Top Three AoS Lists for the Southern Fried Open

This is the Top Three AoS Lists for the Southern Fried Open that took place in Georgia, USA on 16th and 17th July. It involved 18 players vying to be crowned champion in a 5 game tournament. A small tournament often means interesting results and that’s true this time with a pair of Cities of Sigmar lists and Fyreslayers. Peter sensibly included an Orc list, there haven’t been enough of those recently.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Cities of Sigmar
City: Tempest’s Eye
– Mortal Realm: Aqshy
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

Leaders
Battlemage (100)***
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mortal Realm: Ghur
– Lore of Eagles: Aura of Glory
Sorceress (90)***
Lore of Eagles: Aura of Glory
Runelord (95)***
City Role: General’s Adjutant
– Universal Prayer Scripture: Curse
Celestial Hurricanum with Celestial Battlemage (290)
Lore of Eagles: Aura of Glory
Warden King (95)
Artefact: Seerstone Amulet

Battleline
10 x Longbeards (105)*
Ancestral Weapons & Shields
10 x Dreadspears (85)*
City Role: Honoured Retinue (Must be 5-20 models)
5 x Freeguild Pistoliers (105)***

Units
20 x Irondrakes (340)**
Reinforced x 1
20 x Hammerers (290)**
Reinforced x 1
20 x Black Guard (270)**
Reinforced x 1

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)
Purple Sun of Shyish (70)

Core Battalions
*Expert Conquerors
**Bounty Hunters
***Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 121
Drops: 11

Brett: There is so much happening in this army, it’s hard to keep this short. Really demonstrates how much is smashed into the Cities of Sigmar book. Thematically it’s exciting as well with Dwarves allied with Humans and Aelves. Tempest Eye brings additional movement and +1 save in the first turn as well as allowing a ranged unit to shoot even if it ran. Irondrakes are slow and have a shorter range (16″) than most ranged units but with this combination you can easily get within range on most maps. If they are more than 3″ from enemy units that’s 40 R-1 D1 shots.

The Hammerers are the hammer in this army though, the shooting of the Irondrakes and the mobility of the Pistoliers play a supporting role. The Hammerers with Aura of Glory are easily capable of putting out 62 R-1 D2 attacks a turn. This isn’t the only synergy, the Sorceress can boost either the Dreadspears or Black Spears but equally can use either to fuel her spells reducing the Purple Sun to a CV6. Even though this is a Tempest Eye not Hallowheart army it’s still built around spells and prayers. Curse is there to increase the lethality of the Black Guard and in a pinch the Irondrakes. Hammerers already have MW on a 6.

We have 3 wizards with Aura of Glory, only one is going to be used but that allows a lot of flexibility in positioning. With the 2 Endless spells to get out there are still 2 casts available, most likely on the Battlemage and Hurricanum. The Sorceress and Battlemage are both casting at +2 fairly easily so are the best for casting the Endless Spells. Ghurian Battlemage so Wildform is his spell, a great boost to a melee unit leaving the Hurricanum to cast Aura of Glory. In the perfect round. Not least is the Seerstone Amulet giving a CP per turn for nothing, a very powerful ability.

This is still an army full of one wound, low save units that can die easily so a 4/1 is a great result. A high risk, high reward army that delves deep into the Cities book and capable of some amazing action unless the dice turn.

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Allegiance: Fyreslayers
Lodge: Lofnir
– Grand Strategy: Masters of the Forge
– Triumphs: Inspired

Leaders
Auric Runemaster (125)*
General
– Command Trait: Master Priest
– Artefact: Volatile Brazier
– Universal Prayer Scripture: Heal
Auric Runesmiter (135)*
Runic Iron
– Prayer: Prayer of Ash
Battlesmith (150)
Artefact: Nulsidian Icon
Auric Runesmiter on Magmadroth (340)
Runic Iron
– Magmadroth Trait: Lava-tongue Adult
– Universal Prayer Scripture: Curse
Auric Runeson on Magmadroth (320)**
Ancestral War-axe
– Magmadroth Trait: Coal-heart Ancient
Auric Runeson on Magmadroth (320)**
Wyrmslayer Javelins
– Magmadroth Trait: Flame-scale Youngblood
Runelord (95)*
Allies

Battleline
15 x Auric Hearthguard (375)**
Reinforced x 2

Endless Spells & Invocations
Molten Infernoth (40)
Runic Fyrewall (40)
Zharrgron Flame-spitter (50)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 95 / 400
Wounds: 105 Drops: 8

Brett: Really great to have a Fyreslayers list on the podium. It’s been a bit of a surprise that the new book didn’t lead to more podiums but for a range of reasons they seem to have been held back. Kevin has chosen the Magmadroth lodge (Lofnir) that makes Runeson on Magmadroth battleline. It also gives them an extra 2 wounds and up to 3 may have mount traits. No accident that this army has 3 Magmadroths all with mount traits. Magmadroths are the books strongest unit with 18W and 12″ movement giving Fyreslayers much needed mobility. I should mention that Kevin has been restrained, there are Fyreslayers armies with 5 Magmadroths.

That isn’t all though, the prayers, traits and artefacts all combine to make this a very hard to kill army. It’s a great army for frustrating high damage but fragile opponents (DoK). They want to lure you in and then hit back hard. Even the Runelord is a good inclusion bringing a ward aura and increasing rend.

Looking at his journey through the competition it’s difficult to see a good counter to the magma lizards. The Incarnate would on the surface seem to be a solid choice but if you don’t feed it endless spells then it will struggle to level. Morathi would have been an obstacle but again she would struggle to clear the Hearthguard with Battlesmith support and the Magmadroths will clear the Blood Sisters quickly. We have 3 Priests and the Battlesmith to provide buffs (wards) and heals as well as denies. In Fyreslayers endless spells are actually invocations and summoned by the priests. The army has all 3 pumping out mortal wounds or making nearby units very tanky. All of the top armies went 4/1 and this army scored very well throughout.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Allegiance: Cities of Sigmar
City: Excelsis
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Freeguild General on Griffon (290)***
General
– Greathammer
– Command Trait: Cunning Foe
– Artefact: Gryph-feather Charm
Anointed on Flamespyre Phoenix (290)***
Celestial Hurricanum with Celestial Battlemage (290)**
Lore of the Ghurish Heartlands: Cower
Runelord (95)
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Ghurish Heartlands: The Amber Spear
– Universal Prayer Scripture: Heal
Runelord (95)
Universal Prayer Scripture: Guidance

Battleline
6 x Demigryph Knights (350)*
Lance and Sword
– Reinforced x 1
6 x Demigryph Knights (350)*
Lance and Sword
– Reinforced x 1
3 x Demigryph Knights (175)*
Lance and Sword

Endless Spells & Invocations
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Bounty Hunters
**Command Entourage – Magnificent
***Monstrous Kill-Pack

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 106
Drops: 8

Brett: I just like this list, honestly anyone that brings a battalion of knights to a competition deserves to win. They are paired with some very killy leaders on Behemoths for the most part and protected by Runelords with their wards. Two wizards and two priests (one of the priests doubling down with the Arcane Tome). This is an army that wants to move fast and charge in most cases. However there are some interesting choices still, Cunning Foe, allows the General to retreat and charge. But he is equipped with the Greathammer that doesn’t receive a buff from charging.

Unfortunately the Knights aren’t benefiting from the Phoenix as much as some units. This is a conscious choice to allow access to the Lore of the Ghurish Hearthlands and the 2 potent spells included in the army. The Phoenix is 50% chance of returning with full wounds the first time it is killed. In a tournament that is huge, you are potentially using a 2290 point list.

The battalions are interesting with the rarely seen Monstrous Kill-Pack and overall choosing Excelsis is innovative. This is the city within Ghur introduced in Broken Realms. It has interesting mechanics that can grant +1 to hit rolls per phase for a unit (it doesn’t have to be the same unit in different phases) and there is a chance that a saving throw will cause a mortal wound to the attacker. Everything in the army moves at least 10″ except the Runelords giving them extraordinary threat range. A most impressive run including beating Thunder Lizards (twice) and only losing to the ultimate winner. A good looking list that would be a hoot to play (but maybe not against).

