Tag Archives: big Yellers

Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT

This is the Top Three AoS Lists for the Shropshire Slaughter: Telford Onslaught AoS GT that took place in England, UK on 30th and 31st July. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Beasts of Chaos
Greatfray: Allherd
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Dominator
– Artefact: Blade of the Desecrator
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)**
Lore of the Twisted Wilds: Tendrils of Atrophy
Be’Lakor, the Dark Master (360)***
Allies

Battleline
6 x Dragon Ogors (250)*
6x Paired Ancient Weapons
– Reinforced x 1
10 x Ungors (65)*
Mauls & Half-Shields
10 x Ungors (65)*
Mauls & Half-Shields

Units
1 x Cockatrice (95)*
1 x Cockatrice (95)*
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)**
1 x Cockatrice (95)***
1 x Cockatrice (95)***
1 x Cockatrice (95)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Battle Regiment
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 360 / 400
Wounds: 159
Drops: 3

Brett: Beast of Chaos fresh (?) from their Tome Celestial update in the new infantry meta, at least according to GW, with a full monster list. Imagine being at the table, first round, and your opponent starts unpacking this. Finally a chance for Yndrasta to shine. If you are SCE anyway. It happened to Dan in the last round.

With the Tome Celestial changes the Herdstone now provides a board wide -1 rend in turns 1 and 2 and then -2 from turn 3. The Cockatrice plays into this ability, it’s main attack has no rend but on the charge increases from 4 to 8 attacks. With 12″ move and fly they are hard to screen or stop from charging. As monsters themselves they aren’t subject to monstrous rampages (other than Titanic struggle) and aren’t Galletian Veterans. They also get access to Primal Roar – an extra summoning point and possibly 3. Potentially they could summon a Chimera a turn. Nice. Rally can return models on a 4+ (not 6+) within 12″ of the stone as well.

That lets you game the Bravery characteristic as well, you can render them virtually immune to battleshock and pull from the front removing them from combat. Rally them at the start of your turn and you have a very short charge to get them back into combat. The Dragon Ogors re-roll hit rolls of 1 within 12″ of the General as well. They are a little short on spell casting, Belakor doubles the number of spells/cast himself. There are few buffs to casting here so Geminids (casting on a 6) is a good choice putting out MW and stopping commands. Sundering Blades on the Shaggoth suggests he was kept forward most of the time (an additional Rend within 18″). Tendrils of Atrophy is more situational, the Bray-Shaman doesn’t want to get too close.

Lots of monsters to push up the board and, without Hunters in the Heartland available anymore, able to switch off commands at will. That makes taking damage both more likely and more risky. On top of that12″ movement with -1 Rend board wide, which near the Shaggoth was -2 and then -3, makes this very hard to contain. Structuring the army to fit into Battle Regiment battalion. A good example of a skew list taking advantage of the rules, well done on getting Beasts all the way to No 1.

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Allegiance: Lumineth Realm-lords
Great Nation: Zaitrec
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Sevireth, Lord of the Seventh Wind (345)*
Hurakan Spirit of the Wind (265)*
Scinari Loreseeker (170)*
General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Total Eclipse
– Lore of Hysh: Lambent Light

Battleline
20 x Vanari Auralan Wardens (290)*
Lore of Hysh: Protection of Hysh
– Reinforced x 1
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)*
Lore of Hysh: Lambent Light
30 x Vanari Auralan Sentinels (510)*
Lore of Hysh: Speed of Hysh
– Reinforced x 2

Endless Spells & Invocations
Chronomantic Cogs (40)
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 96
Drops: 1

Brett: Big block of Sentinels, Wardens everywhere, Sevireth, Loreseeker and a Hurakan Spirit of the Wind. All of the favourites with Chronomatic Cogs and a Lifeswarm. The Lifeswarm making it much harder to remove those Sentinels.

