All posts by Peter & Danny

Top Three AoS Lists for the Quest of Champions – Final

This is the Top Three AoS Lists for the Quest of Champions Final that took place in the UK on 22md and 23rd October. It involved 30 players vying to be crowned champion in a 5 game tournament.

We have covered all of the previous four heats on Woehammer where players competed for a place in the finals. The system was devised by Dan from the Warrior Lodge in the UK and it makes for great competition each year. If you want to catch up on the games, the event was covered by Dice and Ducks on their YouTube channel.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Beastlord (95)*
Artefact: Mutating Gnarlblade
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Unravelling Aura
– Lore of Dark Storms: Sundering Blades
Dragon Ogor Shaggoth (155)****
Lore of Dark Storms: Hailstorm
Great Bray-Shaman (100)****
Lore of the Twisted Wilds: Savage Dominion

Battleline
6 x Dragon Ogors (250)***
3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
6 x Dragon Ogors (250)***
3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
10 x Ungors (65)**
Mauls & Half-Shields
10 x Ungors (65)**
Mauls & Half-Shields
10 x Ungors (65)**
Mauls & Half-Shields

Units
5 x Centigors (85)*
5 x Centigors (85)****
20 x Bestigors (250)***
Reinforced x 1
1 x Mindstealer Sphiranx (95)*

Behemoths
Jabberslythe (150)*
Cygor (125)****

Core Battalions
*Battle Regiment
**Expert Conquerors
***Bounty Hunters
****Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 194
Drops: 8

Danny: Freddie Leggett has a point to prove – and that point is ‘nerf Beasts’. The man even admitted himself after this event – his 3rd 5-0 with BoC in the self-proclaimed ‘Cygor meta’ – and far as we know, his wish is about to be granted… but in the meantime, you gotta take your hat off to the guy for running quite so rampant.

Beasts have a few things going for them. Not least of which is sheer numbers and efficiency. Dragon Ogors are just a brutally good hammer for their points – and in true 2nd edition fashion the Shaggoth allows them to re-roll 1s to hit, making their high volume of attacks uber reliable.

Ungors are fairly bad, but at 65 pts they’re one of the cheapest screens/battleline taxes going – they also make excellent Herdstone fodder, meaning a cheap way to rack up plenty of summoning points. Whereas Bestigors and Centigors fill out the niches of speed and slow good quality of attacks on a 4+ respectively.

The techy-cherry on top of this swarm is the two monsters, who each gain a unique monstrous action. The Cygor can try for an endless spell dispel – and if successful heal itself equal to the roll, making itself particularly tanky in this spell heavy meta. Whereas the Jabber can worsen the save of an enemy hero by 1 on a 2-5 or 2 on a 6 until the following combat phase – meaning even rend 1 weapons can utterly melt a priority target. Meanwhile the Mindstealer Sphiranx has a good chance of making something fight last.

It’s all tied together by the just all round great enhancements of Gavespawn. No one thing is particularly frightening on its own but the combined offensive weight and significant numbers of summoned models just tend to utterly overwhelm and establish massive board presence.

Good point, well made Freddie – time to put BoC out to pasture!

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Allegiance: Slaves to Darkness
Damned Legion: Host of the Everchosen (Sixth Circle)
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Archaon the Everchosen (860)*
Aura of Chaos: Tzeentch
– Spell: Call to Glory
Chaos Lord (120)*
Reaperblade & Daemonbound Steel
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
3 x Varanguard (280)*
Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
3 x Varanguard (280)*
Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch

Units
1 x Mindstealer Sphiranx (95)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 96
Drops: 2

Danny: With leaks of the new tome flooding the interwebs and the current Tome languishing at the bottom of the win-rate pile, Toby Meadows drops this bombshell on us – a 2nd place Archaon list! To be fair, it’s not a huge deviation from pretty much the only viable Slaves build at the moment.

Archaon is a big, tanky-ass utility provider, who is himself supported by the two lords for more buffs than you can shake a stick at. His role is usually as a super hard to shift distraction carnifex who can roll smaller units, making him a tricky tactical proposition. Meanwhile, 2 squads of Tzeentch marked Varanguard – meaning they’re re-rolling 1s to save on a nat 3+, and doing +1 damage in the 6th circle – act as twin hammers. 3 squads of super-bargain Iron Golems work on the board and objective control game – they hit more like pillow golems, but they’re a super cheap source of wounds on a 4+ with a natural +1 if they didn’t move.

And that cheeky kitty shows up again for the fight last shenanigans!

Big kudos to Toby as this list, while strong, is definitely suffering from being behind the times overall and takes a great degree of tactical acumen to pilot well. Losing only to the insane volume of attacks and bodies of 1st place Freddie is a great achievement.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Grand Strategy: Continuous Expansion
– Triumphs: Inspired

Leaders
Slann Starmaster (265)**
General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Engine of the Gods (265)****
Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Starpriest (130)**
Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Skink Priest (90)**
Universal Prayer Scripture: Heal

Battleline
10 x Saurus Knights (220)*
Lances
– Reinforced x 1
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)****
Bastiladon with Solar Engine (250)****

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors
****Linebreaker

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 100
Drops: 10

Danny: It’s Mike Stewart. It’s Seraphon. It’s double Bastiladons with a Purple Sun. And even that couldn’t beat Freddie. Ok i’ll throw you a bone if you’re not familiar with Seraphon lists – Slann provides magical domination, the Bastiladons can be buffed to re-roll 1s, have +1 to hit and do additional mortals on 6s. If the Engine manages to get Curse off on something (6s to hit do mws) and the Sun is nearby to make each shot rend 2 – and in Thunder Lizards, one of them can use a command ability to firre twice…it’s gonna burn. And Beasts still beat it.

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Allegiance: Flesh-eater Courts
Grand Court: Morgaunt
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Abhorrant Archregent (245)***
Artefact: The Dermal Robe
– Lore of Madness: Spectral Host
Abhorrant Ghoul King (165)***
Lore of Madness: Miasmal Shroud
Abhorrant Ghoul King on Royal Terrorgheist (445)**
Mount Trait: Gruesome Bite
– Lore of Madness: Blood Feast
Abhorrant Ghoul King on Royal Zombie Dragon (430)***
General
– Command Trait: Savage Chivalry
– Artefact: Decrepit Coronet
– Mount Trait: Razor-clawed
– Universal Spell Lore: Flaming Weapon
Crypt Ghast Courtier (70)**
Crypt Ghast Courtier (70)**

Battleline
30 x Crypt Ghouls (255)*
Reinforced x 2
20 x Crypt Ghouls (170)*
Reinforced x 1
10 x Crypt Ghouls (85)***

Endless Spells & Invocations
Chronomantic Cogs (40)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Warlord

Additional Enhancements
Artefact
Mount Trait

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 109
Drops: 9

Danny: So, FEC aren’t eating good these days – so 6th place is a big achievement and sure to score highly on our Woehammer scoring system. This is really a ‘ghouls for days’ list – each of those ghoul squads can come back on a 4+ … as many times as you like! They’re underwhelming in general but with bounty hunters can still bring the weight of dice pain, and if you roll well can represent a fairly overwhelming amount of board control over the game. Backed up by the King on ‘Gheist and his well known spike damage potential, plus a slightly less royal zombie dragon, it’s a classic ‘swamp and chomp’ (yes I just coined that term) list that must have scored fantastically to end 6th with 3-1-1.

Well done to Tom, and please, James Workshop, for the love of all that’s unholy give this faction some new models and rules.

Final Tournament Placings

Top Three AoS Lists for Hammerfest 2022 GT

This is the Top Three AoS Lists for Hammerfest 2022 Grand Tournament that took place in Texas, USA on the 17th and 18th September. It involved 88 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
Glade: Harvestboon
– Season: The Dwindling
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Warsong Revenant (305)*
General
– Command Trait: Spellsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Treesong
– Bonded to Incarnate

Battleline
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*
6 x Spiterider Lancers (420)**
Reinforced x 1
6 x Spiterider Lancers (420)**
Reinforced x 1

Units
5 x Skaeth’s Wild Hunt (110)*
Lore of the Deepwood: Verdurous Harmony

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 92
Drops: 3

Danny: A big win for Sylvaneth at a time they’ve still got something to prove on the competitive circuit! Some patterns are beginning to emerge for the evil trees – Warsong Revenant is rooted in place, and Skaeth’s Wild Hunt (a good value and mobile wizard+retinue with a tasty +1 to wound spell) have come out of retirement – if you can find them!