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Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Army Subfaction: Grinnin’ Blades
– Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable

LEADER
Snatchaboss on Sludgeraker Beast (315)
General
– Command Traits: Supa Sneaky
– Artefacts: Arcane Tome
– Mount Traits: Fast ’Un
– Spells: Sneaky Miasma
Killaboss with Stab-Grot (110)**
Boss‑hacka and Skareshield
Artefacts: Mork’s Eye Pebble
Swampcalla Shaman and Pot-grot (105)**
Spells: Choking Mist
Swampcalla Shaman and Pot-grot (105)**
Spells: Nasty Hex

BATTLELINE
1 x Gutrippaz (360)*
– Gutrippa Banner Bearer
– Gutrippa Drummer
– Gutrippa Boss
Wicked Stikka
1 x Gutrippaz (360)*
Gutrippa Banner Bearer
– Gutrippa Hornblower
– Gutrippa Boss
– Wicked Stikka
Hobgrot Slittaz (80)***
Hobgrot Slittaz (80)***

OTHER
1 x Man-skewer Boltboyz (240)
1 x Man-skewer Boltboyz (240)

CORE BATTALIONS:
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: (1995/2000)

Brett: An unusual take on Kruleboyz for your entertainment, I think that like Nighthaunt for most of AoS 2nd edition Kruleboyz haven’t really met our expectations. But for those who like something different the faction offers a lot of choices and a different style of play. This army defeated Thunder Lizard and Soulblight both considered stronger factions (one of them amoung the best) and includes the almost never seen Hobgrots. Really importantly, I think, this whole 2000 point list is made of 2 Dominion Launch Sets with the addition of a Snatchaboss. What a great way to quickly and cheaply build an army that has some competitive chops.

Alexander has chosen Grinnin’ Blades instead of the more common Big Yellerz (Boltboyz as battleline). This negates shooting very well; Grinnin’ Blades units aren’t visible if they are more than 12″ away. Additionally the Kruleboyz have a lot of “tricks” at the start of a battle giving surprise mortal wounds, mortal wounds on 6s, forcing redeployment and debuffing wound rolls as well as making themselves invisible in cover. Unfortunately most of these based on chance so you might not get everything you need from Battle Traits.

The Snatchaboss is a great inclusion providing a lot of punch in an army that is more of a witherer. His trait allows a redeploy before first turn so you can place something really aggressively and move it if you don’t go first. His mount trait and spell (thanks Arcane Tome) allow him to move twice in the hero phase and once in the movement phase – 24″ move without charges. A very aggressive play but a nightmare to screen against, it can also get him isolated and focused if the rest of your army is hiding. A lot of strong attacks, mortal wounds due to his belly slime and the once a game ability to one shot a small hero.

The Shaman highlight one of the issues you have in Kruleboyz, they have great spells which reduce the number of attacks of a unit (Choking Mist) or strip ward rolls (Nasty Hex) but they also hand out Poison/Elixirs if they don’t cast or dispel. They offer either MW on a 5+ or +1 to saves. In the current meta you can’t really have no dispels available so it is hard to decide how to use the Shaman in a given situation. The 2 Shaman let you choose to have one cast and the other use Poisons/Elixirs based on the situation. On the offence you want poison and Nasty Hex for one of the Gutripper units. Defensively you can switch.

Otherwise the units aren’t exceptional, Gutripper’s are fishing for 6s or 5s to make up for their poor weapon skills. Hobgrots are a screening speed bump and the Boltboyz are fun but limited by range, in Grinning Blades the profile you want (Hasty Shot) is only a 12″ range and they can’t last in combat. Kruleboyz have poor moral and poor saves so they struggle against sustained pressure. The army struggled with armies that got close and pushed in to melee and performed better against shooting based armies with the exception of the Soulblight.

2/3 isn’t really indicative of how strong this army can be but it is a very well conceived army with a lot of play if a bit too dependent on terrain and some lucky dice rolls.

Final Tournament Placings

Top Three AoS Lists for the Midwest Bash Grand Tournament

This is the Top Three AoS Lists for the Midwest Bash Grand Tournament event that took place in Missouri, USA on 16th and 17th July. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Take What’s Theirs

Leaders
Celestant-Prime, Hammer of Sigmar (325)*
Lord-Commander Bastian Carthalos (300)*
Knight-Relictor (140)*
General
– Command Trait: High Priest
– Prayer: Translocation
Lord-Castellant (155)*
Artefact: Arcane Tome
– Spell: Celestial Blades

Battleline
10 x Judicators with Skybolt Bows (400)**
Reinforced x 1
5 x Liberators (115)**
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (115)***
Heavens-wrought Weapon and Shield
– 1x Grandweapons

Units
10 x Protectors (450)***
– 4x Starsoul Maces
– Reinforced x 1

Core Battalions
*Command Entourage – Magnificent
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Holy Command: Call for Aid
Holy Command: Unleash Thy Hatred

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 100
Drops: 8

Brett: A strong return to hero hammer, and after a year of experimenting it’s probably the best way to play Stormcast Eternals (SCE), with a very hero heavy list taking first. The list isn’t without it’s tricks however. Using a Knight Relictor vs a Lord Relictor, an uncommon choice, but when you are staying close to a particular unit – the judicators – the 6″ prayer range isn’t important. The model is more available and importantly saved the 5 points needed to make the list work. Bastian hits very hard (D4) and once per turn can inflict mortal wounds on a unit by rolling D6 against their wound characteristic, on a 6 inflicting a mortal wound. Into a Mega Gargant that’s an average of 6MW per turn. Anyone that plays 40k will recognise the Terminator block at the heart of the list, 10 Protectors. With half the models having Glaives they have +1 to save and can easily receive +1 to hit. As bounty hunters they receive a +1 to damage (D2 against Galletian Veterans). They are also inflicting 4D3 mortal wounds 80% of the time.

The Lord Castellan either stays with the Protectors (+1 to hit and +1 to Save) or the Liberators making the Liberators save on 2s with a 6+ ward near objectives. And Call for Aid means that there are 15 Liberators not 10 in this list. Even placing the judicators into Eternal Conquerors plays a roll, they will count as 30 models on objectives and attacking them exposes you to Unleash Hell. Usually they have the Relictor to translocate them to the rear, a real late game objective threat. The Celestant-Prime is a hero deleter, the trickiest part is whether to use him Turn 2 or 3. Usually in that turn Orrery will guarantee a successful charge. Without his shooting and arriving turn 3 that’s an average of 12wounds into the hero of his choice. Like Bastian he has a 4+ ward.

A very balanced list that deserves to go 5/0 it’s only real weakness is mobility. The combination of Scions and Steadfast March help a lot there as well. It was a very low scoring victory (65) indicating that board control and forcing the opponent off their game was a major part of the victory. In other words a very good general won using this list.

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
Krondys (600)*
Spells: Thundershock
Lord-Relictor (145)*
General
– Command Traits: High Priest
– Artefacts: Mirrorshield
– Prayers: Translocation

BATTLELINE
1 x Dracothian Guard Tempestors (440)*
Judicators with Boltstorm Crossbows (190)*
Thunderbolt Crossbow
Dracothian Guard Desolators (220)**

ENDLESS SPELL
Purple Sun of Shyish (70)

OTHER
Stormstrike Chariot (165)*
Stormstrike Axe and Tempestuous Spear
Stormstrike Chariot (165)**
Stormstrike Axe and Tempestuous Spear

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1995/2000)

Brett: Another SCE list doing well, it’s only loss was to the eventual winner. In contrast to our first list this has brought some needed mobility. Interesting choices of Dracothian’s here; Tempestor’s (ranged) and Desolators (axe murderers). Tempestor’s will have an average of 4 hits from their 3 ranged attacks on top of their Dracothian’s breath attack. On top of that by using a unit of 2 for the Desolators they will almost always have an extra 2 attacks. Stormstrike Chariots are very mobile, hard to kill and their impact mortals make them dangerous to most opponents. Along with the Dracothian’s we have the Purple Sun and Krondys. The Purple sun is difficult to cast but Krondys gets a +3 to cast at his top profile making the Sun a CV of 5 and probably on the board from Turn 1. Importantly this list has 4 denies which is a big part of the current meta.

