Category Archives: Darkwalkerz

Top Three AoS Lists for Kippers Melee 2023

This is the top three AoS lists for Kippers Melee 2023 that took place in the US on the 14th and 15th of October. It involved 47 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Army Faction: Ogor Mawtribes
– Subfaction: Meatfist
– Grand Strategy: Ready for Plunder
– Triumph: Inspired

LEADERS
Firebelly (120)*
– Spells: Billowing Ash
Frostlord on Stonehorn (460)*
– Artefacts of Power: Arcane Tome
– Mount Traits: Rockmane Elder
Slaughtermaster (140)*
– General
– Command Traits: Gastromancer
– Spells: Hoarfrost

BATTLELINE
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ironguts (240)*
– Gutlord
– Bellower
– Rune Maw Bearer
Ogor Gluttons (240)*
– Crusher
– Bellower
– Tribal Banner Bearer with Lookout Gnoblar
– Paired Ogor Clubs or Bluntblades

ARTILLERY
Ironblaster (200)*

OTHER
Gnoblars (120)*
– Groinbiter

TERRAIN
1 x Great Mawpot (0)

CORE BATTALIONS
*Battle Regiment
**Warlord

TOTAL POINTS: 2000/2000

Roland Rivera: It’s been a while since we saw a mostly Gutbuster-centric Ogor list like this one do well (let alone take 1st), which I think speaks well of the state of the current metagame.  Good and honest Warhammer is on the comeback!

As implied above, this list is very straightforward.  You have lots of blocks of hard-hitting units, and your goal is to crash them into your opponent and mess them up.  Gluttons are your high-volume attackers, Ironguts are your higher-Rend can openers (with the option for a double fight if you get them into the right target), and the Frostlord on Stonehorn is the durable anchor in the middle that can also sneak behind enemy lines with its Monstrous Rampage.  Between the mortal wounds on the charge (with every unit in this list averaging 3.5 or so) and their combat profiles, they will put a hole in whatever is unfortunate enough to be charged by them.  It is imperative that you are the aggressor, however, as the only unit that can take a punch in this whole list is the Frostlord.

These melee beaters are supported by a couple of casters (including the Frostlord, which has the Arcane Tome), which can spit out buffs or debuffs as needed, and an Ironblaster, which can be used to clear out screens or as a supplementary combatant if it gets the Blubbergrub Stench spell cast on it.  A unit of Gnoblars rounds things out as a screen/objective grabber.  It will typically be guarding the Ironblaster as it advances into range for its Hail Shot (by far its most effective mode of shooting), but it can also guard one of the Ogor units in a pinch.

Overall, I am thrilled to see that this sort of list is still good enough to take down tournaments, and recommend taking it out for a spin, as it’s a ton of fun.

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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable

LEADERS
Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
Wurrgog Prophet (170)*
-artefacts of power: Glowin’ Tattooz – Spells: Gorkamorka’s War Cry, Hoarfrost
Gobsprakk (240)**
Orruk Warchanter (120)**
– Warbeats: Fixin’ Beat
Breaka-boss on Mirebrute Troggoth (180)**
– Mount Traits: Fast ’Un
Orruk Warchanter (120)**
– Warbeats: Get ’Em Beat

BATTLELINE
Orruk Ardboys (220)**
– Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas
Orruk Brutes (280)***
– Brute Boss
– Boss Choppa
– Jagged Gore-hacka
– 2 x Gore-choppa
Orruk Ardboys (220)***
– Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
Orruk Gore-gruntas (340)***
– Gore-grunta Boss
– Jagged Gore-hacka

CORE BATTALIONS
*Andtorian Acolytes
**Warlord
***Ironjawz Fist

TOTAL POINTS: 1980/2000

Aaron Newbom: This list is a straight up brawler

The brand new Ard Boyz pack quite a punch and stick around while they do it to build Waaagh points and then utilize them efficiently as well.

Gobbsprakk, combined with andtorian acolytes battallion and Big Waaaghs bonus to cast and dispel creates an incredibly dominant magic force.

Breaka boss, brutes, pigs, this list has hammer after hammer after hammer

I love this list. It seems fun, rock solid, and fun

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F*ck Morathi, The Crone Heralds of Khaine, Daughters of Hellebron
– Army Faction: Daughters of Khaine
– Subfaction: Hagg Nar (+1 Rites, cauldron doesn’t count for behemoth)
– Grand Strategy: Bloodthirsty Zealots (All my units been in combat or dead)
– Triumph: Indomitable (Free inspiring presence)
13 Drops

LEADERS,
Snaky McSnakeFace, Bloodwrack Medusa (140)*
– Spells: Mindrazor (+1D on charge, +1 Rend. 8+)
Karen from Accounts, Bloodwrack Medusa (140)*
– Spells: Merciless Blizzard (4d6 MW. 12+)
Stabbatha, Hag Queen on Cauldron of Blood (280)***
– General
– Command Traits: Zealous Orator (4+ Rally)
– Artefacts of Power: Crown of Woe (9-15” no IP/Rally)
– Prayers: Crimson Rejuvenation (Prayer heal)
Ru’paul, High Gladiatrix (90)** (12” bubble rend 1 and changes 4 to 3s to wound on Witchaelves)

BATTLELINE
Little Monsters, Witch Aelves (110)
– Hag
– Death Pennant Bearer (reroll battleshock)
– Hornblower (run and charge)
– Sciansá and Bladed Buckler (buckler 6s to save are MW to you)
Swifties, Witch Aelves (330)**
– Hag
– Paired Sciansá
– 2 x Death Pennant Bearer
– 2 x Hornblower
Smilers, Witch Aelves (110)**
– Hag
– Death Pennant Bearer
– Hornblower
– Sciansá and Bladed Buckler

BEHEMOTH
Tina T, Avatar of Khaine (130) (immune to Monstrous Actions. Can do Stomp and stomp to rubble. Not monster)
Taylor S, Avatar of Khaine (130)***
Miley C, Avatar of Khaine (130)***
Lady Ga Ga, Avatar of Khaine (130)***

OTHER
Khinerai Heartrenders (100)
– Shryke
Khinerai Heartrenders (100)
– Shryke

ENDLESS SPELLS & INVOCATIONS
1 x Heart of Fury (50)

CORE BATTALIONS
*Andtorian Acolytes
**Wizard-finders of Andtor
***Linebreaker

TOTAL POINTS: 1970/2000

Joshua Bennett: Hello readers welcome back to another top showing of our favorite murder ladies.  Today we are looking at Dale Johnson’s list and we love to see the non-Morathi witch elves spam. 

This list consists of two of their most reliable casters in the acolytes battalion which allows them the chance of getting the ever needed primal dice. This helps them get blizzard and mindrazor off to make the the witch elves even more deadly. 

Two of the smaller units of witches are armed with the bucklers to make them better for screening.  They will stick around a little longer while you prepare the 20 block to take on whatever is in your way.  Teamed up with the Gladiatrix and the Hagg Nar temple, your witches can hit and wound on two’s with Mindrazor, can be rend two, and damage two.  At three attacks each you’re looking at a lot of damage into anything. 

The avatars are going to run around the board doing some really cool monsters action.  These guys are also totems, issuing commands 18 inches out.  While they deal a lot of damage they also have a decent save with a high wound count that allows them to stick around a while. 

The last thing that makes this list a problem for most lists in a GT setting, is that it scores five battle tactics and a grand strategy consistently that are almost impossible to stop.  Meaning that you have to score everything and also get the objectives or you will find yourself falling behind very quickly.  It’s great to see DOK in a good standing again.  maybe this is a foreshadowing of what is to come in the future?

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Allegiance: Beasts of Chaos
– Greatfray: Darkwalkers
– Grand Strategy: Protect the Herdstone
– Triumphs: Bloodthirsty

Leaders
Doombull (180)*
– General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
Great Bray-Shaman (100)*
– Lore of Primal Frost: Merciless Blizzard
Be’Lakor, the Dark Master (340)*
– Allies

Battleline
10 x Ungors (80)*
– Mauls & Half-Shields
10 x Ungors (80)*
– Mauls & Half-Shields
20 x Ungor Raiders (260) *
– Reinforced x 1
10 x Ungor Raiders (130) *
9 x Bullgors (630)*
– Axes & Bullshields
– Reinforced x 2

Behemoths
Chaos Gargant (150)*

Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment

Total: 1980 / 2000

Beasts of Chaos have settled into a pretty nice groove overall these days – thankfully far from the janky, meta-terrors they used to be – but still perfectly capable of competing.

The core around which most of their strongest lists are built is a brick of Bullgors – unsurprising for anyone who’s played/against them – because of their charge mortals and mad damage spike potential. In a big brick, they’re a super dense wound total too, meaning they’re difficult to commit to and offer lots of rallying potential.

Supporting them are a mixture of Ungors and Raiders for sneaky ranged chip damage and sniping potential and the usual core heroes.

But then Be’Lakor enters chat – ready to shut down the biggest threat to the Bullgors and allowing way more insurance across the double (or in the event of a failed charge), helping the stampeding hammer to survive and carry on their rampage.

