Category Archives: Seraphon

Top Three AoS Lists from the Sunshine Coast Open

Sunshine Coast Open took place in England, UK on 11th and 12th June. It involved 74 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Seraphon
Constellation: Dracothion’s Tail
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Ancient Knowledge 2nd Spell: Mystical Unforging
– Spell: Stellar Tempest
Engine of the Gods (265)*
Mount Trait: Starborne
– Universal Prayer Scripture: Curse
Saurus Astrolith Bearer (150)*

Battleline
20 x Skinks (150)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)*

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1
10 x Chameleon Skinks (230)*
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (45)

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 400 / 400
Wounds: 87
Drops: 1

Incarnate bonded to slaan

Declan: To say Seraphon have done well in AoS3 is an understatement of the year. Chris has not taken Thunder Lizard, but has gone for magic. In order to compensate for the slightly reduction in survivability there’s an Incarnate! I don’t know how many of these we’ll see but they are nigh on impossible to kill in one turn (there are a few ‘instant kill’ abilities that can do it). It’ll be interesting how many Incarnate’s we’ll see given their high price point.

If I do play one soon I’ll be able to add some additional comments!! Well done to Chris – Seraphon may be the best army out there (or perhaps second), but to take them to a 5-0 still requires a high level of skill.

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Krulghast Cruciator (150)*
General
– Command Trait: Cloaked in Shadow
Guardian of Souls (150)*
Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Shademist

Battleline
30 x Bladegheist Revenants (525)*
Reinforced x 2
10 x Bladegheist Revenants (175)*
10 x Bladegheist Revenants (175)*
6 x Spirit Hosts (250)*
Reinforced x 1

Units
4 x Myrmourn Banshees (105)*

Behemoths
Black Coach (335)*

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 100
Drops: 1

Matt rocks up undefeated with what must be the new Nighthaunt… how do I know – he’s got the Black Coach and is taking Nighthaunt! From one player in the UK with the Coach to three in one list at the Champions event this weekend, things have certainly changed for the ghostly bois!

No crossbow lads for Matt despite GW trying to flog them; but he has gone Bladegheists instead – and loads of them. They must be good to have gone 4-1-0 and the debuffs to opponents will be helping to keep them alive.

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Allegiance: Idoneth Deepkin
Enclave: Ionrach
– Grand Strategy: Hold the Line
– Triumphs: None

Leaders
Lotann, Warden of the Soul Ledgers (115)*
Akhelian Thrallmaster (110)**
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Voidchill Darkness
– Universal Spell Lore: Flaming Weapon

Battleline
3 x Akhelian Morrsarr Guard (195)*
3 x Akhelian Morrsarr Guard (195)*
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)**
10 x Namarti Reavers (170)**
10 x Namarti Thralls (130)**
10 x Namarti Thralls (130)**
3 x Akhelian Ishlaen Guard (195)*

Faction Terrain
Gloomtide Shipwreck

Total Points: 2,000

Declan Hazel has taken another of the new army releases, and like my recent comments there are reavers and thralls… lots of them! The reavers are the shooty ones, and although they have shorter range than the LRL Sentinels, they do move — and quick! — so expect them to grab some objectives whilst shooting you off the board.

It’s good to see different armies emerging since the release of the new book, but I would much prefer to see better internal balance (like Seraphon), than the famine & feast of the last two IDK books. Great work by Hazel!

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Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev (240)*
General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Fungoid Cave-Shaman – Freddie the Fungoid (95)**
Lore of the Moonclans: The Hand of Gork
Madcap Shaman – Madcap Max (80)**
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary (165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Declan – Peter has clearly listened to my comments about his last secret pick and gone down the list somewhat. And I’m surprised he only had to get to 10th to get a Gitz list. Dominic managed the holy grail of 2 draws… a result that’s probably rarer than a straight 5-0; and all with Troggs. As Stuart Hodges (Trogg) will tell us – Troggs are the best and Dominic has proven this with a Trogg list whose only allies are the Marshcrawler and MireBrute. This means it’s all Troggs, all the time.

To cement my opinion of Dominic being a genius amongst Troggs, he’s also got an Aleguzzler, Rippas & Spider Riders. Remember the Aleguzzler falls over on any double to charge (welcome back to AoS1… which everyone thought dead!) and Spider Riders with poison arrows in the fluff — but none anywhere near the army. I think the lads leave them at home to prevent friendly fire. Great list, and a frankly superb result. Well done Dominic — and more of these please Peter!

Final Tournament Placings

Top Three AoS Lists from the San Diego Open

San Diego Open took place in California, USA on 11th and 12th June. It involved 74 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Slann Starmaster (265)*
General
– Command Trait: Arcane Might
– Spell: Celestial Equilibrium
Engine of the Gods (265)*
Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Guidance
Terradon Chief (80)***
Artefact: Fusil of Conflaguration

Battleline
30 x Skinks (225)**
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers

Units
6 x Terradon Riders (210)***
Sunleech Bolas
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250) *PRIORITY TARGET*
Bastiladon with Ark of Sotek (165)**
Bastiladon with Ark of Sotek (165)***

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment
***Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 130
Drops: 6

Danny: Sometimes a Seraphon list comes along that makes me do a little ‘whoop’ because it has something new to talk about! This list has the usual core HQ, but goes off piste by taking 6 Terradons! These super fast moving (16″) ‘tiny dragons’ pop up here and there because they can drop a once per game d3 mw bomb (aka ‘rocks’) over a unit they move over on a 4+. So a unit of 6 can zoom over something important and do an average of 6 mws. It even packs the Terradon Chief who makes the Terradons do their MWs on a 2+ instead of a 4+. That changes the maths to (checks calculations…) a boat load! 2 cheap-as-chips Ark Bastiladons form a durable objective grabbing core while the rest does what Seraphon do. But props for an unusual list that no doubt caught a few people off-guard on the way to 5-0.

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List name: Definitely not Gavin’s 2022 LVO list

Allegiance: Cities of Sigmar
City: Living City
– Mortal Realm: Ghyran
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Doralia ven Denst (115)*
Sorceress (95)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Leaves: Ironoak Skin
Freeguild General (100)*
City Role: General’s Adjutant

Battleline
30 x Freeguild Crossbowmen (315)*
– Reinforced x 2
See it is different! He took crossbows.
10 x Freeguild Handgunners (105)*
10 x Dreadspears (90)*
City Role: Honoured Retinue (Must be 5-20 models)

Units
4 x Dracothian Guard Fulminators (460)**
Reinforced x 1
4 x Stormdrake Guard (680)**
Drakerider’s Lance
– Reinforced x 1

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 125
Drops: 3

Danny: It’s hard to write about Cities lists, mainly because they have so many damn options. As you might guess from the list name, this one has been tried and tested and revolves around the great Living City trait of shooting units being able to move after shooting, which makes them all surprisingly fast and agile, and no doubt leads to many shenanigans and gnashing of teeth and whiffing of charges. Doralia also makes a cameo for wizard sniping, there’s a Sorceress for very cheap magic support, and a few other little tricks. Oh yeah, and 4 Fulminators and 4 Stormdrake Guard. Just a little kicker there. Just imagining playing this list gives me more of a headache than trying to remember what all the random cities units do!