No Holy Command is included on the list but Thunderbolt Volley is likely, given the unreinforced unit of Judicators. All up a very different list to the winner with a lot of mobility but few units so a focus on killing your opponents. The lists he faced in this run up were interesting but ultimately until the last round very exposed to this combination of mobility and Mortal Wounds. Wound output into that Protector brisk wouldn’t have been enough. Well done on the 4/1 result.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Tame the Land
– Triumphs: Inspired

Leaders
Kraken-eater Mega-Gargant (490)*
General
– Command Trait: Monstrously Tough
– Artefact: Krakenskin Sandals
Gatebreaker Mega-Gargant (525)**
Artefact: Vial of Manticore Venom (Universal Artefact)
Warstomper Mega-Gargant (470)**
Kraken-eater Mega-Gargant (490)*
Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Core Battalions
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 140
Drops: 4

Brett: Stompy boys are back, well they never really went away, they aren’t as common or as dominate as they were late last year but they are still dangerous. 4 big boys that count as 20 models on objectives means the list can win the objective game without moving very far. The combination of Trait and Artefact on the General make him a hard target (20) with a very nasty stomp attack. All of the artefacts in Taker Tribe increase or do damage and this is one of the better ones. The match ups are very interesting but a combination of limited wound output (Nighthaunt and Idoneth) and durability (Nighthaunt, DoK and Idoneth) would have made it hard to compete.

Bladegheist could do a lot of wounds on the charge but are very vunerable to the low number of high damage attacks including the ranged attacks the Gargants put out. You can’t heal back 10/12 models a turn easily. The same is true for all one wound troop choices which affects the impact of Namarti or Blood Sisters/Aelves. Allopexes won’t do a lot into a Gargant either with their relatively low attack count and wounds, they will tend to bounce and get smashed. Match ups into Morathi would have been interesting given her damage per turn limit and defeating a SCE army with 9 Vanguard Raptors is solid. It shows the impact of the changes from the new season that limits the use of Thuderbolt Volley. 9 x D2 shots per turn isn’t terrifying a Sons army.

A solid performance with a previous favourite showing they are still a good meta choice in the new season.

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Allegiance: Tzeentch
Change Coven: Hosts Arcanum
– Mortal Realm: Chamon
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Gaunt Summoner of Tzeentch (235)*
Lore of Fate: Arcane Suggestion
Kairos Fateweaver (435)*
Lore of Change: Bolt of Tzeentch
Magister on Disc of Tzeentch (145)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Fate: Glimpse the Future
The Blue Scribes (160)*
Lore of Change: Treason of Tzeentch
Tzaangor Shaman (135)*
General
– Command Trait: Spell Hunters
– Artefact: The Fanged Circlet
– Lore of Fate: Shield of Fate

Battleline
10 x Kairic Acolytes (120)**
1x Pair of Cursed Blades
– 6x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
3 x Screamers of Tzeentch (100)**
20 x Tzaangors (350)**
4x Pair of Savage Blade
– 8x Savage Greatblade
– 8x Savage Blade & Arcanite Shield
– Reinforced x 1

Units
3 x Tzaangor Skyfires (190)*

Endless Spells & Invocations
Burning Sigil of Tzeentch (50)
Umbral Spellportal (70)

Core Battalions
*Warlord
**Expert Conquerors

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 107
Drops: 9

Brett: Fair play to Cody, his army went 4/1 with a book that is on the wane at the moment and did so with an interesting mix of units. No horrors and a lot of heroes all of whom are casters. That’s 7 casts and 7 denies a turn. That also gives a lot of Wizards to accompany the Tzaangors (Ornate Totems) giving mortal wounds on a 4. Running the Tzaangors as a 20 block in Expert Conquerors gives you a lot of bodies for objective control and maintains Savagery Unleashed. Save stacking, hit buffing and leadership shenanigans are what Tzeentch is all about and this army takes that to the limit. Very hard to play but very hard to play against because you have to know the army to understand what to deal with first.

The low scores suggest that Cody had issues scoring early with only one unit to really contest objectives, otherwise you are trying to out-kill the opponent. Depending on initiative (including deciding proving grounds) it can be hard to score consistently in the early turns, or before your opponent runs out of models. His only loss was to an army well outside the top 10 but almost perfectly able to counter Tzeentch. They could limit the range of any spells in the first 2 rounds and Allopexes/Namarti could make short work of the troops.

Tricky to make this list work and it demonstrates the difficulties in scoring well in the new season without a lot of mobility and flexibility. At the same time the sort of MSU lists that flexibility encourages won’t succeed against a list like this.

A few things at play in this tournament that are unusual. The podium is dominated by a few factions that have faded in more recent times. A full 1/4 of the lists in this tournament were Stormcast. Stormcast play well into Stormcast. Stormcast is relatively low in damage output something Bastian and Krondys can take advantage of. There was also a team tournament the day before which might have reflected in the players present. Overall though the lists and placings continue to show that there is good balance, even if at times it doesn’t feel like it, in AoS 3. The game currently lets good generals shine (and Maggotkin float, they aren’t shiny).

Final Tournament Placings

Kreelith ‘Agony Aunt’ Tongue-Tearer Answers Your Woes.

Here at Woehammer, we like to look after our readers. And we know that sometimes our readers feel sad, mad, salty, and other unpleasant emotions. So we recently engaged the services of Kreelith ‘Agony Aunt’ Tongue-Tearer to make sure we had someone… sensitive… on hand, to make you feel heard and shed some blood caring wisdom on your woes.

Kreelith will be back in a fortnight to answer/ridicule your woes – if you have something to get out of your chest, or just want a safe space to utter an absolutely terrible (but humorously worded) take, we want you to pop us a message in the #AgonyAunt channel on our discord, or tweet @Woe_Hammer (remember to address your tweet to Kreelith, or she’ll be sad.)

ROLL your dice, don’t yeet them!

Kreelith, my regular opponent is one of THOSE people… You know, someone who can’t roll dice properly. He flings them at the board with unnecessary force, sending dice scattering into my miniatures and getting stuck under terrain. I feel like I spend half the game picking up his dice from the floor! Worse, he refuses to use a dice try. What can I do?

Yours, Diced and Confused

There are many things in this pitiful, brutish and short life I despise – the perverted thralls of Slaanesh, spilling blood on the carpets instead of over my bare, battle-scarred skin, and people that can’t control their dice.

The clue is in the phrase ‘roll a dice’ – does one throw a dice? Does one yeet a dice? No, a dice exists to be rolled much like my sciansa exist to plunge into soft flesh. Warhammer, much like the filling the blood cauldron, is a sacred ritual – and depends on finesse and a sense of rhythm. It pains me to hear they refuse the help of a dice tray – we use cauldrons because otherwise the blood cannot stay where it is useful – why should a tray be any different? Dice do not belong on the floor.

Perhaps forcing your opponent to eat any dropped dice may help them to better observe the rites. If not, it may be that 10 ritual cuts to bathe the dice in their own blood may be more persuasive. Failing that, finish exsanguinating them since you already made a start, and find a new opponent with better wrist discipline.

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Kreelith, I just want to play Warhammer but my children never go to bed on time! Any advice? 

Yours,  A Diceperate Father

Unruly adherents of Khaine that ignore their orders are usually the ones who have not spent enough time that day in the throes of a frenzied murder-trance. One always sleeps better after a good vigorous evisceration session. Perhaps your little witches are simply restless? Discipline is all very well and good, but it is better if your vexatious progeny think that what you want them to do was their own idea – some may call this indoctrination, or slavish adherence to a death-cult – I prefer to think of it as … subtlety. Of course, it’s understandable they want to watch you play Warhammer – their tiny, feeble minds need all the training in the ways of strategic tabletop bloodletting they can get. Unless – they want to remain vertical and awake for some other reason? The mindless consummation of digital media, perhaps? In this tragic event, I suggest you tell them the stories of what Khaine does to those who do not worship him appropriately. Leave no detail out. Granted, they may have difficulty sleeping for a few nights until the terror fades slightly, but they will thank both their glorious murder daddy – and their glorious non-murder daddy, in the long run.

Not so scaly anymore!

Dear agony aunt, Why can’t everyone realize that scaly skin wasn’t broken and let my skinks and slaans have it back so they aren’t so squishy?

Yours, A Great Planner

In the Temple of Hagg-Nar, we have a saying: ‘Once the blood is spilled you can’t put it back.’ Change is inevitable. The Mortal Realms make play things of us all – survival is not mandatory. Also, anyone who has been up close and personal with a Slaan – and I mean, two daggers hilt-deep personal – will know they only have a few small scales on their froggy feet. They’re definitely squishy everywhere else. It’s the price they pay for their brains. Which can obliterate you from miles off. So it’s only fair they don’t also get those bloody scales. Not sure why they don’t just wear armour though? My guess is arrogance, they just think getting shanked isn’t part of their highfalutin Great Plan! I’d say it’s the logic behind why I wear a skimpy ceremonial bikini instead of double layered, tempered chain mail. I couldn’t do my bloodletting-boogie weighed down with armour now, could I?

