Tag Archives: Warclans

Tournament Review – Burning Skies

2,000 point, 3 game Age of Sigmar Tournament, 27th March 2022

This was a local tournament just the other side of Northampton run by Savage Hammer and Greetings from the Warp as their first AoS tournament in a while. As a local event we managed to get an Age of Chumps invasion team going, and it was great to see everyone again in one place.

It was a small event with 20 players including some people attending their first tournaments. It’s great to see new people in the hobby enjoying themselves and scrapping for that win (or the wooden spoon!)

I took Big Waaagh! with me and the same list as I have used for the last two tournaments. (Chumpionship, Raging Rivers GT, and Dazmaul AoS)

Big Waaagh!

– Grand Strategy: Hold the Line

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

At Chumpionship I went 3-0 (1st) and at Raging Rivers 3-0 (2nd), and a 5-0 (1st) at Dazmaul, and the Big Waaagh were definitely running well. At some point the winning / undefeated streak would end, so, again, I was aiming for a 2-1.

Game 1 v Rhys (Flesh Eater Courts) – Apex Predators – Major Win

Rhys is one of the club, Age of Chumps, and has been playing Fyreslayers recently, but he switched to Flesh Eater Courts to bring a 5 Terrorgheist list along to this tournament…! A boy was it scary from across the table.

Rhys gave me first turn and I was fairly conservative in my opening, not going for any of the objectives with my heroes and pushing out my army. The only exception being the Gore Gruntas, who had Mystic Shield and Violent Fury and went charging into one of the Terrorgheists! I did 12 wounds, and left it on 2 wounds left. I quickly lost 2 Gore Gruntas to the screaming in Rhys’ turn whilst a unit of Ardboyz lost a model to his general. He charged in a Terrorgheist into the Ardboyz, bringing in a unit of Brutes behind them, and the other Terrorgheist stayed in combat with the remaining Gore Grunta.

I lost some Ardboyz, but the Gore Grunta proved his worth and killed his Terrorgheist, whilst the Brutes killed the one that had inadvertently charged them.

Rhys won priority, and gained 2 objectives, completing battle tactics and 3 points from, ‘1 / 2 / more’ but he lost another Terrorgheists charging into another Ardboys / Brutes combo on my right, although I did lose 5 Brutes! In my turn 2 I chose Bring it Down, and my Maw Krusha engaged the final ‘normal’ Terrorgheist, killing it. I still had no objectives as I had killed the leader on the objective with stomp, so not with a Melee attack.

I won priority into turn 3, gave it to Rhys and destroyed the objective held by his general meaning he couldn’t get onto an objective this turn; he went for Broken Ranks, but failed to kill the Brutes near him, whilst I took 2 objectives (Aggressive Expansion), and killed another of his support heroes.

Using a summoned unit, Rhys completed Savage Spearhead in my turn, charged my Warchanter, killed it with Stomp, and then pile-in into the Wurrgog!

Wurrgog in epic battle… and he lives!

Unfortunately, that stopped Rhys getting a point for the objective, and then the Wurrgog stared at the General, for a few wounds, everyone else moved out of the way whilst the Maw Krusha barrelled in and Slew the Warlord… that was game!

In turn 3 Paul had to teleport his Skink block to get an objective leaving his Engine and 3 characters alone; and I caught them and killed them

Game 3 v Dan (Maggotkin of Nurgle) – The Vice – Major Win

We started Vice with Furious Advance, and not a lot of movement from me, whilst Dan advanced quickly towards my army. He brought his general on the board edge, and charged a unit of Ardboyz to start the disease racking up.

Army set-up for paint judging!

Dan won priority for turn 2, took Savage Spearhead and charged onto my objective on my left… taking it although the Brutes did some damage and didn’t take too much back. In return I selected Slay the Warlord at the Wurrgog was within 12″ of the Lord of Afflictions… one dead Lord later and the Wurrgog still very much alive. I got the objective back, by bringing a Warchanter onto the objective.

Dan won priority 3, took conquer and got the objective back again, only for me to bring the Maw Krusha in and kill a battleline! Still one point behind, but Dan was running out of models.

I then won a priority, and took out half of his remaining army charging on my right, and bringing the Maw Krusha up for a cheeky charge on one of the Beasts. Everything in combat died and Dan was forced to try to get 2 units causing disease in combat to the Maw Krusha. Unfortunately he failed, I grabbed Savage Spearhead for my final turn.

