Category Archives: Heartwood

Top Three AoS Lists for Nottingham GT

This is the Top Three AoS Lists for the Nottingham GT that took place in the UK on 14th and 15th January. It involved 41 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
Glade: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty
– Season: The Reaping

Leaders
Alarielle the Everqueen (840)*
Arch-Revenant (120)*
General
– Command Trait: Radiant Spirit
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Treesong

Battleline
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
– Reinforced x 1
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

Units
5 x Gossamid Archers (220)*
3 x Aetherwings (65)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 88
Drops: 1

Mathew Davies – aka Mathmallow – is a rather good player. You don’t have to look at too many tournies to find his name in the podium, and he’s legendary for doing it with Sylvaneth – old and new!

The list is easy to parse due to the inclusion of Alarielle and her cost. The Arch-Rev is a crucial buff piece for the 6 bows due to his +1 to wound aura – and though BowNoth continue to be divisive, they do offer a TANKY source of long range chip damage. Which is handy when you’re trying to throw a base as big as Alarielle’s around and into priority targets that a small screen could otherwise stymie.

Nice to see Gossamids being used too – despite their potential to flunk and do nothing, their ability to block a charge then fly safely away after doing some MW chip damage can absolutely hard counter combat armies.

A well-deserved win to probably the best Sylvaneth player out there in a sharkpit of a GT!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Vanari Lord Regent (170)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Hysh: Total Eclipse
Archmage Teclis and Celennar, Spirit of Hysh (700)*
Scinari Cathallar (110)*
– Lore of Hysh: Overwhelming Heat

Battleline
30 x Vanari Auralan Sentinels (450)*
Lore of Hysh: Speed of Hysh
– Reinforced x 2
10 x Vanari Auralan Sentinels (150)*
– Lore of Hysh: Speed of Hysh
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Overwhelming Heat
5 x Hurakan Windchargers (150)*

Endless Spells & Invocations
Umbral Spellportal (80)
Rune of Petrification (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Adam Mumford – another Team LIT player here and the best of the LRL players in the top 10… all 5 of them, from 2nd to 7th place, no less! Is that an LRL meta resurgence I hear…

What we’ve got here is Teclis and 40 sentinels in Helon – allowing extra shooting at close range. It’s a blast from the past but with new rules – and now Sentinel’s sunmetal weapons also work in melee. Oh, and the Rune of Petrification is difficult to dispel (with a CV of 8) MW pump that you Teclis can auto-cast in a prime spot on the board.

Adam is another fantastic player, and there’s no denying there’s a lot to keep track of in terms of buff sequencing and aura ranges. Can’t say saying this list doesn’t give me the heebie-jeebies though!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)*
Scinari Cathallar (110)*
Artefact: Silver Wand
– Lore of Hysh: Overwhelming Heat
Vanari Lord Regent (170)*
General
– Command Trait: Master of Magic
– Lore of Hysh: Speed of Hysh

Battleline
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Speed of Hysh
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Overwhelming Heat
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Total Eclipse
– Reinforced x 1

Units
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Speed of Hysh
– Reinforced x 1

Endless Spells & Invocations
Umbral Spellportal (80)
Rune of Petrification (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Another incredibly well-known player and a long-time LRL fan, Matthew brings…. Teclis, 40 sentinels and the Rune of Petrrification in Helon.

He brought more Wardens than Adam though! So you can’t say he copied his homework.

Just to reassure you, I can tell you that 2 of the remaining 3 LRL lists went Alarith with Teclis, loads of Stoneguard and Avalenor. So, it wasn’t all Sentinels…

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Allegiance: Gloomspite Gitz
Option: Grimscuttle Tribes
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Dankhold Troggboss (220)**** – Trev the Troggboss
– General
– Command Trait: Alpha Trogg
– Artefact: Glowy Howitz
Fungoid Cave-Shaman (95)**** – Freddie the Fungoid
Lore of the Moonclans: The Hand of Gork
Madcap Shaman (80)**** – Madcap Max
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth (180)* – The Celestant Slime
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)**
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (90)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth (150)**** – Drummer Dave

Behemoths
Skitterstrand Arachnarok (160)* – Big Bert & Nipper

Endless Spells & Invocations
The Burning Head (20) – Steve the Swamp Trogg
Mork’s Mighty Mushroom (40) – Marv the Misunderstood

Core Battalions
*Battle Regiment
**Bounty Hunters
***Expert Conquerors
****Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 146
Drops: 9

Gitz Top 10 should be the headline for Nottingham. Not only running a credible 9th but taking down giants on the way, even running win, loss, and draw against LRL is a very credible effort. Troggoths (Trolls) are the answer, boosting the Gitz with a solid, regenerative punch. Backed by both a Breakaboss and a Sloggoth, both of which are also Troggoths. The Dankboss can give either reroll 1s to hit as well as the other Troggoths. The Marshcrawler gives +1 to hit to friendly units wholly within 18”. All of those Rockguts hit on 2s with -2 rend and 3 damage, that’s how giants die. Just as important, Dominic left some room for some very fast units that can be scoring (old GHB) around the outside and even a couple of casters. While not reliable if Ithcy nuisance goes off it’s potentially a game changer making a key piece fight last. And if they get bored (after getting the extra command point), they can always throw in the Burning Head or Mork’s lunch (mighty mushroom) for some mortals.

Lots of threats in the list with some great mobility, nothing is too resilient if focused but what do you focus on? And as the results show if you can’t lift key units quickly they can focus solid killing power including enough to drop Gargants in a turn. The loss to an LRL shooting list (see 3rd place above) is expected for such a melee focused army but still a very credible showing. It will be interesting to see where their new book places them and whether it boosts the Troggoths or the little Gitz.

Final Tournament Placings

Top Three Lists for Almost Loremaster

This is the Top Three AoS Lists for Almost Loremaster that took place in Montreal, Canada on December 3rd. It involved 30 players vying to be crowned champion in a 3-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

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Allegiance: Sylvaneth
Glade: Heartwood
– Grand Strategy: Show of Dominance
– Triumphs: Inspired
– Season of war: Dwindling

Leaders
Arch-Revenant (120)
Branchwych (130)
Artefact: The Vesperal Gem
– Lore of the Deepwood: Verdurous Harmony
Warsong Revenant (305)
General
– Command Trait: Spellsinger
– Artefact: Acorn of the Ages
– Lore of the Deepwood: Treesong

Battleline
5 x Tree-Revenants (110)**
6 x Kurnoth Hunters with Kurnoth Scythes (500)***
Reinforced x 1
5 x Tree-Revenants (110)**

Units
3 x Revenant Seekers (235)***
10 x Gossamid Archers (440)*
Reinforced x 1

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 103
Drops: 8

No stranger to podiums across Quebec and Ontario, Olivier Gandouet takes first in a scrappy field with his take on the familiar Sylvaneth Heartwood skeleton. Eschewing common pieces like Drycha, a reinforced Seeker unit, or the Celestant-Prime, Olivier instead gets the most out of a reinforced unit of Gossamid Archers – a unit often maligned by Sylvaneth players. 

You’ll find many of the usual suspects in this list –  teleporting Tree-Revenants easily score battle tactics and potentially Show of Dominance, the Warsong provides reliable access to the strong Sylvaneth spell lore and bursts of AOE mortal wounds, and the Kurnoths are an unholy anvil/hammer combo that can be launched through the Wyldwoods crunked out on Spiteswarm sap to send something to the shadow realm and then fade away. A reinforced unit of Gossamids is really the elephant in the room here. While their durability and expected damage is low relative to their cost, they are capable of truly gruesome spikes and can be difficult to interact with for armies lacking in ranged reach. They will always be a risky include just because their strengths and weaknesses are so polarized, but the risk paid off for Olivier in this case.

We’ve seen Sylvaneth lists slowly edge toward lower drops over time, but Olivier reverses course and instead opts for a high drop list with all the bells and whistles. It’s a strategy that paid off in this event – Sylvaneth can still have a productive and relatively risk-free turn 1 if given first thanks to the Warsong + Spellsinger combo and Strike and Fade, but are also naturally resistant to alpha strikes if given second due to how far back they can set up. A unit of Seekers and a Branchwraith auto-casting Verdurous Harmony provides a layer of insurance for any mistakes, effectively negating any incidental chip damage and enabling rapid recovery from failed kill shots. 

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Allegiance: Flesh-eater Courts
Grand Court: Blisterskin
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

LEADERS
Abhorrant Ghoul King on Royal Terrorgheist (445)*
General
– Artefact: Eye of Hysh
– Mount Trait: Gruesome Bite
– Lore of Madness: Spectral Host
Abhorrant Archregent (245)*
Lore of Madness: Deranged Transformation

UNITS
9 x Crypt Flayers (540)*
10 x Crypt Ghouls (85)*
10 x Crypt Ghouls (85)*

BEHEMOTHS
Krondspine Incarnate of Ghur (480)*
Allies

ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (70)
Horrorghast (40)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000
WOUNDS: 77
ALLIES: 480/400
REINFORCED UNITS: 2/4
DROPS: 1

Season of War’s own Carl Ong really put Flesh Eater Courts on the map of the Canadian tournament scene when he went on a run with his own FEC-Krondspine list. Perhaps seeing no reason to teach an old spine-dog new tricks, Frederic proves the nerfed Krondspine is still very much a thing in deftly piloting his ghoulies to a 3-0 finish.