Zach here however eschews evilest single tree Durthu for 2x 6 Spiteriders, again slightly unusual given the tanky and self-healing Revenants were seeking the position of ‘meta bug cavalry’. It makes sense though – Spiterider Lancer’s 14″ movement and fight first on the charge allows for a devastating weight of rend 2 attacks. In Harvestboon they gain a 12″ pre-game move too, which is huge for establishing board control or setting up the alpha.

With the usual brace of Tree revs for teleport based scoring and the unfortunately ubiquitous Spinedog to pin stuff in place while the Warsong bombs you with MWs, this is a potent list that took down some very challenging armies en route to first. I think even with the Spinedog nerfed into oblivion (or, at least, a shallow hole) it’s still a capable core – kudos to Zach for leafing with gold!

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Army Faction: Legion of the First Prince
Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Kairos Fateweaver (435)*
Spells: The Master’s Command
1 x Bloodthirster of Insensate Rage (280)**
General
– Command Traits: Ruinous Aura
– Artefacts: Armour of the Pact
1 x Slaves to Darkness Daemon Prince (210)**
Hellforged Sword and Malefic Talons
– Mark of Chaos: Khorne
1 x The Contorted Epitome (245)**
Artefacts: Fourfold Blade
– Spells: Flaming Weapon, The Master’s Command
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
5 x Flesh Hounds (105)*
Gore Hound
– Burning Roar
10 x Bloodletters (110)*
Gore-drenched Icon Bearer
– Hornblower
– Bloodreaper
5 x Flesh Hounds (105)*

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
1 x Umbral Spellportal (70)
1 x Chronomantic Cogs (40)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Danny: Legion are enjoying a bit of a twilight resurgence since their nerf – although ‘rumour’ (i.e. leaks) have it that their current format will drastically change in the new year.

In the meantime, this is a still-excellent version of the army that employs the favoured combo of Kairos (for spellz!) a Bloodthirster (for many MWs in an 8″ aura on 6s!) and a Daemon Prince – who until the new Slaves book is still rocking Blood Slick Ground for that really quite sweet halves-charges aura. Flesh hounds provide great value screening and utility – their free unbind/dispel attempt is an added bonus – aaaaaaaaand of course there’s a Krondspine for even more of that sweet, sweet control.

You may also notice there’s no Be’lakor in this list – I guess he’s learned to delegate? Taking down DoT, Nurgle, NH and the board control of SBGL is no mean feat so big up to Matt for this swan song – this list is not long for this world.

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Allegiance: Sylvaneth
– Glade: Heartwood (The Burgeoning)
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Alarielle the Everqueen (840)*
Arch-Revenant (120)*
General
– Command Trait: Warsinger
– Artefact: Seed of Rebirth

Battleline
6 x Kurnoth Hunters with Kurnoth Scythes (500)*
Reinforced x 1
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 82
Drops: 1

Danny: These successful Sylvaneth lists are sprouting up everywhere eh? And this one brings big ol’ thunder thighs herself! She’s backed up by the obviously strong combo of 2×3 Kurnoth bows backed up by Arch-Rev for +1 to wound even to their shooting – and in Heartwood they’ll also be naturally at +1 to hit three chosen targets meaning you don’t lose out by splitting the squads as AoA isn’t necessary. A big blob of Scythes absolutely blend and survive most attacks before getting a model or two back from Rally or the Verdurous Harmony spell.

That’s it really – a hugely tough and killy Kurnoth core escorting Alarielle for all sorts of spell casting and utility, screening and turning terrain into Overgrown for teleporting shenanigans. I’m happy to see a list with her in do well as, personally I think they did her scroll dirty but she deserves to be seen on top tables.

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Allegiance: Kruleboyz
Warclan: Big Yellers
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Gobsprakk, The Mouth of Mork (280)
Killaboss with Stab-grot (110)*
Artefact: Mork’s Eye Pebble
Swampcalla Shaman with Pot-grot (105)*
Lore of the Swamp: Choking Mist
Snatchaboss on Sludgeraker Beast (315)*
General
– Command Trait: Egomaniak
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Swamp: Sneaky Miasma

Battleline
20 x Gutrippaz (360)**
Reinforced x 1
20 x Gutrippaz (360)**
Reinforced x 1
10 x Hobgrot Slittaz (80)**
9 x Man-skewer Boltboyz (360)*
Reinforced x 2

Core Battalions
*Warlord
**Expert Conquerors

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 148
Drops: 8

Danny: Those plucky Kruleboyz! Sitting pretty in the bottom 3 of win-rates, going 4-1 – meaning it was actually in a tournament winning position – and losing only to Sylvaneth who an army like this just can’t really interact with at all is really impressive and cool to see.

James here opts not to use the recently buffed Grinnin’ Blades to go all in (ish) on Boltboyz in Big Yellerz – bringing a big blob of 9 which really should punch through an awful lot of targets in the game. They’re commanded by no less than Gobsprakk himself – an ever-controversial pick who can nevertheless play mind games with enemy casters and generally fly around issuing double-commands to stuff and casting from the actually great Kboyz lore.

Wonderfully, he’s joined by the humble Killaboss on FOOT (not to mention his trust stab-grot, the real MVP of any list) – presumably a budget way to access All Part of Da Plan – to essentially make the 2x 20 blobs of Gutrippaz immune to battleshock. The shaman and Sludgeraker round off the ‘fishing for 5s/6s’ synergy package, with the latter rocking Egomaniak (essentially turning the hobgrotz into ablative bodyguard wards) making it super durable, with Arcane Tome and Sneaky Miasma for casting a hero-phase move on himself.

It’s a lovely list that can put out an eye-watering number of MWs up close and actually packs some real board control chops. It’s got overlapping synergies and plenty of movement options, and about as much durability as Kboyz can manage. Real big up to James for coming so close – can’t wait to see what he does with the faction after the Battlescroll!

P.s. according to the new Woehammer scoring metrics that take army win-rate into account, this was the winning list of the event!

Final Tournament Placings

As presented on BCP

Top Three AoS Lists for the Facehammer GT

This is the Top Three AoS Lists for the Facehammer Grand Tournament that took place in the UK on 8th and 9th October. It involved 50 players vying to be crowned champion in a 5 game tournament.

It was organised (as you can tell by the name) by the fantastic Facehammer crew. Check out their awesome YouTube channel here

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Fyreslayers
Lodge: Lofnir

LEADERS
Auric Runefather on Magmadroth (360)
General
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)
Auric Runemaster (125)

BATTLELINE
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (320)
Ancestral War-axe
– Magmadroth Trait: Lava-tongue Adult
Auric Runeson on Magmadroth (320)
Ancestral War-axe
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Vulkite Berzerkers with Bladed Slingshields (160)
10 x Freeguild Guard (85)
Swords and Shields
– Allies

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 85 / 400
Wounds: 125
Drops: 9

Danny: Fyreslayers have been in an interesting place since their 3e tome – hovering around sub-par stats and, despite their limited roster, flitting between ‘meta’ builds. So it’s great to see them take down an event without resorting to a spam list.

Theres’ not too much we haven’t seen before here – the usual must-have HQs, followed by three more Magmadroths with Runesons. These guys are just *good* for their points, and offer durability, decent ranged attacks and ‘speed’. Two units of basic vulkites, who are surprisingly tanky by default and perfectly capable of screening effectively or picking up chaff. Finally, a unit of freeguild guard get allied in – presumably as a cheap-as-chips screen.

Taking down the mortal output and speed of Nighthaunt, a mirror-match and the shooting/flexibility of Skaven, plus the general ‘all the good stuff’ of Tempest’s Eye Cities is no mean feat, so big up Ritchie for a large contribution towards Fyreslayers being taken very seriously at the competitive level.