As for those pesky little skinks, it’s always disappointing how little blood they actually contain. Hopefully we’ll see a few more of their bigger, juicier Kroxigor friends now they need something to hide behind. Now those big crocs can fill a cauldron, let me tell you. Their blood is blue, though, which is annoying as it clashes with the Blood Wagon’s colour scheme. Ah well, you can’t have everything, right?

Top Three AoS Lists for Ragnarok the World Goes Dark

This is the Top Three AoS Lists Ragnarok the World Goes Dark event that took place in England, UK on 16th and 17th July. It involved 18 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle


Army Faction: Seraphon
Army Type: Coalesced
– Army Subfaction: Thunder Lizard
– Grand Strategy: No Place for the Weak
– Triumphs: Indomitable

LEADER
1 x Lord Kroak (430)*
1 x Skink Starpriest (130)*
Artefacts: Fusil of Conflagration
– Spells: Bind Endless Spell
1 x Engine of the Gods (265)**
General
– Command Traits: Prime Warbeast
– Artefacts: Incandescent Rectrices
– Mount Traits: Beastmaster
– Prayers: Curse
1 x Saurus Astrolith Bearer (140)**
1 x Skink Priest (90)**
Prayers: Heal

BATTLELINE
5 x Saurus Guard (115)*
5 x Saurus Knights (110)*
Saurus Knight Alpha
– Stardrake Icon Bearer
– Wardrummer
– Celestite Warspear and Powerful Jaws
5 x Saurus Knights (110)*
Saurus Knight Alpha
– Stardrake Icon Bearer
– Wardrummer
– Celestite Warspear and Powerful Jaws

BEHEMOTH
1 x Bastiladon with Solar Engine (250)
1 x Bastiladon with Solar Engine (250)*

ENDLESS SPELL
1 x Umbral Spellportal (70)
1 x Chronomantic Cogs (40)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)
Drops: 5

Brett: Thunder Lizards with Lord Kroak, Engine of the Gods and Bastiladons has been a very reliable since AoS2.0 so no surprise here. This list ignores AoS3 and even the new season completely to still produce a very strong performance. One change with the new season though is the return of endless spells to the list. For the cost of a Saurus unit you can both increase the reliability of your spells (decrease the flow of time with the Chronomantic Cogs) and increase range with Spellportal. Use the Starpriest to cast Cogs and then Lord Kroak can bring out the Portal if he needs to and cast another 3 spells. He also brings 4 unbinds, there are a total of 7 in this list, even with Teclis you are going to struggle in the hero phase. The list just meshes and has a lot of synergies down to the Astrolith providing +1 to cast and a 6+ ward which works on mortal wounds. The plan is to use the Saurus to take objectives, carry out actions and use the Bastilidon’s and Engine of the Gods to carry out ranged attacks. The Engine might even summon a few Saurus Warriors just to make things a bit harder. The Bastilidon’s 1+ save is a nightmare unless you have consistent Mortal Wound output, Stormstrike Chariots and Goregruntas with the impact hits are amoung the better options. For most armies their mortal wounds are from spells, we already covered how hard this list makes that.

Looking at the match ups this wasn’t an easy road with 2 DoK lists, Idoneth and Beasts. The first 3 lists all feature a lot of shooting (Reavers, Blood Sisters and Judicators) but none of it high quality or pushing out Mortals. The Idoneth “fog” wouldn’t have helped them because Seraphon shooting is short range and they will force you to come to them anyway. Even hordes aren’t effective into this sort of list. The Solar Engines and the Engine of the Gods are delivering upwards of 20 damage into high save units with Kroak having access to a lot of damaging spells. 5/0 is a great result and just goes to show how good this list really is.

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Allegiance: Skaven
Mortal Realm: Ulgu
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADERS
Thanquol on Boneripper (415)
4 Warpfire Projectors
– Lore of Ruin: Scorch
Verminlord Deceiver (405)*
General
– Command Trait: Devious Adversary
– Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Warlock Bombardier (115)*
Lore of Warpvolt Galvanism: More-more-more Warp Power!

UNITS
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (100)*
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
5 x Gutter Runners (105)*
6 x Stormfiends (640)*
2x Windlaunchers
– 2x Ratling Cannons
– 2x Shock Gauntlets
– Reinforced x 1

ENDLESS SPELLS
Lauchon the Soulseeker (30)
Purple Sun of Shyish (70)

CORE BATTALIONS
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 113
Drops: 2Comments

Brett: New book and new rules sees the rats clamber back up onto the top table. I think it’s great, they are a crazy army with some great, if old, models. This list really needs some more Rat Swarms though for the ambience. Skaven, as is fitting for suriviors from the end times, have an amazing number of warscrolls although only the highlights are here. Undoubtedly for good reason this is really a hero hammer list disquised in a horde army. Thanquol and the Deceiver are almost half of the cost of the list. There is a very neat combo in this list, the Deceiver, can cast 2 spells including a teleport within 6″ for a model with 13 wounds or less. And flaming weapon. So he can teleport himself very close, then cast flaming weapon and now has 6 attacks, hitting on 3+ and wounding on 2+ with R-3, D3 if he can make a 6″ charge. Usually he will have 5 shooting attacks as well. Very nasty. Lauchon the Soulseeker can do the same thing with Thanquol with the major advantage that they can still carry out a normal or run move afterwards. The combination of traits/artefacts the Verminlord is carrying give him 8 attacks if he is near a unit that hasn’t activated. With Flaming Weapon this creates a very flexible nightmare for your opponent that is very difficult to screen Both of the big heros can be almost anywhere on the battlefield. The Purple Sun is here for threat, -1 to save rolls and that risk of it eating something important. Can’t overstate the usefulness of the Purple Sun at the moment. Especially in a list with large units with low rend like the clan rats. The Purple Sun can give their 21 attacks R-1. Clanrats are mostly for screening and objectives, Gutter Runners for forward deploy and Stormfiends. Stormfiends continue to be a very nasty unit with loads of rend in both their ranged and melee attacks. Not forgetting the Bombadier for the crazy Doom Rocket and Warp Lightning.

I would have liked to see how this list against the eventual winner. The only loss was to the eventual third. This list would struggle to produce enough wounds to deal with a Krondspine while it could easily absorb a lot of this list and make itself stronger. All in all a great list with plenty of rat craziness to go around.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Beasts of Chaos
Subfaction: Gavespawn
– Grand Strategy: No Place for the Weak
– Triumph: Inspired

LEADERS
Dragon Ogor Shaggoth (155)*
General
– Command Traits: Unravelling Aura
– Spells: Hailstorm
Great Bray-Shaman (100)*
Spells: Vicious Stranglethorns
– Bonding: Krondspine Incarnate of Ghur
Tzaangor Shaman (135)*
– Spells: Vicious Stranglethorns

BATTLELINE
Gors (70)*
Banner Bearer
– Brayhorn
– Gor Blade and Beastshield
Dragon Ogors (250)*
Draconic War-glaive
Gors (70)*
Banner Bearer
– Brayhorn
– Gor Blade and Beastshield

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

OTHER
Ungor Raiders (80)*
Brayhorn
– Banner Bearer
Tzaangor Enlightened on Discs of Tzeentch (360)**
Tzaangor Enlightened on Discs of Tzeentch (360)**

TERRAIN
1 x Herdstone (0)

CORE BATTALIONS
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: 1980/2000C

Brett: Another list with a recent glowup, White Dwarf this time, adding to the year of Chaos. A great 4/0 run here placing third but also beating second place in his run up. Joseph’s only loss was to our winner, the Seraphon. The Herdstone gives everything (except the Incarnate) R-1 for turns 1 and 2 and then R-2 for the rest of the game. Almost half of the list is the 2 bounty hunter lists but their mobility, number of attacks and the increasing rend with the +1 Damage would have made it very hard to hold objectives. And that’s before they make an extra model run. Given the design of the list I think the intention was to funnel units towards the Kronspine using Vicious Stranglethorns on terrain and making the opponent to play around it. The list provides a lot of screening and control with most of the killing being between the Krondpine and the Tzaangors. The gors also serve as a great target for Primordial Call.