It’s not flashy, but it doesn’t have to be: the trifecta of the Ghoul King on Terrorgheist, a block of 9 Flayers, and the Krondspine provide the savvy general with the tools to be competitive in most matchups. The Terrorgheist is an infamously explosive rocket-powered scalpel, threatening to tear even the hardest targets down by fishing for mortals with his Gaping Maw. The Krondspine gives the FEC army the durable mid-board unit it desperately wants and a temporary answer for units the Terrorgheist may not want to engage. In tandem, the Gheist and the Krondspine can either remove or tie up the opposing pieces that have the damage (see: Bounty Hunters) to threaten the Flayers, letting them safely leverage their recursion capability and project their force across the table with Run and Charge from Spectral Host. 

This list is here for a good time, not a long time. It will launch a new Archregent-buffed unit across the board each turn until someone runs out of threats. Blisterskin is required here to turn the Flayers into GVs, but is also a strong blanket option with +2 move and access to a teleport for shifty objective play. The Horrorghast is a smart take here, helping to ensure that the list gets the kills it needs on the turn the pilot pulls the trigger and commits. Kudos to Frederic for an excellent finish here. 

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Arkhan the Black (340)
Katakros (450)
Mortisan Soulmason (115)
General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Godbone Armour
– Spells: Drain Vitality

BATTLELINE
Necropolis Stalkers (330)*
Necropolis Stalkers (330)*
Kavalos Deathriders (190)*
Nadirite Blade and Shield

BEHEMOTH
Mortek Crawler (200)

ENDLESS SPELLS & INVOCATIONS
1 x Horrorghast (40)

CORE BATTALIONS
*Bounty Hunters

TOTAL POINTS: 1995/2000

Legends say that on one fateful night a secret cabal of OBR players got together, prayed to effigies of Nagash, Bill Souza, and Owen Jackson, and received the revelation that big bricks of Necropolis Stalkers in Bounty Hunters can do very bad things to almost anything in the game. Dan Fortin was obviously in attendance at this clandestine ritual and has successfully spread the Stalker gospel in Montreal with convincing wins over Sylvaneth, KragGitz, and the OBR mirror.

What DON’T stalkers do, besides disappoint? They’re relatively fast by OBR standards (mimicking the FLY keyword and re-rolling charges), have access to a vintage 2.0 mechanic in re-rollable saves, and scale hard with powerful buffs from Katakros and the Soulmason to drown juicy targets in a sea of hyper-accurate damage 2 and 3 attacks. Arkhan provides damage diversity with his own personal orbit of arcane bolts, while Katakros acts as a buff vector and a constant threat to the opponent’s precious CP. The Mortek Crawler is a good utility add-on, allowing this otherwise melee-range army to reach out and threaten opposing wizards, monsters, and buff characters with a frightening 5 flat damage projectile. It’s worth noting that the Crawler’s normal profile can benefit from Katakros’ attack buff as well, making the payload extremely deadly in concert with a synergistic Horrorghast to lock in the casualties. 

No silly frills like “screens” here: just twelve very large and VERY angry skeletons ready to receive positive affirmations from Katakros and punch a few one-way tickets to the bone zone. Congrats to Dan and looking forward to seeing the Ossiarchs again!

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Allegiance: Gloomspite Gitz
Option: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)*
Loonboss on Mangler Squigs (270)*
General
– Command Trait: Envoy of the Overbounder
– Artefact: Syari Screamersquig
Loonboss on Giant Cave Squig (110)*
Moon-cutta

Battleline
20 x Shootas (120)*
20 x Shootas (120)*
20 x Shootas (120)*

Units
10 x Boingrot Bounderz (210)*
Reinforced x 1
6 x Sneaky Snufflers (75)*

Behemoths
Mangler Squigs (250)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 140
Drops: 1

How cool is it that two Gloomspite Gitz lists finished back-to-back in 7th and 8th? In a true homage to the random nature of the Bad Moon, I rolled a dice to decide which I would cover. It seems Raphael Boyon continues to enjoy the moon’s fickle favour, though there was nothing lucky about his performance – he only dropped a game to Olivier’s winning Sylvaneth list!

A lot of the (justified) criticism of the Gloomspite tome boils down to it feeling like playing a losing game of keyword bingo: the juicy synergies seem to be there, but inevitably end up being just out of reach. Raphael’s Jaws of Mork list may represent the best combo this old 2.0 tome is capable of, solving the unreliable reach of Squig units with access to re-rollable movement, +3 movement, and 3d6 charging. On the offensive side of things, these Squigs can hit surprisingly hard: the Loonboss on Mangler provides a generous +1 to wound buff, while the Sneaky Snufflers are perhaps the cheapest source of the very powerful +1 Attack buff in the game. Kragnos ties the package together, serving as a cataclysmic melee threat and anchor that also allows the buffed Squig units to travel potentially shocking distances.

Interesting that Raphael opted for a 2-drop here, but it certainly makes sense for this configuration of the list. If the opponent makes a deployment mistake or fails to respect his movement, Raphael could potentially pull off an Ironjawz-esque alpha strike that pins the opponent at worst and cripples them at best. Going second, Raphael can sit behind the generous screening provided by the Shootas and then pierce the opponent on their weakest flank, threatening a deadly double with Kragnos. Props to Raphael for squeezing every drop of competitive juice out of a beleaguered battletome.

Tournament Placings

Top Three AoS Lists for TCC: Age of Sigmar 2 Day Event

This is the Top Three AoS Lists for the TCC: Age of Sigmar 2 Day Event that took place in Australia on 12th and 13th November. It involved 24 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
– Grand strategy: Blessed Desecration

LEADER
1 x Lord of Afflictions (230)*
General
– Command Traits: Overpowering Stench
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Be’lakor (360)*

BATTLELINE
2 x Pusgoyle Blightlords (250)*
Dolorous Tocsin
2 x Pusgoyle Blightlords (250)*
Dolorous Tocsin
2 x Pusgoyle Blightlords (250)*
4 x Pusgoyle Blightlords (500)*
10 x Plaguebearers (150)*

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: Maggotkin are still good after the flies went up a few points, who’d a thunk it! We got drowned men here for the pre-game move with 10 flies, and a cheeky Be’Lakor to stop your main thing from doing whatever it does that MIGHT kill some flies for a turn (or two if they give away/lose the double).

Oppressive pinning list and attrition through disease points is the name of the game here. Be’Lakor is a cheeky inclusion but makes plenty of sense, given it’s a nightmare to claw back points from fly spam – and let’s be honest, it’s still fly spam – after a turn of your biggest piece sitting on their arse.

We’ll see how it goes – initial feelings are Drowned Men, not the price of flies, is the real problem. But in the meantime, gratz to Thomas for rolling with the punches and taking down some tough armies along the way.

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Allegiance: Sylvaneth
– Glade: Heartwood
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

LEADERS
Alarielle the Everqueen (840)*
Spirit of Durthu (370)*
General
– Command Trait: Gnarled Warrior
– Artefact: Greenwood Gladius

UNITS
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*
6 x Spiterider Lancers (420)*
Reinforced x 1
Spiteswarm Hive (40)
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 90
Drops: 1

Ethan:One of the real pillars of Sylvaneth currently is Alarielle + good stuff and this list fits it to a Tree (Sorry). Alarielle is a large, fast and durable beatstick that comes back after you deal with her the first time. Her durability is well supported by Durthu as a backup, teleporting spiteswarm recipient, using his warscroll teleport and the additional +3′ to charges to gain consistency on this hammer. Combined with gnarled warrior, durthu becomes quite durable making the 90 wounds of the list slightly misleading. Throw in 15-20 summoned wounds from alarielle and you’ve got quite the beefy core with which to gain board control and threaten across objectives.

Tree revs fill out the middle to complete battle tactics well but the more interesting unit here is the Spiterider Lancers. At 1 damage some people question their staying power after Bounty Hunters rotates but Mitch must think they don’t need the help, taking them in a battle regiment – absolutely key with this kind of list – controlling game flow is invaluable without durable anvils or notable shooting. The Spiteriders always strike first on the charge, allowing for some flexibility with Strike and Fade and giving the Matt a chance to make an educated call about whether he needs to make like a tree (Sorry, Sorry) before a reprisal happens or whether he can use his successive activations to clear an area and hold it safely.

