Tag Archives: Mancunian Carnage

Top Three AoS Lists for Mancunian Carnage: Summer 2022

This is the Top Three AoS Lists for the Mancunian Carnage: Summer 2022 that took place in the UK on 20th and 21st August. It involved 73 players vying to be crowned champion in a 5 game tournament.

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The Top Three AoS Lists

Allegiance: Ironjawz
Grand Strategy:
– Triumphs: Indomitable

Leaders
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of the Weird
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Smelly ‘Un
– Lore of the Weird: Bash ‘Em Ladz
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)
Lore of the Weird: Da Great Big Green Hand of Gork
Megaboss on Maw-Krusha (480)
Boss Choppa and Rip-tooth fist

Battleline
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)*

Behemoths
Rogue Idol (430)*

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 3

Brett: Two variants of this list have had some discussion recently, 2 x Mawcrusha and either the Rogue Idol or Krondspine. Great to see a pure Ironjawz list at number one. That takes both skill and luck Both Mawcrushas have the durable build with 3+ saves. The general has the Arcane Tome, becoming a wizard and able to take Master of the Weird for an extra spell and only 2 spells are shown, Bash ‘em Ladz (+1 to wound within 16”) and Green Hand (teleport). His mount trait grants -1 to hit rolls targeting the general.

The Ardboyz are a useful screen but preserving at least one for a mid/late game teleport is equally useful. As a single drop this list is going to decide whether to go first or not, allowing Byron to play for the double on 1. With the Ardboyz as screens and the resilience of the Mawcrushas the list should handle the output in Turn 1 from your opponent. After that go hard and play for the double, assuming you can kill enough in Turn 1 you are in good position even without the double. The game is effectively decided by Turn 2. Shooting and redeploy can mess with you but if the dice are rolling hot there is little to stop this list.

With relatively few units this list might be better scoring early and trying to clear the opponent. In later turns it might be more of an issue to find Battle Tactics. A really well thought out tight list that shows melee is still alive; fantastic result against some pretty strong opponents.

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Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Knights of the Empty Throne Varanguard x 6 (560)**
General
– Daemonforged Blade and Warpsteel Shield
– Command Trait: Inescapable Doom
– Artefact: Grasping Plate
– Mark of Chaos: Tzeentch
Knights of the Empty Throne Varanguard x 6 (560)**
Daemonforged Blade and Warpsteel Shield
– Artefact: Corrupted Nullstone
– Mark of Chaos: Tzeentch
Chaos Sorcerer Lord (135)**
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness
Chaos Sorcerer Lord (135)*
Mark of Chaos: Tzeentch
– Spell: Mask of Darkness

Battleline
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch
8 x Iron Golems (75)*
Mark of Chaos: Tzeentch

Units
1 x Mindstealer Sphiranx (95)*

Behemoths
Chaos Warshrine (215)*
Mark of Chaos: Tzeentch
– Prayer1: Universal Prayer Scripture: Heal

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 124
Drops: 4

Brett: A Tzeentch devoted Slaves to Darkness army (+1 to save and 5+ against spell damage) with 4 battlelines but still fitting tight in deployment with only 4 drops. Knights of the Empty Throne with 2 x 6 Varanguard headline this act, terrorising their enemies with a 2+ save. Their damage is swingy with exploding 6s but D3 damage for each wound with the sword. There can sometimes be issues getting all of those weapons in but if they do, on average, that’s 15 x D3 hits before the mounts strike and before saves. Inescapable Doom, units within 3″ can’t retreat, Grasping Plate, 6″ fight envelope and extra 3″ pile in, and an extra unbind (Nullstone).

The Chaos Sorcerers are relatively cheap sources of denies but more importantly both have a teleport and provide rerolls to hits and wounds rolls for a selected unit with their warscroll spell. That increases the mobility of the Iron Golems, although they are mostly a screen, objective campers. A unit of 8 with only a single wound each (except for the Ogor) it’s possible for them to enjoy a 2+ save (+1 from Tzeentch, and one from staying still). That makes them one of the best screens/campers in the game. That’s without considering the Warshrine (which can grant another +1 to save as well as rerolls). The Sphiranx is a cheap source of Monstrous Rampages, mobile and won’t die to stry damage (with it’s 10 wounds). It can also provide some Bravery play and cause a fight last although they are probably are more situational.

