This is the Top Three AoS Lists for the Quest of Champions Final that took place in the UK on 22md and 23rd October. It involved 30 players vying to be crowned champion in a 5 game tournament.
We have covered all of the previous four heats on Woehammer where players competed for a place in the finals. The system was devised by Dan from the Warrior Lodge in the UK and it makes for great competition each year. If you want to catch up on the games, the event was covered by Dice and Ducks on their YouTube channel.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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The Top Three AoS Lists

Allegiance: Beasts of Chaos
– Greatfray: Gavespawn
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty
Leaders
Beastlord (95)*
– Artefact: Mutating Gnarlblade
Dragon Ogor Shaggoth (155)*
– General
– Command Trait: Unravelling Aura
– Lore of Dark Storms: Sundering Blades
Dragon Ogor Shaggoth (155)****
– Lore of Dark Storms: Hailstorm
Great Bray-Shaman (100)****
– Lore of the Twisted Wilds: Savage Dominion
Battleline
6 x Dragon Ogors (250)***
– 3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
6 x Dragon Ogors (250)***
– 3x Paired Ancient Weapons
– 3x Draconic War glaives
– Reinforced x 1
10 x Ungors (65)**
– Mauls & Half-Shields
10 x Ungors (65)**
– Mauls & Half-Shields
10 x Ungors (65)**
– Mauls & Half-Shields
Units
5 x Centigors (85)*
5 x Centigors (85)****
20 x Bestigors (250)***
– Reinforced x 1
1 x Mindstealer Sphiranx (95)*
Behemoths
Jabberslythe (150)*
Cygor (125)****
Core Battalions
*Battle Regiment
**Expert Conquerors
***Bounty Hunters
****Battle Regiment
Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 194
Drops: 8
Danny: Freddie Leggett has a point to prove – and that point is ‘nerf Beasts’. The man even admitted himself after this event – his 3rd 5-0 with BoC in the self-proclaimed ‘Cygor meta’ – and far as we know, his wish is about to be granted… but in the meantime, you gotta take your hat off to the guy for running quite so rampant.
Beasts have a few things going for them. Not least of which is sheer numbers and efficiency. Dragon Ogors are just a brutally good hammer for their points – and in true 2nd edition fashion the Shaggoth allows them to re-roll 1s to hit, making their high volume of attacks uber reliable.
Ungors are fairly bad, but at 65 pts they’re one of the cheapest screens/battleline taxes going – they also make excellent Herdstone fodder, meaning a cheap way to rack up plenty of summoning points. Whereas Bestigors and Centigors fill out the niches of speed and slow good quality of attacks on a 4+ respectively.
The techy-cherry on top of this swarm is the two monsters, who each gain a unique monstrous action. The Cygor can try for an endless spell dispel – and if successful heal itself equal to the roll, making itself particularly tanky in this spell heavy meta. Whereas the Jabber can worsen the save of an enemy hero by 1 on a 2-5 or 2 on a 6 until the following combat phase – meaning even rend 1 weapons can utterly melt a priority target. Meanwhile the Mindstealer Sphiranx has a good chance of making something fight last.
It’s all tied together by the just all round great enhancements of Gavespawn. No one thing is particularly frightening on its own but the combined offensive weight and significant numbers of summoned models just tend to utterly overwhelm and establish massive board presence.
Good point, well made Freddie – time to put BoC out to pasture!