I can see this list being quite swingy in some matchups, Alarielle is notoriously weak to MWs and shooting, but Matt has obviously piloted it well to a 4-1, only losing in the final game to a Maggotkin list. Perhaps Alarielle’s reputation of being pillowfisted coming to the fore against the extremely durable Nurgle units, though he has taken out great competition along the way with Snakes, Ogors, Rats and Bravery bombs under his belt. Well done Matt!

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Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumphs:

Leaders
Bloodwrack Medusa (130)**
Artefact: Shadow Stone
– Lore of Shadows: Mindrazor
Slaughter Queen on Cauldron of Blood (315)**
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe
– Prayer: Sacrament of Blood
Hag Queen (110)**
Prayer: Blessing of Khaine
Anointed on Frostheart Phoenix (315)**
Allies

Battleline
10 x Blood Stalkers (360)
Reinforced x 1
15 x Blood Sisters (420)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives

Units
5 x Khinerai Heartrenders (95)**
5 x Khinerai Heartrenders (95)**

Endless Spells & Invocations
Heart of Fury (45)

Core Battalions
*Bounty Hunters
**Warlord

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 315 / 400
Wounds: 106
Drops: 9

Danny: If you don’t take Spinedog, you probably take…. double takes a Frostheart on Phoenix allied in!? That’s some interesting tech – it’s not inconsiderably killy but I think the idea behind it is a mobile platform for a 9″ aura of -1 to wound in melee, which will obviously go a long way to keeping a fragile army like DoK alive. Combine that with the 12″ Heart of Fury aura for -1 damage, and a Cauldron of Blood for +1 save within 18″ and Blessing on Khaine prayer on the Hag Queen for re-roll ward saves and, funnily enough, you just make the glassiest of cannons into something resembling a…porcelain cannon! Hell, maybe even a solid oak cannon.

The rest of the list is normal enough – a nice big 15 blob of Blood Sisters for putting out eye-watering mortals after they fight, and the obligatory 2x Khinerai for battle tactic scoring. But love to see the Frostheart tech for a really interesting alternative to the tankiness Morathi brings (to herself) – instead spreading it over a key unit or two.

On the way to 3rd. Liam lost only to the winner, and managed to beat out Fangs of Sotek, SCE and Slaves, who can all put some serious melee hurt, so the list clearly performed. Kudos!

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Allegiance: Kruleboyz
Warclan: Big Yellers
– Grand Strategy: Demonstration of Strength
– Triumphs:

Leaders
Breaka-Boss on Mirebrute Troggoth (180)
Mount Trait: Fast ‘Un
Killaboss on Great Gnashtoof (150)
General
– Command Trait: Supa Sneaky
Murknob with Belcha-banna (95)
Artefact: Mork’s Eye Pebble

Battleline
10 x Gutrippaz (160)**
10 x Hobgrot Slittaz (80)
10 x Gutrippaz (160)**
10 x Hobgrot Slittaz (80)
3 x Man-skewer Boltboyz (120)
3 x Man-skewer Boltboyz (120)
3 x Man-skewer Boltboyz (120)
3 x Man-skewer Boltboyz (120)
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)
20 x Shootas (120)**

Core Battalions
*Bounty Hunters
**Expert Conquerors

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 156
Drops: 16

Kieron: So, with the new Battlescroll buffs and the existing staples for almost all Kruleboyz lists, we’d be expecting Joel to write a list to make the most of these, yeah…well, maybe not! With most Kruleboyz lists focusing on some degree of castle, Joel decided to go all Realmstone Cache with his Boltboyz and spray them all over the battlefield.

There’s some logic to this though as Big Yellers means the Boltboyz are battleline, making Demonstration of Strength a solid Grand Strategy choice as you need to kill 11 of the 13 battleline units to prevent it. Big Yellers also get to re-roll one of the hit rolls in the first battle round. Combined with the extra shot from the Boltboy Boss that’s 32 shots, re-rolling 8 of them.

The Mirebrute is probably thrown forward with Supa Sneaky and then opponent has to take first turn to kill it (though with Noisy Racket for -1 to wound, Best Day Ever for +1 to save and then All out Defense) that might not be as easy as you think OR give the turn away and have the Breakaboss rampage through your lines.

All in all, a really interesting take on Kruleboyz that Joel clearly played extremely well in some very tricky matchups.

Final Tournament Placings

Top Three AoS Lists for the Slambo GT

This is the Top Three AoS Lists for the Slambo Grand Tournament that took place in Texas, USA on 5th and 6th November. It involved 65 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Leaders
Lord Kroak (430)**
Saurus Astrolith Bearer (140)**
Artefact: Fusil of Conflaguration
Skink Priest (90)**
Universal Prayer Scripture: Heal
Engine of the Gods (265)***
General
– Command Trait: Prime Warbeast
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Beastmaster
– Spell: Hand of Glory
– Universal Prayer Scripture: Curse

Battleline
20 x Skinks (150)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Bastiladon with Solar Engine (250)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***

Endless Spells & Invocations
Horrorghast (40)
Chronomantic Cogs (40)

Core Battalions
*Expert Conquerors
**Warlord
***Linebreaker

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 120
Drops: 11

Danny:It’s that man Grigar! Can he be stopped? Evidently not. Playing with ‘old’ points, he’s taken the HQ combo. Interestingly (a relative term when writing about Thunder Lizsts) he’s *tripled* down on Thunder Lizardy goodness with one laser Basti and two meat-shield variants. For 165, their tankiness and base size makes them excellent move blockers and objective grabbers – if they push out a few wounds and a road/stomp into the bargain, so much the better. Amusingly, they’ll only get better once Expert Conqs. dies off.

Lots of skinks make up the battleline, for obvious reasons that we’ve often covered.

So what did he beat and how? (Indulge my guesses) KO would have been dealt with by parking bastis on objectives, whose 1+ saves are generally good at coping with massed rend 1 firepower with little in the way of MWs. DoK I imagine would have straight up melted to Solar Engine firepower, Kroak’s MW output and Horrorghast – that’s a lot of attrition for their fragile frames to deal with even with a 4+ rally.
Fyreslayers may have presented a challenge with their ward saves, possible spell ignores and bodies-on-objectives plan – but skinks in Expert Conqs combined with a well-screened Kroak – and ‘Slayer’s lack of ranged threat – clearly put paid to their angry waddling. Hedonites, bless ’em – if they brought any daemons, the Solar Engine would have been damage three against their heaviest hitters. Lumineth would have depended on the list, but if anything can stand up to their magic it’s Kroak, and without their magic-synergy, the old-book often folds.

GG to GG once again. Now do us a favour and go 5-0 with like, an all-Terradon list!

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Army Faction: Sylvaneth
Subfaction: Heartwood
– Season: The Burgeoning
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

LEADERS
Drycha Hamadreth (335)*
Spells: Regrowth, Verdant Blessing
Arch-Revenant (120)*
General
– Command Traits: Warsinger
– Artefacts of Power: Seed of Rebirth

BATTLELINE
Kurnoth Hunters with Kurnoth Greatbows (230)*
Kurnoth Hunters with Kurnoth Greatbows (230)*
Tree-Revenants (110)*
Kurnoth Hunters with Kurnoth Scythes (500)**

OTHER
Gossamid Archers (220)*
Revenant Seekers (235)**
Seeker Banner Bearer
– Seeker Hornblower

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: 1980/2000

Ethan: Howdy, Ethan here for the Sylvaneth bit and wow is this Matt Robisch list a departure from the regular Sylvaneth structure we’ve seen in the 4-1+ crowd thus far. Heartwood is a relatively standard pick but the Season selection of the Burgeoning is the beginning of a picture showing a more durable, less mobile and less spell dependent Sylvaneth army. This is a list that requires enormous skill to play as it is elite, relatively fragile despite the defensive season and lacks many of the tools such as the Spiteswarm hive and a battlemage which allow for the single-unit Strike and Fade strategy regularly seen which plays like a scalpel, removing a unit a turn as magic support pushes for board control.

Warsinger and the Seed of Rebirth ensure that the Archrevenant has defensive tools to help it survive incidental MWs and shooting while Warsinger makes the large blocks of Kurnoth hunters sufficiently mobile at the same time as sending the gossamids and revenant seekers into overdrive. 6 bows create a sufficient shooting threat to force opponents to approach the sylvaneth force while Gossamid archers support this to threaten 5-wound heroes and to add tech to slow the advance of a variety of shooting lite armies. Looking at Matt’s MUs, he has admittedly had a relatively lucky run, coming up against 5 armies with little to no shooting with which to remove his gossamid archers. This allows for a greater deal of board control than you would expect into armies with the tools to remove them outside of their unleash and retreat charge phase mechanic.