Also noteworthy is the chaos gargant, who’s a cheap, fast monster who once engaged can help the Ungor hit above their weight due to the Garg’s -1 to save aura. Losing only to Meatfist, who for sure have the distributed hammers to deal with the Bullgors, this Darkwalkers list successfully dealt with some nasty threats, especially Khorne, for a well deserved 4-1.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/64wgA34AlE

Winning Socal open with Dhom-hain


The Story:
Socal open is the Culmination of a year long Journey for me. Competing for me is not so much about rank and wins as it is the Path to growth and constantly chasing a higher level of skill. For all of 2022, I played the arguably worst army in the game, Kruleboyz, and resolved to master them. I chose them in no small part because it would be a huge challenge. I knew that if I played the strongest armies it wouldn’t force me to learn and grow nearly as much; And grow I did but after a year on the struggle bus even I needed a bit of a break from the frustration of randomness in a competitive game.

I picked up Idoneth because while they’re not a power army, they’re close to 50%, and in my thinking, that means the better player should win. The fish elves would be a great metric to judge my progress and see how I measured up to the best in a fair fight, but I also still hold growth as my main goal, so I set a new mission for myself. I wanted to win an RTT, or 4-1+ a GT, with every subfaction in IDK.

My first result was with Nautilar in Arizona, playing to a strong 4-1 finish with Frostheart phoenix and turtle to create a tanky death ball. Next, at Old Town Throwdown summer smash, I played to another 4-1 with Fuethan just before the buffs. That was a hard, fought grind, but I squeezed it out. After that, I. picked up Dhom-Hain and got a top 8 with 3-1-1 in Arizona smite club open, but I couldn’t quite get it, so I had to try again. Which brings us to the Socal open with my new and improved list

The List:

Army Faction: Idoneth Deepkin
Subfaction: Dhom-Hain
– Grand Strategy: Dominion of the Deep Ones
– Triumph: Bloodthirsty

LEADERS
Isharann Tidecaster (130)*
General
– Command Traits: Teachings of the Túrscoll
– Spells: Hoarfrost
Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
Akhelian Thrallmaster (100)**
Eidolon of Mathlann Aspect of the Storm (300)**
– Artefacts of Power: Arcane Tome
Akhelian Thrallmaster (100)**

BATTLELINE
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (220)**
Icon Bearer
Namarti Thralls (110)**
Icon Bearer

BEHEMOTH
Akhelian Leviadon (400)**
– Mount Traits: Reverberating Carapace

OTHER
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades
Akhelian Allopexes (150)**
Retarius Net Launcher, Barbed Hooks and Blades

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 1980/2000


When building the Dhom Hain list, I knew I’d have to lean into its strategy as hard as I possibly could if I wanted it to work. Dhom-hain is not an army of reasonable choices. It is an army of explosive, risky power. With this in mind I looked to maximize the namarti savages rule, which allows me to charge if I kill everything within 3’ (and I’m going first in the round) and then fight again (not immediately).

Step 1: Killing everything within 3”.
Thralls can hit pretty hard, but on their own they’re just not getting there most of the time. They need a ton of support to do their job. 2 Thrallmasters granting exploding 6’s and reroll 1’s to hit up their consistency a ton, as well as the Leviadon giving them +1 to hit targets Wholly within 15”. These abilities combine to make the Thralls hit more times than they even have attacks. On average, dive 41 attacks from 20 thralls will hit 47-48 times. On top of that, the storm grants +1 to the wound, and Hoarfrost can increase their rend by 1-2 if you get a little lucky.

All of these auras combine to make an absolute blender of a unit, but it is 1030 points of buff pieces to set up a 220 point thrall unit.

Step 2: Charging out of phase.
If I manage to kill everything around me, I can immediately attempt a charge. This is super powerful, but anyone who has played it knows it’s not as amazing as it sounds. The thing about charging out of phase is that you can not use the command to reroll that charge, so you’re extremely reliant on the dice. I found a solution to that problem, by running 1980, I often had a triumph to reroll, which immediately adds some consistency. Additionally, the Isharann ritual for +1 to run and charge on flood tide helps things line up in your favor. But the real bit to seal the deal is the ghurish battlemage, who’s spell grants +2 to run and charge. Having run and charge, +3 to run and charge, with both a command and a triumph to reroll, and being able to charge a second time can give the thralls a max threat range of 53” in a single turn if everything lined up perfectly, and allows you to pop off much more consistently.

With this game plan laid out, and everything tuned to my goals, it was time to really put it to the test at the Socal open


THE GAMES:

Round 1 vs Frank Deloachs Big Waaagh on Geomantic Pulse

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumphs: Indomitable

LEADER
1 x Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
1 x Wardokk (80)*
Spells: Merciless Blizzard, Gorkamorka’s War Cry
1 x Wurrgog Prophet (170)*
Artefacts: Glowin’ Tattooz
– Spells: Hoarfrost, Levitate
1 x Gobsprakk (240)***
1 x Orruk Warchanter (120)***
– Warbeats: Fixin’ Beat
1 x Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat

BATTLELINE
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Boss Choppa
– Jagged Gore-hacka
5 x Orruk Brutes (140)**
Brute Boss
– Gore-choppa
– Jagged Gore-hacka
– Boss Choppa
10 x Orruk Ardboys (220)***
Gorkamorka Glyph Bearer
– Ardboy Boss
– Ardboy Choppas

OTHER
6 x Orruk Gore-gruntas (340)**
Gore-grunta Boss
– Jagged Gore-hacka
6 x Weirdbrute Wrekkaz (250)**
3 x Morgok’s Krushas (80)**

CORE BATTALIONS:
*Andtorian Acolytes
**Ironjawz Fist
***Warlord

TOTAL POINTS: (1990/2000)

The game began with me taking away the top of turn and flipping the tides so that when push came to shove in this beatdown matchup, I’d have control of turn 2. I had deployed as a dense castle in the center with flanking sharks and one wizard in a corner. 

Frank came in with pigs but was surprised by how hard my crack back was as my pile ins removed 5/6 pigs.

On my turn, I moved up and scored magical dominance from standing in the corner. Frank couldn’t afford to expose his Gobbsprakk just to shut off my tactic. for the rest of the game, I neglected to attempt any spell casts so as to deny him Gobbsprakk mortals.

Turn 2 came and I had always strikes first vs his entirely melee army. He had top of turn but couldnt accomplish much without taking huge damage first. On my turn I  proceeded to take out multiple other units and then doubled him to secure the win. Franks list was very nasty but Dhom hain was a solid counter to it.

Round 2 vs the Noog’s BOC on Fountains of Frost

Army Faction: Beasts of Chaos
Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty

LEADER
1 x Doombull (180)*
General
– Command Traits: Bestial Cunning
– Artefacts: Brayblast Trumpet
1 x Great Bray-Shaman (100)**
Spells: Merciless Blizzard

BATTLELINE
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
9 x Bullgors (630)**
Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes
10 x Ungor Raiders (130)**

OTHER
10 x Ungor Raiders (130)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
6 x Beasts of Chaos Tzaangor Enlightened (180)*
3 x Beasts of Chaos Slaangor Fiendbloods (130)*
10 x Ungor Raiders (130)**
1 x Cockatrice (120)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Flipping the tides for Always Strikes first turn 2 meant that when he had to come in off the board edges, he couldn’t afford to be aggressive. He played far back instead, but I used chain charging to wipe ~1300 points of models in a single turn and lock him into a corner. The extra mobility i got from multi charges meant his backline castle ended up getting shredded despite his careful placement.

He tried to sneak back into the game, but idoneth mobility and me winning all 4 priority rolls helped me counter his clever mobility tactics. Despite the heavy kill ratio, the overall points scored were fairly close as it was a 6 objective map, and BOC is incredible on maps like that

Round 3 vs Brian’s Khorne on Nexus Collapse

Army Faction: Blades of Khorne
Army Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs

LEADER
1 x Bloodthirster of Insensate Rage (310)
1 x Bloodthirster of Insensate Rage (310)*
1 x Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
1 x Wrath of Khorne Bloodthirster (300)**
General
– Command Traits: Firebrand
– Artefacts: Halo of Blood
– Prayers: Bronzed Flesh
1 x Slaughterpriest (110)**
Bloodbathed Axe
– Prayers: Blood Sacrifice
1 x Realmgore Ritualist (110)**
Prayers: Killer Instinct
– Aspects of the Champion (Archived): Tunnel Master (Archived)

BATTLELINE
10 x Blood Warriors (190)*
Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive
5 x Flesh Hounds (100)*
10 x Blood Warriors (190)*
Icon Bearer
– Blood Champion
– Goreaxe and Gorefist
5 x Flesh Hounds (100)*

INVOCATION
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

OTHER
1 x Khorgorath (90)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1980/2000)

This matchup was decided more than anything by it being the first time he had ever played the mission. It’s a weird one that you have to get a few reps to understand. The score was extremely lopsided, but the game itself was really techy and fun. It was a much closer game than it looked on paper overall. 

His double boom-thirsters (mortal wound AOE demons) were terrifying, and I spent the whole game very carefully measuring to make sure they couldn’t blow my army up. Turn 4, I messed that up, and he threatened to bomb me but failed to roll any 6s even with an extra attack. After that, all in play, I was able to clean up his forces bottom of 4.