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Army Faction: Cities of Sigmar
Army Type: Living City
– Grand Strategy: Mighty Beachhead
– Triumph: Inspired

LEADERS
Celestial Hurricanum with Celestial Battlemage (280)*
Spells: Lifesurge
Celestant-Prime (325)**
Celestial Hurricanum with Celestial Battlemage (280)**
General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Ironoak Skin

BATTLELINE
Longbeards (105)*
Ancestral Weapon and Gromril Shield
Longbeards (105)*
Ancestral Weapon and Gromril Shield
Longbeards (105)**
Ancestral Weapon and Gromril Shield

BEHEMOTH
Celestial Hurricanum (230)*
Celestial Hurricanum (230)**

OTHER
Dracothian Guard Fulminators (230)**
Khinerai Heartrenders (95)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1985/2000

Danny: pops some headache meds Ok, another 5-0 Cities list with a bunch of odd units that synergise in a hundred ways I’m probably missing. At a glance, it’s a really smart list already – a sneaky unit of Khinerai who can now drop out of reserves, fire then move 6″ make for some very cheeky objective grabbers, while the Fulminators and Celestant Prime offer pure, fast moving hammers who wouldn’t have a huge amount of trouble taking down a gargant by themselves. Then there’s the artillery – 3 Celestial Hurricanums – who on top bracket roll 3 dice each and do d3 mortals on a 2+ and give out a 10″ +1 hit aura each – that’s a lot of CP saved with careful positioning over the course of a game. The Longbeards are a tanky battleline choice at a budget cost of 105 too. Is it thematic though? Is it fuck, dwarves would be well sus of all that human magic flying over their heads!

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Allegiance: Bonesplitterz
Warclan: Drakkfoot
– Grand Strategy: Get Dem Bones!
– Triumphs:

Leaders
Savage Big Boss (65)**
General
– Command Trait: Great Hunter
Wurrgog Prophet (150)**
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Wurrgog Prophet (150)**
Artefact: Mork’s Boney Bitz
– Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Savage Orruk Morboys (155)*
10 x Savage Orruk Morboys (155)*
10 x Savage Orruks (165)*
Chompas

Units
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)
2 x Savage Big Stabbas (80)**
2 x Savage Big Stabbas (80)

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 192
Drops: 20

Danny: Big. Stabbas. Lots. And Lots. Of. Big. Stabbas. I don’t normally applaud spam lists but going 4-1 at a major with Savage Orruks right now – no Big Chadnos in sight! – is definitely a feat. Props to the double Wurrgog too for what assuredly would be a series of hilarious staring contests and heart-stopping dice rolls (for this list’s opponents).

It’s clever, but it is hilarious. And bloody successful!

Final Tournament Placings (Top 20)

AoS Meta Stats (w/e 12th June 2022)

On Reddit Warhammer 40k has the Meta Mondays posted by the brilliant u/JCMS85 on r/WarhammerCompetitive. So why can’t we have one for AoS? Well we can….

Here are the stats for all the Grand Tournaments that have taken place between Monday 6th June and Sunday 12th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

There was a total of 10 Grand Tournaments last week, however only 9 had data available to analyse. Valleycon 2022 was a 26 player tournament but no lists were available at the time of publishing these stats.

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Grand Tournaments

Ranked from largest to smallest.

US Open San Diego – California/USA
74 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndCities of SigmarLiving City5-0-0
3rdCities of SigmarLiving City5-0-0
4thBonesplitterzDrakkfoot4-0-1
5thBlades of KhorneReapers of Vengeance4-0-1
6thLumineth Realm-LordsZaitrec4-0-1
7thStormcast EternalsHammers of Sigmar4-0-1
8thLegion of the First Prince4-0-1
9thBeasts of ChaosGavespawn4-0-1
10thSeraphonThunder Lizard4-0-1
San Diego Open

Atlantic City Open – New Jersey/USA
73 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSoulblight GravelordsLegion of Blood5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thIdoneth DeepkinNautilar4-0-1
5thSkaventide4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thDaughters of KhaineHagg Nar4-0-1
8thSons of BehematBreaker Tribe4-0-1
9thStormcast EternalsHammers of Sigmar4-0-1
10thLegion of the First Prince4-0-1
Atlantic City Open

GT de CAT – Catalunya/Spain
30 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndSeraphonThunder Lizard4-0-1
3rdLegion of the First Prince4-0-1
4thMaggotkin of NurgleDrowned Men4-0-1
5thSeraphonThunder Lizard4-0-1
6thNighthauntReikenor’s Condemned3-0-2
7thSylvaneth3-0-2
8thDaughters of KhaineKhailebron3-0-2
9thDisciples of TzeentchHosts Duplicitous3-0-2
10thKharadon OverlordsBarak-Zilfin3-0-2
GT de CAT

Mawtribes Massacre: Annihilation – England/UK
30 Players

PositionFactionSubfactionResult
1stStormcast EternalsHammers of Sigmar4-0-1
2ndIronjawzIronsunz4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSeraphonThunder Lizard4-0-1
5thFyreslayersGreyfyrd3-1-1
6thBeasts of ChaosGavespawn3-0-2
7thDaughters of KhaineHagg Nar3-0-2
8thStormcast EternalsHallowed Knights3-0-2
9thLegion of the First Prince3-0-2
10thSoulblight GravelordsVyrkos Dynasty3-0-2
Mawtribes Massacre: Annihilation

Sunshine Coast Open – England/UK
27 Players

PositionFactionSubfactionResult
1stSeraphonDracothion’s Tail5-0-0
2ndNighthauntScarlet Doom4-1-0
3rdIdoneth DeepkinIonrach4-0-1
4thSeraphonThunder Lizard3-1-1
5thSons of BehematTaker Tribe3-1-1
6thNighthauntEmerald Host3-0-2
7thLumineth Realm-LordsAlumnia3-0-2
8thCities of SigmarTempest’s Eye3-0-2
9thBeasts of ChaosGavespawn3-0-2
10thGloomspite GitzGlogg’s Megamob3-0-2
Sunshine Coast Open

Wargames for Warriors – Utah/USA
22 Players

PositionFactionSubfactionResult
1stLegion of the First Prince4-0-1
2ndDaughters of KhaineKhelt Nar4-0-1
3rdNighthauntEmerald Host4-0-1
4thSoulblight GravelordsKastelai Dynasty4-0-1
5thDaughters of KhaineZainthar Kai3-0-2
6thSlaves to DarknessRavagers3-0-2
7thStormcast EternalsHammers of Sigmar3-0-2
8thMaggotkin of NurgleBefouling Host3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSoulblight GravelordsKastelai Dynasty3-0-2
Wargames for Warriors

Justice Series – England/UK
18 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleBefouling Host5-0-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdCities of SigmarTempest’s Eye4-0-1
4thNighthauntScarlet Doom3-0-2
5thMaggotkin of NurgleDrowned Men3-0-2
6thSoulblight GravelordsVyrkos Dynasty3-0-2
7thSons of BehematBreaker Tribe3-0-2
8thDaughters of KhaineZainthar Kai3-0-2
9thKruleboyzBig Yellers3-0-2
10thStormcast EternalsTempest Lords2-0-3
Justice Series

Game Knight AoS GT – Ontario/Canada
12 Players

PositionFactionSubfactionResult
1stIdoneth DeepkinMor’Phann5-0-0
2ndSons of BehematBreaker Tribe3-0-2
3rdOgor MawtribesBoulderhead3-0-2
4thStormcast EternalsHammers of Sigmar3-0-2
5thMaggotkin of NurgleMunificent Wanderers3-0-2
6thBonesplitterzIcebone3-0-0
7thLegion of the First Prince2-0-3
8thLumineth Realm-LordsZaitrec2-0-3
9thOssiarch BonereapersPetrifex Elite2-0-3
10thBlades of KhorneBaleful Lords2-0-3
Game Knight AoS GT
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Grand Alliance Stats

