Category Archives: Guild of Summoners

Top Three AoS Lists for 2D6 Oslohammer #5

This is the top three AoS lists for 2D6 Oslohammer #5 that took place in Norway on the 15th and 16th of July. It involved 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman
(90)*
– Spells: Da Great Big Green Hand of Gork
1 x Wurrgog Prophet (170)*
– Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost

1 x Megaboss on Maw-krusha (450)**
– General
– Command Traits: Hulking Brute
– Boss Choppa and Rip-toof Fist
– Artefacts: Destroyer
– Mount Traits: Fast ’Un

1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
1 x Orruk Warchanter (120)***

BATTLELINE
5 x Orruk Brutes
(140)**
– Brute Boss
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka

5 x Orruk Ardboys (80)**
5 x Orruk Ardboys (80)***

OTHER
3 x Orruk Gore-gruntas
(170)**
– Gore-grunta Boss
– Jagged Gore-hacka

6 x Orruk Gore-gruntas (340)**
– Gore-grunta Boss
– Jagged Gore-hacka


CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: (2000/2000)

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Army Faction: Disciples of Tzeentch
– Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired


LEADER
1 x Curseling
(200)*
– Artefacts: Secret-eater
– Spells: Shield of Fate, Arcane Suggestion

1 x Kairos Fateweaver (440)*
– Spells: Bolt of Tzeentch, Unchecked Mutation
1 x Beasts of Chaos Tzaangor Shaman (120)*
– Spells: Hoarfrost, Merciless Blizzard
1 x Magister (140)**
– General
– Command Traits: Arcane Sacrifice
– Spells: Arcane Suggestion, Bolt of Tzeentch


BATTLELINE
10 x Horrors of Tzeentch (Pink)
(260)**
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Iridescent Horror
– Split and Split Again

10 x Horrors of Tzeentch (Pink) (260)**
– Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again

9 x Untamed Beasts (80)**
20 x Splintered Fang (200)**
10 x Tzaangors (180)**
– Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades


ENDLESS SPELL
1 x Tome of Eyes
(40)
1 x Malevolent Maelstrom (30)
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS:
*Command Entourage – Magnificent
**Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Control the Nexus
– Triumphs: Bloodthirsty


LEADER
1 x Necromancer
(100)*
– Spells: Fading Vigour, Hoarfrost
1 x Necromancer (100)*
– Spells: Levitate, Merciless Blizzard
1 x Mannfred Von Carstein (380)**
– Spells: Waste Away, Fading Vigour
1 x Vampire Lord (140)**
– Artefacts: Morbheg’s Claw
– Spells: Spirit Gale, Merciless Blizzard
1 x Wight King on Skeletal Steed (160)**
– General
– Command Traits: The Bait

BATTLELINE
10 x Dire Wolves
(140)
– Doom Wolf
20 x Deadwalker Zombies (120)
30 x Deathrattle Skeletons (300)**

ENDLESS SPELL
1 x Malevolent Maelstrom
(30)

OTHER
10 x Black Knights
(260)
10 x Black Knights (260)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

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Army Faction: Gloomspite Gitz
– Subfaction: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumph: Indomitable


LEADERS
Skragrott, the Loonking
(230)*
Madcap Shaman (70)*
– Artefacts of Power: Moonface Mommet
– Spells: The Hand of Gork

Dankhold Troggboss (210)**
– General
– Command Traits: Alpha Trogg
– Artefacts of Power: Glowy Howzit


BATTLELINE
Rockgut Troggoths
(340)*
Rockgut Troggoths (340)*
Fellwater Troggoths (170)*
Rockgut Troggoths (340)*

OTHER
Sporesplatta Fanatics
(90)*
Dankhold Troggoths (190)**

TERRAIN
1 x Bad Moon Loonshrine
(0)

CORE BATTALIONS
*Battle Regiment
**Troggherd Heavies

TOTAL POINTS: 1980/2000

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Final Tournament Placings

Top Three AoS Lists for Donkeycon 2023

This is the top three AoS lists for Donkeycon 2023 that took place in New Zealand on the 12th and 13th of August. It involved 10 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Slaves to Darkness
– Army Subfaction: Cabalists
– Grand Strategy: Dominating Presence
– Triumphs: Indomitable


LEADER
1 x Chaos Sorcerer Lord (120)*
– Artefacts: Infernal Puppet
– Spells: Daemonic Speed, Hoarfrost, Warp Reality
– Mark of Chaos: Tzeentch
1 x Chaos Sorcerer Lord (120)*
– Spells: Rupture, Warp Reality, Merciless Blizzard
– Mark of Chaos: Tzeentch
1 x Chaos Lord on Manticore (240)**
– Chaos Lance
– Daemon Blade
– Spells: Daemonic Speed
– Mark of Chaos: Nurgle
1 x Theddra Skull-Scryer (160)**
– Spells: Daemonic Speed, Chaotic Conduit
1 x Chaos Lord (110)**
– Reaperblade and Daemonbound Steel
– Spells: Mystic Shield
– Mark of Chaos: Nurgle
1 x Chaos Lord on Karkadrak (200)***
– General
– Command Traits: Idolater Lord
– Artefacts: The Conqueror’s Crown
– Spells: Chaotic Conduit
– Prayers: Curse
– Mark of Chaos: Nurgle


BATTLELINE
1 x Chaos Chariot (80)
– Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
1 x Chaos Chariot (80)***
– Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
1 x Chaos Chariot (80)***
– Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
1 x Chaos Chariot (80)***
– Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
10 x Chaos Warriors (200)***
– Hornblower
– Standard Bearer
– Aspiring Champion
– Murderous Weapon
– Ensorcelled Banner: The Eroding Icon
– Mark of Chaos: Nurgle
10 x Chaos Warriors (200)***
– Aspiring Champion
– Hornblower
– Standard Bearer
– Murderous Weapon
– Mark of Chaos: Nurgle
9 x Untamed Beasts (80)***
– Mark of Chaos: Nurgle
10 x Splintered Fang (100)***
– Mark of Chaos: Nurgle
10 x Splintered Fang (100)***
– Mark of Chaos: Nurgle


ENDLESS SPELL
1 x Lauchon the Soulseeker (50)

OTHER
5 x Godsworn Hunt (160)**

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Chaos Warband
– Unified


TOTAL POINTS: (2000/2000)

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Realmshaper Guardians
– Triumphs: Indomitable


LEADER
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard
1 x Skink Starseer (150)*
– Spells: Speed of Huanchi
1 x Lord Kroak (410)**
– Spells: Stellar Tempest
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (275)**

– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Hoarfrost
1 x Skink Oracle on Troglodon (270)***
– Spells: Cosmic Crush


BATTLELINE
5 x Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer
10 x Skinks (90)**
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)***
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Raptadon Chargers (150)***
– Raptadon Charger Alpha
– Icon Bearer
– Hornblower


ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)


TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment


TOTAL POINTS: (1965/2000)

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Army Faction: Daughters of Khaine
– Army Subfaction: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired


LEADER
1 x Melusai Ironscale (120)*
– General
– Command Traits: Zealous Orator
– Artefacts: Crown of Woe
1 x Morathi-Khaine (700)*
1 x The Shadow Queen (700)*


BATTLELINE
9 x Khainite Shadowstalkers (140)*
10 x Blood Sisters (150)*

– Gorgai
15 x Blood Stalkers (180)*
– Krone


OTHER
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)


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Army Faction: Disciples of Tzeentch
– Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumph: Inspired


LEADERS
Changecaster (150)*
– General
– Command Traits: Daemonspark
– Artefacts of Power: The Eternal Shroud
– Spells: Hoarfrost, Merciless Blizzard
Magister (140)*
– Spells: Arcane Suggestion, Shield of Fate
Magister on Disc of Tzeentch (160)*
– Spells: Glimpse the Future, Hoarfrost
One-eyed Grunnock (400)**


BATTLELINE
Kairic Acolytes (120)**
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)**
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)**
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Vulcharc
– Scroll of the Dark Arts
– 3 x Cursed Glaive and Arcanite Shield


OTHER
Tzaangor Enlightened on Discs of Tzeentch (360)**
– Aviarch
Tzaangor Enlightened on Discs of Tzeentch (360)**
– Aviarch


ENDLESS SPELLS & INVOCATIONS
1 x Tome of Eyes (40)
1 x Malevolent Maelstrom (30)


CORE BATTALIONS
*Command Entourage
– Magnificent (extra spell)
**Battle Regiment


TOTAL POINTS: 2000/2000

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Final Tournament Placings

Top Three AoS Lists for Loremaster #2

This is the top three AoS lists for Loremaster #2 that took place in Canada on the 26th and 27th of July. It involved 34 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sylvaneth
Army Subfaction: Gnarlroot
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– Seasons of War: The Dwindling

LEADER
1 x Drycha Hamadreth (320)
Spells: Verdant Blessing, Regrowth
1 x The Lady of Vines (250)*
Spells: Verdant Blessing, Verdurous Harmony
1 x Warsong Revenant (300)*
General
– Command Traits: Spellsinger
– Artefacts: The Vesperal Gem
– Spells: Verdant Blessing, Treesong

BATTLELINE
10 x Dryads (100)*
10 x Dryads (100)*
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*

BEHEMOTH
1 x Treelord (230)*

ENDLESS SPELL
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

OTHER
6 x Kurnoth Hunters with Kurnoth Greatswords (440)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Bloodthirsty

LEADERS
Vampire Lord (140)*
Lore of Primal Frost: Hoarfrost
– Aspect of the Champion: Tunnel Master
Neferata, Mortarch of Blood (400)*
– Lore of the Vampires: Vile Transference
Vampire Lord on Zombie Dragon (460)
– Lore of the Vampires: Vile Transference
– Command Trait: doomed minions
– Artefact: Amulet of Screams

UNITS
1 x Corpse Cart (80)*
Balefire Brazier
20 x Grave Guard (300)*
Wight Blades & Crypt Shields
60 x Deadwalker Zombies (360)*
10 x skeletons (100)*
10 x skeletons (100)*

ENDLESS SPELLS & INVOCATIONS
Aethervoid Pendulum (40)
CORE BATTALIONS
*Battle Regiment

TOTAL: 1980/2000

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Army Faction: Idoneth Deepkin
Army Subfaction: Ionrach
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

LEADER
1 x Akhelian King (240)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Potion of Hateful Frenzy
– Mount Traits: Voidchill Darkness
1 x Isharann Tidecaster (140)*
– Spells: Hoarfrost
1 x Volturnos (250)*

BATTLELINE
3 x Akhelian Ishlaen Guard (170)*
Lochian Prince
– Standard Bearer
– Musician
3 x Akhelian Ishlaen Guard (170)*
Lochian Prince
– Standard Bearer
– Musician
6 x Akhelian Morrsarr Guard (170)*
Standard Bearer
– Lochian Prince
– Musician
10 x Namarti Thralls (120)*
Icon Bearer
10 x Namarti Thralls (120)*
Icon Bearer

BEHEMOTH
1 x Akhelian Leviadon (430)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)


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Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Mortal Realm: Ghur
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

LEADERS
Be’Lakor, the Dark Master (340)**
Allies
Kairos Fateweaver (440)*
Ogroid Thaumaturge (170)**
– Artefact: Timeslip Pendant
– Lore of Fate: Shield of Fate
– Lore of Primal Frost: Merciless Blizzard
Curseling, Eye of Tzeentch (200)**
General
– Command Trait: Arcane Sacrifice
– Lore of Fate: Arcane Suggestion
– Lore of Primal Frost: Hoarfrost

UNITS
10 x Chaos Chosen (480)*
Mark of Chaos: Tzeentch
10 x Kairic Acolytes (120)*
– 7 x Cursed Blade & Arcanite Shield
– 3 x Cursed Glaives
10 x Kairic Acolytes (120)*
7 x Cursed Blade & Arcanite Shield
– 3 x Cursed Glaives
10 x Kairic Acolytes (120)*
7 x Cursed Blade & Arcanite Shield
– 3 x Cursed Glaives

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Spell

TOTAL: 1990/2000

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Final Tournament Placings

Top Three AoS Lists for Summer Slaughter

This is the top three AoS lists for Summer Slaughter that took place in the United States on the 22nd and 23rd of July. It involved 113 players vying to be champion in a 5 round tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Disciples of Tzeentch
– Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired


LEADER
1 x Magister on Disc of Tzeentch (160)*
– Spells: Glimpse the Future, Hoarfrost
– Bonding: Krondspine Incarnate of Ghur
1 x Ogroid Thaumaturge (170)**
– Spells: Merciless Blizzard, Arcane Suggestion
1 x Lord of Change (380)**
– General
– Command Traits: Daemonspark
– Staff of Tzeentch and Rod of Sorcery
– Artefacts: Nine-Eyed Tome
– Spells: Ghost-mist, Flaming Weapon

1 x Magister (140)**
– Spells: Rupture, Merciless Blizzard

BATTLELINE
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Tzaangors (180)*
– Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– Cursed Glaive and Arcanite Shield


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*


ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Purple Sun of Shyish (80)
1 x Burning Sigil Of Tzeentch (70)


CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent


TOTAL POINTS: (1980/2000)

Kieron Bailey: Kaleb Walters, the Lord of Lords of Change is at it again with yet another 5-0 and event victory in the bag. There are some Kaleb staples in this list: Guild of Summoners, a Krondspine, Kairics as screens that are just annoying enough to be a pain and a Lord of Change in place of Kairos.