Round 4 vs Kyle Calips OBR on spring the trap

Army Faction: Ossiarch Bonereapers
Army Subfaction: Mortis Praetorians
– Grand Strategy: Barren Icescape
– Triumphs: Bloodthirsty

LEADER
1 x Katakros (500)*
1 x Arkhan the Black (380)**
1 x Liege-Kavalos (180)**
General
– Command Traits: Mighty Archaeossian
– Artefacts: Lode of Saturation
1 x Mortisan Boneshaper (140)**
Artefacts: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
5 x Kavalos Deathriders (190)*
Mortek Hekatos
– Necrophoros
– Nadirite Blade
30 x Mortek Guard (130)*
Mortek Hekatos
– 3 x Necrophoros
– Nadirite Blade
– 3 x Soulcleaver Greatblade
2 x Morghast Archai (220)*
Spirit Halberd

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (2000/2000)

This game was by far the hardest one of the whole event. Kyle played an extremely tight game, including denying me a tactic by countercharging the opposite direction I expected and barely tagging a unit that wasn’t even the charge target. On the same note, I repeatedly forced him into difficult positions with movement tricks and pile ins. I ended up grabbing it basically off of a critical 6″ redeploy to take the game by just a point. 

The game was neck and neck from start to finish and until the very last moment I had no idea who would take it. Great game and a great opponent 

Round 5 vs Tads Gitz on power flux

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Mortal Realm: Ghur
– Grand Strategy: Overshadow
– Triumphs: Indomitable

LEADERS
Skragrott, The Loonking (230)**
Squigboss with Gnasha-squig (110)***
General
– Command Trait: The Clammy Hand
Madcap Shaman (70)*
Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Webspinner Shaman (65)*
Lore of Primal Frost: Merciless Blizzard

BATTLELINE
24 x Squig Herd (280)***
Reinforced x 1
24 x Squig Herd (280)***
Reinforced x 1
10 x Boingrot Bounderz (300)**
Reinforced x 1
5 x Boingrot Bounderz (150)**
5 x Boingrot Bounderz (150)**

OTHER
5 x Gobbapalooza (170)**
Lore of the Moonclans: Itchy Nuisance
1 x Marshcrawla Sloggoth (170)**

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 170 / 400
Wounds: 171
Drops: 4

I deployed my army as a melee castle with a wizard off to each side being terrain but up forward, making it nearly impossible for him to score magical dominance turn 1. My castle was just far enough back that he could realistically come into me, but it’d have to be full send. 

Tad decided to go for it but didn’t manage to connect the way he’d hoped, and my entire army piled in and mopped up his squigs. On my turn, I rushed up the board, tagged corners of units, and liked in to kill them after taking very little damage. 

Then I doubled him and tabled his entire army top of turn 2

It was honestly brutal, but we had a good laugh about it. He was left with a risky play, and it didn’t pan out. BY THE POWER OF MATHLANN, I HAVE THE POWER!!! (And a Golden ticket to the World Championship in the lost city of Atlanta)

SUMMARY:

All in All Dhom hain is a super fun faction to play, and I’d recommend it to anyone looking for exciting games, but I will also caution that it’s MUCH harder to play than it looks like. Most of the army is single wound infantry with 5+ saves, and all of your games are balanced on a knifes edge. If you want a heart-pounding, technically demanding, explosive army, then it is amazingly fun to play. Unfortunately, the Battlemage of Ghur is rotating out essentially immediately, so changes to the list will have to be made. Creativity and list tweaking is a huge part of the game, and i’m excited to find what new direction to take with it.

All the Lists for this Weekend’s Woehammer GT

Top Three AoS Lists for Broken Ranks Q3 Illinois

This is the top three AoS lists for the Broken Ranks Q3 tournament that took place in the USA on the 23rd and 24th of September. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
Army Subfaction: Barak-Mhornar
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
General
– Command Traits: Ex-Grundstok
1 x Aether-Khemist (100)*
– Artefacts: Spell in a Bottle
1 x Aether-Khemist (100)*

BATTLELINE
15 x Grundstok Thunderers (480)*
15 x Grundstok Thunderers (480)*
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
Great Volley Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: (1970/2000)

Carl Stokes: Another tournament, another glorious victory for the Dawi! Victor’s list sticks to the tried and true axiom of “if it moves, we can shoot it to death” and boy howdy does it work. Not much in the game can stand up to a juiced volley from 15 thunderers and with a 3+ save and rallying on a 4+ from the articyle “Honor is Everything”, it’s shockingly hard to clear out the unit.

When the new book was released, KO players immediately noticed the incredible advantage of having an unstoppable (and free) Soulscream bridge. Even after the most recent nerf, the ability for KO to sling 15 thunderers and/or an ironclad around the battlefield far outweighs the downside of not being able to make use of commands that turn. Plus, the bridge comes with a khemist, whose buff is not a command ability, and can further increase the output (and survivability) of thunderers around him.

The interesting twist in this list is the use of Mhornar rather than Urbaz. Using Mhornar makes it more challenging for opponents to make use of their precious command abilities at the cost of limiting you to one artycle. In a meta where OBR and seraphon are rampant, this provides a little extra utility to the matchup and can help overcome the massive problem of the Aura of Sterility favored by OBR.

The use of prudency chutes over the last word on the ironclad is also a bit of personal flair that can help KO overcome the loss of an ironclad. It’s not a perfect solution, though, since the way disembarking works is that embarked models must be placed within 3” of the boat BEFORE the boat is removed from play. You can’t place models in the cavity left by the boat’s demise. If you wrap the boat in close combat and kill it, everything inside it will die whether or not you have prudency chutes. But in a high shooting meta, preventing the 1/6 chance of losing key characters to an ironclad crash can be vital.

The tactical Gunhauler is also an addition I think more and more KO players will begin to adopt. The speed and utility of an unbracketable 3+ save chariot-esque model that’s unbelievably quick and packs a wizard-killing amount of shooting and bombs cannot be understated in a world where Andtorian Loci are key in many matchups. Victor clearly leaned into this aspect, taking Slaughter of Sorcery as his grand strategy.

All-in-all, the new KO book continues to show its strength, even after attempts at taking it down a few notches. The ease of the book battle tactics combined with the skewed gameplay of massive shooting backed up by shocking mobility is something that armies will have to be prepared to deal with at top tables and expect to see at most major tournaments. Victor has taken a classic KO archetype and made some incredibly well-informed alterations to maximize its power for the current meta which paid off in a big way with this first place finish. Congrats!

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant

LEADERS
Mortisan Boneshaper (140)*
– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Artisan’s Key
– Spells: Hoarfrost
Mortisan Soulreaper (110)*
Spells: Merciless Blizzard
Arkhan the Black (380)**
Liege-Kavalos (180)**

BATTLELINE
Mortek Guard (390)**
Mortek Hekatos
– Nadirite Blade
– 3 x Necrophoros
– 3 x Soulcleaver Greatblade
Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Morghast Archai (220)**
Spirit Halberd

BEHEMOTH
Gothizzar Harvester (160)**

ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 2000/2000

Jake Cachey Muhr: The list is a response to the Immortis Guard recursion nerf – where previously taking a Boneshaper, Arkhan, and Katakros would allow for a potential 20 wound recursion per hero phase. With this being no-longer possible, I’ve opted to drop Katakros and the Immortis block for a Harvester, 30x Mortek Guard, and a Soulreaper (my Blizzard Wizard). This creates a pretty durable and scary area my opponent doesn’t want to get stuck into because first – mortek guard can slap pretty good, and also Blizzard Wizard is hanging around them typically.

On top of this I’m designed to capitalize on multiple battle tactics throughout the game. The new block, as mentioned above, can become a problem if stuck in combat for my opponent – but also opens up the tactic for Killing an Enemy with a spell (Blizzard/Pendelum/Etc), Finishing a unit with a Harvester (the Tithe Demands), and can stick me in combat with multiple units for Bait and Trap if needed. I can consistently use my more mobile units (Arkhan, Chargers, Archai) to set up for movement tactics from this GHB. And I’m consistently landing Trample the Defiant. Overall it’s an easy list to consistently land 5/5 tactics.

Without Katakros you lose a bit of your punch and bulk (no +1/+1 hit/Save) so you are forced to play a bit smarter than previously. Depending on opponent you cannot afford to over extend your auras, and Mystic Sheild needs to be getting placed on the right model every turn.

Positioning your harvester is also Key – you never want to be in a position where it can get blasted by a cheeky pile in. Remember that while it’s a good utility model – it also can bop things pretty hard (and has a shooting attack) so capitalize on it’s power when things line up correctly.

Arkhan does Arkhan things – your Boneshaper should always be close enough to heal your Mortek or whatever is going to be threatened – and your Soulreaper is an aggro model that sticks behind a screen at all times preparing for Blizzard.

These models are also extending your null myriad range – which gives a bit more flexibility if needed on multi-objective maps. You should never be in a position that you’re not rolling a 2+ spell ignore with this list.