286 players took part in 10 GT’s over the last week.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos54.5%5619.6%213
Order51.0%11941.6%622
Death46.6%4816.8%17
Destruction46.1%5622.0%05

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Seraphon66.2%132.27%31
Legion of the First Prince65.0%81.40%00
Maggotkin of Nurgle58.6%213.67%20
Idoneth Deepkin58.5%111.92%10
Soulblight Gravelords57.7%132.27%10
Cities of Sigmar57.0%101.75%20
Daughters of Khaine56.4%142.45%01
Lumineth Realm-Lords52.1%101.75%00
Ironjawz50.8%132.27%00
Sons of Behemat48.5%142.45%01
Ogor Mawtribes47.2%111.92%00
Nighthaunt46.7%213.67%02
Stormcast Eternals45.0%437.52%03
Kruleboyz44.3%111.92%01
Sylvaneth40.0%50.87%01
Hedonites of Slaanesh38.3%61.05%00
Skaventide37.9%71.22%00
Fyreslayers34.4%91.57%01
Ossiarch Bonereapers31.1%111.92%01
Gloomspite Gitz30.0%61.05%01

Despite Nighthaunt and Daughters of Khaine being released now for a couple of weeks, we still see Seraphon, Legion of the First Prince and Maggotkin of Nurgle topping the win rates. On top of that Seraphon managed to grab three 5-0 results this week.

As a rough guide factions should have win rates of between 45-55% to ensure the game is roughly balance (true balance being impossible). The above shows that 7 factions have exceeded this band (including the new Daughters of Khaine) with Seraphon and Legion of the First Prince have exceeded the 60% win rate barrier. There are also seven factions below this ideal range, including one of the new battletomes for 3rd Edition (Fyreslayers). While Stormcast Eternals have a win rate of 45% we have to bear in mind that this is the most popular faction and is often the ones new players use when first playing Age of Sigmar, so the range of skill of the players inside this faction will vary widely, while many of the other faction will have a dedicated fan base or have tournament players looking for a faction that provides them the best chance at good results.

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Subfaction Stats

The below stat show the results for those subfactions represented by 5 armies or more only.

FactionSubfactionWin RateArmies5-0 Wins0-5 Losses
SeraphonThunder Lizard67.3%1121
Maggotkin of NurgleDrowned Men65.5%1110
Legion of the First Prince65.0%800
Lumineth Realm-LordsZaitrec60.9%500
Idoneth DeepkinNautilar58.6%600
Cities of SigmarLiving City58.3%620
NighthauntScarlet Doom54.3%700
Daughters of KhaineZainthar Kai54.3%700
Soulblight GravelordsVyrkos Dynasty53.3%600
Sons of BehematBreaker Tribe53.1%1000
Stormcast EternalsAstral Templars50.0%600
Stormcast EternalsHammers of Sigmar49.1%2301
IronjawzBloodtoofs44.2%900
KruleboyzBig Yellers43.4%801
Hedonites of SlaaneshLurid Haze42.0%500
NighthauntEmerald Host41.5%1302
FyreslayersGreyfyrd38.6%700
Skaventide37.9%700
Stormcast EternalsHallowed Knights35.6%901
Ossiarch BonereapersPetrifex Elite32.3%1001
Gloomspite Gitz24.0%501

The faction stats are pretty much replicated above with Lumineth Realm-Lords/Zaitrec joining the +60% club this week. Meanwhile despite Anthony Trentanelli’s heroics with Skaven recently (claiming two GT’s and going 4-1 this week) they still sit below 45% with a miserable 37.9% win rate. Will their new battletome and the Generals Handbook see a change in this though? A new tome can’t come soon enough for Gloomspite Gitz and Ossiarch Bonereapers….

Top Three AoS Lists from the GT De CAT

GT de CAT took place in Barcelona, Spain on 11th and 12th June. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Engine of the Gods (265)**
Artefact: Incandescent Rectrices
– Universal Prayer Scripture: Curse
Stegadon with Skink Chief (305)*
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Slann Starmaster (265)**
General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration
– Spell: Stellar Tempest
Celestant-Prime, Hammer of Sigmar (325)*
Allies

Battleline
30 x Skinks (225)***
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)
Priority Target (1)

Terrain
Realmshaper Engine (0)

Core Battalions
*Command Entourage – Magnificent
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 325 / 400
Wounds: 105 (+6)
Drops: 10

Danny: Seraphon are good – you know it, we know it. This list is the still occasionally seen Celestant-Prime ally flavour, which sacrifices a second bastiladon and/or even more (than 50!) skinks for a bolt-from-the-blue that can snipe a key threat with a big hammer and an auto-charge. It also rocks the Skink Chief on Steg (which can be buffed into various degrees of beat-stick in a number of ways – mount trait, spells, extra bite attacks in Coalesced) and the Engine for general utility and, one hopes, saurus warrior summoning. It’s not going out of style anytime soon.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Lord Kroak (430)
Saurus Astrolith Bearer (150)**
Skink Priest (80)**
Universal Prayer Scripture: Heal
Stegadon with Skink Chief (305)**
General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster
Engine of the Gods (265)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Hand of Glory
– Universal Prayer Scripture: Curse

Battleline
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)***

Behemoths
Bastiladon with Solar Engine (250)*
Bastiladon with Solar Engine (250)*

Core Battalions
*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 10

Danny: Seraphon in the Kroak configuration, also with a brace of hero stegs and this time with 2 Bastiladons for some redundancy with their double-shoot. That is to say, you can only usefully buff one Basti at a time, but the second will do some chip damage in the meantime and it means if one gets focused down, all the buffs can go straight back onto the second. Not a huge amount left to say about Kroak and 4 hard to kill monsters right now other than this – it’s possible the new GHB, if it incentivises taking more battleline and less monsters – could change up the Seraphon meta considerably. Or, it might stay entirely the same because even as priority targets, people still do well with them!

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Allegiance: Legion of the First Prince
Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (360)
Lore of Ruinous Sorcery: The Master’s Command
Bloodthirster of Insensate Rage (280)
General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
The Blue Scribes (135)*
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)*
Lore of Ruinous Sorcery: The Master’s Command

Battleline
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
5 x Flesh Hounds (105)*

Endless Spells & Invocations
Emerald Lifeswarm (60)
The Burning Head (20)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 77
Drops: 3

Danny: Legion is proving more and more consistent recently and, in case you’ve missed my theory on the matter, it’s because they get to choose from the best of an entire Grand Alliance, slap an amazing control unit (Be’lakor) on top of it and gain a bunch of extra buffs as a result. There’s a recent trend for 1-2 Boomthirsters – this list plumps for the one in order to also include plenty of horrors and a bevy of endless spells. If you’ve never faced horrors backed by the Emerald Lifeswarm before…I envy your innocence.

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Allegiance: Sylvaneth
Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Drycha Hamadreth (315)*
Deepwood Spell: Regrowth
Spirit of Durthu (325)**
Artefact: Nightbloom Garland
Warsong Revenant (275)**
General
– Command Trait: Spellsinger
– Artefact: Spiritsong Stave
– Universal Spell Lore: Ghost-mist
Branchwraith (95)**
Deepwood Spell: Verdurous Harmony
Gotrek Gurnisson (485)*
Allies

Battleline
10 x Dryads (95)*
10 x Dryads (95)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Endless Spells & Invocations
Chronomantic Cogs (45)
Spiteswarm Hive (40)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact (Durthu)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 72
Drops: 4

Danny: Even in desperate need of their new book, which is ripening quickly on the vine, Sylvaneth are still able to surprise people – usually with the Warsong Bomb. It’s a heady combo, involving all sorts of casting bonuses that won’t survive the new book – but combined with the Spell Portal, it can put out a tonne of MWs at range and be annoyingly hard to shut down. Gotrek puts in an appearance too, presumably to be a bloody annoying distraction to keep the heat off the Warsong – with good wyldwood placement/move blocking, it could be harder than usual to avoid the choppy wee fella. Double tapping on tree-revenants allows for teleporting objective and battle plan play while Drycha – who has nice versatility and access to weight of dice shooting – and Durthu (with this 4+ fight last stomp – harass and provide some tankiness. Very cool list that mixes up the standard combo a little even while the book struggles, so kudos.