Outside of this, the list is very much what you see on the tin, Drycha is an excellent damage threat in midrange with her shooting profile further disincentivising charges as 30 shots doing MWs on 6s is nothing to sniff at (average of 5 MWs for the mathematician savants in the audience). The Kurnoth hunters with scythes are supported by the Revenant seekers, bringing 1 back a turn and serving as an anvil with 30 wounds on a 3+ base, supplemented by a 6+ ward (and often a mystic shield, I’d hope). This list holds space well compared to most Sylvaneth lists and functions in the absence of spellcasters, demonstrating a different aspect of the Sylvaneth than we’ve seen thus far and perhaps heralding somewhat the direction many will take their Sylvaneth lists as the book starts to mature and players become more willing to experiment.

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Army Faction: Cities of Sigmar
Army Type: Hallowheart
– Grand Strategy: Mighty Beachhead
-‘ Bloodthirsty

LEADER
1 x Celestial Hurricanum with Celestial Battlemage (290)
General
– Command Traits: Master of Magic
– Spells: Warding Brand, Ignite Weapons
1 x Bundo Whalebiter (490)***
1 x Lord-Castellant (155)***
Artefacts: Arcane Tome
– Spells: Warding Brand Ignite Weapon
1 x Battlemage (100)***
Artefacts: Whitefire Tome
– Ghur
– Spells: Sear Wounds, Elemental Cyclone, Warding Brand, Crystal Aegis, Ignite Weapons, Roaming Wildfire

BATTLELINE
10 x Flagellants (80)*
Prophet
10 x Flagellants (80)**
Prophet
10 x Flagellants (80)**
Prophet

ENDLESS SPELL
1 x Aethervoid Pendulum (40)

OTHER
4 x Stormdrake Guard (680)*
Stormdrake-Prime
– Drakerider’s Warblade

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

TOTAL POINTS: (1995/2000)

Peter: I reached out to Tom who kindly agreed to give us a quick run down on the way his list works.

Tom Guan: The list does a lot of mortal wounds and good target selection between the dragon and hurricanum shooting, all the casting, and impact hit from the gargant. Let’s it deal with armor fairly well, with conquerer on the flagellants, it can steal objectives pretty well also. I felt like the list had a lot of different play available to it against everything and would play something similar in the future.

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Army Faction: Ogor Mawtribes
Army Subfaction: Underguts
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

LEADER
1 x Butcher (135)**
Cleaver
– Artefacts: Gnoblar Blast Keg
– Spells: Blubbergrub Stench
1 x Hrothgorn (170)**
1 x Tyrant (150)**
General
– Command Traits: Mass of Scars
– Big Name: Fateseeker
– Artefacts: Gruesome Trophy Rack
1 x Blackpowder’s Buccaneers (105)***

BATTLELINE
8 x Leadbelchers (360)*
4 x Leadbelchers (180)*
4 x Leadbelchers (180)*

ARTILLERY
1 x Ironblaster (130)
1 x Ironblaster (130)***
1 x Ironblaster (130)***
1 x Ironblaster (130)***

TERRAIN
1 x Great Mawpot (0)

OTHER
20 x Gnoblars (100)
20 x Gnoblars (100)
3 x Hrothgorn’s Mantrappers (170)

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Magnificent
***Grand Battery

TOTAL POINTS: (2000/2000)

Declan: When Peter asked me to comment on an Ogor list for the top 3 series I was happy to oblige… but a little ‘Gut’-ted that they were outside the top 3 – however a 4-1 result is still special with Ogors, so congrats to Bryan on this one.

The US scene has already been a bit strange for Ogors with Ironblasters and Leadbelchers being a lot more common there than on this side of the pond. The approach here is to shoot the world, and then charge and do mortal wounds. However the real tech is in the spell:

Games Workshop via Wahapedia

A low casting value and a bubble make this a great spell when you remember that the Ironblasters have the Rhinox keyword – so they all benefit.

Games Workshop via Wahapedia

And what a benefit. Mortal wounds on a 4+ instead of a 6+ and this is based on the actual charge distance rolled, not what was moved. You also get to shoot with the Ironblasters first. I’ve never known why it hasn’t caught on elsewhere but it is an interesting list that will likely only get better in the new book, where the Ironblaster looks like a beast of a warscroll.

Final Tournament Placings

Top Three AoS Lists for Hammerfest 2022 GT

This is the Top Three AoS Lists for Hammerfest 2022 Grand Tournament that took place in Texas, USA on the 17th and 18th September. It involved 88 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Sylvaneth
Glade: Harvestboon
– Season: The Dwindling
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Warsong Revenant (305)*
General
– Command Trait: Spellsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Treesong
– Bonded to Incarnate

Battleline
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*
6 x Spiterider Lancers (420)**
Reinforced x 1
6 x Spiterider Lancers (420)**
Reinforced x 1

Units
5 x Skaeth’s Wild Hunt (110)*
Lore of the Deepwood: Verdurous Harmony

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1955 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 92
Drops: 3

Danny: A big win for Sylvaneth at a time they’ve still got something to prove on the competitive circuit! Some patterns are beginning to emerge for the evil trees – Warsong Revenant is rooted in place, and Skaeth’s Wild Hunt (a good value and mobile wizard+retinue with a tasty +1 to wound spell) have come out of retirement – if you can find them!

Zach here however eschews evilest single tree Durthu for 2x 6 Spiteriders, again slightly unusual given the tanky and self-healing Revenants were seeking the position of ‘meta bug cavalry’. It makes sense though – Spiterider Lancer’s 14″ movement and fight first on the charge allows for a devastating weight of rend 2 attacks. In Harvestboon they gain a 12″ pre-game move too, which is huge for establishing board control or setting up the alpha.

With the usual brace of Tree revs for teleport based scoring and the unfortunately ubiquitous Spinedog to pin stuff in place while the Warsong bombs you with MWs, this is a potent list that took down some very challenging armies en route to first. I think even with the Spinedog nerfed into oblivion (or, at least, a shallow hole) it’s still a capable core – kudos to Zach for leafing with gold!

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Army Faction: Legion of the First Prince
Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Kairos Fateweaver (435)*
Spells: The Master’s Command
1 x Bloodthirster of Insensate Rage (280)**
General
– Command Traits: Ruinous Aura
– Artefacts: Armour of the Pact
1 x Slaves to Darkness Daemon Prince (210)**
Hellforged Sword and Malefic Talons
– Mark of Chaos: Khorne
1 x The Contorted Epitome (245)**
Artefacts: Fourfold Blade
– Spells: Flaming Weapon, The Master’s Command
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
5 x Flesh Hounds (105)*
Gore Hound
– Burning Roar
10 x Bloodletters (110)*
Gore-drenched Icon Bearer
– Hornblower
– Bloodreaper
5 x Flesh Hounds (105)*

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
1 x Umbral Spellportal (70)
1 x Chronomantic Cogs (40)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Danny: Legion are enjoying a bit of a twilight resurgence since their nerf – although ‘rumour’ (i.e. leaks) have it that their current format will drastically change in the new year.

In the meantime, this is a still-excellent version of the army that employs the favoured combo of Kairos (for spellz!) a Bloodthirster (for many MWs in an 8″ aura on 6s!) and a Daemon Prince – who until the new Slaves book is still rocking Blood Slick Ground for that really quite sweet halves-charges aura. Flesh hounds provide great value screening and utility – their free unbind/dispel attempt is an added bonus – aaaaaaaaand of course there’s a Krondspine for even more of that sweet, sweet control.

You may also notice there’s no Be’lakor in this list – I guess he’s learned to delegate? Taking down DoT, Nurgle, NH and the board control of SBGL is no mean feat so big up to Matt for this swan song – this list is not long for this world.

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Allegiance: Sylvaneth
– Glade: Heartwood (The Burgeoning)
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Alarielle the Everqueen (840)*
Arch-Revenant (120)*
General
– Command Trait: Warsinger
– Artefact: Seed of Rebirth

Battleline
6 x Kurnoth Hunters with Kurnoth Scythes (500)*
Reinforced x 1
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 82
Drops: 1

Danny: These successful Sylvaneth lists are sprouting up everywhere eh? And this one brings big ol’ thunder thighs herself! She’s backed up by the obviously strong combo of 2×3 Kurnoth bows backed up by Arch-Rev for +1 to wound even to their shooting – and in Heartwood they’ll also be naturally at +1 to hit three chosen targets meaning you don’t lose out by splitting the squads as AoA isn’t necessary. A big blob of Scythes absolutely blend and survive most attacks before getting a model or two back from Rally or the Verdurous Harmony spell.

That’s it really – a hugely tough and killy Kurnoth core escorting Alarielle for all sorts of spell casting and utility, screening and turning terrain into Overgrown for teleporting shenanigans. I’m happy to see a list with her in do well as, personally I think they did her scroll dirty but she deserves to be seen on top tables.

