This is the top three AoS lists for Welsh Open that took place in the Cardiff, Wales on the 29th and 30th of April. It involved 51 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Allegiance: Ogor Mawtribes
– Mawtribe: Boulderhead
– Grand Strategy: Ready for Plunder
– Triumphs: Bloodthirsty
LEADERS
Big Chungus (450)*
Frostlord on Stonehorn
– General
– Command Trait: Voice of the Avalanche
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Rockmane Elder
Queen Divine (330)**
Huskard on Thundertusk
– Blood Vulture
– Mount Trait: Rimefrost Hide
– Prayer: Keening Gale
BATTLELINE
Netflix Comedy Special (310)*
Stonehorn Beastriders
– Weapon: Blood Vulture
Lesbian Bed Death (310)*
Stonehorn Beastriders
– Weapon: Blood Vulture
The TERF Eater (310)*
Stonehorn Beastriders
– Weapon: Blood Vulture
White Male Privilege (270)**
Thundertusk Beastriders
– Weapon: Blood Vulture
CORE BATTALIONS
*Battle Regiment
**Torrbad
TOTAL: 1980 / 2000

Taking down the Welsh Open in a SPICY meta (it’s the stomping ground of the Team Lit folks, among many other reputable gaming clubs around the greater area) is this Monster truck list from competitive stalwart, Hazel Moon.
vroom vroom! Aside from the galaxy-brain race-horse style names, there’s not a tonne unusual about this list. Big Stonehorns never really go out of style – but one thing that makes them especially interesting in this season is their vulture attacks – it’s 1 MW on a 2+ per stonehorn but it doesn’t actually count as a shooting attack and can therefore target those lovely squishy GCs with, on average, 5 MWs per shooting phase.
Other than being strong on objectives, having fantastic charge mortals (especially helpful in this -1/2 hit meta we’re seeing), this is a super reliable list with all the tools to do well – the fact Hazel took down BoC, KO and Fyreslayers twice is testament to the that. Keep on truckin’ Hazel!

Allegiance: Fyreslayers
– Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable
LEADERS
Auric Runefather (120)**
– General
– Command Trait: Spirit of Grimnir
Auric Runemaster (130)**
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)**
– Artefact: Nulsidian Icon
– Aspect of the Champion: Fuelled by Ghurish Rage
Auric Runesmiter (120)***
– Forge Key
– Prayer: Ember Storm
Auric Flamekeeper (90)***
– Artefact: Arcane Tome (Universal Artefact)
Auric Flamekeeper (90)***
BATTLELINE
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*
– Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
15 x Hearthguard Berzerkers (450)**
– Poleaxes
– Reinforced x 2
ENDLESS SPELLS AND INVOCATIONS
Molten Infernoth (40)
CORE BATTALIONS
*Galletian Veterans
**Warlord
***Command Entourage – Magnificent
ADDITIONAL ENHANCEMENTS
Artefact
Artefact
TOTAL: 1990 / 2000
Kevin Lathers: Now you may ask yourself, have I seen this list before? Well, sort of.
Slight permutations of this list have been making the rounds. Sometimes it’s Greyfyrd, but I think Vostarg has taken over a bit: it’s easy to see why with its huge bonus to vulkites (+1 to hit and wound on charge). That usually trumps two extra artefacts.
Pulling the previous summary of the list: it relies on blocks of infantry holding objectives and looking for openings to run + charge (ember storm prayer) into important units. The 10-man Vulkite units are both screens and hammers while the Hearthguard are immovable block that can strike first into anyone thinking charging it is a good idea.
The smaller Vulkites and HGB feed into the 30-man Vulkite unit which can pick anything in the game up off the board with dual-flamekeeper buffs. Between 90 and 120 attacks (if Runefather buff is active) on that 30-man black at 3-damage each means even if an opponent is saving on a 2+ they are going to get toasted.
Once the engine of the flamekeepers gets going it’s hard to stop unless opponents can somehow take them out. But they can be well protected behind the infantry and focus on them means Vulkites are staying alive. And with how many Vulkite and Hearthguard Berserkers there are, this is a lot of wounds to chew through.
It’s notable that Alex had to play against not one, but two, Helon LRL lists. LRL usually can give FS a tough time with their AoE spellcasting and precision MWs, but Alex managed to massage that Nulsidian Icon (4+ spell ignore) to a win against both opponents. Further, this list has the benefit of high wound amounts which can sometimes thwart LRL attempts at unit removal.
His other three opponents used combat armies (Khorne, Ogors, and NH) which always struggle into FS lists like this. Once they get stuck in and start killing vulkites it only makes the next combat even worse for them and they quickly getting burned to the ground by the incredible damage stacking of flamekeepers.
As long as we remain in this GHB I will expect to continue seeing this list, or ones very similar to it, show up.

Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty
LEADERS
Alarielle the Everqueen (820)*
Arch-Revenant (120)*
– General
– Command Trait: Warsinger
– Artefact: Seed of Rebirth (Universal Artefact)
– Aspect of the Champion: Leadership of the Alpha
BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
– Reinforced x 1
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
5 x Tree-Revenants (110)*
UNITS
5 x Gossamid Archers (210)*
ENDLESS SPELL AND INVOCATIONS
Spiteswarm Hive (40)
Season: Dwindling
CORE BATTALIONS
*Battle Regiment
TOTAL: 1990 / 2000

The Mathmallow version of the current Sylvaneth hotness adds a unit of Gossamid archers as an additional, incredibly mobile, screen to prevent opponents from interfering with the backline artillery station of 9 Kurnoth hunters.
This style of list has only gotten more popular as the way Sylvaneth is built in GTs has been honed to a fine edge, Alarielle creates a terrible problem for an opponent with her self-recursion and enormous wound count demanding answers, and quickly, to prevent Sylvaneth stabilising on board state and achieving enough positive trades to begin to take over in the late game when Alarielle returns. This long-game style of play, combined with enormous range of influence, excellent mobility and uninteractive trading make sylvaneth more than capable of taking all comers – an absolute must for a GT.
This list is relatively well-spoken about so I’ll avoid going into it too much but in this humble writer’s opinion the Gossamid archers are the most interesting inclusion in this list, an obvious answer to alpha-strike style combat armies, the gossamids are intended to give an extra layer of screening to objectives and provide time for the relatively medium output of the kurnoths to do their work. They do decent damage on their own but strike me as a tech piece aiming to address one of the major flaws of the list: it being so light on bodies. I’d be interested to hear what Mathmallow thinks of them after using them consistently in a few GTs.
A man that needs no introductions, posting another truly LIT performance, well done Mathew

Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Mortal Realm: Ghur
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired
LEADERS
Hag Queen on Cauldron of Blood (280)*
– General
– Command Trait: Zealous Orator
– Prayer: Sacrament of Blood
High Gladiatrix (90)**
– Aspect of the Champion: Tunnel Master
High Gladiatrix (90)**
Bloodwrack Medusa (140)**
– Artefact: Crystal Heart
– Lore of Shadows: Mindrazor
BATTLELINE
20 x Witch Aelves (240)**
– Pairs of Sacrificial Knives
– Reinforced x 1
20 x Witch Aelves (240)**
– Pairs of Sacrificial Knives
– Reinforced x 1
10 x Witch Aelves (120)**
– Pairs of Sacrificial Knives
10 x Witch Aelves (120)**
– Pairs of Sacrificial Knives
UNITS
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*
BEHEMOTHS
Krondspine Incarnate of Ghur (480)**
– Allies
CORE BATTALIONS
*Battle Regiment
**Battle Regiment
TOTAL: 2000 / 2000

DoK have seen a fairly dramatic fall from grace this season since their points hikes, a shallow book and a number of strong new tomes, but they’re still fundamentally a good army – especially, for my money, when they focus on Aelf swarms.
Those scantily glad murder-vixens don’t look like much on paper – but buffed with +1 to wound by the Gladiatrix, +1 to save by proximity to the Blood Wagon, and starting at Blood Rites 2 in Hagg Nar, they can really perform. If Mindrazor goes off on them too, which the Krondspine’s +1 to cast will help with, they can reach silly level of output, with 3 attacks at 2/3/-2/2 on the charge.
Speaking of Spinedog, we haven’t seen him around these parts for a while, but here he acts as a Morathi-proxy who is, under some scenarios, actually harder to kill and can really allow the Aelf hordes to get into position and choose favourable engagements.
A smart list which I don’t envy having to push around – dems a lorra liddle bases! Makes me wonder – are DoK in line for some new units (and I don’t mean useless Underworlds warbands etc) – perhaps with the Dawnbringer books? That little extra depth could be what they need to shine/bathe in blood again!
Final Tournament Placings
