Category Archives: Null Myriad

Top Three AoS Lists for the Age of Sigmar GT: US Open Tampa

This is the top three AoS lists for the Age of Sigmar GT: US Open Tampa that took place in the US on the 14th and 15th of October. It saw 78 players vying to be crowned champion in a 5-game tournament. There were Warhammer 40k and Kill Team events running in parallel.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Arkhan the Black (380)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Aura of Sterlity
– Artefacts: Gothizzar Cartouche
– Spells: Reinforce Constructs
1 x Liege-Kavalos (180)*

BATTLELINE
4 x Morghast Archai (220)*
– Spirit Halberd
4 x Morghast Archai (220)*
– Spirit Halberd
5 x Kavalos Deathriders (190)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
3 x Immortis Guard (220)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Walter Brock: Today we’re looking at an aggressive list that went 5-0. Starting off we have the normal Null Myriad selection to stop opponents’ offensive spells.

Grandstrat we have Spellcasting Savant. Another standard in OBR list construction is due to how well the units fit together. This Grandstrat forced the opponent to come deal with the OBR if they want to stop it.
Most of what we see is what would be considered part of a standard OBR list. Arkhan, one unit of Immortis Guard, Deathriders and an Ossifector, and maybe a unit of 2 Morghasts. That’s where the Similarities end. Taking a more unique approach from the Slower grinding style of OBR lists. Instead of using the katakros + Arkhan double trouble style list. This player has opted to instead include a unit of 4 more Morghasts. Adding up to two units of 4 Morghasts. There is also the inclusion of a Liege Kavalos. Letting one of the Morghast units receive extra attacks.

From what we can see from this list. The Morghasts are the star of the show. Moving “13” inchesd for a command point makes them much faster than the standard hammer that we usually see in Immortis guard. They also turn off Command abilities to units within “3” inches. Meaning no unleash hell against these Hard-hitting Heralds of Nagash. If they roll an 8+ to charge they can also fight first. Meaning that if either unit gets an 8 or higher then both units can unleash all their damage without fear of losing models. Lastly Morghasts have a 5+ ward while wholly within “12” inches of a Hero. Arkhan and the Liege are fast enough to keep up with the Morghasts so this Aura will be up pretty much all game.

So, we know Morghasts are fast, hit hard, and have some great utility attached to them due to turning off Commands, but what makes them work? Well, that’s all the buffs we can attach to them and what the rest of the Characters add onto them.
Starting with the Ossifector. His unique buff can give a unit of Morghasts and extra point of Rend. That make them Rend 3 now. The Ossifector spell can let if target two units so both units are reaching rend 3. The Ossifector also has a “9” inch Aura of +1 to wound, Making the Morghasts wound on 2s now. The buffs from the Ossifecter alone are scary, but we can go even higher.

The Liege as described before can give one of the Morghast units an additional +1 attack. Bringing one unit to 4 attacks each.

Arkhans casting helps even more with bringing the damage over the top. Empowering Nadirite weapons causes the hit roles to explode on 5s instead of 6s. Drain Vitality will reduce the target enemy units save rolls by 1. Bringing the Morghasts basically to Rend 4. Not much is getting a save against that. Lastly are the commands you can issue to Morghasts. All out attack will let them hit on 2s or you can use Bludgeon and give the Morghasts an extra Point of rend on their attacks. Essentially making them an effective rend 5 if everything described above is up and running. This makes Morghasts one of the single hardest hitting units in the game and that can kill almost anything apart from Models with rules that Limit how much damage they can do.
This whole list sits as a one drop so this list will be deciding who will be going first more often than not.

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Allegiance: Daughters of Khaine
– Temple: Khailebron
– Mortal Realm: Ghur
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

Leaders
Melusai Ironscale (120)*
– General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
Morathi-Khaine (350)*
The Shadow Queen (350)*

Battleline
15 x Blood Stalkers (540)*
– Reinforced x 2
10 x Blood Sisters (300)*
– Reinforced x 1
10 x Witch Aelves (110)*
– Sacrificial Knives and Blade Bucklers

Units
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Danny Wadeson: DoK don’t have the widest selection when it comes to list building, but being able to force Mindrazor through with primals has certainly given the faction a chilly shot in the tail nevertheless. Khailebron is the ‘sneaky’ sub-faction, allowing for regular teleporting which, obviously, is pretty useful for snagging objectives and battle-tactics, with obvious ‘Surround/Destroy’ and ‘Intimidate Invaders’ synergies.

Beyond that, the list is pretty cookie-cutter, with Morathi and the bow sneks backed up by a cadre of stab sneks, with 2x Khinerai for auto-scoring one of their Tome battle tactics and then generally being fantastic fast scoring pieces from then onwards. It’s also Gavin Grigar, which helps!

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Allegiance: Sons of Behemat
– Tribe: King Brodd’s Stomp
– Grand Strategy: Overshadow
– Triumphs: Inspired

Leaders
King Brodd (520)
Gatebreaker Mega-Gargant (500)
Gatebreaker Mega-Gargant (500)
– General
– Command Trait: Big Eater
Warstomper Mega-Gargant (450)
– Artefact: Arcane Tome (Universal Artefact)

Total: 1970 / 2000

Once again, we’re lucky to be joined by Pete Atkinson of Plastic Craic fame! Everyone knows he loves him some Gargants, so who better to comment on King Brodd’s Stomp, than him?


BANG! Brodd’s Stomp rampaging to a 5-0, and hats off to Christopher Schelling for being the first to achieve it with an Army of Renown (that I’ve seen, anyway).

As a quick recap of what the army does, it survives: Brodd has 40 Wounds on a 5++ ward as long as he has a buddy nearby, and the CT which you’ll always take heals Mega Gargants in a bubble around the bearer each time they fight.

Every list starts with Brodd and two Gate-Breakers, for some scary output on top of that solid foundation, so 75% of your units and 50% of your Enhancements are self-selecting; but if that sounds like it puts the army on rails, don’t worry because:

  • Armies of Renown are a walled garden by design, and you can still explore more freely with the subfactions in the main Battletomes; and
  • There’s quite a bit of nuance in the 4th unit slot and your artefact choice

If you’re taking a 4th Mega ahead of 3x Solo Babies, at that point it comes down to a Beast-Smasher or (Christopher’s choice here) a Warstomper to come in at 1970 points. I reckon he’s bang on the money, because the Triumph bid has a sneaky double benefit in Sons of Behemat armies: the +1 to wound is matched by extra juice from denying your opponent their Battleshock Triumph (remembering you also deny IP via your Terror ability). Watching your opponent’s shoulders slump when they lose half an elite unit to Battleshock is a high you’ll be chasing for the rest of your days.

Then you’ve got the choice between the Arcane Tome (which was taken here) for the Unbind and access to Mystic Shield or the Amulet of Protection, which also gets you a Nullstone artefact.

My own preference is the latter, because you can troll the shit out of your opponents with a 5++ ward on Broddley, a 6+ Ward from the Amulet, a 4+ Magic ignore from the Nullstone and maybe a 6+ ward on your 4th Mega via King Brodd chanting Bless. 4 Megas, 4 Ignores. There ya go, deal with that ya bastard.

The hidden benefit of the Arcane Tome option is that it makes your opponent work for the Slaughter of Sorcery Grand Strat, which is an increasingly popular choice for amies without a good one in their book, and which would have been a home run in Christopher’s final game here vs Khorne for example. I actually think I prefer it ahead of the Overshadow that Christopher has gone with here, although I’m sure that will have him and his 5-0 crying all the way to the trophy cabinet.

The army scores Battle Tactics well, and it contests primary objectives really well. Its combat is spikey as hell, but that’s ok – you’re not in a rush to table your opponent, they’re the ones that are on the clock while you just passively wrack up VPs. And because your army hunts in packs, you’ll usually have a second or third bite at the cherry when your 500-point combat unit outputs literally 0 damage, which every Gargant player can confirm does happen.

What beats it? For all the fun new interactions with chucking terrain, the army is back to being a DPS test at the end of the day. I’d be confident that I could start knocking Megas over quickly enough with my Ironjawz for example, but Squigs or STD could do just as good a job. I personally got my arse handed to me by BOC when I was recently running a similar list, too: another army with infinite damage anywhere they want it, but in this case with the added bullshit of yanking units out of Ward and Healing range.

So well done Christopher, a great list and a great result. For all the sooking about Sons of Behemat they look absolutely epic on the table, and as someone who’s played against them loads, I’ve got no dramas at all with them coming back into the meta. Bring it on.