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy:
– Triumphs: Inspired

Kharadron Code
– Artycle: Master The Skies
– Amendment: Don’t Argue With the Wind
– Footnote: There’s Always a Breeze If You Look For It

Leaders
Arkanaut Admiral (125)
Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)
Aether-Khemist (90)
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)
Artefact: Svaregg-Stein Illuminator Flarepistol
Aetheric Navigator (85)

Battleline
20 x Arkanaut Company (180)
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Behemoths
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Ebullient Buoyancy Aid

Endless Spells & Invocations
Purple Sun of Shyish (90)

Additional Enhancements
Artefact Magnificent (50)

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 103
Drops: 10

Danny: GUNS. Two especially big, floating ones dominate this undefeated list, as is the trend these days. Fabian’s list here is packed with HQs, but they all offer plenty of utility – with the double admiral also being a hot new trend – understandably, given they offer run and shoot to a skyvessel, and a choice of three powerful effects to pick from at the start of the battle. This kind of tactical flexibility is always valuable, and at 125 points – especially given they’re actually pretty darn nasty in melee – you’d be mad not to take two.

Double navigator can also utterly shut down the main threats to a KO list, namely flying units, because of their ability to tag skyvessels and turn off their fly high. Given ‘Aetherstorm’ stacks, taking 2 makes halving the movement of one nasty flying thing almost a given, and makes either doing it to two things, or quartering the movement of one a likely event too – completely shutting down threats like Morathi, a Maw Krusha, dragons et al.

A bunch of objective grabbing cannon fodder (in both senses!) rounds out the list along with the Purp Sun, who KO still love because of the rend. KO are back on the scene in a big way these days…probably to the chagrin of anyone who doesn’t have an answer to teleporting giant cannons or relies on anything with the fly keyword…

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Mortal Realm: Ghur
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Muttergrub- 1x Dolorous Tocsin
Festus the Leechlord (150)
Lore of Malignance: Blades of Putrefaction
Orghotts Daemonspew (300)

Battleline
5 x Putrid Blightkings (250)
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)
1x Dolorous Tocsin

Units
10 x Rotmire Creed (125)
1 x Beasts of Nurgle (110)
1 x Beasts of Nurgle (110)
3 x Plague Drones (200)
3 x Nurglings (105)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 133
Drops: 11

Danny: Another undefeated list, who only tied with 2nd place KO – this event looks to have been a photo finish!

And pleasingly for a Nurgle list, there’s something to write about. But let’s get the same ol’ outta the way first – Aaron has here brought the new, disease point catalysing hotness of the Rotmire Creed (basically, when a disease point is put on an enemy by them, every other unit within 3! also gets one – splash damage!) He also opts for the best of the Maggoths – Orghotts – a unit of blightkings and 5 flies as usual buzz along for the ride, side-eyeing the imminent Battlescroll all the while.

The fun part is, those big ol’ bluebottles bring along their slightly less chonky cousins the plague drones too. They’re nowhere near as good but they are an additional model and slightly cheaper – a nice screening option perhaps with a good horde clearing 7″ ranged attack for utility. 2 Beasts of nurgle – beautiful, beautiful beasts of nurgle – slither along to generally annoy folks with their ability to run/retreat and charge, disease you with their slime on the way out, and do impact mortals on said charge. Aaron has also snuck in a Festus (what a dude!) who offers reliable healing and a great warscroll spell to subtract 1 from save rolls to a unit.

Nurglings for a cheeky early objective grab finish up a nice, relatively varied Nurgle-goodstuff list which clearly sets out the stall for them not needing to worry too much about the incoming fly nerf.

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Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Grand Strategy:
– Triumphs: inspired

Leaders
Dankhold Troggboss (240)
General
– Command Trait: Sheperd of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Madcap Shaman (80)
Lore of the Moonclans: Call da Moon
Madcap Shaman (80)
Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (80)
Lore of the Moonclans: The Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Allies

Battleline
3 x Rockgut Troggoths (145)
3 x Rockgut Troggoths (145)
9 x Rockgut Troggoths (435)
Reinforced x 2
6 x Rockgut Troggoths (290)
Reinforced x 1

Units
1 x Marshcrawla Sloggoth (150)
Allies

Endless Spells & Invocations
Purple Sun of Shyish (90)
Ravenak’s Gnashing Jaws (60)

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 330 / 400
Wounds: 132
Drops: 10

Danny: I mean, even at 15th place you have to choose the Gitz as a wildcard. Especially if they bring triple madcap shamans (for CP generation and wizardry), an allied in but perfectly thematic Sloggoth and Mirebrute Troggoth, and then _21_ Rockgut troggoths. Troggoths for days! #TroggothLyfe

Underestimate this combo at your own expense – with the Sloggoth aura and Dankhold Troggboss, Rockgut’s can put out 2 attacks each, 2s re-rolling 1s, 3s to wound at -2 rend for 3 damage each. Honestly, they slap – and big congrats to Ben for 3-2 and a really decent finish with the undergitz!

Final Tournament Placings

For the full tournament placings visit tabletop.to

Top Three AoS Lists for Oslohammer

This is the Top Three AoS Lists for the Oslohammer that took place in Norway on 1st and 2nd October. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Lord Kroak (430)*
Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Priest (90)**
Universal Prayer Scripture: Curse
Skink Starpriest (130)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Hand of Glory

Battleline
30 x Skinks (225)***
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Units
2 x Salamander Hunting Pack (280)***
Reinforced x 1
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Horrorghast (40)

Core Battalions
*Warlord
**Battle Regiment
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 127
Drops: 7

Danny: Warhammer Community’s Metawatch had Seraphon in 7th place in terms of win-rate at the moment (Peter: I have my own thoughts on this, which I’ll go into in a future meta article), which may be lower than plenty expect – but they’re still clearly capable of taking down tournies. Interestingly, the route to 1st for Geir dodged all the armies placed above the plucky space-lizards – are Seraphon slowly becoming match up dependent? Something to keep an eye on…

Either way, Geir has brought the current darling, Fangs of Sotek, with the usual tidal wave of skinks including the signature 30 blob for mass buff application. He’s veered towards the elite side by taking Kroak – everything else here is standard. For the less versed in Seraphon, Salamanders are definitely back on the menu, especially in Starborne armies (of which Fangs of Sotek is a subfaction) – due to the ability to teleport one unit per turn – meaning the Sallies with their limited range (12″) can still threaten anything on the board in theory.

Congrats to Geir!

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Indomitable

Leaders
Guardian of Souls (150)*
Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Krulghast Cruciator (150)*
Spirit Torment (115)*
General
– Command Trait: Ruler of the Spirit Hosts

Battleline
30 x Bladegheist Revenants (525)**
Reinforced x 2
20 x Bladegheist Revenants (350)*
Reinforced x 1
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)*

Units
10 x Dreadscythe Harridans (160)**
3 x Fell Bats (75)*
3 x Fell Bats (75)*

Endless Spells & Invocations
Purple Sun of Shyish (90)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 150 / 400
Wounds: 113
Drops: 3

Danny: Nighthaunt, with a tonne of Bladegheists in Scarlet Doom for charging into you and doing MWs. It just works. For reference, a unit of 30 on the charge should do 10 MWs *before making their attacks, of which they have a dumpster truck load.

Eirik has made a slight nod to flexibility by also taking some speedy Hexwraiths, whose double move (makes them 24″ but can’t charge) is just fantastic objective/battle tactic play, along with some allied Fell Bats for similar fast msu shenanigans/emergency, very cheap screens. Funnily enough, it’s not the first time we’ve seen them in a NH list – they’re seeing more play hanging out with the ghosts than they are in their native Soulblight!

Nighthaunt have definitely shaken out to be a continual force to be reckoned with, although it’s a slight shame that the Scarlet Doom Bladegheist spam has become such a dominant archetype, so quickly. The book is actually really well internally balanced, it’s just that this particular combo rises above the rest for pure efficiency, which is keeping the others down. Perhaps they’ll be in line for points increase to slightly curb their internal-dominance? Either way – have a plan (i.e…screens… and lots of cheap attacks…or big AoE MW spells) to deal with this list if you fancy rocking up to a tournament. And maybe bring some holy water, or a bible, or whatever it is ghosts don’t like. I wouldn’t know, I ain’t afraid of any ghosts (this is the correct grammar).