Added to this are some tweaks added by the new GHB in the shape of all three new spells being represented. Hoarfrost in addition to Tzaangor could result in 30 rend -3 attacks from a unit that can run and charge; Merciless Blizzard for a close-range magical shotgun and, much to the relief of the Magister the Krondspine is bonded to, the spell Rupture can make the Krondspine go wild without having to kill the Magister using Destiny Dice. Just in case you haven’t come across this trick before, not only do you get the +1 to hit and run and charge but you can feed it the Umbral Spellportal each turn to keep it at top level for the whole game.

The Lord of Change load out also is a tip of the hat to the nerf to Chronomantic Cogs, with the Nine-eyed Tome being used to give the Big Bird full re-rolls to cast along with Daemonspark to give Kaleb a real headstart to getting the 9 Fate Points needed for a Lord of Change T1.

The other real strength of this list is its ability to pump up the rend in a variety of ways. We’ve already covered Hoarfrost, but the Ogroid also has Arcane Suggestion, with one of the options being to reduce the armour save by one of an enemy and then there’s the Purple Sun to subtract one from save rolls.

To summarise, you have a list that can really throttle the damage it can do, with a range of battle tactics at its disposal (all book tactics are achievable with this build) and driven by a general at the height of his powers. The end result – another well-deserved trophy for Kaleb!

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant

LEADERS
Katakros (460)*
Mortisan Boneshaper (140)*
– Artefacts of Power: Artisan’s Key
– Spells: Empower Nadirite Weapons
Mortisan Soulmason (160)*
– General
– Command Traits: Dark Acolyte
– Spells: Hoarfrost

BATTLELINE
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Immortis Guard (440)*
Immortis Guard (440)*
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Walter Brock: Today, we are looking at a Null Myriad list. Null Myriad has been popping up for a while this season, and we can expect them to be a staple for Bonereaper lists. An important thing to note is that Katakros is Mortis Preatorians so he will not be able to benefit from the 2+ spell ignore while wholly within 9” of a Mortisan hero, but proper positioning can easily mitigate that.

The Grand strategy of choice is spell casting savant. Combining this with the Immortis Guard. Means that pretty much almost half the list must die before the General can even die.

Katakros is a powerhouse. Giving a massive 24” bubble on +1 to hit and +1 to save makes everything in the list better and perform above their weight. Katakros himself is no slaker either in melee. He starts slow, but when he takes damage, he gets better and better. When he sees an enemy hero, he gets to work and acts at the most “fighty profile” being able to take down even the toughest of targets.

The Boneshaper bringing the artisans key allows it to potentially use its healing ability twice. Combining this with Katakros’s healing ability could allow this list to revive four Immortis guard a turn. Boneshaper uses its ability twice and Katakros can pick both Immortis units. Its war scroll spell is also very powerful for clearing large units. Rolling a dice for every model in a unit and doing a mortal for every 5+ can lead to very large amounts of damage.

The Soulmason helps cranks the army up and over the hill for list support. Masons know every spell in the Bonereapers lore so they can take Hoarfrost without giving anything up in return. They have two casts and could potentially get more casts of their war scroll spell “Soul- guide” at the end of the hero phase. Giving a Deathrider or Mortek unit +1 to wound. Dark acolyte causes their first spell from the Ossiarch Lore not stoppable. Imagine a unit of death riders hitting on twos, wounding on threes, at a potential Rend three because of hoarfrost and exploding 5s to hit for the riders because of Empower nadorite. Ouch.

The Deathriders can do many things. From acting as screen to taking very far objective. With the above-mentioned combo they can hit incredibly hard. With the ability to do mortal wounds on the charge, being able to charge over models with three or less wounds for a command ability and having a 6” inch pile in on the charge they can get into vary hard to reach places and snipe out important models or get into places that are very inconvenient for an opponent.

Lastly, we arrive on the Immortis Guard. Two whole units of these beasts of bone. These take the hurt and can dish them out in Return. Being able to bodyguard for heros is very powerful and means that the important support models usually won’t die until the models they are supporting are already gone. Just be careful, the Immortis’s bodyguard ability is not optional. Meaning a player might be able to get around the Immortis and hit the Boneshaper or Mason in the back and find it easier to do damage to Immortis that way.

All of this fits nicely inside a battle Regiment. Giving the Bonereapers player most of the time the option of deciding who will go first. A very cool list and very hard to take down. Well done to this player!

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Army Faction: Nighthaunt
– Army Subfaction: The Emerald Host
– Grand Strategy: Fright or Flight
– Triumphs: Inspired

LEADER
1 x Guardian of Souls (150)*
– Artefacts: Midnight Tome
– Spells: Seal of Shyish
1 x Reikenor the Grimhailer (170)*
– Spells: Shademist
1 x Knight of Shrouds on Ethereal Steed (130)*
– General
– Command Traits: Spiteful Spirit
– Artefacts: Arcane Tome

BATTLELINE
10 x Hexwraiths (360)
– Hellwraith
5 x Hexwraiths (180)
– Hellwraith
5 x Hexwraiths (180)
– Hellwraith
5 x Hexwraiths (180)
– Hellwraith

ENDLESS SPELL
1 x Lauchon the Soulseeker (50)
1 x Mortalis Terminexus (80)

OTHER
10 x Craventhrone Guard (160)
– Craven Huntmaster
– 2 x Spectral Standard Bearer
5 x Craventhrone Guard (80)
– Craven Huntmaster
– 2 x Spectral Standard Bearer
5 x Craventhrone Guard (80)
4 x Myrmourn Banshees (90)*
4 x Myrmourn Banshees (90)*

CORE BATTALIONS:
*Warlord

TOTAL POINTS: (1980/2000)

We’ve little in the way of Nighthaunt specialists at the Woe Towers, so I asked for Nighthaunt volunteers from our friendly discord, and Craig was up for the challenge! We’ll no doubt be hearing more from Craig in the future!


Craig Ellis: at this, a 5-0 Nighthaunt list! I’ll preface the breakdown by pointing out this was piloted by Nate Trentanelli who, as the #1 Nighthaunt player in the world, should probably start with a 500pt handicap or something. Anyway, on to the list, and this list is absolutely bonkers.

Running the subfaction Emerald host means he’ll pick D3+1 units at the start of the battle and at the end of each battle round can do D3 Mortal Wounds (on a 2+) to each of them. This is going to be great to put on those pesky Andtorian Loci to chip away and start finishing them off by Round 3 or 4. Fright or Flight as the Grand Strategy is pretty standard at this point and easily achieved due to the mobility of this list.

He’s gone magic heavy with the heroes in this list, clearly trying to make use of the Primal mechanic and the excellent utility in the NH spell lore. The Guardian of Souls is an AL and carries the Midnight Tome artefact, which autocasts an endless spell once per battle that cannot be unbound. Seal of Shyish will provide a 5+ ward to a nearby unit for added tankiness for holding objectives and his built in warscroll spell can heal (or resurrect) up to d6.

Reikenor the Grimhailer is an underrated caster who can get +3 to cast in exchange for taking a MW. This means he’s going to be getting Shademist off pretty reliably for that sweet -1 to Wound on a unit, making that objective holding bubble that much tougher to shift. He’ll also be great for hunting down wizards with his 14″ movement and bonus to attacks with Fellreaper for fighting priests and wizards. Then there’s the Knight of Shrouds on Steed, which is a bit of an off meta pick (which this list specialises in!). He has the Arcane Tome to make him a wizard (as well as an AL), which means he can jump for a ride with Lauchon the Bringy Dinghy (which you’re autocasting with the GoS). The 12″ movement of the KoSoES means you’re pretty much getting into combat with whatever you want in turn 1. He has a decent combat profile, meaning he’s going to be making short work of any annoying screens or enemy ALs. The command trait Spiteful Spirit means he’s going to be rolling a d6 for each wound on his wounds characteristic and for each 4+ will be a MW for every unit within 6″. Adding wounds to his characteristic throughout the battle with the Sword of Stolen Hours ability means this can get real nasty, real fast. The trigger for this is that he has to take damage and not die, but as long as you pick targets wisely, this can be wicked.

As for the Units. Hexwraiths (25 of them!) and 20 Crossboos. I mean, why wouldn’t you!? The Hexwraiths are going to be scattering, capping objectives, scoring tactics, doing impact hits on the charge, and just generally giving the opponent a lot to think about. The ability to move up to 30″ in a turn means they’re going to be wherever they want to be, and having 4 separate units of them is just going to give the opponent nightmares. Whilst they’re figuring out how to deal with that, he has 3 units of Craventhrone Guard blobbing up, getting made more tanky by spells and just generally being a bit of a pain to shift and doing chip damage with shooting attacks. The ability to put up to 3 units in the grave at the start of the battle also means these can pop up anywhere on the field outside of 9″ for some extra chip damage. Two blocks of Myrmourn Banshees provide spell eating capability to shore up one of the main weaknesses here (taking MWs) and being a decent melee hammer in their own right. The Mortalis Terminexus provides an additional Mortal Wound threat to round off the high MW damage theme this army has going on. It can also reverse time, meaning it can provide healing for his heroes as required. The aim here is to remove the opponents’ support & tech pieces early on to reduce threats. It just so happens that wins versus Khorne, Kruleboyz, OBR & SBGL (x2) all armies that are prone to being reliant on auras and buffs from small foot heroes, wizards & priests. With the added impetus on ALs in this GHB means this list has been tailor-made to carefully dismantle an armies’ tricks & capabilities rather than fight a pitched battle in the middle. To win with this clearly takes skill & intrinsic knowledge of the movement abilities and just the sheer ability to force your opponent into mistakes by giving them too many decisions to make. Nate is clearly a master of the army, and to go 5-0 with this is absolute genius. Well done!

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Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired
– Fierce Loathings: Bossy Pants and Clever Clogs

LEADER
1 x Gatebreaker (500)*
General
– Command Traits: Monstrously Tough
– Artefacts: Glowy Shield of Protectiness
1 x Gatebreaker (500)*
– Nullstone Adornments: Hand-carved Nullstone Icon
1 x Kraken-Eater (480)*
– Artefacts: Extra-calloused Feet

BATTLELINE
1 x Mancrusher Gargant (140)**
1 x Mancrusher Gargant (140)**
1 x Mancrusher Gargant (140)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Footsloggas – Swift

TOTAL POINTS: (1900/2000)

Our next commentator needs no introduction! You’re probably on his discord and have watched all of his videos on the YouTubes. Coach is, as you’re all aware, a big Gargants fan, so I asked him if he’d be interested in commenting on this list and telling us a bit about Gargants in the new GHB.


G’day Stompers, let’s break down the deep options available to us Sons of Behemat players and how this list works.