Another 5/0 list (both 1st and 2nd finished 5/0 but didn’t meet of course) that creates a lot of dilemmas. This isn’t a faction that is seeing a lot of play so people might not know what it can do and mobile blocks of 30 wounds that can put out solid damage are always a menace.

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Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
– Grand Strategy: No Place for the Weak

LEADERS
Lord of Afflictions (210)**
General
– Command Trait: Overpowering Stench – Artefact: The Splithorn Helm
– Incubatch
Orghotts Daemonspew (300)
Morbidex Twiceborn (320)
Bloab Rotspawned (300)**
Lore of Malignance: Gift of Disease
Lord of Afflictions (210)**
Artefact: Arcane Tome
– Lore of Malignance: Rancid Visitations
– Incubatch

UNITS
2 x Pusgoyle Blightlords (220)*
1 x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1 x Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
1 x Dolorous Tocsin

TERRAIN
Feculent Gnarlmaw (0)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 2000/2000
WOUNDS: 103
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 8

Brett: No real surprises here with what’s become a very popular list in the last couple of months. Sometimes referred to as the Flies list it combines reasonable mobility the resilience Maggotkin are known for. WIth their consistent Mortal Wounds (MW) output and that resilience they can outlast and wear down most opponents. Except, as happened here, extremely durable armies with massive punch (the 2nd place list above). Drowned Men for the pregame move, Lord of Affliction as the General, both with incubatch for additional mortals, to make Blightlords battleline.

Very little magic (Bloab has a cast and Arcane Tome) the army is really looking to get close and stay there to share their charms. Damage output is concentrated in the Greater Daemons, unfortunately even with a 4+ save and 5+ ward they degrade pretty quickly. With so few Blightlords it’s hard to screen them from anything that charges (fights first), this is a potential weakness. On the plus side they hit very hard, each at least 5 (degrading) attacks -2 rend 3 damage attacks and between 3 and 7, -1 rend, 2 damage attacks. That power lets them deal with a lot of hammer units if they survive the first engagement. 6 x Varanguard with 30 wounds will generally survive though.

Flies is a very solid list, this is another great performance where Max has dealt with some of the more common threats pretty well just falling to won of the toughest lists in the game right now (not winningest, just hard to deal with).

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Army Faction: Flesh-eater Courts
Subfaction: Morgaunt
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Abhorrant Archregent (245)*
Artefacts of Power: The Dermal Robe
– Spells: Spectral Host
Abhorrant Ghoul King (165)*
Spells: Miasmal Shroud
Abhorrant Ghoul King on Royal Zombie Dragon (430)*
General
– Command Traits: Savage Chivalry
– Artefacts of Power: Decrepit Coronet
– Mount Traits: Razor-clawed
– Spells: Flaming Weapon
Abhorrant Ghoul King on Royal Terrorgheist (445)***
Mount Traits: Gruesome Bite
– Spells: Spectral Host
Crypt Ghast Courtier (70)***
Crypt Ghast Courtier (70)***

BATTLELINE
Crypt Ghouls (85)*
Crypt Ghouls (255)**
Crypt Ghouls (170)**

ENDLESS SPELLS & INVOCATIONS
1 x Chalice of Ushoran (50)

TERRAIN
1 x Charnel Throne (0)

CORE BATTALIONS
*Warlord
**Bounty Hunters
***Command Entourage – Magnificent

TOTAL POINTS: 1985/2000

Brett: A return to the more common Flesh Eater Courts list with the Dragon’s as the main damage dealers and the handfuls of cheap Crypt Ghouls for board control and objectives. But underestimating the Ghouls would be a mistake, both the 20 and 30 unit will have an additional attack due to their size. They get a 4th attack if a Courtier kills a model within 16″ and reroll their hit rolls of 1 within 18″ of an Abhorrant (4 in this list). The unmounted Ghoul King can grant another attack as well, there might be no rend but 150 attacks are going to do something. The Courtiers returns a model (serf) on a 2+ in the hero phase. 2 damage into any Galetian Veterans. Take that Nighthaunt.

