Category Archives: Legion of Blood

Top Three AoS Lists for 2D6 Carnage

This is the Top Three AoS Lists for 2D6 Carnage that took place in Norway on 26th and 27th November. It involved 48 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Mannfred von Carstein, Mortarch of Night (380)
Lore of the Vampires: Amethystine Pinions
Neferata, Mortarch of Blood (345)*
Lore of the Deathmages: Fading Vigour
Vampire Lord on Zombie Dragon (435)
General
– Deathlance
– Command Trait: Sanguine Blur
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Amethystine Pinions

Battleline
5 x Black Knights (100)**
20 x Deadwalker Zombies (120)*
10 x Deathrattle Skeletons (80)*

Units
10 x Blood Knights (390)**
Reinforced x 1
1 x Corpse Cart with Unholy Lodestone (80)*

Endless Spells & Invocations
Chronomantic Cogs (70)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5

Danny: Do my eyes deceive me? Does that say ‘1st’?! Soulblight have been struggling to rise from the gravesite that Bounty Hunters unceremoniously put them back into, taking a number of podiums recently but pipping the post at a singles event – until now! The route to 1st at first sight looks relatively soft, but the MW output of Kruleboyz can definitely trouble Soulblight, as can the shenanigans of Sylvaneth. Ben here has gone for the ‘double mortarch + VloZD’ archetype, which essentially works as either a giant death star of overlapping buff and de-buff auras (-1 to hit from Neffie, her spell to make something unrendable, CA from Manny for +1 to hit AND wound) or three fast, self sufficient monsters who can harry flanks and generally score well. In Legion of Blood, the VloZD is also able to be ‘Martial, making him slightly more reliable in combat, with Pinions for the extra movement and therefore threat projection.The rest is just good old fashioned objective play. Black knights are fast chaff, the zombies are vulnerable to BH but a ‘small’ squad can mitigate this by hiding in gravesites and popping out onto objectives – super strong on any plan like Silksteel nests or Prize of Gallet – while the Deathrattle do the same job but cheaper and with a smaller footprint. Meanwhile, a brick of 10 Bloodknights act as another potential home for the Mortarch buffs, and can function as a dual-purpose anvil AND hammer. All of this is backed up by some magic tech – the Corpse cart with Lodestone gives off +1 to cast in a 12″ aura (and bizarrely +1 save to zombies…which I can’t see coming in particularly handy) and Cogs protects against miscasts and helps those clutch early auras to go off, giving off plenty of protection if doubled. All in all, it’s a really nice balanced list with some great heroes and huge scoring potential – big up to Benjamin for the rare SBGL 5-0!

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Allegiance: Stormcast Eternals
Stormhost: Astral Templars (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Lord-Castellant (155)*
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Celestial Instincts
– Spell: Celestial Blades

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
6 x Stormdrake Guard (1020)*
Drakerider’s Warblade
– Reinforced x 2

Units
3 x Aetherwings (65)*

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 107
Drops: 1

Brett: The second of our 5/0 armies from the event and an army that shows the impact of some of the more recent releases. Astral Templars are the monster hunting Stormhost turning off monstrous rampages. It’s a small thing but with the Dragons issuing their own commands and relatively few units (so exposed to a roar) it’s a very solid defensive play.

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Allegiance: Lumineth Realm-lords
Great Nation: Ymetrica
– Mortal Realm: Chamon
– Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable

Leaders
Alarith Stonemage (120)**
Artefact: Molten Talisman
– Lore of the High Peaks: Unbreakable Stoicism
Scinari Enlightener (170)**
General
– Command Trait: Loremaster
– Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh, Protection of Hysh, Total Eclipse
Avalenor, the Stoneheart King (420)**

Battleline
15 x Alarith Stoneguard (360)*
Stone Mallets
– Reinforced x 2
10 x Alarith Stoneguard (240)*
Stone Mallets
– Reinforced x 1
5 x Alarith Stoneguard (120)**
Stone Mallets

Units
5 x Vanari Dawnriders (140)*
Spell1: Lore of Hysh: Protection of Hysh
20 x Vanari Auralan Sentinels (300)**
Spell1: Lore of Hysh: Overwhelming Heat
– Reinforced x 1

Artillery
Vanari Starshard Ballistas (130)
Shrine Luminor(0)
Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 121
Drops: 9

Alice: Since the launch of the new book the Alarith lists have sort of dwelled on the outskirts but we haven’t seen a ton of effective use for them and this one definitely gets there. All Alarith units, including the stoneguard, Avelnor and the Stonemage here, reduce Rend -1 to 0, making them much harder to defeat with chaff. The Stonemage is a solid caster handing out a bonus attack to the 3 stoneguard. The Enlightener is a general purpose buff bot with 2, possibly 3 spells per turn. Avalendor is here as the hammer, to crash through just about anything in his way.