Sons are in an interesting spot in the meta with the Generals Handbook ‘23. The latest Woehammer meta stats have shown that Sons of Behemat have a strong win rate but low representation at tournaments.
We can’t play with Andtorian Locus (GW can we PLEASE ally some 70pt wizard) which not only stops me from Hoarfrosting my Gate-Breaker’s flail down to a 2+ to Hit but also restricts how many GHB battle tactics we can score. If you want to do well, you’ll need to build a list that makes the most of your Battletome BT’s.

The list starts with 2x Gate Breaker Mega Gargants who deals the most damage compared to the counterparts. Gate Breakers have recently enjoyed a points discount which has helped this list all but secure the +1 to wound Triumph at 1,900 points as it’s critical to getting the most out of their flail attack.

Sons power comes from staying alive as most armies struggle to claim an objective off a Mega Gargant. Monstrously Tough command trait adds +5 wounds to the General and the Glowy Shield of Protection will ignore rend -1 attacks and bounce some mortal wounds back on a save roll of a 6.

While we don’t get access to Hoarfrost or Merciless Blizzards we do get access to Primal Magic Dice and the Hand-carved Nullstone Icon is a great selection as it allows one of the Megas to attempt to unbind 1 spell or dispel 1 endless spell each round. Put some primal magic dice behind that unbind without fear of a primal miscast, and each time you unbind/dispel with this unit you’ll get 1 additional unbind.

Why not take a 4th Mega Gargant you might ask? The 3 independent Mancrushers bring a lot to a Sons army.

  • They can be left on an objective and will counting as 10 which makes it hard to steal from deep strikes and requires commitment to claim it off us.
  • In Breaker Tribe you can issue Ramming Speed to a Mancrusher for a 3D6” charge which brings greater consistency to your charge phase, be used to score Bait and Trap or Led into the Maelstrom battle tactic, as well as a few cheeky mortal wounds to your opponent when completing that charge.
  • Make the Land Tremble! grand strategy requires a unit to run or charge each turn and in a 4 Mega Gargant list you can find this hard to achieve if you’re grinding it out in combat.

Gargant players hate units that ignore rend and with ethereal vampire lords on zombie dragons or in the case of David’s first 2 matches, a really unfortunate double Nighthaunt match up, the Gate-Breakers come into their own with the ultimate gamble in Pulverising Strike where you trade your attacks for 1 single dice roll. If you can roll a 4+, 1 unit within 3” will suffer 4D6 mortal wounds. With the inconsistent attack profiles in Sons, this attack is worth the gamble because you’ll likely do more damage than trying to grind it out without rend.

I’d be curious to hear from David on the value that the Kraken Eater brought and if the army would have performed better with a Warstomper to clear the hordes or King Brodd with his 40 wounds and incredibly valuable set of prayers. Well done on stomping a mudhole mate!

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Final Tournament Placing

01 Kaleb Walters – Bottom Table Bullies – Bottom Table Bullies
Disciples of Tzeentch: Guild of Summoners 14 / 16 / 17 / 12 / 13


02 Ted Adams – Knights of The Pond – Knights of The Pond
Ossiarch Bonereapers: Null Myriad12 / 16 / 12 / 11 / 14


03 Nate Trentanelli – Tough Crowd – Tough Crowd
Nighthaunt: The Emerald Host14 / 11 / 11 / 15 / 13


04 Jiwan noah Singh
Soulblight Gravelords: Legion of Night12 / 10 / 17 / 15 / 13


05 Austin Thimesch – Above Average Generals – Above Average Generals
Kruleboyz: Grinnin’ Blades14 / 9 / 18 / 15 / 17


06 jacob brandon – Bottom Table Bullies – Bottom Table Bullies
Kruleboyz: Grinnin’ Blades16 / 16 / 16 / 8 / 16


07Joe Shoemaker – Bottom Table Bullies – Bottom Table BulliesBig WAAAGH!13 / 8 / 16 / 14 / 20


08Graham Wrenn – The Brooklyn Strategist – The Brooklyn StrategistBeasts of Chaos: Darkwalkers9 / 15 / 16 / 11 / 14


09Adam Lindsey – Team Big Chungus – Team Big ChungusOgor Mawtribes: Boulderhead13 / 12 / 17 / 13 / 7


10William HatchSoulblight Gravelords: Vyrkos Dynasty16 / 12 / 16 / 11 / 7


11Nicholas Walters – Bottom Table Bullies – Bottom Table BulliesIronjawz: Bloodtoofs3 / 14 / 14 / 18 / 13


12David DillSons of Behemat: Breaker Tribe12 / 14 / 8 / 12 / 14


13Connor Sell – Knights of The Pond – Knights of The PondGloomspite Gitz: Jaws of Mork12 / 13 / 16 / 7 / 12


14Julien Lesage – Barry Bathwater – Barry BathwaterKharadron Overlords: Barak-Nar11 / 6 / 18 / 12 / 13


15Bill Hennessey – Bottom Table Bullies – Bottom Table BulliesSlaves to Darkness: Cabalists12 / 7 / 13 / 12 / 15


16Andrew Weinman – Kragnos Gayming – Kragnos GaymingSoulblight Gravelords: Legion of Night12 / 13 / 9 / 11 / 14


17Basil Inferrera – Tough Crowd – Tough CrowdSeraphon: Koatl’s Claw11 / 14 / 7 / 14 / 13


18Matt Lorah – Vanguard Tactics – Vanguard TacticsSeraphon: Fangs of Sotek6 / 12 / 12 / 12 / 11


19Dakota Tanner – Above Average Generals – Above Average GeneralsOssiarch Bonereapers: Null Myriad11 / 11 / 13 / 5 / 13


20Anthony Trentanelli – Tough Crowd – Tough CrowdFlesh-eater Courts: Hollowmourne Grand Court12 / 10 / 16 / 17 / 6


21Christopher Criner – Victory Gamers – Victory GamersSoulblight Gravelords: Vyrkos Dynasty13 / 10 / 9 / 12 / 12


22Harry Isaksson – Bridge Trolls – Bridge TrollsSeraphon: Fangs of Sotek12 / 13 / 13 / 10 / 7


23Jeremy Williams – Wicked Dicey – Wicked DiceyStormcast Eternals: Hammers of Sigmar13 / 13 / 12 / 10 / 3


24Christopher Johnson – King Cheese Wargaming – King Cheese WargamingSoulblight Gravelords: Legion of Blood8 / 15 / 20 / 5 / 12


25Tom CrowleyOssiarch Bonereapers: Null Myriad10 / 7 / 17 / 14 / 12


26Frank Sylvester – Team Big Chungus – Team Big ChungusFyreslayers: Lofnir16 / 14 / 4 / 8 / 17


27john roseSoulblight Gravelords: Legion of Blood9 / 8 / 13 / 14 / 14


28Joel Carne – Above Average Generals – Above Average GeneralsNighthaunt: The Emerald Host8 / 12 / 15 / 14 / 8


29James O’Brien – Tough Crowd – Tough CrowdSeraphon: Fangs of Sotek11 / 18 / 14 / 9 / 4


30Dan Karaban – gryph-hound gang – gryph-hound gangGloomspite Gitz: Glogg’s Megamob14 / 12 / 14 / 9 / 7


31Michael Vagenos – Tough Crowd – Tough CrowdStormcast Eternals: Knights Excelsior8 / 16 / 4 / 13 / 15


32Charles Wilson – Team Big Chungus – Team Big ChungusSylvaneth: Oakenbrow7 / 14 / 18 / 11 / 6


33Frederic Bigras-Burrogano – Tough Crowd – Tough CrowdSoulblight Gravelords: Legion of Blood14 / 14 / 6 / 9 / 13


34Jeremy Hauck – Team Big Chungus – Team Big ChungusOgor Mawtribes: Boulderhead13 / 8 / 11 / 8 / 15


35Sergio Ortiz – Tough Crowd – Tough CrowdSoulblight Gravelords: Legion of Blood4 / 4 / 14 / 14 / 19


36Carl Ong – Tough Crowd – Tough CrowdKharadron Overlords: Barak-Zilfin11 / 9 / 15 / 12 / 7


37Thomas Ling – Tough Crowd – Tough CrowdSoulblight Gravelords: Vyrkos Dynasty15 / 8 / 2 / 13 / 16


38Ryan Lavoie – Tough Crowd – Tough CrowdStormcast Eternals: Hallowed Knights12 / 16 / 8 / 6 / 11


39Tim HorwathIronjawz: Bloodtoofs8 / 12 / 16 / 11 / 6


40Mike Mercurio – Groovy Ghoulies – Groovy GhouliesSoulblight Gravelords: Vyrkos Dynasty8 / 12 / 13 / 12 / 6


41Chai Tzola – NYC Warhammer – NYC WarhammerSeraphon: Fangs of Sotek14 / 8 / 11 / 18 / 0


42Andrew Myers – Tough Crowd – Tough CrowdMaggotkin of Nurgle: Drowned Men12 / 7 / 7 / 12 / 13


43Matthew PhillipsonSylvaneth: Heartwood9 / 7 / 11 / 12 / 12


44Parker Smith – Central Gaming Corps – Central Gaming CorpsFyreslayers: Greyfyrd13 / 13 / 3 / 12 / 9


45Blair ThompsonBeasts of Chaos: Darkwalkers11 / 11 / 7 / 8 / 12


46Christian Palmert – Above Average Generals – Above Average GeneralsIdoneth Deepkin: Mor’phann7 / 14 / 2 / 15 / 11


47Tyler Principio – Bottom Table Bullies – Bottom Table BulliesOssiarch Bonereapers: Mortis Praetorians12 / 4 / 16 / 11 / 5


48Jake DiBattista – SC Gamer’s Guild – SC Gamer’s GuildGloomspite Gitz: Jaws of Mork13 / 7 / 5 / 11 / 11


49Thaddeus BabiecSylvaneth: Gnarlroot11 / 11 / 12 / 5 / 7


50Evan Morris – Victory Gamers – Victory GamersSeraphon: Fangs of Sotek8 / 13 / 8 / 12 /


51Nick JacksonOgor Mawtribes: Meatfist11 / 9 / 16 / 9 / 10


52Marcus Abraitis – Bottom Table Bullies – Bottom Table BulliesGloomspite Gitz: Jaws of Mork7 / 10 / 18 / 12 / 7


53Peter Noone – Team Big Chungus – Team Big ChungusSeraphon: Koatl’s Claw6 / 10 / 15 / 8 / 14


54Brian johnson – FNF – FNFIronjawz: Bloodtoofs16 / 6 / 9 / 11 / 10


55Bob Pizzano – Wicked Dicey – Wicked DiceyDisciples of Tzeentch: Guild of Summoners8 / 7 / 13 / 14 / 10


56Robert Budesheim – FNF – FNFBlades of Khorne: Reapers of Vengeance6 / 6 / 10 / 15 / 13


57Jude SuvakIdoneth Deepkin: Ionrach12 / 16 / 4 / 6 / 10


58Barton Kennelly – Tough Crowd – Tough CrowdBlades of Khorne: Reapers of Vengeance12 / 10 / 11 / 3 / 8


59Korey McKinney – Wicked Dicey – Wicked DiceySoulblight Gravelords: Vyrkos Dynasty8 / 13 / 9 / 9 / 20


60Emma Mangels – Harambe’s Heroes – Harambe’s HeroesMaggotkin of Nurgle: Drowned Men9 / 15 / 16 / 9 / 8


61Hunter Hoeper – Hunter – HunterGloomspite Gitz8 / 15 / 15 / 9 / 8


62Theresa Wagner – Tough Crowd – Tough CrowdOgor Mawtribes: Boulderhead8 / 5 / 13 / 8 / 19


63Miles Kovarik – Wicked Dicey – Wicked DiceyGloomspite Gitz4 / 16 / 15 / 8 / 9


64Joe Krier – Icey Dice – Icey DiceDisciples of Tzeentch: Hosts Arcanum9 / 13 / 7 / 8 / 14


65Stephen Pidliskey – Bottom Table Bullies – Bottom Table BulliesOssiarch Bonereapers: Null Myriad8 / 15 / 5 / 17 / 6