Morguant is a core choice here, allowing any serf unit (Crypt Ghoul) to be returned on a 4+. You are going to fight one of those Crypt Ghoul units twice.The recent update also lets you return either a Serf or Knight model as an heroic action. Each of the Abhorrants is a wizard granting 5 casts/dispels. However the warscroll spells on the Archregent and the Ghoul King on Zombie are taking 2 of those casts, one to provide up to D3 attacks to a unit (Ferocious Hunger) and the other reroll wounds (Malefic Hunger). Each of the Abhorrants can summon an additional unit depending on their rank once per battle (and only one each round). This includes 1 x Courtier, 3 x Knights (includes Flayers) and 10 x Serfs. Extremely mobile and guaranteed to take 2 battle tactics each game (Against the odds and Desecrate the land)

I’m only scratching the surface here, as a faction it’s heavily dependant on their casting and buffs. If you can deny enough spells they are more vulnerable. Ideally you want to remove some of the bigger units before they summon, difficult to do with the depth of the screens in this list. 4/1 is a great result with a lesser seen faction.

Final Tournament Placings

Full tournament placings can be found on tabletop.to.

Top Three AoS Lists from Mancunian Carnage

Mancunian Carnage took place in Manchester, UK at Element Games on 21st and 22nd. These events are organised by the fantastic Alex “Ghost Arm”. It involved 81 players vying to be crowned champion in a 5 game tournament.

Carnage is a great event as it tries to level the playing field between the lower tier factions and the higher. For example giving factions like Gloomspite Gitz and Skaven an additional 250 points for their army lists. Points are also awarded. For your painting standard and your sportsmanship which all get added to your overall score for the event.

You can also catch up on some of the games from this event by subscripting to The Hobby Room on twitch who were streaming the games live.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Gabe Huddlestone

Gabe won all five games over the weekend. Along the way they beat Nighthaunt/Emerald Host in round 1, Flesh-eater Courts/Gristlegore in round 2, Idoneth Deepkin/Ionrach in round 3, Idoneth Deepkin/Mor’Phann in round 4 and Blades of Khorne/Reapers of Vengeance in Round 5.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
– Grand Strategy: Beast Master
– Triumph: Bloodthirsty

LEADERS
Rotigus (495)
Spells: Fleshy Abundance
Orghotts Daemonspew (300)
Morbidex Twiceborn (320)**
Lord of Afflictions (210)**
General
– Command Traits: Overpowering Stench
– Artefacts of Power: The Splithorn Helm
Sloppity Bilepiper (130)**
Artefacts of Power: Arcane Tome
– Spells: Favoured Poxes

BATTLELINE
Plaguebearers (300)*
Beasts of Nurgle (110)*
Beasts of Nurgle (110)*

CORE BATTALIONS
*Hunters of the Heartlands
**Command Entourage

Peter: Lots of big Monsters in here. The reinforced plague bearers will be a nightmare to try and shift from any objectives they go near as they’ll be getting buffed by the Sloppity Bilepiper to stop any units that charge them from piling in any closer too! Add to that units like Daemonspew who hits fairly hard but will allow Gabe to issue a command with this unit each turn without using a command point. Morbidex who can round heal half of all wounds that have been allocated to him in a turn and Rotigus a named Great Unclean One. What makes him different to a regular GUO is his spell Deluge of Nurgle:

Which, by the way, he can re-roll his casting dice for if he fails to cast it the first time around!

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2nd Place – Freddie Leggett

Freddie also finished the weekend with five wins. Along the way they beat Ironjawz/Ironsunz in round 1, Cities of Sigmar/Living City in round 2, Seraphon/Thunder Lizard in round 3, Idoneth Deepkin/Nautilar in round 4 and Cities of Sigmar/Hammerhal in round 5.