Alarith Stoneguard are the bread and butter of this list, their damage is fine, nothing mind blowing but 2 attacks per model (3 with the stoneguard) at -1 to Rend Damage 1 with an additional mortal wound on 6s isnt nothing. Their strength comes from the reduction of rend and a 4+ ward against mortals on objectives. Frustratingly difficult to move, once they’re on that point they aren’t moving.

Sentinels are still here of course, that much ranged damage on a 5+ for mortals is too tempting to pass up, with a Ballista to increase their range and do a bit of damage itself.

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Army Faction: Blades of Khorne
Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Bloodthirster of Insensate Rage (280)
Artefacts of Power: Skullshard Mantle
Skarbrand (380)
Wrath of Khorne Bloodthirster (310)
General
– Command Traits: Mage Eater
Bloodsecrator (125)*
Bloodthirster of Unfettered Fury (295)*
Artefacts of Power: The Crimson Crown
Slaughterpriest (100)*
Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice

BATTLELINE
Flesh Hounds (105)*
Flesh Hounds (105)**
Flesh Hounds (105)**

OTHER
Wrathmongers (145)**

ENDLESS SPELLS & INVOCATIONS
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord
**Bounty Hunters

TOTAL POINTS: 2000/2000

Alice: It genuinely warms my heart to see Khorne lists making a good effort even ahead of the new book. You got the Bloodthirster Flush with 1 of each, including Skarbrand. For the most part there isn’t anything too surprising here, Bloodthirsters bring the beat down, sacrificing 4 blood tithes if they need another swing at the start of the next round. One interesting choice here is the Crimson Crown on the Bloodthirsty of Unfettered Fury so he can use Rejoice in their Slaughter for free for a 6″ pilein.

Supporting them is the Bloodsecrator is frankly far too cheap for what he does, granting an additional attack to each unit within 16″, making those terrifying bloodthirsters even more intimidating. The Slaughterpriest is a token priest, with Blood Sacrifice giving those precious Blood Tithes that can be hard to farm on low drop lists. Flesh House make cheap battleline to hold objectives while Wrathmongers are a solid hammer to round out the list.

Remember to check out Alice’s work on Goonhammer.

Final Tournament Placings

Top Three AoS Lists for the Lost Legion GT

This is the Top Three AoS Lists for the Lost Legion GT that took place in Australia on 19th and 20th November. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
Subfaction: Underguts
– Grand Strategy: No Place for the Weak

LEADERS
Tyrant (150)*
General
– Command Traits: Killer Reputation
– Artefacts of Power: Gruesome Trophy Rack
– Big Name: Fateseeker, Brawlerguts
Slaughtermaster (135)*
Spells: Blubbergrub Stench
Firebelly (130)**
Spells: Billowing Ash

BATTLELINE
Ogor Gluttons (265)*
Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (270)*
Bellower
– Gutlord
– Rune Maw Bearer
Leadbelchers (170)*
Thunderfist

ARTILLERY
Ironblaster (170)
Ironblaster (170)
Ironblaster (170)*
Ironblaster (170)**

OTHER
Gnoblars (100)**
Groinbiter
Gnoblars (100)**
Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 2000/2000

Declan: I don’t know if the tournament allowed the new book, but Patrick is well prepared for it if they didn’t. 4 Ironblasters never really appeared in the UK meta, but was reasonably common in the US and has appeared in Australia. It’s a great example of how the tournament scenes are different in each country.

Why is everyone talking about Ironblasters….? Well more consistent damage is coming and the Hailshot is getting very good! Expect to see similar lists to this once the book is fully allowed at tournaments.

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zilfin
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Aether-Khemist (90)*
General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation
Aetheric Navigator (85)*
Artefacts of Power: Svaregg-Stein ‘Illuminator’ Flarepistol
Arkanaut Admiral (125)**

BATTLELINE
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)*
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Arkanaut Company (90)**
Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol

BEHEMOTH
Arkanaut Ironclad (490)**
Great Sky Cannon
– Great Endrinworks: The Last Word
Arkanaut Ironclad (490)*
Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

OTHER
Grundstok Thunderers (270)*
Grundstok Mortar
– 2 x Honour Bearer
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
Grundstok Gunhauler (155)**
Drill Cannon

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1975/2000

Randal: There are two primary archetypes of Kharadron Overlords that have been successful this season. There is the Full Fleet list with four or more boats, and the Double Ironclad with an Anvil lists which have also seen a lot of success like this wonderful list from Luca Foerster.

Luca took this list in a slightly different direction from the typical double ironclad lists we have seen in the past, by foregoing the Krondspine or Gotrek anvil choices and instead taking a reinforced unit of Grundstok Thunderers with Special Weapons. This is extra spicy since it gives the unit an enormous amount of firepower but has limited range with most of the weapons limited to 12” or less. This list gets around that restriction by being in Zilfin which gets a hero phase move for one of the Ironclads allowing the Thunderers to jump out and pummel the enemy’s frontline. The usual suspects for heroes and battleline accompany the two heavy boats, but there is a surprise Grundstok Gunhauler which provides a little extra extra for the two big boats in the form of a 6+ ward if it is nearby.