66Mike Ludwig – FNF – FNFGloomspite Gitz7 / 15 / 13 / 8 / 7


67David Keating – Team Big Chungus – Team Big ChungusSlaves to Darkness: Hosts of the Everchosen11 / 9 / 5 / 7 / 16


68Andrew Martin – Bridge Trolls – Bridge TrollsBeasts of Chaos: Darkwalkers8 / 7 / 7 / 12 / 14


69Nicholas Carpenito – NYC Warhammer – NYC WarhammerSkaven14 / 6 / 4 / 15 / 8


70Martin Orlando – New Jersey warlords – New Jersey warlordsSlaves to Darkness: Cabalists7 / 16 / 4 / 11 / 9


71Josh Kale – Knights of The Pond – Knights of The PondBlades of Khorne: Flayed5 / 15 / 7 / 9 / 11


72John Baecker – Knights of The Pond – Knights of The PondBeasts of Chaos: Gavespawn9 / 12 / 12 / 8 / 5


73Myrcella Helv – Tough Crowd – Tough CrowdDaughters of Khaine: Hagg Nar10 / 13 / 8 / 9 / 5


74Travis Pearson – Wicked Dicey – Wicked DiceyStormcast Eternals: Hammers of Sigmar14 / 4 / 8 / 16 / 3


75Zak Frederick – Bridge Trolls – Bridge TrollsBig WAAAGH!11 / 2 / 7 / 16 / 9


76Todd Marquess – More Better Gaming Club – More Better Gaming ClubGloomspite Gitz: Glogg’s Megamob13 / 7 / 4 / 14 / 7


77Cameron Hunting – Grim Goblin Studio – Grim Goblin StudioGloomspite Gitz6 / 8 / 7 / 12 / 12


78Ian Buckley – NYC Warhammer – NYC WarhammerKharadron Overlords: Barak-Zon13 / 3 / 13 / 8 / 8


79Brandon Prescott – Tough Crowd – Tough CrowdOssiarch Bonereapers: Null Myriad8 / 4 / 15 / 4 / 14


80David Klamm – Team Big Chungus – Team Big ChungusStormcast Eternals: Hammers of Sigmar17 / 4 / 4 / 13 / 4


81Adam SinghSoulblight Gravelords: Legion of Blood12 / 7 / 12 / 2 / 6


82Gornik Weirdnob – Team Big Chungus – Team Big ChungusIronjawz: Bloodtoofs15 / 8 / 0 / 5 / 11


83Mychal Kistler – FNF – FNFSlaves to Darkness: Knights of the Empty Throne13 / 12 / 4 / 8


84Joseph Pagano – Tough Crowd – Tough CrowdStormcast Eternals: Knights Excelsior13 / 17 / 3 / 2 / 1


85Scarlett Holloway – Basement War Gamers – Basement War GamersOssiarch Bonereapers: Null Myriad15 / 12 / 6


86Brian Battersby – Dangerous Nights Crew – Dangerous Nights CrewIdoneth Deepkin: Ionrach7 / 13 / 15 / 6 /


87Nicole ElisteDaughters of Khaine: Zainthar Kai5 / 8 / 10 / 8 / 13


88Chuck Cordivano – Knights of The Pond – Knights of The PondGloomspite Gitz: Jaws of Mork6 / 10 / 7 / 12 / 7


89Juan Cardenas – The Brooklyn Strategist – The Brooklyn StrategistSeraphon: Koatl’s Claw6 / 10 / 2 / 8 / 15


90Jonathan priceSlaves to Darkness: Knights of the Empty Throne4 / 16 / 5 / 6 / 10


91Aidan Chandless – The Brooklyn Strategist – The Brooklyn StrategistStormcast Eternals: Hammers of Sigmar12 / 4 / 6 / 6 / 10


92Reynolds Davidson – p – pSlaves to Darkness: Knights of the Empty Throne6 / 10 / 3 / 5 / 14


93Alice Lirette – Goonhammer – GoonhammerOssiarch Bonereapers: Null Myriad12 / 10 / 3 / 6 / 0


94Tim Spangler – FNF – FNFHosts of Slaanesh: Godseekers Host14 / 10 / 4


95Jacob Clemons – Team Big Chungus – Team Big ChungusOgor Mawtribes: Meatfist8 / 5 / 17 / 6 / 9


96Ulf Schlender – Misfit Island – Misfit IslandNighthaunt: The Scarlet Doom8 / 8 / 7 / 8 / 13


97Joel Chavez – The Brooklyn Strategist – The Brooklyn StrategistSons of Behemat: Stomper Tribe8 / 8 / 9 / 12 / 6


98Jack Rush-LaRue – The Brooklyn Strategist – The Brooklyn StrategistBeasts of Chaos: Gavespawn7 / 6 / 7 / 5 / 17


99Jordon Weatherwax – Virginia Age of Sigmar – Virginia Age of SigmarNighthaunt: The Emerald Host12 / 6 / 8 / 7 / 8


100Charles FiandacaMaggotkin of Nurgle: Drowned Men9 / 5 / 14 / 6 / 6


101David Hatch – Team Big Chungus – Team Big ChungusKruleboyz: Grinnin’ Blades7 / 7 / 3 / 15 / 6


102joey schwengler – Groovy Ghoulies – Groovy GhouliesSoulblight Gravelords: Vyrkos Dynasty7 / 4 / 12 / 5 / 9


103John Haas – Misfit Island Gaming Club – Misfit Island Gaming ClubIdoneth Deepkin: Ionrach5 / 5 / 8 / 15 / 4


104Bill LorahOgor Mawtribes: Underguts9 / 5 / 13 / 8 / 1


105Corry WigginsOgor Mawtribes: Meatfist6 / 14 / 5 / 9


106Kenn HogentoglerSlaves to Darkness: Hosts of the Everchosen6 / 12 / 2 / 4 / 5


107Ryan Byrne – Tough Crowd – Tough CrowdSoulblight Gravelords: Legion of Night8 / 8 / 13


108Peter YosmanovichStormcast Eternals: Hammers of Sigmar12 / 4 / 4


109Stephen Mazzeo – Bottom Table Bullies – Bottom Table BulliesGloomspite Gitz: Jaws of Mork8 / 10 / 5


110Michael Mumich – FNF – FNFSlaves to Darkness: Knights of the Empty Throne9 / 5 / 6 / 8 / 7


111Harrison Barndt – Misfit Island Gaming – Misfit Island GamingIronjawz: Bloodtoofs7 / 5 / 5 / 5 / 3


112David Ragland – Team Big Chungus – Team Big ChungusStormcast Eternals: Hammers of Sigmar4 / 4 / 6 / 3 / 6


113Chris Werter – Tough Crowd – Tough CrowdBlades of Khorne: Goretide7 / 6


Top Three AoS Lists for No Holds Barred Event

This is the top three AoS lists for No Holds Barred that took place in Australia on the 10th and 11th of June. It involved 46 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Disciples of Tzeentch
Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumph: Inspired

LEADERS
Kairos Fateweaver (440)*
Ogroid Thaumaturge (170)*
General
– Command Traits: Arcane Sacrifice
– Artefacts of Power: Gryph-feather Charm
– Spells: Arcane Suggestion
Curseling (200)*
Spells: Shield of Fate
– Aspects of the Champion: Tunnel Master

BATTLELINE
Horrors of Tzeentch (Pink) (250)*
Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
Kairic Acolytes (120)*
Kairic Adept
– Scroll of the Dark Arts
– Vulcharc
– Cursed Blade and Arcanite Shield
– 3 x Cursed Glaive and Arcanite Shield
Kairic Acolytes (120)*
Kairic Adept
– Scroll of the Dark Arts
– Vulcharc
– Cursed Blade and Arcanite Shield
– 3 x Cursed Glaive and Arcanite Shield
Horrors of Tzeentch (Pink) (250)*
Iridescent Horror
– Pink Horror Icon Bearer
– Pink Horror Hornblower
– Split and Split Again
Kairic Acolytes (120)*
Kairic Adept
– Scroll of the Dark Arts
– Vulcharc
– Cursed Blade and Arcanite Shield
– 3 x Cursed Glaive and Arcanite Shield

OTHER
Tzaangor Enlightened on Discs of Tzeentch (180)

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)
1 x The Burning Head (30)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Allegiance: Soulblight Gravelords
Subfaction: Legion of Blood
– Grand Strategy: Lust For Domination
– Triumphs: Inspired

LEADER
Vampire Lord on Zombie Dragon (440)
General
– Deathlance
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Vile Transference
Vampire Lord on Zombie Dragon (440)**
Deathlance
– Lore of the Vampires: Spirit Gale
Neferata, Mortarch of Blood (390)
Lore of the Deathmages: Waste Away
Necromancer (90)*
Lore of the Deathmages: Fading Vigour
– Aspect of the Champion: Tunnel Master

BATTLELINE
10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)*
10 x Deathrattle Skeletons (85)*

UNITS
16 x Askurgan Trueblades (360)**
Reinforced x 1

CORE BATTALION
*Battle Regiment
**Battle Regiment

TOTAL: 1975 / 2000

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Allegiance: Gloomspite Gitz
Gittish Horde: Jaws of Mork
– Grand Strategy: Protect da Shrine!
– Triumphs: Indomitable

LEADER
Grinkrak The Great (190)**
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Squigboss with Gnasha-squig (100)**
General
– Command Trait: The Clammy Hand
Squigboss with Gnasha-squig (100)**
Tunnel master

BATTLELINE
10 x Boingrot Bounderz (280)*
Reinforced x 1
20 x Moonclan Stabbas (125)*
36 x Squig Herd (390)*
Reinforced x 2
24 x Squig Herd (260)*
Reinforced x 1

UNITS
5 x Gobbapalooza (160)
Spell1: Lore of the Moonclans: The Hand of Gork
6 x Grinkrak’s Looncourt (0)**
6 x Sneaky Snufflers (130)
1 x Marshcrawla Sloggoth (150)*
Allies

CORE BATTALIONS
*Battle Regiment
**Warlord

TOTAL: 1955 / 2000

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Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Protect the Herdstone
– Triumphs: Inspired

LEADERS
Beasts of Chaos Tzaangor Shaman (115)*
General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Lore of the Twisted Wilds: Wild Rampage
Doombull (180)*
Artefact: Slitherwrack Helm
– Aspect of the Champion: Tunnel Master
Great Bray-Shaman (95)*
Lore of the Twisted Wilds: Tendrils of Atrophy

BATTLELINE
10 x Ungor Raiders (115)***
10 x Ungor Raiders (115)***
10 x Ungors (80)***
Mauls & Half-Shields
10 x Ungors (80)
Mauls & Half-Shields

UNITS
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
6 x Bullgors (420)**
Axes & Bullshields
– Reinforced x 1
10 x Beasts of Chaos Tzaangors (170)**
10 x Beasts of Chaos Tzaangors (170)**

CORE BATTALIONS
*Warlord
**Galletian Veterans
***Galletian Sharpshooters

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL: 1970 / 2000

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Top Three AoS Lists for Clash of Swords 2023

This is the top three AoS lists for Clash of Swords 2023 that took place in Wales on the 10th and 11th of June. It involved 34 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Disciples of Tzeentch
– Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumph: Indomitable

LEADERS
Kairos Fateweaver (440)
Gaunt Summoner of Tzeentch (230)
General
– Command Traits: Daemonspark
– Artefacts of Power: Nine-Eyed Tome
– Spells: Levitate
Curseling (200)
Spells: Infusion Arcanum
Fatemaster (160)

BATTLELINE
Horrors of Tzeentch (Pink) (500)
Iridescent Horror
– Split and Split Again
– 2 x Pink Horror Icon Bearer
– 2 x Pink Horror Hornblower
Kairic Acolytes (120)
Pair of Cursed Blades
Kairic Acolytes (120)
Pair of Cursed Blades

OTHER
Screamers of Tzeentch (110)

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Tome of Eyes (40)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Allegiance: Ossiarch Bonereapers
Legion: Null Myriad
– Grand Strategy: Survivor’s Instinct
– Triumphs: Indomitable

LEADERS
Katakros, Mortarch of the Necropolis (440)
Mortisan Boneshaper (120)
General
– Command Trait: Dark Acolyte
– Artefact: Artisan’s Key
– Spells – Reinforce Constructs
– Aspect of the Champion: Tunnel Master
Mortisan Boneshaper (120)
Spells: Drain Vitality

BATTLELINE
6 x Immortis Guard (400)
Reinforced x 1
3 x Necropolis Stalkers (220)
3 x Necropolis Stalkers (220)
5 x Kavalos Deathriders (170)
Nadirite Blade and Shield

UNITS
2 x Morghast Archai (240)
Spirit Halberds

ENDLESS SPELLS & INVOCATIONS
Soulstealer Carrion (40)

CORE BATTALIONS
*Battle Regiment

TOTAL: 1970 / 2000

Alex Tubb: Due to the small roster size and a couple of poor units. Most OBR lists are using variations on the same style of list. I opted for opening up access to as many battle tactics as possible with my list and having no ‘bad’ match ups. Null myriad helps a lot with this. Having close to auto wins VS tzeentch, lumineth, and Seraphon rather than close to auto loses is a big swing. It also really helps VS Soulblight, whose debuffs are crippling for obr.