Allegiance: Slaves to Darkness
– Damned Legion: Host of the Everchosen (Sixth Circle)
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired
Leaders
Archaon the Everchosen (860)*
– Aura of Chaos: Tzeentch
– Spell: Call to Glory
Chaos Lord (120)*
– Reaperblade & Daemonbound Steel
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Battleline
3 x Varanguard (280)*
– Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
3 x Varanguard (280)*
– Ensorcelled Weapon and Warpsteel Shield
– Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
– Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
– Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
– Mark of Chaos: Tzeentch
Units
1 x Mindstealer Sphiranx (95)
Core Battalions
*Battle Regiment
Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 96
Drops: 2
Danny: With leaks of the new tome flooding the interwebs and the current Tome languishing at the bottom of the win-rate pile, Toby Meadows drops this bombshell on us – a 2nd place Archaon list! To be fair, it’s not a huge deviation from pretty much the only viable Slaves build at the moment.
Archaon is a big, tanky-ass utility provider, who is himself supported by the two lords for more buffs than you can shake a stick at. His role is usually as a super hard to shift distraction carnifex who can roll smaller units, making him a tricky tactical proposition. Meanwhile, 2 squads of Tzeentch marked Varanguard – meaning they’re re-rolling 1s to save on a nat 3+, and doing +1 damage in the 6th circle – act as twin hammers. 3 squads of super-bargain Iron Golems work on the board and objective control game – they hit more like pillow golems, but they’re a super cheap source of wounds on a 4+ with a natural +1 if they didn’t move.
And that cheeky kitty shows up again for the fight last shenanigans!
Big kudos to Toby as this list, while strong, is definitely suffering from being behind the times overall and takes a great degree of tactical acumen to pilot well. Losing only to the insane volume of attacks and bodies of 1st place Freddie is a great achievement.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Continuous Expansion
– Triumphs: Inspired
Leaders
Slann Starmaster (265)**
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest
Engine of the Gods (265)****
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Starpriest (130)**
– Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Skink Priest (90)**
– Universal Prayer Scripture: Heal
Battleline
10 x Saurus Knights (220)*
– Lances
– Reinforced x 1
10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers
Units
2 x Salamander Hunting Pack (280)*
– Reinforced x 1
Behemoths
Bastiladon with Solar Engine (250)****
Bastiladon with Solar Engine (250)****
Endless Spells & Invocations
Purple Sun of Shyish (90)
Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors
****Linebreaker
Additional Enhancements
Artefact
Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 100
Drops: 10
Danny: It’s Mike Stewart. It’s Seraphon. It’s double Bastiladons with a Purple Sun. And even that couldn’t beat Freddie. Ok i’ll throw you a bone if you’re not familiar with Seraphon lists – Slann provides magical domination, the Bastiladons can be buffed to re-roll 1s, have +1 to hit and do additional mortals on 6s. If the Engine manages to get Curse off on something (6s to hit do mws) and the Sun is nearby to make each shot rend 2 – and in Thunder Lizards, one of them can use a command ability to firre twice…it’s gonna burn. And Beasts still beat it.

Allegiance: Flesh-eater Courts
– Grand Court: Morgaunt
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leaders
Abhorrant Archregent (245)***
– Artefact: The Dermal Robe
– Lore of Madness: Spectral Host
Abhorrant Ghoul King (165)***
– Lore of Madness: Miasmal Shroud
Abhorrant Ghoul King on Royal Terrorgheist (445)**
– Mount Trait: Gruesome Bite
– Lore of Madness: Blood Feast
Abhorrant Ghoul King on Royal Zombie Dragon (430)***
– General
– Command Trait: Savage Chivalry
– Artefact: Decrepit Coronet
– Mount Trait: Razor-clawed
– Universal Spell Lore: Flaming Weapon
Crypt Ghast Courtier (70)**
Crypt Ghast Courtier (70)**
Battleline
30 x Crypt Ghouls (255)*
– Reinforced x 2
20 x Crypt Ghouls (170)*
– Reinforced x 1
10 x Crypt Ghouls (85)***
Endless Spells & Invocations
Chronomantic Cogs (40)
Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Warlord
Additional Enhancements
Artefact
Mount Trait
Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 109
Drops: 9
Danny: So, FEC aren’t eating good these days – so 6th place is a big achievement and sure to score highly on our Woehammer scoring system. This is really a ‘ghouls for days’ list – each of those ghoul squads can come back on a 4+ … as many times as you like! They’re underwhelming in general but with bounty hunters can still bring the weight of dice pain, and if you roll well can represent a fairly overwhelming amount of board control over the game. Backed up by the King on ‘Gheist and his well known spike damage potential, plus a slightly less royal zombie dragon, it’s a classic ‘swamp and chomp’ (yes I just coined that term) list that must have scored fantastically to end 6th with 3-1-1.
Well done to Tom, and please, James Workshop, for the love of all that’s unholy give this faction some new models and rules.
Final Tournament Placings