Allegiance: Cities of Sigmar
City: Hallowheart
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Battlemage (115)*
Hallowheart 2nd Spell: Warding Brand
– City Role: General’s Adjutant
– Mortal Realm: Ghur
– Lore of Whitefire: Ignite Weapons
Luminark of Hysh with White Battlemage (275)*
Hallowheart 2nd Spell: Sear Wounds
– Universal Spell Lore: Ghost-mist
Black Ark Fleetmaster (70)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Hallowheart 2nd Spell: Ignite Weapons
– Lore of Whitefire: Warding Brand

Battleline
1 x Scourgerunner Chariots (80)*
1 x Scourgerunner Chariots (80)*
1 x Scourgerunner Chariots (80)*

Units
6 x Demigryph Knights (350)**
Lance and Sword
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
6 x Vanguard-Palladors (430)**
Boltstorm Pistols and Starstrike Javelins
– Reinforced x 1
10 x Protectors (450)**
Reinforced x 1

Endless Spells & Invocations
Soulscream Bridge (70)

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 123
Drops: 4

Peter: A nice magic heavy list here, with a lot of fast units to grab the objectives early doors. The magic users are there to buff the rest of the army rather than cause massive damage to the enemy. With Ignite Weapons adding +1 to the wound rolls of a unit. Warding Brand allows units to dish mortal wounds back for every wound they suffer on a 4+, while Sear Wounds will heal up to D6 wounds back on a unit.

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3rd Place – Russ Veal

Russ managed to claim four victories over the course of the event at the cost of a single loss. Through the weekend Russ beat Maggotkin of Nurgle/Befouling Host in round 1, Maggotkin of Nurgle/Drowned Men in round 2, Nighthaunt/Emerald Host in round 3. He then lost to 1st place Gabe in round 4 before going on to beating Gloomspite Gitz/Glogg’s Megamob in round 5.

Allegiance: Idoneth Deepkin
Enclave: Mor’Phann
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Lotann, Warden of the Soul Ledgers (115)*
Eidolon of Mathlann, Aspect of the Sea (325)*
Lore of the Deeps: Steed of Tides
Isharann Soulrender (120)*
General
– Command Trait: Teachings of the Turscoll
– Artefact: Rune of the Surging Gloomtide

Units
20 x Namarti Thralls (260)*
Reinforced x 1
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*
1 x Akhelian Allopexes (165)*
Razorshell Harpoon
1 x Akhelian Allopexes (165)*
Razorshell Harpoon
Akhelian Leviadon (500)*
Mount Trait: Ancient
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 1

Peter: This army is surprisingly tanky. Being Mor’Phann the Soulrender will be able to add 3 models back to a Namarti unit when using their Lurelight ability and with 40 of these boys on the board an opponent must have gotten really board of killing Namarti! This obviously makes them prime units to take and hold the objectives while the rest of the army zips around making fish food of things.

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Wildcard – Calvin Smith

Calvin won four games and lost one. Along the way he beat Soulblight Gravelords/Kastelai Dynasty in round 1, Fyreslayers/Greyfyrd in round 2, Idoneth Deepkin/Fuethan in round 3, Slaves to Darkness/Hosts of the Everchosen in round 4. In the last round he lost to Gabe and his Maggotkin of Nurgle list.

Allegiance: Khorne
Slaughterhost: Reapers of Vengeance
– Grand Strategy: Hold the Line
– Triumphs:

LEADERS
Bloodsecrator (125)*
Skarr Bloodwrath (105)***
Slaughterpriest (110)*
Prayer: Bronzed Flesh
Skarbrand (380)***
Bloodthirster of Insensate Rage (280)*
Artefact: A’rgath the King of Blades
Bloodthirster of Unfettered Fury (295)
General
– Command Trait: Mage Eater – Artefact: Skullshard Mantle

UNITS
10 x Blood Warriors (190)**
Goreaxe & Gorefist – 1 x Goreglaives
10 x Blood Warriors (190)**
Goreaxe & Gorefist – 1 x Goreglaives
5 x Flesh Hounds (105)***
5 x Flesh Hounds (105)***
5 x Wrathmongers (145)**
10 x Bloodreavers (80)***
Meatripper Axes
10 x Bloodreavers (80)*
Meatripper Axes

ENDLESS SPELLS & INVOCATIONS
Hexgorger Skulls (60)

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands
***Battle Regiment

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 2250/2000
WOUNDS: 153
ALLIES: 0/400
REINFORCED UNITS: 0/4
DROPS: 9

Peter: Calvin was so, so close to going 5-0 with Blades of Khorne! As Danny would say ‘thats a helluva flex!’.

