This is the Top Three AoS Lists for From the Ashes that took place in West Lothian, Scotland on 2nd and 3rd July. It involved 22 players vying to be crowned champion in a 5 game tournament.
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The Top Three AoS Lists

Army Faction: Skaven
Grand Strategy: Defend What’s Ours.
LEADER
Arch-Warlock (155)*
– General
– Command Traits: Deranged Inventor
– Artefacts: Esoteric Warp Resonator
– Spells: More-more-more Warp Power!
Thanquol (415)*
– Spells: Skitterleap
BATTLELINE
1 x Stormfiends (640)*
– 2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Doomflayer Gauntlets and Warpstone-laced Armour
Clanrats: Rusty Blade + Command (100)*
Clanrats: Rusty Blade + Command (100)**
Clanrats: Rusty Blade + Command (100)**
ARTILLERY
Warp Lightning Cannon (150)*
ENDLESS SPELL
Lauchon the Soulseeker (30)
The Burning Head (20)
TERRAIN
Gnawhole (0)
OTHER
Warpfire Thrower (70)*
Warp-Grinder (65)*
1 x Skryre Acolytes (150)*
CORE BATTALIONS:
*Battle Regiment
**Expert Conquerors
Drops :3
TOTAL POINTS: (1995/2000)
Brett: Immediately showing the impact of the new tome we have Skaven not only back on the top table but taking the tourney. Wins over both DoK and Thunderlizard suggest a shift in the meta is possible as well. Not really a horde list, the clanrats are screening some heavy hitting units while still offering a lot of wounds for anything to work through. The Stormfiends offer both shooting and some heavy melee, particularly good through the mid to late game (once you’ve stomped the rats). The real innovation is the combination of Thanquol with Lauchon the Soulseeker. This increases his threat range to 18″, allowing him to really threaten key units with a 14 wound monster since Lauchon has changed to allow the Wizard to move in the following movement phase. Yes, he can cast the spell, move it, take a mortal wound, then move into range to both shoot and charge. Nice knowing you. The Warp-grinder and Gnawhole offer a lot of mobility to an otherwise slow list. Not an easy list to play well but a very hard list to counter.

Allegiance: Nighthaunt
– Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Indomitable
Leaders
Guardian of Souls (150)**
– General
– Command Trait: Master of Magic
– Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)**
Kurdoss Valentian, the Craven King (210)
Krulghast Cruciator (150)**
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist
Battleline
20 x Bladegheist Revenants (350)*
– Reinforced x 1
20 x Bladegheist Revenants (350)*
– Reinforced x 1
20 x Bladegheist Revenants (350)*
– Reinforced x 1
10 x Chainrasps (110)***
3 x Spirit Hosts (125)***
Endless Spells & Invocations
Chronomantic Cogs (40)
Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors
Total: 1950 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 102
Drops: 9
Brett: Another resurgent faction in Nighthaunt demonstrating some more of the depth of the new battletome. Scarlet Doom is getting a lot of play now and with a list like this it’s potentially adding 5 to 6 mortals every time the Bladegheist charge. That’s on top of the extra attack and, as bounty hunters, +1 damage for their weapons when attacking Galletian Veteran units. That is 60, 2 damage attacks on the charge. The heroes are a typical combination with 2 returning models every turn and Krulghast for his warscroll ability to reduce incoming damage from terrified units as well as shademist. Kurdoss is a bit more unusual but he is a strong melee hero if a bit fragile but the Spirit Hosts are there to lay off some of the incoming damage as well. The triumph is a bit unusual, battleshock isn’t really an issue with Nighthaunt.

Allegiance: Idoneth Deepkin
– Enclave: Mor’Phann
– Mortal Realm: Shyish
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Indomitable
Leaders
Isharann Soulrender (120)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: Steed of Tides
Isharann Soulrender (120)*
Battleline
10 x Namarti Thralls (130)*
10 x Namarti Thralls (130)*
20 x Namarti Reavers (340)*
– Reinforced x 1
20 x Namarti Reavers (340)*
– Reinforced x 1
20 x Namarti Reavers (340)*
– Reinforced x 1
Behemoths
Krondspine Incarnate of Ghur (400)*
– Allies
Endless Spells & Invocations
Purple Sun of Shyish (70)
Core Battalions
*Battle Regiment
Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 90
Drops: 1
Brett: This list is a very clever use of the new book, and really is more like a Daughters of Kaine list without Morathi. A stupendous amount of short range shooting (each of the Reaver units is delivering 41 shots) with thin screens and the Incarnate for your opponent to focus on. Each Soulrender is returning between 4 and 6 models each turn. That is through the course of the game they can return 680 to 1020 points combined. The Purple Sun is good again and a great way to force movement from your opponent as well as prevent them focusing too much since it threatens anything it can pass over. Combining this amount of shooting with the Tides would make this a very difficult army to tackle and from round 2 onwards an extremely damaging one.

Army Faction: Gloomspite Gitz
– Subfaction: Glogg’s Megamob
– Grand Strategy: Show of Dominance
– Triumph: Bloodthirsty
LEADERS
Breaka-boss on Mirebrute Troggoth (180)
Dankhold Troggboss (240)***
– General
– Command Traits: Shepherd of Idiotic Destruction
– Artefacts of Power: Aetherquartz
– Studded Hide
Fungoid Cave-Shaman (95)***
– Spells: Itchy Nuisance
Madcap Shamans (80)***
– Artefacts of Power: Moonface Mommet
– Spells: Levitate
BATTLELINE
Fellwater Troggoths (155)**
Fellwater Troggoths (155)**
Rockgut Troggoths (290)*
Rockgut Troggoths (290)*
Rockgut Troggoths (290)*
OTHER
Marshcrawla Sloggoth (150)***
ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)
TERRAIN
1 x Bad Moon Loonshrine (0)
CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors
***Warlord
TOTAL POINTS: 1995/2000
DROPS: 9
Brett: Good to see the big Troggoths here with his little friends. Did you ever want to be the Stone Troll from Harry Potter or the Black Trolls from Lord of the Rings? This is your list. Slow moving the Troggoths strengths lay in making you come to them and being able to heal damage. They can play take and hold missions very well and hit back hard. They do struggle where there is a lot of shooting and would also suffer if terrified and changed by the Nighthaunt being a low model count army. Good to see them here with some very interesting synergies from Krulboyz Troggoth units. An awesome interesting list for a tournament that would offer something different for many players.
Nice to see the Skavens shine with their new Battletome.
Is it possible to know the final standing and list of the Sylvaneth Army that was against the Skaven on Game 5?
Absolutely. It was:
Subfaction: Heartwood
GS: Take What’s Theirs
Triumphs: Bloodthirsty
LEADERS
Spirit of Durthu (370)
-General
-Command Trait: Gnarled Warrior
-Artefact: Greenwood Gladius
Arch-Revenant (120)*
Warsong Revenant (305)*
-Artefact: The Vesperal Gem
-Spell: Verdant Blessing
-Spell: Verdurous Harmony
Drycha Hamadreth (100)
-Spell: Regrowth
Battlemage (100)
-Spell: Wildform
BATTLELINE
1x Kurnoth Hunters (500)
-Scythes
Tree-Revenants (110)**
Tree-Revenants (110)**
ENDLESS SPELL
Spiteswarm Hive (40)
CORE BATTALIONS
*Command Entourage – Magnificent
**Expert Conquerors
TOTAL POINTS: 1990/2000