spine gives out an aura of +1 to hit (which the literally and figuratively swingy Gatebreakers love) and prevents stuff from falling back, which COULD be a savage play for armies that don’t particularly want to stand toe to toe with a metric fuck-tonne of angry gargant. Either way, congrats to Dan for the big win while putting more or less as much of a twist on comp SoB as is possible at the moment.

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Allegiance: Big Waaagh!
Grand Strategy: Dominating Presence
– Triumphs: Indomitable

Leaders
Orruk Megaboss (140)
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Orruk Warchanter (115)
Warbeat: Get ‘Em Beat
Breaka-Boss on Mirebrute Troggoth (180)
Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Swampcalla Shaman with Pot-grot (105)
Lore of the Swamp: Nasty Hex
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
15 x Orruk Ardboys (255)*
Reinforced x 2
10 x Orruk Ardboys (170)*
Reinforced x 1
5 x Orruk Brutes (160)
Jagged Gore-hackas

Units
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)
Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Warlord
***Warlord

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 151
Drops: 12

Danny: Big Waagh may not have taken down many GTs recently but it’s still proving relevant thanks to its combined toolkit. And this go-wide, non-monster list deviates some from the usual scope of what does well – dismounting the Megaboss from the murder cabbage keeps points down and avoids giving up double points now they’re on priority targets. The rest of the HQ selection is the standard double Warchanter, guided missile-Mirebrute and Ol’ Explodin’ Head himself, the Wurrgog. 15 and 10 ‘Ardboyz makes for what is always a surprisingly effective tarpit with 5 brutes for hitty-battleline, and the list is rounded out by mobile Hogs and 6 boltboys to bring ranged MW potential. Fun, mean, green – and effective!

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Allegiance: Cities of Sigmar
City: Tempest’s Eye
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Anointed on Flamespyre Phoenix (290)
Anointed on Flamespyre Phoenix (290)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Eagles: Aura of Glory

Battleline
20 x Phoenix Guard (350)*
Reinforced x 1
20 x Phoenix Guard (350)*
Reinforced x 1
20 x Phoenix Guard (350)*
Reinforced x 1
20 x Phoenix Guard (350)*
Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 104
Drops: 2

Danny: Here’s how this list works. For some reason, 175 points of Phoenix Guard gets you 10 wounds on a 4 up ward and 2, 2″ attacks at 3/3/-1/1 each. That’s already one of the best battleline units in the game and this list packs 80 of them. The frosting on top of this stabby cake is two Anointed on Flamespyre Phoenixs – they’re not especially killy in melee but do 5 mortals (on top bracket) just for flying over a unit (with their 16″ move), also have a 4+ ward, and come back to life fully healed on a 4-6 after you kill it. Oh and it has a 12″ aura of re-roll wounds for Phoenix Guard command ability. Let that sink in – an entire army on a 4+ ward, two flying monster heroes who do FIVE mws for flying over you and have a 50/50 chance of needing to be fully killed twice, each.

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Army Faction: Nighthaunt
Army Subfaction: The Scarlet Doom
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

LEADER
Dreadblade Harrow (145)**
Lady Olynder (340)**
Spells: Shademist, Seal of Shyish
Spirit Torment (115)**
General
– Command Traits: Cloaked in Shadow
Kurdoss Valentian (210)**
Cairn Wraith (115)**
Artefacts: Reaper of Sorrows

BATTLELINE
Grimghast Reapers (320)*
Reinforced x1
Bladegheist Revenants (175)*
Bladegheist Revenants (175)*
Bladegheist Revenants (175)**
Spirit Hosts (125)**

OTHER
Chainghasts (95)

CORE BATTALIONS:
*Hunters of the Heartlands
**Warlord – additional spell

TOTAL POINTS: (1990/2000)

Danny: New Nighthaunt alert! In a weird way it’s always slightly reassuring when new books place in the 10-3 mark – it kinda implies they’re not immediately too strong and are going to take a little figuring out, but can also be relevant and compete. the new book has some excellent sub factions, and this list leans heavily into Scarlet Doom which allows Bladegheist Revenants to do mortals on a 5+ per MODEL on the charge – nice, considering the new book’s various debuffs ON the charge, including -1 to hit – which combined with their being unrendable and having a targeted 5 up ward can make them frighteningly difficult to chew through. Kurdoss and Olynder both made out like spoopy bandits in the new book too, with the former becoming a beat-stick at a competitive price and Olynder packing all sorts of utility and great spells. There are a LOT of rules to cover with New-haunt, but that gives you the overview – big blobs of ghosts swarming you, stealing objectives and being really annoying to whittle down while a suite of heroes float around offering targeted support. A high skill floor, but great to see them haunting competitions more effectively than ever.

