Tag Archives: Warhammer Community

AoS Meta Stats (w/e 12th June 2022)

On Reddit Warhammer 40k has the Meta Mondays posted by the brilliant u/JCMS85 on r/WarhammerCompetitive. So why can’t we have one for AoS? Well we can….

Here are the stats for all the Grand Tournaments that have taken place between Monday 6th June and Sunday 12th June 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

There was a total of 10 Grand Tournaments last week, however only 9 had data available to analyse. Valleycon 2022 was a 26 player tournament but no lists were available at the time of publishing these stats.

Grand Tournaments

Ranked from largest to smallest.

US Open San Diego – California/USA
74 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndCities of SigmarLiving City5-0-0
3rdCities of SigmarLiving City5-0-0
4thBonesplitterzDrakkfoot4-0-1
5thBlades of KhorneReapers of Vengeance4-0-1
6thLumineth Realm-LordsZaitrec4-0-1
7thStormcast EternalsHammers of Sigmar4-0-1
8thLegion of the First Prince4-0-1
9thBeasts of ChaosGavespawn4-0-1
10thSeraphonThunder Lizard4-0-1
San Diego Open

Atlantic City Open – New Jersey/USA
73 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleDrowned Men5-0-0
2ndSoulblight GravelordsLegion of Blood5-0-0
3rdMaggotkin of NurgleDrowned Men4-0-1
4thIdoneth DeepkinNautilar4-0-1
5thSkaventide4-0-1
6thDaughters of KhaineKhailebron4-0-1
7thDaughters of KhaineHagg Nar4-0-1
8thSons of BehematBreaker Tribe4-0-1
9thStormcast EternalsHammers of Sigmar4-0-1
10thLegion of the First Prince4-0-1
Atlantic City Open

GT de CAT – Catalunya/Spain
30 Players

PositionFactionSubfactionResult
1stSeraphonThunder Lizard5-0-0
2ndSeraphonThunder Lizard4-0-1
3rdLegion of the First Prince4-0-1
4thMaggotkin of NurgleDrowned Men4-0-1
5thSeraphonThunder Lizard4-0-1
6thNighthauntReikenor’s Condemned3-0-2
7thSylvaneth3-0-2
8thDaughters of KhaineKhailebron3-0-2
9thDisciples of TzeentchHosts Duplicitous3-0-2
10thKharadon OverlordsBarak-Zilfin3-0-2
GT de CAT

Mawtribes Massacre: Annihilation – England/UK
30 Players

PositionFactionSubfactionResult
1stStormcast EternalsHammers of Sigmar4-0-1
2ndIronjawzIronsunz4-0-1
3rdMaggotkin of NurgleDrowned Men4-0-1
4thSeraphonThunder Lizard4-0-1
5thFyreslayersGreyfyrd3-1-1
6thBeasts of ChaosGavespawn3-0-2
7thDaughters of KhaineHagg Nar3-0-2
8thStormcast EternalsHallowed Knights3-0-2
9thLegion of the First Prince3-0-2
10thSoulblight GravelordsVyrkos Dynasty3-0-2
Mawtribes Massacre: Annihilation

Sunshine Coast Open – England/UK
27 Players

PositionFactionSubfactionResult
1stSeraphonDracothion’s Tail5-0-0
2ndNighthauntScarlet Doom4-1-0
3rdIdoneth DeepkinIonrach4-0-1
4thSeraphonThunder Lizard3-1-1
5thSons of BehematTaker Tribe3-1-1
6thNighthauntEmerald Host3-0-2
7thLumineth Realm-LordsAlumnia3-0-2
8thCities of SigmarTempest’s Eye3-0-2
9thBeasts of ChaosGavespawn3-0-2
10thGloomspite GitzGlogg’s Megamob3-0-2
Sunshine Coast Open

Wargames for Warriors – Utah/USA
22 Players

PositionFactionSubfactionResult
1stLegion of the First Prince4-0-1
2ndDaughters of KhaineKhelt Nar4-0-1
3rdNighthauntEmerald Host4-0-1
4thSoulblight GravelordsKastelai Dynasty4-0-1
5thDaughters of KhaineZainthar Kai3-0-2
6thSlaves to DarknessRavagers3-0-2
7thStormcast EternalsHammers of Sigmar3-0-2
8thMaggotkin of NurgleBefouling Host3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSoulblight GravelordsKastelai Dynasty3-0-2
Wargames for Warriors

Justice Series – England/UK
18 Players

PositionFactionSubfactionResult
1stMaggotkin of NurgleBefouling Host5-0-0
2ndDaughters of KhaineZainthar Kai4-0-1
3rdCities of SigmarTempest’s Eye4-0-1
4thNighthauntScarlet Doom3-0-2
5thMaggotkin of NurgleDrowned Men3-0-2
6thSoulblight GravelordsVyrkos Dynasty3-0-2
7thSons of BehematBreaker Tribe3-0-2
8thDaughters of KhaineZainthar Kai3-0-2
9thKruleboyzBig Yellers3-0-2
10thStormcast EternalsTempest Lords2-0-3
Justice Series

Game Knight AoS GT – Ontario/Canada
12 Players

PositionFactionSubfactionResult
1stIdoneth DeepkinMor’Phann5-0-0
2ndSons of BehematBreaker Tribe3-0-2
3rdOgor MawtribesBoulderhead3-0-2
4thStormcast EternalsHammers of Sigmar3-0-2
5thMaggotkin of NurgleMunificent Wanderers3-0-2
6thBonesplitterzIcebone3-0-0
7thLegion of the First Prince2-0-3
8thLumineth Realm-LordsZaitrec2-0-3
9thOssiarch BonereapersPetrifex Elite2-0-3
10thBlades of KhorneBaleful Lords2-0-3
Game Knight AoS GT

Grand Alliance Stats

286 players took part in 10 GT’s over the last week.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos54.5%5619.6%213
Order51.0%11941.6%622
Death46.6%4816.8%17
Destruction46.1%5622.0%05

Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Seraphon66.2%132.27%31
Legion of the First Prince65.0%81.40%00
Maggotkin of Nurgle58.6%213.67%20
Idoneth Deepkin58.5%111.92%10
Soulblight Gravelords57.7%132.27%10
Cities of Sigmar57.0%101.75%20
Daughters of Khaine56.4%142.45%01
Lumineth Realm-Lords52.1%101.75%00
Ironjawz50.8%132.27%00
Sons of Behemat48.5%142.45%01
Ogor Mawtribes47.2%111.92%00
Nighthaunt46.7%213.67%02
Stormcast Eternals45.0%437.52%03
Kruleboyz44.3%111.92%01
Sylvaneth40.0%50.87%01
Hedonites of Slaanesh38.3%61.05%00
Skaventide37.9%71.22%00
Fyreslayers34.4%91.57%01
Ossiarch Bonereapers31.1%111.92%01
Gloomspite Gitz30.0%61.05%01

Despite Nighthaunt and Daughters of Khaine being released now for a couple of weeks, we still see Seraphon, Legion of the First Prince and Maggotkin of Nurgle topping the win rates. On top of that Seraphon managed to grab three 5-0 results this week.