Another surprise here is that Luca has foregone using Spell in a Bottle which is a mainstay for Kharadron Alpha-Strike lists. This is likely a concession to stay in Zilfin and still get a Navigator instead of the common double Khemist builds that we usually see.

There is not much out that wants to play against this, but the lack of mortal wounds output or Purple Sun means that after the Flarepistol and Admiral’s Special Ammunition are used there isn’t much punch left to deal with a good save army that managed to survive the opening
barrage.

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Stormkeep)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (150)**
Karazai, The Scarred (550)**
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Lord-Castellant (155)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Celestial Blades

Battleline
5 x Liberators (115)
Heavens-wrought Weapon and Shield
5 x Liberators (115)
Heavens-wrought Weapon and Shield
10 x Vanquishers (220)*
Reinforced x 1

Units
2 x Dracothian Guard Fulminators (230)*
6 x Praetors (290)*
Reinforced x 1

Core Battalions
*Bounty Hunters
**Warlord

Additional Enhancements
Holy Command: Call for Aid
Artefact

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 9

Brett: Joel is a member of Measured Gaming (as is Pat who took first) who loves Liberators and Stormstrike Chariots (he has a battle report on youtube with 5 in a single game – against Pat). Very experienced SCE general who has been developing this list since Karazai came out. This army is about Karazai and trying to get him into battle while within range of the Praetors or Gardus (bodyguard and ward don’t stack). The Praetors, as Bounty Hunters, they are capable damage dealers, just a bit slow, with 19 attacks at Rend -1 and 2(3) Damage. The army has a few more surprises, Fulminators are efficient even in pairs and with a 5+ ward if near Gardus, hard to shift. Bounty Hunters can really help them if they are caught in combat, against GV anyway.

Vanquishers are good anti horde (3 attacks against 5 models and 4 attacks against 10 or more) all with Rend -1. The Castellan isn’t the general but still included for utility with his Lantern ability (improved saves or mortal wounds). Teamed with the Vanquishers he can make them as robust Vindicators (3+ save) while they have a much better damage profile. Hallowed Knights grants fight on death to the Liberators and Vanquishers (Redeemers). The same units benefit the most from the army being Watchful Guardians (Stormkeep). They get the benefit of Eternal Conquerors without the battalion (except they only count as 3 models on home objectives before round 3) and when successfully charged while on an objective they do mortal wounds to the attacker.

With the Relictor’s translocate and Liberators counting as 3 models you can sometimes steal an objective in Turn 4 with a unit that is hard to shift and has really strong objective control. The army has a really balanced approach with a solid mix of resilience and damage ultimately finishing only 4 points behind Luca (2nd) who he beat in the 1st round. Ultimately he lost to Pat with the revitalised Ogors and their amazing Ironblasters.

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Vampiric Conquerors
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (435)*
General
– Deathlance
– Command Trait: Aristocracy of Blood
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Lore of the Vampires: Amethystine Pinions
Belladamma Volga, First of the Vyrkos (200)*
Lore of the Vampires: Amethystine Pinions
Big Drogg Fort-Kicka (525)
Allies

Battleline
10 x Deathrattle Skeletons (80)*
10 x Deathrattle Skeletons (80)*
10 x Dire Wolves (135)*

Units
5 x Blood Knights (195)**
5 x Blood Knights (195)**
3 x Fell Bats (75)*

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 525 / 400
Wounds: 137
Drops: 4

Danny: This list harks back to a brief period around the turn of editions where zombie spam + Big Drogg was a tournament winning Soulblight list. William has ditched the zombies like everyone else while Bounty Hunters is a thing (and here’s to it dying off soon) but kept Big Drogg – and why not? The guy is a source of rend 2 that Soulblight traditionally lack, and, well, he’s a gargant. They’re fast, soak up serious punishment and dish it out in turn – leaing your msu Deathrattle, speedy wolves and Fell Bats (LOVE seeing them) and the tankier 2 units of Blood Knights to head out and score.

It’s an interesting HQ selection too – Belladamma is a great buff piece but not usually taken these days, however for 200 pts she’s relatively cheap, speedy, and can cast a spell on a 6 for a 12″ aura of exploding 6s – which can help Blood Knights hit much more reliably. With her built in +1, she’s also a good Jaws caddy and being able to use the wolves as bodyguards ups her survivabillity.

Topping things off you have the always-reliable Lord on Zombie Dragon, who in Legion of Blood gains a built in horrorghast effect, and gains +1 attack on his Deathlance with Martial Expertise, while Soulbound Garments for +1 save gets him on a 2+ as standard before anything like AoD, Finest Hour – etc – making him SUPER tanky.