I think most people know how this list works; Cogs is unusual but overall variations of this list have been around for a while. Battle regiment to try and go first (giving up the double), make sure you get Cogs out (for rerolls), apply Power of Hysh on the Sentinels and then use Lofted shot to fire 30″ ignoring terrain and line of sight. The plan is to get 5+’s for mortal wounds (around 12 per volley). Power of Hysh can be cast multiple times, here both the Sentinels and 20 man Wardens will probably cast it most turns. The two smaller Warden teams are screens that can also push out a bit to apply Lambent Light. That gives the Sentinels +1 to hit against one unit.

The Loreseeker, 20 man Warden and Sentinals are all hammers in this set up and very dangerous. Given his mobility the Loreseeker is a great choice for Lambent Light as well. The Sentinals extra spell is Speed of Hysh to double their movement if they are threatened or about to be out of range. It’s an effective list and played well into most of the armies until he met Dan. Dan’s army, they are team mates, is a counter to shooting lists. The Cockatrice are individual units so the wounds don’t carry across but you need the full 30 Sentinels to be sure of killing one with MW.

Since they fly it’s very hard to stop them reaching the Sentinels and from round 3 onwards they instakill Sentinels (rend -2 into a 5+ save). The Grand Strategy is an interesting choice, Lumineth aren’t the most interactive army and yet his GS requires him to have 2 units in the enemies territory. That said both Loremaster and Sevireth can easily accomplish that. With infantry and hordes more common will we see a Lumineth return?

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Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (210)***
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
Harbinger of Decay (140)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Malignance: Gift of Disease
Festus the Leechlord (150)*
Lore of Malignance: Gift of Disease
Orghotts Daemonspew (300)*

Battleline
5 x Putrid Blightkings (250)****
5 x Putrid Blightkings (250)****
2 x Pusgoyle Blightlords (220)**
2 x Pusgoyle Blightlords (220)**

Units
1 x Beasts of Nurgle (110)***
1 x Beasts of Nurgle (110)***

Endless Spells & Invocations
Geminids of Uhl-Gysh (40)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters
***Vanguard
****Expert Conquerors

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 10

Brett: Interesting variation on the popular Blightking/Blightlord armies we’ve started to see a fair bit in Season 1. More heroes and a mix of castle and some mobility through the Blightlords and Lord of Affliction. Also interesting to see a return to the high number of drops as if they didn’t care about turn order.

Aaron has chosen to take limited spell casting but included Geminids for that MW and command prevention utility. The spells double down on the rolling castle by increasing how many disease points are handed out. The Lord of Afflictions will provide his normal redeploy/teleport like abilities to the Blightlord allowing them to fly with him. That maximises their usefulness in Bounty Hunters. Festus provides heals, mostly to the Blightkings. Orghotts and the Beasts are a threat in themselves able to control an area and deny it due to their attacks and disease production. The Harbinger is a very interesting inclusion, his two warscroll abilities farm CP and deny commands.

Interesting approach, this is still a list that is going to try to outlast you but includes a reasonable mobile punch. With all of the big boys on the table they are going to take some time to kill and apply disease points all of the time making them a tough opponent.

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Allegiance: Big Waaagh!
Grand Strategy: Tame the Land
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Mean ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Breaka-Boss on Mirebrute Troggoth (180)
Mount Trait: Fast ‘Un
Orruk Warchanter (115)
Warbeat: Get ‘Em Beat
Orruk Warchanter (115)
Warbeat: Fixin’ Beat
Swampcalla Shaman with Pot-grot (105)
Lore of the Swamp: Nasty Hex
Wurrgog Prophet (150)
Artefact: Glowin’ Tattooz
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)
5 x Orruk Ardboys (85)

Units
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)
Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)
Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Expert Conquerors
****Bounty Hunters

Additional Enhancements
Artefact
Mount Trait

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 127
Drops: 12

Brett: Alex has been talking about his Big Waagh lists for most of this year taking the best of Ironjawz and increasing their flexibility with Kruleboyz. Double warlord for mount traits. Does it work? Is it fun? I suggest you look up Alex in discord (AosCoach) to find out.