The question around the room, was who was going to play the Dragon/Fulminator list!

Game 3 v Ash (Lumineth Realm Lords) – Marking Territories – Draw

I have never played Marking Territories, as it is not often selected by tournament organisers, and I can see why. It doesn’t have VPs and has an auto-win condition (hold all objectives). Unfortunately that made it a cagey game, with Teclis and the Sentinels trying to chew through my army quickly enough for grab all the objectives, and me trying to survive.

Turn 1 and Teclis did 24 mortal wounds to my army through the spell portal (ouch!) and set up all the defences. The Sentinels hit a unit of Ardboyz. My Gore Gruntas charged a unit of Wardens but only killed 8 (despite Violent Fury), meaning they ‘grew’ back with Emerald Lifeswarm throughout the game. I unfortunately failed Hand of Gork with Teclis outside 30″.

Turn 2, and Teclis shuffled forward for Monstrous Takeover, whilst the Sentinels finished the Ardboyz on my right. I took Furious Advance, and failed Hand of Gork again… no damage done!

Turn 3, I won priority and gave it to Ash, destroying one of his objectives. I did this more so that Ash couldn’t… I was running out of wounds! Ash selected Broken ranks, but only did 10 wounds to a unit of Ardboyz, I had 4 ward saves… and made one! Ash has failed a Battle Tactic which could mean the difference here as it didn’t look like either of us was getting the Major. I took Monstrous takeover and moved the Maw Krusha forward a little… I did succeed in Hand of Gork this time and moved the Wurgogg behind the Sentinels within 12″ in case I got the priority.

Turn 4, and I did get the priority, however the Wurrgog was clearly tired from the previous games and only killed 7 sentinels before dying… boo! I did get my Battle Tactic (Wait for It Ladz), so I was 4-2 up… but Ash made up for his Broken Ranks failure and killed the Maw Krusha (Bring it Down) with the Sentinels doing one more wound than required! So 4-3…

Turn 5, and back to Ash with the priority giving his Furious Advance and killing unit of Brutes. I went for Broken Ranks on the Sentinels (the only ones I could reach), had to use 2 command points for Mighty Destroyers leaving a 10″ charge… failed and it was a draw which was a fair result.

Results

With 2-1-0 I was still unbeaten, and thanks to my first two games I was slightly ahead of Ash on the secondary score (VPs), so was fortunate enough to grab 3rd place! So 1st, 2nd, 1st, 3rd with Big Waaagh! Never been on a hot run like this before.

Congratulations to all the winners and thanks to Savage Hammer and Greetings from the Warp for organising! I’ll definitely be back.

This event was sponsored by Sarah at SCN Hobbies, who also provides Peter & me with our toys at a 25% discount – which you can get too by asking to join the mailing list.

Chumps ride again!

The Chumps are off to Quest of Champions Heat 2 next weekend, which promises to have some difficult games – with a lot of people going to AoS Worlds (Prague, May) attending! It’ll be great to see how we all get on, and maybe we’ll get some more friendly fire and be drawn against each other again.

— Declan

If you want to read more Tournament Reviews we have a page listing them

Tournament Review – Dazmaul Wargaming

2,000 point, 5 game Age of Sigmar Tournament, 19th & 20th March ’22

With COVID restrictions reducing more people are starting to run tournaments, so when I spotted Dazmaul Wargaming were running an event locally to me I signed up straight away. The date was then clashed with an event at Warhammer World but as this event was local I stuck with my original choice!

Dazmaul Wargaming are a great bunch of lads, or run a small youtube channel, so go check them out:

The gents talk about their plans!

I took Big Waaagh! with me and the same list as I have used for the last two tournaments. (Chumpionship and Raging Rivers GT)

Big Waaagh!

– Grand Strategy: Hold the Line

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

At Chumpionship I went 3-0 (1st) and at Raging Rivers 3-0 (2nd) so I was hopeful that I would be able to get a cheeky 4-1 and complete a Hobby Goal early in 2022.

Game 1 v Paul (Seraphon) -First Blood – Major Win

I had recently played Paul at Purple Sparkly Unicorns event at Element Games with a similar Seraphon list. Paul uses Kroak and a block of 30 Skinks who get all the buffs. Because of the recent Battlescroll changes to Salamanders (give up an extra VP) Paul swapped his Salamanders for an Engine of the Gods (not a bad unit to be able to tag in)!