The match up into the Seraphone is interesting because for once the Krondspine would struggle. The Bastildons aren’t vulnerable unless they are off their top bracket because there is no mortal wound output. And Kroak could afford to keep feeding endless spells towards it to reduce it’s level. Thunderlizard is probably the worst night mare for Incarnates in the game.

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Allegiance: Legion of Azgorh
Grand Strategy: No
Place for the Weak
– Triumphs: Inspired

Leaders Bull Centaur Taur’ruk (175)***
General
– Command Trait: Grotesque
– Artefact: Armour of Bazherak the Cruel Daemonsmith (110)***
Darkforged Weapon
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Levitate Daemonsmith (110)***
Darkforged Weapon

Battleline 20 x Infernal Guard Fireglaives (220)**
Reinforced x 1
10 x Infernal Guard Fireglaives (110)**
10 x Infernal Guard Fireglaives (110)**

Units
6 x K’Daai Fireborn (300)*
Reinforced x 1
3 x K’Daai Fireborn (150)*
3 x K’Daai Fireborn (150)*
3 x Bull Centaur Renders (195)
1 x Skullcracker War Engine (215)

Artillery Magma Cannon (150)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command
Entourage – Magnificent

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 125
Drops: 12

Brett: Not a lot I can say about this list, there is so little recent performance information on Dwarves. I think any of the fantasy factions would struggle in the modern meta given the shift to Save stacking and high rend weapons. You would have an advantage because most people won’t know your abilities. Limited shooting (apart from the big guns), poor saves, no rend (K’Daai in particular) and slow; the poor Dwarves and their Daemon allies were outgunned.

It’s great that someone is so committed to their faction that they are willing to take the risk and bring something so different to a large tournament. AoS3 is in a great place at the moment because, while there are some factions that do a little better than others (Thunder Lizard and DoK) there is a broad church of factions and ways within each of the factions that can take wins. It’s a really consistent broad meta. Even the approach with each of the lists on the podium is so different, 2 with endless spells but covering 4 different spells and one with an incarnate. They would all play very differently and take different tactics to counter.

Final Tournament Placings

AoS Meta Stats (w/e 10th July 2022)

Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments.

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Grand Tournaments

Ranked from largest to smallest.

South Coast Series July – England/UK
40 Players

PositionFactionSubfactionResult
1stSlaves to DarknessHost of the Everchosen5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdSylvanethHeartwood4-0-1
4thSylvanethGnarlroot4-0-1
5thSeraphonFangs of Sotek4-0-1
6thIdoneth DeepkinFuethan4-0-1
7thMaggotkin of NurgleDrowned Men4-0-1
8thBonesplitterzDrakkfoot3-1-1
9thNighthaunt Emerald Host3-0-2
10thDaughters of KhaineZainthar Kai3-0-2
South Coast Series July

Summer on the Coast AoS GT – Washington/USA
37 Players

PositionFactionSubfactionResult
1stKharadron OverlordsBarak-Zilfin5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdBlades of KhorneGoretide4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thSlaves to DarknessHost of the Everchosen4-0-1
6thNighthaunt Scarlet Doom4-0-1
7thSeraphonThunder Lizard3-0-2
8thSons of BehematBreaker Tribe3-0-2
9thSylvanethHeartwood3-0-2
10thSylvanethGnarlroot3-0-2
Summer on the Coast AoS GT

Kingdom of Skrappa Spill – England/UK
28 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stCities of SigmarHallowheart5-0-0
2ndDaughters of KhaineKhailebron4-0-1
3rdCities of SigmarHammerhal4-0-1
4thSkaven4-0-1
5thMaggotkin of Nurgle3-1-1
6thSeraphonThunder Lizard3-1-1
7thDaughters of KhaineKhailebron3-0-2
8thDaughters of KhaineHagg Nar3-0-2
9thNighthaunt 3-0-2
Kingdom of Skrappa Spill

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

303 players (-182) took part in 12 GT’s (-4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.4%6220.46%520
Order51.0%14949.17%421
Death43.8%5016.50%16
Destruction43.8%4213.86%03

Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Slaves to Darkness72.2%61.98%11
Beasts of Chaos63.1%134.29%20
Nighthaunt61.3%175.61%10
Blades of Khorne60.0%51.65%00
Sylvaneth58.5%134.29%00
Cities of Sigmar57.1%175.61%11
Seraphon56.3%247.92%21
Kharadron Overlords55.0%61.98%11
Big Waaagh!54.0%51.65%00
Maggotkin of Nurgle53.8%216.93%12
Bonesplitterz51.5%72.31%00
Lumineth Realm-Lords50.0%123.96%00
Daughters of Khaine50.0%175.61%01
Sons of Behemat50.0%82.64%00
Idoneth Deepkin47.8%185.94%00
Sons of Behemat48.5%214.33%01
Skaven46.7%61.98%10
Legion of the First Prince46.7%61.98%01
Stormcast Eternals45.6%268.58%03
Ogor Mawtribes44.8%61.98%01
Fyreslayers43.0%165.28%01
Flesh-eater Courts40.0%51.65%00
Soulblight Gravelords37.8%185.94%02
Gloomspite Gitz33.3%61.98%00
Ironjawz32.8%72.31%02
Ossiarch Bonereapers27.0%103.30%02

Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.

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Subfactions

All factions listed below have been represented at tournaments by at least 5 players.

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of NurgleDrowned Men69.1%113.63%10
NighthauntScarlet Doom67.6%72.31%00
Beasts of ChaosNone61.4%72.31%10
Cities of SigmarLiving City57.1%72.31%00
SeraphonThunder Lizard55.7%216.93%21
Sons of BehematBreaker Tribe53.4%61.98%00
Stormcast EternalsHallowed Knights52.9%72.31%00
FyreslayersLofnir51.7%61.98%00
NighthauntEmerald Host48.3%61.98%00
Lumineth Realm-LordsZaitrec48.1%113.63%00
Daughters of KhaineZainthar Kai47.1%72.31%01
Legion of the First Prince46.7%61.98%01
Skaven46.7%61.98%10
Soulblight GravelordsVyrkos Dynasty43.3%61.98%00
Stormcast EternalsHammers of Sigmar42.3%154.95%03
Soulblight GravelordsKastelai Dynasty38.6%72.31%01
FyreslayersGreyfyrd35.2%92.97%01
Ossiarch BonereapersPetrifex Elite27.5%82.64%01

Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.

Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?

Next Week

I’ll have graphs. Because nothing says stats like some graphs…..

Age of Sigmar Player Ratings 16th July 2022

Below is an update to the Age of Sigmar Player Ratings which now reflects all GT’s that have taken place between the start of July and now.

How do you get an Age of Sigmar Player Rating? (The Rules)

To qualify for an Age of Sigmar Player Rating (ASPR), at present you must have played in a two day tournament at some point since 1st July 2022. That tournament must also have involved at least 8 players. These are referred to as Qualifying Tournaments.

Please contact us on thewoehammer@gmail.com if:

  • You have taken part in a qualifying tournament and you don’t see your name inside our Excel document.
  • There is an error with yours or someone else’s score.
  • We have given you the wrong national flag or nation inside either our graphics hosted here or inside the excel document included in this article.

All scores are calculated using the Elo System used in Chess, and based on a k factor of 20.

Correction

I made an error in my last post when calculating the player scores for Kingdom of Skrappa Spill. James Beeden and Tom Moore were given their first round results as a win and draw respectively. This is incorrect, without an opponent to (which I thought I had found last week through guess work) these players cannot be given a rating for that match. This then affects future opponents who play them. This has been corrected and I apologise for the error.

Top 10 Age of Sigmar Player Ratings – Worldwide

In our first week carrying out the ASPR we see a nice mix of countries inside the top 10. However, so far GT’s have only taken place in England, Italy, Scotland and USA. Once more GT’s are held I think we’ll see familiar names begin to climb and hold onto those top 10 positions.

Top 10 Age of Sigmar Player Ratings – Europe

The ASPR for Europe isn’t too dissimilar from the Worldwide at present. But with the exclusion of the three US players this has meant we get to see Andrea Ferrarese, Arrom Wilson and Matthew Brooks included here.