The Mawcrusha build is interesting, instead of the IJ approach of Destroyer and Fast ‘Un, Alex has built the Mawcrusha with Arcane Tome for the teleport. He’s then given his mount Mean ‘Un increase the damage done by stomp. The Break-Boss has Fast ‘Un to get it into the enemy quicker, in the end it’s only moving 10″ though without might destroys. Warchanters to hand out ++1 damage and increase the charge of the Gore-gruntas, the Shaman for poisons on the Boltboyz and finally the Wurrgog for his nasty stare. If you can pull it off it’s a very tough list to counter. Going with Tame the Land is a tough call to, you almost need to table your opponent to control all of the objectives outside your territory. It can also spread your army fairly wide.

Unfortunately I think people are beginning to have a good handle on Boltboyz. They need to move (it can be only 1″) to use Hasty Shot and even then with poison they only average 8MW or a dead Cockatrice. But if it was Stormdrakes or Fulminators then they would either not remove a model or only take one. And die the next turn. With only 24″(or 12″ on hasty) it’s hard to keep them out of trouble with out a lot of screens. I think that’s what the ‘ard boyz are doing, but that’s 345+ points tied up. Still it’s innovative army and has some solid punch. If the Wurggog goes off it will remove something important and provide space for the Breaka Boss/Mawcrusha to wreck face. Which is always fun.

Final Tournament Placings

The full tournament results can be found on tabletop.to

The Battle of Burning Skies Preview

This weekend I’m taking part in my first AoS tournament, Battle of Burning Skies is run by the legends at Savage Hammer Gaming and Greetings from the Warp, and is sponsored by none other than fellow Woehammerer Sarah and SCN Hobbies.

This is my first tournament of any kind since 1999 (yes, I’m that old). All the lists are available on Best Coast Pairing if you have a subscription so I thought I would cover three of the lists which I believe have the potential to win.

Savage Hammer Gaming have a number of events upcoming this year all based in Bedford, for both 40k and AoS. So if you want to keep updated on them or want to come along to an event why not check them out on Eventbrite.

Favourite Declan Waters – Big Waaagh!

Declan has come off the back of two tournament tournament wins and a second place, being undefeated in all three. A win at Dazmaul Wargaming and the Chumpionship tournament, and a second place at Raging Rivers so its hard to ignore his potential to make it three wins on the trot. Declan is running his favourite Big Waaagh! once more which suits his punch second gaming style.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha
(480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork

Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes
(320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz
(80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

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Christine Coram – Ironjaws

After starting the year playing Daughters of Khaine, Christine swapped to her old favourites Ironjaws for the Chumpionship, and boy what a swap! Christine finished 2nd in the event to Declan with her Ironjaws list and I’ve no doubt her list has the potential for three wins this weekend. WHAT’S THAT COMING OVER THE HILL? IS IT KRAGNOS, IS IT KRAGNOOOOSSSS?! Lots of big stompy monsters here, with a recently upgraded Kragnos who can do a lot of heavy lifting alongside the ubiquitous Maw-Krusha. This list is bound to crush face.

Army Faction: Orruk Warclans
– Army Type: Ironjawz
Army Subfaction: Bloodtoofs
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

LEADER

Kragnos (720)

Megaboss on Maw-krusha (480)*
– General
– Command Traits: Mega Bossy
– Boss Gore-hacka and Choppa
– Artefacts: Destroyer
– Mount Traits: Loud ’Un

Orruk Warchanter (115)*
Orruk Weirdnob Shaman (90)*

BATTLELINE
3x Orruk Gore-gruntas
(170)*
5x Orruk Ardboys (85)*
5x Orruk Brutes (160)*
5x Orruk Brutes (160)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

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Christian Moore – Legion of the First Prince

We’ve seen versions of Christian’s list on many top 3’s recently so it’s hard to ignore the potential for him to place high up in the rankings this weekend. Christian is a seasoned pro and went 5-0 at Blackout V with his Soulblight Dynasty he has swapped them this time around for Legion and I think he has the potential to push Declan to the end on this one.