The Dazmaul tournament was being played on 6’x4′ tables which took a little time to get used to – not least that easy turn 1 charges (with Gore Gruntas for example) became more difficult to achieve. It also meant that Kroak had to advance slightly more than normal leaving a suspicious Brutes size hole behind him!

Paul took turn 1, did a little damage and set up to take a charge, whilst I teleported Brutes behind Kroak but failed the charge.

Brutes with Violent Fury (+1 Damage) fail 9″ charge into Kroak.

Fortunately I won the second turn, and had the Maw Krusha join the Brutes near Paul’s table edge. Brutes charged into Kroak and the Saurus Guard and Maw Krusha charged the Realmchanger – but failed to destroy it.

I called the Waagh, Killed a unit of Saurus who had been summoned turn 1 and left the General on 1 wound. Unfortunately I failed to kill Kroak as Paul rolled an 8 on 3D6 to have him not pop (he needed a 10 to die)

But… I had Paul pinned back and not a lot left with Brutes coming in as well for turn 3. His Engine of the Gods did roll a triple 6 (double all attacks for the army (!) which meant the Brutes behind Kroak mostly died, and Kroak retreated. The Engine charged the MawKrusha and did a lot of wounds with double attacks, but I survived and killed the Slaan general.

In turn 3 Paul had to teleport his Skink block to get an objective leaving his Engine and 3 characters alone; and I caught them and killed them with the 2nd unit of Brutes allowing the Maw Krusha to catch Kroak.

Game 2 v Baz (Morathi) – Apex Predators – Minor Win

Baz was paying attention to TTT results as they came in and worked out that we would play each other… Morathi and the Bow Snakes on Apex Predators is my worst match up as I don’t have a consistent way of killing Morathi quickly… oh dear!

Knowing that my usual sit back approach wouldn’t work I went for a turn 1 charge with Brutes (teleport) and Gore Gruntas into the Shadowstalkers but failed them both leaving the two units in a lot of trouble!

Baz teleported little Morathi onto one objective to start racking up points from turn 2, and killed the Brutes and Gore Gruntas with Morathi taking the middle objective for no damage done.

Baz got the second turn and the racking up of points continued, whilst in my turn 2 Ironskulz Boys charged little Morathi and did 3 wounds, whilst the Maw Krusha took the third objective.

3 damage on little Morathi as I try to start the clock!

I went first into turn 3, which meant Baz removed my objective. I did 3 wounds on big Morathi with the Wurrgog and destroyed the 5 spear-snakes with Maw Krusha. I also teleported 10 Brutes behind his lines and killed his general. I left my Big Stabbas so that Morathi could charge them and keep the objective, in the hope I could do three wounds in Baz’s turn. Baz took Broken Ranks on the Brutes, and shot them so only 2 were left, setting the 10 snakes up for the charge… which he forgot to do – failing the Battle Tactic. I owe him a rematch!

My turn 4 and Wurgogg finished off Morathi giving me the middle objective and leaving Baz with no heroes. This allowed me to sneak back to a 18-18 draw, but I had completed all my battle tactics and Baz had missed Broken Ranks – a Minor Win to me in the most fortunate of circumstances.

Game 3 v Kelvin (Soulblight Gravelords) – The Vice – Major Win

Kelvin had a Soulblight Gravelord list with 3 ambushing units (2 Blood Knights and a unit of 3 Vargheists, as well as Manfred. He gave me first turn, and I cast Hand of Gork on some Brutes, with Violent Fury, and charged them into the 40 Zombies… they died! Whilst this was a reasonable start for body reduction it’s only 230 points and half could automatically come back, which they did!

The Vargheists came on ambush to attack my Big Stabbas but missed the charge, whilst Manfred bravely charged the Brutes. He survived, just, but would spend much of the rest of the game healing in a corner.

I kept up the steamroller, killing the Dire Wolves with the Gore Gruntas, whilst I consolidated my two objectives. I just failed to capture one of Kelvin’s. His 2nd turn saw the Blood Knights turn up and charge… straight into the Maw Krusha. He did his thing, stood his ground and killed 4 of them, but Kelvin had won the objective giving him an early lead.

I won turn 3, and counter charged the Blood Knights killing them all whilst the Gore Gruntas and Brutes took out Zombies on Kelvin’s objective; which he couldn’t take back as Manfred was still healing.

