Tournament Preparation – The Nameless King (One Day – AoS)

Tomorrow (January 29th 2022) I’ll be going to my first 1 dayer event this year. I love one dayer events – I get to try out new stuff have a bit of fun and still have Sunday available to be at home and spend some time with my family.

The Nameless King is and event being run by Boards and Swords which is a gaming store based in Derby. They run regular one day events and are only 75 minutes away from me… so a great local tournament.

I have said previously that I would bring Gloomspite Gitz to a one-dayer, but after my success at March to War with the Big Waaagh I want to see whether I can do well in a 20-0 system with them. At March to War I went 4-1 but took a ‘sit-back’ approach, which doesn’t always work for a 20-0 system. Sure, I can win, but can I win by enough?

Without any further ado, the army:

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Megaboss on Maw-Krusha (480)*
 Boss Choppa and Rip-tooth fist
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Mount Trait: Weird ‘Un
 Lore of the Weird: Da Great Big Green Hand of Gork
Orruk Warchanter (115)*
 Warbeat: Fixin’ Beat
Wurrgog Prophet (150)*
 Artefact: Glowin’ Tattooz
 Lore of the Savage Beast: Power of the Were-boar

10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)**
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
 1x Gorkamorka Banner Bearers

3 x Orruk Gore-gruntas (170)**
 Pig-iron Choppas
2 x Savage Big Stabbas (80)*
2 x Savage Big Stabbas (80)*

Core Battalions
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 152
Drops: 11

This is almost the same army as I took to March to War so to get an idea of how it works look here!

All Change…

… or not! The only change here is dropping the Marshcrawler Sloggoth for 2 x 2 Big Stabbas.

2 x 2 Big Stabbas… with a couple of conversions in there!

I raided my Gargants Bitz Box to find two big weapons for my second set of Big Stabbas and I think they work a treat. But… why Big Stabbas? During March to War I found that I reached the +1 to hit threshold a lot earlier than I had anticipated (by turn 2 most of the time). And so I have decided to replace him. I still have only a few Kruleboyz painted and I haven’t settled on a scheme so it was either 2 x 5 Ardboyz, or 2 x 2 Big Stabbas… as it gave me an excuse to get painting I’ve picked the Big Stabbas.

8 wounds for 80 points, 6+/6++ save means that an opponent will need to dedicate resources to killing them, and they can be teleported by Hand of Gork if required. At bravery six, they are unlikely to die to battleshock – they’ll either die or be alive!

During March to War I found my lack of rend a bit of an issue, so 3 attacks, 3+/3+/-2/2 is not a bad damage profile. With a 3″ range they can also hide behind units and still attack if the front unit is charged. Da Final Fling is also a great bonus few damage especially if I have to play a Seraphon monster list or the Sons of Behemat.

My only two other changes were switching out Smelly Un for Weird Un (4+ mortal wound save vs spells) and giving the Wurgogg a spell to slightly boost the movement and charge of the Big Stabbas.

As always I’ll let you know how I get on –

— Declan