In terms of enabling battle tactics, I went for 2 GCs, 1 unit of immortis, 2 stalkers and a unit of deathriders. This gives me access to a potential of 5 extra battle tactics.

For me, morghasts are the sleeper unit in the book. Switching off commands within 3″ is unbelievable on a fast-moving hammer. Great for charging without having to worry about unleash hell…

Finally I decided to go for the carrion. I believe OBR’s biggest weakness is scoring objectives. And there are armies who can hold us off objectives for a good few turns before we grind through. Carrion allows us to keep the scoreboard ticking over from the very first turn.

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Allegiance: Ossiarch Bonereapers
Legion: Null Myriad
– Mortal Realm: Shyish
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADERS
Katakros, Mortarch of the Necropolis (440)*
Mortisan Boneshaper (120)*
General
– Command Trait: Aura of Sterility
– Artefact: Artisan’s Key
– Aspect of the Champion: Tunnel Master

BATTLELINE
6 x Immortis Guard (400)*
Reinforced x 1
6 x Immortis Guard (400)*
Reinforced x 1
5 x Kavalos Deathriders (170)*
Nadirite Blade and Shield
5 x Kavalos Deathriders (170)*
Nadirite Blade and Shield

UNITS
2 x Morghast Archai (240)*
halbards

CORE BATTALIONS
*Battle Regiment

TOTAL: 1940 / 2000

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Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Grand Strategy: Show ‘Em Who’s Boss!
– Triumphs: Inspired

Gatebreaker Mega-Gargant (520)*
– General
– Command Trait: Monstrously Tough
– Artefact: Glowy Shield of Protectiness
King Brodd (550)*
Warstomper Mega-Gargant (450)*
– Artefact: Arcane Tome (Universal Artefact)
3 x Mancrusher Mob (450)
*Bosses of the Stomp – Magnificent

Total: 1970 / 2000

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Final Tournament Placings

Top Three AoS Lists for the Aotearoa (New Zealand) Age of Sigmar Masters 2022

This is the top three AoS lists for the Aotearoa Masters Grand Tournament that took place in New Zealand on the 20th and 21st of May. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: bloodthirsty

Leaders
Changecaster, Herald of Tzeentch (150)**
– Artefact: The Eternal Shroud
– Lore of Change: Bolt of Tzeentch
– Lore of Change: Treason of Tzeentch
Curseling, Eye of Tzeentch (200)**
General
– Command Trait: Cult Demagogue
– Lore of Fate: Shield of Fate
– Lore of Fate: Arcane Suggestion
– Aspect of the Champion: Tunnel Master
Magister (140)**
Lore of Fate: Glimpse of Future
– Lore of Fate: Shield of Fate
Contorted Epitome (190)*
Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Ghost-mist
– Allies

Battleline
20 x Pink Horrors of Tzeentch (500)*
Reinforced x 1
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Tzaangors (180)*
10x Pair of Savage Blade

Units
3 x Tzaangor Skyfires (190)*

Endless Spells & Invocations
Burning Sigil of Tzeentch (60)
Ravenak’s Gnashing Jaws (70)
Daemonic Simulacrum (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 190 / 400
Wounds: 94
Drops: 4

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Allegiance: Beasts of Chaos
Greatfray: Darkwalkers
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Doombull (180)*
General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Aspect of the Champion: Leadership of the Alpha
Great Bray-Shaman (95)*
Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors (80)*
Mauls & Half-Shields
20 x Ungor Raiders (230)*
Reinforced x 1
9 x Bullgors (630)*
Pairs of Axes
– Reinforced x 2

Units
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
10 x Chaos Warhounds (110)*

Behemoths
Ghorgon (240)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 1

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Mortal Realm: Ghur
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)*
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Fungoid Cave-Shaman (90)***
Artefact: Staff of Sneaky Stealin’
– Lore of the Moonclans: The Hand of Gork
Skragrott, The Loonking (210)***
Lore of the Moonclans: The Hand of Gork
Webspinner Shaman (65)***
Lore of the Spiderfang: Curse of da Spider God
Squigboss with Gnasha-squig (100)**
Aspect of the Champion: Tunnel Master

Battleline
3 x Fellwater Troggoths (160)*
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Rockgut Troggoths (160)*
40 x Moonclan Shootas (250)***
Reinforced x 1
24 x Squig Herd (260)**
Reinforced x 1

Units
5 x Gobbapalooza (160)*
Spell1: Lore of the Moonclans: Itchy Nuisance

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Galletian Command
***Warlord

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 172
Drops: 7

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (170)*
Lord-Castellant (160)*
Aspect of the Champion: Tunnel Master
Knight-Draconis (300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail

Battleline
5 x Judicators with Boltstorm Crossbows (190)*
4 x Stormdrake Guard (680)*
– Drakerider’s Warblade
– Reinforced x 1
5 x Vanquishers (110)*

Units
2 x Dracothian Guard Tempestors (220)*
1 x Stormstrike Chariot (170)*

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Final Tournament Placings

Top Three AoS Lists for the Wartilyo GT

This is the top three AoS lists for the Wartilyo GT that took place in the Philippines on the 13th and 14th of May. It involved 24 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Wartilyo Top Table

If you get a few minutes, have a look at the making of the Wartilyo GT Top table. It’s a thing of beauty!

The Top Three AoS Lists

Kieron: And the crown for one of the first, if not the first Philippines GT goes to Tzeentch with another Krondspine/Guild of Summoners combo. There are a few interesting choices here compared to other similar lists, the first of which is the Shards of Valagharr. What all of the Guild of Summoners lists want more than anything is time to get the big birds on the board and an Endless Spell that halves the movement of models and prevents units from flying or being removed from the board and set back up again are always going to be good value. It’s also an easy spell for the Krondspine to eat after killing your own Magister and making the Krondspine go wild with a casting value of only 5. Staying with the theme of slowing your opponent down, nothing puts a unit off making a charge more than having one of its members turn into a gibbering chaos spawn via the Burning Sigil.

Unit wise, two units of pinks is a great start to the list as there’s only summoning of Lords of Change in Guild of Summoners and, alongside the Krondspine, and good use of terrain, it’s going to be difficult to get to the casters for several turns. The Magister is a mainstay of these lists – giving you two potential casts, with the Krondspine giving an additional +1 on top of the +1 from Kairos as well. The other caster is a Thaumaturge, with the Gryph Feather Charm adding a 5+ ward save to this model – really key as if there are no Arcanite heroes alive (i.e. the Magister and the Ogroid) then there’s no summoning in Guild of Summoners.

In terms of how Carlo probably planned each battle to go, it would be to either Cunning Manoeuvre or Tide of Anarchy (take an objective with 9+ models) while building up to 8 summoning points. T2, Call for Change by earning one more summoning point through your opponent’s hero phase or simply through one of your own and then dropping in your first bird. T3, potentially finish off a 9 model unit or 9 wound hero/monster for Ninefold Dismantlement. T4 could easily be whichever of Cunning Manoeuvre or Tide wasn’t done in T1 and then, assuming you have at least two big birds and Kairos on the board and in range of each other, getting Kairos to cast 3 spells with +3 to cast is very straightforward or, just use Destiny Dice to cast them. Make sure you’ve got 9 on Destiny Dice at the end and that’s the Grand Strat as well. You may not even have had to use Desecrate Land or Eye for an Eye, two of the easier tactics to score, with This One’s Mine with the Ogroid being very viable too. And this is how Tzeentch wins – 13 points on the battle tactics and Grand Strategy meaning that even if you only score 10 points on the primary, you still have a very healthy score of 23. If your opponent doesn’t quite finish off enough Horrors to take an objective on a turn they chose Gaining Momentum…a one or two point turn is probably game over against this kind of list.

Congrats Carlo on the result and congrats to the Filipino AoS community!

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After a couple of seasons in the shadows, their hunger building, Soulblight are finally back for blood – Legion of Blood, to be precise. And it’s a list archetype you’re going to see a lot of for a while.

The core of the list revolves around a vampire lord on dragon (VloZD) with the Cloak of Mists and Shadows to make it ethereal, aka a 3+ save that can’t be modified either way. Combined with the Doomed Minion trait, allowing it to apply the following effect to d3 enemy units that aren’t heroes/monsters they into engagement with: ANY friendly unit hits that enemy unit on unmodified 2+s. With the new hunger ability – healing up to 6 wounds of damage done – this makes the VloZD a terrifying utility piece that is insanely hard to kill and can make killing key units trivially easy.

Neferata brings up the rear, bringing two key pieces of utility to bear – the ability for her and 3 units to redeploy before the first battle round begins and her spell to make something _unrendable_, i.e. it can still benefit from positive save modifiers. The 10 blood knights are obviously a great receiver for that spell, but it works well on herself too, or the giant blob of Deathrattle to make them an absolute nightmare to fully deal with, especially given the new timing on their ability – essentially a free 4+ rally at the start of the combat phase.

All told, it’s a list with huge utillity, super anvils and fantastic board control – which as you might expect was only dealt with successfully by DoT and their sheer MW output being able to bypass all that tankiness and access to horrors etc to compete with the chaff hordes on objectives. This is a great result for John Paul and certainly not the last we’ve seen of this list.

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We’ve a new commentator who joins us this week, and boy, does he love his Chaos armies! Roland Rivera is a US player who’s big into his Khorne, Nurgle, and Slaves to Darkness. As well as that, he also plays Ironjawz, Ogors, and Stormcast. So we’ll probably be hearing a lot from him going forward!

Roland Rivera: Ah, Nurgle. The more things change, the more they stay the same. We’ve been seeing lists built around Pusgoyle Blightlords and the Drowned Men subfaction place well for over a year now, and this is the latest entry in that file. The pregame move Drowned Men provides is very powerful, as it can help you position the Blightlords to engage in midboard attrition scenarios (where they excel) ahead of schedule, or otherwise adjust to your opponent’s deployment and counter the disadvantage of being a 1-drop. Once in combat, Pusgoyle Blightlords can be very hard to deal with, because of their high wound count, solid saves, 5+ Ward, and multiple mortal wound generation abilities. The Blightlords are also paired with the customary Lord of Afflictions General with the Overpowering Stench command trait, which turns off the ability to issue and receive commands. This ability has only gotten stronger as the edition has progressed, as more and more powerful command abilities enter the game. The list also has Bloab as an efficiently costed Hero Monster with a powerful warscroll spell. A unit of Nurglings rounds things out by providing backfield pressure, which in Nurgle also translates to faster generation of Contagion Points you can then use for summoning more Daemons. An interesting bit of tech here is the inclusion of a Plague Priest. This Priest plays multiple roles in this list – he helps interact with Invocations (which Nurgle cannot do with its main roster), he is a Galletian Champion with Tunnel Master for sneaky objective capturing, and he can chant a high-upside prayer in Curse. The Pusgoyle Blightlords have lots of attacks but lack Rend, so Curse provides a nice source of extra damage. Do note that mortal wounds generated from Curse will not stack with disease points – you’ll have to pick one. Overall, this list is very good at what it does – it’s an attrition meatgrinder that can shove tough, elite units in its opponent’s face and pin them down.