Final Tournament Placings

Top Three AoS Lists from the Bay Area Open

The Bay Area Open took place in California, USA on 28th and 29th May. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Stormkeep)
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Vandus Hammerhand (205)*
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Runelord (100)*
Universal Prayer Scripture: Heal

Battleline
5 x Vindictors (130)*
5 x Vindictors (130)*
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
2 x Stormdrake Guard (340)**
Drakerider’s Warblade
2 x Stormdrake Guard (340)**
Drakerider’s Warblade
2 x Stormdrake Guard (340)**
Drakerider’s Warblade

Core Battalions
*Battle Regiment
**Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 114
Drops: 2

Danny: What a weekend it’s been for Stormcast. After taking 1st and 2nd at Misty Mountains, they also took down the Bay Area Open with a slightly different if not hard to parse list.

Three squads of dragons form the super fast, potentially damage-spiking core that, depending on the matchup can pin most of an army in their own deployment, or if the enemy is pesky and sneaky, the big lizzies can just screen out objectives while the rest catches up. The fact they have warblades instead of the lances gives them that flexibility to remain more reliable if they GET charged. An ever reliable MSU bunch of Vindictors form the rear-guard – and with mortals on 6s, 20 of them are no joke – are backed up by a cheap runelord ally for a cheap source of healing. Simple but obviously very effective one-two punch of a list.

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Beast Master
– Triumph: Inspired

LEADERS
Kragnos (720)
Gatebreaker (525)*
General
– Command Traits: Louder than Word
– Artefacts of Power: Enchanted Portcullis
Gatebreaker (525)*
Artefacts of Power: Amulet of Destiny

BATTLELINE
Mancrusher Gargant (170)

CORE BATTALIONS
*Bosses of the Stomp

TOTAL POINTS: 1940/2000

Danny: The Sons of Behemat seem to need Kragnos to really punch through the gatekeeper armies these days, and this looks to be the new meta list – 2 gate-breakers for killin’, and a smaller fella for…fitting into the remaining points. I mean, it’s not clever but it is big. Say what you will about their rules design, they’re clearly doing the business even while giving out bonus points for being on priority targets and you better have a plan for this new flavour of them if you don’t want to be caught unawares.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Slann Starmaster (265)*
Artefact: Fusil of Conflaguration
– Spell: Celestial Apotheosis
Engine of the Gods (265)*
General
– Command Trait: Prime Warbeast
– Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Priest (80)*
Universal Prayer Scripture: Heal
Celestant-Prime, Hammer of Sigmar (325)
Allies

Battleline
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**
Stegadon (265)**
Weapon: Skystreak Bow
Stegadon (265)**
Weapon: Skystreak Bow

Behemoths
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 91
Drops: 10

Danny: Coming in at 3rd, having dropped only one game, are the plucky, scaly, bitey lizards. Their Great Plan is a riff on the Celestant-Prime list – a great ally for them due to his ability to either contribute to their overwhelming ranged MW output, OR to hide in the sky and drop down at some point, guarantee a charge (because, y’know, he’s the boss) and put the hurt on something sticky – the kind of targeted missile that Seraphon are otherwise missing. To its credit, it also takes a normal stegadon, who are cool but not actually that great, and it’s at least a nod to the intended theme of the army!

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Shyish
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (360)
Katakros, Mortarch of the Necropolis (450)
– General

Battleline
30 x Mortek Guard (420)*
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)
Weapon: Soulcrusher Bludgeons

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Hunters of the Heartlands


Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 106
Drops: 6

Danny: OBR are not seen as competitive darlings at the moment but those boney bois are the apotheosis of tankiness. Sure they’re a little slow and vulnerable to MW spam (what isn’t?) but much like Nurgle, turns out sitting stubbornly on objectives and scoring points is kinda a big deal.

Arkhan and Katakros are key pieces here, both providing some great warscroll spells, a bevy of buffs and no dearth of debuffs – such as +1 attack, giving out -1 to hit to enemies and healing/bringing back the horrifically survivable 30 and 20 blob of Mortek Guard. I mean, the combined scrolls of Arkhan and Katakros are enough to make you not even want to bother attacking in the first place – and if you do manage to kill any, the Harvester is bringing them back on a 4+ anyway!