The one thing this list doesn’t have is access to good MWs outside of jaws, which may explain the loss to Stormcast – presumably they were able to tank the VLoZD, out-compete William on objectives and strike down Big Drogg with the usual SCE hammers. Still, a great result for an unusual list – I’m loving seeing the variation and the resurgence of top 5 SBGL lists these days after a slow start to the season!

Final Tournament Placings

Top Three AoS Lists for Michigan GT

This is the Top Three AoS Lists for the Michigan GT that took place in USA on 1st and 2nd October. It involved 72 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: Show of Dominance
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (340)**
Mortisan Soulmason (115)**
General
– Command Trait: Mighty Archaeossian
– Spell: Arcane Command
– Artefact: Godbone Armour

Battleline
5 x Kavalos Deathriders (190)**
Nadirite Spear and Shield
5 x Kavalos Deathriders (190)**
Nadirite Spear and Shield
9 x Necropolis Stalkers (525)*
Reinforced x 2
9 x Necropolis Stalkers (525)*
Reinforced x 2

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Bone-tithe Shrieker (50)

Core Battalions
*Expert Conquerors
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 95
Drops: 3

Brett: One of the top ranked players takes a maxi tournament with Ossiarch Bonereapers (OBR), an underrepresented faction. That it’s an unusual list, is a bonus. No Mortek guard but still plenty of casting with Arkhan and the Soulmason. The Arkhan’s casting bonuses will help with the Endless spells, everyone knows Ravenaks by now but the Bone-tithe Shrieker is a bit different. It prevents rally or inspiring presence with 12″ and grants +1 to hit to OBR within 12″. There is a lot on the warscrolls even for the troops, but the short version is that Arkhan can heal D3 wounds or return a model with less than 3 wounds to the Deathriders who, have bonus damage on the charge and can do mortal wounds on a 5+ from a command point.

The Stalkers have a range of bonuses that they they can use, including re-rolling their hits or saves or, +1 to rend/ damage. They have a command to gain re-rolls to runs and charges as well as fly. This list is attempting to deal with the lack of mobility that hampers OBR (Mortek move 4″), and brings a lot of focussed combat power. Stalkers are a really flexible unit, being able to decide whether to be tanky or aggresive each turn. It’s possible to use Arkhan’s command to increase the Soulmason’s spell range to 30″, granting them re-rolls on 1s as well as extra rend and damage in a turn. With 45 attacks at -2 rend, 2 damage, hitting and wounding on 3s. They’re in Expert Conquerors for maximum objective control.

He faced down several Incarnates, a block of 4 Stormdrakes and a Leviadon on his way to number 1, attesting to the effectiveness of the approach in the right hands. Bill scored exceptionally well, the only player with about 200 points and more than 30 in front of 2nd (who he didn’t face).

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Allegiance: Soulblight Gravelords
Lineage: Legion of Blood
– Mortal Realm: Ghur
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Mannfred von Carstein, Mortarch of Night (380)
Lore of the Deathmages: Fading Vigour
Neferata, Mortarch of Blood (365)**
Lore of the Deathmages: Decrepify
Vampire Lord (140)**
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Expertise: Arcane
– Universal Spell Lore: Levitate

Battleline
5 x Black Knights (100)**
5 x Black Knights (100)**
10 x Deathrattle Skeletons (80)**

Units
20 x Grave Guard (280)*
Great Wight Blades
– Reinforced x 1
10 x Blood Knights (390)*
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Horrorghast (40)
Purple Sun of Shyish (70)

Core Battalions
*Bounty Hunters
**Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 109
Drops: 4

Brett: Both Mortarchs, the expected 3 Endless Spells, death ward, heals and units that return on death to make a surprisingly hard to kill list. Legion of Blood with Arcane Expertise and a foot Vampire Lord to use the +2 to casting/dispels/unbinds for the first cast. Having one of the Mortarchs cast Cogs to make this a very high probability of Purple Sun on demand. The Mortarchs and Blood Knights make up most of the power in the list, while the Black Knights provide mobile threat, containment and objective grabbers. The Skeletons, Grave Guard and Black Knights could be set up off the board (1 in reserve for every deployed unit) and summoned in any phase via a gravesite. Mostly useful against elite armies that can’t cover all four objectives.

The Blood Knights and Grave Guard are both included in Bounty Hunters, and with 2 Mortarchs this is a 4 drop list. This can place it at the mercy of their opponents in some cases. A lot of control and resilience is possible, but SBGL is a little low in outright damage. Michael won all 5 games but his scoring was average dropping him to 2nd despite his 5/0.