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Brett: Bullgors centre stage in a list that focuses on board control as much as power with Ungors and Raiders for days. With summoning going away there is more play in Ambush (starting unit, up to the whole army off the board). That pairs well with the Herdstone which increases Rend from Round 2. Combined here with Darkwalkers to let a unit within 9″ of a board edge to leave the board and teleport back on;

4 Ungor and Ungor Raider units to take advantage of that mobility. The raiders being in Galletian Sharpshooters is surprising – their shooting isn’t strong but it does give them more utility. With the Doombull and Bullgors to hold the centre and be buffed by the Sharman this is a durable list with some punch especially later. However both of the Bullgor units only have 5+ saves which might have hurt them (although they can have a ward save). The Ungors (all of them) are free to score points and just be annoying all over the place. Unfortunately, even with their new book, their output can be disappointing since they mostly hit on a 4+. Combined with initially low rend they don’t hit hard until the later part of the game. The Bullgors are loaded for maximum damage but are also vunerable to being roared. If they are removed then the rest of the list lacks punch.

Looks like the Sons of Behemet used that against them and inflicted enough damage early enough to force a loss. Very respectible effort beating Soulblight, Seraphon and Slaves (Nurgle Knights?).

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Final Tournament Placings

Top AoS Lists for Adepticon 2023

These are the top AoS lists for Adepticon that took place in the USA on the 23rd and 24th of March. It involved 204 players vying to be crowned champion in a 5-game tournament.

There was some controversy around the scoring for Adepticon, so we decided as a team to focus on all those lists that went undefeated or were in a tournament winning position (4 wins from 4 after round 4).

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
Change Coven: Guild of Summoners
– Mortal Realm: Ghur
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

Leaders
Ogroid Thaumaturge (170)*
General
– Command Trait: Arcane Sacrifice
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Fate: Arcane Suggestion
Lord of Change (400)*
Artefact: Nine-Eyed Tome
– Universal Spell Lore: Ghost-mist
Curseling, Eye of Tzeentch (180)*
– Lore of Fate: Glimpse of Future
– Aspect of the Champion: Tunnel Master
Magister (120)**
Lore of Fate: Shield of Fate

Battleline
10 x Kairic Acolytes (120)**
– 7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Kairic Acolytes (120)**
– 7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives
10 x Tzaangors (180)**
– 8x Pair of Savage Blade

Behemoths
Krondspine Incarnate of Ghur (480)**
Allies – Bound to Magister

Endless Spells & Invocations
Umbral Spellportal (80)
Purple Sun of Shyish (90)
Burning Sigil of Tzeentch (60)

Core Battalions
*Command Entourage – Magnificent
**Battle Regiment

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 480 / 400
Wounds: 72
Drops: 4

Kaleb returns with a variation on his LVO list. Kairos is replaced with a Lord of Change; the extra 40pts are then used to upgrade the Changecaster to a Curseling and to enable Kaleb to take Burning Sigil instead of Tome of Eyes to get the summoning train rolling. The list goes up from 2 drops to 4 drops to allow the Lord of Change to have a re-roll casts relic to practically guarantee that those casts will go off, most likely Umbral Spellportal and then the Warscroll spell for a consistent 6 mortal wounds or so a turn.

The reason that Umbral Spellportal is the key spell is so you can feed it to the Krondspine. How the combo works is that the Magister successfully casts their first spell and then uses the Destiny Dice to cast a second, with the double killing the Magister, sending the Incarnate wild. Spellportal can then be chucked out near the Krondspine’s charge target. Obviously another spell could be cast through it (or even move the Purple Sun through it) but the main job of the portal is for the Krondspine to be able to charge in and then Devour the endless spell to go up to level 3. It is a slight risk as it goes down a level if it fails, but Kaleb would just need to roll a 4 on 2D6 for it to be successful. With it more than likely being successful, the Krondspine is hanging around for a bit, no matter what it goes into.

If not more important than an indestructible Krondspine is that the Battle Tactics and Grand Strategy for Tzeentch are among the most straightforward to achieve, demonstrated by Kaleb scoring all 5 Battle Tactics every turn and Master of Destiny being arguably the easiest Grand Strategy in the game to complete.

One of those Battle Tactics, the Guild of Summoners specialises in: Call for Change, which is to summon a Lord of Change. Normally these would need 27 fate points, but in Guild of Summoners, the first Lord of Change is only 9 fate points and the first fate point is the auto-cast at the start of the game with Arcane Armies.

Congratulations on another superb showing from Mr Tzeentch himself and very much a trendsetter for several Tzeentch lists doing well in tournaments…

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Allegiance: Big Waaagh!
Grand Strategy: Waaagh!
– Triumphs: Indomitable

Leaders
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
– Aspect of the Champion: Fuelled by Ghurish Rage
Snatchaboss on Sludgeraker Beast (290)**
General
– Command Trait: Egomaniak
– Mount Trait: Fast ‘Un
Orruk Warchanter (120)***
Warbeat: Fixin’ Beat
Orruk Megaboss (140)***
Artefact: Gryph-feather Charm (Galletian Champion)
– Aspect of the Champion: Stubborn as a Rhinox
Gobsprakk, The Mouth of Mork (260)***
Skragrott, The Loonking (160)**
Allies

Battleline
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)*
5 x Orruk Ardboys (80)*

Other Units
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas
3 x Man-skewer Boltboyz (120)***
24 x Squig Herd (240)*
Allies
– Reinforced x 1

Endless Spells
Ravenak’s Gnashing Jaws (70)

Core Battalions
*Galletian Veterans
**Warlord
***Warlord

Additional Enhancements
Artefact
Aspect of the Champion

Total: 1980 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 153
Drops: 12

Big Waagh is enjoying a kind of thematically Ghurish resurgence, due to their access to great GCs and the simple fact they can also now take some Gitz allies, who, as you may have heard, have enjoyed somewhat of a glow up.

Either way, a 5-0 Waagh is a thing to be celebrated, so let’s dive into how it got there. The compliment of heroes has a few interesting surprises – you have ol’ laser eyes with his 4+ ward, a Warchanter and Megaboss as standard, and Gobsprakk for his anti-magic tech – but we also see here a Snatchaboss. Even though he’ll only be buffing one unit of 3 Boltboyz, he’s a well rounded solo operator, and Rob has slapped Egomaniak on him – I wonder if some of the Ardboyz acted as a bodyguard, making him a relatively fast and very durable monster with MW spike potential.

Then there’s the newly much-more-expensive Skagrott. At 210, I wonder if Ron would still ally him in – but as it stood, he’s an insanely high value allied spellcaster with a nasty, long range MW spell.

The other allies on loan from Gitz are the Squid Herd – a super cheap way to gain access to a high volume of attacks and further mid-range MWs when they fail a battleshock test – although they also have a recursion mechanic, meaning if you don’t kill the whole unit, the pain train keeps on comin’.

Overall, it’s a fantastic hero-hammer Waagh that makes great use of their spicy new allies. The points don’t quite add up anymore, but the fact it took down high profile armies such as Ogors, NH, Slaves, and Gitz themselves speaks to the versatility of the list – and Rob’s prowess of course. The Orruk book as a whole might be a complete bin-fire, but Big Waagh clearly offers the best way to make like an Orruk and slap whatever manic, vaguely green muscle you can lay your hands on into a potent krump!

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Allegiance: Lumineth Realm-lords
Great Nation: Helon
– Mortal Realm: Hysh
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh (700)*
General
Scinari Cathallar (110)*
Lore of Hysh: Total Eclipse
Scinari Loreseeker (160)*
Artefact: Tuskhelm (Galletian Champion)
– Universal Spell Lore: Flaming Weapon
– Aspect of the Champion: Fuelled by Ghurish Rage

Battleline
5 x Hurakan Windchargers (130)*
10 x Vanari Auralan Wardens (150)*
Lore of Hysh: Overwhelming Heat
20 x Vanari Auralan Sentinels (300)*
Lore of Hysh: Speed of Hysh
– Reinforced x 1
10 x Vanari Auralan Sentinels (150)*
– Lore of Hysh: Overwhelming Heat
10 x Vanari Auralan Sentinels (150)*
Lore of Hysh: Speed of Hysh

Endless Spells & Invocations
Umbral Spellportal (80)
Rune of Petrification (60)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

I call this list archetype the ‘can’t wait for the next Battlescroll’! Lead designer Matt Rose has highlighted that Helon and Sentinels are in line for an adjustment, for what should by now be fairly obvious reasons.

Tell you what though, it’s quite fun seeing the Tuskhelm on the Loreseeker. Imagine him popping up wherever he wants pre-game, then yeeting himself into you with a flaming weapon like a less sneaky version of the Masque.

Otherwise, there’s not much to say – it’s Sentinels projecting extreme prejudice at range and up close, with Teclis doing Teclis things. The only thing of interest left about this kind of list is how hard it’s going to get hit by the nerf bat!

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Army Faction: Ogor Mawtribes
– Army Subfaction: Boulderhead
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

LEADER
1 x Kragnos (720)
1 x Frostlord on Stonehorn (450)*
General
– Command Traits: Voice of the Avalanche
– Artefacts: Arcane Tome
– Mount Traits: Rockmane Elder
– Spells: Flaming Weapon

BATTLELINE
1 x Stonehorn Beastriders (310)*
Blood Vulture
1 x Stonehorn Beastriders (310)*
Blood Vulture
2 x Mournfang Pack (170)*
Skalg
– Culling Clubs and Hackers and Ironfist

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1960/2000)

Since the Ironblaster points hike, bar the very occasional Stonehorn heavy podium, Ogors have settled comfortably into a ‘top 5’ army, as though they have a nice big dinner early on and then get a bit too sleepy to bother chasing the absolute top spot.

Not that there’s anything wrong with that of course – we don’t want every faction to be Lumineth Slaanesh! Taking down three tanky melee armies, the shooty Ogors and a summoning heavy Tzeentch list for a 5-0 is a great result, either way.

So how did Tony do it? Well, he took Kragnos and a bunch of Stonehorns. The name of the day here is killing stuff on the charge – why risk having to roll attacks? Kragnos is capable of a OHKO of a big monster with the right roll of course, but probably the main thing he offers is a 3d6 charge aura. Given Stonehorns do mortals on a 4+ for dice equal to their unmodified charge roll – which a 3d6 is – you can start to see the appeal.

That’s about all there is to it. Like the Ogors themselves, it’s big and not very clever, but gets the job done.

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Army Faction: Sylvaneth
Subfaction: Gnarlroot
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Seasons of War: The Burgeoning

LEADERS
Spirit of Durthu (350)
General
– Command Traits: Gnarled Warrior
– Artefacts of Power: Greenwood Gladius
The Lady of Vines (290)
– Spells: Verdant Blessing
Alarielle the Everqueen (820)*
– Spells: Verdant Blessing

BATTLELINE
Dryads (100)*
Dryads (200)*
Tree-Revenants (110)*

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)
1 x Chronomantic Cogs (70)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

This list from Joey Trizenberg is so elite and character focused that it might be playable in Marvel Ultimate Crisis. The Lady of Vines and Alarielle’s summoning mechanics bulk out the wound count and utility this list needs with 30 dryads and a unit of tree revenants satisfying most of your objective-sitting needs. The reason such a limited selection of units can get away with this is that both Alarielle and Durthu demand answers, immediately, and can either murder or pin vast quantities of the opponent’s army, limiting their scoring options.

Durthu with the Gladius and Gnarled warrior is a brutal beatstick, and ethereal 3+ keeps him healthy over the game and the gladius makes him hit like a brick. Combine this with a 6+ ward and the number of wounds in this army gets a sneaky boost to keep it in the game. This said, the selection of the Burgeoning as the Season of war requires a 70 point investment in the form of Cogs to make the quantity of spellcasting in this list work, especially so, when you consider that Gnarlroot is being taken for 3d6 casting, messaging that Joey wants to ensure he’s spreading trees and getting up the very important LoV’s 5+ ward spell, which is rather inconsistent when raw-cast as a 7+ on 2d6.

