This is the top three AoS lists for Bash by the Billabong 3 that took place in Australia on the 8th and 9th of July. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
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Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Lust for Domination – Triumphs: Indomitable
Leaders Vampire Lord on Zombie Dragon (440)* – General – Deathlance – Command Trait: Unbending Will – Lore of the Vampires: Spirit Gale Mannfred von Carstein, Mortarch of Night (390)** – Lore of the Deathmages: Waste Away Vampire Lord (130)* – Artefact: Morbheg’s Claw – Lore of the Vampires: Vile Transference – Aspect of the Champion: Stubborn as a Rhinox Wight King on Skeletal Steed (160)**
Battleline 10 x Deathrattle Skeletons (85)* 10 x Deathrattle Skeletons (85)** 3 x Fell Bats (85)**
Units 16 x Askurgan Trueblades (360)* – Reinforced x 1 10 x Black Knights (220)** – Reinforced x 1
OTHER Garrek’s Reavers (70) Skullreapers (380) – Skullseeker – 2 x Icon Bearer
ENDLESS SPELLS & INVOCATIONS 1 x Hexgorger Skulls (50)
TERRAIN 1 x Skull Altar (0)
CORE BATTALIONS *Galletian Veterans **Warlord
TOTAL POINTS: 1990/2000
Army Faction: Soulblight Gravelords – Army Type: Kastelai – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Prince Vhordrai (470)* – Spells: Vile Transference Vengorian Lord (280)** – General – Command Traits: Undead Bladelord – Artefacts of Power: Fragment of the Keep – Spells: Flaming Weapon Necromancer (90)** – Spells: Waste Away – Aspects of the Champion: Tunnel Master
BATTLELINE Blood Knights (460)* – Kastellan – Templar Lance – 2 x Standard Bearer Deathrattle Skeletons (85)* – Standard Bearer – Skeleton Champion Deathrattle Skeletons (170)** – Skeleton Champion – 2 x Standard Bearer Dire Wolves (130)** – Doom Wolf Dire Wolves (130)** – Doom Wolf
OTHER Askurgan Trueblades (180)* – Curseblood – Askurgan Exemplar – Elongated Claws and Slavering Maw – Paired Askurgan Blades
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Defend What’s Ours – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Kraken-Eater (490) Gatebreaker (520)* – General – Command Traits: Monstrously Tough – Artefacts of Power: Glowy Shield of Protectiness Gatebreaker (520)* – Artefacts of Power: The Great Wrecka
BATTLELINE Mancrusher Mob (450)
CORE BATTALIONS *Bosses of the Stomp – Magnificent
This is the top three AoS lists for Clash of Swords 2023 that took place in Wales on the 10th and 11th of June. It involved 34 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumph: Indomitable
LEADERS Kairos Fateweaver (440) Gaunt Summoner of Tzeentch (230) – General – Command Traits: Daemonspark – Artefacts of Power: Nine-Eyed Tome – Spells: Levitate Curseling (200) – Spells: Infusion Arcanum Fatemaster (160)
BATTLELINE Horrors of Tzeentch (Pink) (500) – Iridescent Horror – Split and Split Again – 2 x Pink Horror Icon Bearer – 2 x Pink Horror Hornblower Kairic Acolytes (120) – Pair of Cursed Blades Kairic Acolytes (120) – Pair of Cursed Blades
OTHER Screamers of Tzeentch (110)
ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (80) 1 x Tome of Eyes (40)
LEADERS Katakros, Mortarch of the Necropolis (440) Mortisan Boneshaper (120) – General – Command Trait: Dark Acolyte – Artefact: Artisan’s Key – Spells – Reinforce Constructs – Aspect of the Champion: Tunnel Master Mortisan Boneshaper (120) – Spells: Drain Vitality
BATTLELINE 6 x Immortis Guard (400) – Reinforced x 1 3 x Necropolis Stalkers (220) 3 x Necropolis Stalkers (220) 5 x Kavalos Deathriders (170) – Nadirite Blade and Shield
Alex Tubb: Due to the small roster size and a couple of poor units. Most OBR lists are using variations on the same style of list. I opted for opening up access to as many battle tactics as possible with my list and having no ‘bad’ match ups. Null myriad helps a lot with this. Having close to auto wins VS tzeentch, lumineth, and Seraphon rather than close to auto loses is a big swing. It also really helps VS Soulblight, whose debuffs are crippling for obr.