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Army Faction: Beasts of Chaos
Army Subfaction: Gavespawn
– Grand Strategy: Defend What’s Ours

LEADER
1 x Slaves to Darkness Daemon Prince (210)
Hellforged Sword and Malefic Talons
– Mark of Chaos: Khorne
1 x Tzaangor Shaman (135)***
General
– Command Traits: Unravelling Aura
– Artefacts: The Knowing Eye
– Spells: Wild Rampage
1 x Great Bray-Shaman (100)***
Spells: Tendrils of Atrophy
1 x Dragon Ogor Shaggoth (155)***
Artefacts: Mutating Gnarlblade
– Spells: Hailstorm

BATTLELINE
30 x Tzaangors (525)**
Pair of Savage Blades and a Vicious Beak
– 3 x Icon Bearer
– 3 x Brayhorn
– 6 x Tzaangor Mutant
– Savage Blade and Arcanite Shield
– 6 x Savage Greatblade
10 x Gors (70)**
Banner Bearer
– Brayhorn
– Gor Blade and Beastshield
10 x Gors (70)***
Banner Bearer
– Brayhorn
– Gor Blade and Beastshield

TERRAIN
1 x Herdstone (0)

OTHER
6 x Tzaangor Enlightened on Discs of Tzeentch (360)*
6 x Tzaangor Enlightened on Discs of Tzeentch (360)*

CORE BATTALIONS:
*Bounty Hunters
**Expert Conquerors
***Warlord

TOTAL POINTS: (1985/2000)

Brett: Another good result for Beasts since their Tome Celestial. The increase in rend is particularly useful when you don’t face Nighthaunt. Roger paid for that by facing SBGL in his first 3 rounds. As for the list itself, a Khorne marked Daemon Prince for anti-charge and because he is a combat monster with always fights first. A Tzaangor Shaman that gives +1 to hit for the Tzaangor within 12″ and a Great Bray Shaman giving +3″ movement to all Gor units within 12″. Although the Tzaangor Enlightened are very mobile (great for Barge Through or even Against the Odds) this list is built around making you come to them (Defend What’s Ours, Grand Strategy). With the Gors to provide screens that leaves the Daemon Prince and Tzaangor to pick their targets.

Roger had a great run, 4/0 until the final round where he met Bill and was defeated. He finished just 3 points behind 2nd. The Tzaangor Enlightened wouldn’t be a great match into the Necropolis Stalkers leaving Roger a little short on dealing with Bill’s list.

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Allegiance: Slaves to Darkness
– Damned Legion: Despoilers
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Be’Lakor, the Dark Master (360)
General
– Spell: Call to Glory
Chaos Lord on Manticore (255)***
Blade & Lance
– Artefact: Helm of Many Eyes
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)***
– Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Slaves to Darkness Daemon Prince (210)***
Sword
– Artefact: Armour of Tortured Souls
– Mark of Chaos: Khorne

Battleline
8 x Chaos Legionnaires (110)*
Mark of Chaos: Undivided
8 x Chaos Legionnaires (110)*
Mark of Chaos: Undivided
10 x Chaos Marauders (90)**
– Axes & Shields
– Mark of Chaos: Undivided

Units
8 x Iron Golems (75)*
Mark of Chaos: Undivided
3 x Varanguard (280)**
Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
1 x Mindstealer Sphiranx (95)***

Behemoths
Chaos Warshrine (215)***
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Endless Spells & Invocations
Horrorghast (40)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 110
Drops: 11

Brett: Be’Lakor (the other prince) led Slaves to Darkness list with an almost standard list of heroes. Two of the newest warbands (Chaos Legionaries) as battleline, suggesting a heroic painting effort. These guys were released very recently and, when close to Be’Lakor gain a +1 to their wound rolls. They aren’t really damage powerhouses though, just like the Marauders. But this is where the Chaos Lord on Manticore and Khorne marked Daemon Prince come in with their damage and mobility. The Chaos Sorcerer and Lord, as well as the Warshrine and Varanguard are Tzeentch marked (re-rolling save rolls of 1 within 12″ and a 5+ spell ward) with the remainder of the list as Chaos Undivided for Be’Lakor to work with.

Finally the Mindsteale is on a really cheap mobile monster to be best friends with Horroghast (Mindstealer applies a -2 to bravery). Most of the power is concentrated in the heroes particularly Be’Lakor. At this stage of the edition everyone knows Be’Lakor and he’s always a target for mortal wounds and shooting. Unfortunately most of the list is pretty fragile, they will screen briefly but it wouldn’t be hard to remove most of them in a single turn. After which the combat threats are exposed. Alternatively those heroes are the most mobile elements and can have themselves isolated without screens. Michael played around those issues and took down Seraphon and Fyreslayer lists losing to a clever Cities list with 30 Irondrakes and 10 Protectors. The Protectors would wade through most of this list while shrugging the incoming damage.