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Allegiance: Daughters of Khaine
Temple: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable

LEADERS
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
Morathi-Khaine (340)*
Lore of Shadows: Mindrazor
The Shadow Queen (340)*

BATTLELINE
15 x Blood Stalkers (540)*
Reinforced x 2
9 x Khainite Shadowstalkers (150)*
9 x Khainite Shadowstalkers (150)*

UNITS
20 x Phoenix Guard (350)*
Reinforced x 1

CORE BATTALIONS
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Danny: This week continues to be huge for DoK! And here we have a spicy variation – although to be fair, all the successful DoK lists recently seem to be finding a unique spin on things, which is a fantastic sign of depth to the book, despite their limited roster.

So, Morathi is in there, as are the contingent of bow sneks but… but….they’re screened by 20 Phoenix Guard. Who have a Ward of 4+. And can be rallied back on a 4+ due to the ‘friendly’ wording of Zealous Orator. This is just pure brutality. Meanwhile, thanks to going Temple Khailebron, Shadowstalkers are battleline and Lasse takes 2 units, in of itself a rarely seen doubling down. Shadowstalkers got a bit less interesting scroll wise with this book, but remain relatively durable (11 wounds on a 4+) and a low-level mixed range threat. Combined with the temple’s CA to teleport ANY unit, two Shadowstalkers make emergency screening, Barge through/Desecrate and general objective stealing trivial.

Love to see this, although the emphasis on pure objective play and only one hammer (outside of Morathi who is fully capable of whiffing/being tarpitted) explains the loss to Stormcast. I wonder if losing the battle reg in favour of making Shadowstalkers ECs and such would have helped? Either way, big up to Lasse for trying something new…and for the hilarious tech of Phoenix Guard!

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Allegiance: Skaven
Grand Strategy: No place for the weak
– Triumphs: indomitable

Leaders
Thanquol on Boneripper (415)
4 Warpfire Projectors
– Lore of Ruin: Death Frenzy
Verminlord Deceiver (405)
Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Verminlord Warbringer (395)*
General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
Master Moulder (90)*
Grey Seer (125)*
Universal Spell Lore: Levitate

Battleline
20 x Clanrats (100)*
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
20 x Clanrats (100)**
Rusty Blade
– 2x Standard Bearers
– 2x Standard Bell Ringers
4 x Rat Ogors (280)**
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Lauchon the Soulseeker (30)

Core Battalions
*Warlord
**Bounty Hunters

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 8

Danny: Skaven are doing well out of the gate, but are already quite quickly distilling down to a few competitive list archetypes. At the forefront of the newer type is ‘double verminlord’ – these guys offer a mad amount of mixed phase damage and utility – with the Deciever skewing utility and the Warbringer skewing pure savage face damage.

Clanrats provide the ever annoying/sacrificial screens who can regen themselves if they do hang on in there, and rat Ogors are a fast becoming popular pick for a durable objective bully.

Thanquol is the centre of a competitive debate at the moment, as he’s insanely OP into massed infantry but in certain match ups kinda just sits there unbinding your shit, which isn’t the best use of 415 points. However if you DO take him, you take the boat (Lauchon Soulseeker) – because for some, highly questionable reason (that may/should get answered by a boat nerf/change from eligibility being base size to wounds) Thanquol can be anywhere on the board he wants to be after surfing on it.

Either way, it’s a tasty list and we do like the double Verminlord – expect to see more of this soon, possibly while dropping Thanquol.

Final Tournament Placings

Top Three AoS Lists for the London GT

This is the Top Three AoS Lists for the London GT that took place in the UK on 1st and 2nd October. It involved 76 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

Leaders
The Shadow Queen (340)
Morathi-Khaine (340)
Hag Queen on Cauldron of Blood (270)
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Prayer: Sacrament of Blood

Battleline
15 x Blood Sisters (420)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives

Behemoths
Krondspine Incarnate of Ghur (400)
– Allies

Core Battalions
*Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 81
Drops: 7

Danny: Darren Watson is a beast, unbeaten in 15 games and 3 GTs. He brought his DoK out for the HUGE London GT, opting for a relatively close to the chest but clearly brutally effective list centered around a double reinforced blob of stab sneks and the Spinedog.

The piece you don’t usually see at tournies these days is the Hag Queen on Cauldron. It’s a great piece full of utility – the Avatar riding shotgun is plenty killy and the Queen offers a prayer and separate ability to bump something up the Blood Rites table – meaning two units can go up 1, or you can double down on one unit…such as giving the 15 sneks +1 to hit and wound from BR 2. Better yet, it projects a +1 save aura and acts as the tankiest platform available to DoK for the Zealous Orator (4+ rally) trait. Arcane Tome obvs completes the combo, allowing something in the army to benefit from the Krondspine’s +1 – which makes getting Mindrazor – a completely devastating spell to get off (or not, as it’s CV 8) on stabbers – so getting it down to a 7 is potentially game changing.

It will be interesting to see if this list survives the rumoured incoming Spinedog nerfs. Either way, it’s a powerful archetype, clearly able to take down the sheer volume of bodies BoC can field (twice!) and the movement and MW output of Fangs of Sotek. A huge tournament to win for Darren and the snek-ladies.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired

Leaders
Be’Lakor, the Dark Master (360)*
Allies
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
– Dolorous Tocsin
– Incubatch

Battleline
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
4 x Pusgoyle Blightlords (440)*
2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin

Units
3 x Nurglings (105)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 360 / 400
Wounds: 130
Drops: 1

Danny: Flies, and Be’lakor to probably shut down your one key piece with any hope of dealing with them. One of my club-mates faced Hadrien in the first round as KO, with predictable results – however he did say that Hadrien was frustratingly lovely and skilled as an opponent.

Flies were called out in the recent Metawatch article with good reason, and will clearly see nerfs soon – it will be interesting to see if they go as far as touching the Drowned Men pre-game move too. Either way, this exact list is probably not long for this world, with good reason – it’s completely oppressive and very, very few lists have any kind of answer to it.

Still, credit to Hadrien for 2nd at such a big event and for being a great competitor and a gentleman while he crushed dreams.

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Aether-Khemist (90)**
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Arkanaut Admiral (125)*
Arkanaut Admiral (125)**
Artefact: Staff of Ocular Optimisation
Aetheric Navigator (85)**
Artefact: Svaregg-Stein Illuminator Flarepistol

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
2x Aetheric Fumigators
– 2x Decksweepers
– 2x Aethercannons
– 1x Grundstok Mortars
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

Endless Spells & Invocations
Rune of Petrification (40)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 108
Drops: 5

Danny: KO have gone from zeroes to heroes after a steady trickle of FAQs and generic enhancement tweaks have meant they can play the ‘3rd edition’ game properly now.

With an extreme paucity of unit types to choose from, there’s only so much flex and variations on the theme of ‘FLYING GUNS’ KO can manage, but this one doubles down on the Ironclad – the biggest, most flying of guns possible. One is endowed with The Last Word, allowing for double unleash hell – which is generally a good way to avoid there being a combat phase at all – while the other has installed the Dealbreaker Ram, allowing for a roll of dice equal to the charge roll, with 4+ doing a mortal. An amusing contrast of tactical roles – one you don’t want to get busy with, the other wants to charge in to finish off a weakened unit with a clutch of mortals.

Beyond that, there’s one very interesting piece of tech in the list. Usually, the Spell in a Bottle (a free cast of an endless spell that can’t be unbound) is stuffed full of Purple Sun for the extra rend (which, given KO are a majority rend 1 army, they love) or the warp lightning vortex – yep, ‘Any endless spell can be chosen (all restrictions are ignored)’. But Stephen has opted for the LRL endless spell ‘Rune of Petrification’ which has a 6″ aura of mortals on a 4+ and -1/-1 from run and charge rolls – presumably a handy way to slow down threats and cause key charges to fail, so the double-Ironclads can go to work from a safe range.

With some big wins against tough opponents, Stephen rightly takes 3rd, further cementing KO as back in the gunning (I mean, running) for a spot in the A tier of armies.