In terms of enabling battle tactics, I went for 2 GCs, 1 unit of immortis, 2 stalkers and a unit of deathriders. This gives me access to a potential of 5 extra battle tactics.
For me, morghasts are the sleeper unit in the book. Switching off commands within 3″ is unbelievable on a fast-moving hammer. Great for charging without having to worry about unleash hell…
Finally I decided to go for the carrion. I believe OBR’s biggest weakness is scoring objectives. And there are armies who can hold us off objectives for a good few turns before we grind through. Carrion allows us to keep the scoreboard ticking over from the very first turn.
Allegiance: Ossiarch Bonereapers – Legion: Null Myriad – Mortal Realm: Shyish – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADERS Katakros, Mortarch of the Necropolis (440)* Mortisan Boneshaper (120)* – General – Command Trait: Aura of Sterility – Artefact: Artisan’s Key – Aspect of the Champion: Tunnel Master
BATTLELINE 6 x Immortis Guard (400)* – Reinforced x 1 6 x Immortis Guard (400)* – Reinforced x 1 5 x Kavalos Deathriders (170)* – Nadirite Blade and Shield 5 x Kavalos Deathriders (170)* – Nadirite Blade and Shield
UNITS 2 x Morghast Archai (240)* – halbards
CORE BATTALIONS *Battle Regiment
TOTAL: 1940 / 2000
Allegiance: Sons of Behemat – Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog) – Grand Strategy: Show ‘Em Who’s Boss! – Triumphs: Inspired
Gatebreaker Mega-Gargant (520)* – General – Command Trait: Monstrously Tough – Artefact: Glowy Shield of Protectiness King Brodd (550)* Warstomper Mega-Gargant (450)* – Artefact: Arcane Tome (Universal Artefact) 3 x Mancrusher Mob (450) *Bosses of the Stomp – Magnificent
This is the top three AoS lists for the Hampshire Grand Tournament that took place in the UK on the 14th and 15th of April. It involved 82 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Fyreslayers – Lodge: Vostarg – Grand Strategy: Take What’s Theirs – Triumph: Indomitable
Leaders Auric Runefather (120)* – General – Command Trait: Spirit of Grimnir – Aspect of the Champion: Tunnel Master Auric Runemaster (130)* – Artefact: Volatile Brazier – Universal Prayer Scripture: Curse Battlesmith (150)* – Artefact: Nulsidian Icon – Aspect of the Champion: Fuelled by Ghurish Rage Auric Flamekeeper (90)** Auric Flamekeeper (90)** Auric Runesmiter (120)** – Runic Iron – Prayer: Ember Storm
Battleline 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** 30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*** 15 x Hearthguard Berzerkers (450)*** – Poleaxes
Endless Spells and Invocations Molten Infernoth (40)
Kevin Lathers: This list, or ones like it, have been making the rounds recently. The recent changes on rally limits (to 10 wounds maximum per rally) will certainly put a ding in the list, but not one big enough to knock it out.
While occasionally Greyfyrd, Ricky has taken the list as Vostarg in order to buff the Vulkite Berserkers when they charge (giving them +1 to hit and wound).
The list relies on blocks of infantry holding objectives and looking for openings to run + charge (off ember storm prayer) into important units. The 10-man Vulkite units are both screens and hammers while the Hearthguard are immovable block that can strike first into anyone thinking charging it is a good idea. Ricky played 3 different Sylvaneth players and all 3 would have found the combination of fight on death and fight first quite troublesome. Making matters worse for Sylvaneth, a flamekeeper can allow a Vulkite unit to charge them in their own combat phase and then fight first on them, killing things before they can bounce out.
The smaller Vulkites and HGB feed into the 30-man Vulkite unit which can pick anything in the game up off the board with dual-flamekeeper buffs. Between 90 and 120 attacks (if Runefather buff is active) on that 30-man black at 3-damage each means even if an opponent is saving on a 2+ they are going to get toasted.
Once the engine of the flamekeepers gets going it’s hard to stop unless opponents can somehow take them out. But they can be well protected behind the infantry and focus on them means Vulkites are staying alive. And with how many Vulkite and Hearthguard Berserkers there are, this is a lot of wounds to chew through.
Further, this GHB has a lot of low objective count, or tight objective location, battleplans. This means the lack Magmadroths is less of a hamstring than normal. Adding to that, the current GHB disallows shooting into foot heroes. There’s a lot of reasons the current meta favors such a list.
