Top Three AoS Lists for the Dice Tower GT 

This is the top three lists for the Dice Tower GT  that took place in Italy between the 22nd and 23rd of November 2025. It saw 30 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Lumineth Realm-lords
Scinari Council (10 Points)
General’s Handbook 2025-26
Drops: 5
Spell Lore – Lore of Prismatic Resonance (10 Points)
Manifestation Lore – Manifestations of Hysh
Battle Tactics Cards: Intercept and Recover and Master The Paths


General’s Regiment
Sevireth, Lord of the Seventh Wind (340)

* General

Regiment 1
Ellania and Ellathor, Eclipsian Warsages (290)
Vanari Bladelords (300)

* Reinforced
Vanari Bladelords (300)

* Reinforced

Regiment 2
Scinari Enlightener (180)

* Flawless Commander


Regiment 3
Scinari Cathallar (110)

* Waystone
Ydrilan Riverblades (160)


Regiment 4
Scourge of Ghyran The Light of Eltharion (270)


Faction Terrain
Shrine Luminor (20)

Stefano: First of all, thank you for the opportunity to speak on this platform. I’m truly happy and honored!

I knew this tournament would feature some of the best Italian players, with a metagame tending toward “monstrous,” and what better counterplay than an elvish -1 hit? Haha, jokes aside, I chose to bring this list for its incredible versatility. It’s a very solid Herohammer based on a castle build that’s extremely difficult to remove, solid melee damage, and DMG chips in the heroic and shooting phases.

While Eltharion played the dirty trick of disrupting enemy lines or threatening counter charges when I chose to keep him defensive, Sevireth was the army’s Swiss Army Knife: 18″ movement, the chance to spike shooting damage, his fantastic rampage, and tactical power throughs to steal objectives or retreat behind defensive lines to threaten cover fire again in the enemy’s phase—definitely my MVP for the tournament.

Honorable mention for the Ydrilans: after the points nerf in the last battlescroll, I started using them in place of the regiment of renown Callis & Toll, and I have to say they were a truly excellent replacement! They’re certainly less durable, but their constant teleport and the ability to perform a 2D6 movement in combat were definitely mind-blowing!

Fyreslayers
Scales of Vulcatrix (10 Points)
General’s Handbook 2025-26
Drops: 5
Prayer Lore – Vulkyn Gifts
Manifestation Lore – Magmic Invocations
Battle Tactic Cards: Master The Paths, Intercept and Recover


General’s Regiment
Auric Runefather on Magmadroth (320)

• General
Vulkyn Flameseekers (160)
Vulkyn Flameseekers (160)
Vulkyn Flameseekers (160)


Regiment 1
Scourge of Ghyran Auric Runeson on Magmadroth (330)

• Fiercely Competitive
• Droth-helm – (10) Points


Regiment 2
Scourge of Ghyran Auric Runeson on Magmadroth (320)

• Incandescent Blaze


Regiment 3
Scourge of Ghyran Auric Runeson on Magmadroth (320)


Regiment 4
Auric Runemaster (180)


Faction Terrain
Magmic Battleforge

Ambrogio: Classic Magmadroth-based list. 1 runefather to boost 3 Ghyran sons. I preferred to take “Fiercely Competitive” instead of “Ash-Beard” to counter Durthu, Belakor rampage and Vhordrai’s Spell, all common monsters in italian meta. Incandescent Blaze is perfect to sniper heroes when they get close to boost enemy units. 3 Flamekeeper units are also good thanks to their 3+ to hit and 3 atk each, when they atk in combo with Runefather each unit can do 37 atk with up to rend 4 against monsters! lovely.

Nighthaunt
Death Stalkers
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of the Underworlds
Manifestation Lore – Infernal Sorceries
Battle Tactic Cards: Attuned to Ghyran, Scouting Force

General’s Regiment
Lady Olynder, Mortarch of Grief (300)
• General
Myrmourn Banshees (180)
• Reinforced
Pyregheists (150)
Pyregheists (150)

Regiment 1
Knight of Shrouds (120)
• Deathly Possessor
• Lightshard of the Harvest Moon – (20) Points
Myrmourn Banshees (180)
• Reinforced
Myrmourn Banshees (180)
• Reinforced
Pyregheists (150)

Regiment 2
Scourge of Ghyran Kurdoss Valentian, the Craven King (200)
Chainghasts (90)
Pyregheists (150)
Pyregheists (150)

Faction Terrain
Nexus of Grief

Enrico: The list was designed to address as many situations as possible. It ensures a strong presence on objectives thanks to the use of five Pyregheist units, but at the same time manages to find sources of damage in the three reinforced Banshee units and the Ghyran Kurdoss.

Scouting Force and Attuned to Ghyran are two tactics cards that work very well with the chosen subfaction and army. The frequently used “Master the Paths” and “Intercept and Recover” tactic combo is easily circumvented by hiding the heroes behind the mass of Ghosts.

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Helsmiths of Hashut
Taar’s Grand Forgehost
Army of Renown
General’s Handbook 2025-26
Drops: 3
Spell Lore – Taar’s Grand Forgehost Spell Lore
Prayer Lore – Taar’s Grand Forgehost Prayer Lore
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Intercept and Recover and Master The Paths


General’s Regiment
Urak Taar, the First Daemonsmith (350)

* General
Deathshrieker Rocket Battery (140)
Deathshrieker Rocket Battery (140)
Tormentor Bombard (130)
Tormentor Bombard (130)


Regiment 1
Ashen Elder (120)

* Ruthless Oversser
* Talisman of Obsidian
Infernal Cohort with Hashutite Blades (100)
Infernal Cohort with Hashutite Blades (100)
Infernal Cohort with Hashutite Spears (220)

* Reinforced


Regiment 2

Ashen Elder (120)
Infernal Cohort with Hashutite Spears (220)

* Reinforced
Infernal Cohort with Hashutite Spears (220)

* Reinforced

Raffaele: First of all, thanks for the opportunity, and I’d like to start by thanking my five opponents. All excellent players who made every match really enjoyable.

Since the HoH have only recently come out, I tried several lists and experimented with a bit of everything, but in the end the solidity and board control you get from 80 warriors is fantastic! Playing them in the Host of Urak Tarr gives you that mobility you normally wouldn’t have (thanks to the command ability that brings back half of a destroyed unit), and it can allow you to steal objectives in the late game. The passive bonuses you accumulate over the rounds can be a real problem for your opponent (especially if they play monsters or flying units), considering the crit ability on the war machines, which opens up the possibility for huge damage spikes that can sometimes be impossible to handle. Urak Tarr, in the end, isn’t an extremely essential piece within the formation, so you can detach him to pick off small units and steal objectives himself.

Certainly, the obscuring terrain in the meta don’t help armies that rely on shooting and long-range damage but having 80 dwarves on the table with a 3+ save and a potential 5+ ward (plus all the anti-charge and anti-cavalry tech) makes them a threat your opponent might think twice about engaging.

The trait and artefact are mandatory (the Host only gives us two choices), but Rally on 9 dice and -1 to be hit are still very valuable overall. I think the prayers are the strongest part of the book (d3 mortals anywhere on the board without line of sight is incredibly strong, and removing 1 attack makes the 80 dwarves even harder to shift).

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Final Tournament Placings

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