Army Faction: Legion of the First Prince
– Grand Strategy: Prized Sorcery
– Triumph: Inspired

LEADERS
Kairos Fateweaver
(435)
– Spells: The Master’s Command

Be’lakor (360)*
– Spells: The Master’s Command

Slaves to Darkness Daemon Prince (210)*
– General
– Mark of Chaos: Khorne
– Command Traits: Ruinous Aura
– Daemonic Axe and Malefic Talons
– Artefacts of Power: Armour of the Pact

The Contorted Epitome (255)*
– Artefacts of Power: Fourfold Blade
– Spells: Flaming Weapon, The Master’s Command


BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)**
10 x Horrors of Tzeentch (Pink) (250)**
5 x Flesh Hounds (105)**

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)
1 x Umbral Spellportal (70)

CORE BATTALIONS
– *Command Entourage
– **Hunters of the Heartlands

TOTAL POINTS: 1995/2000

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As for me…. I’m running Kruleboyz

I in no way believe my list is a contender for any of the top tables and I’ll be happy to walk away with one win this weekend. I have already made one mistake with this list, Levitate! What was I thinking!!!!

Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Gobsprakk (280)
– Spells: Choking Mist

Swampboss Skumdrekk (320)*
– General

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Arcane Tome
– Spells: Levitate

BATTLELINE
9 x Man-skewer Boltboyz
(360)*
– Reinforced: Twice
6 x Man-skewer Boltboyz (240)*
– Reinforced: Once
10 x Gutrippaz (180)*
– Wicked Stikka

ARTILLERY
1 x Beast-skewer Killbow
(130)*

OTHER
3 x Rippa’s Snarlfangs
(70)
3 x Fellwater Troggoths (155)
10 x Hobgrot Slittaz (80)*
10 x Hobgrot Slittaz (80)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

All the Entries this Weekend

Andrew Hartwell Ironjawz/Bloodtoofs
Andy Zielinski Gloomspite Gitz
Ash Coleman Lumineth Realm-Lords/Syar
Billy Burrows Maggotkin of Nurgle
Christian Moore Legion of the First Prince
Christine Coram Ironjawz/Bloodtoofs
Dan Wright Maggotkin of Nurgle
Declan Waters Big Waaagh!
Iain Carsberg Disciples of Tzeentch/Pyrofane Cult
Joel Cooper Skaventide
Jon Keightley Ironjawz/Ironsunz
Jonathon Quinn Flesh-eater Courts/Blisterskin
Kat Binley Sons of Behemay/Taker Tribe
Mark Cullen Ogor Mawtribes/Bloodgullet
Matthew Tyler Daughters of Khaine/Hagg Nar
Max Barton Stormcast Eternals/Hammers of Sigmar
Paul Coram Idoneth Deepkin/Fuethan
Peter Holland Kruleboyz/Big Yellers
Rhys Syllabanks Flesh-eater Courts/Gristlegore
Ross Brace Idoneth Deekin/Dhom-Hain
Tom Meaker Bonesplitterz/Icebone
Wayne Cooper Seraphon/Thunder Lizard
Will Holley Kharadron Overlords/Barak-Mhornar

Top Three AoS Lists from February Old Town Throw Down AOS – 26th/27th February 2022

The February Old Town Throw Down was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 45 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

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The Top Three Lists

These were the top three lists from The February Old Town Throw Down.

Alexander Gonzalez – Soulblight Gravelords

Alexander won all five games beating Maggotkin of Nurgle/Blessed Sons in Round 1, Kruleboyz/Big Yellers in Round 2, Kruleboyz/Big Yellers in Round 3, Blades of Khorne/Reapers of Vengeance in Round 4 and Seraphon/Fangs of Sotek in the last round.

Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
Vampire Lord on Zombie Dragon
(435)
– General
– Deathlance
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Flaming Weapo
n
Radukar the Beast (315)**
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour

Battleline
10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)**
10 x Dire Wolves (135)**

Units
20 x Grave Guard
(280)*
– Great Wight Blades
– Reinforced x 1

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

Declan – Alexander went 4-1 at Emerald City with the same list… and he’s gone one better here. It shows the benefit of playing multiple games of Age of Sigmar especially if you get two tournaments in two weekends. Not essential by any means, but I know I’ve improved playing in multiple tournaments!

But it’s been less than a week, I’ve not really learnt anything new here… so a repeat of the Emerald City comments!:

40 Grave Guard! Wow! I’ve fought 20 of them before and they can kill a Mega Gargant over a couple of rounds of combat. Backed up by Mannfred and a Zombie Dragon, this army can get where it needs to get to.

The really secret tech (may not be secret) is Mannfred’s command ability:

From: Wahapedia

Considering most armies pay 1 command point for a one phase +1 to hit this is amazing value for a command ability. Sure it’s a relatively small range but with the smaller boards and Mannfred’s ability to run away from combat this is almost impossible to stop. Then it’s Grave Guard for the win!

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Christopher Hernandez – Seraphon

Christopher managed an impressive four wins and one draw over the weekend. He beat Soulblight Gravelords/Kastelai Dynasty in Round 1, drew against Maggotkin of Nurgle/Befouling Host in Round 2, Big Waaagh! in Round 3, Cities of Sigmar/Tempest’s Eye in Round 4 and Cities of Sigmar/Living City in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods
(265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Lord Kroak (430)
Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Starpriest (130)*
– Spell: Hand of Glory

Battleline
30 x Skinks
(225)*
– Boltspitters & Moonstone Clubs
– Reinforced x 2

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Units
5 x Chameleon Skinks
(115)*
2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)*

Endless Spells & Invocations
Soulsnare Shackles
(65)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 115
Drops: 2

Declan – Ah Seraphon… how I’ve missed you. Although I’ve not had a lot of chance to do so. This is Seraphon… again … and they are as good as ever. As I’ve said before they have a great toolkit and you can almost pick what you like… except maybe Saurus foot and Carnosaurs.

The Battle Regiment is taken by Christopher, to reduce the drops – a very popular choice – and he’s taken Kroak. He’s a monster of a Wizard and can throw out loads of damage, much of it board wide or essentially board wide. Also, good luck killing him as he heals all his wounds each phase (sort of)!

Wahapedia

So you can kill him with only 2 wounds… but good luck trying! I’ve fought Kroak 3 times and not come close to killing him in any of the games. Bring guns… loads of guns!

Kroak is backed up by some great monsters including the ubiquitous Bastiladon. – what a great list!

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Aaron Newbom – Big Waaagh!

Aaron won four of his five games, losing only in Round 3 against 2nd placed Christopher and his Seraphon/Thunder Lizard list. Along the way he beat the Daughters of Khaine/Hagg Nar in Round 1, Slaves to Darkness/Hosts of the Everchosen in Round 2, Slaves to Darkness/Despoilers in Round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

– Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
Grand Strategy: Dominating Presence
– Triumph: Indomitable

LEADERS
———-

Orruk Megaboss (140)*
– Artefacts of Power: Destroyer

Orruk Warchanter (115)*
Orruk Warchanter (115)*
Wurrgog Prophet (150)**
– Artefacts of Power: Glowin’ Tattooz
– Spells: Ghost-mist

Orruk Megaboss (140)**
– Artefacts of Power: Arcane Tome

Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Master of Magic
– Spells: Da Great Big Green Hand of Gork


BATTLELINE
———-

5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)**
15 x Orruk Brutes (480)***
-Reinforced: Twice
15 x Orruk Ardboys (255)***
– Reinforced: Twice
5 x Orruk Ardboys (85)***

ARTILLERY
———-

1 x Beast-skewer Killbow (130)
1 x Beast-skewer Killbow (130)

CORE BATTALIONS
– *Warlord
– **Warlord
– ***Hunters of the Heartlands

TOTAL POINTS: 2000/2000

Declan – Ah… Big Waagh! It has had a mini-revival recently and I’ve been having fun leading this charge in the UK. Aaron only lost to Christopher’s Seraphon and has gone a very different route than my ‘almost Ironjawz’ approach.

