Tag Archives: Gloomspite

Top Three AoS Lists for Sydney Slaughter 2023

This is the top three AoS lists for Sydney Slaughter that took place in Australia on the 10th and 11th of June. It involved 71 players vying to be crowned champion in a 5-game tournament.

Quick note, Win/Loss was not the only criteria for ranking, for more information see the Mortally Wounded podcast.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Hedonites of Slaanesh
Army Subfaction: Pretenders
– Triumphs: Indomitable

LEADER
Lord of Pain (135)*
General
– Command Traits: Strength of Godhood
– Artefact: The Crown of Dark Secrets
Be’Lakor, the Dark Master (360)*
Great Bray Shaman (95)*
Universal Spell Lore: Levitate
– Aspect of the Champion: Tunnel Master

BATTLELINE
22 x Blisssbarb Archers (300)*
Reinforced x 1
22 x Blisssbarb Archers (300)*
Reinforced x 1
22 x Blisssbarb Archers (300)*
Reinforced x 1
22 x Blisssbarb Archers (300)*
Reinforced x 1

OTHER
5 x Blissbarb Seekers (200)*

CORE BATTALIONS:
1 x Battle Regiment

TOTAL POINTS: (1985/2000)

Joshua Bennett: Greetings readers, have you ever seen the movie 300? If you have, you know the famous scene where the Persian tells Leonidas that their arrows will block out the sun. Well, if you play against this list, you will fully understand what that statement means.

With 88 blissbarb archers, it sends a total of 160 shots your way. Teamed up with pretenders, it allows three of those units to auto run 6 inches, and since the warscroll allows you to run and shoot, you are looking at a 30-inch threat range for them. Also, they are allowed to all out attack three of those units. So 120 of those shots hitting on 2s and wounding on 3. Which makes them a very reliable source of damage. At rend 1 people almost shrug them off but teamed up with the blissbarb seekers they become rend two and pick up most of anything that they are shooting at.

Oh Be’lakor, this guy does great in mitigating some of the bad matchups by shutting down the units that cause problems. Also, him being a 4 plus save, he can help tank some of the high rend units that might put unwanted pressure on the list. Lord of pain is used to ensure that last unit of blissbarbs and also hitting on twos or negating any negatives to hit and wound. The common trait strength of Godhood also allows him to handle his own in combat. The Crown of Dark Secrets takes an enemy hammer unit and cripples its ability to deal damage by reducing the number of attacks to one. I need to say that again, not reduced by one, reduced to one.

If you think I have to hit this list super hard super fast, I would urge you to really think about how you’re going to do this. Charging into this list is very dangerous due to the fact that pretenders can unleash hell three times. That’s a potential 120 shots into a hammer or 40 shots three times over to three different units. Makes charging this list a little tricky.

Look, this is an amazing list and very similar to the list I personally run. But if you are looking to play something like this, be prepared to have no friends. (i’m just kidding) If you’re playing against this list and it’s bright in the area you are playing, fear not for soon the arrows will black out the sky.

Advertisements

Allegiance: Gloomspite Gitz
Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (210)**
Grinkrak The Great (190)**
Loonboss (85)**
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of the Moonclans: The Hand of Gork
– Aspect of the Champion: Tunnel Master

BATTLELINE
Squigboss with Gnasha-squig (100)*
36 x Squig Herd (390)*
Reinforced x 2
20 x Squig Hoppers (360)**
Reinforced x 1
10 x Boingrot Bounderz (280)**
Reinforced x 1

UNITS
5 x Gobbapalooza (160)**
6 x Grinkrak’s Looncourt (0)*
1 x Marshcrawla Sloggoth (150)**

CORE BATTALION
*Battle Regiment
**Battle Regiment

Total: 1995 / 2000

Advertisements

Army Faction: Kharadron Overlords
Army Subfaction: Barak Urbaz
– Artycle: Settle the Grudges
– Amendment: Trust to Your Guns
– Footnote: There’s No Reward Without Risk

LEADER
Arkanaut Admiral (125)*
General
– Command Traits: Stormcaller
– Artefact: Masterwrought Armour
– Aspect of the Champion: Fuelled by Gurish Rage
Aether-Khemist (80)*
Aetheric Navigator (85)*
Codewright (90)**
Edrinmaster with Endrinharness (90)**
Artefact: Phosphorite Bomblets
Edrinmaster with Endrinharness (90)**

BATTLELINE
20 x Arkanaut Company (200)*
2 x Skypikes
– 2 x Light Skyhooks
– 2 x Aethermatice Volley Guns
– Reinforced x 1
3 x Endrinriggers (120)*
3 x Endrinriggers (120)*
1 x Grundstock Gunhauler (170)**
Main Gun: Sky Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments

