This is the top three AoS lists for the Mighty Founding that took place in the UK between the 28th and 29th of March 2026. It saw 54 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Blades of Khorne
Murderhost
General’s Handbook 2025-26
Drops: 4
Wounds: 188
Manifestation Lore – Forbidden Power (20)
Battle Tactic Cards: Wrathful Cycles, Master the Paths
General’s Regiment
Wrath of Khorne Bloodthirster (400)
• General
• Ar’gath, the King of Blades
• Frenzied Taskmaster
Bloodletters (320)
• Reinforced
Bloodletters (320)
• Reinforced
Bloodletters (320)
• Reinforced
Regiment 1
Skulltaker (120)
Regiment 2
Deathbringer (130)
Bloodreavers (80)
Bloodreavers (80)
Regiments of Renown
Brand’s Oathbound (200)
Gunnar Brand
Singri Brand
The Oathsworn Kin
Faction Terrain
Skull Altar
Luis Mendoza: Congrats to Krzysztof! In times when the Baleful Lords list seems to be the most viable option—or sometimes the only one—for facing a GT with the worshippers of Khorne, lists like this appear, giving us a glimmer of hope in building an infantry-based list. This roster, with 4 drops, is designed for high mobility and damage.
In the heroic section, the Bloodthirster Wrath of Khorne supports movement and the ability to increase damage through its Commander of Tyrants ability and the Frenzied Taskmaster Heroic Trait. Skulltaker is the surgical weapon that helps eliminate support heroes, and the Deathbringer helps hinder the opponent’s use of commands and manifestations.
As for non-heroic units, we have 3 reinforced Bloodletters, one of them with an additional D6″ due to Frenzied Taskmaster plus 6″ in the combat phase, and if that weren’t enough, an extra D6″ at the end of your turn—that’s right, statistically 12″. In terms of damage, WoK gives them +1 to their attack stat, allowing them to unleash 61 critical hits (Mortal Wounds) – not bad at all. Two Bloodreavers as a screen and to collect BTPs.
Finally, the Regiment of Renown provides some versatility against heroes and helps absorb shots, especially in Covering Fire.
Congratulations again on this 5-0.

Disciples of Tzeentch
Masters of Fate
Points: 2000/2000 points
Drops: 3 drops
Spell Lore: Lore of Fate
Manifestation Lore: Manifestations of Tzeentch
Battle Tactics: Restless Energy / Scouting Force
General’s Regiment
Kairos Fateweaver (400)
• General
Chaos Spawn of Tzeentch (60)
Chaos Spawn of Tzeentch (60)
Exalted Flamer of Tzeentch (110)
20x Tzaangors (340)
• Reinforced
Regiment 1
Fatemaster (150)
• Silver Summoner
20x Kairic Acolytes (180)
• Reinforced
10x Kairic Acolytes (90)
10x Jade Obelisk (100)
– Options: 4x Antithete Bow and Jade Dagger
Regiment 2
SoG Ogroid Thaumaturge (140)
• Fate Slicer (10 pts)
20x Kairic Acolytes (180)
• Reinforced
20x Kairic Acolytes (180)
• Reinforced
Faction Terrain
Argent Shards

Disciples of Tzeentch
Fated Blades
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Change
Manifestation Lore – Manifestations of Tzeentch
Battle Tactic Cards: Restless Energy, Master The Paths
General’s Regiment
Lord of Change (380)
• General
• Kairic Tome
Chaos Spawn of Tzeentch (60)
Curseling, Eye of Tzeentch (150)
• Devolving Aura
Exalted Flamer of Tzeentch (110)
Tzaangor Enlightened (400)
• Reinforced
Regiment 1
Changecaster, Herald of Tzeentch (130)
Blue Horrors and Brimstone Horrors (240)
• Reinforced
Pink Horrors (170)
Pink Horrors (340)
• Reinforced
Faction Terrain
Argent Shard

Lumineth Realm-lords
Warhost of Duality
General’s Handbook 2025-26
Drops: 3
Spell Lore: Lore of the Awakened Realms
Manifestation Lore: Manifestations of Hysh
Battle Tactics: Master the Paths and Restless Energy
General’s Regiment
Lyrior Uthralle, Warden of Ymetrica (250)
• General
20x Vanari Auralan Sentinels (280)
• Reinforced
10x Vanari Dawnriders (360)
• Reinforced
10x Vanari Dawnriders (360)
• Reinforced
20x Vanari Auralan Sentinels (280)
• Reinforced
Regiment 1
Scinari Enlightener (180)
• Acolyte of the Runes
• Silver Wand
Faction Terrain
Shrine Luminor
Eduardo Rodríguez: This LRL list leaves tries to get as much damage as possible, as all the units are there to give a very big hit to the opponent in one turn, the dawnriders on the charge can deal very accurate damage with the combination of crit mortals and extra rend on the charge, while the sentinels support the list from afar with a lot of volume shooting.
The dawnriders synergise greatly with Lyrior as he can get a spell for strike first which, in combination with warhost of duality battle formation, can pull another unit in combat, and then you can activate another two units one after the other if it is your turn. This gets even more powerful considering that you can bring Elltharion into any combat that you want, so this way on the LRL turn you can hit with 20 danwnriders, Lyrior and Eltharion before the opponent has the chance to respond (considering there are no other strike first units on the board). This can also be used defensively in the opponent’s turn as you can easily countercast Lyrior’s strike first spell which will let you get to hit with him and another unit before the opponent has the chance to activate.
The threat range of the list is very large, as the sentinels have a range of 18¨ that can be extended to 24¨ with a -1 to hit. Also, there are ways to increase the movement characteristic of the army, there’s a spell to move 5¨ and some of the runes can give you extra 4¨ move.
The new LRL battle traits allow also to become defensive when needed and Lyrior is great for this role, as you can select the extra effect of the strength rune for the units wholly within 12¨ of him. Usually, you would select the river rune in turn 1 to reduce charge rolls of the enemies by 2, and then in round 2 you can select mountain for a defensive style giving the units 5+ ward save, -1 to wound in combat and anti charge +1 rend. On the other hand, if you want to play offensive, you can select either the strength or wind runes, which can give you +1 to wound rolls, and bonuses to run and charge, or +4¨ to their move characteristic and -1 to hit, respectively.
Overal, I think that this is a very interesting list that allows the user to adapt to the current situation that they are facing and, I believe that only a very good player would be able to pilot it with the required mastery to get this result at a GT.
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Final Tournament Placings







