Tournament Review – The Nameless King

The Nameless King was a 1 day, 3 game AoS tournament run by Speccles of Twitter fame! I wrote about the Big Waaagh army I took to the event here.

Here’s the list for those who missed the original article.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Weird ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Power of the Were-boar

10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

3 x Orruk Gore-gruntas (170)**
– Pig-iron Choppas
2 x Savage Big Stabbas (80)*
2 x Savage Big Stabbas (80)*

Core Battalions
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 152
Drops: 11

Game 1 – Stormcast – Apex Predators

Game one was against Stormcast with 6 Longstrikes, teleporting on a 2+… but this had a twist. A Stardrake! You don’t often see these around because they are not a top tier warscroll for their points so it was great to see it on the table.

I was given the first turn, slightly advanced, and didn’t take any of the objectives as I didn’t want my heroes shot off the board. In response he shot at some Ardboyz and moved his Stardrake onto the centre objective.

Second turn, and I took Monstrous Takeover to take the right most objective, whilst my Brutes charged off his Aetherwing screen and a unit of Liberators. They were joined by a unit of Big Stabbas to increase the Waaagh points, whilst my Wurrgog moved up to bring the Stardrake into 12″ for next turn… hidden behind a screen of Ardboyz.

My Brutes were then shot to shreds, whilst the Stardrake charged into the Ardboyz – and so stayed within 12″ of the Wurrgog.

I got the third priority, he destroyed the objective with my MawKrusha on it… so I triggered the Mask on the StarDrake and did 14 wounds before the Wurrgogg died, this was enough for the MawKrusha to come barelling in, killing the Stardrake and getting the objective!

Wurrgog after the staring!

This gave the Longstrikes too much to shoot at and I ended up with a small 12-8 victory.

Game 2 vs Sons of Behemat – Feral Foray

A 3 Mega-Gargant, 3 mini-gargant list which ran at me… quickly! He smashed into the screens and the Gatebreaker hit the Orruk Brutes. I swung back, stared at the Gatebreaker doing 16 wounds before dying, but it was enough for the Brutes to finish him off.

They are big…!

The MawKrusha charged the mini-Gargants and killed them all with the significant help of the second unit of Brutes… they nearly killed the Maw-Krusha in return… but he survivied… just!

This meant I could then fight the Kraken & Stomper killing them all by the top of turn 4… a win and a big one (19-1) in a game that is very difficult for the Gargants because of the number of objectives.

Game 3 v Stormcast – Techtonic Inteference

This was another shooting list, with 3 Longstrikes, 6 Crossbows and 5 of the bow chaps… so I needed to Alpha Strike. I do however tend to follow a rule that the Maw Krusha doesn’t charge turn 1 – this is because he fluffs … a lot! But I had my Triumph and command points and needed to do damage so I broke my rule, and the Gore Gruntas and Maw Krusha went in. I killed 2 Judicators on the stomp, and then swung with the MawKrusha with All Out Attack and Inspired Triumph (+1 to wound)… and did nothing! Only 7 wounds which were all saved on 4+ and 5+… oh very dear!

An embarassing attack!!

I had moved up the entire army though and gained 6 points in turn 1.

My opponent then shot off the Maw Krusha… just – but because it was in combat with most of the shooting there was limited moves towards the objectives.

In Turn 2 I racked up the max 6 point again, and cleared the judicators off the central objective, gaining Waagh points as the Bodyguard stayed alive. In response he failed to shift my army, but did kill 10 Brutes… this was now about survival!

Turn 3 saw the Wurrgog stare off the Bodyguard and rack up 4 points… but I forgot my Furious Advance and cost myself 2 points! I haven’t do that in a while …! His turn 3 killed most of the Ardboyz, and captured one of the objectives.

Turn 4 and I took 2 objectives and tried for Slay the Warlord with my Wurrgog… but this time he failed; rolled a 1; 6 wounds and only save 1 of them. I couldn’t keep going because he was holding an objective. So I couldn’t do much damage so over to him… to kill most of my army.

Priority 5 was still important as it would get me a vital few points if I got it… I rolled a 4; but he finally got the 6 he needed, took it and tabled my army – winning by 1 point!!! Such a close game and I still think the Maw Krusha move was right – no damage was so unlikely! Still it will make me think twice as the last time he charged turn 1 I lost as well (into Paul Scott’s Nurgle at March to War!)

So I finished 2-1 and 4th, only 1 point behind 3rd, and only 2 points behind 2nd (who got a 20-0 in his last game)… so close!

I’ll definitely be back though – great fun.

— Declan

If you want to read more Tournament Reviews we have a page listing them

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