Allegiance: Soulblight Gravelords
Lineage: Legion of Night
– Mortal Realm: Shyish
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (380)*
Lore of the Deathmages: Decrepify
Necromancer (125)*
General
– Command Trait: Unbending Will
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Lore of the Vampires: Amethystine Pinions

Battleline
30 x Deathrattle Skeletons (240)**
Reinforced x 2
10 x Dire Wolves (135)**
10 x Dire Wolves (135)**

Units
5 x Blood Knights (195)*
1 x Corpse Cart with Balefire Brazier (80)*
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1

Core Battalions
*Battle Regiment
**Expert Conquerors

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 153
Drops: 4

Danny: We’ve talked before about how Soullblight are enjoying a resurgence – and while they’re not quite cracked the podium recently, in London or otherwise, they’re creeping closer. James here was in winning position – losing only to the eventual winner, which set him down the table a fair way.

He’s opted for a nice balanced list of tech – the ever-popular Mannfred for utility and teleporting/move blocking shenanigans, with some cheap supporting heroes behind a big blob of skellies and two units of our favourite, undead fluffy friends, the Dire Wolves.

Skellies are often run MSU as cheap chaff who can pop back out of a gravesite – but the blob of 30, combined with their ability to bring back models that have died in the same phase on a 4+, before they attack – can make them truly resilient objective grabbers. Think you’ve killed 25? Well, on average 12 of them are coming back and now the unit counts for 51 on the objective again! No doubt this unit was supported with the corpse cart, projecting a -1 to wound aura, making them a bony nightmare to chew through.

Elsewhere of note is the DOUBLE Graveguard brick – 2 units of 20 – that would be putting out silly damage when supported by one or both the foot heroes.

Two big hammers, one giant anvil, some furry fast objective grabbers and screens – it’s a quality list and 10th feels like a harsh result when it came so close to winning the whole thing – big congrats to James!

Final Tournament Placings

Top Three AoS Lists for Midtcon GT

This is the Top Three AoS Lists for the Midtcon Grand Tournament that took place in Denmark on 3rd and 4th September. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
Stormhost: Astral Templars (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Celestant-Prime, Hammer of Sigmar (325)*
Lord-Celestant on Stardrake (500)*
General
– Celestine Hammer
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail
– Spell: Thundershock
Slann Starmaster (265)*
Allies

Battleline
5 x Vindictors (130)**
3 x Vanguard-Palladors (215)**
Boltstorm Pistols and Starstrike Javelins
3 x Vanguard-Palladors (215)**
Boltstorm Pistols and Starstrike Javelins

Units
3 x Vanguard-Raptors with Longstrike Crossbows (240)*

Endless Spells & Invocations
Everblaze Comet (90)

Core Battalions
*Warlord (extra holy command)
**Bounty Hunters

Additional Enhancements
Holy Command: Call for Aid
Holy Command: Thunderbolt Volley

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 265 / 400
Wounds: 79
Drops: 7

Danny: Beating off a tough slew of opponents is Casper’s slight variation on the new SCE hotness, aka ‘many mortals at range’.

The list, which is quickly becoming adopted world-over, does what it looks like. Allying in the Slann gives reliable access to the big frog’s warscroll spell for d3 mortals to up to d6 units, the C-Prime does them at range or starts in reserve to act as a missile-duelist. The Stardrake is a durable platform with 4 rend 3, 2 damage ranged attacks at 30″ AND gives ‘friendly wizards’ (aka the Slann) +1 to cast. The Longstrikes – you know what they do, and the Palladors act as teleporting guerrilla fighters for scoring and doing extra ranged chip damage.

It’s a brutal new archetype and I imagine we’ll see it do well for a while yet while people react – although it’s unclear how much you can react to such a reliable ranged barrage!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty,Bloodthirsty

Leaders
Bloab Rotspawned (300)
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Gutrot Spume (170)*

Battleline
5 x Putrid Blightkings (250)***
5 x Putrid Blightkings (250)***
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Triumph

Total: 1920 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 115
Drops: 8

Danny: Nurgle representing in Denmark with the increasingly popular ‘Double maggoths and mixed Blight troops’ archetype. It’s simple but effective, as both Maggoths offer a wide variety of mixed phase damage and utility, while the Blightkings tank all manner of punishment and the Blightlords fulfill the objective grabbing/pinning role.

Nurgle aren’t going anywhere fast, literally and figuratively.

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Allegiance: Ironjawz
Warclan: Bloodtoofs
– Grand Strategy: Waaagh!
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Fast ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
6 x Orruk Gore-gruntas (340)*
Jagged Gore-hackas
– Reinforced x 1
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

Units
3 x Rippa’s Snarlfangs (70)*
Allies

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 70 / 400
Wounds: 141
Drops: 1

Danny: It’s the Maw Krusha and 20-50 feral hogs. Honestly in this season it’s their only competitive build, which is sad, but hey at least it _can_ still compete, which is more than can be said for 90% of the Orruks book.

It’s also a seasonal issue – the damage bounty hunters can do to Brutes just renders them pointless. Same goes for Ardboyz, who offer plenty of utility as cheap screens in Big Waagh but again seem redundant for IJ. So, not blaming anyone for running this list other than GW for what has been proved in hindsight to be a real lack of imagination with the joint-first 3e Tome.

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Allegiance: Soulblight Gravelords
Lineage: Kastelai Dynasty
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

Leaders
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour
Neferata, Mortarch of Blood (365)
– Lore of the Deathmages: Decrepify
Vengorian Lord (280)**
– General
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
– Lore of the Vampires: Amethystine Pinions

Battleline
10 x Deathrattle Skeletons (80)**
10 x Deathrattle Skeletons (80)**
10 x Blood Knights (390)*
– Reinforced x 1
5 x Blood Knights (195)*
5 x Blood Knights (195)*

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1965 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 6

Danny: As predicted, the re-rise of SBGL is upon us! Double Mortarchs or MSU chaff with Coven Throne have proven effective, but this unusual list from Martin opts for Neferata and plenty of Blood Knights – if her spells go off she can make them insanely tanky, with ignoring rend and a command ability for a -1 to hit aura – she also brings some spike damage potential herself.

3x msu Deathrattle support as excellent grabbers who can pop out or back up from grave-sites, with the Vengo lord acting as a mobile, mixed phase general to be a home for artifacts/command traits.

A highly objective play focused list and good to see SBGL doing well again!

Final Tournament Placings

For the full event placings see tabletop.to

Top Three AoS Lists for Raccoon Rumble

This is the Top Three AoS Lists for Raccoon Rumble that took place in Germany on 17th and 18th September. It involved a massive 120 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Maggotkin of Nurgle
Subfaction: Filthbringers
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Rot Coven Rotbringer Sorcerer (120)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations
– Lore of Malignance: Gift of Disease
Rot Coven Rotbringer Sorcerer (120)*
Lore of Malignance: Rancid Visitations
– Lore of Malignance: Cloying Quagmire
Rot Coven Rotbringer Sorcerer (120)*
Lore of Malignance: Blades of Putrefaction
– Lore of Malignance: Magnificent Buboes

Battleline
10 x Putrid Blightkings (500)**
Reinforced x 1
5 x Putrid Blightkings (250)**
10 x Plaguebearers (150)**
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)***
1x Dolorous Tocsin

Units
3 x Nurglings (105)*

Endless Spells & Invocations
Umbral Spellportal (70)
Ravenak’s Gnashing Jaws (60)
Shards of Valagharr (50)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Spell

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 142

Danny: Nurgle take gold in Germany with an off-meta (for Nurgle, anyway) Filthbringer list, eschewing Drowned Men and the pre-game move for the Rotbringer Coven and their really quite impressive magical prowess. Multiple excellent spells on durable platforms with a combined +3 to cast/unbind can compete with all but the very best casters in the game, and with Nurgle’s excellent lore full of debuffs and longer-range disease point delivery systems, they shore up the slowness and lack of range the army typically has.