As a rough guide factions should have win rates of between 45-55% to ensure the game is roughly balance (true balance being impossible). The above shows that 7 factions have exceeded this band (including the new Daughters of Khaine) with Seraphon and Legion of the First Prince have exceeded the 60% win rate barrier. There are also seven factions below this ideal range, including one of the new battletomes for 3rd Edition (Fyreslayers). While Stormcast Eternals have a win rate of 45% we have to bear in mind that this is the most popular faction and is often the ones new players use when first playing Age of Sigmar, so the range of skill of the players inside this faction will vary widely, while many of the other faction will have a dedicated fan base or have tournament players looking for a faction that provides them the best chance at good results.

Subfaction Stats

The below stat show the results for those subfactions represented by 5 armies or more only.

FactionSubfactionWin RateArmies5-0 Wins0-5 Losses
SeraphonThunder Lizard67.3%1121
Maggotkin of NurgleDrowned Men65.5%1110
Legion of the First Prince65.0%800
Lumineth Realm-LordsZaitrec60.9%500
Idoneth DeepkinNautilar58.6%600
Cities of SigmarLiving City58.3%620
NighthauntScarlet Doom54.3%700
Daughters of KhaineZainthar Kai54.3%700
Soulblight GravelordsVyrkos Dynasty53.3%600
Sons of BehematBreaker Tribe53.1%1000
Stormcast EternalsAstral Templars50.0%600
Stormcast EternalsHammers of Sigmar49.1%2301
IronjawzBloodtoofs44.2%900
KruleboyzBig Yellers43.4%801
Hedonites of SlaaneshLurid Haze42.0%500
NighthauntEmerald Host41.5%1302
FyreslayersGreyfyrd38.6%700
Skaventide37.9%700
Stormcast EternalsHallowed Knights35.6%901
Ossiarch BonereapersPetrifex Elite32.3%1001
Gloomspite Gitz24.0%501

The faction stats are pretty much replicated above with Lumineth Realm-Lords/Zaitrec joining the +60% club this week. Meanwhile despite Anthony Trentanelli’s heroics with Skaven recently (claiming two GT’s and going 4-1 this week) they still sit below 45% with a miserable 37.9% win rate. Will their new battletome and the Generals Handbook see a change in this though? A new tome can’t come soon enough for Gloomspite Gitz and Ossiarch Bonereapers….

Start Collecting: Sons of Behemat – Beginners 1,000 Point Army

As part of our Start Collecting series looking a beginner armies, I’ve drawn the short straw and been ‘given’ Sons of Behemat. Maybe this has something to do with the fact I actually own an army of them, or just because I’ve upset Peter! Either way it’ll be fun, so join me on perhaps the strangest ‘Start Collecting’ article on Woehammer.

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Sons of Behemat are the Gargants (Giants) of Warhammer Age of Sigmar. If you play 40k, then think about the Chaos Knights or Imperial Knights Codices and you’ll get the right idea… in fact it is very likely that the success of the Knight kit encourages GW to try making a Mega-Gargant kit.

Upon the release of their book, they were a very popular army but with new armies coming on the scene, extra points for killing them, and the difficulty in piloting them 5-0 they have seen less representation in AoS3. They also suffer a bit from being one dimensional! Sit on an objective; don’t die – can often be a tactic that’ll get you 2-3 at a tournament.

From The Honest Wargamer, State of the Meta Stats

Despite the stop of popularity (10% to 3.3%), they remain a 3-2 army and the best Destruction army (statistically… check out more on The Honest Wargamer website).

The first thing you’ll notice with this army is that there are 4 warscrolls, and no allies (we’ll discuss this below), so there’s not many options available for a 1,000 point force. The second thing you’ll notice is that there is no Start Collecting box… what a surprise; so we’ll have to forge our own path.

1,000 points or working towards 2,000 points

<updated after article released>. We had a great comment on one of the social media thingys that Peter pays attention to. Thanks to Dead Pheonix for pointing out that the below isn’t allowed in matched play 1,000 points ‘Contest of Generals’ because the Gatebreaker is over 50% of the army… so do I rewrite the article, or just change it’s premise! Change of course.

If you want to play 1,000 points open play then the below list is fine, if you’re playing 1,000 matched play then you’ll need Kraken Eater & Warmstomper or 2 Kraken-Eaters. The list below is a great stepping stone to a 2,000 point list though, so have fun with it…!

Gatebreaker or Kraken-Eater?

Your first question will be whether you want a Gatebreaker or whether a Kraken Eater is ‘good enough’ for what you want. The advantages of the Kraken Eater are the additional model count on objectives (30 rather than 20 for the Mega-Gargants) and additional Artefacts if you want them. The disadvantage is – although they look good on paper – the low rend makes them do a lot less damage that you’d think.

The Gatekeeper is definitely a beat-stick and able to take down some of the biggest enemies in Age of Sigmar, but he comes with a problem at 1,000 points… he costs 525 so you can’t have two of him. This makes him a target alongside the Warstomper you’ll be bringing along to keep him company. If you can only kill one of them, you aim for the Gatebreaker.

And why not just grab a Warstomper and 3 Gargants… well you can if you want, but the Gargants only come in 2s, so you’re buying one you don’t need and at 1,000 points then the 2 Mega Gargants are a great start – and a chunk of cash!

Games Workshop’s Gatebreaker Mega-Gargant

You’ll also need a copy of the Battletome as well.

Because we want an army with some variety, and you don’t want to paint two identical models, we’ll go Gatebreaker and Warstomper for our 1,000 point army. Of course, you’ll need the Battletome as well… so this is an expensive start!

The Cost

Remember that if you sign up with SCN Hobby World you can get all these boxes at 25% off the Games Workshop price.

SetGW PriceSCN Price
Mega-Gargant – Gatebreaker £120.00£90.00
Mega-Gargant – Warstomper£120.00£90.00
Battletome: Sons of Behemat£27.50£20.63
Total£267.50£200.63
What it costs

The Army List

Gatekeeper (General) 525
Warstomper 470

So… that was simple. The artefacts are really entirely up to you. I prefer ones which improve killing power, but Arcane Tome is a fan favourite to allow Flaming Weapon and a dispel opportunity. Sure it won’t help against Teclis and Kroak, but if you’re against a mid-tier army it may stop the key spell.

Allies

On the face of it, the Sons of Behemat cannot have allies, but as the army expands, it is possible to take Kragnos to get a little more hitty power – but although he has a 2+ save he can be a weak link against shooting mortal wounds. The other option is of course a Thondia Incarnate… but I don’t know how many of these we’ll see in competitive play given their narrative background and the expense of book and model.

Where next?

Now you’ve got to 1,000 points where to next. Well there are two ways to play if you ignore the Kragnos option. One is to get another 2 Mega-Gargants and take along 4 models to a tournament. It’ll give you a lot of time to view other games as everything is so quick with this option. It also allows you to try out the Kraken Eater.