Final Tournament Placings

Top Three AoS Lists from the Smash & Bash GT

Smash & Bash GT took place in Texas, USA on 4th and 5th June. It involved 40 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Army Faction: Seraphon
Army Type: Coalesced
– Army Subfaction: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

LEADER
Bobby the Engine of the Gods (265)**
General
– Command Traits: Prime Warbeast
– Artefacts: Incandescent Rectrices
– Mount Traits: Beastmaster
– Prayers: Curse
Lord Kroak (430)***
Spells: Stellar Tempest
Saurus Astrolith Bearer (150)***
Artefacts: Fusil of Conflagration
Celestant-Prime (325)***

BATTLELINE
Saurus Guard (115) **
Skinks (75)**
Boltspitter, Celestite Dagger and Star-buckler
Skinks (75)**
Boltspitter, Celestite Dagger and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (165)*
Bastiladon with Ark of Sotek (165)*
Bastiladon with Ark of Sotek (165)*

TERRAIN
Realmshaper Engine (0)

ENDLESS SPELL
Horrorghast (65)

CORE BATTALIONS:
*Alpha-Beast Pack
** Battle Regiment
***Command Entourage

TOTAL POINTS: (1995/2000)

Declan: Well, I may have been away for a bit whilst real life, and a short holiday interfered but it’s good to see that Seraphon haven’t taken a break from winning tournaments! I don’t know if this is a homage to AOS England’s Ark of Sotek list, but regardless it is a good list. The Bastiladons are not quite as killy as the beam versions, but they are still as survivable against most armies, and with them acting together the battle tactics get a lot of additional points – for minimal risk. They are also not on the Priority target list!

So if they are the unkillable units, what kills? Well Kroak obviously – he can dish out a load of damage via his spells and the Saurus Guard can keep him alive – if you’re going to kill them concentrate everything you have… or alternatively ignore him and hope he can’t kill your army in 5 turns — unfortunately if he rolls well he can.

I’m impressed at the double win against Bonereapers in the last 2 games though – lots of difficult to kill models on both sides… I can only assume Thomas go to the objectives first – the Battle Regiment would have helped with this. Well done to Thomas on that mythical 5-0!

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Allegiance: Cities of Sigmar
City: Tempest’s Eye
– Mortal Realm: Aqshy
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Baba Bugman’s Haulercanum
Celestial Hurricanum with Celestial Battlemage (280)*
General
– Command Trait: Hawk-eyed
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Eagles: Strike of Eagles
Aetheric Navigator (95)*

Battleline
5 x Freeguild Pistoliers (105)*
5 x Freeguild Pistoliers (105)*
5 x Freeguild Pistoliers (105)*
10 x Ironbreakers (115)**

Units
4 x Stormdrake Guard (680)** PRIORITY TARGET
Drakerider’s Lance
– Reinforced x 1

Behemoths
Arkanaut Ironclad (490)*
Main Gun: Great Volley Cannon

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 110
Drops: 3

Randal is a member of our Discord chat, he kindly shared a picture of his army before the event.

Declan: Randall has taken the Stormcast list (really – just ignore the Cities of Sigmar keyword lies!) with his 4 dragons. They technically give away additional points when they die… but not much in the game is killing them. He has then gone with a surprising addition of Kharadron Overlords although the Ironclad is another difficult model to destroy… just remember it’s not a monster — weird!

Finally, he’s rounded it off with Pistoliers which may not be great individually, but if you have 15 of them that’s a lot of shots coming at you. It’s an army where target priority is difficult especially given it’s incredible speed. A more than respectable 4-1 and a great example of the power move known as the ‘submarine’. (Losing game 1, then winning the next 4!!)

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Allegiance: Ogor Mawtribes
Mawtribe: Bloodgullet
– Grand Strategy: Vendetta
– Triumphs:

Leaders
Nilgurok, the epicurean of the eight points, bane of Behemat, the feast day fiend, magma muncha, fish flayer, gobbler of ghosts and ghiests, the boil bashing bastard, mushroom muncher, snake snacker, boat basher, the sorrow of Storms, the pillager of the Pompus, bone breaking bully, the Skarbrand Smasher, the breaker of the Fatemaker, the brutalist of the brutal, savagest of the savage, Cruelst of the cruel, the Kroaker of Kroak, Allariels Annihilation, 13 time rat eating champion, the crab claw cracker, veteran maneater, Grand overtyrant of the Stones eye, and Gammod, spawn of Akuma (430)**
Frostlord on Stonehorn
General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Slaughtermaster (140)**
Artefact: Shrunken Priest Head
– Bloodgullet 2nd Spell: Blood Feast
– Lore of Gutmagic: Ribcracker
Butcher (135)**
Tenderiser
– Bloodgullet 2nd Spell: Molten Entrails
– Lore of Gutmagic: Greasy Deluge

Battleline
6 x Ogor Gluttons (250)**
Pairs of Clubs or Blades
6 x Ogor Gluttons (250)*
Pairs of Clubs or Blades
Stonehorn Beastriders (320)*
Weapon: Blood Vulture

Units
8 x Ironguts (470)*
Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 119
Drops: 7

Declan: Gluttons keep popping up in USA winning lists, but they never seem to get off the ground in the UK meta… so I don’t really know how they work. I think this list is reasonably clear though… it charges, does mortal wounds, and then does loads of damage.

Losing only to Big Waaagh, Jacob hasn’t worried about a slightly higher drop, has gone full narrative on his Frostlord’s name and will fill the board with this list. The Gluttons are not bad as a unit and if they’re holding an objective can’t be ignored – or dealt with by a weak unit. You’ll need to shoot them, or charge and strike first – but as his opponent you’ll probably want to kill the Stonehorns first – target saturation at it’s best!

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Allegiance: Kruleboyz
Warclan: Big Yellers
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Gobsprakk, The Mouth of Mork (280)
Lore of the Swamp: Choking Mist
Killaboss with Stab-grot (110)*
Artefact: Mork’s Eye Pebble
– Boss Hacka and Skareshield
Swampcalla Shaman with Pot-grot (105)*
Lore of the Swamp: Choking Mist
Sneedrek Chuckkem’ on Copey the Sludgeraker Beast (Snatchaboss on Sludgeraker Beast) (315)*
General
– Command Trait: Egomaniak
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Swamp: Sneaky Miasma

Battleline
20 x Gutrippaz (360)**
Reinforced x 1
– Wicked Stikkaz
20 x Gutrippaz (360)**
Reinforced x 1
– Wicked Stikkaz
9 x Man-skewer Boltboyz (360)**
Reinforced x 2

Units
10 x Hobgrot Slittaz (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 148
Drops: 8

Declan: Peter does like his Kruleboyz lists, so it’s no surprise to see this picked. What is a surprise is the 40 Gutrippaz and Killa-Boss on foot. The Gutrippaz are not bad… but just a little too expensive. They can still hurt if they strike first, whilst the Killa-Boss on foot is a cheap way to get Mork’s Eye Pebble. This is a great addition to the list with so many shooting armies in the game. 5+ ward means a significant increase in survivability… if only for one turn.