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Allegiance: Kruleboyz
Warclan: Big Yellers
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Gobsprakk, The Mouth of Mork (280)
Killaboss with Stab-grot (110)*
Artefact: Mork’s Eye Pebble
Swampcalla Shaman with Pot-grot (105)*
Lore of the Swamp: Choking Mist
Snatchaboss on Sludgeraker Beast (315)*
General
– Command Trait: Egomaniak
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Swamp: Sneaky Miasma

Battleline
20 x Gutrippaz (360)**
Reinforced x 1
20 x Gutrippaz (360)**
Reinforced x 1
10 x Hobgrot Slittaz (80)**
9 x Man-skewer Boltboyz (360)*
Reinforced x 2

Core Battalions
*Warlord
**Expert Conquerors

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 148
Drops: 8

Danny: Those plucky Kruleboyz! Sitting pretty in the bottom 3 of win-rates, going 4-1 – meaning it was actually in a tournament winning position – and losing only to Sylvaneth who an army like this just can’t really interact with at all is really impressive and cool to see.

James here opts not to use the recently buffed Grinnin’ Blades to go all in (ish) on Boltboyz in Big Yellerz – bringing a big blob of 9 which really should punch through an awful lot of targets in the game. They’re commanded by no less than Gobsprakk himself – an ever-controversial pick who can nevertheless play mind games with enemy casters and generally fly around issuing double-commands to stuff and casting from the actually great Kboyz lore.

Wonderfully, he’s joined by the humble Killaboss on FOOT (not to mention his trust stab-grot, the real MVP of any list) – presumably a budget way to access All Part of Da Plan – to essentially make the 2x 20 blobs of Gutrippaz immune to battleshock. The shaman and Sludgeraker round off the ‘fishing for 5s/6s’ synergy package, with the latter rocking Egomaniak (essentially turning the hobgrotz into ablative bodyguard wards) making it super durable, with Arcane Tome and Sneaky Miasma for casting a hero-phase move on himself.

It’s a lovely list that can put out an eye-watering number of MWs up close and actually packs some real board control chops. It’s got overlapping synergies and plenty of movement options, and about as much durability as Kboyz can manage. Real big up to James for coming so close – can’t wait to see what he does with the faction after the Battlescroll!

P.s. according to the new Woehammer scoring metrics that take army win-rate into account, this was the winning list of the event!

Final Tournament Placings

As presented on BCP

Top Three AoS Lists for Cryhammer

This is the Top Three AoS Lists for the Cryhammer that took place near Warsaw, Poland on 24th and 25th September. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Lord Kroak (430)**
Saurus Astrolith Bearer (140)**
Artefacts of Power: Fusil of Conflagration
Skink Priest (90)**
Prayers: Heal
Skink Starseer (145)**
Spells: Hand of Glory
Engine of the Gods (265)***
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Cloak of Feathers
– Mount Traits: Beastmaster
– Prayers: Curse

BATTLELINE
5x Saurus Guard (115)*
Stardrake Icon Bearer
– Wardrummer
– Saurus Guard Alpha
10x Skinks (75)*
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
10x Skinks (75)*
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Solar Engine (250)***

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Expert Conquerors
**Command Entourage – Magnificent – Artefact
***Linebreaker

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 105
Drops: 11

Brett: Starting off with a Seraphon, Thunder Lizard, and most of the big hitters from Seraphon. A spell heavy list (with Kroak), supported by an Astrolith Bearer, Engine of the Gods, Skink Priest and Starseer. This gives 5 casts and Kroak knows the entire Lore of Celestial Domination. The general (Engine of the Gods) has all of the mandatory traits and artefacts for Thunder Lizard (which gives +2 wounds to all of the beasts) granting +1 attack and a shooting attack (D3 MW on a 3-4 and D6 on a 5-6). The skinks are mostly here as screens but enjoy buffs from the Priests (including Engine of the Gods) improving their saves, hit rolls and potentially number of attacks).

The Bastildons are the combat arm of this list. With a Solar Engine and 2 x Ark of Sotek that are really only vulnerable to Mortal Wounds in their top bracket and many many attacks. Mortal Wounds on 6s and buffs from Kroak, the Priests and Starpriest just to make them harder to deal with. The list hasn’t changed much (if at all) since the Battletome dropped in 2nd edition. Skinks screen the bigger units as they more up, Saurus Guard as bodyguards for the wizards and ranged offence from wizards (minor) and the Solar Engine. Eventually the Arks will charge your line. All the while they are scoring points with their mobility and summoning.

It doesn’t sound like much but they stopped a Sons list in it’s tracks and took a host of dragons on (and won) so the output is there to.

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Lord-Castellant (155)*
Lord-Relictor (145)*
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
5 x Judicators with Boltstorm Crossbows (190)*
5 x Judicators with Boltstorm Crossbows (190)*

Units
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
– Reinforced x 1
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 116
Drops: 2

Brett: Stormcast are always a chance to podium even if they aren’t the most powerful faction they do have some really strong options (Drakes). Their durability combines with medium output to make them a difficult opponent much of the time. Classic leader choices in the Lord Castellant and Relictor with the Relictor as the general. The Castellant’s lantern providing either a +1 to save or mortal wounds is why you take him (and his 8 wounds). The Relictor has High Priest (reroll chants), Mirrorshield to prevent ranged attacks and Translocation. He has a natural +1 to chants so doesn’t really need High Priest but if you want to make sure of a heal then it’s important. Translocate is useful to move a Galletian Veteran unit to somewhere unoccupied. Or some bowmen, 18″ range means they often need that little bit of help and they are GV in anycase.

The Judicator’s with Boltstorm are becoming very popular, they get 2 hits for every successful to hit roll. It’s very feasible to have more hits than your roll and they wound on a 3+. No rend though. Unusually Lukasz took Call for Aid to return the Liberators if they are destroyed not Thunderbolt Volley for double shooting. There is a very big hammer in the 4 drakes, their breath attacks are potentially devastating (if unreliable) and combined generate 39 rend 1 and 2 attacks. They are also 36 wounds with a 3+ save, hard to get rid of. Perhaps a bit unusual is the number of chariots, 3. There is a battle report from Measured Gamine with 5 though.

The Stormstrike Chariot is a bit of a sleeper, very fast with 12 wounds it does MW on a 4+ based on it’s charge roll. More of a blocker than a destroyer but if all 3 charge on average that’s 10 mortal wounds. The most damaging part of their attacks are the Gryphons towing the chariot, 6 attacks at rend 2. There’s no doubt this is a good list but Lukasz still played very well to take down Sons and KO armies before losing in the last round to the eventual winner. Since the chariots are a great counter to Bastildons I’d say the Skinks screened well.

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Monstrously Tough
– Artefact: Amulet of Destiny
Gatebreaker Mega-Gargant (525)*
Artefact: Vial of Manticore Venom
Gatebreaker Mega-Gargant (525)*

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Resurgent Sons on the podium again, following the now familiar 3 x Megas and an Incarnate. The Fierce Loathing is Idiots with Flags, not seen as often as Bossy Pants maybe but really good if you have a lot of elite (Stormcast etc) opponents. The General is Monstrously Tough (40 wounds not 35) and has the Amulet of Destiny for a 6+ ward. The extra artefact is Manticore Venom for +1 to wound rolls, frightening on the Gatebreaker’s Flail. The Krondspine provides some protection against Endless Spells with no casting, that alone is a reason for Sons to look favourably on it. It also lets you take 3 Gatebreakers instead of 2 with 2 Warstompers, a solid upgrade.

Losing only the mirror match, which probably came down to priorities, Jack stomped (pun intended) all of his opponents including the durable Nurgle on his way to 3rd.

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Army Faction: Sylvaneth
Subfaction: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Season: Everdusk

LEADERS
Warsong Revenant (305)*
General
– Command Traits: Spellsinger
– Spells: Verdant Blessing, Verdurous Harmony Arch-Revenant (120)*
Spirit of Durthu (370)*
Artefacts of Power: Greenwood Gladius (Guardian Sword)

BATTLELINE
Kurnoth Hunters with Kurnoth Scythes (500)*
Tree-Revenants (110)*
Glade Banner Bearer
– Waypipes
– Scion
– Protector Glaive
Dryads (100)*
Branch Nymph

OTHER
Gossamid Archers (220)*
Flitwing Scion
Revenant Seekers (235)*
Revenant Soulwarden
– Seeker Banner Bearer
– Seeker Hornblower

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Mix of the familiar and the new in this Sylvaneth list. The Leaders (Warsong and Arch Revenants with Spirit of Durthu) are among the most common. The Warsong is creating and using Wyldwoods as spell portals and can cause serious harm with her Swarm of Spites. Durthu has the Greenwood Gladius for additional attacks. The Arch-Revenant gives +1 to wound to the Kurnoth Hunters, great with the 3 rend Scythes. The less familiar elements are the new Gossamid Archers and the Revenant Seekers. Of course the Seekers will stay close to the Kurnoth to return slain models if necessary. The Gossamid Archers can retreat 12″ after they unleash Hell. With no rend that’s not as bad as it sounds (hitting on 4+) but 6s do D3 Mortal Wounds.