Mancrusher Gargants from Games Workshop

The other option is lots of small Mancrusher Gargants. These are better than their Gitz cousins (Aleguzzlers) in the Gloomspite Gitz book. They can’t fall over and their damage table doesn’t reduce movement (because you can take them in units). The disadvantage if that they are expensive for an old kit (£80 RRP for a pair), and if you need more than 3 of them they become somewhat mono-pose. They are so bad, even I have converted a few.

The good news about the Mancrusher Gargants is that if you aren’t playing at a specific GW event you can bring Proxies… and there’s loads of great models out there – don’t overlook 3D printed toys either.

So that’s it – is 1,000 points good? Well strangely yes. A lot of opponents won’t have the tools to deal with 2 monsters and the Mightier Makes Rightier rule for objective capturing makes it difficult to take objectives off the Sons of Behemat if they are still alive. Just don’t bank on having too many Most Sporting votes. If you’re playing against a regular opponent, you may want to agree an adjustment in points for them as well – especially if they don’t have access to much shooting.

— Declan

AoS Chaos Stats – May

Following on from yesterday’s article about the Grand Alliance stats for May, I bring you the first of the Alliance ‘dives’. Where better to start than the main baddies themselves, Chaos?

Faction Stats – Match Win Rates

I bet you all thought Maggotkin and Legion would be leading this table didn’t you? Well you’re half right. But the recent results which saw Trentanelli take two GT’s using Skaven (an under used faction) has seen them climb to 2nd here. With win rates of 63.83% and 62.00% they are two of three factions that have rates that exceed the ‘balanced range’.

Many players state that for the game to be balanced, then all factions are required to have a win rate of between 45-55%. Legion and Skaven both vastly exceed that range this month. While Nurgle only just creep over at 55.29%. be aware though, that this is the faction as a whole, there are subfactions within Nurgle and others that both exceed this range and fall below this range.

Subfaction Win Rates

These are the subfactions ranked by their win rates. Only armies that have been represented five times or more have been included.

FactionSubfactionWin Rate# of Players
Maggotkin of NurgleDrowned Men64.29%21
Legion of the First Prince 63.83%19
Skaventide62.00%10
Blades of KhorneReapers of Vengeance54.35%5
Maggotkin of NurgleBefouling Host53.18%22
Beasts of ChaosGavespawn50.00%14
Maggotkin of NurgleBlessed Sons46.00%5
Maggotkin of NurgleDroning Guard38.33%6

Subfactions Not Represented

The below list shows factions who were completely overlooked in the month of May and not represented at any GT.

FactionSubfaction
Slaves to DarknessRavagers
Slaves to DarknessCabalists
Slaves to DarknessIdolators
Blades of KhorneGoretide
Blades of KhorneSkullfiend Tribe
Maggotkin of NurgleFilthbringers
Hedonites of SlaaneshInvaders
Hedonites of SlaaneshScarlet Cavalcade
Disciples of TzeentchHosts Duplicitous
Disciples of TzeentchCult of the Transient Form
Disciples of TzeentchPyrofane Cult

Stormcast Eternals – Beginners 1000 Point Army

Are you a long time 40k Space Marine pilot looking for a new, but familiar, challenge or someone that likes being good at everything but not spectacular? Do you long to be the bedrock on which a new world is built?

If the answer is yes then I have the solution for you. And it involves a lot of gold.

Stormcast Eternals (SCE)

These returning heroes have everything, stalwart infantry, Heroes that not only buff but also slap pretty hard, mortal wound shooting and if you want cavalry then they do it right – with dragons.

I am going to run you through a few options to get started in the faction and give you a solid base for a competitive army. SCE start collecting boxes are out of print now, they were the SCE half of the starter kits in 1st and then 2nd edition. But they are one half of the current AoS Starter sets and we will be looking at a list built from the Extremis or Harbinger Starter Sets. These lists are intended to be competitive but might not quite reach the top table. I won’t be featuring Vanguard Raptors, Fulminators or Storm Drakes. Or not yet (read to the end).

There are a lot of avenues to collect SCE models, they have been one half of the starter sets for all three (3) editions of Age of Sigmar (AoS) and featured in the Moral Realm magazine. They have the largest model range in AoS and can be allied into all order armies or take allies from all order armies.

Warhammer AoS Extremis or Harbinger Starter Sets

The Harbringer Set

The current AoS starter sets offer 2 armies, SCE and Kruleboyz Orcs as well as a core rule book and a special campaign book. The Extremis set adds some useful Terrain pieces. For SCE the set provides:

SlotUnit
LeaderLord Imperitant with Gryph hound
Battleline5 x Vindictors
Praetors3 x Praetors
Extremis/Harbinger Stormcast Eternals

The List

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
Lord-Castellant (155)*
Lord-Imperatant (175)*
General
– Command Trait: Shock and Awe
– Artefact: Arcane Tome
– Spell: Celestial Blades

UNITS
5 x Vindictors (130)*
5 x Vindictors (130)**
3 x Annihilators with Meteoric Grandhammers (240)**
3 x Praetors (165)*

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

The Cost

To create this list I’ll start with the Harbinger set and a Warcry: Thunderstrike Stormcast Eternals. This great value box provides both a second set of Vindicators and our Annihilators. You’ll also need a Battletome. The prices by region are shown below;

SETRRP AUD $RRP
USD $
RRP EUR € RRP GBP £
Harbinger Starter Set$120$99€80£65
Lord Castellant$65$38€31.50£24
Warcry: Thunderstrike Stormcast Eternals$98$60€50£37.50
Battletome: Stormcast Eternals$84$55€42.50£32.50
Total$367$252€204£159

As always third party stores offer between 15% and 20% discount, which could reduce this to about $306 AUD.

(If you’re in the UK you could sign up to SCN Hobby World’s mailing list and receive 25% off the RRP – Peter)

Key Units

Lord Imperatant

Source: Games Workshop

Say hello to our General, the Lord Imperatant. While no slouch in combat he isn’t here for his combat ability so we’ve given him the Arcane Tome making him a wizard able to cast one spell and unbind an opponent’s spell. We’ve given him the spell Celestial Blades which casts on a 5 and gives a unit of your choice within 18” +1 to wound rolls. This means he can make Praetors or Vindictors hit on a 2+. But his best trick is his warscroll ability, Guided by Lighting

Guided by Lightning

Once per turn, at the end of your movement phase, pick 1 friendly STORMCAST ETERNALS THUNDERSTRIKE unit with a Wounds characteristic of 3 or less that is in reserve. When you use the Scions of the Storm ability they may be set up more than 7” rather than 9” from enemy models.

Your whole list, other than the Lord Castellant, are Thunderstrike.

He can also issue a command without using a command point once per battle on top of a handy little shooting attack and his companion animal.

Lord Castellant

Source: Games Workshop

Our second in command, he brings significant combat prowess (and a friendly gryph hound) but mostly he’s here for his Lantern. 

Warding Lantern

In your hero phase either pick one STORMCAST ETERNALS unit wholly within 18” granting them a +1 to save rolls; or an enemy unity wholly within 18”, if you pick an enemy unit roll a dice, on a 2+ the target suffers D3 mortal wounds.

Drop him behind your Annihilators and they will be very annoying with a 2+ save.