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Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: ‘Bring Me A Worthy Skull’
– Triumphs: Bloodthirsty

LEADER
1 x Be’lakor (340)
1 x Skarbrand (380)
1 x Bloodthirster of Insensate Rage (310)*
– Artefacts: Ar’gath, the King of Blades
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
1 x Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
1 x Wrath of Khorne Bloodthirster (300)**
– General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Killer Instinct

BATTLELINE
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
10 x Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
5 x Flesh Hounds (100)**
– Gore Hound
– Burning Roar

INVOCATION
1 x Bleeding Icon (50)
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS:
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: (1990/2000)

Patrick German: Jonathan has opted for one of the few Wizards that can be included in a Khorne army. Be’Lakor makes a great tech piece due to Dark master, and the addition of Mystic Shield goes a long way to improve a Bloodthirster’s 4+ save. He also opted to include three bloodthirsters (counting Skarbrand) and is banking most of his damage output on the Rage-thirster and Skarbrand, both of which can be reliable damage dealers. The Halo of Blood on the Wrath of Khorne thirster provides the Rage-thirster with fight first, in a roundabout way, and Ar’gath is a great inclusion to block any wards that might prevent his mortal wounds from going through. It would be a near-guaranteed death sentence for whatever unit those three decided to team up against.

For all other purposes, Jonathan looks like he’s banking on summoning some infantry in for objective holding a damage. The bloodreavers are great for summoning tithe points, but their defensive profile and speed can leave something to be desired. The Flesh hounds are better for scoring battle tactics, and they’re slightly more durable than the Reavers, but they still die quickly to any dedicated assault.

All-in-all, Jonathan has combined excellent damage potential with reliable ways of scoring battle tactics, and his excellent piloting achieved a 4-1.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/1D9MFN3E9P

Top Three AoS Lists for Resurgence (1 Day Event)

This is the top three AoS lists for Resurgence that took place in the Philippines on the 7th of October. It saw 10 players vying to be crowned champion in a 3-game tournament.

We’re very lucky to have gotten to know the Wartilyo crew quite well since their GT we covered back in May. When Lance reached out about producing a Top Three for a recent one dayer in the Philippines, I jumped at the chance. Thanks to Lance for sending the information through and to the players for sending their list writeups!

If you would like your 1 dayer to be covered by Woehammer, join our friendly Discord Server and contact Peter.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Heneral Custard: The list started out as a copy of Liam Kavanaugh’s list from Gymhammer last July, but tweaked to my playstyle. I swapped out Chainrasps for bigger chunks of Spirit Hosts to act as a more imposing anvil, fit in a second Guardian of Souls to spread around the +1 to wound aura (and to attempt Merciless Blizzards), and put Pendant of the Fellwind on the Krulghast because I like them sticking with the Spirit Hosts. The points drop was also a big help, and with an odd 80 points, Craventhrone Guard could accomplish skirmishing, activating Harridans, and completing the odd Surround and Destroy.

Spirit Hosts with the coherency change plus Hoarfrost have been a really fun way to play them. Coupled with the +1 to Hit and +1 to Wound auras, they’re surprisingly dangerous. Suddenly, they aren’t just batteries for Kurdoss or the Krulghast to fulfill Led into the Maelstrom; they do catch people off guard with their damage output. The 1-inch range proved to be a problem, but this is coming from someone who used to run 9 of them in a unit during the last season as Galletian Veterans. Regardless, when they survive the melee, they’re some of best targets for Bait and Trap, and then immediately Harridans can clean up.

Speaking of Kurdoss, he’s just fun to throw into the fray. I often forget that he steals command points, because all I want to do is throw him at a problem and see if he can go the distance.

I wanted to get more use out of the Banshees anti-magic effect, but I think many Nighthaunt players agree with me that there is a certain joy in telling people what the attack profile is. Depending on the match-up, they either made for good counter charging or just being happy little screens.

All in all, Nighthaunt’s current strength feel like their ability to accomplish battle tactics. With the points drop, most of everyone’s favorite tools are viable, and after seeing a list that was all Bladegheist Revenants, I think the ghosts are going to be alright.

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Commentary by Basa Mogul

Primary idea of the army:
1) Go for magical dominance + blocks of hardy tarpits making way for kroak to blast away

The primary idea of my army is to just step on the objectives and defend them by going for magical dominance in the form of buffs, debuffs, mortal wounds, and unbinding while supporting it with blocks of saurus. The slann is built as a support unit that can turn into a melee warrior (although it didn’t come up because the saurus always survived). The starpriests are also support units that can use merciless blizzards when the situation calls for it. Kroak’s role is to really maximize the magic denial and area denial. One of the main features of the army is the Wizard-finder 20-man spear saurus block that can have a maximum profile of 2″ 40/60A 2s 2s -2 1. Last note, 4+ bites from saurus blocks are no joke.

Notable match-up comments
Khorne: The bloodthirster & skullcrusher is damage ok vs saurus, but bloodletters are painful. I will just let them try to do their 5+ spell ignores vs Kroak blasts.

OBR – Nagash: I will try stay away 30in from him, and just buff the team since the rest of the army not too painful. Main goal is to try and wizard-find nagash, and try to dish-out celestial deliverance via arcane vassal while being out of unbind range.

Behemat – I will just tarpit, and then blast with kroak.

Soulblight – I will just stand-on the gravesites, try to counter all spells, and try to do snipe damage on the heroes with kroak.

Nighthaunt – I will overwhelm them with the amount of attack dice to roll. Since they are using MSU, I think kroak will do well against them.

Stormcast – I will try to hide the heroes behind battle line, and protect kroak with all the buffs, if needed.

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BJ Recio: I started the list out with Nagash – the event poster had Nagash sitting on a throne, and as it happened my Nagash was also kit bashed to sit on a throne, so I felt it was fate heh. On a serious note though, what made Nagash worth the 900 points for me was less the 8 spells casting (it’s strong but not that central, I can afford to miscast), but rather the unlimited unbind attempts at +3 roll. That counters the Magical Dominance and Magical mayhem BTs so it seemed like the way to go with the list is battle tactic denial.

There wasn’t a lot of room for OBR units so the bonus command points were not as plentiful, which meant putting in liege kavalos for the free command per turn. Earlier versions of my list used the boneshaper as the general, but Diversionary Tactics didn’t work so well with it because mortisans are slow and hard to position. And I really wanted that command trait to make Bait and Trap and Led Into the Maelstrom hard for my opponent, so I made LK my general.

Battleline-wise, the spear mortek guard with harvester formed the core of my castle, the sword mortek guard was there to grab faraway objectives and force my opponent to split, and the kavalos deathriders were there for my round 1 battle tactic. They’re all expendable because Nagash brings them back half-strength anyway, and I was crematorians so I wanted them to die to deal mortal wounds.

I should note that while the harvester has been nerfed to the ground, it’s 160 points now which for a monster is not bad. The fact that it brings some mortek guard back is more of a bonus than a feature. And since Nagash is there, my opponents tend to think of the harvester as low priority.

Since I did not make my mortisan the general, I couldn’t use Spellcasting Savant as my GS. I went for Overshadow instead, which sucked against Seraphon and their super tough battleline. I anticipated Seraphon to be my weakest matchup overall, since they have bonuses to casting that weakened the point of Nagash’s +3 to unbind rolls. Then I matched against him at random battleplan 1 so I was off my game from the start. I was slightly ahead of him in points but had no chance on my GS. In the future I should consider another GS – maybe Control the Nexus? Still hard.

I did well against other matchups. I knew SBGL is all over right now with hordes of zombies, but between gravetide and the boneshaper’s warscroll spell, plus my harvester-protected mortek guard, I knew I could outlast and wipe those hordes and use the Soul Release spell to force their re-summons to deploy very out of place. Meanwhile, the mirror versus OBR went well because I just tarpitted his Katakros with deathriders buffed by Nagash spells and outscored him by denying BTs and smashing Nagash against his spellcasting savant general.

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Joshua Manalansan: First off, credit for the list and its playstyle goes entirely to Jarod Brown– THE top performing Lumineth Realm-lords player who has pioneered and piloted this list to a 5-0 and 4-1 finish. Much more than that, he has been a mentor to countless players in the Lumineth Discord and is the go-to person for all things Lumineth.

Standouts for this list include Rune of Senthoi, Eltharion, Sevireth, Ellania and Ellathor, double Dawnriders, and double-reinforced Bladelords.