Turn 4, and the centre objective became active, but I parked most of my army on it, and killed the Skeletons leaving Kelvin with very little left to get points. The 6×4 made a difference again, with the Skeletons in particular struggling to make an impact with their small movement.

Game 4 v Johnny (Idoneth Deepkin) – Tooth and Nail – Major Win

Johnny was using the new IDK rules and flipped the tides so he would strike first in turn 2… unfortuantely the board made it impossible for him to reach me in turn 2 as he set up defensively and then couldn’t reach me. I just hid on my home objective whilst Ardboyz and Ironskulls Boyz held the 2 neutral objectives for 2 turns (after some poor shooting), getting me ahead in points.

A lovely army!

This meant his Thralls didn’t see combat, and I got to charge his Turtle and Eidolon in the last turns to grab some Kill Points. We chatted afterwards and agreed that Johnny was a little too conservative and scared of the Maw Krusha… although it would have made a mess being amongst his units turn 2 with strike first would likely have killed it had I charged. Hopefully Johnny will get a better chance next time we meet.

Game 5 v Tom (Slaves to Darkness) – Feral Foray – Major Win

Being in the lucky position of having reached my target of 4 wins I could relax into game 5… although with Archaon on the board it would be interesting! Another big God model. Tom & my game was also recorded by The Hobby Room and you can find it here:

This was a game of manoeuvre and counter-manoeuvre with not a lot of fighting, but a great game!

Tom gave me turn 1, and I moved up the Gore Gruntas and teleported a unit of Brutes in the hope of capturing one of his objectives. The Gore Gruntas made it, but the Brutes sadly failed so I killed the Spawn but Tom kept the objective. In his turn Archaon teleported into my territory and he took one of my objectives with a Varanguard unit. Unfortunately for him he failed a charge with Archaon but it didn’t make a difference to the scoring.

Archaon’s dice of fate showed that Tom went first turn 2, and he killed my Big Stabbas on the right, consolidated the objective on my left and destroyed it. Archaon didn’t charge this time, but by choice! His minions could do the job. I charged Brutes into Varanguard with Violent fury but only did 6 wounds (!) leaving them with 2 models and still in combat. This did have a small advantage in that it gave me extra Waaagh points. Meanwhile the Maw Krusha teleported onto Tom’s left and took an empty objective, also burning it; although failing a charge attempt into the Iron Golems.

Archaon gave Tom turn 3, allowing me to destroy my own centre objective and leaving only 3 objectives on the table; one of which I held with a lot of Brutes, and a Wurrgog. So Tom teleported Archaon and tried to charge the MK (as he could charge and keep the objective), but failed the charge. I then teleported the MK to Tom’s right most objective, used Fast Un to be within 3″ of the Lord, charged, killed him, and burned the objective. It was dead level at 16-16 all! Would the priority decide it?

And… it went to Tom again. He picked Bring it Down, moved the Varanguard up to the MK allowing me to redeploy him… a 6!! This left Archaon with a 10″ charge after his 14″ move – the big tables came to my rescue again, and Archaon failed the charge, and the Varanguard chose not to go in on their own. Tom had failed a battle tactic though, so a door was open. All I need to do was succeed in Hand of Gork – thanks to Touched by the Waaagh it worked, and I teleported back to my last hime objective, gaining Monstrous Takeover and spread out the army to stop Archaon teleporting and charging in his turn.

Turn 5, and Tom killed the Wurrgog with Varanguard (after Archaon failed another charge roll, gaining him a StD Battle Tactic. In response I gained ‘Wait for it Ladz’ battle tactic, teleported the Maw Krusha again and picked up some kill points.

An incredibly close game, which Tom could easily have won with some different dice rolls. Thanks again to Ben & The Hobby Room for recording it – it was interesting to look back and sorry the Wurrgog never got to stare in this game!

Results

I had finished 5-0 which is my first 5-0 ever in over 20 years of gaming, and makes it 11-0 in the last three tournaments with Big Waaagh! I almost think I should take a break with them, but I had to hand in a list for a local one-dayer before this event so they are playing next weekend too!

After the soft scores were added in, I also was fortunate enough to win the tournament, which is also my first 2 dayer win ever as well! A weekend of firsts.

Thank you for Dazmaul for hosting, and for all my opponents you were all gents. I hope to see you all again, and give you a chance for revenge against the teleporting Maw Krusha.