With only 2 casts this isn’t a heavy magic list and relies on the Kurnoth and Durthu for most of their threat on top of the Warsong’s mortal wound output. His 2 losses, against Kharadron Overlords and Sons of Behemat, are probably down to their ability to minimise or remove threats. Kharadron can avoid the Warsong’s Mortals in early turns and make the most of their shooting to remove the Kurnoth for example. Gossamid’s are also likely to struggle. Thrown boulders will remove the Gossamid’s pretty quickly (3 rend into a 5+ save) and the Kurnoth can’t remove a Gargant in a single team.

As we move deeper into the season we are still seeing a range of factions at the top, within those factions the are less and less surprises. We are seeing optimisation around the new books or new rules with older books and with more reps the strongest units stand out. That will stabilise even more heading into the new Season which should give GW plenty of opportunity to shake things up.

Final Tournament Placings

Top Three AoS Lists for Northern Wastes GT

This is the Top Three AoS Lists for the Northern Wastes Grand Tournament that took place in Prince George, BC, Canada. It involved 28 players vying to be crowned champion in a 5 game tournament. A little bit of a blast from the past with lists that would be pretty familiar to anyone from 2nd Editions, leavened with a few new units.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Grey Seer (125)**
Spells: Levitate
Grey Seer On Screaming Bell (325)**
General
– Command Traits: Master of Magic
– Artefacts of Power: Skavenbrew
– Spells: Death Frenzy
Grey Seer (125)**
Spells: Skitterleap
Deathmaster (165)****
Artefacts of Power: Gnawbomb
Warlock Bombardier (115)****
Artefacts of Power: The Brass Orb
– Spells: Warp Lightning Shield
Plague Priest (100)****
Prayers: Rabid-rabid!

BATTLELINE
Clanrats (100)***
Rusty Blade
Clanrats (100)***
Rusty Blade
Skryre Acolytes (150)****

OTHER
Warpfire Thrower (70)
Ratling Gun (65)
Ratling Gun (65)
Plague Monks (180)*
Pair of Foetid Blades
Plague Monks (180)*
Pair of Foetid Blades

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)
1 x Vermintide (60)

TERRAIN
1 x Gnawhole (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors
****Warlord
TOTAL POINTS: 1995/2000

Brett: A good spell/plague monk heavy list which we haven’t seen as much of recently with the majority of successful lists running Thanquol and/or Deceivers or Stormfiends. Solid reminder of the depth of this book because and the number of options. With 4 wizards and a priest this list has 7 casts and 8 denies (and a prayer). The Screaming Bell has an entire table of command abilities that buff the unit or adjacent units, do mortal wounds or just try to kill the unit. More importantly it adds at least 1 to cast until it hits bottom bracket (+2 at top bracket) and if damaged to half health (8) can summon a Verminlord. This is the unit that is most likely to cast Purple Sun and is pretty durable, with a 4+ save and 5+ ward it has an effective health of 27 against Rend -2.

Master of Magic for rerolls, Death Frenzy is it’s known spell (fight on death) and Skitterbrew (does D3 MW but grants 1 attack). Feasibly you could have Plague Monks with 4 attacks and fighting on death (with 4 attacks). 136 attacks (assuming 3 died to Skitterbrew), 22 of which on average will be -2 Rend. Other spells include Levitate (fly for a unit), Skittleap (teleport) and Warp Lightning Shield (negate the first 3 wounds in a phase, if a 4 wound is caused, take 3 MW). This is mostly so the Bombardier doesn’t blow himself up with the Doomrocket or empowered Warp Lighting. In the course of a game he definitely will blow up, that’s what he’s here for.

Rabid- Rabid adds another attack to a unit within 13″ (5 attacks for the Plague Monks? – with fight on death and the unit wiped after a charge that’s a potential 200 attacks)And that’s the heart of this list, 80 rats, some of which will have ratling guns or warpfire throwers hiding in them to surprise you. Even more fun the Deathmaster is probably hiding in one of the clanrats units as well. Run and charge, D3 mortals on 6s he’s a nasty little assassin. This list is all about the small attacks adding up, with some nasty mortal wounds and spells in there as well. It’s a lot for the general to keep up with but even more so for opponents.

Most of his opponents had things that were very good at removing threats, built around the common 2 or 3 hammer style of list. What is the hammer in this list? If you remove only one block of rats a turn they’ll outscore and overwhelm you pretty quickly.

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Allegiance: Daughters of Khaine
Temple: Zainthar Kai
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADERS
Morathi-Khaine (340)*
The Shadow Queen (340)*
Melusai Ironscale (115)*
General
– Command Trait: Zealous Orator
– Artefact: Crown of Woe

BATTLELINE
10 x Blood Sisters (280)**
Reinforced x 1
10 x Blood Sisters (280)**
Reinforced x 1
15 x Blood Stalkers (540)*
Reinforced x 2
5 x Khinerai Heartrenders (95)*

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 99
Drops: 3

Brett: A familiar take on Daughters of Khaine so far, remembering that they only have slightly more than 20 warscrolls to choose from. Morathi and Shadow Queen taking 1/3 the list and the remainder devoted to Blood Sisters/Stalkers. Khinerai Heartrenders for opportunistic objective/battle tactic sniping. Melusai Ironscale mostly for her run and charge command with no range restrictions, +1 attack for Melusai (Blood Sisters/Stalkers) if she kills a model, 5+ ward against spell damage, and Turns to crystal for MW if she is in combat range. Crown of Woe turns off Rally or Inspiring Presence within 9″ (15″ after she kills something). A General that wants to be close to the action. Cruelly Zelous Orator lets her return a model on a 4+ when using Rally.

Morathi is the only caster (3 spells, 2 denys) and knows the complete spell lore of course. Of course she can issue a command allowing a unit to shoot (or fight) in the hero phase. Effectively allowing a unit to Shoot or Fight twice, in this list that is going to be the Blood Stalkers most of the time. Shadow Queen is a blender of course and the 3 wounds a turn is always fun. The sub faction is Zainthar Kai for fight on death and the Blood girls are battleline (the General does the same thing). And that is the heart of the list, Blood Sisters to apply pressure and take objectives as well as screening and Blood Stalkers to remove most threats. Your best option is to outrange them otherwise you need to survive a withering Unleash Hell.

It’s a popular list because it works quite well if you can manage the fragility of the sisters in combat (you only want to enter combat/be shot on your terms). Daytond can do that well, demonstrated by beating the mirror match. He lost to first place which exposes a weakness with most elite lists (this is 33 models) – hordes.

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Army Faction: Sylvaneth
Army Subfaction: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Arch-Revenant (120)***
1 x Spirit of Durthu (370)***
Artefacts: Greenwood Gladius
1 x Warsong Revenant (305)***
General
– Command Traits: Spellsinger
– Artefacts: Arcane Tome
– Spells: Verdurous Harmony, Verdant Blessing

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
5 x Tree-Revenants (110)**
5 x Tree-Revenants (110)**

ENDLESS SPELL
1 x Spiteswarm Hive (40)

OTHER
6 x Spiterider Lancers (420)*

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

TOTAL POINTS: (1935/2000)

Brett: A riff on another favourite, including the new Spiterider Lancers with a cast of more familiar players. Starting out in Heartwood as their grove allowing the general to pick 3 enemy units for a +1 to hit against them. Everything except the endless spell has Heartwood as a keywood and benefits from that. It’s really good on the Kurnoth Hunters getting them to a 3+ to hit (and 2+ with all out attack). With only 13 shots and rend 1 maximising hits is crucial to making them effective. Near the Arch Revenant they are wounding on 2+ to. Durthu is benefitting to and so are the Spiteriders. That includes Durthu’s additional attacks (Greenwood Gladius). The Warsong has all of the magic, 2 casts/denies naturally and a 3rd with Arcane Tome.

The Warsong is able to cast Verdurous Harmony to heal a Tree Revenant unit, Verdant Blessing to Summon a Wyldwood and Unleash Swarm of Sprites through the Wyldwood (like Spell Portal). The last pumps out a lot of mortal wounds. Spiteswarm Lancers for pinning and mobile damage, they strike first and heal making it a little bit tougher. Tree Revenants for opportunist attacks, teleporting and fire and fade. The last are among the most effective scoring units at the moment. Solid, durable and mobile it’s a great list to take to a tournament and rewards a good general. Going 4/1 this time and loosing to 2nd place is still a strong showing (and shows how good Blood Stalkers can be).