With Rune, Enlightener unbinds on a +4 with the Scinari heroes and Zaitrec. This can be powered up even further with the Optimal Focus realm rule giving another cast and unbind if you go second in the round. Eltharion has one of the best points-to-damage ratios not just in the Lumineth book, but in all of AoS. The twins function as half Enlightener and half Eltharion, growing stronger as the game goes on and getting the bodyguard interaction with the Bladelords. Sevireth just crushes the meta by assassinating Andtorian Locuses, going to the sides of the battlefield, and smashing opponent terrain. Dawnriders are the Swiss army knife of this list. Scores easy points, moves up the board to cast Overwhelming Heat, and provides Speed of Hysh for units that go deep. Bladelords provide the bodyguard rule for our Scinari units and ensures Spellcasting Savant. With Perfect Strike, they will on average deal 9 mortal wounds to whatever they touch.

This list utilizes the Andtorian Acolytes battalion and has overall better usage of primal dice compared to Teclis-based lists. Along with how common Locuses are, the changes to “Look Out, Sir!” and the Sentinel point increase, this list might just be the best way for Lumineth players to tackle the current GHB!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/9H785JMGLU

All the Lists for this Weekend’s Woehammer GT

Top Three AoS Lists for the King Cheese GT

This is the top three AoS lists for the King Cheese GT that took place in the US on the 23rd and 24th of September. It involved 24 players vying to be crowned champion in a 5-game tournament. Spoiler, Skaven didn’t win.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty

LEADERS
Be’lakor (340)
The Glottkin (580)*
– Spells: Rancid Visitations
Horticulous Slimux (200)**
– General

BATTLELINE
Plaguebearers (360)*
– Plagueridden
– 3 x Icon Bearer
– 3 x Piper
Beasts of Nurgle (100)*
Beasts of Nurgle (100)*
Beasts of Nurgle (100)**
Beasts of Nurgle (100)**

OTHER
Nurglings (100)*

TERRAIN
1 x Feculent Gnarlmaw (0)
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1980/2000

Roland Rivera: It’s been a while since we’ve seen a Glottkin Nurgle list take top spot at a tournament. The units in this list are fresh off the back of receiving some points cuts, which have allowed it to pack in more bodies to great effect.

We’ll start with the 30-man blob of Plaguebearers, which are likely the Glottkin’s most common Blightkrieg partner. Because this list is in Befouling Host with a Daemon General and Horticulous Slimux, it likely racks up the contagion points needed to summon a Sloppity Bilepiper quickly, and that can combine with 30 PBs to form a wall that can anchor enemies in place and let you grind them to dust, or simply outscore them. It also has Horticulous Slimux and a cadre of Beasts of Nurgle to engage on multiple fronts and spread lots of mortal wounds and disease points around. The Glottkin themselves are a versatile presence, capable of providing damage, durability, a mobility boost, or spellcasting support as appropriate.

The controlling bent to this list is also bolstered by the presence of Be’lakor, which can put your opponent’s best unit on ice for an entire turn cycle, and some Nurglings provide a deepstriking annoyance that can help your contagion point generation. This list will likely be playing some long rounds, but there’s just something deeply satisfying about taking your opponent’s options away and watching them flail helplessly as your victory point lead grows to an insurmountable extent.

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Army Faction: Slaves to Darkness
– Army Subfaction: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Chaos Sorcerer Lord (120)*
– Spells: Hoarfrost, Spite-tongue Curse
– Mark of Chaos: Nurgle
1 x Chaos Lord (110)*
– General
– Command Traits: Shaman of the Chilled Lands
– Reaperblade and Daemonbound Steel
– Spells: Chaotic Conduit
– Mark of Chaos: Nurgle
1 x Chaos Sorcerer Lord on Manticore (240)**
– Spells: Daemonic Speed, Flaming Weapon
– Mark of Chaos: Nurgle
1 x Slaves to Darkness Daemon Prince (150)**
– Wings
– Daemonic Axe
– Spells: Binding Damnation
– Mark of Chaos: Nurgle
– Artefacts: The Conqueror’s Crown

BATTLELINE
10 x Chaos Knights (220)**
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
– Mark of Chaos: Nurgle
20 x Chaos Warriors (360)**
– Aspiring Champion
– Standard Bearer
– Hornblower
– Ensorcelled Halberd
– Mark of Chaos: Nurgle
9 x The Unmade (80)**

ENDLESS SPELL
1 x Suffocating Gravetide (30)

OTHER
10 x Chaos Chosen (460)**
– Exalted Champion
– Icon Bearer
– Skull Drummer
– Ensorcelled Banner: The Eroding Icon
– Mark of Chaos: Nurgle

CORE BATTALIONS:
*Andtorian Acolytes
**Chaos Warband
– Unified

TOTAL POINTS: (1990/2000)

Roland Rivera: In 2nd place, we have Christopher Johnson’s somewhat unusual Cabalists list. It eschews some of the classic staples of the subfaction (such as Varanguard), runs more Heroes than what we’re used to seeing in Slaves to Darkness lists, and forsakes mark versatility to feature Nurgle on all of its reinforced units. The combination of Nurgle Warriors and Nurgle Knights make for a very durable center, and while Nurgle Chosen are slow, they can still be quite potent offensively.

This list features some unusual Hero choices in the Chaos Sorcerer Lord on Manticore and the much-maligned Daemon Prince. A Nurgle Prince with Wings has its uses, though, as he is a fast-moving, durable utility piece that can turn off Wards and make enemy units strike last. The Sorcerer Lord on Manticore also features a potent horde-thinning spell, which can combine with this list’s sheer bulk on objectives to give you the edge in scoring.

The list is rounded out by the usual suspects in a Chaos Lord as a durable General that can cast Blizzard, the mandatory Sorcerer for his potent combat buffs, and some Cultists to pressure objectives. All in all, it’s refreshing to see some nontraditional lists like this doing well, as it indicates that the recent Battlescroll changes have both improved Slaves to Darkness’ overall positioning as well as its internal balance.

Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Arkhan the Black (380)
Mortisan Ossifector (120)*
– Artefacts of Power: Gothizzar Cartouche
– Spells: Merciless Blizzard
Mortisan Soulreaper (110)*
– General
– Command Traits: Diversionary Tactics
– Spells: Merciless Blizzard
Katakros (500)**

BATTLELINE
Immortis Guard (220)**
Immortis Guard (220)**
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

BEHEMOTH
Gothizzar Harvester (160)**

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (60)
1 x Suffocating Gravetide (30)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1990/2000

Walter Brock: Hello. We will be looking at my list that went 4-1. With the balance changes to OBR, some things had to change with the points increases and change to Immortis/Stalker healing.

Starting off, we have Null Myriad. It continues to be as powerful as before, blocking powerful spells and letting Bonereapers continue their march forwards. It is important to note that Katakros does not benefit from Null Myriad since he has the Mortis Praetorians keyword.

Overshadow is a different choice from the usual spellcasting savant. We will go more into this later, but where spellcasting savant is a “protect the King” kind of play style. Overshadow lets you be a bit more aggressive with your pieces since you won’t need to be protecting the general all the time.

Going into the units. We start off with the Power Duo of Katakros and Arkhan. We have seen this combination many times before and probably still will. They complement each other very well and keep the rest of the list running at maximum efficiency. From Katakros’s Massive +1 to hit and save aura. Free commands one per turn. A body that hits incredibly hard when near enemy heroes. To Arkhan Having three casts and unbinds with +2 for each. It is an incredibly tough model that is very fast. They each cover each other weaknesses and improve each other strengths. But I could talk about these two all day if allowed, so we are going to move on.

The Ossifector here is the General. Taking diversionary tactics. A powerful 12-inch aura of -3 to charge. Diversionary tactics can make things very difficult for an opponent. Turning 3-inch charges into 6-inch charges alone can make units fail charges that were otherwise guaranteed. For the artifact, the Ossifector has the Cartouche. A 9-inch aura of +1 to wound for friendly Bonereaper unit wholly within range. This will make most units in the Army hit and wound on 2s when combined with Katakros’s Aura. Lastly is blizzard. With the balance update making it so units can not bodyguard the mortal wounds from rolling 1s on the blizzard rolls. Spell casting Savant became less appealing. No one wants to cast Blizzard and then watch the Grandstrat just go poof.

The Reaper was mostly chosen because it was the cheapest option, but it proved to be a very affective piece. Firstly, we took blizzard on the little guy. Two blizzards in the list might seem like overkill, but there’s a purpose. If the first model dies to casting blizzard. We have a second to fall back on. It also hits hard. You can easily get it up to 5 attacks, hitting and wounding on 2s with Katakros and the Ossifector and rend 3 with bludgeon.