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Army Faction: Beasts of Chaos
– Subfaction: Allherd
– Grand Strategy: Protect the Herdstone
– Triumph: Indomitable

LEADERS
Great Bray-Shaman (100)*
– Spells: Rupture
– Bonding: Krondspine Incarnate of Ghur
Great Bray-Shaman (100)*
– Artefacts of Power: Brayblast Trumpet
– Spells: Tendrils of Atrophy
Beasts of Chaos Tzaangor Shaman (120)*
General
– Command Traits: Twistfray Cursebeast
– Spells: Merciless Blizzard
Beastlord (140)**
– Artefacts of Power: Arcane Tome

BATTLELINE
Ungors (80)*
Gnarled Shortspear
Gors (220)**
Hacking Blade and Beastshield
Gors (220)**
Hacking Blade and Beastshield

BEHEMOTH
Krondspine Incarnate of Ghur (480)
Cygor (210)

OTHER
Dragon Ogors (210)**

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Maelstrom (30)
1 x Doomblast Dirgehorn (30)
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Warlord
**Vanguard

TOTAL POINTS: 1980/2000

Joshua Bennett: With this GHB and new book we start out with, it has come to be the standard start of any BOC list with the double Great Bray Shaman and a Tzanngor Shaman.  With one Great Bray bonded with the incarnate.  The trick here is doing your rituals kills your great bray, allowing the incarnate to go wild and do incarnate things.

Also what we see here is three low casting endless spells that feed the Incanate when needed, tag along the Tanngor shaman with the high mobility and the once per game of +3 to cast, and that with primal dice it allows blizzard to be pretty reliable cast.  

The gors give you a very cheap and dependable screen unit to buy you they time and space for the incarnate to do his thing.  The ungors give that off the board threat to backline heroes, causing your opponent to be very careful on how they deploy.  One mistake can cost them some very important support early game.  

While the Incarnate is in your face pinning your army, it’s also causing your wizards to have the negative one to cast, then add the Cygor in the mix where you take mortals when you successfully your spells, a really great combo for this current meta state of wizards.  

All in all, with the screens you bring in the list plus the ones you summon with the artefact, this list has the power to tie you long enough for the incarnate to do its job.  It is very well built and as you can see from the results very well played.

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Allegiance: Slaanesh
Host: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs:

Leaders
Glutos Orscollion, Lord of Gluttony (480)*
Lore of the Magnificent: Born of Damnation
Lord of Pain (140)*
Contorted Epitome (210)*
General
– Command Trait: Strength of Goodhood
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon

Units
11 x Blissbarb Archers (160)*
11 x Blissbarb Archers (160)*
11 x Blissbarb Archers (160)*
5 x Blissbarb Seekers (210)*
5 x Slickblade Seekers (210)*
5 x Slickblade Seekers (210)
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 2

Joshua Bennett: This list takes a little different take on the normal pretenders list we see.  Just a refresher or for a new reader prenders allow you to aquire a lot of command points while also issusing the same command from your chosen general to three different units each phase.  

This list takes mostly the normal approach to the pretenders list.  Stacked with blissbarb archers that have a range of 18 inches that can run and shoot, putting the threat at 30 inches.  Tagged along with blissbarb seekers, it puts them at rend two.  That volume of shots topped with the rend makes this a deadly combination.  

The contorted is pretty much a staple in every pretenders list.  The strength of the godhood command trait added with a flaming weapon makes her a beat stick for every army to fear.  Gloutus is the one we dont normally see, but I can understand the draw to put this almost unkillable hero in any list.  With a 3+ save and a 5+ ward that heals up to six wounds after he fights, it is a problem for any army to deal with.  

The endless spell shuts off all commands and stops the All out Defence that naturally comes during the round of shooting.  This is a great list and was played well to bring it up to the top of the list.

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Final Tournament Placings

Top Three AoS Lists for AoS Frontier Cup 2023

This is the top three AoS lists for AoS Frontier Cup 2023 that took place in Slovakia on the 16th and 17th of September. It involved 23 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumph: Indomitable


LEADERS
Gorslav the Gravekeeper (120)*
– General
– Command Traits: Spoor Trackers
– Artefacts of Power: Ulfenkarni Phylactery
Lauka Vai (300)**
– Spells: Spirit Gale
Torgillius the Chamberlain (150)**
– Spells: Waste Away
Vampire Lord (140)**
– Spells: Hoarfrost


BATTLELINE
Deadwalker Zombies (360)*
Dire Wolves (140)*

– Doom Wolf
Deadwalker Zombies (240)**
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**
Deadwalker Zombies (120)**


OTHER
Corpse Cart (80)*
– Corpse Goad
– Unholy Lodestone
Corpse Cart (80)**
– Corpse Goad
– Unholy Lodestone


CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1970/2000


Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


LEADER
1 x Saurus Astrolith Bearer (140)*
– Artefacts: Arcane Tome
1 x Slann Starmaster (275)*
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Drain Magic, Comet’s Call
1 x Skink Starseer (150)*
– Spells: Hoarfrost, Speed of Huanchi
1 x Lord Kroak (410)**
1 x Skink Starseer (150)**

– Spells: Merciless Blizzard, Celestial Harmony
1 x Skink Starseer (150)**
– Spells: Cosmic Crush, Merciless Blizzard


BATTLELINE
10 x Skinks (90)
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (140)**
– Icon Bearer
– War-drummer
– Saurus Guard Alpha
10 x Saurus Warriors (180)**
– Saurus Warrior Alpha
– Icon Bearer
– War-drummer
– Celestite Club


BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)

ENDLESS SPELL
1 x Chronomantic Cogs (50)
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)


CORE BATTALIONS:
*Andtorian Acolytes
**Warlord


TOTAL POINTS: (1975/2000)

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Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
– Grand Strategy: Waaagh!
– Triumph: Indomitable


LEADERS
Wurrgog Prophet (170)*
– Artefacts of Power: Glowin’ Tattooz
– Spells: Hoarfrost, Merciless Blizzard
Orruk Weirdnob Shaman (90)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Da Great Big Green Hand of Gork, Foot of Gork
Maniak Weirdnob (100)**
– Mount Traits: Fast ’Un
– Spells: Gorkamorka’s War Cry, Merciless Blizzard
Gobsprakk (240)***
Orruk Warchanter (120)***

– Warbeats: Fixin’ Beat
Orruk Warchanter (120)***
– Warbeats: Get ’Em Beat


BATTLELINE
Orruk Ardboys (80)**
– Waaagh! Drummer
– Gorkamorka Glyph Bearer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (280)**
– Brute Boss
– Jagged Gore-hacka
– Boss Klaw & Brute Smasha
– 2 x Gore-choppa
Orruk Brutes (140)**
– Brute Boss
– Gore-choppa
– Brute Choppas
– Boss Klaw & Brute Smasha
Orruk Ardboys (80)***
– Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
OTHER
Orruk Gore-gruntas (340)**

– Gore-grunta Boss
– Jagged Gore-hacka
Orruk Gore-gruntas (170)**
– Gore-grunta Boss
– Jagged Gore-hacka


ENDLESS SPELLS & INVOCATIONS
1 x Geminids of Uhl-Gysh (50)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Warlord (Spell Enhancement)


TOTAL POINTS: 1980/2000


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Army Faction: Beasts of Chaos
– Army Subfaction: Darkwalkers
– Grand Strategy: Desecrating Brayherd
– Triumphs: Bloodthirsty


LEADER
1 x Beastlord (140)*
– General
– Command Traits: Slakefray Reveller
– Artefacts: The Knowing Eye
1 x Great Bray-Shaman (100)*
– Artefacts: Brayblast Trumpet
– Spells: Wild Rampage
1 x Great Bray-Shaman (100)*
– Spells: Wild Rampage


BATTLELINE
10 x Bestigors (200)
– Brayhorn
– Banner Bearer
– Gouge-horn
10 x Ungors (80)
– Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
10 x Ungors (80)
– Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade
10 x Gors (110)
– Banner Bearer
– Brayhorn Blower
– Foe-render
– Hacking Blade and Beastshield
10 x Gors (110)*
– Banner Bearer
– Brayhorn Blower
– Foe-render
– Hacking Blade and Beastshield


BEHEMOTH
1 x Chaos Gargant (150)
1 x Chaos Gargant (150)


OTHER
6 x Beasts of Chaos Tzaangor Enlightened (180)
– Aviarch
6 x Beasts of Chaos Tzaangor Enlightened (180)
– Aviarch
6 x Beasts of Chaos Tzaangor Enlightened (180)
– Aviarch
6 x Beasts of Chaos Tzaangor Enlightened (180)
– Aviarch


CORE BATTALIONS:
*Warlord

TOTAL POINTS: (1940/2000)

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Final Tournament Placings

Changes to BCP mean we can’t display the final results like we used to. Instead here is a link to the results on Best Coast Pairings

https://www.bestcoastpairings.com/event/FRT75NLLE4

Top Three AoS Lists for BLACKOUT VII

This is the top three AoS lists for BLACKOUT VII that took place in the UK on the 12th and 13th of August. It involved 102 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Null Myriad 
– Grand Strategy: Spellcasting Savant 
– Triumphs: Inspired


LEADER
1 x Katakros (460)
1 x Arkhan the Black (380)*
1 x Mortisan Boneshaper (140)*
– General
– Command Traits: Show of Superiority 
– Artefacts: Artisan’s Key 
– Spells: Merciless Blizzard


BATTLELINE
6 x Immortis Guard (220)* 
5 x Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
5 x Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
5 x Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade


ENDLESS SPELL
1 x Malevolent Maelstrom (30) 

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: (1990/2000)

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

Leaders
Nagash, Supreme Lord of the Undead (900)*
Vampire Lord (140)*
– General
– Command Trait: The Bait
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Merciless Blizzard
Necromancer (100)*- Lore of Primal Frost: Hoarfrost

Battleline
60 x Deadwalker Zombies (360)*
– Reinforced x 2
3 x Fell Bats (80)*
3 x Fell Bats (80)*

Units
1 x Corpse Cart (80)*
4 x Myrmourn Banshees (90)*

Endless Spells & Invocations
Aethervoid Pendulum (40)
Malevolent Maelstrom (30)
Umbral Spellportal (80)

Core Battalions
*Battle Regiment

Total: 1980 / 2000

Danny Wadeson: Ok, as a Soulblight player myself it’s easy to get excited rather than salty about the faction doing well. But, I probably owe it to everyone to start upping the sodium content a little at this point.