Of note elsewhere is a reinforced Blightking blob to gum up the mid-table, and the 2x 2 Blightlords for mobility – not that they don’t also slap. For those looking at the odd-at-first-sight Endless Spell list, and who haven’t learned the hard way, the way it works is this: Shards halve the movement of something, count as an additional way of putting out disease points, and then Gnashing Jaws chomps through – dealing the difference between a 3d6 roll and a unit’s movement as MWs – hence Shards. Nasty combo and a big win, especially as Colin had to chew through double Seraphon, Tzeentch (whose mortals typically threaten Nurgle tankiness), the hyper-mobile Sylvaneth and scary ol’ Nighthaunt!

Peter: We’re lucky enough that Colin is a member of our Discord. I asked him what he thought the vulnerability of the list was and how opponents should approach playing it.

Colin: I don’t think there is really much counter potential for this list. Of course, you can try to split the list, then I could get into trouble because I don’t have many units. The wizards are of course important for my list, but I have made the experience that the list remains super stable even if I lose my wizards.

Most people focus on the 10-strong squad of Blightkings, but that’s the wrong approach for me. The opponent should rather focus on the other smaller units. Alone, 10 Blightkings with a 4″ move do nothing on most battleplans.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Slann Starmaster (265)***
General
– Command Trait: Arcane Might
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Stellar Tempest
Skink Starpriest (130)
Spell: Hand of Glory
Skink Priest (90)***
Universal Prayer Scripture: Heal
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger

Battleline
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1
2 x Salamander Hunting Pack (280)*
Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 116
Drops: 11

Danny: Fangs of Sotek again! In their defence, the FAQ to turn scaly skin off skinks has meant the Starborne sub-factions are worth taking again, which is good for diversity overall, even if how good Seraphon are in general is a wider issue.

Tristan’s take on the teleporting skink gang is fairly standard – he’s got the 30 blob there, the 2x 10 objective grabbers, and the shooty core of 2x 2 sallies (nasty with the option to teleport) and the Solar Engine which, combined with Purp Son is putting out 9 rend 2, damage 2 (3 vs chaos – and Colin’s Nurgle still beat him!) shots at long range.

It’s an incredibly solid list archetype that I doubt we’ll see much deviation from in a while, but big up to Tristan for keeping up the concentration over a long tourney against some tough opponents and armies!

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Allegiance: Idoneth Deepkin
Enclave: Briomdar
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Eidolon of Mathlann, Aspect of the Sea (325)*
General
– Command Trait: Endless Sea Storm
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: Steed of Tides
– Lore of the Deeps: Counter-current
Isharann Soulscryer (150)*
Universal Prayer Scripture: Guidance
Isharann Soulrender (120)*

Battleline
10 x Namarti Thralls (130)**
10 x Namarti Thralls (130)***
20 x Namarti Reavers (340)***
Reinforced x 1

Units
Akhelian Allopexes (330)**
Razorshell Harpoon

Behemoths
Krondspine Incarnate of Ghur (400)
Allies
– bound to Eidolon of Mathlann, Aspect of the Sea

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Expert Conquerors

Additional Enhancements
Spell

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 78
Drops: 9

Danny: An interesting IDK list that drops a few common pieces in favour of a Spinedog and an Eidolon, who may not be as slap-happy as the King, but do offer a huge amount of utility and versatility. Overall though, it looks like a pin-and-cushion list – 20 Reavers can rain down serious hurt on whatever the Spinedog ties up, while the lone shark caps objectives and the two Thrall blobs – who can certainly pack a punch once the Eidolon gets the -1 save debuff off on folks and/or the inevitable Sun gets into range.

The Soulscryer in Briomdar completes the game plan by offering a few units the chance to start in reserves to threaten early board control or objective yoinking – the Enclave allowing for an extra unit to go into reserves and for them to come in outside the table edge too. The list performed admirably, losing only to Seraphon and taking down some meta-factions en route to 3rd- congrats Stephan!

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Allegiance: Fyreslayers
Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Inspired

Leaders
Auric Flamekeeper (90)*
Auric Flamekeeper (90)*
Auric Runemaster (125)*
Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Runesmiter (135)**
Runic Iron
– Prayer: Ember Storm
Auric Runeson on Magmadroth (320)**
General
– Ancestral War-axe
– Command Trait: Blood of the Berzerker
– Artefact: Axe of Grimnir
– Magmadroth Trait: Coal-heart Ancient
Battlesmith (150)**
Artefact: Nulsidian Icon

Battleline
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)***
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****
10 x Vulkite Berzerkers with Fyresteel Handaxes (170)****

Endless Spells & Invocations
Runic Fyrewall (40)

Core Battalions
*Command Entourage – Magnificent
**Command Entourage – Magnificent
***Bounty Hunters
****Expert Conquerors

Additional Enhancements
Artefact
Artefact

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 162
Drops: 12

Danny: Fyreslayers infamously don’t have a huge roster to work with, and they seem to have settled largely into either Magmadroth spam or Hearthguard spam, for obvious reasons. But Jan here is not content to follow the pack, and has opted instead for…Vulkite spam! The little guys that could don’t set the world on fyre at first glance, but their combined weight of attacks and relative durability can make for serious board control. Two Flamekeepers no doubt hung out nearby, absorbing the power of all their little fallen breathren before multiplying the power of the rest, allowing for a steady trickle of combos and shenanigans – such as the powerful combat-phase charge.

A fun, unusual list that managed 4 wins, showing it clearly has (lots of little) legs!

Final Tournament Placings (Top 32)

Top Three AoS Lists for Rum and Rumble 2

This is the Top Three AoS Lists for the Rum and Rumble 2 Grand Tournament that took place in the UK on 3rd and 4th September. It involved 10 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
Enclave: Ionrach
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Isharann Soulscryer (150)*
Universal Prayer Scripture: Curse
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Voidchill Darkness
– Universal Spell Lore: Flaming Weapon

Battleline
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)*
6 x Akhelian Morrsarr Guard (390)**
Reinforced x 1

Units
2 x Akhelian Allopexes (330)*
Razorshell Harpoon
– Reinforced x 1
2 x Akhelian Allopexes (330)**
Razorshell Harpoon
– Reinforced x 1

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 98
Drops: 3

Danny: Hazel Moon is fast gaining a reputation as being the UK’s premier IDK player, and this result shows why. To beat Fangs of Sotek – quickly becoming the meta Seraphon sub-fac – along with grindy SBGL and tanky SCE, you need a balanced list and plenty of talent.

The fulcrum of the list is 30 reavers, who still represent some of the best value for points ranged power in the game, backed up by an Eel blob and 2 braces of Allopexes. It’s nothing out there, but threat project, mobility and the reliable mixed phase threats of the Allopexes just make sense. The leaders are minimalist – a slam-King and the Soulscryer for utility, wrapped up in the relatively uncommon Ionrach enclave, which affords the King huge tactical flexibility in choosing an additional tide to be in effect.

In this season, being 3 drops also allows choice of 1st plenty of the time too – meaning all the tools were there for an army that relies on rapidly adapting to threats and board states to triumph. Congrats to Hazel for a big win!

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Allegiance: Lumineth Realm-lords
Great Nation: Syar
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (740)*
Scinari Enlightener (165)*
General
– Command Trait: Goading Arrogance
– Artefact: The Perfect Blade
– Lore of Hysh: Speed of Hysh

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Total Eclipse
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Lambent Light
– Reinforced x 2

Endless Spells & Invocations
Umbral Spellportal (70)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 82
Drops: 1

Danny: Next in the list of ‘quickly becoming UK best in faction’ is Matt Gouldesbrough and his beautiful Lumineth, putting them on a tear while they wait…oh so very patiently…for their new book.

And he’s rocking Teclis! The big man is an expensive bet in this age of objective play and ranged threat, but the magical dominance he offers can never be underestimated. This list is clearly geared towards utterly control, with the standard 30 sentinel blob trying to point-and-delete the main threats, allowing the two warden units to go cap objectives – and their survivability with the ward Teclis offers and their potential to be doing mortals on 5s to hit – should never be underestimated.

Not much else of note beyond a great performance whose only non-win was against Hazel’s IDK – meaning Matt was super close to taking the gold – and the new Enlightener cropping up for additional magic overload and a cheap platform for Goading Arrogance for the few occasions something might get too close to Teclis for comfort. Well done to Matt for an undefeated campaign.