Top 10 Age of Sigmar Player Ratings – By Country

Below is each Country’s top 10 Player Ratings. These are for all Countries with a representative to date, going forwards I will only carry these out by regions. For example, Europe, Oceania and North America. To see a Country’s top 10 you can filter on the excel document attached.

Age of Sigmar Player Ratings - Scotland
Age of Sigmar Player Ratings - England
Age of Sigmar Player Ratings - USA
Age of Sigmar Player Ratings - Italy
Age of Sigmar Player Ratings - Wales

The Excel Document

Friday Follow – Historical Leanings

For this week’s Friday Follow I’ve selected two of the larger companies in the historical wargaming market – Warlord games for miniatures and rules and Osprey Publishing for miniatures, rules, and history books. Both are great companies, and if you’ve never seen them or looked at their websites give them a go.

Warlord Games

Warlord Games have a long and illustrious pedigree in the wargaming community. As well as ex-GW staff they have their own trained talented staff and have a large range of miniatures and rules. Initially they concentrated on historical models, and they have an extensive selection but in more recent years they have branched out into Sci-Fi (Beyond the Gates of Antares) and Fantasy (Warlords of Erehwon – ‘nowhere’ backwards). I have a preference for their historical models and have bought and collected a number of them over the years with English Civil War and Bolt Action (World War 2) being my personal favourites.

One of the many Bolt Action starter Armies from Warlord Games.

Whatever your own hobby choices or requirements, you will definitely find something you need here – and whilst looking at the sprues may remind you of GW in the 90s – the sculpting on most of the models is good quality and the sprues come out well. Added to that the value (30 British Army soldiers from WWII is ….) and you can get large forces quickly.

Their Bolt Action ruleset has lots of people playing it and numerous events throughout the year but the other eras struggle to have organised events – they tend to be groups of locals playing a game system they like. Because of this you’re likely to only play them if they are at your FLGS (Friendly Local Gaming Store), or you have a trailblazing mate in your group.

Recently they have reached into 12mm American Civil War and Napoleonic, which Peter and I have bought starter sets for. These look to be popular and Napoleonic is a good era to get into if you want to find opponents – there may not be tournaments organised, but a lot of people have an interest in it and play the battles. I particular like that it is effectively a world war, but far enough away that there are no living relatives of those who fought in it. Plus… Sharpe!

Warlord’s Start set for British. There is now one for French & Prussians as well. (my copy!)

If you’ve never heard of Warlord check out their website and sign-up to their newsletter – they tend to have good offers and deals on regularly. They also tend to have attendance at a lot of wargaming shows in the UK where their stands bring an impressive range for you to check out. If you’re still not sure there’s a good second hand market on Ebay for them, so pick up a few models and try them out.

Osprey Publishing

Osprey Publishing have been producing books which cover many eras of combat and warriors since forever! They have a number of popular book series covering almost any era you may have an interest in, each researched in great detail by experts (sometime amateur experts) in the field. This allows the reader to find information about anything they are thinking of playing, or if you’re looking for inspiration for your own Space Marine Chapter! I particular like their Men-At-Arms series which have a frankly crazy level of detail on subjects and battles – some of which I know nothing about. I use them as an introduction to the period and whilst the ones dealing with older forces tend to have less specific information they are great for general notes and providing a brief overview of a conflict or a particular army.

Just a few of their recent releases. Something for everyone (Osprey)

As well as their back catalogue they have also branched out into fantasy with their ‘Frostgrave’ ruleset which is a popular skirmish game where Wizards and their apprentices battle for control of the battlefield. Whilst I have not played it, it’s got some great models released for it via North Star Games (distributor) which are multi-pose and contain probably the best selection of female sculpts in wargaming – outside the Sisters of Battle.

Wizard v Wizards

Hope you like the above, and if it sparks any Hobby ideas be sure to let us know.

— Declan

Top Three AoS Lists for Kingdom of Skrappa Spill (& Interviews)

This is the Top Three AoS Lists for the Kingdom of Skrappa Spill event that took place in Derby, UK on 9th and 10th July. It involved 28 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Cities of Sigmar
City: Hallowheart
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Battlemage (100)**
Hallowheart 2nd Spell: Warding Brand
– City Role: General’s Adjutant
– Mortal Realm: Ghur
– Lore of Whitefire: Ignite Weapons
Runelord (95)**
Artefact: Whitefire Tome – Sear Wounds
– Universal Prayer Scripture: Heal
Freeguild General (100)**
General
– Command Trait: Veteran of the Blazing Crusade
– Artefact: Arcane Tome (Universal Artefact)
– Hallowheart 2nd Spell: Warding Brand
– Lore of Whitefire: Ignite Weapons

Battleline
10 x Freeguild Crossbowmen (100)***
10 x Freeguild Crossbowmen (100)***
6 x Demigryph Knights (350)*
Lance and Sword
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1

Units
5 x Sisters of the Thorn (130)**
Hallowheart 2nd Spell: Elemental Cyclone
– Spell1: Universal Spell Lore: Ghost-mist
6 x Vanguard-Palladors (430)*
Boltstorm Pistols and Starstrike Javelins
– Reinforced x 1
10 x Protectors (450)*
Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
The Burning Head (20)

Core Battalions
*Bounty Hunters
**Warlord
***Expert Conquerors

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 129
Drops: 9

Peter: Congratulations on your win! How did you find the new GHB?

Freddie: From a battleplans perspective, it felt like the tables where much thinner with the majority of objectives focused around the middle of the table. To be honest I didn’t really like that aspect as it made the games very one dimensional.

From a battle tactics point of view it was a really interesting change. No longer is there 4-5 easy battle tactics, now it’s just 1 or 2. It meant you had to think ahead a couple of turns to ensure you could keep ticking them along.

Overall, refreshing seeing new tactics but would have been better if the battleplans were more open and spread out.

I’ve just interviewed Baz, and we talked a little about how some armies may be able to score battle tactics easier. Some tournaments are now limiting these to only those in the GHB, is this something you agree with?

I do agree that battle tactics should be limited. Not just because my armies have crap ones.

But I’m generally against comps in tournaments as that is a fundamental change to how some armies work. Battle tactic however don’t change how an army should function on a table so limiting some armies is a fair balance/comp to the game. Though I’m sure plenty of DoK players will disagree!

So what’s the key behind your list. What got you the 5-0?

The key unit to the list is the protectors. This units purpose is to safeguard the 3 small heroes of the army. If the heroes die, the buffs stop and the damage efficiency plummets. Throughout the 5 games, only one hero was killed. That was all thanks to the protectors.

Did your purple sun kill anything important?

So vs 3 opponents it didn’t kill a thing. Against the other 2 opponents it single handedly beat them.

Game 2 against Mike Wilding, I autoslayed the flamespyre phoenix and a couple of phoenix guard

Game 3 vs JJ it went bezerk. It killed his general GUO turn 1, then the sloppity bilepiper and orghotts daemonspew turn 2. Called it at that point.

Ow! Having played it and the Cogs (which if I remember correctly gives your wizards a re-roll to casting) do you think it’s overpowered?

With a low volume of casts, Probably not.
With my army that has 7 casts, at a potential 1 to 8 bonus to cast. It is too much. I can see the same issue with nagash and teclis style armies.

Either way to go 5-0 at any event is a huge success. You’re a regular tournament goer, are you hoping to repeat the success of last year and make it to the tSports finals?

Last year was my first year of giving competitive aos a real go and seeing what I could achieve. The fact that it culminated in being invited to the tsports final was a welcome surprise for sure.

This aim for this year is to get No1 cities player worldwide and If that performance gets me an invite to the tsports final then even better haha

Do you have any tips for players looking to get into the tournament scene?

The best way to do it is to jump straight in! Rip the plaster off as it were. I turned up to my first event alone and by the first game I was chatting away talking about the hobby. Don’t get me wrong its a daunting prospect going to tournaments but I can honestly say I have never had a bad experience and have loved every minute of it.

Alternatively ofcourse you can find a local club first and do it that way, probably easier and less stressful than how I did it.

Freddie! Thank you so much for your time and your awesome answers. It’s very much appreciated! Best of luck for the coming season.