Final Tournament Placings

Top Three AoS Lists for Boise Cup O AoS GT

This is the Top Three AoS Lists for the Boise Cup O AoS GT that took place in Texas, USA on 30th and 31st July. It involved 52 players vying to be crowned champion in a 5 game tournament. A larger event with a good spread of lists in the Top 5. The tournament used the CORRECT scoring system which awards bonuses to the Battleplan scoring including for denying a Battle Tactic. Something for TOs to consider.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty

LEADER
1 x Neferata (365)
Spells: Decrepify
1 x Vampire Lord (140)*
General
– Command Traits: Master of Magic
– Arcane
– Artefacts: Arcane Tome
– Spells: Levitate, Invigorating Aura
1 x Mannfred Von Carstein (380)*
Spells: Fading Vigour

BATTLELINE
5 x Black Knights (100)*
5 x Black Knights (100)*
10 x Deathrattle Skeletons (80)*

ENDLESS SPELL
1 x Horrorghast (40)
1 x Chronomantic Cogs (40)
1 x Purple Sun of Shyish (70)

OTHER
10 x Blood Knights (390)**
Standard Bearer
– Kastellan
20 x Grave Guard (280)**
Standard Bearer
– Hornblower
– Seneschal
– Great Wight Blade

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1985/2000)

Brett: It’s been a long time since we’ve seen Soulblight in the spotlight it seems. Quickly checking the stats it’s still a popular faction at tournaments (right around the middle in entries) but is slowly dropping in performance against newer books. After spending a year around a 50% win rate it’s now dropped in the last month to a 38% win rate. This underlines how good a performance this is. While in the states the army is interesting for taking a less popular Sub-faction and an uncommon battle line.

What this army does bring though is three Flying Vampires wizards (thank you for that nightmare), a whole mess of spells and a murder of summonable (not sure that’s a word – Peter) units that will keep coming back. Six casts across the three heros and the current staple Cogs and Purple Sun. Cogs for rerolls before casting the Purple Sun for it’s typical debuff and potential to eat something important. Lets assume you drop it near two units everytime (10″ separation is required to prevent the sun touching two units) then over the course of a tournament it will eat something 8 times. With flying multi cast Vampire Wizards that could drop it in a home objective castle on turn 2. I’m not saying that did happen, but lets say it ate a Bastiladon or a Storm Drake. Or even Thanquol. That’s possible.

The list has a lot of mobile threats with the Knights combining with Manfred and Neferata to give a lot of options on positioning. The Vampire Lord is most likely going to stay close to the Summonable (Still not sure – Peter) units he can heal. Importantly for the Vampire Lords they all have heals if they kill something. Otherwise they work to weaken their enemy and reduce their bravery. Combining Horrorghast with the effects of the army is a nice touch, you can potentially lose a lot of 1 wound models in a turn that way. Their spells mostly reduce the combat effectiveness of their opponents and, like most Death armies there is a 6+ ward

The Grand Strategy is an interesting one, it’s book specific and requires you to control more gravesites than your opponent. They either need to disperse their forces to cover one or two of them and risk being attacked by summonable units (like the Black Knights) or cede the GS to you. You pick how many points there are and where they are. Nasty.

It’s good to see a different list from a faction that is struggling do so well, congratulations to Jeremy for taking it all the way to number 1.

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Army Faction: Lumineth Realm-lords
Subfaction: Zaitrec
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable

LEADERS
Sevireth (345)**
Scinari Cathallar (110)***
General
– Command Traits: Fast Learner
– Artefacts of Power: Gift of Celennar
– Spells: Overwhelming Heat, Protection of Hysh, Total Eclipse
Scinari Loreseeker (170)***
Artefacts of Power: Blade of Leaping Gold
– Spells: Flaming Weapon, Lambent Light, Overwhelming Heat
The Light of Eltharion (220)***

BATTLELINE
Vanari Dawnriders (140)*
Steedmaster
– Standard Bearer
– Spells: Overwhelming Heat, Total Eclipse
Vanari Auralan Wardens (145)**
High Warden
– Spells: Lambent Light, Overwhelming Heat
Vanari Auralan Wardens (145)**
High Warden
– Spells: Overwhelming Heat, Speed of Hysh
Vanari Auralan Sentinels (510)**
High Sentinel
– Spells: Overwhelming Heat, Speed of Hysh

OTHER
Vanari Dawnriders (140)*
Standard Bearer
– Steedmaster
Spells: Overwhelming Heat, Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)

CORE BATTALIONS
*Bounty Hunters
**Battle Regiment
***Command Entourage – Magnificent

TOTAL POINTS: 1985/2000

Brett: This tournament has been a bit of a blast from the past, Lumineth on the podium with a massive block of Sentinals and sporting Emerald Lifeswarm. So 2021. Still it’s hard to argue with 30 Archers that can shoot you even behind cover from across the map. That’s the heart of the list, a big block of archers with Wardens as screens. With Power of Hysh the 30 are still averaging 10 Mortal Wounds per turn. Unleash hell while they have Power of Hysh up is very painful. The Dawnriders in Bounty Hunters provide flexibility and threat across the board with much needed increased damage. No MSU is safe, particularly Galletian Veterans.