Because, turns out Soulblight are quite good at the moment y’all. Andrew here has opted for the ‘Legion of Night shenanigans’ list archetype, with Big Ol’ Bone Daddy himself, a shit load of zombies for him to constantly bring back, and some msu Fell Bats who are cheap and fast.

There’s also some Myrmourn Banshees for anti-spell tech, which is an idea I had during the last GHB – at which point I bought some and shelved the army until recently – but still, always been surprised they’ve haven’t cropped up more. So thank you to Andrew for vindicating me!

Gratz to the man on 2nd either way, no matter how good Soulblight are, Sylvaneth, Seraphon and Troggs are never easy to beat!

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Bloodthirsty


LEADER
1 x Wight King on Skeletal Steed (160)*
1 x Mannfred Von Carstein (380)**

– Spells: Waste Away
1 x Wight King on Skeletal Steed (160)**
– General
– Command Traits: The Bait
– Artefacts: Arcane Tome


BATTLELINE
3 x Fell Bats (80)*
3 x Fell Bats (80)*
3 x Fell Bats (80)**


OTHER
10 x Black Knights (260)*
– Hellknight
– 2 x Hornblower
– 2 x Standard Bearer
5 x Black Knights (130)**
– Hellknight
– 2 x Hornblower
– 2 x Standard Bearer
5 x Black Knights (130)**
– Hellknight
– 2 x Hornblower
– 2 x Standard Bearer
10 x Black Knights (260)**
– Hellknight
– 2 x Hornblower
– 2 x Standard Bearer
10 x Black Knights (260)**
– Hellknight
– 2 x Hornblower
– 2 x Standard Bearer


CORE BATTALIONS:
*Battle Regiment
**Battle Regiment


TOTAL POINTS: (1980/2000)


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Allegiance: Beasts of Chaos
– Greatfray: Darkwalkers 
– Mortal Realm: Ghur
– Grand Strategy: Desecrating Brayherd 
– Triumphs: Bloodthirsty


Leaders
Doombull (180)*

– General
– Command Trait: Bestial Cunning 
Great Bray-Shaman (100)*
-Artefact: Brayblast Trumpet 
– Lore of Primal Frost:
Be’Lakor, the Dark Master (340)*
– Allies

Battleline
9 x Bullgors (630)*

– Axes & Bullshields
– Reinforced x 2
10 x Ungors (80)*
– Mauls & Half-Shields
20 x Ungor Raiders (260)*
– Reinforced x 1

Units
20 x Ungor Raiders (260)*

– Reinforced x 1
10 x Ungor Raiders (130)*

Core Battalions
*Battle Regiment

Total: 1980 / 2000

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Final Tournament Placings

PlayerWinLossDrawTotal Points
1Christoffer Karlsmose
Ossiarch Bonereapers
50098
2Andrew Hughes
Soulblight Gravelords
50097
3Stephen Follows
Soulblight Gravelords
50095
4Chris Myhill
Idoneth Deepkin
40187
5Laurie H-W
Disciples of Tzeentch
40186
6Michael Wilson
Daughters of Khaine
40185
7Daniel Arnold
Daughters of Khaine
40185
8David Towsey
Ossiarch Bonereapers
40184
9Chris Hoogie
Disciples of Tzeentch
40184
10Greg Shelton
Soulblight Gravelords
40183
11Mike Pooley
Gloomspite Gitz
40183
12Aaron boyhan
Ossiarch Bonereapers
40183
13Adam Mumford
Sylvaneth
40182
14Thomas Bastian
Daughters of Khaine
40182
15Owen Jackson
Beasts of Chaos
40179
16Kristian Robertson
Slaves to Darkness
40175
17Luke Henshall
Sons of Behemat
40174
18Arron Graham
Soulblight Gravelords
31177
19Matthew Gouldesbrough
Beasts of Chaos
31174
20Steve Curtis
Soulblight Gravelords
31170
21Lee Wilmot
Sylvaneth
30270
22Ricky Mee
Slaves to Darkness
30268
23Jon Cann
Sylvaneth
30268
24Andrew Lewis
Maggotkin of Nurgle
30268
25Matthew Ward
Sylvaneth
30268
26Jamie Denny
Sylvaneth
30268
27Natty Rees
Ossiarch Bonereapers
30267
28Kieron Allender
Beasts of Chaos
30266
29Elliott Ireland
Stormcast Eternals
30266
30Jimbo Warth
Seraphon
30266
31Mo Ashraf
Seraphon
30266
32George Theodosopoulos
Soulblight Gravelords
30266
33Damian Rees
Soulblight Gravelords
30265
34Malcolm Price
Stormcast Eternals
30265
35Adam Cresswell-Jeal
Hedonites of Slaanesh
30264
36Simon Taylor
Kharadron Overlords
30264
37Hazel Moon
Ogor Mawtribes
30263
38Ben Johnson
Sons of Behemat
30263
39Carl Smith
Slaves to Darkness
30263
40Russell Veal
Ogor Mawtribes
30263
41Matt Roberts
Blades of Khorne
30262
42Chris Green
Hedonites of Slaanesh
30262
43Marc Brookes
Skaven
30262
44Mark Saunders
Blades of Khorne
30262
45Paul Buckler
Seraphon
30262
46Ethan Leach
Seraphon
30261
47Chris Thursten
Blades of Khorne
30260
48Yoan Bouchand
Blades of Khorne
22164
49Kacper Skibowski
Hedonites of Slaanesh
21260
50Joel Smith
Flesh-Eater Courts
21259
51Jackson Downs
Flesh-Eater Courts
20356
52Wayne Rendell
Flesh-Eater Courts
20355
53Michael Browning
Soulblight Gravelords
20354
54Tim Pearce
Sylvaneth
20353
55Glen Chalk
Soulblight Gravelords
20352
56Oliver Chalk
Seraphon
20352
57John Thompson
Ogor Mawtribes
20352
58Dafydd Williams
Ironjawz
20352
59Josh Cann
Maggotkin of Nurgle
20352
60William Bonnell
Ogor Mawtribes
20351
61Calum Boal
Slaves to Darkness
20350
62Alex Bruce
Fyreslayers
20350
63Adam Hall
Slaves to Darkness
20349
64Phil Jupp
Slaves to Darkness
20348
65James Evans
Soulblight Gravelords
20348
66Sam Boyce
Nighthaunt
20348
67Matthew Lyons
Ogor Mawtribes
20348
68Paul Marshallsay
Idoneth Deepkin
20348
69Laura Bates
Kharadron Overlords
20348
70James Eveleigh
Ironjawz
20347
71Kieran Harper
Kruleboyz
20347
72Jay Smith
Ironjawz
20347
73Alex Marsh
Lumineth Realm-lords
20346
74Steve Fitzsimmons
Fyreslayers
20346
75Tim Murray}
Ossiarch Bonereapers
20346
76Brook Hirst
Gloomspite Gitz
20346
77Sam SendellOssiarch Bonereapers20345
78Ky Aizawa
Sylvaneth
12254
79stephen smith
Blades of Khorne
12247
80Stuart Mann
Sylvaneth
11348
81Steve Hursell
Disciples of Tzeentch
11340
82Ben Smith
Stormcast Eternals
11335
83Marc Colwill
Seraphon
11330
84Gordon Hubbard
Nighthaunt
10437
85Thomas Reed
Seraphon
10437
86Aaron Hazell
Stormcast Eternals
10437
87Chris Lewis
Hedonites of Slaanesh
10436
88Mark McDonagh
Kruleboyz
10435
89Jon Warmington
Seraphon
10435
90Neill Caughey
Skaven
10434
91Richard Belfield
Skaven
10434
92Graeme Wallace
Sons of Behemat
10434
93Cameron Steer
Soulblight Gravelords
10432
94Matt Everett
Gloomspite Gitz
10431
95Rich Nutter
Maggotkin of Nurgle
10430
96Sam Farrall
Sons of Behemat
10430
97Tom Hewitt
Daughters of Khaine
10430
98jozef clark
Flesh-Eater Courts
10425
99Jack Honeysett
Ossiarch Bonereapers
01424
100Mike Burgess
Idoneth Deepkin
00515
101Will Philpott
Slaves to Darkness
00511

Top Three AoS Lists for US Open Tacoma

This is the top three AoS lists for the US Open Tacoma that took place in the United States on the 15th and 16th of July. It involved 97 players vying to be champion.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Subfaction: Mortis Praetorians
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Arkhan the Black (380)
Katakros (460)
Mortisan Boneshaper (140)
– General
– Command Traits: Dark Acolyte
– Artefacts of Power: Artisan’s Key
– Spells: Drain Vitality

BATTLELINE
Kavalos Deathriders (180)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Immortis Guard (440)
Necropolis Stalkers (220)
– Dread Falchions
Kavalos Deathriders (180)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

TOTAL POINTS: 2000/2000

Walter Brock: With the new season Ossiarch Bonereapers have started out of the gate running. This list uses Mortis Praetorians as the sub faction of choice, which allows a unit to counter charge after an enemy unit finishes a charge within 12”. This has a lot of potential things it can do. From stopping other units from charging, to taking objectives from the opponent when otherwise the objectives would have been lost. For mortis Praetorians the sky’s the limit when it comes to the crazy things it can do.

