Top Three AoS Lists from the GT De CAT

GT de CAT took place in Barcelona, Spain on 11th and 12th June. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Engine of the Gods (265)**
Artefact: Incandescent Rectrices
– Universal Prayer Scripture: Curse
Stegadon with Skink Chief (305)*
Artefact: Cloak of Feathers
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster
Skink Starpriest (130)*
Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Slann Starmaster (265)**
General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration
– Spell: Stellar Tempest
Celestant-Prime, Hammer of Sigmar (325)*
Allies

Battleline
30 x Skinks (225)***
Boltspitters & Moonstone Clubs
– Reinforced x 2
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)
Priority Target (1)

Terrain
Realmshaper Engine (0)

Core Battalions
*Command Entourage – Magnificent
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 325 / 400
Wounds: 105 (+6)
Drops: 10

Danny: Seraphon are good – you know it, we know it. This list is the still occasionally seen Celestant-Prime ally flavour, which sacrifices a second bastiladon and/or even more (than 50!) skinks for a bolt-from-the-blue that can snipe a key threat with a big hammer and an auto-charge. It also rocks the Skink Chief on Steg (which can be buffed into various degrees of beat-stick in a number of ways – mount trait, spells, extra bite attacks in Coalesced) and the Engine for general utility and, one hopes, saurus warrior summoning. It’s not going out of style anytime soon.

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Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Lord Kroak (430)
Saurus Astrolith Bearer (150)**
Skink Priest (80)**
Universal Prayer Scripture: Heal
Stegadon with Skink Chief (305)**
General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Weapon: Skystreak Bow
– Mount Trait: Beastmaster
Engine of the Gods (265)**
Artefact: Arcane Tome (Universal Artefact)
– Spell: Hand of Glory
– Universal Prayer Scripture: Curse

Battleline
10 x Skinks (75)**
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)***
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)***

Behemoths
Bastiladon with Solar Engine (250)*
Bastiladon with Solar Engine (250)*

Core Battalions
*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 10

Danny: Seraphon in the Kroak configuration, also with a brace of hero stegs and this time with 2 Bastiladons for some redundancy with their double-shoot. That is to say, you can only usefully buff one Basti at a time, but the second will do some chip damage in the meantime and it means if one gets focused down, all the buffs can go straight back onto the second. Not a huge amount left to say about Kroak and 4 hard to kill monsters right now other than this – it’s possible the new GHB, if it incentivises taking more battleline and less monsters – could change up the Seraphon meta considerably. Or, it might stay entirely the same because even as priority targets, people still do well with them!

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Allegiance: Legion of the First Prince
Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (360)
Lore of Ruinous Sorcery: The Master’s Command
Bloodthirster of Insensate Rage (280)
General
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
The Blue Scribes (135)*
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)*
Lore of Ruinous Sorcery: The Master’s Command

Battleline
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
5 x Flesh Hounds (105)*

Endless Spells & Invocations
Emerald Lifeswarm (60)
The Burning Head (20)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 77
Drops: 3

Danny: Legion is proving more and more consistent recently and, in case you’ve missed my theory on the matter, it’s because they get to choose from the best of an entire Grand Alliance, slap an amazing control unit (Be’lakor) on top of it and gain a bunch of extra buffs as a result. There’s a recent trend for 1-2 Boomthirsters – this list plumps for the one in order to also include plenty of horrors and a bevy of endless spells. If you’ve never faced horrors backed by the Emerald Lifeswarm before…I envy your innocence.

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Allegiance: Sylvaneth
Grand Strategy: Prized Sorcery
– Triumphs:

Leaders
Drycha Hamadreth (315)*
Deepwood Spell: Regrowth
Spirit of Durthu (325)**
Artefact: Nightbloom Garland
Warsong Revenant (275)**
General
– Command Trait: Spellsinger
– Artefact: Spiritsong Stave
– Universal Spell Lore: Ghost-mist
Branchwraith (95)**
Deepwood Spell: Verdurous Harmony
Gotrek Gurnisson (485)*
Allies

Battleline
10 x Dryads (95)*
10 x Dryads (95)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Endless Spells & Invocations
Chronomantic Cogs (45)
Spiteswarm Hive (40)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact (Durthu)

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 485 / 400
Wounds: 72
Drops: 4

Danny: Even in desperate need of their new book, which is ripening quickly on the vine, Sylvaneth are still able to surprise people – usually with the Warsong Bomb. It’s a heady combo, involving all sorts of casting bonuses that won’t survive the new book – but combined with the Spell Portal, it can put out a tonne of MWs at range and be annoyingly hard to shut down. Gotrek puts in an appearance too, presumably to be a bloody annoying distraction to keep the heat off the Warsong – with good wyldwood placement/move blocking, it could be harder than usual to avoid the choppy wee fella. Double tapping on tree-revenants allows for teleporting objective and battle plan play while Drycha – who has nice versatility and access to weight of dice shooting – and Durthu (with this 4+ fight last stomp – harass and provide some tankiness. Very cool list that mixes up the standard combo a little even while the book struggles, so kudos.

Final Tournament Placings

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