Games Workshop & Wahapedia

But against shooting armies, the 1 turn of surviving is often all you need before the 40 Gutrippaz start making a mess. Gobsprakk ensures that enemy wizards feel some threat if a spell is dispelled and whilst he won’t beat a MawKrusha he is a cheap and quick way to grab a poorly defended objective. Hopefully there will be a points reduction for Kruleboyz in the new GHB and the ‘horde’ changes will help them.

Well done to James for a very respectable 4-1.

Final Tournament Placings

Top Three AoS Lists from the Bay Area Open

The Bay Area Open took place in California, USA on 28th and 29th May. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Stormkeep)
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Vandus Hammerhand (205)*
Lord-Relictor (145)**
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation
Runelord (100)*
Universal Prayer Scripture: Heal

Battleline
5 x Vindictors (130)*
5 x Vindictors (130)*
5 x Vindictors (130)*
5 x Vindictors (130)*

Units
2 x Stormdrake Guard (340)**
Drakerider’s Warblade
2 x Stormdrake Guard (340)**
Drakerider’s Warblade
2 x Stormdrake Guard (340)**
Drakerider’s Warblade

Core Battalions
*Battle Regiment
**Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 114
Drops: 2

Danny: What a weekend it’s been for Stormcast. After taking 1st and 2nd at Misty Mountains, they also took down the Bay Area Open with a slightly different if not hard to parse list.

Three squads of dragons form the super fast, potentially damage-spiking core that, depending on the matchup can pin most of an army in their own deployment, or if the enemy is pesky and sneaky, the big lizzies can just screen out objectives while the rest catches up. The fact they have warblades instead of the lances gives them that flexibility to remain more reliable if they GET charged. An ever reliable MSU bunch of Vindictors form the rear-guard – and with mortals on 6s, 20 of them are no joke – are backed up by a cheap runelord ally for a cheap source of healing. Simple but obviously very effective one-two punch of a list.

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Beast Master
– Triumph: Inspired

LEADERS
Kragnos (720)
Gatebreaker (525)*
General
– Command Traits: Louder than Word
– Artefacts of Power: Enchanted Portcullis
Gatebreaker (525)*
Artefacts of Power: Amulet of Destiny

BATTLELINE
Mancrusher Gargant (170)

CORE BATTALIONS
*Bosses of the Stomp

TOTAL POINTS: 1940/2000

Danny: The Sons of Behemat seem to need Kragnos to really punch through the gatekeeper armies these days, and this looks to be the new meta list – 2 gate-breakers for killin’, and a smaller fella for…fitting into the remaining points. I mean, it’s not clever but it is big. Say what you will about their rules design, they’re clearly doing the business even while giving out bonus points for being on priority targets and you better have a plan for this new flavour of them if you don’t want to be caught unawares.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Slann Starmaster (265)*
Artefact: Fusil of Conflaguration
– Spell: Celestial Apotheosis
Engine of the Gods (265)*
General
– Command Trait: Prime Warbeast
– Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Skink Priest (80)*
Universal Prayer Scripture: Heal
Celestant-Prime, Hammer of Sigmar (325)
Allies

Battleline
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**
Stegadon (265)**
Weapon: Skystreak Bow
Stegadon (265)**
Weapon: Skystreak Bow

Behemoths
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 91
Drops: 10

Danny: Coming in at 3rd, having dropped only one game, are the plucky, scaly, bitey lizards. Their Great Plan is a riff on the Celestant-Prime list – a great ally for them due to his ability to either contribute to their overwhelming ranged MW output, OR to hide in the sky and drop down at some point, guarantee a charge (because, y’know, he’s the boss) and put the hurt on something sticky – the kind of targeted missile that Seraphon are otherwise missing. To its credit, it also takes a normal stegadon, who are cool but not actually that great, and it’s at least a nod to the intended theme of the army!

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Mortal Realm: Shyish
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (360)
Katakros, Mortarch of the Necropolis (450)
– General

Battleline
30 x Mortek Guard (420)*
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)
Weapon: Soulcrusher Bludgeons

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Hunters of the Heartlands


Total: 1980 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 106
Drops: 6

Danny: OBR are not seen as competitive darlings at the moment but those boney bois are the apotheosis of tankiness. Sure they’re a little slow and vulnerable to MW spam (what isn’t?) but much like Nurgle, turns out sitting stubbornly on objectives and scoring points is kinda a big deal.

Arkhan and Katakros are key pieces here, both providing some great warscroll spells, a bevy of buffs and no dearth of debuffs – such as +1 attack, giving out -1 to hit to enemies and healing/bringing back the horrifically survivable 30 and 20 blob of Mortek Guard. I mean, the combined scrolls of Arkhan and Katakros are enough to make you not even want to bother attacking in the first place – and if you do manage to kill any, the Harvester is bringing them back on a 4+ anyway!

It’s a lot to remember and so requires skill to position and sequence correctly – and it’s awesome to see it still getting the job done.

Final Tournament Placings (Top 10)

Top Three AoS Lists from the Birmingham AoS GT

Brimingham AoS GT took place in Birmingham, UK on 21st and 22nd May. It involved 59 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Daniil Osudin

Daniil won all five games over the weekend. Along the way he beat Daughters of Khaine/Khailebron in round 1, Idoneth Deepkin/Ionrach in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Blades of Khorne/Reapers of Vengeance in round 4 and Seraphon/Thunder Lizard in Round 5.

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Mortal Realm: Aqshy
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Tzaangor Shaman of Beasts of Chaos (135)*
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage
Beastlord (95)*
Artefact: Mutating Gnarlblade

Battleline
30 x Tzaangors of Beasts of Chaos (525)*
18x Pair of Savage Blade
– 12x Savage Greatblade
– Reinforced x 2
20 x Tzaangors of Beasts of Chaos (350)*
12x Pair of Savage Blade
– 8x Savage Greatblade
– Reinforced x 1
10 x Gors (75)*
Gor-Blades & Beastshields

Units
3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Behemoths
Ghorgon (155)*

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 176
Drops: 1

Danny: We’ve seen Beasts of Chaos win events since their Tome Celestial – one of the most impactful of its kind so far – and hats off to Daniil for winning what was by all accounts a supremely competitive event with them! Tzaangor Enlightened have quickly become a favourite due to their speed, sheer number of attacks – and a hugely clutch ability to re-roll ALL hits and wounds if an enemy unit within 3″ has already fought. The list is rounded out by plenty of big chaff blocks (who can still blend with a few buffs on them – typically from the Herdstone) and hero utility picks – interestingly, he foregoes a lot of the usual big beasties! Less sheer threat, but gives up less points and allows much greater board-control, a very techy and clearly adaptable list.

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2nd Place – Dominic Stonebridge

Simon managed four wins and a draw over the two days.. Along the way they beat Seraphon/Thunder Lizard in round 1, Nighthaunt/Emerald Host in round 2, Skaventide in round 3. Drew against Soulblight Gravelords/Kastelai Dynasty in round 4 and beat Maggotkin of Nurgle/Blessed Sons in the last round.

Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev (240)*
General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Fungoid Cave-Shaman – Freddie the Fungoid (95)**
Lore of the Moonclans: The Hand of Gork
Madcap Shaman – Madcap Max (80)**
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary (165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Danny: What. a. hero. Two of my club-mates played this list (1 lost, one held them to a draw) and described it as super techy and flexible, and the pilot as galaxy-brain level. The list roughly works around what my club-mate called ‘little shaman bastards’ handing out -1 save to a unit in the combat phase, the troll boss giving reroll 1’s to hit in an 18″ bubble and the Marsh-crawler (aka Murder Dobby) giving +1 hit in an 18″ bubble. So every trogg unit is 2’s rerolling 1’s and a -3 effective rend to one unit. Add in Gary the Gargant for monstrous ‘stuff’ in general (scoring, actions) spider-riders and Snarlfangs to function as fast flankers or emergency screens, and you have what was apparently a near impossible army to beat. Bonus points for naming his heroes!

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3rd Place – Alexander Theophanos

Alexander finished the weekend with one loss and four wins. His path saw him beat Nighthaunt/Reikenor’s Comdemned in round 1, then Seraphon/Thunder Lizard in round 2. In round 3 he beat Soulblight Gravelords/Kastelai Dynasty. He had a bye in round 4, this was then followed by a loss to 1st place Daniil and his Beasts of Chaos/Gavespawn in round 5.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Engine of the Gods (265)
General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Lord Kroak (430)**
Saurus Astrolith Bearer (150)**
Skink Oracle on Troglodon (270)
Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Skink Starpriest (130)
Spell: Hand of Glory

Battleline
30 x Skinks (225)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: It wouldn’t be a top 3 without a Thunder Lizards list now would it? There’s not a huge amount to say about it other than it’s gone the interesting route of taking a Troglodon with Kroak. The way this works is, Kroak’s horrible MW spells only has a 10″ range but can be measured from any Skink Oracle unit on the board – and guess what keyword the Troglodon has? So it’s a mobile range-extender essentially – more utility than a spell-portal and can obviously do stuff in its own right (not much though, it’s fairly useless in melee). It’s a huge amount of points to invest in a Kroak-combo but it does add value and clearly didn’t make the list too vulnerable overall.

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Wildcard – Tom Welsh

Tom won three games and drew two, ending his weekend in a very respectful 6th. Along the way he beat Ossiarch Bonereapers/Mortis Praetorians in round 1, Stormcast Eternals/Knights Excelsior in round 2 and Nighthaunt/Emerald Host in round 3. Then in the last two rounds he drew against the Gloomspite Gitz/Glogg’s Megamob of Dominic in round 4 and Soulblight Gravelords/Kastelai Dynasty in round 5.

Allegiance: Soulblight Gravelords
Kastelai Dynasty
– Grand Strategy: Prized Sorcery

Leaders
Radukar the Beast (315)
Prince Vhordrai (455)*
spell: Amethystine Pinions
Wight King on Skeletal Steed (130)*
General
– Command Trait: Rousing Commander
– Artefact of Power: Grave-sand Shard
Vampire Lord (140)*
Spell: Spirit Gale
Coven Throne (290)**
Spell: Amaranthine Orb
– Artefact of Power: Fragment of the keep

Battleline
Grave Guard with Great Wight Blade (280)**
Reinforced: Once
Blood Knights (195)**
Blood Knights (195)**

Core Battalions
*Command Entourage
**Battle Regiment

2000 points.

Danny: My club-mate Tom Welsh came 6th after a nail-biting tie with the 7th place SBGL player, after he beat Nighthaunt, Stormcast, and drew with 2nd place Gitz. It’s a general SBGL good-stuff Kastelai list, with 2 units of Blood Knights who can come in from a board edge and get progressively stronger as they kill stuff, the usual great chaff units and two synergistic hammers. The first is Radukar + Graveguard – after a nearby unit makes a successful charge, the wolf-vampire-man can pop a CA for an aura of +1 attack – and because it’s an aura, it leaves the Graveguard themselves open to an All out Attack – meaning a unit of 20 is doing 60 2/4/-1/2 attacks, with additional mortals on 6s to wound. Utterly brutal.

The even more horrific combo is Coven Throne with Vhordrai, the named vampire lord on dragon that isn’t taken quite so often. The Coven Throne can pop a targeted command for +1 to attack, wound and save – add that to Vhordrai’s insane offensive stat-line on the charge and you have a super fast flying monster that can blend almost anything in the game – and, with All out Defence and EITHER mystic shield or Finest Hour, be on a 2+ ignoring rend 2 with a ward of 6 and multiple ways to heal, in and out of combat. Big congrats to Tom and Vhordrai for a great result!

Final Tournament Placings

Top Three AoS Lists from Weekend Warlords

Weekend Warlords took place Milan, Italy on 7th and 8th May. It involved 44 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Luca Quinale

Luca won all five games over the weekend. Along the way he beat Ironjawz/Bloodtoofs in round 1, Ironjawz/Bloodtoofs in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Seraphon/Thunder Lizard in round 4 and Seraphon/Thunder Lizard in Round 5.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Drowned Men
– Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

LEADER
Lord of Afflictions
(210)*
– General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

Lord of Afflictions (210)*

BATTLELINE
1 x Pusgoyle Blightlords
(440)*
1 x Pusgoyle Blightlords (440)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*

CORE BATTALIONS:
*Rotbringer Cyst

TOTAL POINTS: (1960/2000)

Danny: It’s ‘woops all flies’ time! I don’t expect this list to survive the next points rebalancing, honestly – GW don’t love spam lists and this is one of the best. If you’re not familiar with how it works – Drowned Men allows a pre-game move, and those pesky flies are fast (for Nurgle – 8″) – meaning they establish board control instantly. The ‘Rotbringer Cyst’ is a unique Nurgle battalion which is basically a better Battle Regiment, allowing for 3 leaders and 6 troops to constitute a 1 drop – again, frankly over-powered as a combination. So game starts, they control most of the objectives, and then they charge you – doing mortals as they do so, pinning you down, and probably killing you too – you can see how it’s hard to come back from that!

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2nd Place – Tommaso Mariani

Tommaso also managed five wins over the two days. Along the way they beat Maggotkin of Nurgle/Droning Guard in round 1, Seraphon/Thunder Lizard in round 2, Legion of the First Prince in round 3, Lumineth Realm-Lords/Zaitrec in round 4 and Seraphon/Thunder Lizard in the final round.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

LEADER
Orghotts Daemonspew
(300)
Lord of Afflictions (210)*
– General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

Be’lakor (360)*

BATTLELINE
1 x Pusgoyle Blightlords
(440)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Danny: And in 2nd place…more or less the same! But with a few flies traded for a big walking rot-stick and Be’lakor to try and shut down your best counter to the rest of the list. A frankly horrible amount of control and oppression, and no surprise it went 5-0. As it stands, Nurgle are fast becoming the most successful faction in the game at a high level (we’ll crunch the numbers in the near future to back this up) – but anecdotally, the writing (and the fly) is on the wall…

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3rd Place – Lorenzo Baccifava

Lorenzo finished the weekend with one loss and four wins. His path saw him beat Idoneth Deepkin/mor’Phann in round 1, Ironjawz/Bloodtoofs in round 2, Beasts of Chaos/Allherd in round 3, followed by Stormcast Eternals/Hammers of Sigmar in round 4 before losing to eventual winner Luca in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired


Leaders
Engine of the Gods
 (265)**
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Skink Priest (80)*
– Universal Prayer Scripture: Heal
Skink Starseer (145)*
– Spell: Hand of Glory
Slann Starmaster (265)**
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)*
– General
– Command Trait: Prime Warbeast
– Artefact: Cloak of Feathers
– Weapon: Skystreak Bow

Battleline
30 x Skinks 
(225)**
– Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine 
(250)**
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 6

Danny: It’s a good old Thunder Lizard list, of the ‘beat-stick skink chief’ variety. Interestingly, even though Seraphon are still super strong, and Bastiladons even get bonus damage against daemons – they don’t seem to be able to cope with the sheer turn 1 pressure of Drowned Men Nurgle. Seraphon have been relatively dominant for a while – and while they’re not exactly irrelevant now, the fact Nurgle is pipping them to the post says a lot about just how strong the stinkers are. Seraphon themselves could do with a hefty internal balancing – even though they have plenty of tools, there are many units that never see a look in competitively these days – obviously other factions need the leg up beforehand, but it will be refreshing to see a deeper book that unlocks some more creativity!