Two units of three Immortis as opposed to one large unit of six. With the healing update it became harder to revive several Immortis guard. Splitting the units up allows for potentially reviving more Immortis. These are mostly delegated to bodyguard duty and letting the Heros do most of the work, but they can hit hard when called upon.

A single unit of Deathriders. Fast, can screen, and gives access to an easy battle tactic. These are like a Swiss army knife of units. They have an application for any situation.

The Harvester is the odd one out. No Mortek for it to bring back in the list. It has two purposes here. First is it hits REALLY hard. With bludgeon, The Ossifector and Drain Vitality it can get to an effective Rend 5. Add in hitting and wounding on 2s and Exploding 5s to hit (Empower Nadirite Weapons). Theres not much that can survive the onslaught from this thing. Its also a Monster so it can do all those monstrous actions for added utility. The battle tactic it opens becomes possible very possible once you take all the buffs into account. The second reason we take this. Is to heal extra damage left over on units. The healing Abilities from Katakros and Arkhan can only bring back models when the rest of the unit is at full health. The Harvester helps heal the Deathriders and Immortis models back to full health.

The Shrieker. Honestly in my opinion. Almost every OBR list should use this thing if possible. There are a lot of 5+ wards in the game currently. Reducing a 5+ to a 6+ helps a lot at getting the high-quality attacks Bonereapers have get through. Turning off Inspiring presence and rally can change some matchups drastically.

The Gravetide. This has one purpose and one purpose only. Kill hordes. When combined with the Shrieker this endless spell can be devastating. Rolling over Horde units and killing large chunks of them, while the Shrieker stops Inspiring Presence and make even more flee.

Most of This list fits inside a battle regiment except for Arkhan and the two small foot heros.

The foot Heros sit inside of the Acolytes detachment from the Current GHB. Helping to cast important key spells. Or help stop key spells the opponent wants to get off.

All of this ends up with four separate drops.


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Army Faction: Sylvaneth
– Army Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– Seasons of War: The Dwindling

LEADER
1 x Warsong Revenant (300)
– General
– Command Traits: Spellsinger
– Spells: Treesong, Verdant Blessing
1 x Treelord Ancient (330)
– Spells: Regrowth, Verdant Blessing
1 x Spirit of Durthu (350)
– Artefacts: Greenwood Gladius

BATTLELINE
5 x Tree-Revenants (110)
6 x Kurnoth Hunters with Kurnoth Greatswords (220)
5 x Tree-Revenants (110)

BEHEMOTH
1 x Treelord (230)

ENDLESS SPELL
1 x Spiteswarm Hive (40)
1 x Suffocating Gravetide (30)

TOTAL POINTS: (1940/2000)

Danny Wadeson: There’s a sense that Sylvaneth are kinda ‘figured out’ at this point – and y’know, is that such a bad thing? In the words of Radiohead, ‘no alarms and no surprises please’. But what we have here is actually a nice balance that you don’t usually see of two big hero trees and a normal Treelord – who are perennially useful for their anti-pile in tech – and a good solid choice of battleline.

Tree-revs were always good for their teleporty shenanigans and their stonks have only gone up this season due to the battle tactic ‘surround and destroy’. The fact it requires you to pick units that are already on the board makes them perfect for it, given they can then zoom off to a board edge. The following turn they’ll also contribute nicely to ‘intimidate the invaders’. Meanwhile, you have good ol’ Durthu and 6 swords tree-pathing around with the help of Spellswarm Hive putting the pressure on. It’s just a solid, compact and elite list that scores well.

It beat out some decent, tanky, and tricksy opponents, which says a lot about the tools of the list. It’s good to see the tree-peeps hanging on in there this season without any appalling jank.

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Final Tournament Placings

This event used Best Coast Pairings as its TO program.

Top Three AoS Lists for Invasion AOS 2023

This is the top three AoS lists for the Invasion AoS 2023 that took place in the Norway on the 23rd and 24th of September. It involved 58 players vying to be crowned champion in a 5-game tournament. Spoiler, Skaven didn’t win.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
Army Subfaction: Null Myriad
Grand Strategy: Spellcasting Savant
Triumphs: Inspired

LEADER
1 x Katakros (500)*
1 x Mortisan Boneshaper (140)*
– Artefacts: Artisan’s Key
– Spells: Hoarfrost
1 x Mortisan Soulmason (160)*
– General
– Command Traits: Dark Acolyte
– Spells: Levitate

BATTLELINE
30 x Mortek Guard (390)*
– Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
6 x Immortis Guard (440)*
5 x Kavalos Deathriders (190)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade

BEHEMOTH
1 x Gothizzar Harvester (160)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Walter Brock: Null Myriad continues its showing of being the sub faction to stand above the others. Ignoring offensive spells on a 2+ covers a weakness in mortal wounds from offensive spells.

Spellcasting savant Remains a tried-and-true Grand Strat for the Ossiarch legions. Being Reliable Grand Strat with the Immortis protection makes it very difficult for the opponents to stop.

Starting off we have the Big Boss himself. Katakros dials everything up to 11. Giving +1 to save and wound in a massive Aura of 24 inches. Having the chance of bleeding opponents of their Command points and giving a unit -1 to hit all help turn the tide of battle and swing the math in the OBR players favor. On top of all this, Katakros himself when within 3 inches of a hero hits incredibly hard.

The Boneshaper is another unit often seen in Bonereaper lists. Artisans key giving a chance for the Boneshaper to use its healing ability on a 3+. Hoarfrost helps make each unit more consistent. Mortek Guard buffed by hoarfrost become a serious threat.

The soulmason is the general in this list. Because the chair counts as a mount means that the Soulmason can be targeted by ranged attack and the Immortis help protect the Mason from threats. Dark Acolyte Makes the first Ossiarch lore spell cast by the Soulmason unable to be stopped. With the Soulmason knowing every spell on the Ossiarch lore it can reliably get off what critical tool it needs for any situation needed.

A massive unit of 30 Mortek Guard. With the points drop Mortek Guard have become a very efficient unit for their points. Having access to several defensive options from command abilities and receiving the buffs from Katakros can make Mortek very Difficult to remove. With the healing from Katakros and the Boneshaper could potentially return 9 models in each Bonereaper hero phase. Add in the Harvester healing and the Mortek Guard might never go away.

Deathriders are seen everywhere. These have multiple applications. Acting as a screen. Scoring battle tactics. Deathriders act as a Swiss army knife of units. Having an application for almost any situation.

A unit of 6 Immortis guard. Another staple seen in many Bonereaper lists. With the change to healing Immortis/Stalkers, they cannot act as the anvils they were before. Gone are the days of 4 Immortis dying and then watching all 4 come back. Their offensive output remains. Immortis are still great at protecting the General.
Lastly is the harvester. With the points drops the harvester has opened as an option recently. Potentially being able to bring back Mortek Guard. Hitting decently hard and opening a battle tactic. The harvester is a cheap option that does a lot of small things that adds up.

All this fits Inside a battle Regiment as a one drop. All together this list has a lot of options and small things that add up to a mountain of potential. Well done to Ben.

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Allegiance: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired


Leaders
The Glottkin
(580)**
– Lore of Malignance: Gift of Disease
Horticulous Slimux (200)*
Poxbringer Herald of Nurgle (130)**
– General
– Command Trait: Nurgling Infestation
– Artefact: The Witherstave
– Lore of Virulence: Fleshy Abundance


Battleline
20 x Plaguebearers
(240)**
– Reinforced x 1
20 x Plaguebearers (240)**
– Reinforced x 1
3 x Nurglings (100)*
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)**
1 x Beasts of Nurgle (100)*
1 x Beasts of Nurgle (100)*

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1990 / 2000

Geir Vedeld: The list has three main focus areas:

1) Summoning: With 3 Gnarlwoods (one extra from sub-faction, one from Slimux) together with the Nurglings deep striking in opponent territory, I have a steady flow of Contagion Points coming my way. I summoned more than 400 points worth of units every game.

2) Denial: Taking up board space, being difficult to kill is main. At some point, the opponent runs out of battle tactics as well, and during the tournament I don’t think I had a game where my opponents managed 5 Battle Tactics

3) Most importantly, the list revolves around Glottkin and his Blightkrieg ability. This is also supported by summoning Sloppity Bilepipers (yes, plural). The only game I was really close to losing was the one where I only summoned one. My first two summons were always Bilepipers, so I could fan out and deny pile-in in a huge bubble.