— Declan

If you want to read more Tournament Reviews we have a page listing them

Tournament Review – Raging Rivers GT

2,000 point, 3 game Age of Sigmar Tournament, 5th March 2022

On 5th March 2022, Rob Symes (of Honest Wargamer fame) ran another of his one dayer tournaments at his place in Nottingham. This is a great venue with 8 tables and plenty of space around each table meaning that the Vice doesn’t cause any issues! (Not that we played it). There is also lots of big scenary pieces with impassable and a better version of obscuring to make shooting more difficult. There are also some large garisonable buildings, but you can’t garrison into or out of combat.

You can check out Rob on Twitch & YouTube as well.

Once again, I took my Big Waagh list which was identical to the list I took to Chumpionship last weekend.

Big Waaagh!

– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

After my success last weekend – going 3-0 and picking up first place – I was hoping for a 2-1 here… although the draw would affect this.

Game 1 v David (Stormcast) – Power Struggle – Won 19-1

David brought a Stormcast list that he had collected through the Mortal Realms magazine and this was his first tournament. David later got his first tournament win as well – Congratulations to him.

David’s Army – Stormcast armies are small in model count now!

This meant he had the Longstrikes with Relictor and Translocation (teleport on 2+, re-rollable) so he had output. He also brought and Imperatant, Bastian Carthalos, Fulminators, 2 x 5 Vindictors, and 6 (!) Annihilators.

He started with the Annihilators and Fulminators off the board and decided to take the first turn.

I zoned out my deployment zone and heavily weighted my left flank (after re-deploy)
The Relictor is hiding behind the large Realm Gate in David’ deployment

Because the Maw Krusha could reach the Longstrikes turn 1, David took the first turn, moved the right hand (my view) Vindictors moved onto the central objective, and the other Vindictors moved up to protect the Longstrikes. The Longstrikes didn’t shoot in the hero phase, but in the shooting phase killed two of the Gore Gruntas. In my first turn I gave a unit of Brutes Violent Fury, then cast Hand of Gork successfully and teleported the Brutes onto the empty objective. This left them within 9″ of the Relictor! I charged; rolled the 9 and killed the Relictor.

Turn 2, I got the double turn, Hand of Gorked a Warchanter to the Brutes in David’s deployment zone, and then charged the world! Brutes into the centre, Brutes into Longstrikes and Maw Krusha into Vindictors and Imperatant. They killed everything, leaving David with only Bastian on the board, who did 3 mortal wounds on the Maw Krusha, charged him and did another 10 wounds to it. The Maw Krusha then Krush’d him back. Meanwhile the Annihilators dropped onto my back left objective and took it back, killing a Warchanter and some Ardboyz but leaving them within 12″ of the Wurrgog.

David got third turn priority, took it and I destroyed the objective under the Annihilators. They finished off the Ardboyz, and the Fulminators dropped, but failed their charge after shooting off some more Ardboyz. Wurrgog stared down 4 Annihilators and the Maw Krusha headed back to my board side. Unfortunately, David was out of the game at this point, but he did get Savage Spearhead, and I failed Broken Ranks with a charging Maw Krusha which meant David got 1 tournament point. A great game, which would have been very different if I hadn’t got the double turn into 2.

Game 2 v Thomas Waller (Flesh Eater Courts) – Apex Predators – Won 13-7

Thomas & I have been to a lot of tournaments in the last 6 months, but not played against each other, so it was great to get a game. He brought his FEC with 2 Terrorgheists and a Zombie Dragon and lots of summoning!

The Big Beasties from Thomas’ Army. He also has 3 x 10 Ghouls!

I struggle with Apex Predators, because I don’t like putting my Warchanters & Wurrgog in the middle of danger. Thomas asked me to go first and I got Hand of Gork off again. Getting a 12″ charge I had a choice between the two small casters or a Terrorgheist. Because one of the casters was in cover, I went for the Terrorgheist and killed it. Thomas’ revenge was swift – his Zombie Dragon took one of the objectives, he summoned lots of units including a Vargulf near another objective. His other Terrorgheist took off the Brutes in his deployment. A fair swap I think!