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Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Show of Dominance – Triumphs: Inspired

Engine of the Gods (265)
Artefact: Incandescent Rectrices
– Mount Trait: Starborne
– Universal Prayer Scripture: Curse
Lord Kroak (430)***
General
Saurus Astrolith Bearer (140)***
Artefact: Serpent God Dagger
Skink Priest (90)***
Universal Prayer Scripture: Curse
Skink Starpriest (130)
Spell: Hand of Glory

Units
5 x Saurus Guard (115)**
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Endless Spells
Purple Sun of Shyish (70)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 145
Drops: 11

Danny:

S
K
I
N
K
S

Many of them in Expert Conqs, and In Fangs of Sotek meaning a turn 1 speed boost for the little guys helping them set up shop on objectives and move block, and crucially the ability to retreat after an Unleash Hell on a 4+. Sure this is good for keeping them alive, but factor in how frustrating this list could be to score battle tactics against without ranged threat projection.

If you haven’t played this kind of list before, the main gotcha is the way skinks can have plenty of buffs stacked on them by the Star/priest – including RR 1s to hit (not long for this world), and 6s to wound do mortals. Above 15 models in a unit and skinks have 2 shots, meaning the 30 blobs are putting out 60 shots at mid-range. The maths on that are already good, but notice the Engine of the Gods has the Curse prayer – if that goes off on a big target, allowing for 6s to hit doing mortals….and you essentially have a guaranteed deletion of almost any target in the game.

Understandably however, this list seems to have suffered against the speed and ranged output of Hazel and Matt’s list, who I presume were able to snipe the buff pieces, and whittle down the skink blobs with plenty of shooting. Well done to Jack either way.

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Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Nagash, Supreme Lord of the Undead (955)
Vampire Lord (140)
General
– Command Trait: Kin of the Wolf
– Artefact: Ulfenkarnian Phylactery
– Lore of the Vampires: Soulpike

Battleline
20 x Deathrattle Skeletons (160)*
Reinforced x 1
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*

Units
20 x Grave Guard (280)**
Great Wight Blades
– Reinforced x 1
5 x Blood Knights (195)**

Endless Spells & Invocations
Chronomantic Cogs (40)
Umbral Spellportal (70)

Core Battalions
*Expert Conquerors
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 96
Drops: 7

Danny: Despite a very shaky start to the season, SBGL seem to be picking up the pace a bit these days, so 4th is a great result for Josh. _Especially_ as he done brought the big bone daddy, Nagash. Despite his utility and magic potential, the guy is surprisingly non-tanky these days, having a pitiful ward and a short range on most of his abilities. You’re almost forced into filling out the rest of a Nagash list with MSU pieces, and Josh has here opted for the pesky Deathrattles and the usual 20 GG blob as a pure hammer. Deathrattle are quickly gaining in popularity due to their cost effectiveness and potential ability to pop back out of a grave-site after being killed and yoink vacant objectives – especially in Expert Conqs.

Josh lost only to 1st and 2nd place, so big props for a great result with Nagash.

Final Tournament Placings

Top Three AoS Lists for Dice & Ducks: Decimation

This is the Top Three AoS Lists for Dice and Ducks: Decimation that took place in the UK on 27th and 28th August. It involved 16 players vying to be crowned champion in a 5 game tournament.

Dice and Ducks is the new YouTube channel run by the fantastic Ben Bailey of Hobby Room fame. Dice and Ducks are a fantastic commentary service for events around the UK. In fact you can catch up with five games from Decimation for free on their YouTube channel. While you’re there I urge you to subscribe and show some love.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
Army Type: Taker Tribe
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Kraken-Eater (490)*
General
– Command Traits: Very Acquisitive
– Artefacts of Power: Glowy Lantern
– Bonding: Krondspine Incarnate of Ghur
– Spells: Flaming Weapon
Gatebreaker (525)*
Artefacts of Power: Vial of Manticore Venom Gatebreaker (525)*
Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon

BEHEMOTH
(SPINEDOG) Krondspine Incarnate of Ghur (400)

CORE BATTALIONS
*Bosses of the Stomp – Magnificent

TOTAL POINTS: 1940/2000

Peter: There is a theory among some at Woehammer that the Sons are (despite appearances) going to be the leading faction going forwards. Not only that, but that this is the list that will lead the way.

With a Krondspine attached the a kraken the opponent is going to have to seriously consider where they want to focus their attention. Either way they go, they’ll be struggling to cope with the opposite side of that coin. Two Mega-Gargant with additional thanks to flaming weapons and another that has an easier time thanks to the vial of Manticore venom.

It’ll be interesting to see how often this list starts to crop up.

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Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Morathi-Khaine (680)**
The Shadow Queen (680)**
Melusai Ironscale (115)**
General – Command Traits: Zealous Orator
– Artefacts of Power: Arcane Tome
– Spells: Mindrazor

BATTLELINE
Blood Sisters (280)*
Gorgai
Blood Sisters (140)*
Gorgai
Blood Stalkers (540)**
Krone
Khainite Shadowstalkers (150)**

OTHER
Khinerai Heartrenders (95)**

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment

TOTAL POINTS: 2000/2000

Danny: It’s Morathi and the Bow Snakes! Backed up by 10 and 5 Blood Sisters and Shadowstalkers and a unit of Heartrenders, for teleporting objective/scoring plays. Simple, but effective – and a 3 drop means it’ll still have a good chance of dictating turn order. Shadowstalkers, despite their nerf in the new book, are becoming increasingly common – probably because, while Heartrenders are great for dropping down and being a nuisance, Shadowstalkers ability to teleport _every_ turn makes them that more flexible, and their 11 wounds on a 4+ makes them able to take a hit, whether while scoring or as an emergency snek-screen.

This list understandably beat Kboyz, Skaven, Sons and Khorne, but Fangs of Sotek probably confounded the stab sneks and could handle Morathi with plenty of ranged chip damage.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Night
– Mortal Realm: Shyish
– Grand Strategy: Vampiric Conquerors
– Triumphs: Bloodthirsty

LEADERS
Mannfred von Carstein, Mortarch of Night (380)
Lore of the Deathmages: Decrepify
Necromancer (125)*
General
– Command Trait: Unbending Will
– Artefact: Arcane Tome
– Lore of the Deathmages: Fading Vigour
Vampire Lord (140)*
Lore of the Vampires: Amethystine Pinions

UNITS
5x Blood Knights (195)*
1x Corpse Cart with Balefire Brazier (80)*
30x Deathrattle Skeletons (240)**
10x Dire Wolves (135)**
10x Dire Wolves (135)**
20x Grave Guard (280)* – Great Wight Blades
20x Grave Guard (280)* – Great Wight Blades

CORE BATTALIONS
*Battle Regiment
**Expert Conquerors

TOTAL: 1990/2000

Danny: Legion of Night is a relatively off-meta pick for Soulblight these days, so it’s nice to see it being picked alongside Mannfred, which is thematically appropriate, and doing well with an unusual list.

The aforementioned Manny is a familiar sight and an excellent all-round utility piece. But he’s rarely backed up by _30_ Deathrattle, who everyone said were too fragile against bounty hunters to reinforce, and have thus been typically run in msu given their cheap, cheap cost of 80 pts making them a cost-effective screen. Deathrattle can bring back models on a 4+ when they activate though – so having a unit big enough to take a hit and activate 2nd means there’s a good chance they regen plenty before the end of the phase – combo that with Expert Conqs and unless you super-commit and wipe the entire squad (30 wounds on a 4+ with AoD, with a ward of 6 re-rolling 1s, and quite possibly some debuffs such as -1 to wound from the corpse cart) – you can see how it might be tricky to steal an objective off them.

The next unusual element of this list is not Graveguard, as they’re a standard hammer, but simply taking two bricks of them. And why not? They’re so good! Going lighter on Blood Knights (just the token 5, you’d be mad not to take any) frees up the points needed, and now there are two scary blobs, either/both of which can be buffed to Shyish and back by the Necromancer, vampire lord AND Manny’s CA (+1 hit and wound).