Countercharge is very strong in this GHB. A lot of battle tactics revolve around making charges. The Glottkin’s ability triggers in the end of the movement phase, making his ability very strong! You have the same dynamic in other factions as well, but combined with no pile-in, it is stronger than the mere countercharge.

The reason for units of Plaguebearers is that they can form a line outside of reach for the opposing unit. Sloppity only stops pile-in for models within 3”, so tagging a unit on a corner with a Beast of Nurgle is not sufficient. Tagging a unit on the corner with a Plaguebearer, leaving the rest of the unit engaged but out of reach on the other hand is much more efficient.

Then the opponent is left with either retreating or standing still. And then you countercharge on the retreating unit afterwards…

Slimux provides rerollable charges for BoN. Meaning that even though you might lose your beast, you will actually stop the movement forward for your opponent, and also stop a devastating high rolled charge killing more than your list can handle.

The list does a fair amount of damage over time, but it is neither mobile nor explosive. So a grind is won over 5 turns, not 2. You need to position yourself correctly at an early stage, because you will not move much further. Therefore the low drop to go first. You both get a Sloppity T1 and a good position.

It is not an S-tier list. There are several ways of playing around the list, and if you know them you should be able to bypass. 3d6 charges from Varanguard, denying summoning T1, retreat and charge from OBR, a large unit of e.g. Blood Warriors locking the army down, etc. Heavy shooting or magic taking out The Glottkin is also a very effective way. He is key to the list.

The list is demanding to play, being purely reactive you need to know your opponent’s armies. But it is also demanding to play against, and you are severely punished for small mistakes on both sides.

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Army Faction: Slaves to Darkness
– Army Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumphs: Inspired


LEADER
1 x Chaos Sorcerer Lord
(120)*
– Spells: Merciless Blizzard
– Mark of Chaos: Undivided

1 x Chaos Sorcerer Lord (120)*
– Spells: Hoarfrost
– Mark of Chaos: Nurgle

1 x Be’lakor (340)**
– Spells: Daemonic Speed
1 x Chaos Lord on Karkadrak (180)**
– Artefacts: Helm of the Oppressor
– Mark of Chaos: Khorne

6 x Varanguard (280)**
– General
– 6 x Fellspear
– Mark of Chaos: Khorne


BATTLELINE
3 x Varanguard
(280)**
– 3 x Fellspear
– Mark of Chaos: Khorne

5 x Chaos Knights (220)**
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
– Ensorcelled Banner: The Banner of Rage
– Mark of Chaos: Khorne

9 x The Unmade (80)**

OTHER
6 x Furies
(80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Elvestad: So! When building this list and any list really, I look for efficiency. In this case I wanted to maximize my value from Knights of the empty throne. That means as much mounted as possible. The recent point changes let me hit some other breakpoints in units I could bring within the confines of belakor, varanguards and decent magic control. That combination has a huge damage output, stable unbinds, and a great defensive option from belakor. After that I look into making battletactics as easy as possible. I landed on a few key units that smooth up the battle tactic game quite substantially.

Varanguard general – If I meet heavy shooting, I present them as a forward screen so I can preserve the rest of my army and rally these guys every turn.

Unmade – Cheap screen with an amazing ability to stop redeploy. Gives me better options for 4 battletactics and some flex for overshadow grand strat. (Charge 3 units, Lead into the maelstrom, Surround and destroy and the match to ruin)

Furies – Great cheap unit with the option to retreat instead of fighting in combat. Flying and move 12 makes this huge. Gives me better options for early surround and destroy. Cool trick with bait and trap battle tactic where you start with only 1 unit in combat. Retreat the 1 unit, charge furies, activate them first, and retreat in combat. Along with 2 more charges from other units thats 1 more battle tactic done. They can also cover a huge distance with this trick to steal backward objectives and such.

Chaos Lord on Karkadrak – My favorite addition. He is just a good bang for buck now. Run and charge from kotet, extra attacks from Khorne, with a cool trick of getting 2d3 impact hits and strike first when he charges. He is tanky, does enough damage, flexible for battletactics and he actually makes rolling on the eye of the gods table relevant. Stacking rend on him can be quite fun. Running up and stealing an objective or killing a backline hero makes the Lust for Power battle tactic very easy. Also he is a fast piece to carry 1 of 2 artifacts. Either deny models with 1 or 2 wounds the ability to contest objectives within 6″ of him, or stop inspiring presence within 6″ of him. I chose the last one but I regretted it for the tournament. Both are great.

I usually try to max buff 3 varanguards and ship them into the enemy early to remove screens. Then I push up wait for openings to get the rest into the good stuff. While mentally marking out what units I need to kill to secure my grand strat. Save belakor for t2 or t3 usually after killing what ever got sent in to kill my 3 varanguards.

I put a lot of effort in maintaining buff ranges, unbind ranges, and defensive formations with terrain, behind my initial charge with a throw-away unit. (sorry 3 varanguards) And positioning my smaller units so they are ready to do battletactics into the next turns.


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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable


LEADERS
Orruk Weirdnob Shaman
(90)*
– Spells: Da Great Big Green Hand of Gork

Wurrgog Prophet (170)*
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost
Megaboss on Maw-krusha (450)**
– General
– Boss Choppa and Rip-toof Fist
– Artefacts of Power: Destroyer
– Mount Traits: Fast ’Un

Gobsprakk (240)***
Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
Orruk Ardboys
(80)**
– Waaagh! Drummer
– Gorkamorka Glyph Bearer
– 2 x Orruk-forged Shield

Orruk Brutes (140)**
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha

Orruk Ardboys (80)***

OTHER
Orruk Gore-gruntas
(340)**
– Gore-grunta Boss
– Jagged Gore-hacka

Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord

TOTAL POINTS: 2000/2000

Peter Holland: I normally let the professionals comment on lists, but there was none of them available so you’re stuck with me!

Gobsprakk, a favourite of mine, continues to show his face in both Kruleboyz and Big Waaagh lists on the tournament scene. And for very good reason! The ability to unbind spells on 2D6 and then add a further Primal Dice to increase that unbind score, means that Gobbsprakk absolutely bullies enemy casters with his ‘Mork Sez No!‘ ability. To make it even worse, this list has the potential to shove Gobsprakk into unbind range from the first turn thanks to ‘Da Great Big Green Hand of Gork‘ on the Shaman. It means that easy battle ‘Magical Dominance‘ tactic on turn 1 ifKnut decides to go first, isn’t quite so easy. Otherwise, you’re looking at the army staying back (possibly) while building up Waaagh points before slamming into the hapless opposition.

Then you have the solid Ironjawz core of the army, with Brutes and Gore-Gruntas, a couple of Warchanters to buff them and a Maw-Krusha with Destroyer, we all know what they do.

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Final Tournament Placings

Thuis event used Best Coast Pairings as its TO program.

Top Three AoS Lists for Broken Ranks Q3 Illinois

This is the top three AoS lists for the Broken Ranks Q3 tournament that took place in the USA on the 23rd and 24th of September. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
Army Subfaction: Barak-Mhornar
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
General
– Command Traits: Ex-Grundstok
1 x Aether-Khemist (100)*
– Artefacts: Spell in a Bottle
1 x Aether-Khemist (100)*

BATTLELINE
15 x Grundstok Thunderers (480)*
15 x Grundstok Thunderers (480)*
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
Great Volley Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: (1970/2000)

Carl Stokes: Another tournament, another glorious victory for the Dawi! Victor’s list sticks to the tried and true axiom of “if it moves, we can shoot it to death” and boy howdy does it work. Not much in the game can stand up to a juiced volley from 15 thunderers and with a 3+ save and rallying on a 4+ from the articyle “Honor is Everything”, it’s shockingly hard to clear out the unit.

When the new book was released, KO players immediately noticed the incredible advantage of having an unstoppable (and free) Soulscream bridge. Even after the most recent nerf, the ability for KO to sling 15 thunderers and/or an ironclad around the battlefield far outweighs the downside of not being able to make use of commands that turn. Plus, the bridge comes with a khemist, whose buff is not a command ability, and can further increase the output (and survivability) of thunderers around him.

The interesting twist in this list is the use of Mhornar rather than Urbaz. Using Mhornar makes it more challenging for opponents to make use of their precious command abilities at the cost of limiting you to one artycle. In a meta where OBR and seraphon are rampant, this provides a little extra utility to the matchup and can help overcome the massive problem of the Aura of Sterility favored by OBR.