I won Priority turn 2, but gave it to Thomas as he wasn’t set up to benefit hugely and his Zombie Dragon was effectively ‘stuck’ on the objective. His Vargulf took another objective and the Terrorgheist moved towards the centre. Quick turn but Top was 10-3 up now! Time to strike! The Maw Krusha trigged Fast Un and Mighty Destroyers to give me a charge on the Varghulf – I succeeded and he died, giving me the objective. The rest of my army cleared out some of the screens including the Ardboyz charging the centre Ghouls protected by the Terrorgheist in order to get me to 16 Waagh Points (+1 to hit). I was 10-6 down, but all to play for.

Thomas won priority 3, took it and I destroyed the objective which the Zombie Dragon was holding, this freed him up and he took the centre objective whilst the Terrorgheist went hunting my Wurgogg and Warchanters, who were guarded by a unit of Ardboyz. The Terrorgheist took a lot of damage, but killed the Ardboyz, and did some damage on the characters. Unfortunately Thomas forgot he had a Varghulf available to summon. My turn three, and the Wurrgog stared at the Zombie Dragon leaving it on three wounds. My Maw Krusha left his objective and charged the Zombie Dragon killing it, whilst the Warchanter killed the Terrorgheist – upon death it did 2 wounds to the Brutes and both Warchanters… killing both Warchanters (Thomas deliberately played for this – it was great to see)! So with only one character left for me, and Thomas having 2 who couldn’t dislodge the Maw Krusha plus a summons it was very tight. (11-13)

Turn four, Thomas won the Priority but was struggling with Battle tactics – the Varghulf came on ready for turn 5. I killed a unit of Ghouls whilst retaining the centre objective to take the lead (16-13). Turn five saw me win Priority getting me ‘hold one, hold more’ whilst Thomas moved the Varghulf to gain the 2nd objective in his turn. A very close 23-17!

Cheers to Thomas for the game – it was great to play eventually although I was glad it wasn’t against one of his Destruction armies, the FEC were still difficult to get over in this mission. Maw Krusha & Wurrgog once again shared model of the match for me!

Game 3 v Charles (Beasts of Chaos) – Feral Foray – Won 11-9

Charles (Twitter name Colonel Cabbage) is well known in the UK tournament scene but we’ve never played. He brought an old struggling army, but one which had just got the White Dwarf treatment… Beasts of Chaos. I was interested to see what they could do, but also a bit anxious… lots of summoning and massive rend – with some huge monsters.

All around the Herdstone – but what a great army!

Charles had 3 x 3 Bullgors, 5 Doombulls, and 3 Ghorgon’s. Plus some supporting units. Each hero would turn into a spawn when it died (one a 2+) which can be put into combat… so there were a lot of wounds to get through. Added to that everything gets -1 rend in turns 1 & 2 and then -2 rend in turns 3+. This meant the Doombulls were on -4/-5 at the end of the battle… who needs mortal wounds! They’ll even slice through Bastiladons.

As far back as possible (maybe next time I’ll deploy a little further foward.

I had the choice of first turn as Charles has 17 drops, so not being used to this, I gave the turn to Charles. His Ungor raiders captured the middle objective and did some small shooting, chipping a few wounds here and there. I then charged with pretty much my whole army giving my 7 Big Waagh points by turn 2, giving my +1 to hit. Not surprisingly the Ungor raiders vanished in a puff of blood!

Preparing for a counter charge.

Charles won priority and charged in with the second line of attackers – the 3 Bullgor units, and a Ghorgon. The Ghorgon killed 5 Brutes (ouch) and could easily have killed more, whilst the Bullgors in the centre killed 5 Ardboyz. The Bullgors to left and right though fluffed completely doing 3 wounds in total to Ironskull’s Boyz and a unit of Ardboyz. The Brutes then killed the Ghorgon which had hurt them, and I did some wounds to the Bullgors. In my turn the Wurrgog did 10 wounds on one unit of Bullgors, whilst the Maw Krusha charged the ones in the centre, getting Broken Ranks. I had claered the next line out, and because I had killed a monster, was back to within a point (10-11)

Charles won priority, and I destroyed his objective on my right, whilst he brought in yet more ungors and Gor! There were almost litterally thousands of them! He was also getting -2 rend from now on… and it was sure to hurt. On came the Doombulls, supported by the Jaberslyth and one Ghorgon. They smashed into my lines killing 2 Gore Gruntas (and being unlucky not to kill a third) and some Brutes on my right. The Jaberslyth gave the Brutes an extra attack (but 1s would do mortals). After my attack the Jaberslyth was dead but so were 4 Brutes leaving one left (Brutal!). The Ghorgon on my right had to charge within 3″ of the brutes so the Ardboyz made way, and the Brutes killed the Ghorgon. He also took my left most objective with some Ungor Raiders.