Legitimate analysis aside, I’d pay good money to see this list smack around Sons of Behemat, that’d be a great table to watch. Great work Joey, a great achievement to get an uncommon 5-0 for sylvaneth, let alone with a list that is a major departure from what we usually see.

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Army Faction: Ogor Mawtribes
Subfaction: Meatfist
– Grand Strategy: The Day is Ours!
– Triumph: Bloodthirsty

LEADERS
Tyrant (150)*
– Big Name: Brawlerguts
Kragnos (720)*
Icebrow Hunter (120)**
General
– Command Traits: Touched by the Everwinter
– Prayers: Keening Gale
Tyrant (150)**
– Artefacts of Power: Gryph-feather Charm
– Aspects of the Champion: Tunnel Master
– Big Name: Brawlerguts
Tyrant (150)**
Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon
– Big Name: Brawlerguts

BATTLELINE
Frost Sabres (80)*
Frost Sabres (80)*
Stonehorn Beastriders (310)*
– Blood Vulture

ARTILLERY
Ironblaster (200)*

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: 1960/2000

Continuing their recent hot-streak of great results is another 4-1 Alarielle finish! Oh how people bemoaned the Everqueen upon the book’s release – and in fairness, she takes a bit of figuring out, as her power doesn’t lie in her melee power but rather in her zoning and revival ability.

She’s backed up here by the standard Arch-Rev with Warsinger to make stuff speedy – make that extra-super speedy when also combined with the Spiteswarm Hive. It’s also nice to see a brace of Dryads as surprisingly effective screens – sure they turn into splinters once hit but, with -1 to hit and wound, the can be like reeds in a breeze…. and a reinforced blob of Seekers for doing Seeker things (namely pinning stuff at speed and just never, ever dying due to their abilities to heal themselves and bring their own models back automatically).

Overall, a nicely balanced list that gives Big Momma and her Fancy Beetle a good run out against a tough variety of opponents.

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Army Faction: Lumineth Realm-lords
Subfaction: Helon
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Archmage Teclis (700)*
Spells: Healing Zephyr
Scinari Cathallar (110)*
General
– Command Traits: Master of Magic
– Artefacts of Power: Silver Wand
– Spells: Total Eclipse
– Aspects of the Champion: Fuelled by Ghurish Rage

BATTLELINE
Hurakan Windchargers (130)*
– Windspeaker Seneschal
– Standard Bearer
Hurakan Windchargers (130)*
Windspeaker Seneschal
– Standard Bearer
Hurakan Windchargers (130)*
Standard Bearer
– Windspeaker Seneschal

OTHER
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Overwhelming Heat
Vanari Auralan Sentinels (300)*
High Sentinel
– Spells: Speed of Hysh

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Rune of Petrification (60)
1 x Emerald Lifeswarm (60)

TERRAIN
1 x Shrine Luminor (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

More LRL! Funnily enough, this list has also opted for Helon, and who cares how many Sentinels. But they also go hard on WIndchargers! A cunning tactical ploy to have slightly fewer shots on slow bodies and slightly more shots on fast bodies. I’m sure the dilemma was agonising.

Since this tournament, and indeed my comments on the 3rd place list, Sentinels, Teclis, and Windchargers have gone up a few points. So lists like this will no longer be able to take quite so many endless spells! I’m sure the effect on their efficacy will be devastating.

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Army Faction: Disciples of Tzeentch
Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired

LEADER
1 x Magister (120)*
Spells: Shield of Fate
– Bonding: Krondspine Incarnate of Ghur
1 x Curseling (180)**
Spells: Glimpse the Future
– Aspects of the Champion: Tunnel Master
1 x Ogroid Thaumaturge (170)**
General
– Command Traits: Arcane Sacrifice
– Artefacts: Arcane Tome
– Spells: Arcane Suggestion
1 x Lord of Change (400)**
Staff of Tzeentch and Rod of Sorcery
– Artefacts: Nine-Eyed Tome
– Spells: Ghost-mist

BATTLELINE
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Tzaangors (180)*
Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades

BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*

ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Burning Sigil Of Tzeentch (60)
1 x Purple Sun of Shyish (90)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

Please read the review for Kaleb’s winning list and substitute the word ‘Kaleb’ for ‘Jonathan’! Seriously, I wasn’t kidding about Kaleb’s list being a trendsetter!

I should probably include a few more words on Jonathan’s path to 13th place so that Peter doesn’t get mad at me and assigns me 500 words on each variant of contrast paint. He did fantastically well to get to table 2 in Round 5 but then faced the Kryptonite of many Tzeentch lists: Kragnos and Stonehorns. With the ability to ignore so much magic AND the speed of Tony’s 4th placed list (see above) it was always going to be tricky. While having some monsters to eat would be handy for the Krondspine, Jonathan wouldn’t have been given the time to get the summoning going and so had to settle for a still very impressive 4-1 in the end.

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Army Faction: Ossiarch Bonereapers
– Subfaction: Mortis Praetorians
– Grand Strategy: Unrelenting Efficiency
– Triumph: Bloodthirsty

LEADERS
Arkhan the Black (340)
Katakros (430)*
Mortisan Soulreaper (100)*
Spells: Protection of Nagash
– Aspects of the Champion: Tunnel Master
Mortisan Soulreaper (100)*
General
– Command Traits: Katakros’ Chosen
– Artefacts of Power: Artificer’s Blade
– Spells: Drain Vitality

BATTLELINE
Mortek Guard (420)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade and Shield
Mortek Guard (280)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Mortek Guard (140)*
Nadirite Blade and Shield
Immortis Guard (150)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

A list reminiscent of classical pre-Stalkers as Battleline lists for Ossiarch Bonereapers. Obviously, this list was before the new battletome so a few things need to be considered. Katakros and Arkhan are the headliners, with Arkhan being one of the few legitimately good units in OBR with his +2 to casting and blazing fast speed. Katakros offers a ton of buffs from stealing a command point on a 4+, -1 to hit on an enemy unit, and giving +1 to hit and to saves for all units within 36″. Mortis Praetorians doesn’t see as much play as Petrifix Elite but if you’re going to run Katakros it’s about the same with his +1 to save aura, though you do lose the -1 Rend from Petrifix Elite. Rounding off the list is two Soulreapers, which while not very good allow him to slip in 2 Galetian Champions at 2000 points.

As for units this list doesnt really have much of a hammer. That’s clearly not the point though, with 60 Mortek Guard you can gum up the board pretty bad, 30 3+ Save, 6+ Ward wounds aren’t easy to cut through if you didn’t bring a Monster to roar them. While they may not hit nearly as hard as Stalkers, they’re not totally impotent either, and can usually win a grind out war over 2-3 turns of combat against nastier things. The Immortis guard are a workhorse unit to protect Arkhan from ranged fire, since an 11 wound 4+ Save Monster makes him a giant red bullseye for enemy fire.

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Allegiance: Slaanesh
– Host: Lurid Haze Invaders Host (Host of Chaos)
– Mortal Realm: Ulgu
– Grand Strategy: Defend What’s Ours
– Triumphs: Bloodthirsty

Leaders
The Contorted Epitome (240)*
General
– Command Trait: Feverish Anticipation
– Artefact: Oil of Exultation
– Host Option: General
– Universal Spell Lore: Flaming Weapon
– Aspect of the Champion: Fuelled by Ghurish Rage
Sigvald, Prince of Slaanesh (210)*
Host Option: General
Glutos Orscollion, Lord of Gluttony (440)*
Lore of Pain and Pleasure: Battle Rapture
Infernal Enrapturess, Herald of Slaanesh (120)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of Slaanesh: Born of Damnation

Battleline
22 x Blissbarb Archers (280)**
Reinforced x 1
11 x Blissbarb Archers (140)**
11 x Blissbarb Archers (140)**

Other
1 x Cockatrice (105)*
1 x Cockatrice (105)*

Endless Spells
Mesmerising Mirror (60)
Wheels of Excruciation (80)
Dreadful Visage (70)

Core Battalions
*Warlord
**Galletian Sharpshooters

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 96
Drops: 9

As Peter put it the other day, Old Slaanesh (the previous Battletome) was in play. This is a popular “old list” right now. Slaanesh, like all aelves, has always been very difficult to balance, at the moment though they are a bit of a sleeper. Mobile with mad summoning, decent shooting and surprisingly durable with Revel in Pain.

Laron’s doubled down on the Epitome with Fuelled by Ghurish rage on top of Oil (+1 wound) and Flaming Weapon. Glutos, the mobile road block, is here with Sigvald to snipe out annoying Galletian Champions and the Enrapturess to make sure those casts go off. Beyond wards, bravery and damage spells, the army is packing all 3 Hedonite Endless Spells. Mortal wounds for everyone and a fight last as well. Mandatory Blissbarbs and the soon to be extinct Cockatrice (the monster keyword isn’t on the new scroll). The Cockatrice still has a place to generate DP and for their fast movement, letting them score early points.

And that’s the conundrum of facing the chaos aelves – target the Blissbarb, and apart from being stung, you’ll give them a lot of DP (summoning points). And as you kill them, they’ll get harder to kill. Worse, Glutos and the Epitome will be free to act. Target the heroes, and the Blissbarb will make you look like a porcupine. The old HoS book is a dps check. You need to deal with them fast enough that their summoning doesn’t matter. Preferably from range.

Laron took the list to 4-1 handily defeating several top armies (and Stormcast). Pretty amazing with a list that shouldn’t have a lot of surprises and was at the time running with a 47% win rate. That success should tell you how good the general was.

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Allegiance: Sylvaneth
– Glade: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Alarielle the Everqueen (820)*
Arch-Revenant (120)*
General
– Command Trait: Warsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Verdurous Harmony

Units
10 x Dryads (100)*
10 x Dryads (100)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
5 x Tree-Revenants (110)*
6 x Revenant Seekers (480)*
Reinforced x 1

Endless Spells
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 97
Drops: 1

Continuing the 4-1 with Alarielle trend – which I’m personally happy to see given Momma Nature is such a great model, is this Heartwood list that, well, pretty much follows the template.

Probably the most important synergy in overall playstyle here is the way the Seekers compliment what Alarielle can do. Beetle-bum is much more of a mixed phase zoning piece with her big’ ol….base and surprising speed, so you need something like the Seekers to be able to zoom in on smaller, more versatile bases, do a good amount of damage, and actually stay where they end up – something they’re willing to risk due to their built in healing, 5+ rally and ability to bring a model back. With Dryads and Tree Revs as annoying, teleporty objective grabbers and screens, and the 3 Greatbows doing plinky-plink damage at long range, this kind of list can be very difficult to actually navigate around. And of course, by the time you finally kill Alarielle, she’s liable to come back in later rounds when you no longer have the tools to take her off again.

Losing only to a Gnarlroot Sylvaneth semi-mirror, and taking down a good variety of other lists en route, this new list archetype (I’m calling it Beetle-Momma and the Seekers) clearly has legs/wings/roots…. I’ll leaf it there. Big up to Matthew!

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Allegiance: Idoneth Deepkin
Enclave: Mor’Phann
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

Leaders
Akhelian Thrallmaster (110)*
Isharann Soulrender (120)*
Artefact: Rune of the Surging Gloomtide
– Aspect of the Champion: Tunnel Master
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Mount Trait: Voidchill Darkness

Battleline
6 x Akhelian Morrsarr Guard (360)*
Reinforced x 1
6 x Akhelian Morrsarr Guard (360)*
Reinforced x 1
20 x Namarti Reavers (340)*
Reinforced x 1
10 x Namarti Reavers (170)*
20 x Namarti Thralls (260)*
Reinforced x 1

Core Battalions
*Battle Regiment

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 115
Drops: 1

This list makes use of some of the best Idoneth units avaiable in the book, without relying on Lotann or the Leviadon. Two champs are there to support the Namarti units, both defensively and offensively, and the Artefact allows the Isharann character to summon a Gloomtide Shipwreck at the end of the first movement phase. This is particularly good with Tunnel Master, because the Soulrender can pop up anywhere on the board and drop a large piece of line of sight blocking impassable terrain.