The use of prudency chutes over the last word on the ironclad is also a bit of personal flair that can help KO overcome the loss of an ironclad. It’s not a perfect solution, though, since the way disembarking works is that embarked models must be placed within 3” of the boat BEFORE the boat is removed from play. You can’t place models in the cavity left by the boat’s demise. If you wrap the boat in close combat and kill it, everything inside it will die whether or not you have prudency chutes. But in a high shooting meta, preventing the 1/6 chance of losing key characters to an ironclad crash can be vital.

The tactical Gunhauler is also an addition I think more and more KO players will begin to adopt. The speed and utility of an unbracketable 3+ save chariot-esque model that’s unbelievably quick and packs a wizard-killing amount of shooting and bombs cannot be understated in a world where Andtorian Loci are key in many matchups. Victor clearly leaned into this aspect, taking Slaughter of Sorcery as his grand strategy.

All-in-all, the new KO book continues to show its strength, even after attempts at taking it down a few notches. The ease of the book battle tactics combined with the skewed gameplay of massive shooting backed up by shocking mobility is something that armies will have to be prepared to deal with at top tables and expect to see at most major tournaments. Victor has taken a classic KO archetype and made some incredibly well-informed alterations to maximize its power for the current meta which paid off in a big way with this first place finish. Congrats!

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant

LEADERS
Mortisan Boneshaper (140)*
– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Artisan’s Key
– Spells: Hoarfrost
Mortisan Soulreaper (110)*
Spells: Merciless Blizzard
Arkhan the Black (380)**
Liege-Kavalos (180)**

BATTLELINE
Mortek Guard (390)**
Mortek Hekatos
– Nadirite Blade
– 3 x Necrophoros
– 3 x Soulcleaver Greatblade
Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Morghast Archai (220)**
Spirit Halberd

BEHEMOTH
Gothizzar Harvester (160)**

ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 2000/2000

Jake Cachey Muhr: The list is a response to the Immortis Guard recursion nerf – where previously taking a Boneshaper, Arkhan, and Katakros would allow for a potential 20 wound recursion per hero phase. With this being no-longer possible, I’ve opted to drop Katakros and the Immortis block for a Harvester, 30x Mortek Guard, and a Soulreaper (my Blizzard Wizard). This creates a pretty durable and scary area my opponent doesn’t want to get stuck into because first – mortek guard can slap pretty good, and also Blizzard Wizard is hanging around them typically.

On top of this I’m designed to capitalize on multiple battle tactics throughout the game. The new block, as mentioned above, can become a problem if stuck in combat for my opponent – but also opens up the tactic for Killing an Enemy with a spell (Blizzard/Pendelum/Etc), Finishing a unit with a Harvester (the Tithe Demands), and can stick me in combat with multiple units for Bait and Trap if needed. I can consistently use my more mobile units (Arkhan, Chargers, Archai) to set up for movement tactics from this GHB. And I’m consistently landing Trample the Defiant. Overall it’s an easy list to consistently land 5/5 tactics.

Without Katakros you lose a bit of your punch and bulk (no +1/+1 hit/Save) so you are forced to play a bit smarter than previously. Depending on opponent you cannot afford to over extend your auras, and Mystic Sheild needs to be getting placed on the right model every turn.

Positioning your harvester is also Key – you never want to be in a position where it can get blasted by a cheeky pile in. Remember that while it’s a good utility model – it also can bop things pretty hard (and has a shooting attack) so capitalize on it’s power when things line up correctly.

Arkhan does Arkhan things – your Boneshaper should always be close enough to heal your Mortek or whatever is going to be threatened – and your Soulreaper is an aggro model that sticks behind a screen at all times preparing for Blizzard.

These models are also extending your null myriad range – which gives a bit more flexibility if needed on multi-objective maps. You should never be in a position that you’re not rolling a 2+ spell ignore with this list.

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Army Faction: Beasts of Chaos
– Subfaction: Allherd
– Grand Strategy: Protect the Herdstone
– Triumph: Indomitable

LEADERS
Great Bray-Shaman (100)*
– Spells: Rupture
– Bonding: Krondspine Incarnate of Ghur
Great Bray-Shaman (100)*
– Artefacts of Power: Brayblast Trumpet
– Spells: Tendrils of Atrophy
Beasts of Chaos Tzaangor Shaman (120)*
General
– Command Traits: Twistfray Cursebeast
– Spells: Merciless Blizzard
Beastlord (140)**
– Artefacts of Power: Arcane Tome

BATTLELINE
Ungors (80)*
Gnarled Shortspear
Gors (220)**
Hacking Blade and Beastshield
Gors (220)**
Hacking Blade and Beastshield

BEHEMOTH
Krondspine Incarnate of Ghur (480)
Cygor (210)

OTHER
Dragon Ogors (210)**

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Maelstrom (30)
1 x Doomblast Dirgehorn (30)
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Warlord
**Vanguard

TOTAL POINTS: 1980/2000

Joshua Bennett: With this GHB and new book we start out with, it has come to be the standard start of any BOC list with the double Great Bray Shaman and a Tzanngor Shaman.  With one Great Bray bonded with the incarnate.  The trick here is doing your rituals kills your great bray, allowing the incarnate to go wild and do incarnate things.

Also what we see here is three low casting endless spells that feed the Incanate when needed, tag along the Tanngor shaman with the high mobility and the once per game of +3 to cast, and that with primal dice it allows blizzard to be pretty reliable cast.  

The gors give you a very cheap and dependable screen unit to buy you they time and space for the incarnate to do his thing.  The ungors give that off the board threat to backline heroes, causing your opponent to be very careful on how they deploy.  One mistake can cost them some very important support early game.  

While the Incarnate is in your face pinning your army, it’s also causing your wizards to have the negative one to cast, then add the Cygor in the mix where you take mortals when you successfully your spells, a really great combo for this current meta state of wizards.  

All in all, with the screens you bring in the list plus the ones you summon with the artefact, this list has the power to tie you long enough for the incarnate to do its job.  It is very well built and as you can see from the results very well played.

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Allegiance: Slaanesh
Host: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs:

Leaders
Glutos Orscollion, Lord of Gluttony (480)*
Lore of the Magnificent: Born of Damnation
Lord of Pain (140)*
Contorted Epitome (210)*
General
– Command Trait: Strength of Goodhood
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon

Units
11 x Blissbarb Archers (160)*
11 x Blissbarb Archers (160)*
11 x Blissbarb Archers (160)*
5 x Blissbarb Seekers (210)*
5 x Slickblade Seekers (210)*
5 x Slickblade Seekers (210)
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 2

Joshua Bennett: This list takes a little different take on the normal pretenders list we see.  Just a refresher or for a new reader prenders allow you to aquire a lot of command points while also issusing the same command from your chosen general to three different units each phase.  

This list takes mostly the normal approach to the pretenders list.  Stacked with blissbarb archers that have a range of 18 inches that can run and shoot, putting the threat at 30 inches.  Tagged along with blissbarb seekers, it puts them at rend two.  That volume of shots topped with the rend makes this a deadly combination.  

The contorted is pretty much a staple in every pretenders list.  The strength of the godhood command trait added with a flaming weapon makes her a beat stick for every army to fear.  Gloutus is the one we dont normally see, but I can understand the draw to put this almost unkillable hero in any list.  With a 3+ save and a 5+ ward that heals up to six wounds after he fights, it is a problem for any army to deal with.  

The endless spell shuts off all commands and stops the All out Defence that naturally comes during the round of shooting.  This is a great list and was played well to bring it up to the top of the list.