There’s a lot of moving parts and a lot of auras to keep track of, but an experienced Fyreslayers player can navigate these to pull out some fantastic plays.
Oh, and the Molten Infernoth, a staple which can end any GC’s whole career quickly.
I expect this list to continue to see play, even if it has some slight changes, for as long as this GHB lasts.
Allegiance: Ogor Mawtribes – Mawtribe: Underguts – Grand Strategy: Ready for Plunder – Triumphs: Inspired
Leads Firebelly (130)* – Lore of the Sun-Eater: Billowing Ash – Aspect of the Champion: Tunnel Master Butcher (140)* – Cleaver – Artefact: Gruesome Trophy Rack – Lore of Gutmagic: Molten Entrails Frostlord on Stonehorn (450)* – General – Command Trait: Touched by the Everwinter – Mount Trait: Rockmane Elder – Prayer: Keening Gale Huskard on Thundertusk (330) – Harpoon Launcher – Mount Trait: Rimefrost Hide – Prayer: Pulverising Hailstorm
Battleline 2 x Mournfang Pack (170)* – Culling Clubs and Hackers with Ironfists 2 x Mournfang Pack (170) – Culling Clubs and Hackers with Ironfists 2 x Mournfang Pack (170) – Culling Clubs and Hackers with Ironfists
Artillery Ironblaster (200) Ironblaster (200)
Core Battalions *Warlord
Additional Enhancements Mount Trait
Total: 1960 / 2000
Now that Ironblasters are 200 points, Ogors really seem to have settled into their groove as an army that can do well in the right hands but isn’t the meta boogeyman, and I’m here for it. While it looked for a while like monster trucks (as in, nearly/all Stonehorns) was going to be the competitive go to, various lists – like this one from Russ – are proving that there’s plenty of play in a nice balanced mix.
So we have the two big Stonehorns here, with Keening Gale on the Frostlord to ensure maximum speed on him or the 3×2 battleline Mournfang – who themselves present a nice middle-ground of speed and killing power, while also being -1 to wound vs shooting weapons and a great way to bypass unleash hell threats with their ‘UH only hits on 6s’ ability.
The 2nd Stonehorn is a Huskard for buff and further prayer support, and then you have the magic number (I reckon!) of two Ironblasters – and this list is in Underguts to ensure they have the extra rend to really be worth their points.
A cheeky FIrebelly also makes an appearance as a cheap caster and GC who has a nice -1 to hit aura spell, which I’m also surprised we don’t see more of. He is Finecast, mind you…
All in all, a lovely balanced list from Russ that proves spam may be tasty (especially for a hungry Ogor) but isn’t always strictly necessary to compete!
Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: The Day is Ours! – Triumphs: Inspired
Auric Runemaster (130)** – General – Command Trait: Master Priest – Artefact: Volatile Brazier – Universal Prayer Scripture: Heal Auric Runemaster (130)** – Universal Prayer Scripture: Curse Auric Runesmiter (120)** – Runic Iron – Prayer: Prayer of Grimnir’s Fury Auric Runefather (120)*** – Artefact: Axe of Grimnir – Aspect of the Champion: Stubborn as a Rhinox Battlesmith (150)*** – Artefact: Nulsidian Icon Celestant-Prime, Hammer of Sigmar (330)*** – Allies
Battleline 5 x Auric Hearthguard (120)* 5 x Auric Hearthguard (120)* 5 x Auric Hearthguard (120)* Grimwrath Berzerker (110) Grimwrath Berzerker (110)** Grimwrath Berzerker (110)** Grimwrath Berzerker (110)*** – Aspect of the Champion: Tunnel Master Grimwrath Berzerker (110)*** – Artefact: Draught of Magmalt Ale
Endless Spells and Invocations Molten Infernoth (40) Zharrgron Flame-spitter (40)
Kevin Lathers: Now, here’s a list with some chest hair! And wow, it played into two different KO opponents, notorious counters to almost all Fyreslayers lists.
This is a rarely played list archetype that has seen some tournament success in the past: Grimwrath Berserker spam with MSU AHG for cheap battleline.
Five Grimwrath Berserkers (GWB) and a Celestant Prime add hammers that can be dificult to deal with for opponent. Target priority for opponents becomes difficult as splitting damage can leave a GWB on low wounds but putting all your attacks/damage into one means you’re overkilling a unit with only 7 wounds. Meanwhile, the Celestant Prime is deepstriking anywhere and immediately becoming a problem for anything lacking the right depth of screens.