In my turn 3, I counter charged, killed all the Doombulls and the Ungor Raiders. However I forgot the Spawn and one of them appeared on my unguarded right objective… oops!

Turn 4, and Charles moved his spawns to block me in between the three buildings, whilst yet more Gor appeared on my board edges. Some Ungor raiders re-took my objective despite me killing the Spawn, but couldn’t get within 1″ to destroy it; however Gor summoned in turn 3 destroyed my right-most objective. My Wurgogg killed one of the Spawn in the way allowing the Maw Krusha to charge off into Charles’ central objective killing his general and 3 ungor and taking the objective. There wasn’t a lot left and I was 21-22 behind… could I win a priority roll.

Well, no, Charles won it and took the turn. A summoned Gor unit took my central objective, burned it and gained a battle tactic (wow!), whilst his other units moved to ensure I couldn’t get his left objective. I fortunately still had a battleline alive (Brutes), and the Maw Krusha within 9″ of the Herdstone, so I walked to within 1″ of the objective and burned it. We were level at 27-27, but I had stopped Charles’ Grand Strategy giving me the narrowest of wins! (30-27)

I finished 3-0 in my second tournament in a row with Big Waaagh! They are doing a lot of heavy lifting and really fit my play style of sit back and wait. I still struggle to win ‘big’ in the 20-0 system because of the conservative approach but I prefer to take my Gitz to tournaments where this is primary.

I also picked up Best Sports which I am very happy with – it is after all the best trophy to win and the only other time I’ve won it at AOS3, is with Gitz.

Thanks to Rob, and I highly recommend his events – well run, great terrain, good location (and easy to get to).

— Declan

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Tournament Review – Chumpionship 2022

2,000 point, 3 game Age of Sigmar Tournament, 26th February 2022

Age of Chumps own Rhys Sallabanks ran a one-day tournament in Titchmarsh, UK, yesterday and I was fortunate to attend. Running on the same weekend as Sheffield Slaughter we didn’t have a full Chump tournament attendance, but there were 10 players (including Rhys) which made for a great atmosphere.

I ran my Big Waagh list similar to The Nameless King, with a few tweaks. I took out a Big Stabba, and a unit of Ardboyz and replaced them with a 2nd Warchanter and Ironskullz Boyz.

Big Waaagh!

– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

This boosted the army to 2,000 points and meant I iwould not get a Triumph. I was a little concerned that this would give my opponent their triumph, but with +1 to wound from Waaagh Points I didn’t think I’d miss mine. Plus, the second Warchanter would give me an extra Violent Fury and some redundancy for the +2 Waaagh points.

Game 1 v David (Lumineth Realm Lords) – Savage Gains – Won 20-0

David didn’t have a typical LRL army with only 2 units of 10 Sentinels. His main damage and problem causers were Severith, Eltharion and 20 Wardens.

Refused Flank, with LRL ahead of us – Great scenary!

David went first and took the centre two objectives. He damaged some of my units with the Sentinels, and moved Severith forward who did 3 wounds on the Maw Krusha. Severiththen charged the Ironskull’s Boyz but failed to kill them. In my turn the Wurrgog Prophet stared at Severith but only did 4 wounds before I had to stop as he was close to killing himself. I used Mighty Destroyers to open a lane for the Maw Krusha who used Fast Un to move nearer Sevirth. I then Hand of Gork’d 10 Brutes onto the objective on my left.

I charged the Maw Krusha into Severith, having zoned him out so he could only retreat in one direction. Doing 1 wound in shooting, Severith moved at the end of the shooting phase putting him 11″ from the Maw Krusha! I rolled the charge… and got him. Despite having called ‘Monstrous Takeover’ I left the objective and charged Severith – killing him.

The Brutes then charged a small unit of Wardens and killed them as well.

I then got turn two, Brutes charged 10 Sentinels, Maw Krusha charged the 20 wardens, and the Eels were also charged. I destroyed much of what I charged, although David did kill the Maw Krusha in his second turn. Unfortunately, he didn’t have enough left to hold all the objectives, so when 6 Brutes walked onto his home objective, he couldn’t shift them off.