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Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Morathi-Khaine (680)
The Shadow Queen (680)
Melusai Ironscale (115)
General
– Command Traits: Zealous Orator
– Artefacts of Power: Crown of Woe

BATTLELINE
Blood Sisters (280)*
Gorgai
Blood Sisters (140)*
Gorgai
Blood Stalkers (540)**
Krone
Khainite Shadowstalkers (150)**

OTHER
Khinerai Heartrenders (95)*

CORE BATTALIONS
*Bounty Hunters
**Expert Conquerors

TOTAL POINTS: 2000/2000

Peter: Congratulations on your second place! You’ve kicked the new season off well in the GHB, are you hoping to emulate last season and push for the top 16 in the UK?

Baz: Thank you! From my first competitive level game on the 11th November with the lovely Tom Patton which got me hooked.

Kingdom Of Skrappa was my 25 event since, playing DoK for over 90% of them…. a cheeky delve into Gitz for the light heartedness games!

Im a firm believer of reps reps reps, and learning from the fantastic community we have and thats evident in where ive got to so far.

Yes, 100% id to get into the top 16 in the UK, it’ll take a lot of work, but with the community and friends I’ve made thus far, the sky is the limit.

There is a real sense of community with AoS. I’m sure you can replicate last season. So how did you find playing DoK under the new handbook?

Brilliant. The new GHB (love it or hate it, is what it is), it keeps things fresh and keeps the scene on its toes, which I like. The changes have been good in my opinion. DoK do have very good units which you can pull into the Bounty Hunter Battalion for those extra bonuses but its not something to take for granted. They are still very much a glass cannon and will drop, so positioning (hence why I run Khailebron) and timing is key.

Yes they do have the Battletome battle tactics which are huge advantages, but I dont just want to rely on those to win games….

Yeah, there’s been a bit of a murmur about the DoK tactics. So you try and avoid them?

All the GHB battle tactics are new for the community so with not really knowing them fluidly like I did the previous ones. I did use Tides of Battle, (2 units from your starting army in the opponents territory etc), being mindful of time. I think the majority of us took more time at the start of the Hero phases! Lol

So for those unsure, what’s the key behind your list?

No Morathi isnt key, but she certainly helps, especially with the spicy shenanigans thats now out there available to most armies; Purple Sun, im looking at you!

Movement is gives you the huge edge to control where the fighting takes place and at what time, being able to react to dice rolls not going your way and then recover gets you back in the game. I cant recall any other competitive DoK player run Khailebron….. either im doing something wrong, or ive found the hidden gem lol

People joke about my potential none existent relationship with my other half after hearing the number of events ive done, but its like anything, practice practice practice and also don’t fall into the trap of chopping and changing factions etc

As Arnold Schwarzenegger says: “You can’t climb the ladder of success with your hands in your pockets”.

That’s true, most lists I’ve seen go for Zainthar Kai more recently. And you must have a very understanding partner!

Ive got a cheeky list, like many other people, of other builds…..one or two MIGHT be Zainthar Kai

Shes fantastic tbf but she knows I love the hobby, but for me its not just about playing the game. It about the total inclusivity of individuals from all walks of life, its about the night away with friends sharing a hotel, having a meal out, having laughs (and cries at time) all playing a game we love.

Like hundreds of others, it helps keeps my Mental Health in a positive place for sure and coming from someone who is an Armed Forces veteran, medically discharged, Mental Health and Wellbeing is very important 🙂

It’s a fantastic community for support and the social aspect of this game can’t be ignored. Even if it’s just for a hang out while you paint some minis.

I’ll also add, the one thing that has kept my confidence and drive up is the club. Being part of The Warrior Lodge is like having a family…. very much like the military family mentality.

For first timers getting into the hobby, what would you recommend if they’re looking to get into the competitive scene?

The beauty with the competitive scene, is that the term competitive is on a sliding scale, yes you could do GT sized events but smaller hobby shops also have tournaments going on. Get involved with them, try different lists and see what works for you and what you like the feel of. If possible get involved with a club, that’ll give you all the drive and passion collectively as you can share ideas and have that encouragement, as I’ve mentioned above.

I purchased a Samsung Tab 3 and use that for the AOS app but also record all my games etc on that using The Honest Wargamers scoring sheet (shout out to Rob and the team!).

Every game you win, even if you lose on points. You win because you learn.

Thank you so much for agreeing to the interview. Is there anything you’d like to say to those reading this before we end?

Just a huge thank you to everyone I have played and who has supported me to date. Lets all continue the hobby love ❤️

I’d also like to give a huge shout-out to Speccles who ran the event.


Baz is part of the Warrior Lodge based in Nottingham, they have a few upcoming events this year:

  • Quest of Champions 2022: Heat 4 – 6/7th October
  • Quest of Champions 2022: Finals – 22/23rd October
  • Quest of Champions 2023: Heat 1 – 4/5th Feb 2023
  • Quest of Champions 2023: Heat 2 – 1st/2nd April 2023
  • Quest of Champions 2023: Heat 3 – 3rd/4th June 2023
  • Quest of Champions 2023: Heat 4 – 5/6th August 2023
  • Quest of Champions 2023: Finals – 7/8th October 2023

The top 12 from each heat are invited to the finals at the end of the year.

There will also be a mix of 1 dayers so best to keep an eye on their page @LodgeWarrior.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Allegiance: Cities of Sigmar
Subfaction: Hammerhal
– Grand Strategy: No place for the Weak
– Triumph: Inspired

LEADERS
Anointed on Flamespyre Phoenix (290)*
Artefact: the Twinstone
Assassin (80)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Spell: Cindercloud
Knight-Incantor (125)*
City Role: General’s Adjutant
– Spell: Wings of Fire

UNITS
20x Phoenix Guard (350)***
Reinforced: Once
20x Phoenix Guard (350)***
Reinforced: Once
20x Phoenix Guard (350)***
Reinforced: Once
– City Role: Honoured Retinue
10x Shadow Warriors (120)**
10x Shadow Warriors (120)**
10x Eternal Guard (120)**
5x Khinerai Heartrenders (95)*

CORE BATTALIONS
*Warlord
**Expert Conquerors
***Bounty Hunters

ADDITIONAL ENHANCEMENTS
Artefact

Total Points: 2000/2000
Wounds: 117
Reinforced Units: 3/4
Allies: 0/400
Drops: 10

The following interview was carried out over email:

Peter: Michael, congratulations on your third place! How did you find the new General’s Handbook?

Michael: The new book is so much more interesting, with many more twists and turns, with the proving ground option being the most interesting.

What is the key to how your army list works?

The key to my army is having units able to withstand the shear number of mortal wounds that dominate the game, also dishing out many deaths by a thousand cuts, it is a game style that has worked for me for a long time.

After coming 5th in the Honest Wargamers top 16 event, are you hoping you can emulate lasts seasons success and push for the podium next year?

I think I have reached my goals this year, so I think I am going to move to a more fun style of play, with a few twists to keep my opponents on there toes.

What’s been your favourite moment of your playing career in the last 12 months?

It would be getting the invite to the Honest Wargamers top 16 event and coming 5th place. Also staying top in the cities faction, with some other great cities players constantly on my heals for top place, though I think I kept it more with the luck of the dice, then skill.

For players looking to get into the competitive scene, what would your advice be?

My advice is 3 to 4 very strong units that work well together and buff each other really does help, but also have fun and always remember sometimes the dice gods will not always be with you, and when they are not just laugh and have fun.

Thank you for your time and I wish you nothing but 6’s in the coming season.