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Final Tournament Placings

Top Three AoS Lists for A Score to Settle

This is the top three AoS lists for A Score to Settle that took place in Australia on the 16th and 17th of September. It involved 44 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Big Waaagh! I can’t believe it’s not order!
– Grand Strategy: Waaagh!
– Triumphs:


LEADERS
Gobsprakk, The Mouth of Mork (240)*
Orruk Warchanter (120)*

– Warbeat: Fixin’ Beat
Orruk Weirdnob Shaman (90)**
– Lore of the Weird: Da Great Big Green Hand of Gork
– Lore of Primal Frost: Merciless Blizzard
Snatchaboss on Sludgeraker Beast (290)***
– General
– Command Trait: Supa Sneaky
– Mount Trait: Fast ‘Un
Wurrgog Prophet (170)**
– Artefact: Glowin’ Tattooz
– Lore of Primal Frost: Hoarfrost
– Lore of the Savage Beast: Gorkamorka’s War Cry
Swampcalla Shaman with Pot-grot (100)*
– Lore of Primal Frost: Merciless Blizzard
– Lore of the Swamp: Nasty Hex


BATTLELINE
20 x Moonclan Shootas (120)***
5 x Orruk Ardboys (80)***

– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)***
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (80)***
– 1x Gorkamorka Banner Bearers
– 1x Gorkamorka Glyph Bearers


UNITS
6 x Orruk Gore-gruntas (340)***
– Jagged Gore-hackas
– Reinforced x 1
6 x Man-skewer Boltboyz (240)*
– Reinforced x 1


ENDLESS SPELLS & INNVOCATIONS
Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Warlord
**Andtorian Acolytes
***Battle Regiment

ADDITIONAL ENHANCEMENTS
Spell

TOTAL 2000 / 2000


Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant


LEADERS
Arkhan the Black (380)
Katakros (460)*
Mortisan Ossifector (120)*

– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Gothizzar Cartouche
– Spells: Hoarfrost


BATTLELINE
Immortis Guard (440)*
Kavalos Deathriders (180)*

– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade


ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Allegiance: Skaven
– Grand Strategy: Arch-corruptors of the Mortal Realms
– Triumphs: Inspired


Leaders
Verminlord Warbringer (380)***
– General
– Command Trait: Devious Adversary
– Artefact: Warpstone Charm
– Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Levitate
Lord Skreech Verminking (370)**
Grey Seer (120)*
– Lore of Ruin: Skitterleap
– Lore of Primal Frost: Merciless Blizzard
Grey Seer (120)*
– Lore of Ruin: Death Frenzy
– Lore of Primal Frost: Hoarfrost
Plague Priest (100)***
– Noxious Prayers: Rabid-rabid!
Plague Priest (100)***
– Noxious Prayers: Filth-filth!


Battleline
20 x Clanrats (100)**
– Rusty Blade
20 x Clanrats (100)**
– Rusty Blade
20 x Clanrats (100)**
– Rusty Blade
15 x Plague Censer Bearers (270)**
– Reinforced x 2
10 x Plague Censer Bearers (180)**
– Reinforced x 1


Units
1 x Warp-Grinder (60)***


Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Warlord


Additional Enhancements
Spell

Total: 2000 / 2000


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Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Slaughter of Sorcery
– Triumphs:


Leaders
Lord-Relictor (150)*
– General
– Command Trait: High Priest
– Prayer: Translocation
– Nullstone Adornment: Pouch of Nulldust
Lord-Imperatant (160)**
– Artefact: Luckstone


Battleline
5 x Liberators (110)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
2 x Dracothian Guard Fulminators (240)**
2 x Dracothian Guard Fulminators (240)**


Units
3 x Annihilators with Meteoric Grandhammers (220)*
3 x Annihilators with Meteoric Grandhammers (220)*
6 x Vanguard-Raptors with Longstrike Crossbows (460)**

– Reinforced x 1
5 x Vanguard-Hunters (100)**
– Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (100)**
– Boltstorm Pistols and Shock Handaxes


Core Battalions
*Battle Regiment
**Battle Regiment


Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000

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Final Tournament Placings

https://www.bestcoastpairings.com/event/64JL17GJ1L

Top Three AoS Lists for the Northern Wastes GT

This is the top three AoS lists for the Northern Wastes GT that took place in Canada on the 25th and 26th of August. It involved 42 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Killer Instinct
Be’lakor (340)*
Bloodsecrator (120)*
Bloodmaster (110)**

– Artefacts of Power: Halo of Blood
– Prayers: Blood Sacrifice
Bloodthirster of Unfettered Fury (330)***
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind


BATTLELINE
Claws of Karanak (100)*
Bloodletters (540)**

– Bloodreaper
– 3 x Icon Bearer
– 3 x Hornblower
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe


CORE BATTALIONS
*Warlord
**Wizard-finders of Andtor
***Battle Regiment


TOTAL POINTS: 1970/2000


Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Creation and Termination
– Triumph: Bloodthirsty


LEADERS
Katakros (460)*
Mir Kainan (250)*
Mortisan Boneshaper (140)*

– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Artisan’s Key
– Spells: Empower Nadirite Weapons


BATTLELINE
Necropolis Stalkers (220)*
Necropolis Stalkers (220)*
Immortis Guard (220)*
Immortis Guard (220)*


BEHEMOTH
Mortek Crawler (200)*

OTHER
Kainan’s Reapers (250)*

ENDLESS SPELLS & INVOCATIONS
1 x Nightmare Predator (40)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Ossiarch Cohort

TOTAL POINTS: 1970/2000

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Army Faction: Daughters of Khaine
– Subfaction: Hagg Nar (+1 Rites, cauldron doesn’t count for behemoth)
– Grand Strategy: Bloodthirsty Zealots (everything fight in combat or dead)
– Triumph: Indomitable (Free inspiring presence)


LEADERS
Karen, Bloodwrack Medusa (140)*
– Spells: Mindrazor (+1D on charge, +1 Rend. 8+)
Maggie, Bloodwrack Medusa (140)*
– Spells: Merciless Blizzard (4d6 MW. 12+)
Stabbatha, Hag Queen on Cauldron of Blood (280)***
– General
– Command Traits: Zealous Orator (4+ Rally)
– Artefacts of Power: Crown of Woe (9-15” no IP/Rally)
– Prayers: Crimson Rejuvenation (Prayer heal)
Ru’paula, High Gladiatrix (90)** (12” bubble rend 1 and changes 4 to 3s to wound on Witchaelves)


BATTLELINE
Witch Aelves (110)
– Hag
– Death Pennant Bearer (reroll battleshock)
– Hornblower (run and charge)
– Sciansá and Bladed Buckler (buckler 6s to save are MW to you)
Witch Aelves (330)**
– Hag
– Paired Sciansá
– 2 x Death Pennant Bearer
– 2 x Hornblower
Witch Aelves (110)**
– Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler


BEHEMOTH
Tina, Avatar of Khaine (130) (immune to Monstrous Actions. Can do Stomp and stomp to rubble. Not monster)
Taylor, Avatar of Khaine (130)***
Pink, Avatar of Khaine (130)***
Kelly, Avatar of Khaine (130)***


OTHER
Khinerai Heartrenders (100)
– Shryke
Khinerai Heartrenders (100)
– Shryke


ENDLESS SPELLS & INVOCATIONS
1 x Heart of Fury (50)

CORE BATTALIONS
*Andtorian Acolytes
**Wizard-finders of Andtor
***Linebreaker


TOTAL POINTS: 1970/2000 13 drop


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Army Faction: Fyreslayers
– Army Subfaction: Greyfyrd
– Grand Strategy: Overshadow


LEADER
1 x Auric Runemaster (130)*
– Artefacts: Volatile Brazier
– Prayers: Heal
1 x Grimhold Exile (140)*
1 x Auric Runeson on Magmadroth (320)*

– Ancestral War-axe
– Artefacts: Axe of Grimnir
– Mount Traits: Coal-heart Ancient
1 x Auric Flamekeeper (90)**
– Nullstone Adornments: Pouch of Nulldust
1 x Auric Runefather (120)**
– General
– Command Traits: Spirit of Grimnir
– Nullstone Adornments: Hand-carved Nullstone Icon
1 x Battlesmith (150)**
– Artefacts: Nulsidian Icon


BATTLELINE
20 x Vulkite Berzerkers with Bladed Slingshields (150)*
– Karl
– 2 x Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
– Karl
– Hornblower of Grimnir
10 x Hearthguard Berzerkers (160)**
– Karl
– Berzerker Broadaxe


INVOCATION
1 x Molten Infernoth (50)

TERRAIN
1 x Magmic Battleforge (0)

OTHER
1 x Grimwrath Berzerker (110)
– Artefacts: The Daemon Slayer
1 x Grimwrath Berzerker (110)

CORE BATTALIONS:
*Warlord
**Warlord


TOTAL POINTS: (2000/2000)

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Final Tournament Placings

Top Three AoS Lists for the AG War of the Realms GT

This is the top three AoS lists for the AG War of the Realms GT that took place in the US on the 9th and 10th of September. It involved 12 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ogor Mawtribes
– Subfaction: Meatfist
– Grand Strategy: Ready for Plunder
– Triumph: Inspired


LEADERS
Firebelly (120)*
– Spells: Billowing Ash
Frostlord on Stonehorn (460)*
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
Slaughtermaster (140)*
– General
– Command Traits: Gastromancer
– Spells: Hoarfrost