Spell casting savant means the Boneshaper needs to survive until the end of the game to score the grand strat. Because of the Immortis Guard can take hit for it. That means the opponent will need to chew through a lot of tanky models just to stop the grand strat.

Arkhan and Katakros are a two man wonder show. Each being able to heal three different units wholly within 24. Combine that with the Shapers Key and you could potentially return 4 Immortis guard each of your command phases, not to mention all the other things that can be healed too. Katakros has his very powerful Aura of +1 save and +1 hit. Arkhan is a spell casting master at +2 to cast and deny with three casts and unbinds. While also knowing all the lore spells. I could go on and on about what these two do, but we might actually be here all day

Dark acolyte gives the shaper access to an easy battle tactic with a powerful spell of the users choice. On top of it having a very potent healing ability.

Going into the units. Death riders grant access to a solid battle tactic while being able to play multiple roles in a list from screens to taking objectives or even trying to snipe out small heros with there impact hits. These add a lot of options and flexibility to an OBR gameplan.

Immortis Guard and are the Anvil and the hammer. They are very hard to take out. They can’t be ignored most of the time and they demand your attention. Being a 2+ save with katakros’s command ability and then you can stack defensive spells like mystic shield and reinforce construct makes them very difficult to take down. Now add all the healing abilities and it adds up to what feels like an immovable object. They also come with a once per game fight again so they can smack things around incredibly hard.

Stalkers are a unit with multiple choices. They can move fast with their command ability. They can become as tanky as Immortis guard in combat. They can even go full damage mode and take out large threats. They do a good job at rounding out the list and add another tool to the OBR arsonal. Well done to this player

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable

LEADER
1 x Lord Kroak (410)*
1 x Skink Starseer (150)*
– Spells: Speed of Huanchi, Merciless Blizzard
1 x Skink Oracle on Troglodon (270)**
– Spells: Cosmic Crush, Speed of Huanchi
1 x Slann Starmaster (275)**
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Hoarfrost
1 x Saurus Astrolith Bearer (140)**

BATTLELINE
5 x Saurus Guard (140)*
– Saurus Guard Alpha
– Icon Bearer
– War-drummer
5 x Raptadon Chargers (150)*
– Raptadon Charger Alpha
– Icon Bearer
– Hornblower
5 x Raptadon Chargers (150)*
– Raptadon Charger Alpha
– Icon Bearer
– Hornblower}
5 x Drakespawn Knights (110)*
– Standard Bearer
– Hornblower
– Dread Knight
10 x Skinks (90)*
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler

ENDLESS SPELL
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)
1 x Chronomantic Cogs (50)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent

TOTAL POINTS: (1995/2000)

It’s dooble-forg, with a Trog – just like the ‘good’ ‘old’ days. In fairness, I’ve always been bullish on the Trog as a utility piece – even when it’s not being used as a kamikaze spell portal, it has an excellent warscroll spell (halving charges is not to be underestimated), a clutch -1 to hit aura (one of the strongest defensive effects in the game), built-in healing, some modest spike damage potential and the Terror ability – what’s not to love?

We also see double Chargers here, which I’m also a big fan of – point for point they’re the best output in Starborne, and with Speed of Huanchi can be an absolute rocket. I’m guessing the allied Drakespawn are essentially a cheap and equally fast screen for them with that sweet 3+ save, but either way they won’t be long for this world…

With 5 wins, over what looks on the surface to be about the toughest variety of opponents going – such as the shifty BoC, anti-magic Khorne, swarming Gitz, and TWO SBGL – it’s clear that this list and Stark’s generalship truly adhere to The Great Plan!

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Army Faction: Beasts of Chaos
– Army Subfaction: Darkwalkers
– Grand strategy: Desecrating Brayherd


LEADER
1 x Doombull (180)*
– General
– Command Traits: Bestial Cunning
– Artefacts: Bleating Gnarlstaff
1 x Great Bray-Shaman (100)*
– Artefacts: Brayblast Trumpet
– Spells: Hoarfrost
1 x Be’lakor (340)*

BATTLELINE
10 x Ungors (80)
10 x Ungors (80)
9 x Bullgors (630)

– Warheard Drummer
– Warheard Banner Bearer
– Bloodkine
– Cleaving Axe and Bullshield


BEHEMOTH
1 x Chaos Gargant (150)


ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)

OTHER

20 x Ungor Raiders (260)*
10 x Ungor Raiders (130)*


CORE BATTALIONS:
*Warlord

TOTAL POINTS: (2000/2000)

Roland Rivera: This Beasts of Chaos list, piloted by Worlds Team USA member Jiwan Noah Singh, is trying to do one thing: deliver a giant blob of Bullgors to the spot where they can do the most damage. To that effect, everything in this list is geared around getting them there. The Doombull General has the Bestial Cunning command trait to set up a full deepstrike within 7″, the Bray-Shaman has Hoarfrost to counteract their base 4+ to hit, the Chaos Gargant projects an aura of -1 save, and the Ungor Raiders provide volume shooting to clear screens and expose juicy targets. It also has a potent spell in Geminids of Uhl-Gysh to soften up the target by stripping them of the ability to use commands. The Bulls themselves straddle the line between offense and defense by wielding Axes & Shields – the difference in offense is not large, and a 4+ save can give them enough staying power to survive a counter-attack and crush a second target.

Speaking of survival, the list also has a potent disruption piece in Be’lakor, which can potentially neuter an enemy hammer long enough for your Bullgors to crush it, or prevent reprisals against the Bullgors once they have delivered their payload. It also has access to some emergency bodies via the Brayblast Trumpet, which can be used to summon another unit of Ungor Raiders for more shooting, or a unit of Gors to impose strikes-last in some matchups. Last but not least, a couple of Ungor units serve as cheap objective grabbers and screens for your Heroes or the Bullgors. All in all, this is a highly technical list that walks on a razor’s edge, but in the hands of a skilled pilot (as it was here), it can be devastatingly effective.

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Army Faction: Disciples of Tzeentch
Army Subfaction: Hosts Arcanum
– Grand Strategy: Master of Destiny
– Triumphs: Indomitable

LEADER
1 x Kairos Fateweaver (440)*
1 x Ephilim the Unknowable (190)**
Spells: Unchecked Mutation
1 x Fluxmaster (180)**
– Artefacts: The Eternal Shroud
– Spells: Hoarfrost
1 x Magister (140)***
General
– Command Traits: Arcane Sacrifice
– Spells: Arcane Suggestion
1 x Gaunt Summoner of Tzeentch (230)***
Spells: Merciless Blizzard

BATTLELINE
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Kairic Acolytes (120)*
Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Ungors (80)**
Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade

ENDLESS SPELL
1 x Burning Sigil Of Tzeentch (70)
1 x Aethervoid Pendulum (40)
1 x Umbral Spellportal (80)

OTHER
4 x Ephilim’s Pandaemonium (190)**
6 x Furies (80)**
6 x Furies (80)**

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes

TOTAL POINTS: (1970/2000)

Kieron: So new GHB; new list building in this Tzeentch offering from Joe Krier with tonnes to unpack. Let’s start with what looks familiar. The Grand Strategy is the same, Master of Destiny, because there is absolutely no reason to take anything different, especially with Kairos returning a Destiny Dice once per turn and The Eternal Shroud returning them on a 5+ whenever they are used. Most Tzeentch lists tend to lean towards the sub-factions Guild of Summoners or Hosts Arcanum, with Hosts Arcanum being Joe’s choice here for an auto-unbind battle rounds 1, 3 and 5. Merciless Blizzard on a ridiculously high amount (but without a Primal Super-cast) – just unbind it. Bunch of chaff about to be buffed to the moon with Hoarfrost – Tzeentch says no.

When we look at the characters, Kairos is a staple of many lists and does work (just not in combat – hard to hit something if you can only see into the past or the future!). Magister on foot gets the benefit from not being able to be shot when close enough to another unit and can debuff a unit/turn into a spawn from an extended range with Arcane Sacrifice. Fluxmaster carries the Shroud and also is a good choice for Hoarfrost as they have the once per game re-roll with +3 to the cast and it is unlikely to be in range turn 1 of its warscroll spell for extra Fate Points for summoning (although see comments on Endless Spells below). Gaunt Summoner on foot is a great, flexible piece and with its innate +1 to cast hopefully buffed by Kairos to +2 it makes Merciless Blizzard more likely to go off, without having to sacrifice any of the spells you are taking the summoner with. Then it gets a bit funky!