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Final Tournament Placings

Top Three AoS Lists for Summer on the Coast AoS GT

This is the Top Three AoS Lists for the Summer on the Coast AoS GT that took place in Washington, USA on 9th and 10th July. It involved 37 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Top Three AoS Lists - 1st Place, Maggotkin of Nurgle

Allegiance: Kharadron Overlords
Grand Strategy: Take What’s Theirs (Literally!)
– Triumphs: Inspired

Kharadron Code
– Artycle: Master The Skies
– Amendment: Always Take What You Are Owed
– Footnote: There’s No Trading With Some People

Leaders
Aether-Khemist (90)*
General
– Command Trait: Collector
– Artefact: Spell in a Bottle
Aetheric Navigator (85)*
Arkanaut Admiral (125)*
Artefact: Arcane Tome (Universal Artefact)

Battleline
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (90)*
1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
1 x Grundstok Gunhauler (155)*
Main Gun: Drill Cannon
1 x Grundstok Gunhauler (155)*
Main Gun: Drill Cannon

Behemoths
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: Zonbarcorp ‘Dealbreaker’ Battle Ram

Endless Spells & Invocations
The Burning Head (20)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment

Total: 1960 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 112
Drops: 3

Brett: Great to see a top 3 with 2 of our weaker factions here and a larger event taken out by Kharadron Overlords (KO), a great counter meta move. 3 small heroes, 3 mandatory battleline (KO only has the one available) and 5 fast moving gunships hailing from Barak-Zilfin, this could be a 2nd edition list. Except it is very new list that is playing hard into the new season and the improved Endless Spells. One drop, can choose who is going first, and Spell in a Bottle guarantees that Purple sun is coming out when you want it to. That reduces saves by -1 one in the face of an army with a lot of ranged attacks most of which are Rend -1 or -2. That’s if it doesn’t eat something important. That immediately makes saves of 4 or 5 (or worse) likely on key units. For key armies like DoK that leaves them with no saves on almost all of their non hero units. The Burning Head and second wizard is pretty clever as well, casting value of 6 makes it easy to bring out dealing consistent mortal wounds. It also makes it hard to concentrate force or close with the KO boats, one of their biggest weaknesses. Does KO offer a way to mitigate DoK Blood Sister lists as happened here in Round 4? Either way a really amazing effort going 5/0 with KO.

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Army Faction: Daughters of Khaine
Army Subfaction: Hag Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADER
1 x Hag Queen on Cauldron of Blood (270)*
Artefacts: Crown of Woe
– Prayers: Blessing of Khaine
1 x Melusai Ironscale (115)*
General
– Command Traits: Zealous Orator
1 x Bloodwrack Shrine (200)**
Spells: Miniature

BATTLELINE
10 x Blood Stalkers (360)**
15 x Blood Sisters (420)**
10 x Blood Sisters (280)**

INVOCATION
1 x Heart of Fury (45)

OTHER
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: Another solid showing for Daughters of Khaine (DoK) here with one of the alternate builds eschewing Morathi to put more units on the board. Only losing in the 4th round to the eventual winner we see some of the depth of the new book. However not having the Shadow Queen may have let the KO dominate a bit too much as they can stand off and shoot anything in this list. Lots of mobility with the Khinerai and a lot of board control, at least at the mid board, with the Blood Stalkers to screen the Blood Sisters. A good all round list that, with only a little bit of luck could be expected to go 4/1 or even 5/0 consistently as we are accustomed to.

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Top Three AoS Lists - 3rd place, Legion of the First Prince

Army Faction: Blades of Khorne
Army Subfaction: Goretide
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

LEADER
Bloodsecrator (125)*
Artefacts: Banner of Rage
Bloodstoker (80)*
Lord of Khorne on Juggernaut (140)*
General
– Command Traits: Hew the Foe
– Artefacts: Thronebreaker’s Torc
Slaughterpriest (100)**
Bloodbathed Axe
– Artefacts: Arcane Tome
– Prayers: Killing Frenzy
Slaughterpriest (100)**
Bloodbathed Axe
– Prayers: Bronzed Flesh
Slaughterpriest (100)**
Bloodbathed Axe
– Prayers: Blood Sacrifice

BATTLELINE
2 x Mighty Skullcrushers (495)***
Skullhunter
– 3 x Standard Bearer
– 3 x Hornblower
– Bloodglaive
1 x Mighty Skullcrushers (330)***
Skullhunter
– 2 x Standard Bearer
– 2 x Hornblower
– Bloodglaive
Mighty Skullcrushers (165)***
Skullhunter
– Standard Bearer
– Hornblower
– Bloodglaive
Bloodreavers (80)*
Chieftain
– Hornblower
– Icon Bearer
– Meatripper Axe
Bloodreavers (80)**
Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe

ENDLESS SPELL
Prismatic Palisade (40)

TERRAIN
Skull Altar (0)

OTHER
Wrathmongers (145)*

CORE BATTALIONS:
*Warlord
**Warlord
*** Bounty hunters

TOTAL POINTS: (1980/2000)

Brett: The second major surprise with another 2nd edition book on the podium, here we see the return of Blades of Khorne. Not a common sight but possibly a sign of the impact of the new season as well with all of the Skullkrushers being in Bounty Hunters (+1 damage to Galletian Veteran units). This mobile list, it reads more like an Ironjawz list really, that avoids the issues with Greater Demons entirely (Blood thirsters are built to disappoint). 3 priests give a lot of spell denial attempts and Khorne has natural resistance helping a lot in the current Meta. However on top of that look at the buffs that all of these small heroes are handing out. Depending on placement the Skullkrushers have access to additional attack, rerolls, mortal wound output, +1 to save, +1 to hit rolls and reroll wound rolls of 1. The trick is staying near the Slaughterpriests with their very slow 4″ of movement. The Arcane Tome is interesting, Khorne have no access to spells but including the Arcane Tome gives access to Universal Spell Lore. It could also give an additional deny (I need to check the FAQ). At least it’s pretty clear what this list is going to try to do, the only question is whether it’s in round 1, 2 or 3 that they charge. I have to take points off for no Bloodletters though.

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14th Place, Blades of Khorne

Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Army Subfaction: The Lurid Haze
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
Sigvald (205)*
General
Bladebringer, Herald on Seeker Chariot (185)*
General
– Spells: Hysterical Frenzy
The Contorted Epitome (245)*
General
– Command Traits: Feverish Anticipation
– Artefacts: Oil of Exultation
– Spells: Flaming Weapon
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE
1 x Blissbarb Archers (280)*
High Tempter
1 x Blissbarb Archers (280)*
High Tempter
Blissbarb Archers (140)*
High Tempter

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

ENDLESS SPELL
The Burning Head (20)
Purple Sun of Shyish (70)

TERRAIN
Fane of Slaanesh (0)

OTHER
Centigors (85)
Centigors (85)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Brett: Yet another 2nd edition book (albeit with recent improvements) and another list that only lost to the eventual winner. A very strong performance that focuses on the heroes doing the work. And the Purple Sun. And the Incarnate. The Blissbarb are a great unit but both expensive and short ranged making them a bit vulnerable here. The Centigors provide cheap screening and objective grabbers which you’d be happy to trade. Flaming weapon on the Contorted Epitome gives the option to apply 9 D2 attacks on a cast of 4. That’s on top of offering reroll run rolls with 12″ to improve mobility. Sigvald and the Herald aren’t slouches in combat either. Another tight list making maximum use of the recent White Dwarf glow up for the faction. A well deserved result for a clever list.

Final Tournament Placings

Age of Sigmar Player Ratings

As you may have spotted in my AoS meta post on Sunday, Woehammer are branching out into Age of Sigmar competitive player ratings.

I will track the rankings of players for all tournaments using the General’s Handbook Pitched Profiles 2022-23 Season 1.

Competitive Player Ratings

The player ratings are based on the Elo system used in Chess*. For those interested in math(s) the K factor we’re using is 20. Players begin with a rating of 1,000 and will gain or lose points based on their opponents rating. For example, someone who beats an opponent with a higher rating than themselves will gain more points. Likewise, a high rated opponent will lose more points if the lose to someone rated less than themselves.

Top 10 Age of Sigmar Player Ratings – Worldwide

Worldwode Age of Sigmar Player Ratings
Woehammer – Worldwide Top 10 Ratings

You can see in our worldwide leaderboard that the English are currently dominating. This is purely due to the fact that 50% of the tournaments so far have taken place in England. As more tournaments take place and players begin to attend more than one tournament, the ratings will really start to show.

I’ve included armies in this first draft, as all the players have only played a single tournament and therefore have only used one army. I will remove these in the future and it will show just the players names.

Top 10 Age of Sigmar Player Ratings – England

England Age of Sigmar player ratings
Woehammer – England Top 10

Speaking of England, here are the Top 10 Age of Sigmar player ratings. Some familiar names are already appearing on this list, such as Freddie Leggett and Baz Norman Jr who were both involved in the tSports Champions events over the last month or so.

Top 10 Age of Sigmar Player Ratings – Scotland

Scotland Age of Sigmar player ratings
Woehammer – Scotland Top 10

England and Scotland are the only two countries with enough players so far to complete a top 10 Age of Sigmar player ratings for them. But in the future top 10’s will be done for regions (Europe, North America etc) rather than countries.

I’ve included the Spreadsheet of all tournament matches that have taken place so far under the new General’s Handbook. This includes the full ratings of all players that have played so far.

What do you think?