Game 2 v Chrissie Coram (Ironjawz) – Power Struggle – Won 14-6

Chrissie has recently switched back to Ironjawz, and had an extra toy for this tournament — Kragnos!!

Chrissie’s Lovely Hellboy inspired Kragnos.

Chrissie went first and took the centre objective with Kragnos getting maximum points. I then moved my Arboyz to keep two lines of screening troops between me and Kragnos. I also cast Hand of Gork on 10 Brutes, who successfully charged Chrissie’s 2×5 Brutes and killed them all over 2 turns, with minimal loss. I also positioned the Wurgogg so that he would be within 12″ of Kragnos if Chrissie charged my screens.

I won the second turn and didn’t move much except to shuffle my screens a little. This mean I got max points again for minimal effort. In Chrissie’s second turn, she took my left objective which was held by 2 Big Stabbas. Unfortunately, she failed the charge with the Maw Krusha leaving me with 1 Big Stabba. Kragnos charged in the centre into 2 Arboyz units. He killed one, but failed to kill the other completely.

I won priority again turn 3, but with Kragnos in combat I gave the turn to Chrissie, and destroyed her right most objective. The Maw Krusha finished off the Big Stabbas, and Kraggy retreated to achieve Savage Spearhead with monsters, and get out of 12″ range of the Wurgogg. My turn 3 was again mostly uneventful, although my Gore-Gruntas caught the Shaman and Warchanter in combat and killed the Shaman.

Chrissie won turn 3, and took the central objective putting us on 2 each. Unfortunately, she had to leave Kraggy within 12″ of the Wurgogg because of this, and so I took the opportunity and stared at him with the Wurrgog! The Wurgogg died but not before doing 14 wounds to Kraggy. This allowed the Brutes to charge Kragnos and killed him, taking the central objective back.

Chrissie won turn 4, moved the Maw Krusha to the centre, scoring 3. And I scored 3 as well.

Turn five saw me trying to charge the Maw Krusha and failing with a reroll; Chrissie had more luck charging my Maw Krusha but with finest hour on both big guys minimal damage was done. I won 28-21, but it was touch and go throughout, and a great game.

Game 3 v Moobs (Cities of Sigmar) – Power in Numbers – Won 19-1

Moobs was using Living Cities so was able to hold 3 units off the table and come on the board edge. This made me deploy with my screens forward and everything else back, and the Maw Krusha in the middle so it couldn’t be shot when the Irondrakes came on the board.

I was given first turn and the Gore Gruntas charged the Branchwraith and a unit of Freeguild Guard. I also cast Hand of Gork on Brutes to reduce Moobs options for bringing on units to his board edge or my left. The Gore Gruntas left the Branchwraith and Freeguild on one wound/model as I split my attacks, but took the objective.

The Fulminators came on turn 1 and were joined by the Frostheart Pheonix who took the objective on my left. They killed the Ardboyz, but the one Fulminator failed to kill any Big Stabbas. In combat I finished off the Branchwraith & Freeguild. Unfortunately, he miscast with the Hurricanum and failed Emerald Life Swarm meaning the shooting was only 2 dice… for most of the game!

Turn 2, and another Hand of Gork blocked off some of my left, reducing the options for the Irondrakes further, whilst the Maw Krusha charged the Fulminators killing 3 of them – helped by the fact they couldn’t unleash hell because of the Big Stabbas. The Brutes meanwhile pushed onto and towards other objectives. Moobs ran and charged the Warchanter on my central objectives, killing him and capturing it.

Moobs won turn 3, and the Irondrakes came on on my left, but were only in range of Ironskull’s Boyz – and failed to kill them! The Pheonix killed the other Warchanter and took my other objective, but gave up the centre one again. Meanwhile the Pheonix Guard charged my Gore Gruntas (in turn 2) and finished them off.

My turn 3, and my man of the match (the Wurrgog) went mad and stared the Pheonix to death without losing any wounds…. and that was game!

So I finished 3-0, as the only person undefeated and another 3 wins for Big Waaagh! They really suit my playstyle and are a great army! I’m looking forward to trying out some Kruleboyz content at some point this year.

I won a Warcry boxset sponsored by SCN Hobby – thank you Sarah!

Cheers Rhys for a great tournament – Goes to show that you don’t need large tournaments all the time; small ones are just as fun!

— Declan

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