A nice spin on things that performed brilliantly, losing only to Khorne, who might have their weaknesses, but do not count ‘a shit load of attacks and 6″ pile ins’ among them.

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Megaboss on Maw-Krusha (480)
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Heroic Stature
– Artefact: Armour of Gork
– Mount Trait: Mean ‘Un
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Orruk Warchanter (115)
Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Get ‘Em Beat
– Lore of the Weird: Foot of Gork
Orruk Weirdnob Shaman (90)
Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Wardokk (80)
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)****
Jagged Gore-hackas
– Reinforced x 1
10 x Gutrippaz (180)****
5 x Orruk Ardboys (85)****
5 x Orruk Ardboys (85)***
5 x Orruk Ardboys (85)***
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)

Core Battalions
*Warlord
**Warlord
***Bounty Hunters
****Expert Conquerors

Additional Enhancements
Artefact
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 148
Drops: 13

Danny: Big Waagh are now one of the least represented factions at tournament level, and I can see why – first book of the edition syndrome (I know it was a twin with Stormcast, but one twin is always technically born first…) and their meta-lists have a high skill floor. So it’s great to see them hanging on in there.

This list represents what is looking like the way to go with Big Waagh for this season – msu ‘Ardboyz. They’ve always been a cost-effective package, and while vulnerable to Bounty Hunters, enough of them in msu format still asks some hard questions of your opponent in terms of target priority.

They’re backed up here by the seemingly entrenched HQ combo, although spicily, Thomas here also throws in a Wardokk with the ‘fight last’ spell as an additional tech piece – something the Wurrgog also has access to but rarely uses given his laser-eyes are so clutch.

Now for the elephant in the room. Or should I say, the Gutrippaz in the bin. Yes, this list takes a unit of Gutrippaz. With no support. Why? Let’s ask Thomas. Someone, please ask Thomas. The only thing I can think of is that they’re in Expert Conquerors as a way to count as 30 and, y’know, if their janky ability goes off -1 to hit against 20 wounds isn’t too bad. I guess?

Either way, congrats for a clutch place in the top 5 with an odd duck of a list that took down some difficult match ups!

Final Tournament Placings

For the full tournament lists and Placings see tabletop.to.

Top Three AoS Lists for the Snake Eyes Grand Tournament

This is the Top Three AoS Lists for the Snake Eyes Grand tournament that took place in Australia on 20th and 21st August. It involved 62 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Mortal Realm: Ghur
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Saurus Astrolith Bearer (140)*
Artefact: Serpent God Dagger
Skink Starpriest (130)**
Spell: Hand of Glory
Engine of the Gods (265)*
Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Starborne
– Spell: Bind Endless Spell
– Universal Prayer Scripture: Curse

Battleline
30 x Skinks (225)**
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)**
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)**
Allies- Bonded to Slann Starmaster

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Purple Sun of Shyish (70)

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 92
Drops: 5

Danny: After the stampede of dominance that Thunder Lizards enjoyed last season, Fangs of Sotek are quickly making an argument for the premier Seraphon sub-faction, given their ability to play the mission more effectively with summoning, teleporting, and that sweet parting shot (Unleash Hell, then run away on a 4+) from skink blobs.

By now, dear reader, you are probably au fait with how Seraphon work in general. This list is pretty generic as Sotek goes, with the big 30 skink blob front and centre that can put out serious pain once buffed with re-rolling 1s from the Starpriest – and god help you if the Engine gets Curse of for 6s to hit do mortals. With +enough (ok, fine, technically it’s +4 between Asterism, Astrolith, warscroll bonus and Krondspine) to easily get the Sun off, those skinks might also be putting out 60 shots with rend 1.

Everything else is general Seraphon goodstuff. On average the list summons 2.5 new salamander packs across the game too. Who needs damage reduction??

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Allegiance: Kharadron Overlords
Sky Port: Barak Zilfin
– Grand Strategy: Spend Shares to Make Shares
– Triumphs: lol nope

Leaders
Aether-Khemist (90)*
Artefact: Spell in a Bottle
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Staff of Ocular Optimisation
Arkanaut Admiral (125)*

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
1 x Grundstok Gunhauler (155)*
Main Gun: Sky Cannon
6 x Skywardens (210)*
2x Aethermatic Volley Guns
– 2x Skyhooks
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram
Arkanaut Ironclad (490)
Main Gun: Great Volley Cannon
– Great Endrinworks: The Last Word

Endless Spells & Invocations
Warp Lightning Vortex (80)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 104
Drops: 2

Danny: Continuing their quite frankly unforeseen renaissance despite a shrivelled old Tome, KO narrowly miss out on winning a big event but get the 5-0 – and they haven’t even taken purple sun.

This list does however pack the standard warp vortex in a bottle and doubles down on the big shooty boats, also bringing along the rarely seen Skywardens for versatile mixed phase play. Double aether-khemists provide broad utility – a -1 to hit aura, a targeted re-roll wounds of 1 ability, and a cost efficient platform for artefacts and Battle Regiment requirements.

I have to give this list props for remaining ‘pure’ – personally, I have nothing against allying in or making use of the Krondspine, but to go 5-0 with KO, without Krondy or the Purple Sun speaks to a huge amount of skill and is, frankly, a flex. Going up against DoK – an army with a huge weakness to sustained ranged fire – probably helped, but that takes nothing away from this achievement. Kudos to Alex!

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration
– Triumphs: Indomitable

Leaders
Bloab Rotspawned (300)
Orghotts Daemonspew (300)
Lord of Afflictions (210)
General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Rancid Visitations

Battleline
4 x Pusgoyle Blightlords (440)*
– 2x Dolorous Tocsin
– Reinforced x 1
2 x Pusgoyle Blightlords (220)*
1x Dolorous Tocsin
10 x Plaguebearers (150)**

Units
3 x Nurglings (105)
3 x Plague Drones (200)*
10 x Gors (70)**
Gor-Blades & Beastshields

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 140
Drops: 9

Danny: Nurgle going nowhere. Although, compared to the previous season, the fly pin spam has fallen off somewhat in favour of Gally Vet Blightkings, flies (aka Blightlords) are still buzzin’. This list packs a bunch, but to its credit avoids pure spam by investing in two of the big bois for durable, dual phase (magic/melee) threats that also pump out the….utility. It also takes Nurlings, which will always earn a shout out.

Allying in a unit of gors is a nice touch – and it makes sense, for 70 points (so cheap!) the list gains access to 10 wounds of…well, not much – but they’re so cheap! And for such an elite army, having a throw-away, objective grabbing unit to squeeze rot-juice from those remaining few points is a good shout, and clearly did the job here, with a loss coming along to 2nd place KO.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Mortisan Soulmason (115)***
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Drain Vitality
Mortisan Soulmason (115)***
Artefact: Gothizzar Cartouche
– Lore of Mortisans: Empower Nadirite Weapons
Katakros, Mortarch of the Necropolis (450)***

Battleline
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield

Units
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
4 x Morghast Harbingers (360)*
Spirit Halberds
– Reinforced x 1
2 x Morghast Harbingers (180)*
Spirit Halberds

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 9

Danny: Bonereapers are currently forced to reckon with a season of missions that don’t really respect how their army rules work – especially their lack of command abilities – but recent points adjustments and additional battleline options have given them a shot in the arm (well, bone) to tide them over until their 3e reimagining.

This list sticks close to the tried and tested formula of Katakros, who pumps out a variety of buffs, and two good-value Soulmasons as Artefact holders – notably the ‘Gothizzar Cartouche’ which is an aura of +1 to wound, likely aimed at making the Harbingers blend – with All out Attack in the mix their halberds reach 3 attacks 2/2/-2/3. Nasty!

in the meantime, MSU Mortek Guard never go out of style in Petrifex Elite, proving one of the game’s premier anvils who, especially if Empower Nadirite goes off, can also surprise folks with their output.

This is the new wave of Bonereapers, and though their tome is still a little ossified (I see what you did there – Peter), recent FAQs have meant they can reach the heady heights of top 10s – now the gauntlet is down for someone to take down a tourney before they get updated – In the meantime, Zagarelos has made a damn fine effort.

Final Tournament Placings

For the full results visit Tabletop.to