It’s a lot to remember and so requires skill to position and sequence correctly – and it’s awesome to see it still getting the job done.

Final Tournament Placings (Top 10)

Top Three AoS Lists from Battle in the Misty Mountains AoS GT

The Battle in the Misty Mountains took place in Tennessee, USA on 28th and 29th May. It involved 29 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Army Faction: Stormcast Eternals
Army Type: Stormkeep
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Hold the Line
– Triumphs: Inspired
– Holy Commands: Thunderbolt Volley, Call for Aid

LEADER
Bastian Carthalos (300)**
Lord-Arcanum on Gryph-Charger (195)**
General
– Command Traits: Master of Magic
– Mount Traits: Scintillating Trail
– Spells: Chain Lightning
Lord-Castellant (155)**
Artefacts: Arcane Tome
– Spells: Celestial Blades

BATTLELINE
1 x Dracothian Guard Fulminators (460)*
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Liberators (115)**
Heavens-wrought Weapon and Sigmarite Shield

OTHER
Aetherwings (65)
1 x Vanguard-Raptors with Longstrike Crossbows (480)**

CORE BATTALIONS:
*Hunters of the Heartlands
**Warlord

TOTAL POINTS: (2000/2000)

Danny: Turns out double-shooting Longstrikes and Fulminators are still good! Bastian is a tactical beat-stick with his re-deploy options and healing-on-killing stuff which makes him an excellent distraction carnifex, that you really only want to engage with at range – but then you have the reinforced Fulminators running rampant.

Tough target priority against this list. A trio of liberators – who are still excellent objective guardians – fill the battleline requirement in style. It’s not especially clever, but it will body you if you don’t have good screens and some kind of answer to the Longstrikes. Which is asking a lot.

Honestly it would be great to see Fulminators and Longstrikes get some kind of change in the near future just so the other 50 units in the SCE book get more of a look in!

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Allegiance: Stormcast Eternals
Subfaction: Hallowed Knights
– Grand Strategy: Hold the Line
– Triumph:

Leaders
Gardus Steel Soul (150)*
Knight-Incantor (125)*
Celestial Blades
– Unleash Thy Hatred
Lord-Relictor (145)*
General
– High Priest
– Mirrorshield
– Thunderbolt Volley
– Translocation

Battleline
5x Liberators (115)*
5x Liberators (115)*
5x Liberators (115)*

Other
3x Aetherwings (65)*
4x Dracothian Guard Fulminators (460)*
5x Protectors (225)*
6x Vanguard-Raptors with Longstrike Crossbows (480)*

Core Battalions
*Hunters of the Heartlands

Points: 1995 / 2000

Danny: More Stormcast, but a tankier flavour with Gardus billowing out a magical dust cloud of 5+ ward from his hero landing (that’s what I like to imagine is happening with his ‘aura’ anyway). Longstrikes, Liberators and Fulminators – the only other difference is the protector squad who are one of the heaviest hitting per point units in the game, but often get left at home because they’re so slow. If only they had some kind of 2+ way of being teleported up the board….

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Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Bloodthirsty

LEADERS
Scinari Loreseeker (170)*
Spells: Lambent Light, Overwhelming Heat, Protection of Hysh
Sevireth (345)*
Vanari Lord Regent (155)*
General
– Command Traits: Fast Learner
– Artefacts of Power: Gift of Celennar
– Spells: Overwhelming Heat, Speed of Hysh, Total Eclipse

BATTLELINE
Vanari Auralan Wardens (145)*
Spells: Lambent Light, Overwhelming Heat
Vanari Auralan Wardens (145)*
Spells: Overwhelming Heat, Protection of Hysh
Vanari Auralan Sentinels (510)*
Spells: Overwhelming Heat, Total Eclipse

OTHER
Hurakan Spirit of the Wind (265)*
Hurakan Spirit of the Wind (265)*

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Danny: Lumineth seem to be everyone’s ‘love to hate’ army, but at the highest level they’re not setting the world on fire. On the face of it they definitely have the tools – well, they have every single possible tool – and this list packs them all in, sometimes twice. You’ve got the Scoreseeker (who controls an objective he’s on until you kill him – no matter how many bodies you have) for early grabbing and battle tactic denial. Severith and TWO OTHER flying foxes offer an eye-watering set of interference, chip damage and utility that you basically can’t kill in melee. You’ve got your standard Warden and Sentinel blobs for MW output and surprising tankiness, and the underrated Lord Regent for aggro-ing a key threat and buying the infantry time to gank it. Brutal, and my heart goes out to whomever had to ‘play’ against this!