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Loonboss on Giant Cave Squig (110)*
General
– Moonclan Stabba
– Command Trait: The Clammy Hand
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Moonclans: Squig Lure
Fungoid Cave-Shaman (95)*
Lore of the Moonclans: Itchy Nuisance
Skragrott, The Loonking (230)*
Lore of the Moonclans: The Hand of Gork

Battleline
20 x Stabbas (150)*
Pokin Spears & Moon Shields
– 3x Barbed Nets
– 1x Badmoon Icon Bearers
24 x Squig Herd (320)**
Reinforced x 1
24 x Squig Herd (320)**
Reinforced x 1

Units
6 x Sneaky Snufflers (75)*
6 x Rockgut Troggoths (290)*
Reinforced x 1
10 x Boingrot Bounderz (210)**
Reinforced x 1

Endless Spells & Invocations
Mork’s Mighty Mushroom (40)
Scuttletide (70)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 188
Drops: 4

Brett: For our extra list this week keeping with the small folk we have Gitz. A mixed force of Squigs for mobile threats and Troggoths to ensure you are disappointed when they whiff against very possible odds. You go Gitz because they have the best warscrolls in the game. Efficient, no, but who else is empowered by eating mushrooms, gets extra movement because they bounce or has a small foot wizard that must be surrounded by enemies to do any real damage with his spell (Spore Maws). 180 points of Endless Spells to make them that more vicious, Purple Sun, Mork’s Might Mushroom (MW on a 5+ within 8″) and Scuttletide (more mortals).

With Arcane Tome 4 casts/unbinds, Squig Lure (run and charge for 3 units on a 5), Itchy Nuisance (fights last) and Hand of Gork (teleport a unit that is within 24″ – very generous). Skragrott and the Cave Shaman can generate extra command points every turn. This is a very slow list apart from the Boingrots and Loonboss (but he’s your general so probably not up front). It isn’t very durable but it does have the ability to put out a few mortal wounds and has, in some units like Squig Herds, a surprising number of rend 1 attacks. To shut it down you need to get to Skragrott and to get to him you need to get through a lot of bodies, including the Troggoths who can hit very hard. Gitz suffer from very poor saves and low moral so 3/2 is really fantastic.

That included Thunder Lizard (Seraphon) and Kharadron Overlord armies that are both doing really well right now. The Kruleboyz are with Gitz at the bottom of the tier list, it would have been a really interesting match up between Kruleboyz shooting and Gitz tricks.

Final Tournament Placings

Top Three AoS Lists for the G&T GT 2

This is the Top Three AoS Lists for the G&T GT2 that took place in England, UK on 6th and 7th August It involved 14 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Nighthaunt
Procession: Scarlet Doom
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)*
General
– Command Trait: Master of Magic
– Lore of the Underworlds: Shademist
Krulghast Cruciator (150)*
Krulghast Cruciator (150)**
Spirit Torment (115)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish

Battleline
30 x Bladegheist Revenants (525)***
Reinforced x 2
20 x Bladegheist Revenants (350)***
Reinforced x 1
3 x Spirit Hosts (125)*
3 x Spirit Hosts (125)*

Units
8 x Myrmourn Banshees (210)**
Reinforced x 1
2 x Chainghasts (95)**

Core Battalions
*Battle Regiment
**Battle Regiment
***Bounty Hunters

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 102
Drops: 4

Brett: Are things beginning to settle following the GHB Season 1 introduction? At least in the smaller events the same sorts of armies seem to be placing consistently and a few key elements standout. Of course this is anecdotal and I haven’t done the statisical analysis. What I do know is that if you start with Krulghast, Spirit Torment, Bladegheist and Scarlet Doom and you have the core of a good army with decent potential. Dennis dialled that up a bit giving himself 2 mini castles or tactical groupings to pursue points with.

Most Scarlet Doom lists have a sincle Krulghast backed by a collection of Spirit Torments and Guardian of Souls for the heals, to return models and debuff spells. That tends to mean you need to play with a castle around a fully buffed hammer unit. Dennis dialled back the Spirit Torments to take 2 Krulghast for that sweet damage reduction. WIth 2 units of Spirit Hosts to provide bodyguard or wound offset you can run the 30 model and 20 model Bladegheist as independant action units. You’d have to choose which healing character went with each or try to keep them close together to maintain ranges/auras. My preference is propoably the Spirit Torment with the Chaingasts on the 20 model unit and Guardian with the 30. That way the Chaingasts additional attack for units within 12″ offsets the fewer models.

It’s also easier to keep the smaller unit wholly within 12″ for the buff. This way the 20 model unit has 80 attacks on the Charge to the larger units 90. I would probably have split the Myrmourn as well given the 2 Battle Regiments on top of Bounty Hunters (this is a 4 drop list). They need to be wholly within 12″ to eat a spell so maybe only one unit will have their “favours”. Shademist and Seal of Shyish are the usual choices (for now) and including the Chainghasts (or extra Banshees) precludes the Purple Sun. I wonder if Dennis is like me and hasn’t secured a model yet? Top result with a flexible army that deserved to win. He’s beaten a selection, including 2nd and 3rd, of the top factions at the moment on his way to the win.

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Allegiance: Sylvaneth
Glade: Heartwood
– Season: The Reaping
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Warsong Revenant (305)*
General
– Command Trait: Master of Magic
– Lore of the Deepwood: Treesong
Arch-Revenant (120)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Verdurous Harmony
Battlemage (100)*
Mortal Realm: Ghur
– Allies

Battleline
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
Reinforced x 1
6 x Kurnoth Hunters with Kurnoth Scythes (500)*
Reinforced x 1
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

Units
3 x Revenant Seekers (235)*

Endless Spells & Invocations
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 100 / 400
Wounds: 113
Drops: 1

Brett: Sylvaneth are an interesting army, they have an awesome God model that is a bit prone to dying and their best offensive unit is best used defensively (Kurnoth). But this army is a bit more aggressive than that by adding +2 to charges, handy if a unit is going to teleport away (or walk the rootbourne paths or something). Choosing big blocks of Kurnoth limits some of your options because they are so expensive but they are a very effective unit. You know your opponent is going to try to remove those Greatbows because their range and hardiness can control the board.

Bounty Hunters don’t receive ++1 damage into the Kurnoth either (5 wounds) but they are able to be healed/have a model returned by the Seekers. Tree Revenants do what they always do, provide mobile threat with their ability to quickly grab an untended objective and they are ok in combat, certainly against other battleline units. Seekers are an interesting unit that despite being life given heals if it kills something – normally that is left to the death or chaos “healers”. The Battlemage, Arcane Tome and Warsong add up to 4 casts/unbinds. Listed with only the single spell the Warsong can take 2 and has Master of Magic for a reroll once per turn. The Arch-Revenents spell creates an interesting circle with the Tree-Revenants and Seekers (particularly the Seekers).

Verdurous Harmony is particularly good for healing revenants (returns D3 models instead of 1). So the Seekers maintain say the Kurnoth Greatbows and the Arch Revenant keeps the Seekers topped up so the Seekers can attack and hopefully heal themselves. The Arch Revenant isn’t finished there simultaneously buffing itself and giving Kurnoth Hunters +1 to wound, wounding on 2s in other words. The Warsong Revenant is another strong caster but also a fighter if need be. She has a 4+ ward and +1 to cast near activated terrain or Wyldwoods. Heartwood allows you to designate 3 enemy units at the start of the match and receive +1 to hit rolls against them. The army performed very well overall losing only to Dennis. Did the 2 units of Bladegheist spread the forces of the woods?

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Allegiance: Tzeentch
Change Coven: Hosts Arcanum
– Grand Strategy: None Chosen
– Triumphs:

Leaders
Kairos Fateweaver (435)*
Lore of Change: Tzeentch’s Firestorm
Curseling, Eye of Tzeentch (180)*
General
– Command Trait: Spell Hunters
– Artefact: The Fanged Circlet
– Lore of Fate: Arcane Suggestion
Changecaster, Herald of Tzeentch (140)*
– Lore of Change: Treason of Tzeentch

Battleline
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*
3 x Screamers of Tzeentch (100)*

Units
3 x Tzaangor Skyfires (190)*
3 x Tzaangor Skyfires (190)

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Purple Sun of Shyish (70)
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment

Total: 1945 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 75
Drops: 2

Brett: Since the release of their battletome in AoS 2.0 Tzeetch has risen and fallen in both popularity and power but mostly floated near the top. This is an interesting army because it is a pure Tzeetch list without horrors. The ubiquitous Purple Sun and almost as popular Chronomatic Cogs which makes sense in a casting army. As a pure Tzeetch army, it’s a very elite army with only 19 models. One reason there are no horrors is Krondspine, helping an army that otherwise has limited combat.

The army is in Hosts Arcanum granting a auto unbind/dispell in the 1st, 3rd and 5th rounds. As a 2nd Ed book there are mandatory traits and artefacts. Since these give you a redeploy for up to 3 units and 6 Screamers once per battle there isn’t a lot to complain about. Otherwise we have Fateweaver with his 3 spells, ability to change dice rolls for casts, auto dispel an endless spell every round. Oracle of Eternity isn’t as powerful as it is when he is paired with Archeon and can guarantee a death for something important. The Changecaster and Curseling bring more spells and unbind shenanigans including stealing a spell off their opponents warscroll. You only get Faith Points (the summoning currency for Tzeetch) if you successfully cast a spell and it isn’t unbound. So expect 6 casts per round from them.