Severith is a unique threat piece with his extraordinary movement and fire and fade abilities. Exposing small heroes offers him opportunities, the Light and Cathallar are most likely going to remain near the shooting castle offering improved saves. increased bravery and spell protection. The Light of Eltharion is a good covering piece with his MW ranged attack and multiple attacks. The Scinari Loreseeker having Flaming Weapon (+1 damage) with Blade of Leaping Gold (+3 attacks) is very interesting combined with his Lone Agent ability. Drop him within 3″ of something important and apply 7 attacks hitting on 2s wounding on 3s with -1 rend and D3+1 damage.

Beaten into 2nd by one point this is a strong list harking back to the hey day of Lumineth. His opponents, apart from Nighthaunt, mostly had something big that would be a deserving target and without which the army would find it hard to recover. The final match up with Teclis would have been interesting, Dustin couldn’t have relied on his spells at all. The mobility of the Loreseeker, Seviarath and the Dawnriders would appear to be the difference. Loreseeker could do a lot of damage to a Sentinal block in one turn (and die).

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Army Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Sigvald (205)*
General
1 x Bladebringer, Herald on Seeker Chariot (185)*
General
– Spells: Hysterical Frenzy
1 x The Contorted Epitome (245)*
General
– Command Traits: Feverish Anticipation
– Artefacts: Oil of Exultation
– Spells: Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
22 x Blissbarb Archers (280)*
High Tempter
22 x Blissbarb Archers (280)*
High Tempter
11 x Blissbarb Archers (140)*
High Tempter

BEHEMOTH
1 x Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
1 x The Burning Head (20)
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Fane of Slaanesh (0)

OTHER
5 x Centigors (85)*
5 x Centigors (85)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Brett: Archer meta? Krondspine, Purple Sun, 55 Blissbard and Sigvald, what a fun army. The Krondspine to threaten your heroes, block the board and eat endless spells. You don’t want to engage him but his movement makes him hard to ignore and you definitely don’t want to feed him. But if you do try to deal with him you give the opportunity for either the Epitome or Sigvald to wreck face. Sigvald is going to try to come from a board edge and the Epitome can move very quickly.

There aren’t a lot of buffs to their casting but the Epitome has reroll casts. That’s a big buff to getting the Sun out. Flaming Weapon with the Lurid Haze artefact and trait is good combo. 9 attacks at 2 damage particularly if it gets Overwhelming Acquiescence off. Sigvald will typically be entering from a board edge and using his charge to get into something important. Lots of damage, very small screens (Centigors) and a reason to get into your deployment. This is a fun army that is going to be very determined. It’s interesting that Matt’s only lose was to Lumineth.

That list was built around Teclis, so no Purple Sun and included a block of Sentials, the natural enemy of Blissbard. The Epitome and Sigvald would struggle with Teclis as well, this would have been a difficult army to engage. 3rd in a big tournament is a solid effort and reflects the value of Slaanehi lists.

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Army Faction: Flesh-eater Courts: feast day
Grand Strategy: No Place for the Weak
– Triumph: Bloodthirsty

LEADERS
Abhorrant Archregent (245)**
General
– Command Traits: Dark Acolyte
– Artefacts of Power: The Dermal Robe
– Spells: Deranged Transformation
Abhorrant Ghoul King on Royal Terrorgheist (445)**
Artefacts of Power: The Grim Garland
– Mount Traits: Gruesome Bite
– Spells: Blood Feast
Varghulf Courtier (160)**

BATTLELINE
Crypt Ghouls (85)***
Crypt Ghouls (85)***
Crypt Ghouls (85)***

OTHER
Crypt Horrors (220)*
Crypt Horrors (220)*
Crypt Flayers (360)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1975/2000
9 drops

Brett : An army that is currently among the lowest ranked in the current meta with some potential in this season 17th is a good result. Flesh Eater Courts work by applying overlapping buffs from their Nobles (or Heroes) to the Knights (Horrors and Flayers) and Serfs (Ghouls). That means, at least early on, you can expect a pretty big castle.

That makes a lovely target for some serious shooting if you have it. The army has 3 casts with the Archregent having +1 to cast, unbind or dispel from the Dermal Robe. The command trait appears to add a spell but they aren’t gaining the wizard trait (since it is a wizard) and he add Deranged Transformation to throw those Horrors further faster. The Ghoul King and his Terrorgheist have some “interesting” abilities but they are let down in the execution. Death Shriek is only really effective against Destruction armies or Cities but the other attacks inflict serious damage. The Gaping Maw/Gruesome bite combo is extremely nasty, reroll hit rolls, it has 3 attacks, where a 6 does 6 MW. Enough to one shot a Stormstrike Chariot. Twice. In the same game.

The Horrors have 3 attacks hitting on 4s that can be improved, doing 2 damage and 3 on wound rolls of 6. Flayers have 4 attacks only doing 1 damage but can redeploy quickly and does MW on 6s. The Archregent and Ghoul King can return models on top of their summoning which can make clearing the Horrors/Flayers more difficult. To stop the army you need to kill the heros or they will heal and summon. Unfortunately this army has effectively 6 screens to stop you doing that. You can play around the bigger units and pick up the screens through MW attrition and shooting. Like most death armies their strength is often in numbers and if you are patient you can deal with them.