Vindictors (Battleline)

Source: Games Workshop

Your basic 2 wound troop with a nifty spear giving them a 2” range and a 3+ save. They’ll lurk at the back or can be dropped in close to an enemy thanks to the Guided by Lightning. They have 2 attacks each, 3 for the sergeant (Prime), doing a Mortal Wound on an unmodified roll of 6. On average then you can expect:

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage (pre-saves)
Stormspear115.5
(+1.8 MW)
3.6
(+1.8 MW)
5.4

With Celestial Blades this increases to 4 wounds plus the mortal wounds. This is equivalent to 2 ardboyz after saves. 

Annihilators with Meteoric Grandhammers

Source: Games Workshop

Finally our hammer unit, these beasts cause mortal wounds when they land, charge and even die. And they hit very hard. WIth the Lord Imperatant on the Field you can place them just over 7” from an enemy unit and they can reroll the charge giving them an almost ⅔ chance of making the charge.

With the Lord Castellant to support them you can improve their Save to 2+ with 3 wounds making them much harder to remove. Shock and Awe also gives them +1 to their hit rolls when on the turn they arrive in and they are -2 rend. So if they make the charge:

WeaponNo. of AttacksAvg HitsAvg WoundsAvg Damage (pre-saves)
Meteoric Grandhammer108.36.920.8

With their arrival and charge contributing another 5 Mortal Wounds.

Used carefully this is something your opponent is going to have to play around. They can potentially delete a Mawcrusha in a round.

Praetors 

Source: Games Workshop

Probably my favourite model of the new Thunderstrike line these are meant to be a bodyguard unit but it is a unique version of bodyguard. At the start of the battle you nominate a unit that they will protect. Everytime a wound would be taken by the unit they are protecting you roll a dice, on a 1 or 2 the wound goes through to the Hero they are protecting, 3 or 4 to the Praetors and on a 5 or 6 it is negated.

They are no slouches in combat either with a combined 10 attacks hitting and wounding on 3s and doing 2 wounds for a successful attack.

Concept of Operations

Our list is not an alpha strike monster, instead it allows you to control the board and make your opponent play to your strengths. There are 3 key feature that make the list harder to deal with and you need to keep in mind.

  • Hammers of Sigmar have a 6+ Ward save if they are near an objective
  • Scions of the Storm lets you place units in reserve and bring them on to the table at the end of any of your movement phases (so Turn 1).
  • Thunderstrike units inflict mortal wounds on death – for every wound killed in that Turn they roll a dice, on a 6+ that inflicts a mortal wound – a real kill me and I’ll hurt you.

For Scions of the Storm you need to have one unit on the field for every unit you put into reserve. And the Lord Imperatant must be on the field for Guided by Lightning to work. The ideal set up then is to start with one unit of Vindicators, Praetors and the Lord Imperatant on the field. The Annihilators, Lord Castellan and other Vindicators are deployed in reserves.

Set the units on the field up in cover and play to go second, your ideal start would see your opponent look to engage you and let you choose a unit to drop the Annihilators near and destroy. The Lord Castellan is there to give the Annihilators a +1 save just in case. You then have the 2nd Vindictors to drop in another round, they can’t reroll but they can still start just outside 7” from an enemy. Don’t drop them too early though – the value of the Annihilators and Vindictors increases the longer the game goes.

I would use the Lord Imperatant and the Praetors to cover one objective with the Praetors covering the Lord and the Vindictors another depending on the mission. If it was a 3 or 4 objective mission I would put all of them on the home objective. 

Overall this is a flexible list that lets you get to the table with an effective force while you only need to build 18 models.

Next Steps

SCE are in a good place at the moment so you have a few options to build your list into a solid 2000 point. Another Warcry kit combined with vanguard raptors and a Knight Relictor gives you a straight forward 1985 list build on this base. But taking those same Vanguard Raptors and adding some Stormdrakes (2) or Fulminators (4) gives you a lot of mobility. If you are worried about the extra VP from the Fulminators then run them as Desolators.   Lastly, there is a potentially cheaper option. AoS 3.0 was introduced with the Dominion Battlebox, this set included the same units as the Starter Sets we’ve looked at with more heroes, Vindicators and Annihilators. All up this box has 1415 points. If you look carefully you should be able to find an unsold kit or at the very least a Stormcast half and it offers a very affordable way to begin.

Top Three AoS Lists from Mancunian Carnage

Mancunian Carnage took place in Manchester, UK at Element Games on 21st and 22nd. These events are organised by the fantastic Alex “Ghost Arm”. It involved 81 players vying to be crowned champion in a 5 game tournament.

Carnage is a great event as it tries to level the playing field between the lower tier factions and the higher. For example giving factions like Gloomspite Gitz and Skaven an additional 250 points for their army lists. Points are also awarded. For your painting standard and your sportsmanship which all get added to your overall score for the event.

You can also catch up on some of the games from this event by subscripting to The Hobby Room on twitch who were streaming the games live.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Gabe Huddlestone

Gabe won all five games over the weekend. Along the way they beat Nighthaunt/Emerald Host in round 1, Flesh-eater Courts/Gristlegore in round 2, Idoneth Deepkin/Ionrach in round 3, Idoneth Deepkin/Mor’Phann in round 4 and Blades of Khorne/Reapers of Vengeance in Round 5.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Beast Master
– Triumph: Bloodthirsty

LEADERS
Rotigus (495)
Spells: Fleshy Abundance
Orghotts Daemonspew (300)
Morbidex Twiceborn (320)**
Lord of Afflictions (210)**
General
– Command Traits: Overpowering Stench
– Artefacts of Power: The Splithorn Helm
Sloppity Bilepiper (130)**
Artefacts of Power: Arcane Tome
– Spells: Favoured Poxes

BATTLELINE
Plaguebearers (300)*
Beasts of Nurgle (110)*
Beasts of Nurgle (110)*

CORE BATTALIONS
*Hunters of the Heartlands
**Command Entourage

Peter: Lots of big Monsters in here. The reinforced plague bearers will be a nightmare to try and shift from any objectives they go near as they’ll be getting buffed by the Sloppity Bilepiper to stop any units that charge them from piling in any closer too! Add to that units like Daemonspew who hits fairly hard but will allow Gabe to issue a command with this unit each turn without using a command point. Morbidex who can round heal half of all wounds that have been allocated to him in a turn and Rotigus a named Great Unclean One. What makes him different to a regular GUO is his spell Deluge of Nurgle:

Which, by the way, he can re-roll his casting dice for if he fails to cast it the first time around!

2nd Place – Freddie Leggett

Freddie also finished the weekend with five wins. Along the way they beat Ironjawz/Ironsunz in round 1, Cities of Sigmar/Living City in round 2, Seraphon/Thunder Lizard in round 3, Idoneth Deepkin/Nautilar in round 4 and Cities of Sigmar/Hammerhal in round 5.