The eels and king can work in tandem to deal a lot of damage. The eels can charge in first, eat the Unleash Hell while still getting their mortal wound bomb off, while the king can pop himself and possibly both eel squads into high tide, creating the possibility of an alpha strike against any enemy who may have deployed too aggressively.

Final Tournament Placings

Top Three AoS Lists for Sheffield Slaughter

This is the top three AoS lists for the Sheffield Slaughter that took place in the UK on the 21st and 22nd of February. It involved 98 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Gloomspite Gitz
Subfaction: Jaws of Mork
– Grand Strategy: Defend What’s Ours
– Triumph: Indomitable x2

LEADERS
Skragrott, the Loonking (160)*
Squigboss (80)*
– General
– Command Traits: The Clammy Hand
Madcap Shaman (70)*
Artefacts of Power: Moonface Mommet
– Spells: The Hand of Gork
– Aspects of the Champion: Tunnel Master

BATTLELINE
Boingrot Bounderz (420)
Bounder Boss
Squig Hoppers (540)
Squig Hopper Boss
Squig Hoppers (180)
Moonclan Stabbas (125)**
Bad Moon Icon Bearer
– Gong Basher
– Moonclan Boss
– 3 Barbed Nets
– Stabba
Moonclan Shootas (125)**
– Bad Moon Icon Bearer
– Gong Basher
– Moonclan Boss
– 3 Barbed Nets

OTHER
Marshcrawla Sloggoth (150)
Sneaky Snufflers (110)**

CORE BATTALIONS
*Command Entourage – Magnificent
**Galletian Sharpshooters

TOTAL POINTS: 1960/2000

It’s amazing what a new book can do, and Dan Bradshaw has pivoted from Beasts of Chaos to Gloomspite Gitz following their (near-) simultaneous release. Guess we know which one he thinks is better in the current meta. A lot of the army will be familiar with those who played Gitz through the dark times of the last 3 years, and indeed much of the ‘tech’ that is used has been hardened on the crucible of defeat throughout that time.

Dan has no doubt benefitted from his knowledge of the game and the other armies, but it’s still good to see Gitz doing well with an immediate 5-0 out of the gate. Some of this is going to be ‘what does that do’ as people get used to the new army. Other Gitz players did not perform so well, with long term Trogg player – Stuart – going 1-1-3 (but close in all 5!)

So how does it work, and how do you beat it? Well I may leave the 2nd question for a few weeks yet (got to have some time under the light of the moon), but Dan has gone for a toolkit of toys. Skragrott is much improved, and much cheaper – gaining the Warmaster trait and so being able to play with the moon. The Squigboss gives out helpful bonuses and makes Boingrot Bounders battleline (allowing Dan to take 15 of them). The final character is the Madcap with the two stalwarts of Hand of Gork and Moonface Mommet. Both of which are back and both of which are still as good as ever (dare I say essential).

There’s some support in the Marshcrawler and Snufflers both of which buff the other units. The stabbas and shootas are for objective control (within 9″!) and the hitting power comes from Hoppers and Boingrots. Now they have consistent movement (10″+D6 and 7″+D6″) respectively, can run and charge under the moon and cause mortal wounds… plus the squigs can do some real damage. In the previous book I was very happy if my hoppers moved 10″ as (with run) this was normally enough for a maximum attempt at mortal wounds. Now there’s limited risk and the 10″+D6 is much more generous than I expected.

It’s a great start, but we’ll see if this is a ‘flash in the pan’ or a genuine 5-0 consistent battletome. Only time will tell, but well done to Dan for a really good start.

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Allegiance: Fyreslayers
Lodge: Vostarg
– Grand Strategy: Master of the Forge
– Triumphs: Indomitable

Leaders
Auric Runefather (120)**
General
– Command Trait: Spirit of Grimnir
– Aspect of the Champion: Tunnel Master
Auric Flamekeeper (90)***
Auric Flamekeeper (90)***
Auric Runesmiter (120)
Forge Key
– Prayer: Ember Storm
Auric Runemaster (130)
Artefact: Volatile Brazier
– Universal Prayer Scripture: Curse
Battlesmith (150)***
– Artefact: Nulsidian Icon

Battleline
30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*
Reinforced x 2
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
15 x Hearthguard Berzerkers (450)**
Poleaxes
– Reinforced x 2

Endless Spells & Invocations
Molten Infernoth (40)

Core Battalions
*Galletian Veterans
**Galletian Command
***Command Entourage – Magnificent

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 162
Drops: 10

Kevin: With Bounty Hunters out and foot heroes in, there’s a resurgence in non-Magmadroth Fyreslayers. This list abandons the ‘droths entirely for an all-foot list. Its plethora of GCs means it has a solid footing in this season’s tactics.

Andrew’s running Vostarg, the sub-faction for buffing Vulkites, and his six heroes rounding out the leaders are the usual suspects for any Vostarg list, excepting the foot-father. No Fyreslayer can leave home without a Nulsidian Icon Battlesmith for the 4+ spell ignore, and double flamekeeper is basically a must-have for any Vostarg list. Flamekeepers allowing out of phase charging – the combat phase in this case – is absurdly powerful, as is adding damage to the high amount of attacks Vulkites enjoy. The runefather can further pump up those attacks once per game.

In a bit of an oddity for Vostarg, Andrew has added 15x Hearthguard to support his Runefather. This not only gives him some bodyguards, but also some objective holding power that can hit back hard. Those poleaxes’ mortal wounds can rack up fast. Further, with ember storm (prayer to run and charge) and Tunnel Master, the Hearthguard can speed ahead and have the runefather simply teleport to them without fear of them losing their ward or him losing his bodyguard. Tunnel Master can also allow the runefather to position perfectly to share his once-per-game buff with the vulkites. The hearthguard can also be pumped up or charged by the flamekeepers if need be.

The Vulkites do what Vulkites do in any Vostarg list: die while doing damage, pump the flamekeepers, then punch back absurdly hard – either by running and charging or combat-phase-charging. The 30x Vulkite unit will receive buffs excellently as well as Rally’s from the Battlesmith. 30 charging Vulkites with the runefathers and flamekeepers can output, theoretically, 121 attacks of 3 damage (especially with GV battalion allowing them to fight through each other). Those high attack numbers certainly spell trouble for his Nighthaunt opponent. There’s nothing quite as sweet as charging that into an opponent in their combat phase and then activating strike first to wipe out a unit before it gets off its activation. The two units of ten Vulkites can either be deepstriked by the Runesmiter or stay on the field to act as screens, food for the flamekeepers, or objective holders.

The infernoth accomplishes the beautiful Grand Strategy of keeping an invocation on the field while also chasing around Galletian Champions. It can also be used as a poor-man’s fyrewall in some cases, particularly against large bases like Archaon or Mawkrushas.

This list results in the classic Fyreslayer playstyle: a wave of naked dudes with axes that just can’t be removed from objectives. They trade incredibly well with anyone willing to try to remove them in the combat phase, making that route a daunting task. At the same time, shooting is hampered by a 4+ rally under a 6+ ward (5+ ward, occasionally) from the Battlesmith who can not be shot.

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Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Indomitable

Leaders
Curseling, Eye of Tzeentch (180)*
General
– Command Trait: Cult Demagogue
– Lore of Fate: Treacherous Bond
– Lore of Fate: Arcane Suggestion
Fluxmaster, Herald of Tzeentch on Disc (170)*
Universal Spell Lore: Ghost-mist
– Lore of Change: Bolt of Tzeentch
Magister (120)**
– Lore of Fate: Shield of Fate
– Universal Spell Lore: Ghost-mist
– Aspect of the Champion: Tunnel Master
The Blue Scribes (160)**
Fatemaster (140)**
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Fate: Shield of Fate
– Lore of Fate: Arcane Suggestion

Battleline
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*
10 x Tzaangors (180)*
10x Pair of Savage Blade
10 x Tzaangors (180)*
10x Pair of Savage Blade
10 x Kairic Acolytes (120)*
10x Cursed Blade & Arcanite Shield

Endless Spells & Invocations
Chronomantic Cogs (70)
Purple Sun of Shyish (90)
Umbral Spellportal (80)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 97
Drops: 4

With more chickens than a KFC basket, we have another Guild of Summoners list doing extremely well this weekend. While Kaleb called in the support of a Krondspine to give him time to get those Lords of Change on the board, Stephen goes the more traditional (and pink) tarpit of Horrors to slow his enemy down. Another big change to several other Guild of Summoners lists is that it doesn’t start with a LoC/Kairos on the board at the beginning, allowing more Arcanite casters to be taken instead. This is key, as one way of shutting down a Guild of Summoners list is to kill the mortal characters who the Lords of Change must be summoned through. With three such characters, it’s going to be hard to do that to Stephen’s list.

Once the summoning does get going, the shooty Lord of Change is great here as it’s up to 12 shots, hitting on 3s, wounding on 3s (or 2s if the Fatemaster is nearby), rend -1 BUT if you’re shooting at something in Purple Sun range (helpfully auto-cast by The Blue Scribes) now you’re at rend -2. Have the Curseling use a pair of Destiny Dice to make Arcane Suggestion’s armour debuff be unable to be unbound, suddenly those shots are up to rend -3.

Tzaangors being surrounded by wizards is also a great pick as they’re be doing mortal wounds on 4+ at range, rolling a number of equal to the number of wizards within range, so probably at least 5 dice T1, increasing as the game goes on. Twice. The last troops choice is Kairics, probably there for cheap screening, but get their warscroll spell off and shoot them at the Purple Sunned/Arcane Suggested unit and that’s another 10 rend -3 shots going down range.

All in all, a great take on Guild of Summoners, throwing in a couple of Galletian Champions for battle tactics and being able to quite easily access 4/5 of the Tzeentch specific ones.

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Allegiance: Flesh-eater Courts
Grand Court: Blisterskin
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Abhorrant Archregent (240)*
Lore of Madness: Deranged Transformation
– Aspect of the Champion: Fuelled by Ghurish Rage
Abhorrant Ghoul King (170)*
Lore of Madness: Spectral Host
Abhorrant Ghoul King on Royal Terrorgheist (450)*
General
– Command Trait: Hellish Orator
– Artefact: Eye of Hysh
– Mount Trait: Gruesome Bite
– Lore of Madness: Bonestorm
Abhorrant Ghoul King on Royal Zombie Dragon (430)
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
9 x Crypt Flayers (540)**
Reinforced x 2
10 x Crypt Ghouls (80)**
10 x Crypt Ghouls (80)*

Core Battalions
*Warlord
**Galletian Veterans

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 97
Drops: 7

Discord user: gualtikhan: This list utilizes the full summoning power from the fec Heroes to maximize the number of summons it brings to the table. This adds some mass with which to take the board and pin the opponent off of the objectives. This helps counter the faction’s natural lack of durability as well.

There are some really good spells, mainly a couple of really strong unit buffs (+d3 attacks, +1 attack, 5+ ward, reroll to wound, +1dmg) but fec typically lacks the reliability to cast those often enough. In particular, this list relies on spectral host, combined by the +2 movement of the subfaction, to give the two dragons and the flayers an huge threat range.

Crypt flayers’ ranged attack has big variance but against the right unit can definitely pack a punch. I’m a bit surprised to see arcane tome for an extra unreliable cast instead of the more often taken garland, for -2 bravery, increasing both the efficiency of the scream attacks and the bravery damage.

The aforementioned buffs to damage output synergize really well with the fec command ability to fight twice, allowing one buffed unit to pack some serious damage, and also helping to burst open some bunkers against imperfectly deployed armies.

The teleport is great as it helps with scoring battle tactics and objectives greatly in this edition, and it can be used also to let the flayers scream the right unit at the right time.

All in all this is the best attempt l’ve seen at running Fec, which is a subfaction that is having an hard time right now, having several key units with poor durability and a weakness to alpha strikes, since killing the heroes would prevent their summoning.

Final Tournament Placings

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