BATTLELINE
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades


ARTILLERY
Ironblaster (200)*


OTHER
Gnoblars (120)*
– Groinbiter


TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Overshadow
– Triumph: Bloodthirsty


LEADERS
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Killer Instinct
Be’lakor (340)*
Bloodsecrator (120)*
Bloodmaster (110)**

– Artefacts of Power: Halo of Blood
– Prayers: Blood Sacrifice
Bloodthirster of Unfettered Fury (330)***
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind


BATTLELINE
Claws of Karanak (100)*
Bloodletters (540)**

– Bloodreaper
– 3 x Icon Bearer
– 3 x Hornblower
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
Bloodreavers (80)***
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)***
– Blood Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe


CORE BATTALIONS
*Warlord
**Wizard-finders of Andtor
***Battle Regiment


TOTAL POINTS: 1970/2000

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant


LEADERS
Arkhan the Black (380)
Katakros (460)*
Mortisan Boneshaper (140)*

– General
– Command Traits: Diversionary Tactics
– Artefacts of Power: Artisan’s Key
– Spells: Reinforce Constructs


BATTLELINE
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Morghast Archai (220)*
– Spirit Halberd
Immortis Guard (440)*


TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000


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Army Faction: Idoneth Deepkin
– Subfaction: Fuethán
– Grand Strategy: The Creeping Gloomtide
– Triumph: Inspired


LEADERS
Akhelian King (240)*
– General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts of Power: Potion of Hateful Frenzy
– Mount Traits: Voidchill Darkness
Isharann Tidecaster (140)*
– Spells: Hoarfrost
Volturnos (250)*


BATTLELINE
Akhelian Morrsarr Guard (340)*
– Lochian Prince
– 2 x Musician
– 2 x Standard Bearer
Akhelian Ishlaen Guard (170)*
– Lochian Prince
– Standard Bearer
– Musician
Namarti Thralls (120)*
– Icon Bearer
Akhelian Ishlaen Guard (170)*
– Standard Bearer
– Musician
– Lochian Prince
Namarti Thralls (120)*
– Icon Bearer


BEHEMOTH
Akhelian Leviadon (430)*

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

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Final Tournament Placings

Top Three AoS Lists for the Whitburn Wipeout GT

This is the top three AoS lists for the Whitburn Wipeout GT that took place in the UK on the 25th and 26th of August. It involved 46 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Maggotkin of Nurgle
– Subfaction: Droning Guard
– Mortal Realm: Ghur
– Grand Strategy: Blessed Desecration
– Triumphs: Bloodthirsty

Leaders
Lord of Afflictions (230)*
– General
– Command Trait: Overpowering Stench
Sloppity Bilepiper, Herald of Nurgle (120)*
– Artefact: Arcane Tome (Universal Artefact)
Bloodthirster of Unfettered Fury (330)*
– Allies


Battleline
6 x Plague Drones (400)*
– Reinforced x 1
3 x Plague Drones (200)*
3 x Plague Drones (200)*
3 x Plague Drones (200)*
3 x Plague Drones (200)*


Units
3 x Nurglings (100)


Core Battalions
*Battle Regiment

Total: 1980 / 2000


Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired


LEADERS
Arkhan the Black (380)
Katakros (460)*
Mortisan Boneshaper (140)*

– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Artisan’s Key
– Spells: Drain Vitality


BATTLELINE
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Immortis Guard (440)*
Kavalos Deathriders (180)*

– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade


ENDLESS SPELLS & INVOCATIONS
1 x Suffocating Gravetide (30)


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

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Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


Leaders
Lord Kroak (410)*
Slann Starmaster (275)*

– General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Lore of Primal Frost: Rupture
– Spell: Comet’s Call
Skink Starseer (150)*
– Lore of Primal Frost: Merciless Blizzard
– Spell: Cosmic Crush
Saurus Astrolith Bearer (140)**
Gotrek Gurnisson (480)**

– Allies


Battleline
5 x Saurus Guard (140)**
10 x Saurus Warriors (180)**

– Clubs
10 x Skinks (90)**

– Meteoric Javelins Celestite Daggers & Star Bucklers

Endless Spells & Invocations
Suffocating Gravetide (30)
Malevolent Maelstrom (30)
Geminids of Uhl-Gysh (50)


Core Battalions
*Command Entourage – Magnificent
**Battle Regiment


Additional Enhancements
Spell

Total: 1975 / 2000


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Army Faction: Soulblight Gravelords
– Army Type: Kastelai
– Grand Strategy: Crimson Larder
– Triumph: Inspired


LEADERS
Prince Vhordrai (470)
– Spells: Soulpike
Vengorian Lord (280)*
– General
– Command Traits: Undead Bladelord
– Artefacts of Power: Fragment of the Keep
– Spells: Spirit Gale
Vampire Lord (140)*
– Spells: Merciless Blizzard


BATTLELINE
Blood Knights (460)*
– Kastellan
– Standard Bearer
– Templar Blade
Deadwalker Zombies (120)*
Deadwalker Zombies (120)*


OTHER
Askurgan Trueblades (360)*
– Askurgan Exemplar
– Elongated Claws and Slavering Maw
– Paired Askurgan Blades
– 2 x Curseblood


ENDLESS SPELLS & INVOCATIONS
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Final Tournament Placings

01 Phil McGuinness
Maggotkin of Nurgle: Droning Guard 522 / 513 / 516 / 518 / 516

02 Josh Bunning
Ossiarch Bonereapers: Null Myriad 524 / 526 / 525 / 20 / 527

03 James Chalmers – Newcastle Warlords – Newcastle Warlords
Seraphon: Fangs of Sotek 14 / 518 / 519 / 525 / 519

04 Martin Webb – Newcastle Warlords – Newcastle Warlords
Soulblight Gravelords: Kastelai Dynasty 526 / 520 / 9 / 518 / 516

05 Jp Ganis
Gloomspite Gitz 524 / 521 / 369 / 520 / 20

06 Craig Boyle
Sylvaneth: Oakenbrow 218 / 514 / 12 / 524 / 521

07 Andrew Charlton
Sylvaneth 20 / 22 / 518 / 525 / 523

08 Anthony “Feeth” Johnson – Newcastle Warlords – Newcastle Warlords 524 / 17 / 524 / 527 / 3

09 Paul Di Duca
Ossiarch Bonereapers: Null Myriad 512 / 524 / 18 / 525 / 15

10 Simon Chamberlain-Wilde
Gloomspite Gitz 520 / 17 / 521 / 14 / 521

11 Joshua Aird – Newcastle Warlords – Newcastle Warlords
Stormcast Eternals 11 / 519 / 522 / 9 / 520

12 Ed Wickens – Seagulls/Warlords – Seagulls/Warlords
Hedonites of Slaanesh 218 / 521 / 525 / 20 / 16

13 Alex Walker
Ossiarch Bonereapers: Null Myriad 522 / 521 / 115 / 3 / 13

14 Chris Carroll – Rotten Seagulls Wargaming – Rotten Seagulls Wargaming
Lumineth Realm-Lords: Ymetrica 528 / 12 / 15 / 9 / 525

15 James Mitchell
Hedonites of Slaanesh 8 / 526 / 15 / 17 / 518

16 Mark Sephton
Kruleboyz 522 / 21 / 9 / 521 / 7

17 Simon Rose
Ogor Mawtribes: Winterbite 18 / 9 / 518 / 522 / 13

18 Tom Hodgson
Fyreslayers: Greyfyrd 8 / 6 / 519 / 20 / 525

19 Andrew Ramsey
Stormcast Eternals: Hammers of Sigmar 12 / 14 / 14 / 520 / 516

20 Kurtis Lea
Sylvaneth: Gnarlroot 4 / 511 / 18 / 523 / 20

21 David Thompson
Sylvaneth: Heartwood 523 / 6 / 374 / 9 / 18

22 Allan George
Maggotkin of Nurgle: Befouling Host 10 / 15 / 514 / 6 / 218

23 John Triplow
Ogor Mawtribes: Boulderhead 6 / 522 / 108 / 12 / 9

24 Scott Thornburn – Shorehammer – Shorehammer
Seraphon: Thunder Lizard 518 / 12 / 10 / 15 / 16

25 Jozsef Medgyes – Rotten Seagulls Wargaming – Rotten Seagulls Wargaming
Slaves to Darkness: Cabalists 7 / 10 / 15 / 214 / 218

26 Dean Darling
Gloomspite Gitz: Glogg’s Megamob 6 / 15 / 18 / 214 / 9