Screamers and Skyfires are ok but they don’t have a lot of attacks, this is an army that is mostly going to wait for you to come to it, use spells to weaken you (and bows) before engaging. The Skyfires do D3 damage on a hit with their bows, but it’s only 3 shots each time. Both do mortal wounds for 6s. Having Krondspine to either attract fire or just block something in conjunction with a casting castle. So long as they can stay back and have a chance for a few Tzeetch’s Firestorms or more summoning they are going to be difficult to handle.

Looking at the path through the event it was the alpha striking armies (Nighthaunt and Ironjawz) that caused issues. Nighthaunt in particular were in a good place to counter Tzeetch, their large blocks can easily absorb the hits from spells and heal back the lost units.

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Allegiance: Ironjawz
Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Big Drogg Fort-Kicka (525)
Allies
Chad Longjohnson (480)
Megaboss on Maw-Krusha
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Hulking Brute
– Artefact: Destroyer
– Mount Trait: Mean ‘Un

Battleline
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)*
1x Gorkamorka Banner Bearers

Core Battalions
*Expert Conquerors

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 101
Drops: 6

Brett: An Ironjawz list with a view to the future? Lower drops by choosing bigger models maybe? Either way this is an interesting idea which probably didn’t quite work out but worth a go, Kragnos, Mega Gargant and a Mawcrusha. 3 MSU Ardboy units at the rear. The Mega doesn’t benefit from Mighty Destroyers but they do receive Kragnos’s buff to charge range,

Hold the back line and slap anything that looks tasty, strong or important. The Mega Boss has all of the important things to give him a 36″ move and still hit unreasonably hard. I’d tend to use the Gargant/Kragnos to clear screens exposing the underbelly to the Mawcrusher. It looks like the army struggled into summoning armies mostly. That makes sense because as Ironjawz you lose steam after Turn 2 maybe 3 just when Tzeetch and Beasts start bring extra friends. Still a good performance and really awesome to see people testing the meta.

Final Tournament Placings

Top Three AoS Lists for the South Coast Series July

This is the Top Three AoS Lists for the South Coast Series July that took place in Bournemouth, UK on 9th and 10th July. It involved 40 players from the world over, vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Slaves to Darkness
Damned Legion: Host of the Everchosen (Sixth Circle)
– Mortal Realm: Aqshy
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Archaon the Everchosen (860)**
Aura of Chaos: Tzeentch
– Spell: Binding Damnation
Chaos Lord (120)**
General
– Reaperblade & Daemonbound Steel
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Chaos Sorcerer Lord (135)**
– Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
3 x Varanguard (280)*
Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
3 x Varanguard (280)*
Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
8 x Iron Golems (75)**
Mark of Chaos: Tzeentch

Units
9 x Untamed Beasts (70)**
Mark of Chaos: Tzeentch
9 x Untamed Beasts (70)**
Mark of Chaos: Tzeentch

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 88
Drops: 3

Brett: A return of a list that became common in AoS 2.0 with Archaon and Varanguard taking the tournament 5/0. Really demonstrates just how Archaon can dominate a lot of the board but don’t discount the Endless Spells either. With 3 wizards in the list (thanks to Arcane Tome) they are always going to be an option. Cogs offering rerolls for casters making Purple Sun, with it’s debuffs and wound potential more reliable, much more reliable.. Marking Archaon with Aura of Chaos – Tzeentch is a great way to increase his and the armies durability. So this list is all about durability and being hard to shift. Making the Varanguard Bounty Hunters improves one of their weaknesses (damage output) and is a solid move for removing MSU Galletian Veteran units. With both the Iron Golems (keep them stationary on a home objective in cover) and Untamed Beasts there are plenty of Galletian Veteran units in the army and 2 teleports (Mask of Darkness) to get them where they need to be. 6″ pregame move and the ability to run and charge make the Untamed Beasts unpredictable with a very long threat range. It would be great to see how the list plays into Nighthaunt. A very solid performance against some of the newer books we can only assume that Archaon wrecked face. 5/0 is an amazing performance with one of the older books and a range of characters that everyone knows well.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)**
General
– Command Trait: Ruler of the Spirit Hosts
Awlrach the Drowner (175)**
Guardian of Souls (150)**
Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)***
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist
Spirit Torment (115)***

Battleline
30 x Bladegheist Revenants (525)*
Reinforced x 2
20 x Bladegheist Revenants (350)*
Reinforced x 1
10 x Bladegheist Revenants (175)***
3 x Spirit Hosts (125)**

Units
4 x Myrmourn Banshees (105)***

Core Battalions
*Expert Conquerors
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 105
Drops: 4

Brett: What a horrifying list to face. Multiple small heroes including 3 that return models every turn and some of the best data sheets in the book (Bladegheist and Banshees). On top of that Krulghast is there to reduce the damage of incoming attacks. The big block of Bladegheist is nightmarish, on the charge they are putting out 90 attacks. This list is a strong 5/0 contender but I wonder about the battalions.

We more often see larger units of Bladegheist in Bounty Hunters but there are good reason to use Expert Conquerors. It would be very hard to take an objective off 30 Bladegheist backed by a Spirit Torment or Guardian and Banshees to steal spells. It would be interesting to see Awlach in action with this force offering a solid teleport ability throughout the game. The bigger blocks of Bladegheist would be a nasty threat even without their support heroes or after missing a charge. Taking down DoK confirms the horde meta is here. Notable that the list only lost to Sylvaneth.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Allegiance: Sylvaneth
Glade: Heartwood
– Season of War: The Reaping
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Alarielle the Everqueen (840)*
Arch-Revenant (120)*
General
– Command Trait: Warsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Treesong

Battleline
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
Reinforced x 1
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

Units
3 x Revenant Seekers (235)*

Endless Spells & Invocations
Chronomantic Cogs (40)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Brett: Pregame move, teleports and movement buffs, all kinds of shenanigans are possible with this list including the endless spells. Crucially you need to get the best from (buffed) Alarielle and the Kurnoth (1300 pts – you have to) but with the ability to deploy aggressively, then redeploy, and the change away from one drop lists there are some real benefits to being Sylvaneth. The only loss (to Slaves to Darkness) would have been a very interesting with Archaon facing Alarielle in a titanic struggle. Varanguard are well matched to Kurnoth as well. Long range shooting is still a problem for a lot of lists notably Nighthaunt, Daughters of Kaine and Beasts. The Kurnoth bring some serious hurt, particularly with an Arch-Revenant giving +1 to wound rolls, and Alarielle only adds to the pain. The tree-revenants provide some screening and the ability later in the game to teleport away as well. Great performance with the new book and some familiar faces, it’s great to see a podium finish so soon after release.

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14th Place, Blades of Khorne

Army Faction: Fyreslayers
Subfaction: Greyfyrd
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty

LEADERS
Battlesmith (150)**
Artefacts of Power: Nulsidian Icon
Auric Runefather (125)**
General
– Command Traits: Blood of the Berzerker
– Artefacts of Power: Axe of Grimnir
Auric Runeson on Magmadroth (320)**
Wyrmslayer Javelins
– Artefacts of Power: Master Rune of Unbreakable Resolve
– Mount Traits: Coal-heart Ancient

BATTLELINE
Hearthguard Berzerkers (480)*
Karl
– Berzerker Broadaxe
Vulkite Berzerkers with Bladed Slingshields (160)*
Hornblower of Grimnir
– Karl
– Fyresteel War-pick and Bladed Slingshield
Vulkite Berzerkers with Bladed Slingshields (160)*
Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield

OTHER
Gotrek Gurnisson (485)**
Grimwrath Berzerker (105)**
Artefacts of Power: Draught of Magmalt Ale

CORE BATTALIONS
*Expert Conquerors
**Warlord

TOTAL POINTS: 1985/2000

Brett: Eschewing the more popular Magmadroth builds comes at cost but what a thematic list this is. A tide of marking norse dwarves with your favourite hero from the before times (Gotrek) ready to wreck pretty much everybody. And particularly rats, which for the most part don’t move too quickly so were vulnerable to what this list brings. 3/5 is great with an off meta list like this one. Fyreslayers are let down by their 4″ move and they still seem a little expensive per unit. The battle against Maggotkin would have been a stand out since both are slow moving but against a Great Unclean One or Glottkin I think this list is a little short of firepower.

The overall results show that points matter still with both 1 and 2 being the highest point scorers, next highest is 8th though. At least within this tournaments catchment there is a very healthy meta with 8 different factions in the top 10. Seraphon and Daughters of Khaine are unusually low with 2 Sylvaneth, with different subfactions, in the top 5. Interesting to watch the rest of the performances across the weekend to see if this is a prelude to the Wood Elves rising. Don’t picnic too close to the trees just in case?

Final Tournament Placings

Top 10 Tournament Players Based on Elo Ratings