Allegiance: Cities of Sigmar
City: Hallowheart
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Battlemage (115)*
Hallowheart 2nd Spell: Warding Brand
– City Role: General’s Adjutant
– Mortal Realm: Ghur
– Lore of Whitefire: Ignite Weapons
Luminark of Hysh with White Battlemage (275)*
Hallowheart 2nd Spell: Sear Wounds
– Universal Spell Lore: Ghost-mist
Black Ark Fleetmaster (70)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Hallowheart 2nd Spell: Ignite Weapons
– Lore of Whitefire: Warding Brand

Battleline
1 x Scourgerunner Chariots (80)*
1 x Scourgerunner Chariots (80)*
1 x Scourgerunner Chariots (80)*

Units
6 x Demigryph Knights (350)**
Lance and Sword
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
6 x Vanguard-Palladors (430)**
Boltstorm Pistols and Starstrike Javelins
– Reinforced x 1
10 x Protectors (450)**
Reinforced x 1

Endless Spells & Invocations
Soulscream Bridge (70)

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 123
Drops: 4

Peter: A nice magic heavy list here, with a lot of fast units to grab the objectives early doors. The magic users are there to buff the rest of the army rather than cause massive damage to the enemy. With Ignite Weapons adding +1 to the wound rolls of a unit. Warding Brand allows units to dish mortal wounds back for every wound they suffer on a 4+, while Sear Wounds will heal up to D6 wounds back on a unit.

3rd Place – Russ Veal

Russ managed to claim four victories over the course of the event at the cost of a single loss. Through the weekend Russ beat Maggotkin of Nurgle/Befouling Host in round 1, Maggotkin of Nurgle/Drowned Men in round 2, Nighthaunt/Emerald Host in round 3. He then lost to 1st place Gabe in round 4 before going on to beating Gloomspite Gitz/Glogg’s Megamob in round 5.

Allegiance: Idoneth Deepkin
Enclave: Mor’Phann
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Lotann, Warden of the Soul Ledgers (115)*
Eidolon of Mathlann, Aspect of the Sea (325)*
Lore of the Deeps: Steed of Tides
Isharann Soulrender (120)*
General
– Command Trait: Teachings of the Turscoll
– Artefact: Rune of the Surging Gloomtide

Units
20 x Namarti Thralls (260)*
Reinforced x 1
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*
1 x Akhelian Allopexes (165)*
Razorshell Harpoon
1 x Akhelian Allopexes (165)*
Razorshell Harpoon
Akhelian Leviadon (500)*
Mount Trait: Ancient
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 1

Peter: This army is surprisingly tanky. Being Mor’Phann the Soulrender will be able to add 3 models back to a Namarti unit when using their Lurelight ability and with 40 of these boys on the board an opponent must have gotten really board of killing Namarti! This obviously makes them prime units to take and hold the objectives while the rest of the army zips around making fish food of things.

Wildcard – Calvin Smith

Calvin won four games and lost one. Along the way he beat Soulblight Gravelords/Kastelai Dynasty in round 1, Fyreslayers/Greyfyrd in round 2, Idoneth Deepkin/Fuethan in round 3, Slaves to Darkness/Hosts of the Everchosen in round 4. In the last round he lost to Gabe and his Maggotkin of Nurgle list.

Allegiance: Khorne
Slaughterhost: Reapers of Vengeance
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
Bloodsecrator (125)*
Skarr Bloodwrath (105)***
Slaughterpriest (110)*
Prayer: Bronzed Flesh
Skarbrand (380)***
Bloodthirster of Insensate Rage (280)*
Artefact: A’rgath the King of Blades
Bloodthirster of Unfettered Fury (295)
General
– Command Trait: Mage Eater – Artefact: Skullshard Mantle

UNITS
10 x Blood Warriors (190)**
Goreaxe & Gorefist – 1 x Goreglaives
10 x Blood Warriors (190)**
Goreaxe & Gorefist – 1 x Goreglaives
5 x Flesh Hounds (105)***
5 x Flesh Hounds (105)***
5 x Wrathmongers (145)**
10 x Bloodreavers (80)***
Meatripper Axes
10 x Bloodreavers (80)*
Meatripper Axes

ENDLESS SPELLS & INVOCATIONS
Hexgorger Skulls (60)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands
***Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 2250/2000
WOUNDS: 153
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 9

Peter: Calvin was so, so close to going 5-0 with Blades of Khorne! As Danny would say ‘thats a helluva flex!’.

You’ve a Bloodsecrator who will add 1 to the attacks of friendly Khorne units nearby. While Skarr Bloodwrath can allow Wrathmongers to pile in and fight before they die. You can guarantee they’ll have been placed in the middle of the many many troops available to Calvin. Then you’ve got essentially three bloodthirsters who can blend most things in combat.

Final Tournament Placings

Top Three AoS Lists from Trouble at Mill

Leodis Games – Trouble at Mill took place in Farsley, UK on 14th and 15th May. This was a 1500 point tournament as opposed to the usual 2,000. It involved 14 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Jake Helm

Jake won all five games over the weekend. Along the way he beat Fyreslayers/Greyfyrd in round 1, Fyreslayers/Greyfyrd in round 2, Disciples of Tzeentch/Hosts Duplicitous in round 3, Stormcast Eternals/Hammers of Sigmar in round 4 and Maggotkin of Nurgle/Drowned men in Round 5.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADER
Great Unclean One
(495)
– General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Spells: Fleshy Abundance

Spoilpox Scrivener (120)**
– Artefacts: Tome of a Thousand Poxes
– Spells: Gift of Disease

BATTLELINE
1 x Plaguebearers
(300)*
Plaguebearers (150)*
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**

TERRAIN
Feculent Gnarlmaw
(0)
Feculent Gnarlmaw (0)

OTHER
Nurglings
(105)*

CORE BATTALIONS:
*Hunters of the Heartlands
**Vanguard

TOTAL POINTS: (1500/2000)

Danny: So it’s looking like Nurgle are pretty good huh? Although props to Jake for avoiding flies and running with the adorable Beasts of Nurgle pack instead. Spoilpox also doesn’t see a huge amount of play as he’s more a buff piece for plaguebearers – but why wouldn’t you want to run a hero whose main attack is called ‘disgusting sneeze’? Again, high pressure, high wound, highly durable that plays the objective super well. Will the forthcoming books have tools to dethrone the multiple rampant nurgle lists? Time will shortly tell!

2nd Place – Simon Burdett

Simon managed four wins over the two days losing only against 1st placed Jake in round 5. Along the way they beat Stormcast Eternals/Hallowed Knights in round 1, Gloomspite Gitz in round 2, Stormcast Eternals/Hammers of Sigmar in round 3 and Disciples of Tzeentch/Hosts Duplicitous in round 4.

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Indomitable


LEADERS
Lord of Afflictions
(210)
– General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Great Unclean One (495)**
– Plague Flail & Doomsday Bell
– Lore of Virulence: Stream of Corruption

UNITS
2 x Pusgoyle Blightlords
(220)*
5 x Putrid Blightkings (250)*
3 x Nurglings (105)**
1 x Beasts of Nurgle (110)**
1 x Pusgoyle Blightlords – Single (110)*

BATTALIONS
*Hunters of the Heartlands
**Battle Regiment

Total: 1500 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 89
Drops: 5

Danny: Nurgle good-stuff – some flies, some beasts, nurglings, and a big stinker in Drowned Men for setting up a winning position turn 1. While we’re repeatedly doing Nurgle – allow me to speculate – new Nighthaunt may be able to outswarm and re-position from Nurgle pinning/control plays – could definitely be a counter to their recent dominance! Not long to wait and find out.