Cody did very well taking the army to 17th dealing with Ironjawz, DoK and SCE all of who have strong play into this list, well done.

Final Tournament Placings

Top Three AoS Lists from the Atlantic City Open

Atlantic City Open took place in New Jersey, USA on 11th and 12th June. It involved 73 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Bloab Rotspawned (300)*
Lore of Malignance: Magnificent Buboes
Festus the Leechlord (150)*
Lore of Malignance: Gift of Disease
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Battleline
4 x Pusgoyle Blightlords (440)*
Reinforced x 1
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 123
Drops: 1

Declan: The Drowned Men with Pusgoyle Blightlords is having something of a impact on the meta at the moment. Lots of flies were seen at AoS Worlds and at events before and since. The Lord of Afflications seems to be a given for the battleline, and the army is very quick – like ‘old’ Nurgle quick. The slow chip of mortal wounds from disease markers don’t seem to slow the game down much (in my experience) either.

It’s a good army – well piloted by Emma – but may be in danger of becoming the ‘new’ Dragons!

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Army Faction: Soulblight Gravelords
Army Type: Legion of Blood
– Grand Strategy: Predator’s Domain
– Triumphs: Bloodthirsty

LEADER
Vampire Lord (140)*
General
– Command Traits: Master of Magic
– Artefacts: Arcane Tome
– Spells: Spirit Gale, Invigorating Aura
Neferata (365)*
Spells: Decrepify
Mannfred Von Carstein (380)**
Spells: Fading Vigour

BATTLELINE
Deathrattle Skeletons (85)*
Deathrattle Skeletons (85)*
Black Knights (100)**
Black Knights (100)**

ENDLESS SPELL
Horrorghast (65)

OTHER
1 x Blood Knights (390)***
1 x Grave Guard (280)***
Great Wight Blade

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment
***Hunters of the Heartlands

TOTAL POINTS: (1990/2000)

Declan: Ah… Soulblight Gravelords. They have been good since their book was released and Jeremy has piloted this to a superb 5-0 in a large field. Well done to him. It’s a low drop but definitely reliant on the Mortarchs. I’ve not seen Neferata before (although as fate would have it, I am reading a Black Library book about her) but Manfred is a superb caster – sort of a mini-Nagash – and both Mortarchs are monsters in their own right.

It’s worth noting despite the entry Peter has got this from that the Blood Knights and Grave Guard are reinforced… I know what 20 Graveguard can do (ouch), but I’m glad I’m not facing 10 Blood Knights in one unit! Wow… and ouch.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Be’Lakor, the Dark Master (360)*
Plague Priest (85)*
Universal Prayer Scripture: Curse

Battleline
4 x Pusgoyle Blightlords (440)*
Reinforced x 1
4 x Pusgoyle Blightlords (440)*
Reinforced x 1
2 x Pusgoyle Blightlords (220)*

Units
1 x Cockatrice (95)*
1 x Cockatrice (95)*

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 123
Drops: 1

Declan: Bill is always there or there abouts at tournaments and this is no exception with a 4-1. With more Pusgoyle Blightlords (GW may run out at this rate), and the required Lord of Afflictions, Bill has gone for Belakor. As most readers will know he can ‘turn off’ a unit meaning that a unit may not act in a turn. It is not fun charging and then finding you can’t fight, and if you’re lucky enough to double-turn Bill’s army… the ability lasts until his next hero phase.

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Army Faction: Idoneth Deepkin
Subfaction: Nautilar
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Lotann (115)**
Isharann Tidecaster (150)**
General
– Command Traits: Teachings of the Túrscoll
– Artefacts of Power: Rune of the Surging Gloomtide
Spells: Steed of Tides
Akhelian Thrallmaster (110)**

BATTLELINE
Akhelian Leviadon (500)*
Mount Traits: Reverberating Carapace
Namarti Thralls (260)*
Namarti Thralls (260)*
Drakespawn Knights (125)**
Drakespawn Knights (125)**
Namarti Reavers (170)**
Namarti Reavers (170)**

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Hunters of the Heartlands
**Battle Regiment

TOTAL POINTS: 1985/2000

Declan: Peter’s selection of one to watch here is fourth… so no real prizes to him for finding it…! But it is another 4-1, and it has lots of Thralls. With the new book the Eels were quickly dropped by most players and it’s because of the output of the Thralls and that they get bonuses against models with 1 wound, and models with 3+ wounds. They are made of paper, but they are solid paper hammers… smash! I’m just glad I run a few Ardboyz for these guys — perfect, as long as it’s my turn, I go first and it’s not High Tide (ah well…. maybe not perfect then!!)

Final Tournament Placings