Ephilim the Unknowable is a very appropriately named character as many of you are wondering who he is! He is an Underworlds one-cast wizard who has an entourage of 4 little freaky dudes – his Pandaemonium – that he can sacrifice for +2 to cast for a phase and then bring back some of a subsequent hero phase instead of casting. This little package costs 190 points, which is a lot, with a Curseling being only 10 points more and offering more immediate utility with re-rolling of unbinds. The only reason you would take him is because of his spell and the way it combines with other spells. While Lumineth have a teleport spell, Seraphon have a teleport heroic action and even Tzeentchian sorcerers in Slaves to Darkness have a pseudo-teleport, Disciples of Tzeentch don’t have one that completes in the same hero phase…until now. Ephilim allows a Tzeentch unit to be teleported 9″ away from the enemy, allowing Kairos to operate at maximum efficiency or putting the Gaunt Summoner in striking position for Merciless Blizzard. There are one or two restrictions though…seven to be precise:

  1. Casts on an 8
  2. Teleporting unit must be wholly within 18″
  3. And visible to Ephilim
  4. And within 6″ of an objective
  5. And more than 3″ away from an enemy
  6. And set up 9″ or more away
  7. And be able to be placed within 6″ of an objective

It’s restriction 7 that really bites but the potential tactical advantage if it goes off is pretty huge. If you want to get hold of Ephilim and his Pandaemonium, time to get your converting skills on as I can’t find him anywhere!

That’s the characters covered: now onto the units. Joe has gone for three units of Kairics, cheap battleline that can add a couple of spells in for Fate Point generation and, if they pool their spells into one Kairic unit, can get up to rend -3 shooting. Still only 10 shots, but its something. They can also do chip damage on enemy wizards who cast within 18″, causing a mortal wound on a 4+ and maybe setting up the ‘kill with magic’ battle tactic. Even more chaff like are the Ungor Raiders with their pre-game move getting board control and maybe setting up space for Ephilim to do his thing. The last units are 6 Furies, who haven’t seen that much of an outing since the heady days of Legion of the First Prince and the least interactive army in history! They are fast, allowing Surround and Destroy to be an easy turn 1 tactic and have a neat warscroll ability that allows them to run away instead of fighting. They probably won’t last long, but long enough for the casters to get within 18″ and then annihilate whatever was being roadblocked. It’s a similar principle to the Krondspine – just slow down the enemy while scoring points.

Finally, the Endless Spells. Burning Sigil is a great spell to be able to set up T1 with their Arcane Armies rule that can potentially get a spawn created in your opponent’s lines. It is unlikely to do much damage, but it slows everything else down. Combine with the Magister’s spell that can do the same and the Ungors and the Furies, it’s going to take a while to get to the juicy stuff in this Tzeentch list. The next one is Umbral Spellportal which some feel is more of a luxury pick at 80 points, especially as the range at which the portal can be used has come down. Lots of good spells to potentially go through this though in the early game, with Kairos’ warscroll spell a great choice to snipe a key character, the Fluxmaster to build up some summoning or, potentially, the next Endless Spell (although damage would be delayed a turn.) The final Endless Spell is Aethervoid Pendulum, which can carve through units for D6 mortal wounds in its 8″ movement. Tzeentch really don’t like being rushed by multiple units as single-target damage is where they excel, so this spell helps cover up that weakness for a cheap 40 points.

No discussion of a Tzeentch book is complete without at least a passing reference to Disciples of Tzeentch’s superpower – Grand Strategy and Battle Tactics. As Joe showed, going over 20 points for every battle apart from his one loss, Tzeentch are good at scoring. The Grand Strategy is in the bag and then there are at least 7 Battle Tactics that are straightforward to complete (book tactics and GHB), with a couple others that are doable, if more risky, for example casting 3 with Mass Conjuration. However, even here, keep Kairos out of range of unbinds, spank 6 Destiny Dice and pick easy spells, it’s a battle tactic that the Tzeentch player is in control of.

Overall, a Tzeentch list that wants to keep you at arms length, until it doesn’t, and then smashes you into little bits with its mortal wound output. Great performance from Joe, also managing to dodge Khorne and any sneaky Null Myriad players on his path to victory!

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Final Tournament Placings

Top Three AoS Lists for Store Championship på Spelfaktoriet

This is the top three AoS lists for Store Championship på Spelfaktoriet that took place in Sweden on the 1st and 2nd of July. It involved 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Inspired
– Drops: 11

LEADER
1 x Vampire Lord (130)*
Artefacts: Morbheg’s Claw
– Spells: Spirit Gale
– Aspects of the Champion: Fuelled by Ghurish Rage
1 x Mannfred Von Carstein (390)***
Spells: Waste Away
– General in addition
1 x Wight King (135)***
General
– Command Traits: Unbending Will
– Aspects of the Champion: Leadership of the Alpha
1 x Wight King on Skeletal Steed (160)***

BATTLELINE
20 x Grave Guard (280)*
Seneschal
– 2 x Standard Bearer
– 2 x Hornblower
– Great Wight Blade
40 x Deadwalker Zombies (230)**
20 x Deadwalker Zombies (115)**
20 x Deathrattle Skeletons (170)**
Skeleton Champion
– 2 x Standard Bearer
3 x Fell Bats (85)**

OTHER
10 x Black Knights (220)***
Hellknight
– 2 x Standard Bearer
– 2 x Hornblower
1 x Corpse Cart (70)***
Corpse Lash
– Unholy Lodestone

CORE BATTALIONS:
*Galletian Command
**Galletian Veterans
***Warlord

TOTAL POINTS: (1985/2000)

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Allegiance: Beasts of Chaos
Greatfray: Darkwalkers
– Grand Strategy: Protect the Herdstone
– Triumphs:

Leaders
Be’Lakor, the Dark Master (355)*
Allies
Doombull (180)*
– General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Aspect of the Champion: Fuelled by Ghurish Rage
Great Bray-Shaman (95)*

Battleline
9 x Bullgors (630)*
Great Axes
– Reinforced x 2
10 x Ungors (80)*
Mauls & Half-Shields
10 x Ungor Raiders (115)*

Units
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
10 x Ungor Raiders (115)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 355 / 400
Wounds: 117
Drops: 1

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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumphs: Inspired

Leaders
Vampire Lord on Zombie Dragon (440)
General
– Deathlance
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Vile Transference
Vampire Lord on Zombie Dragon (440)
Deathlance
– Lore of the Vampires: Spirit Gale
Vengorian Lord (280)
Universal Spell Lore: Flaming Weapon
Neferata, Mortarch of Blood (390)*
– Lore of the Deathmages: Waste Away

Battleline
20 x Deathrattle Skeletons (170)*
Reinforced x 1
10 x Deathrattle Skeletons (85)*
10 x Deathrattle Skeletons (85)*

Units
3 x Fell Bats (85)*

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 4

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Army Faction: Seraphon
– Army Type: Coalesced
– Subfaction: Koatl’s Claw
– Grand Strategy: Defend What’s Ours
– Triumph: Indomitable

LEADERS
Slann Starmaster (275)
– General
– Command Traits: Master of the Material Plane
– Artefacts of Power: Itxi Grubs
– Spells: Empowered Celestite, Telepathic Summons, The Earth Trembles
– Aspects of the Champion: Fuelled by Ghurish Rage
Skink Oracle on Troglodon (270)
Spells: Heavenly Frenzy
Saurus Astrolith Bearer (140)*
Skink Starpriest (130)*
Spells: Heavenly Frenzy
Skink Starseer (150)*
Spells: Tide of Serpents

BATTLELINE
Saurus Warriors (400)*
Celestite Spear
Saurus Warriors (400)*
Celestite Spear
Saurus Guard (130)*

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)

TERRAIN
1 x Coalesced Realmshaper Engine (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1975/2000

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Final Tournament Placings

Top Three AoS Lists for the Bay Area Open

This is the top three AoS lists for the Bay Area Open that took place in the USA on the 27th and 28th of May. It involved 48 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Slaves to Darkness
Army Subfaction: Ravagers
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable

LEADER
1 x Slaves to Darkness Daemon Prince
(170)*
– General
– Command Traits: Idolater Lord
– Trophy Rack
– Hellforged Sword
– Artefacts: The Conqueror’s Crown
– Prayers: Heal
– Mark of Chaos: Nurgle

1 x Darkoath Warqueen (100)*
– Aspects of the Champion: Tunnel Master

1 x Chaos Sorcerer Lord (120)*
– Artefacts: Gryph-feather Charm
– Spells: Binding Damnation
– Mark of Chaos: Undivided


BATTLELINE
9 x Corvus Cabal
(80)
– Mark of Chaos: Nurgle
9 x Untamed Beasts (90)
– Mark of Chaos: Nurgle
9 x Untamed Beasts (90)
– Mark of Chaos: Nurgle
9 x Corvus Cabal (80)*
– Mark of Chaos: Nurgle
30 x Splintered Fang (300)**
– Mark of Chaos: Nurgle
30 x Splintered Fang (300)**
– Mark of Chaos: Nurgle
10 x Splintered Fang (100)**
– Mark of Chaos: Nurgle
9 x The Unmade (80)**
– Mark of Chaos: Nurgle

BEHEMOTH
1 x Chaos Gargant
(145)
1 x Chaos Gargant (145)

OTHER
1 x Mindstealer Sphiranx
(95)
1 x Mindstealer Sphiranx (95)

CORE BATTALIONS:
*Warlord
**Galletian Veterans

TOTAL POINTS: (1990/2000)