3rd Place – Michael Bywood

Michael also finished the weekend with one loss and four wins. His path saw him beat Fyreslayers/Greyfyrd in round 1, then lose to Disciples of Tzeentch/Hosts Duplicitous in round 2. In round 3 he beat Kruleboyz/Big Yellers, followed by Stormcast Eternals/Hallowed Knights in round 4 and Stormcast Eternals/Hammers of Sigmar in round 5.

Allegiance: Lumineth Realm-lords
– Great Nation: Ymetrica
– Grand Strategy: Sever the Head
– Triumphs: Indomitable


LEADERS
Alarith Stonemage
 (130)**
– General
– Command Trait: Almighty Blow
– Artefact: Mountain’s Gift
– Lore of the High Peaks: Entomb


BATTLELINE
5 x Alarith Stoneguard
 (120)**
– Diamondpick Hammers
5 x Alarith Stoneguard (120)**
– Diamondpick Hammers

UNITS
Alarith Spirit of the Mountain (355)*
Alarith Spirit of the Mountain (355)*
Alarith Spirit of the Mountain (355)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Alpha-Beast Pack
**Vanguard

Total: 1495 / 1500
Reinforced Units: 0 / 3
Allies: 0 / 300
Wounds: 61
Drops: 6

Danny: Lumineth are the army everyone loves to hate – but they’re not actually showing up on podiums that much these days, often because if you can tank their initial Sentinel hell-fire, you can usually outscore and whittle them down. But sometimes, someone decides to flex and run no Sentinels, no foxes, no wardens, and go full rock’n’roll with 3 mountain cows and supporting Stoneguard/mages for full on synergy and literal hammers everywhere. Big congrats for going 4-1 with a list I’ve never seen before – but it makes sense, those hammer-cows can be a nightmare to shift and with access to rend 2, plus one nasty ranged attack each, when they hit, you really feel it.

Wildcard – George Elton

George won three games and lost two, ending his weekend in a very respectful 4th. Along the way he lost to 2nd placed Michael and his Nurgle in round1, then lost to 1st place Jake and his Nurgle in round 2. After that being sick of fighting Nurgle no doubt, he went on to beat Maggotkin of Nurgle/Blessed Sons in round 3, Flesh-eater Courts/Blisterskin in round 4 and Disciples of Tzeentch/Hosts Duplicitous in round 5.

Army Faction: Fyreslayers
– Subfaction: Greyfyrd
– Grand Strategy: Hold the Line
– Triumph: Inspired x2

LEADERS
Auric Runefather
(125)**
– General
– Command Traits: Fury of the Fyreslayers
– Artefacts of Power: Axe of Grimnir

Battlesmith (150)**
Auric Runesmiter (135)**
– Forge Key
– Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon
– Prayers: Prayer Of Ash


BATTLELINE
Vulkite Berzerkers with Bladed Slingshields
(160)
– Fyresteel War-pick and Bladed Slingshield
Hearthguard Berzerkers (320)*
– Berzerker Broadaxe
Hearthguard Berzerkers (320)*
– Berzerker Broadaxe
Vulkite Berzerkers with Bladed Slingshields (160)*
– Fyresteel War-pick and Bladed Slingshield

OTHER
Grimwrath Berzerker
(105)
– Artefacts of Power: Draught of Magmalt Ale

CORE BATTALIONS
*Hunters of the Heartlands
**Command Entourage

TOTAL POINTS: 1475/2000

Danny: Fyreslayers are still one of the new-book-underdogs, but in past weeks we’ve seen them encroaching on the podium – which hopefully suggests it’s just a tricky book with a higher skill floor than we imagined. This list trades the usual massive blobs of Hearthguard for more of the ‘smaller’ bezerkers to get more bodies on the board, and pops an interesting tech piece and a 3rd flavour of bezerker into the mix, in the form of a Grimwrath with Draught of Magmalt ale. Grimwraths pick an Oath (each one gives a variety of buffs) at the start of the game, which allows for a bit of reactivity – and Magmalt Ale is a once per game ‘double attacks’ suggesting George was using this little dwarf-that-could as a guided missile. Nice play!

Final Tournament Placings

Live Battle Report Tonight @21:30 GMT

Ed and myself will be giving the Kruleboyz tournament list that you’ve all voted on a spin tonight against his Maggotkin of Nurgle.

The game will be live on our YouTube channel from 9:30pm GMT.

Ed’s Maggotkin of Nurgle List

Army Faction: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
Morbidex Twiceborn
(320)
Great Unclean One (495)
– General
– Command Traits: Master of Magic
– Doomsday Bell and Bileblade
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Fleshy Abundance, Gift of Disease

Horticulous Slimux (225)**

BATTLELINE
Plaguebearers
(300)*
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**

OTHER
Nurglings
(105)*
Nurglings (105)*

CORE BATTALIONS
*Hunters of the Heartlands
**Battle Regiment

TOTAL POINTS: 1990/2000

Peter’s Crowd Sourced Kruleboyz List

Allegiance: Kruleboyz
– Subfaction: Big Yellers
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired


LEADERS
Gobsprakk, the Mouth of Mork (280)*
Snatchaboss on Sludgeraker Beast (315)**
General
– Command Trait: Supa Sneaky
– Artefact: Arcane Tome
– Spell: Nasty Hex
– Mount Traits: Mean ‘Un
Breaka-boss on Mirebrute Troggoth (180)
– Mount Traits: Fast ‘Un
Swampcalla Shaman and Pot-Grot (105)*
Spell: Nasty Hex
Swampcalla Shaman and Pot-grot (105)*
Spell: Choking Mist

BATTLELINE
9 x Man-Skewer Boltboyz (360)**
  – Reinforced: Twice
6 x Man-Skewer Boltboyz (240)**
  – Reinforced: Once
3 x Man-Skewer Boltboyz (120)**
10 x Gutrippaz (180)**
Wicked Stikkaz

UNITS
10 x Hobgrot Slittaz (80)**

CORE BATTALIONS
*Command Entourage
**Battle Regiment

ADDITIONAL ENHANCEMENTS
Mount Trait

Total: 1,965 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

I believe I’ll get choice of first turn, so do I go first or second……

Warscroll Statistics – Gloomspite Gitz (Troggoth)

Below you will find the Gloomspite Gitz (Troggoth) Warscroll Statistic cards.

What the cards show:

  • Warscroll Wheel: This information is the standard Warscroll wheel. However, it shows the maximum statistics for the unit in place of any * as shown on the units Warscroll.
  • Resilience: This information shows the MINIMUM number of hits BEFORE saves for each rend type for this unit to be destroyed post BATTLESHOCK
  • Weapon Stats: This shows the AVERAGE damage for ALL models armed with that weapon in the unit BEFORE any saves are made. It also shows the MAXIMUM damage for ALL models armed with that weapon in the unit. The final column shows the threat range, which is a combination of the units movement and maximum charge roll (plus run roll if applicable) for that unit.
  • Unsaved Damage: This section shows the damage output for all models armed with that weapon in the unit AFTER the various save values are made.