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
– Triumph: Large-calibre Augmentation

LEADERS
Arkanaut Admiral (125)***
Artefacts of Power: Staff of Ocular Optimisation
Aether-Khemist (90)***
General
– Command Traits: Collector
– Artefacts of Power: Spell in a Bottle
Endrinmaster with Dirigible Suit (180)***
Artefacts of Power: Phosphorite Bomblets
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
Arkanaut Company (100)**
Volley Pistol
Arkanaut Company (100)**
Volley Pistol
Arkanaut Frigate (250)**
– Heavy Sky Cannon

BEHEMOTH
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Krondspine Incarnate of Ghur (400)*

OTHER
Grundstok Gunhauler (155)***
Drill Cannon
– Great Endrinworks: Zonbarcorp ‘Debtsettler’ Spar Torpedo

ENDLESS SPELLS & INVOCATIONS
1 x Warp Lightning Vortex (90)

CORE BATTALIONS
*Alpha-Beast Pack
**Hunters of the Heartlands
***Warlord

TOTAL POINTS: 1980/2000

Danny: KO simply don’t play 3rd edition well – and it doesn’t help them that a few important rules – such as how the garrison rule applies to boats and objective scoring, etc – still haven’t been adequately FAQd, and so TOs apparently often rule inconsistently on them. But of course they still have some insanely good movement and very nasty shooting – the warp lightning vortex is a once per game spell in a bottle that’s a stable of comp KO lists for how much damage it can do, shutting down movement and pinning stuff while they fire away. The other usual suspects are joined by a Krondspine, which we’re seeing prop up a few armies recently who don’t have access to objective bullies, and it makes sense. It offers a durable, good rend melee threat that KO just do not have, so until they get a new book – why not make the most of the tools available? A clever list and congrats for the 3 wins in a hostile meta for the floaty dwarves.

Final Tournament Placings (Top 10)

Top Three AoS Lists from the New Zealand Masters

The New Zealand Masters took place in… New Zealand on 28th and 29th May. It involved 31 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Allegiance: Legion of the First Prince
Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Be’Lakor, the Dark Master (360)
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)
Lore of Ruinous Sorcery: The Master’s Command
Bloodthirster of Insensate Rage (280)*
General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
Slaves to Darkness Daemon Prince (210)*
Sword
– Mark of Chaos: Khorne
The Blue Scribes (135)*
Lore of Ruinous Sorcery: The Master’s Command

Battleline
10 x Pink Horrors of Tzeentch (250)*
5 x Flesh Hounds (105)*
10 x Plaguebearers (150)*

Endless Spells & Invocations
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 95
Drops: 3

Danny: Legion are taking a lot of 1st places in recent weeks – sure they have a high skill floor and ceiling, but once you crack the code it looks like the First Prince has a super broad suite of tools at his disposal.

By now you know what Be’lakor does – let’s think about why he’s so good in the current meta. Partly it’s the ability to shut down a high scoring, beat-stick monster or giant scary unit like Blightlord blobs, or Kroak. The summoning is just excellent for scoring potential and allows tremendous flexibility and peace of mind when sending existing units to score near threats. There’s not much unusual about this list – Kairos for guaranteed magic funs, a Bloodthirster for skull hunting and the other usual chaos best hit. Aos Stats Centre has Legion as the best performing army in the game right now, and it’s not hard to see why!

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Allegiance: Ogor Mawtribes
Mawtribe: Bloodgullet
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Frostlord on Stonehorn (430)
General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Huskard on Stonehorn (340)*
Blood Vulture

Battleline
2 x Mournfang Pack (160)*
Gargant Hackers
2 x Mournfang Pack (160)*
Gargant Hackers
2 x Mournfang Pack (160)*
Gargant Hackers

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 79
Drops: 3

Danny: For a while longer, we’re still in the Season of Beasts, and guess what – Kragnos, two giant mammoths and a bunch of jack-of-most-trades-for-a-bargain-price Mournfangs are still showing up, charging around with 3D6 and rolling equal to charge roll for mortals on a 4+. It’s a simple game plan. It leans into the season and scores high on battle tactics. It’s frankly not hard to play which leaves the pilot more mental room for reading the board and opponent. It takes practice to beat a list like this as the shock factor of that much gristle and fur being in your face turn 1 can be overwhelming.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas

Units
3 x Rippa’s Snarlfangs (70)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 141
Drops: 1

Danny: The classic ‘woops all feral hogs’ list has fallen from favour due to… I wouldn’t call it power creep as I think 3e books have been wonderfully balanced on the whole… but certainly tools have appeared to deal with this kind of pressure list. Especially since with their big old b….ases, hogs in such numbers can actually be quite hard to manoeuvre around the board. Still, feels nostalgic to see it back on the podium! It does however make you realise how much Orruks are suffering from new book syndrome – Big Waagh is doing well but mono-Ironjaws really only have this build to fall back on.