The Wurrgog is great with his stare (beware of ending a turn within 12″ of him), and I love the double Megabosses on Foot which I’ve tried before in Ironjawz. When Big Waagh is up and running they are 2+/2+ which is difficult to better. The Hand of Gork allows Aaron to threaten teleport into any area of the board which keeps opponents honest and means they have to defend their territory.

Meanwhile the Killbows provide reach to go and get the enemy – although if you play with this be aware that the Big Waagh hit and wound bonuses don’t apply. A great army and a superb result.

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Wildcard – Gregory Brewer – Kruleboyz

Gregory also won 4 games with a Kruleboyz faction that rarely finishes with more than 3 wins at tournaments, he eventually finished the event in 6th. He lost his third game against Lumineth Realm-Lords/Helon list. He won against Lumineth Realm-Lords/Ymetrica in Round 1, Kruleboyz/Big Yellers in Round 2, Soulblight Gravelords/Vyrkos Dynasty in Round 4 and Kruleboyz/Big Yellers in the last round.

– Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
———-

Kragnos (720)
Gobsprakk (280)*
– Spells: Nasty Hex

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Mork’s Eye Pebble
– Spells: Nasty Hex

Killaboss with Stab-Grot (110)*
– General
– Command Traits: Supa Sneaky
– Boss‑hacka and Skareshield


BATTLELINE
———-

9 x Man-skewer Boltboyz (360)*
– Reinforced: Twice
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

OTHER
———-

20 x Hobgrot Slittaz (160)*
– Reinforced: Once

CORE BATTALIONS
– *Battle Regiment
TOTAL POINTS: 1975/2000

Declan – When Kruleboyz were first released, people immediately looked towards the Big Yellers and this is no expection. The Man Skewer Boltboyz remain a solid option, although maybe not up the shooting standards of other battletomes. They have the reach to do damage at range, and means that once Kragnos is in amongst your opponent’s troops causing damage left and right.

It’s great to see Kragnos starting to appear in 4-1 lists since his warscroll re-write in December. It certainly seems to be an improvement, and he’s scary to face as I found out at Chumpionship last weekend.

The Final Tournament Placings

– Declan & Peter

Man-Skewer Boltboyz

Three more models completes for the tournament army. Like the rest these are mainly base coats and washed with very little highlighting apart from any exposed skin or any yellow.

I’ve still got another 15 of these lads to paint!

Meanwhile I’m also nearly done with the Beast-Skewer

Swampboss Skumdrekk

Finally for this boy finished and it brings me to 755/2000 painted for Burning Skies.

I’m currently also just basing my first three Man-skewers so they should be done over the weekend as well. Then I’ve got my my Beast-Skewer and nother 10 Hobgrots on the painting table.

Top Three AoS Lists from Da Great South Waagh – 12th/13th February 2022

Da Great South Waagh! was a five game event over two days that took place in the UK on 12th and 13th Feb. It saw a massive 72 players duking it out to be claimed champion.

Most Selected Faction/Subfaction

Stormcast Eternals/Hammers of Sigmar once again see themselves at the top of the most selected faction/Sub-faction sheet making up 10% of all the armies present. Stormcast were also represented by 13 armies from differing sub-factions. If you’re planning to go to an event, its almost worth making sure your army can counter Stormcast, Cities and Seraphon at the moment.

Win Rate

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The Top Three Lists

These were the top three lists from the Da Great South Waagh.