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Wildcard – Simone Panigati

Simone won two games and lost three. Along the way they lost to Seraphon/Thunder Lizard in round 1, Daughters of Khaine/Khailebron in round 2. Beat Maggotkin of Nurgle/Befouling Host in round 3. Lost against Stormcast Eternals/Hammers of Sigmar in round 4 and beat Maggotkin of Nurgle/Droning Guard in round 5.

Army Faction: Gloomspite Gitz
– Grand Strategy: Hold the Line
– Triumphs: Inspired


LEADER
Kragnos
(720)
Dankhold Troggboss (240)*
– General
– Command Traits: Loonskin

Madcap Shamans (80)*
– Artefacts: Moonface Mommet
– Spells: The Hand of Gork


BATTLELINE
1 x Rockgut Troggoths
(290)*
1 x Rockgut Troggoths (290)*
Rockgut Troggoths (145)*
Shootas (140)*

ENDLESS SPELL
Scrapskuttle’s Arachnacauldron (50)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1955/2000)

Danny: It’s always delightful to see Gitz doing well – they’re the scrappy underdog that everyone loves to love – and with Kragnos in tow, they can still take a few scalps. Troggoths are one of those workhorse units that are just good – backed up by a Madcap shaman (who has a great spell for defending against early ranged threats, a -1 to hit for missile attacks to one unit) and shootas, who are fairly useless but one of the most efficient points per wound units in the game. Props to Simone for bringing along Scrapscuttle’s Arachnacauldron, not only one of the best named units in the entire game, but a fun and creative tech piece that offers re-rolls for casting/unbinding.

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Final Tournament Placings

Top Three AoS Lists from Warhammer World Age of Sigmar: Battles in Thondia

Battles in Thondia took place in the home of GW, Nottingham, UK on 14th and 15th May. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Ric Myhill

Ric won all five games over the weekend. Along the way he beat Stormcast Eternals/Hammers of Sigmar in round 1, Stormcast Eternals/Hammers of Sigmar in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Stormcast Eternals/Tempest Lords in round 4 and Ogor Mawtribes/Boulderhead in Round 5.

Allegiance: Legion of the First Prince
Grand Strategy: Prized Sorcery
Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (360)*
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)
Lore of Ruinous Sorcery: The Master’s Command
Slaves to Darkness Daemon Prince (210)*
General
– Axe
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
– Mark of Chaos: Khorne
Synessa, The Voice of Slaanesh (260)*

Battleline
10 x Bloodletters (115)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*

Endless Spells & Invocations
Umbral Spellportal (70)
Chronomantic Cogs (45)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 75
Drops: 2

Danny: Legion are the Best Hits of Chaos, so it stands to reason they can shift effectively with the Meta. Control is the name of the game, but it’s not exactly like they can’t punish you for over-reaching either.

This particular list leans more into magic than usual (no Bloodthirster for example) – and the lynchpin here is Synessa, who is a fairly kick-ass wizard who knows all the Slaanesh spell lores – even though she only casts 1 herself. I’m guessing the plan here is she tags along with big bird (aka Kairos) – with his 3 casts and multiple ways of manipulating dice to make damn sure what he wants to go off….goes off – because he ALSO knows all the spells of a nearby wizard. And between those Lores, you have a tool for almost every problem. Smart tech piece and clearly went the distance.

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2nd Place – Chris Myhill

Chris also managed five wins over the two days. Along the way they beat Idoneth Deepkin/Mor’Phann in round 1, Gloomspite Gitz/Glogg’s Megamob in round 2, Cities of Sigmar/Living City in round 3, Seraphon/Thunder Lizard in round 4 and Maggotkin of Nurgle/Drowned Men in the final round.

Allegiance: Seraphon
Constellation: Dracothion’s Tail
Mortal Realm: Ghur
Grand Strategy: Prized Sorcery
Triumphs: Indomitable

Leaders
Slann Starmaster (265)*
General
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Ancient Knowledge 2nd Spell: Mystical Unforging
Spell: Stellar Tempest
Saurus Astrolith Bearer (150)*
Engine of the Gods (265)*
Mount Trait: Starborne
– Universal Prayer Scripture: Heal

Battleline
5 x Saurus Guard (115)*
10 x Skinks (75)*
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Meteoric Javelins Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1
2 x Salamander Hunting Pack (280)*
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (45)

Core Battalions
*Battle Regiment

Total: 1950 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 79
Drops: 1

Danny: There’s a part of me at this point that sees NOT playing Thunder Lizards as a flex, but Draco Tail lets you teleport a unit a turn around the board, which obviously isn’t half bad in its own right, especially combined with the summoning (both as an allegiance rule AND on a lucky Engine of Gods roll).

Most of the rest of the list is standard fare – apart from slapping in a Krondspine. It’s not the first time a Seraphon list has done it, and combined with the Salamanders (who cares if they give up VP still, apparently!), that’s a lot of Rend 2 melee threats that the army doesn’t usually have access to. It’s interesting that the Krondspine is increasingly seeming like a truly viable inclusion in high level play – but it’s not in every list, which smacks of an interesting and balanced new unit!

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3rd Place – Nicky Martin

Nicky finished the weekend with one loss and four wins. His path saw him beat Lumineth Realm-Lords/Helon in round 1, then losing to Cities of Sigmar/Hammerhal in round 2. In round 3 he beat Stormcast Eternals/Celestial Vindicators in round 3, followed by Stormcast Eternals/Hallowed Knights in round 4 and Stormcast Eternals/Tempest Lords in round 5.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
Grand Strategy: Hold the Line
Triumph: Bloodthirsty

LEADERS
Great Unclean One (495)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
The Glottkin (700)
Spells: Gift of Disease

BATTLELINE
Plaguebearers (300)*
Plaguebearers (300)*
Plaguebearers (150)*

CORE BATTALIONS
– *Hunters of the Heartlands

TOTAL POINTS: 1945/2000

Danny: Ooh – a NON Drowned Men list. It’s a deep book, so it’s nice to see people trying other stuff out, it’s all good really.

5 units TOTAL makes deployment a very non-stressful set of decisions and there’s something to be said for that. This list clearly relies on gumming up the board with plaguebearers while the Glottkin stands around mid-board daring you to come within 12″ so he can roll for Blightkrieg – which lets him charge you in YOUR movement phase. And you don’t want him doing that. Nasty stuff and nice to see the daemons being represented!

Did I mention how scary Blightkrieg is?

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Wildcard – Mikey Gilson

Mikey won four games and lost one, ending his weekend in a very respectful 4th… And with Bonesplitterz! Along the way he beat Stormcast Eternals/Celestial Vindicators in round 1, Maggotkin of Nurgle/Droning Guard in round 2. He then lost to Stormcast Eternals/Tempest Lords in round 3, before going on to beat Seraphon/Thunder Lizard in round 4 and Stormcast Eternals/Hammers of Sigmar in round 5.