Leaders

Battleline

Behemoth

Other Units

UPDATES

18/05/2022 – Resilience statistics corrected on Fungoid Cave-Shaman to reflect 4+ Ward Save.

Top Three AoS Lists Motor City Mayhem 2022 Age of Sigmar GT Event

Motor City Mayhem took place in Detroit, USA on 14th and 15th May. It involved 34 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Anthony Trentanelli

Anthony won all five games over the weekend… With Skaven! Along the way he beat Cities of Sigmar/Living City in round 1, Seraphon/Koatl’s Claw in round 2, Idoneth Deepkin/Mor’phann in round 3, Maggotkin of Nurgle/Drowned Men in round 4 and Idoneth Deepkin/Nautilar in Round 5.

Allegiance: Skaventide
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Thanquol on Boneripper (405)*
General
– 4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Arch-Warlock (175)*
Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Arch-Warlock (175)*
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends (945)*
3x Windlaunchers
– 3x Ratling Cannons
– 3x Doomflayer Gauntlets
– Reinforced x 2
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Warp Lightning Vortex (90)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 89
Drops: 1

Danny: Skaven took the challenge to wrack up some 5-0s before their new book to heart, went away, and concluded that more-more Stormfiends were the answer. If you haven’t come up against these monstrosities before, hold onto your hats – they’re absolutely savage, with the ability to spew out a hail of rend 2 and 3 firepower – some of which ignores LoS. If More-more-more Warp-power goes off, they’re re-rolling everything. If it doesn’t, they become super swingy and very vulnerable – if anything nasty gets into them, that’s game over. Ultimately, with the mobility and ambushes that Gnawholes and a Soulscream Bridge gives them and Thanquol – the worst nightmare of any unit with more than 5 models in thanks to his frankly insane scaling MW output – this list is a one trick pony. The trick just happens to table you.

Gratz to Anthony for making it work – it’ll be interesting to see how Stormfriends cope with the transition to 3e with re-rolls going extinct….

2nd Place – Ridge Hanna

Ridge managed four wins and a loss over the two days, losing in the 2nd round against Anthony Trentanelli’s Skaven. Along the way they beat Daughters of Khaine/Khailebron in round 1, Disciples of Tzeentch/Hosts Arcanum in round 3, Idoneth Deepkin/Nautilar in round 4 and Maggotkin of Nurgle/Befouling Host in the final round.

Allegiance: Seraphon
Constellation: Koatl’s Claw
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods (265)*
Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Slann Starmaster (265)*
Artefact: Itxi Grubs
– Spell: Celestial Equilibrium
Skink Priest (80)*
Universal Prayer Scripture: Heal
Skink Starpriest (130)**
Spell: Hand of Glory
Skink Starseer (145)**
Spell: Hand of Glory
Saurus Scar-Veteran on Carnosaur (215)**
General
– War Spear
– Command Trait: Dominant Predator
– Artefact: Eviscerating Blade

Battleline
30 x Saurus Warriors (315)***
Spears
– Reinforced x 2
10 x Saurus Knights (220)***
Blades
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Warlord
**Command Entourage – Magnificent
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: Seasons of War’s very own Ridge continues his Seraphon streak – and at this point by his own admission he is just literally trying to get a big win with every sub-faction, hence the off-meta Koatl’s Claw and a list that leans into what is probably the worst of them. Worst being relative, given it’s still Coalesced for the -1 damage.

Seraphon are a pretty known quantity at this stage, but Ridge still deserves credit for 2nd place while bringing some fun, under-used units like a Skink Starseer, a Scar-vet on Carnosaur, and a giant blob of saurus warriors for proccing the Engine’s Curse prayer with the roughly gazillion attacks they get.

3rd Place – Jack Cawood

Jack finished the weekend with one loss and four wins. His path saw him beat Ossiarch Bonereapers/Petrifex Elite in round 1, then Legion of the First Prince in round 2, Seraphon/Thunder Lizard in round 3. He then lost against Anthony Trentanelli’s Skaven in round 4 before going on to beat Cities of Sigmar/Living City in round 5.

Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

LEADER
Orghotts Daemonspew (300)
Great Unclean One (495)*
Bilesword and Plague Flail
– Spells: Flaming Weapon
Festus the Leechlord (150)*
Spells: Gift of Disease
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

BATTLELINE
1 x Pusgoyle Blightlords (440)*
Putrid Blightkings (250)*
Plaguebearers (150)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It’s Drowned Men Nurgle! This version of the archetype leans a little heavier into big ol’ single bodies than normal, with nearly 800 points dedicated to two giant, stinky beat-sticks who both carry plenty of utility too.

Not a whole load of novelty to the list so let’s just say – if you’re planning on turning up to a tournament any time soon, try and have a plan in mind for dealing with a pre-game move that locks down objectives with super durable bodies, two giant heroes who ask the question ‘are you going to put your whole army into us for two turns and MAYBE kill us, or let us run rampant?’ and a one-drop that most likely gets to dictate turn order.

Wildcard – Michael Rausch

Michael won three games and lost two. Along the way he lost to 3rd placed Jack and his Maggotkin of Nurgle/Drowned Men list in round 1, then beat Soulblight Gravelords/Vyrkos Dynasty in round 2, Maggotkin of Nurgle/Drowned Men in round 3. He then lost against Cities of Sigmar/Living City in round 4, before beating Idoneth Deepkin/Mor’phann in round 5.

Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

Leaders
Liege-Kavalos (185)
General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained
Arkhan the Black, Mortarch of Sacrament (360)
Mortisan Boneshaper (135)
Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons

Battleline
30 x Mortek Guard (420)
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)***
Weapon: Soulcrusher Bludgeons

Artillery
Mortek Crawler (215)***

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands
***Alpha-Beast Pack

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 110
Drops: 8

Danny: OBR could do with a new book, but they’re still hanging on in there. Not winning big podiums, but giant blobs of buffed up Mortek Guard, re-rolling saves, is never going to go out of style. Add Arkhan for lots of mobile utility, a harvester for bringing those models you fought so hard to finally kill back, and a Crawler (what an amazing model!) for reaching out at to try and pick off key pieces at 36″. OBR lists don’t fluctuate much these days, which is fair enough – and they definitely require a great general to get the finessing of positioning and timing/stacking of buffs right.

Final Tournament Placings

Top Three AoS Lists from G.A.W

The G.A.W took place in Georgia, us on 23rd and 24th April. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Brandon Voss

Brandon won all five games over the weekend. Along the way he beat Seraphon/Thunder Lizard in round 1, Ironjawz/Bloodtoofs in round 2, Stormcast Eternals/Hammers of Sigmar in round 3, Sons of Behemat/Breaker Tribe in round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

Army Faction: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
Bloab Rotspawned
(300)*
– Spells: Gift of Disease
Lord of Afflictions (210)*
– General
– Command Traits: Overpowering Stench
– Artefacts of Power: The Splithorn Helm

Lord of Afflictions (210)*

BATTLELINE
Pusgoyle Blightlords
(440)*
– Reinforced: Once
Putrid Blightkings (250)*
Pusgoyle Blightlords (220)*
Putrid Blightkings (250)*

OTHER
Nurglings (105)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 1985/2000

Danny: Nurgle as Drowned Men are on a tear and it’s not hard to see why. Amazing pre-game move gives incredibly durable board control. Blighkings and flies tank most threats in the game – and the Pusgoyles are mobile enough to reach out and tag the stuff they don’t want going places.