You’ve a Bloodsecrator who will add 1 to the attacks of friendly Khorne units nearby. While Skarr Bloodwrath can allow Wrathmongers to pile in and fight before they die. You can guarantee they’ll have been placed in the middle of the many many troops available to Calvin. Then you’ve got essentially three bloodthirsters who can blend most things in combat.

Final Tournament Placings

Top Three Lists from Mancunian Carnage 9th October 2021

These were the top three lists from Mancunian Carnage on October 9th 2021.

Tom Mawdsley – Stormcast Eternals

Tom won the event with five wins from five and 94 tournament points.

Allegiance: Stormcast Eternals
Subfaction: Celestial Warbringers
Army Type: Stormkeep
Grand Strategy: Hold the Line
Triumphs: Inspired
Unique Enhancement: Call for Aid

Leaders
———-
Knight-Judicator with Gryph-hounds (General) (205 pts)+
– Command Trait: Master of Magic
– Artefact: Arcane Tome
Knight-Judicator with Gryph-hounds (205 pts)+
Knight-Judicator with Gryph-hounds (205 pts)+
Knight-Judicator with Gryph-hounds (205 pts)+
Knight-Judicator with Gryph-hounds (205 pts)++
– Artefact: Luckstone
Celestant-Prime (325 pts)++

Battleline
———-
Liberators (115 pts)++
Liberators (115 pts)++
Vindictors (130 pts)++

Units
———-
Hurakan Spirit of the Wind (Ally) (265 pts)++

Endless Spells & Invocations
———-
The Burning Head (20 pts)

Core Battalions
———-
Command Entourage+
– Bonus Enhancement: Holy Commands
Battle Regiment++

Total Points: 1995 pts
Made with AoS App List Cleaner

James Tinsdale – Soulblight

James also achieved five wins from five and managed 92 tournament points for 2nd place.

Allegiance: Soulblight Gravelords
Army Type: Kastelai Dynasty
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Wight King On Skeletal Steed (General) (130 pts)+
– Command Trait: Rousing Commander
– Artefact: Fragment of the Keep
Nagash (970 pts)+

Battleline
———-
Blood Knights (195 pts)+
Blood Knights (195 pts)+
Blood Knights (195 pts)+
Blood Knights (195 pts)+
Deadwalker Zombies (115 pts)+

Core Battalions
———
Battle Regiment+

Total Points: 1995 pts
Made with AoS App List Cleaner

Ritchie Mcalley – Ironjawz

Ritchie managed four wins from five, losing in the first round to Matt Roberts and his Lumineth Realm Lords. Richie managed to claim 82 tournament points.

Allegiance: Orruk Warclans
Subfaction: Ironsunz
Army Type: Ironjawz
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
———-
Megaboss on Maw-krusha (General) (480 pts)++
– Command Trait: Heroic Stature
– Artefact: Amulet of Destiny
– Mount Trait: Fast ’Un
Orruk Warchanter (115 pts)++
Orruk Warchanter (115 pts)++
Orruk Megaboss (140 pts)+++
– Artefact: Destroyer
Orruk Weirdnob Shaman (90 pts)
– Spell: Da Great Big Green Hand of Gork

Battleline
———-
Orruk Brutes (320 pts)+
– Reinforced: Once
Orruk Ardboys (255 pts)+
– Reinforced: Twice
Orruk Brutes (160 pts)+

Units
———-
Orruk Gore-gruntas (150 pts)++
Orruk Gore-gruntas (150 pts)+++

Core Battalions
———-
Hunters of the Heartlands+
Warlord++
– Bonus Enhancement: Artefacts of Power
Vanguard+++

Total Points: 1975 pts
Made with AoS App List Cleaner

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