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Allegiance: Kruleboyz
Warclan: Big Yellers
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Snatchaboss on Sludgeraker Beast (315)**
General
– Command Trait: Egomaniak
– Mount Trait: Fast ‘Un
Swampcalla Shaman with Pot-grot (105)*
Lore of the Swamp: Sneaky Miasma
Killaboss on Corpse-Rippa Vulcha (240)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Swamp: Nasty Hex

Battleline
10 x Gutrippaz (180)**
10 x Gutrippaz (180)**
6 x Man-skewer Boltboyz (240)*
Reinforced x 1
6 x Man-skewer Boltboyz (240)*
Reinforced x 1
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

Units
10 x Hobgrot Slittaz (80)**

Artillery
Beast-skewer Killbow (130)*

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1950 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 125
Drops: 2

Danny: Speaking of first book syndrome, it’s always nice to see Kruleboyz eking out some wins, especially when they bring Big Bird (the un-named version) for a fast moving, decently killy utility piece that can issue two of the same command ability – probably AoD – and prevent the 2x 10 Gutrippaz on show here from losing more than 1 model to battleshock.

18 Boltboyz do what Kruleboyz do best (which isn’t being kunnin’ apparently) – pumping out egregious numbers of MWs on 5+, which will never go out of style. They probably clustered around the Sludegraker for the extra damage, possibly often walking up for only 12″ but double the shots – with the hobgrotz interacting with Egomaniak to keep the Sludgey safe from harm with a 10 wound bodyguard unit. Interesting to see a single Killbow, which are tremendously swingy on their own but can do mad spike damage – here’s hoping it rolled a few hot damage rolls!

Final Tournament Placings (Top 10)

Top Three AoS Lists from Vault Wars 2022

Vault Wars took place in Missouri, USA on 14th and 15th May. It involved 39 players vying to be crowned champion in a 5 game tournament.

Vault Wars differs in that each player takes two lists with so 250 points being changed between the lists. The idea being that each player can choose the list yet think most suits their opponent. For the purpose these top three we will only look at their first lists.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Tom Lyons

Tom won all five games over the weekend. Along the way they beat Sons of Behemat/Breaker Tribe in round 1, Maggotkin of Nurgle/Drowned Men in round 2, Idoneth Deepkin/Dhom-Hain in round 3, Maggotkin of Nurgle/Befouling Host in round 4 and Lumineth Realm-Lords/Syar in Round 5.

Allegiance: Nighthaunt
Procession: Reikenor’s Condemned
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Dreadblade Harrow (100)**
General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Pendant of the Fell Wind
Guardian of Souls with Nightmare Lantern (135)**
Artefact: Corpse Candle
– Lore of the Underworlds: Shademist
Guardian of Souls with Nightmare Lantern (135)
Lore of the Underworlds: Shademist
Krulghast Cruciator (120)***
Artefact: Midnight Tome – Reaping Scythe
Reikenor the Grimhailer (145)***
Lore of the Underworlds: Soul Cage
Spirit Torment (115)***

Battleline
30 x Chainrasp Horde (285)*
Reinforced x 2
20 x Chainrasp Horde (190)*
Reinforced x 1
10 x Chainrasp Horde (95)

Units
2 x Chainghasts (75)**
10 x Dreadscythe Harridans (160)*
4 x Myrmourn Banshees (75)
2 x Chainghasts (75)***

Behemoths
Black Coach (200)

Endless Spells & Invocations
Mortalis Terminexus (85)

Core Battalions
*Hunters of the Heartlands
**Warlord
***Warlord

Additional Enhancements
Artefact
Artefact

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 127
Drops: 14

Danny: What have these Nighthaunt players got to prove, with all this big wins on the eve of the new book! Reikenor’s Condemned is an interesting sub-faction that requires a wide variety of units – the tl;dr is that it offers re-roll hits to Chainrasps and Stalkers, can bring even more models back, and gives Stalkers +6″ movement. So it’s a tight list of requirements but offers a lot of utility. With 5 heroes and a Black Coach there’s an awful lot of overlapping synergy going on in general – but a key piece is the Cruciator who buffs the death ward of 6 to a 5 if he inflicts a wound on anything – with 12″ range, 4 attacks 3/3/-2/1 that’s not usually TOO hard. Beware folks – all of this has just got much, much better…

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2nd Place – Justin Newman

Justin managed four wins over the two days and lost a fifth. Along the way they beat Fyreslayers/Greyfyrd in round 1, Hedonites of Slaanesh/Lurid Haze in round 2, Soulblight Gravelords/Legion of Blood in round 3, then lost against 1st placed Tom in round 4 before beating Sylvaneth/Gnarlroot in round 5.