There are a few small variations on the theme – it’s a deep book where it’s hard to screw up a list- such as the cute and fluffy inclusion of everyone bar none’s favourite cavorting critters in the game, Nurglings.

Some variation of this list is the one to beat these days – it’ll be super interesting to see whether the forthcoming floaty Nighthaunt swarms who they can’t pin down easily, or the sheer glass cannons of DoK can hang – but for now, weirdly fast, high pressure Nurgle is the meta to plan for.

2nd Place – Dalton Kahle

Dalton managed four wins over the two days. Beating Stormcast Eternals/Hammers of Sigmar in round 1, losing against Daughters of Khaine/Khelt Nar in round 2. Then going on to beat Legion of the First Prince in round 3, Soulblight Gravelords/Vyrkos Dynasty in round 4 and Sons of Behemat/Breaker Tribe in the final round.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Prized Sorcery

LEADER
Kairos Fateweaver
(435)*
– Spells: Bolt of Tzeentch
Changecaster (135)*
– Staff of Change and Arcane Tome
– Artefacts: The Fanged Circlet
– Spells: Unchecked Mutation

Lord of Change (420)**
– Staff of Tzeentch and Baleful Sword
– Spells: Tzeentch’s Firestorm

The Blue Scribes (135)**
– Spells: Treason of Tzeentch
Magister (125)**
– General
– Command Traits: Spell Hunters
– Spells: Arcane Suggestion


BATTLELINE
Kairic Acolytes
(115)*
– Cursed Blade and Arcanite Shield
Kairic Acolytes (115)*
– Cursed Blade and Arcanite Shield
Horrors of Tzeentch (Pink) (250)**
Kairic Acolytes (115)**
– Cursed Blade and Arcanite Shield

ENDLESS SPELL
Chronomantic Cogs (45)
Umbral Spellportal (70)
Prismatic Palisade (40)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS (2000/2000)

Danny: Interesting to see mono-Tzeentch representing again after their friendship with Archaon was forcibly ended. Tzeentch still have great tools – and it’s good to see this list including their kairic mortals instead of defaulting to horror spam.

Gestalt Sorcery puts Acolytes on a 4/3/-1 shooting attack with 18” range, which is not nothing, and enables them to chip stuff down while the rest of the list’s brutal wizardry turns your dice rolls to crap, your toys into spawn, and the Blue Scribes turn your spells into their spells.

3rd Place – Tommy Miklos

Tommy also finished the weekend with one loss and four wins. His path saw him beat Soulblight Gravelords/Vyrkos Dynasty in round 1, Legion of the First Prince in round 2, Daughters of Khaine/Khelt Nar in round 3. He then lost against Maggotkin of Nurgle/Befouling Host in round 4 before beating Fyreslayers/Greyfyrd in round 5.

Army Faction: Ogor Mawtribes
– Army Subfaction: Boulderhead
– Grand Strategy: Beast Master
– Triumphs: Inspired

LEADER
Frostlord on Stonehorn
(430)
– Artefacts: Alvagr Rune-tokens
– Mount Traits: Metalcruncher

Huskard on Stonehorn (340)
– Blood Vulture
– Artefacts: Brand of the Svard
– Mount Traits: Frosthoof Bull

Icebrow Hunter (125)*
– General
– Command Traits: Lord of Beasts

Butcher (135)*
– Tenderiser
– Spells: Molten Entrails

Frostlord on Stonehorn (430)*
– Mount Traits: Black Clatterhorn

BATTLELINE
Stonehorn Beastriders
(320)
– Blood Vulture
Frost Sabres (55)*
Frost Sabres (55)*

ENDLESS SPELL
Emerald Lifeswarm
(60)

CORE BATTALIONS
*Warlord

TOTAL POINTS (1950/2000)

Danny: Mawtribes don’t have too many competitive options left outside of their big angry cows and a few smaller tech pieces – for now – but it takes GUTS (fittingly) to stay pure and avoid Big Krag for their 3d6 charge based mortals.

Impressive to go 4-1 at the best of time – and interesting to see a lone Butcher as a little tech piece in there – he’s the Ogor version of a Wurrgog, capable of spiking MWs like crazy and Molten Entrails is a nice little +1 damage spell to throw on the big cow you REALLY need to chomp with that turn. Underestimate at your own risk!

Wildcard – Michael Schlegelmilch

Michael also won four games and lost one, ending the weekend in 7th. Along the way he beat Cities of Sigmar/Living City in round 1, then beat Maggotkin of Nurgle/Blessed Sons in round 2, Flesh-eater Courts/Gristlegore in round 3 and Beasts of Chaos/Gavespawn in round 4. He then lost in round 5 to 3rd placed Tommy Miklos and his Ogor Mawtribes/Boulderhead list.

Allegiance: Fyreslayers
– Lodge: Greyfyrd
– Grand Strategy: Hold the Line
 Triumphs: Bloodthirsty

Leaders
Auric Runefather 
(125)
– General
– Command Trait: Spirit of Grimnir
– Artefact: Axe of Grimnir

Battlesmith (150)**
– Artefact: Nulsidian Icon
Auric Runemaster (125)**
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Universal Prayer Scripture: Heal

Auric Runeson (80)**
– Ancestral War-axe
– Artefact: Draught of Magmalt Ale


Battleline
15 x Hearthguard Berzerkers 
(480)*
– Broadaxes
– Reinforced x 2

15 x Hearthguard Berzerkers (480)*
– Poleaxes
– Reinforced x 2

10 x Vulkite Berzerkers with Bladed Slingshields (160)**

Units
2 x Stormdrake Guard
 (340)*
– Drakerider’s Warblade
– Allies


Endless Spells & Invocations
Zharrgron Flame-spitter (55)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 340 / 400
Wounds: 120
Drops: 8

Danny: The new Fyreslayers book is clearly an improvement on their old, but on first glance it’s not given them as competitive a spike as other newer books. Still, they’re now a reliably tanky army with quite a few shenanigans.

This list is a fairly standard core – with 2 huge blobs of heavy hitting Hearthguard (giving one blob a different weapon option allows a little versatility as Poleaxes are much better into things with good saves thanks to their MW potential).

The Nulsidian icon is a clutch artifact which will catch a lot of people unawares, as it can shut down your spellcasting for an entire turn.

The somewhat inevitable ‘twist’ to this list is 2 Stormdrake Guard – if you don’t know what they do by now, I kinda envy the cave you’re living in – it’s a shame FS don’t have enough threat projection in their own book to avoid leaning on them but hey, all’s fair in love and tournaments!

Final Tournament Placings (Top 20)