Matthew Davies – Lumineth Realm-Lords

Lumineth at the top of the pile once more

Matthew won all five games beating Maggotkin of Nurgle/Befouling Host in Round 1, Seraphon/Thunder Lizard in Round 2, Flesh-eater Courts/Feastday in Round 3, Slaves to Darkness/Hosts of the Everchosen in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

LEADERS
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Protection of Hysh
– Lore of Hysh: Speed of Hysh

Scinari Loreseeker (170)*
– Extra Spell: Protection of Hysh
– Lore of Hysh: Lambent Light

BATTLELINE
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Lambent Light

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Total Eclipse

10 x Vanari Auralan Sentinels (170)*
– Lore of Hysh: Total Eclipse

UNITS
1 x Hurakan Spirit of the Wind (265)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

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Pete Wlodarczyk – Seraphon

Pete won four of his games and drew the fifth. He beat Soulblight Gravelords/Vyrkos Dynasty in Round 1, Ogor Mawtribes/Boulderhead in Round 2, Daughters of Khaine/Hagg Nar in Round 3. Drew against 3rd placed Daniel Arnold and his Stormcast Eternals/Tempest Lords in Round 4 before beating Daughters of Khaine/Hagg Nar again in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Grand Strategy: Beast Master
– Triumphs: Inspired

LEADERS
Slann Starmaster (265)*
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Engine of the Gods (265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

BATTLELINE
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Stegadon (265)*
– Weapon: Skystreak Bow

Stegadon (265)*
– Weapon: Skystreak Bow

UNITS
5 x Chameleon Skinks (115)**
2 x Salamander Hunting Pack (280)**
– Reinforced x 1

BEHEMOTHS
Bastiladon with Solar Engine (250)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 90
Drops: 3

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Daniel Arnold – Stormcast Eternals

Space Marines of the Tempest Lords Chapter

Daniel also won four games, and drew against second place Pete. Along the way he beat the Soulblight Gravelords/Kastelai Dynasty in Round 1, Stormcast Eternals/Knights Excelsior in Round 2, Daughters of Khaine/Khailebron in Round 3, drew against 2nd placed Pete and his Seraphon/Thunder Lizards in Round 4 and beat Stormcast Eternals/Hammers of Sigmar in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Tempest Lords (Scions of the Storm)
Grand Strategy: Beast Master
– Triumphs:

LEADERS
Karazai, The Scarred (600)
Knight-Draconis (300)*
– General
– Command Trait: Shock and Awe
– Artefact: Luckstone
– Mount Trait: Thunderous Presence

BATTLELINE
2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

UNITS
5 x Tree-Revenants (80)*
– Allies

CORE BATTALIONS
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 80 / 400
Wounds: 88
Drops: 2

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WILDCARD – Cole Wright – Kruleboyz

It’s not that often you see Kruleboyz armies at tournaments and its even rarer to see them go 4-1 over a weekend like Cole Wright managed eventually finishing 8th!

Over the course of the weekend he beat Idoneth Deepkin/Fuethan in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 2, Blades of Khorne/Repaers of Vengeance in Round 3. Lost against Stormcast Eternals/Hammers of Sigmar in Round 4 and then beat Stormcast Eternals/Hammers of Sigmar in Round 5. Yes, thats three games against Hammers of Sigmar…..

Allegiance: Kruleboyz
– Warclan: Big Yellers
– Grand Strategy: Predator’s Domain
Triumphs: Indomitable

LEADERS
Snatchaboss on Sludgeraker Beast (315)*
– General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble

Murknob with Belcha-banna (95)*
Swampcalla Shaman with Pot-grot (105)*
– Lore of the Swamp: Choking Mist

Killaboss on Great Gnashtoof (170)**
– Mount Trait: Fast ‘Un

Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Da Black Pit

BATTLELINE
10 x Gutrippaz (180)**
10 x Gutrippaz (180)**
6 x Man-skewer Boltboyz (240)*
– Reinforced x 1

3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

UNITS
10 x Hobgrot Slittaz (80)**

ARTILLERY
Beast-skewer Killbow (130)*
Beast-skewer Killbow (130)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 126
Drops: 2

The Final Tournament Placings