Allegiance: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Horticulous Slimux (225)**
Sloppity Bilepiper, Herald of Nurgle (130)**
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Orghotts Daemonspew (300)*

Battleline
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)**
2 x Pusgoyle Blightlords (220)*
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)**
1 x Beasts of Nurgle (110)*
1 x Beasts of Nurgle (110)*
1 x Beasts of Nurgle (110)*

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 117
Drops: 2

Danny: Maggotkin with Befouling Host is emerging as the premier alternative to Drowned Men – Gnarlmaws are pretty darn sweet and offer lots of synergy (and contagion points!) now, so the ability to take 2 offers flexibility. This list is a semi-creative take on the Beast of Nurgle spam list – with two of the funniest characters in the game (who also happen to offer a tonne of buffs and synergy) – Sloppity and Horticulous – and Daemonspew for a nice single-model hammer. Beasts are basically a nightmare to pin down – they can run retreat/charge, put disease points on units they retreat from, and do d3 mortals on a 2+ when they make a charge. You can probably see how the list functions now.

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3rd Place – Bryce Wickline

Bryce finished the weekend with one loss and four wins. His path saw him beat Idoneth Deepkin/Nautilar in round 1, Sylvaneth/Gnarlroot in round 2, Maggotkin of Nurgle/Blessed Sons in round 3, Soulblight Gravelords/Legion of Blood in round 4. This was followed by a loss to Idoneth Deepkin/Nautilar in round 5.

Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Louder than Words
– Artefact: Enchanted Portcullis
Gatebreaker Mega-Gargant (525)*
Artefact: Amulet of Destiny (Universal Artefact)

Battleline
1 x Mancrusher Gargants (170)

Core Battalions
*Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 4

Danny: Sons are in an interesting place – they’re still great, but in certain matchups the Priority points they give up handicap more than perhaps is fair. Still, 2 Gate-breakers (the hardest hitting ones) with a 3d6 charge next to big ol’ Chadnos, and a more ‘throwaway’ (it’s all relative with Sons…) Mancrusher offers a nice hierarchy of pain, and kinda gives each warscroll a more dedicated role than the usual 4 big’uns. Sons aren’t going anywhere despite having a big crosshair painting on their enormous butts!

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Wildcard – Brendan Melnick

Brendan won three games and lost two, ending his weekend in a very respectful 11th. Along the way he beat Bonesplitterz/Icebone in round 1, then lost against 3rd placed Bryce in round 2. This was followed by wins against Maggotkin of Nurgle/Drowned Men in round 3 Legion of the First Prince in round 4. In the last round he lost against Maggotkin of Nurgle/Befouling.

Allegiance: Sylvaneth
Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Warsong Revenant (275)*
General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Deepwood Spell: Throne of Vines
Treelord Ancient (280)*
Deepwood Spell: Treesong
Branchwraith (95)*
Deepwood Spell: Regrowth

Battleline
20 x Dryads (190)*
Reinforced x 1
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Units
3 x Kurnoth Hunters with Kurnoth Greatswords (225)*
6 x Kurnoth Hunters with Kurnoth Scythes (430)*
Reinforced x 1

Behemoths
Treelord (180)*

Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 111
Drops: 1

Danny: Gotta love those plucky murder-trees juicing the old…so very old… book for all its worth. This version revolves (as does any competitive build now) around the Warsong Bomb – that’s what all the endless spells are for essentially, to add cast attempts and extend range for fully loading up on the Warsong’s scroll spell. It also brings two Treelord (and ancient and normal) for save stacking, synergy, and durable monsters, and rounds it off with a killer tree blob – 6 sycthes (great value, good rend) and 3 swords (can spike mortals on 6s to wound) offering play into both hordes and tankier, high save stuff. Doesn’t look like 3-2 is going to be the best this kind of list can do for long – but congrats for the result on hard-mode in the meantime!

Final Tournament Placings