Army Faction: Orruk Warclans
Army Type: Bonesplitterz
Subfaction: Icebone
Grand Strategy: Beast Master
Triumph: Indomitable

LEADERS
Kragnos (720)*
Wurrgog Prophet (150)*
General
– Command Traits: Heroic Stature
– Artefacts of Power: Glowin’ Tattooz
– Spells: Levitate Bonding: Krondspine Incarnate of Ghur
Wurrgog Prophet (150)*

BATTLELINE
Savage Boarboys (140)*
Chompa
Savage Boarboys (140)*
Chompa
Savage Boarboys (140)*
Chompa

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

OTHER
Savage Big Stabbas (80)*

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Danny: Purists will say a Bonesplitterz list with Kragnos and Krondspine (1080 points) isn’t really Bonesplitterz, and they’re more or less right – but hey, this is still a way to stuff nearly half your list with your lovely near-naked greenskins! And loads of boarboys make sense with Glowy Green Tusks for rend 2 (if you get it off…which is currently one of the biggest weaknesses of Savage Orruks – relying on spells with no real bonuses to cast). The speedy hogs also synergise loads from Kragnos’s 3d6 charge aura, and Big Krag is hardly a slouch himself – crucially in his list he brings objective bullying (counting for loads of models) while everything else attacks key threats. Looks like a TONNE of fun to pilot too, and big congrats to the general for 4th place!

Final Tournament Placings

Top Three AoS Lists Motor City Mayhem 2022 Age of Sigmar GT Event

Motor City Mayhem took place in Detroit, USA on 14th and 15th May. It involved 34 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Anthony Trentanelli

Anthony won all five games over the weekend… With Skaven! Along the way he beat Cities of Sigmar/Living City in round 1, Seraphon/Koatl’s Claw in round 2, Idoneth Deepkin/Mor’phann in round 3, Maggotkin of Nurgle/Drowned Men in round 4 and Idoneth Deepkin/Nautilar in Round 5.

Allegiance: Skaventide
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Thanquol on Boneripper (405)*
General
– 4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Arch-Warlock (175)*
Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Arch-Warlock (175)*
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends (945)*
3x Windlaunchers
– 3x Ratling Cannons
– 3x Doomflayer Gauntlets
– Reinforced x 2
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Warp Lightning Vortex (90)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 89
Drops: 1

Danny: Skaven took the challenge to wrack up some 5-0s before their new book to heart, went away, and concluded that more-more Stormfiends were the answer. If you haven’t come up against these monstrosities before, hold onto your hats – they’re absolutely savage, with the ability to spew out a hail of rend 2 and 3 firepower – some of which ignores LoS. If More-more-more Warp-power goes off, they’re re-rolling everything. If it doesn’t, they become super swingy and very vulnerable – if anything nasty gets into them, that’s game over. Ultimately, with the mobility and ambushes that Gnawholes and a Soulscream Bridge gives them and Thanquol – the worst nightmare of any unit with more than 5 models in thanks to his frankly insane scaling MW output – this list is a one trick pony. The trick just happens to table you.

Gratz to Anthony for making it work – it’ll be interesting to see how Stormfriends cope with the transition to 3e with re-rolls going extinct….

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2nd Place – Ridge Hanna

Ridge managed four wins and a loss over the two days, losing in the 2nd round against Anthony Trentanelli’s Skaven. Along the way they beat Daughters of Khaine/Khailebron in round 1, Disciples of Tzeentch/Hosts Arcanum in round 3, Idoneth Deepkin/Nautilar in round 4 and Maggotkin of Nurgle/Befouling Host in the final round.

Allegiance: Seraphon
Constellation: Koatl’s Claw
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods (265)*
Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Slann Starmaster (265)*
Artefact: Itxi Grubs
– Spell: Celestial Equilibrium
Skink Priest (80)*
Universal Prayer Scripture: Heal
Skink Starpriest (130)**
Spell: Hand of Glory
Skink Starseer (145)**
Spell: Hand of Glory
Saurus Scar-Veteran on Carnosaur (215)**
General
– War Spear
– Command Trait: Dominant Predator
– Artefact: Eviscerating Blade

Battleline
30 x Saurus Warriors (315)***
Spears
– Reinforced x 2
10 x Saurus Knights (220)***
Blades
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Warlord
**Command Entourage – Magnificent
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: Seasons of War’s very own Ridge continues his Seraphon streak – and at this point by his own admission he is just literally trying to get a big win with every sub-faction, hence the off-meta Koatl’s Claw and a list that leans into what is probably the worst of them. Worst being relative, given it’s still Coalesced for the -1 damage.

Seraphon are a pretty known quantity at this stage, but Ridge still deserves credit for 2nd place while bringing some fun, under-used units like a Skink Starseer, a Scar-vet on Carnosaur, and a giant blob of saurus warriors for proccing the Engine’s Curse prayer with the roughly gazillion attacks they get.

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3rd Place – Jack Cawood

Jack finished the weekend with one loss and four wins. His path saw him beat Ossiarch Bonereapers/Petrifex Elite in round 1, then Legion of the First Prince in round 2, Seraphon/Thunder Lizard in round 3. He then lost against Anthony Trentanelli’s Skaven in round 4 before going on to beat Cities of Sigmar/Living City in round 5.

Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

LEADER
Orghotts Daemonspew (300)
Great Unclean One (495)*
Bilesword and Plague Flail
– Spells: Flaming Weapon
Festus the Leechlord (150)*
Spells: Gift of Disease
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

BATTLELINE
1 x Pusgoyle Blightlords (440)*
Putrid Blightkings (250)*
Plaguebearers (150)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It’s Drowned Men Nurgle! This version of the archetype leans a little heavier into big ol’ single bodies than normal, with nearly 800 points dedicated to two giant, stinky beat-sticks who both carry plenty of utility too.

Not a whole load of novelty to the list so let’s just say – if you’re planning on turning up to a tournament any time soon, try and have a plan in mind for dealing with a pre-game move that locks down objectives with super durable bodies, two giant heroes who ask the question ‘are you going to put your whole army into us for two turns and MAYBE kill us, or let us run rampant?’ and a one-drop that most likely gets to dictate turn order.

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Wildcard – Michael Rausch

Michael won three games and lost two. Along the way he lost to 3rd placed Jack and his Maggotkin of Nurgle/Drowned Men list in round 1, then beat Soulblight Gravelords/Vyrkos Dynasty in round 2, Maggotkin of Nurgle/Drowned Men in round 3. He then lost against Cities of Sigmar/Living City in round 4, before beating Idoneth Deepkin/Mor’phann in round 5.

Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

Leaders
Liege-Kavalos (185)
General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained
Arkhan the Black, Mortarch of Sacrament (360)
Mortisan Boneshaper (135)
Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons

Battleline
30 x Mortek Guard (420)
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)***
Weapon: Soulcrusher Bludgeons

Artillery
Mortek Crawler (215)***

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands
***Alpha-Beast Pack

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 110
Drops: 8

Danny: OBR could do with a new book, but they’re still hanging on in there. Not winning big podiums, but giant blobs of buffed up Mortek Guard, re-rolling saves, is never going to go out of style. Add Arkhan for lots of mobile utility, a harvester for bringing those models you fought so hard to finally kill back, and a Crawler (what an amazing model!) for reaching out at to try and pick off key pieces at 36″. OBR lists don’t fluctuate much these days, which is fair enough – and they definitely require a great general to get the finessing of positioning and timing/stacking of buffs right.

Final Tournament Placings