Speaking of screens, they will be having a difficult time. AHG, while not the hardest hitting units, when combined with a Flamespitter and Infernoth can quickly clear screens or put opponent’s heroes on a countdown. The projected damage combination can’t be underestimated as it will create openings for the GWB and CP. The infernoth particularly can be a nightmare for KO players if it tags a ship and rolls doubles instantly dunking on everything inside.
Further, the AHG are slowing opponent’s units and handicapping their movement plans if they are not taken care of in promptly. The AHG slow combined with a well-placed infernoth can often stop large-based units (like a gargant) from going where they need to.
This is an aggressive list that will force opponents to make hard decisions about what they need to fight and if they choose wrong it can allow one Grimwrath to end their entire gameplan.
Allegiance: Sons of Behemat – Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags) – Grand Strategy: Tame the Land – Triumphs: Inspired
Leaders Gatebreaker Mega-Gargant (520)* – General – Command Trait: Monstrously Tough – Artefact: Amulet of Destiny (Universal Artefact) Kraken-eater Mega-Gargant (490)* Gatebreaker Mega-Gargant (520)* – Artefact: Arcane Tome (Universal Artefact)
Battleline 1 x Mancrusher Gargants (150)
Regiment of Renown Big Grikks Kruleshots (310)
Core Battalions *Bosses of the Stomp – Magnificent
Declan It’s fair to say that Sons have been struggling of late with the battle tactics. As an army of 4 big lads, or fewer and some smaller lads, the completion of the Champion required Batttle Tactics is impossible. Not good to wipe out many choices.
But with the release of the Regiments of Reknown into Age of Sigmar Connor has grabbed the Kruleboyz to make the army more interesting. Its difficult to say that warscrolls from the worst army in the ge should improve things but these bring shooting to the Sons… and that all important reach. I like the change up (although I dislike the Regiments of Reknown concept in general because it’s impossible to balance well.)
I’ll go out on a limb here though and say I don’t think this is the start of a resurgence in Sons. They’ll still struggle until GW changes the seasons or takes another look at the Battletome Battle Tactics – well done to Connor for trying something new and taking it to a 4-1.
This is the top three AoS lists for the Neapolis GT that took place in Italy on the 1st and 2nd of April. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
EDIT: We mistakenly claimed you could still take Flaming Weapon due to Arcane Tome post-FAQ – you can’t!
The Top Three AoS Lists
Army Faction: Ogor Mawtribes – Subfaction: Boulderhead – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Frostlord on Stonehorn (450)* – General – Command Traits: Voice of the Avalanche – Artefacts of Power: Arcane Tome – Mount Traits: Rockmane Elder – Spells: Flaming Weapon Slaughtermaster (140)* – Spells: Molten Entrails – Aspects of the Champion: Tunnel Master
Losing only to the shootier version of Ogors, Vincenzo has brought a tried and tested archetype to bear here – lots of bloody great big cows. It’s nothing we’ve not seen before but it has perennial appeal and value – 4 big bodies that are surprisingly fast, count for 10 each on objectives, are durable thanks to their in-built 5+ ward and do a whole bunch of mortals on the charge just works.
Tech wise, the general has Voice of the Avalanche, enabling him to issue a command to a unit anywhere on the board, which is helpful when you’re this low on bodies, and the Arcane Tome with Flaming weapon (which doesn’t work after the FAQ) to ensure he hits not just hard, but really fuckin’ hard. The Slaughtermaster acts as the token GC, with the only spell you should take in this kind of list – Molten Entrails – to further buff the Stonehorn damage.
The ‘compromise’ to this being just woops-all-cows is a unit of Mournfang, who’re just excellent fast all rounders with great tech to avoid unleash hell safely, an ironblaster for some ranged screen clearing or sniping units it would be a waste to commit a stonehorn to, and some cheeky snowcats for being cheap objective grabbers.
It’s a fun list honestly, and it does the business – so long as you’re careful with your positioning and timing. Well done Vinny!