OTHER
6 x Skywardens (260)***5 x Grundstock Thunderers (135)***
1 x Decksweepers
– 1 x Aethercannons

BEHEMOTHS
Arkanaut Frigate (300)
Main Gun: Heavy Sky Cannon
– Frigate Regittings: Prudency Chutes

CORE BATTALIONS:
*Warlord
**Warlord
***Galletian Sharpshooters

Advertisements

Allegiance: Maggotkin of Nurgle
Subfaction: Blessed Sons

LEADERS
Bload Rotspawned (320)*
Lord of Afflications (230)*
General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm
– Dolorous Tocsin
– Incubatch
Orghotts Daemonspew (320)
Sloppity Bilepiper, Herald of Nurgle (130)*
Aspect of the Champion: Tunnel Master

Battleline
10 x Plaguebearers (150)*
Icon Bearer
– Piper
– Plagueridden
4 x Pusgoyle Blightlords (500)*
Dolorous Tocsin
20 x Rotmire Creed (260)*
1 x Reinforced
– 2x Witherlord

OTHER
9 x Corvus Cabal
Allies

TERRAIN
Feculent Gnarlmaw

CORE BATTLIONS
Battle Regiment

Advertisements

Roland Rivera: Thomas Oliver’s list is a spicy one indeed. While it includes the common elements to most successful Nurgle lists in Bloab and Orghotts as quality Hero Monsters, the Lord of Afflictions as a hard-to-kill disruption piece, and Pusgoyle Blightlords as durable fast-moving frontliners, it is complementing them with some interesting choices in a Sloppity Bilepiper, some Plaguebearers, a reinforced unit of Rotmire Creed, and some Corvus Cabal.

The combination of Sloppity and Plaguebearers is intended to hold opponents in place by engaging enemy units (or forcing them to engage you) in situations where they will find it difficult to bring their full force to bear against the Plaguebearer unit, then using the Sloppity’s ability to disable pile-ins to prevent repositioning. This combination is often seen in Daemon-centric lists, but Mortal-centric lists rarely reach for it, making its inclusion here very interesting.

Units of Rotmire Creed in Blessed Sons Nurgle lists are quite common, but they are usually minimum-sized units whose purpose is to fulfill Battleline requirements cheaply while providing you with shooty screens for your Hero Monsters. This reinforced unit is likely intended to be a dedicated objective sitter that can soften opposing units up with its shooting and potentially put an Unleash Hell or two out there.

Lastly, the Corvus seem to be here in order to provide the same deepstriking nuisance function Nurglings typically serve at enough of a points discount to not make the list go over. Overall, a very interesting list with a solid result to back up its viability.

Final Tournament Placings

Top Three AoS Lists from the Birmingham AoS GT

Brimingham AoS GT took place in Birmingham, UK on 21st and 22nd May. It involved 59 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Daniil Osudin

Daniil won all five games over the weekend. Along the way he beat Daughters of Khaine/Khailebron in round 1, Idoneth Deepkin/Ionrach in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Blades of Khorne/Reapers of Vengeance in round 4 and Seraphon/Thunder Lizard in Round 5.

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Mortal Realm: Aqshy
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Tzaangor Shaman of Beasts of Chaos (135)*
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage
Beastlord (95)*
Artefact: Mutating Gnarlblade

Battleline
30 x Tzaangors of Beasts of Chaos (525)*
18x Pair of Savage Blade
– 12x Savage Greatblade
– Reinforced x 2
20 x Tzaangors of Beasts of Chaos (350)*
12x Pair of Savage Blade
– 8x Savage Greatblade
– Reinforced x 1
10 x Gors (75)*
Gor-Blades & Beastshields

Units
3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Behemoths
Ghorgon (155)*

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 176
Drops: 1

Danny: We’ve seen Beasts of Chaos win events since their Tome Celestial – one of the most impactful of its kind so far – and hats off to Daniil for winning what was by all accounts a supremely competitive event with them! Tzaangor Enlightened have quickly become a favourite due to their speed, sheer number of attacks – and a hugely clutch ability to re-roll ALL hits and wounds if an enemy unit within 3″ has already fought. The list is rounded out by plenty of big chaff blocks (who can still blend with a few buffs on them – typically from the Herdstone) and hero utility picks – interestingly, he foregoes a lot of the usual big beasties! Less sheer threat, but gives up less points and allows much greater board-control, a very techy and clearly adaptable list.

Advertisements

2nd Place – Dominic Stonebridge

Simon managed four wins and a draw over the two days.. Along the way they beat Seraphon/Thunder Lizard in round 1, Nighthaunt/Emerald Host in round 2, Skaventide in round 3. Drew against Soulblight Gravelords/Kastelai Dynasty in round 4 and beat Maggotkin of Nurgle/Blessed Sons in the last round.

Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev (240)*
General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Fungoid Cave-Shaman – Freddie the Fungoid (95)**
Lore of the Moonclans: The Hand of Gork
Madcap Shaman – Madcap Max (80)**
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary (165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Danny: What. a. hero. Two of my club-mates played this list (1 lost, one held them to a draw) and described it as super techy and flexible, and the pilot as galaxy-brain level. The list roughly works around what my club-mate called ‘little shaman bastards’ handing out -1 save to a unit in the combat phase, the troll boss giving reroll 1’s to hit in an 18″ bubble and the Marsh-crawler (aka Murder Dobby) giving +1 hit in an 18″ bubble. So every trogg unit is 2’s rerolling 1’s and a -3 effective rend to one unit. Add in Gary the Gargant for monstrous ‘stuff’ in general (scoring, actions) spider-riders and Snarlfangs to function as fast flankers or emergency screens, and you have what was apparently a near impossible army to beat. Bonus points for naming his heroes!

Advertisements

3rd Place – Alexander Theophanos

Alexander finished the weekend with one loss and four wins. His path saw him beat Nighthaunt/Reikenor’s Comdemned in round 1, then Seraphon/Thunder Lizard in round 2. In round 3 he beat Soulblight Gravelords/Kastelai Dynasty. He had a bye in round 4, this was then followed by a loss to 1st place Daniil and his Beasts of Chaos/Gavespawn in round 5.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Engine of the Gods (265)
General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Lord Kroak (430)**
Saurus Astrolith Bearer (150)**
Skink Oracle on Troglodon (270)
Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Skink Starpriest (130)
Spell: Hand of Glory

Battleline
30 x Skinks (225)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: It wouldn’t be a top 3 without a Thunder Lizards list now would it? There’s not a huge amount to say about it other than it’s gone the interesting route of taking a Troglodon with Kroak. The way this works is, Kroak’s horrible MW spells only has a 10″ range but can be measured from any Skink Oracle unit on the board – and guess what keyword the Troglodon has? So it’s a mobile range-extender essentially – more utility than a spell-portal and can obviously do stuff in its own right (not much though, it’s fairly useless in melee). It’s a huge amount of points to invest in a Kroak-combo but it does add value and clearly didn’t make the list too vulnerable overall.

Advertisements

Wildcard – Tom Welsh

Tom won three games and drew two, ending his weekend in a very respectful 6th. Along the way he beat Ossiarch Bonereapers/Mortis Praetorians in round 1, Stormcast Eternals/Knights Excelsior in round 2 and Nighthaunt/Emerald Host in round 3. Then in the last two rounds he drew against the Gloomspite Gitz/Glogg’s Megamob of Dominic in round 4 and Soulblight Gravelords/Kastelai Dynasty in round 5.

Allegiance: Soulblight Gravelords
Kastelai Dynasty
– Grand Strategy: Prized Sorcery

Leaders
Radukar the Beast (315)
Prince Vhordrai (455)*
spell: Amethystine Pinions
Wight King on Skeletal Steed (130)*
General
– Command Trait: Rousing Commander
– Artefact of Power: Grave-sand Shard
Vampire Lord (140)*
Spell: Spirit Gale
Coven Throne (290)**
Spell: Amaranthine Orb
– Artefact of Power: Fragment of the keep

Battleline
Grave Guard with Great Wight Blade (280)**
Reinforced: Once
Blood Knights (195)**
Blood Knights (195)**

Core Battalions
*Command Entourage
**Battle Regiment

2000 points.

Danny: My club-mate Tom Welsh came 6th after a nail-biting tie with the 7th place SBGL player, after he beat Nighthaunt, Stormcast, and drew with 2nd place Gitz. It’s a general SBGL good-stuff Kastelai list, with 2 units of Blood Knights who can come in from a board edge and get progressively stronger as they kill stuff, the usual great chaff units and two synergistic hammers. The first is Radukar + Graveguard – after a nearby unit makes a successful charge, the wolf-vampire-man can pop a CA for an aura of +1 attack – and because it’s an aura, it leaves the Graveguard themselves open to an All out Attack – meaning a unit of 20 is doing 60 2/4/-1/2 attacks, with additional mortals on 6s to wound. Utterly brutal.

The even more horrific combo is Coven Throne with Vhordrai, the named vampire lord on dragon that isn’t taken quite so often. The Coven Throne can pop a targeted command for +1 to attack, wound and save – add that to Vhordrai’s insane offensive stat-line on the charge and you have a super fast flying monster that can blend almost anything in the game – and, with All out Defence and EITHER mystic shield or Finest Hour, be on a 2+ ignoring rend 2 with a ward of 6 and multiple ways to heal, in and out of combat. Big congrats to Tom and Vhordrai for a great result!

Final Tournament Placings