Tournament Review – Chumpionship 2022

2,000 point, 3 game Age of Sigmar Tournament, 26th February 2022

Age of Chumps own Rhys Sallabanks ran a one-day tournament in Titchmarsh, UK, yesterday and I was fortunate to attend. Running on the same weekend as Sheffield Slaughter we didn’t have a full Chump tournament attendance, but there were 10 players (including Rhys) which made for a great atmosphere.

I ran my Big Waagh list similar to The Nameless King, with a few tweaks. I took out a Big Stabba, and a unit of Ardboyz and replaced them with a 2nd Warchanter and Ironskullz Boyz.

Big Waaagh!

– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

This boosted the army to 2,000 points and meant I iwould not get a Triumph. I was a little concerned that this would give my opponent their triumph, but with +1 to wound from Waaagh Points I didn’t think I’d miss mine. Plus, the second Warchanter would give me an extra Violent Fury and some redundancy for the +2 Waaagh points.

Game 1 v David (Lumineth Realm Lords) – Savage Gains – Won 20-0

David didn’t have a typical LRL army with only 2 units of 10 Sentinels. His main damage and problem causers were Severith, Eltharion and 20 Wardens.

Refused Flank, with LRL ahead of us – Great scenary!

David went first and took the centre two objectives. He damaged some of my units with the Sentinels, and moved Severith forward who did 3 wounds on the Maw Krusha. Severiththen charged the Ironskull’s Boyz but failed to kill them. In my turn the Wurrgog Prophet stared at Severith but only did 4 wounds before I had to stop as he was close to killing himself. I used Mighty Destroyers to open a lane for the Maw Krusha who used Fast Un to move nearer Sevirth. I then Hand of Gork’d 10 Brutes onto the objective on my left.

I charged the Maw Krusha into Severith, having zoned him out so he could only retreat in one direction. Doing 1 wound in shooting, Severith moved at the end of the shooting phase putting him 11″ from the Maw Krusha! I rolled the charge… and got him. Despite having called ‘Monstrous Takeover’ I left the objective and charged Severith – killing him.

The Brutes then charged a small unit of Wardens and killed them as well.

I then got turn two, Brutes charged 10 Sentinels, Maw Krusha charged the 20 wardens, and the Eels were also charged. I destroyed much of what I charged, although David did kill the Maw Krusha in his second turn. Unfortunately, he didn’t have enough left to hold all the objectives, so when 6 Brutes walked onto his home objective, he couldn’t shift them off.

Game 2 v Chrissie Coram (Ironjawz) – Power Struggle – Won 14-6

Chrissie has recently switched back to Ironjawz, and had an extra toy for this tournament — Kragnos!!

Chrissie’s Lovely Hellboy inspired Kragnos.

Chrissie went first and took the centre objective with Kragnos getting maximum points. I then moved my Arboyz to keep two lines of screening troops between me and Kragnos. I also cast Hand of Gork on 10 Brutes, who successfully charged Chrissie’s 2×5 Brutes and killed them all over 2 turns, with minimal loss. I also positioned the Wurgogg so that he would be within 12″ of Kragnos if Chrissie charged my screens.

I won the second turn and didn’t move much except to shuffle my screens a little. This mean I got max points again for minimal effort. In Chrissie’s second turn, she took my left objective which was held by 2 Big Stabbas. Unfortunately, she failed the charge with the Maw Krusha leaving me with 1 Big Stabba. Kragnos charged in the centre into 2 Arboyz units. He killed one, but failed to kill the other completely.

I won priority again turn 3, but with Kragnos in combat I gave the turn to Chrissie, and destroyed her right most objective. The Maw Krusha finished off the Big Stabbas, and Kraggy retreated to achieve Savage Spearhead with monsters, and get out of 12″ range of the Wurgogg. My turn 3 was again mostly uneventful, although my Gore-Gruntas caught the Shaman and Warchanter in combat and killed the Shaman.

Chrissie won turn 3, and took the central objective putting us on 2 each. Unfortunately, she had to leave Kraggy within 12″ of the Wurgogg because of this, and so I took the opportunity and stared at him with the Wurrgog! The Wurgogg died but not before doing 14 wounds to Kraggy. This allowed the Brutes to charge Kragnos and killed him, taking the central objective back.

Chrissie won turn 4, moved the Maw Krusha to the centre, scoring 3. And I scored 3 as well.

Turn five saw me trying to charge the Maw Krusha and failing with a reroll; Chrissie had more luck charging my Maw Krusha but with finest hour on both big guys minimal damage was done. I won 28-21, but it was touch and go throughout, and a great game.

Game 3 v Moobs (Cities of Sigmar) – Power in Numbers – Won 19-1

Moobs was using Living Cities so was able to hold 3 units off the table and come on the board edge. This made me deploy with my screens forward and everything else back, and the Maw Krusha in the middle so it couldn’t be shot when the Irondrakes came on the board.

I was given first turn and the Gore Gruntas charged the Branchwraith and a unit of Freeguild Guard. I also cast Hand of Gork on Brutes to reduce Moobs options for bringing on units to his board edge or my left. The Gore Gruntas left the Branchwraith and Freeguild on one wound/model as I split my attacks, but took the objective.

The Fulminators came on turn 1 and were joined by the Frostheart Pheonix who took the objective on my left. They killed the Ardboyz, but the one Fulminator failed to kill any Big Stabbas. In combat I finished off the Branchwraith & Freeguild. Unfortunately, he miscast with the Hurricanum and failed Emerald Life Swarm meaning the shooting was only 2 dice… for most of the game!

Turn 2, and another Hand of Gork blocked off some of my left, reducing the options for the Irondrakes further, whilst the Maw Krusha charged the Fulminators killing 3 of them – helped by the fact they couldn’t unleash hell because of the Big Stabbas. The Brutes meanwhile pushed onto and towards other objectives. Moobs ran and charged the Warchanter on my central objectives, killing him and capturing it.

Moobs won turn 3, and the Irondrakes came on on my left, but were only in range of Ironskull’s Boyz – and failed to kill them! The Pheonix killed the other Warchanter and took my other objective, but gave up the centre one again. Meanwhile the Pheonix Guard charged my Gore Gruntas (in turn 2) and finished them off.

My turn 3, and my man of the match (the Wurrgog) went mad and stared the Pheonix to death without losing any wounds…. and that was game!

So I finished 3-0, as the only person undefeated and another 3 wins for Big Waaagh! They really suit my playstyle and are a great army! I’m looking forward to trying out some Kruleboyz content at some point this year.

I won a Warcry boxset sponsored by SCN Hobby – thank you Sarah!

Cheers Rhys for a great tournament – Goes to show that you don’t need large tournaments all the time; small ones are just as fun!

— Declan

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