Army Faction: Gloomspite Gitz – Army Subfaction: Jaws of Mork – Grand Strategy: Chasing the Moon – Triumphs: Indomitable
LEADER 1 x Fungoid Cave-Shaman (90)* – Artefacts: Moonface Mommet – Spells: The Hand of Gork – Aspects of the Champion: Tunnel Master 1 x Squigboss (80)** – General – Command Traits: The Clammy Hand 1 x Skragrott, the Loonking (160)**
BATTLELINE 20 x Moonclan Stabbas (125)* – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher – Stabba – 3 Barbed Nets 36 x Squig Herd (360)** 10 x Squig Hoppers (180)** – Squig Hopper Boss 30 x Squig Hoppers (540)** – Squig Hopper Boss
TERRAIN 1 x Bad Moon Loonshrine (0)
OTHER 1 x Marshcrawla Sloggoth (150)* 6 x Sneaky Snufflers (110)** 5 x Gobbapalooza (145)** – Spells: Squig Lure
I think we’ve all seen multiples of this list now. Like a vicious Cream of Mushroom soup, all those Squigs like to be up in your face munching through the opponents troops as soon as they can. Even when you do destroy them, they can be bought back at half strength on a 4+ so that you have to do it all over again… They’re harder to counter, which is why we keep seeing this list, or at least versions of it with slight variations.
We’ve got top fun-guy, Skragrott, and even with the recent points hike in the Battlecroll he’s pretty much going to be a go-to for Gitz players still. Then of course we’ve the Marshacrawla which appears in more Gitz lists than it does Kruleboyz lists (as a percentage, because us Kruleboyz players are a rare breed nowadays).
Army Faction: Sons of Behemat – Army Type: Stomper Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired
LEADER 1 x Kraken-Eater (490)* – Artefacts: Amulet of Destiny 1 x Warstomper (450)* – General – Command Traits: Monstrously Tough – Artefacts: Club of the First Oak 1 x Warstomper (450)** – Artefacts: Glowy Shield of Protectiness 1 x Warstomper (450)**
BATTLELINE 1 x Mancrusher Gargant (150)
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Bosses of the Stomp – Magnificent
TOTAL POINTS: (1990/2000)
Sons still standing tall, their popularity has dropped, but they are still effective. It’s one of the gatekeeper factions, and if you can’t terminate a Gargant, a turn your list is going to struggle. As an army, it lends itself to beautiful conversions and painting. On the table, it’s just mean.
Luca has gone with the 4 big gargants, the Kraken-Eater, and 3 x Warstompers, leaving points for a Mancrusher manoeuvre unit. The Kraken-Eater is likely out front (enjoying the small but important ward) while the General has the expected Monstrously Tough and the less common Club of the First Oak. Only available in Stomper Tribe, and why this list isn’t Taker tribe, the club heals a wound a round and (more importantly) a 5+ ward. He’s a massive tank with 120 effective wounds – your best bet is to ignore him and target everything else to begin with. The Glowy Shield of Protectiness is complicated:
It’s a very tanky list that was very effective. Luca beat 2nd place and only lost in the final round to the winner. That would have been an interesting match-up, Stonehorn on Gargant. The superior mobility and the ironblaster were probably the difference between the 2 giants of the scene.
Army Faction: Daughters of Khaine – Subfaction: Khailebron – Grand Strategy: Bloodthirsty Zealots – Triumph: Inspired
LEADERS The Shadow Queen (700)* Morathi-Khaine (700)* Melusai Ironscale (120)* – General – Command Traits: Zealous Orator – Artefacts of Power: Crown of Woe – Aspects of the Champion: Fuelled by Ghurish Rage
BATTLELINE Witch Aelves (120)* – Hag – Sciansá and Bladed Buckler – 2 x Death Pennant Bearer – 2 x Hornblower Blood Sisters (300)* – Gorgai Blood Stalkers (540)* – Krone
OTHER Khinerai Heartrenders (100)* Khinerai Heartrenders (100)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1980/2000
Since the price hikes on Morathi and the Stab sneks, DoK have (rightly) fallen in line a bit, but that doesn’t mean they can’t do the business still. Although interestingly, this list has opted for the teleporting shenanigans of Khailebron in order – I presume – to take more advantage of the triple reinforced bow sneks, both enabling them to bug out of a scary situation or set up a favourable sniping position.
It’s standard fare from there, with double Khinerai for battle tactic auto-scoring and good objective harassment from there, and a min squad of Witches to round out the battleline and – rather pleasingly – take the list to 2k on the dot.
The key to DoK is trading, timing, and using Morathi as a pin piece, so I can see why this list’s only loss was to the retreat-and-charge madness of Nighthaunt. Otherwise, it probably very much enjoyed the squishiness of double Ironjawz, but that’s not taking anything away from Stefano, who achieved a great result. Now, let’s hope for some new DoK units soon so their players have any kind of reason to mix things up even more.