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Army Faction: Fyreslayers
– Army Subfaction: Greyfyrd
– Grand Strategy: Masters of the Forge
– Triumphs: Bloodthirsty


LEADER
1 x Auric Runemaster
(130)*
– Artefacts: Volatile Brazier
– Prayers: Curse

1 x Auric Runesmiter (120)*
– Forge Key
– Prayers: Ember Storm

1 x Battlesmith (150)*
– Artefacts: Nulsidian Icon
– Aspects of the Champion: Leadership of the Alpha

1 x Auric Flamekeeper (90)**
1 x Auric Flamekeeper (90)**
1 x Auric Runefather (120)**
– General
– Command Traits: Spirit of Grimnir
– Artefacts: Axe of Grimnir


BATTLELINE
10 x Hearthguard Berzerkers
(300)**
– Karl
– Berzerker Broadaxe

10 x Vulkite Berzerkers with Fyresteel Handaxes (160)***
– Hornblower of Grimnir
– Karl

10 x Vulkite Berzerkers with Fyresteel Handaxes (160)***
– Hornblower of Grimnir
– Karl

10 x Vulkite Berzerkers with Bladed Slingshields (150)***
– Karl
– Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield

10 x Hearthguard Berzerkers (300)****
– Karl
– Berzerker Broadaxe

INVOCATION
1 x Runic Fyrewall
(40)

TERRAIN
1 x Magmic Battleforge
(0)

OTHER
1 x Grimwrath Berzerker
(110)*
– Artefacts: Draught of Magmalt Ale
1 x Doomseeker (80)****
– Artefacts: Nightflyer Cloak

CORE BATTALIONS:
*Warlord
**Warlord
***Galletian Veterans
****Galletian Command

TOTAL POINTS: (2000/2000)

Kevin Lathers: A greyfyrd list which somewhat mimics the Vostarg lists we’ve seen before. It’s got two flamekeepers, a Runefather leading some Hearthguard Berserkers (HGB), and everyone’s favorite Nulsidian Icon carrying Battlesmith.

But this list spices it up a bit by adding a couple extra GC’s: a Grimwrath Berserker with Ale and a Doomseeker with the GHB Nightflyer Cloak. It also knocks out a unit of Vulkites to pump the HGB up from one unit of 15 to 2 units of 10.

Still, this list will play in a similar manner to the previous iterations we’ve seen: become hard to move off objectives while swinging back like a ton of bricks by using flamekeepers to pump berserkers.

The one wrinkle this list throws at opponents is the Grimwrath. With the Runefather, Ale, Rend Rune, Heroic Action, and/or Smiter prayer, a Grimwrath can have 9 attacks hitting on 2’s and 2’s with -3 or -4 rend and 2 damage each swing. It then fights again or fights on death. That’s extremely POTENT, meaning this list now has an absolute missile that can run and charge into a key enemy piece and absolutely wreck it. The Doomseeker will act a much smaller, weaker, missile that will have one single target instead of taking a more opportunistic approach, but still makes opponents have to tiptoe around these GC’s.

Army Faction: Gloomspite Gitz
– Army Subfaction: King’s Gitz
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable


LEADER
1 x Dankhold Troggboss
(200)*
– General
– Command Traits: Loonskin
– Artefacts: Glowy Howzit

1 x Skragrott, the Loonking (210)*
1 x Fungoid Cave-Shaman (90)*
– Spells: The Hand of Gork
– Aspects of the Champion: Tunnel Master


BATTLELINE
9 x Rockgut Troggoths
(480)*
6 x Rockgut Troggoths (320)*
3 x Fellwater Troggoths (160)*
6 x Rockgut Troggoths (320)*

ENDLESS SPELL
1 x Loonskin Scuttletide
(0)

TERRAIN
1 x Bad Moon Loonshrine
(0)

OTHER
5 x Gobbapalooza
(160)*
– Spells: The Hand of Gork

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1940/2000)

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Army Faction: Beasts of Chaos
– Army Subfaction: Darkwalkers
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty


LEADER
1 x Doombull
(180)*
– General
– Command Traits: Bestial Cunning
– Artefacts: Slitherwrack Helm
– Aspects of the Champion: Fuelled by Ghurish Rage

1 x Great Bray-Shaman (95)*
– Artefacts: Brayblast Trumpet
– Spells: Viletide

1 x Great Bray-Shaman (95)*
– Spells: Vicious Stranglethorns

BATTLELINE
10 x Ungors
(80)*
– Brayhorn Blower
– Banner Bearer
– Halfhorn
– Pitted Blade

10 x Ungor Raiders (115)**
6 x Bullgors (420)***
– Bloodkine
– Warheard Drummer
– Warheard Banner Bearer
– Paired Cleaving Axes

6 x Bullgors (420)***
– Warheard Drummer
– Bloodkine
– Warheard Banner Bearer
– Paired Cleaving Axes


OTHER
10 x Ungor Raiders
(115)**
10 x Ungor Raiders (115)**
6 x Beasts of Chaos Tzaangor Enlightened (180)***
6 x Beasts of Chaos Tzaangor Enlightened (180)***

CORE BATTALIONS:
*Warlord
**Galletian Sharpshooters
***Galletian Veterans

TOTAL POINTS: (1995/2000)

This list reads like a top 10 of the beast (see what I did there?) BoC units. A thin screen of Ungors for whatever you need them for and Bullgors to push up the centre. They have quite the glow up with the recent book, good to see them on tables in big numbers. Tzaangor Enlightened without discs for solid output if a bit slow. Hard to think of Ungor Raides as “Sharpshooters,” but with the Darkwalkers’ ability to slink off a board edge and back on, they are significant, mobile threat.

The Doombull and Bullgors offer excellent control, be that the centre or an edge objective with the Raiders providing some ranged backup and movement potential. The Doombull is rigged for durability and trouble, allowing a reserve unit to set up within 7″ (Bestial Cunning), applying a strike last to a unit after charging (Slitherwrack) and a once per game heal. The spells on the Shaman either straight mortal wounds (Viletide) or apply fights last (Stranglevine). Good choices with the limited spell casting buffs available and once a game summoning a unit helps to (Brayblast). Most to the time the Tzaangor Enlightened will start in Ambush with the Bullgor weathering the storm in the first round.

I’m assuming the Herdstone was included in the list (but not shown). With it’s rend increase from Round 2 and again in Round 4, it’s an autotake that means you need to preserve units until they are at their most effective. Handled well, they are a strong army, as seen here, taking most of the top armies on and winning until undone by Nurgle Chaos Knights (Slaves to Darkness). They are hard to kill and mobile enough to create a lot of issues, especially for an army limited to teleports and 6″ moves.

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Final Tournament Placings

Top Three AoS Lists for the Aotearoa (New Zealand) Age of Sigmar Masters 2022

This is the top three AoS lists for the Aotearoa Masters Grand Tournament that took place in New Zealand on the 20th and 21st of May. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
– Change Coven: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: bloodthirsty

Leaders
Changecaster, Herald of Tzeentch (150)**
– Artefact: The Eternal Shroud
– Lore of Change: Bolt of Tzeentch
– Lore of Change: Treason of Tzeentch
Curseling, Eye of Tzeentch (200)**
General
– Command Trait: Cult Demagogue
– Lore of Fate: Shield of Fate
– Lore of Fate: Arcane Suggestion
– Aspect of the Champion: Tunnel Master
Magister (140)**
Lore of Fate: Glimpse of Future
– Lore of Fate: Shield of Fate
Contorted Epitome (190)*
Universal Spell Lore: Flaming Weapon
– Universal Spell Lore: Ghost-mist
– Allies

Battleline
20 x Pink Horrors of Tzeentch (500)*
Reinforced x 1
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Kairic Acolytes (120)*
7x Pair of Cursed Blades
– 3x Cursed Glaives
10 x Tzaangors (180)*
10x Pair of Savage Blade

Units
3 x Tzaangor Skyfires (190)*

Endless Spells & Invocations
Burning Sigil of Tzeentch (60)
Ravenak’s Gnashing Jaws (70)
Daemonic Simulacrum (70)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements
Spell

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 190 / 400
Wounds: 94
Drops: 4

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Allegiance: Beasts of Chaos
Greatfray: Darkwalkers
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Bloodthirsty

Leaders
Doombull (180)*
General
– Command Trait: Bestial Cunning
– Artefact: Brayblast Trumpet
– Aspect of the Champion: Leadership of the Alpha
Great Bray-Shaman (95)*
Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors (80)*
Mauls & Half-Shields
20 x Ungor Raiders (230)*
Reinforced x 1
9 x Bullgors (630)*
Pairs of Axes
– Reinforced x 2

Units
6 x Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch (430)*
Reinforced x 1
10 x Chaos Warhounds (110)*

Behemoths
Ghorgon (240)*

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 129
Drops: 1

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Allegiance: Gloomspite Gitz
– Gittish Horde: King’s Gitz
– Mortal Realm: Ghur
– Grand Strategy: Chasing the Moon
– Triumphs: Indomitable

Leaders
Dankhold Troggboss (200)*
General
– Command Trait: Loonskin
– Artefact: Glowy Howzit
Fungoid Cave-Shaman (90)***
Artefact: Staff of Sneaky Stealin’
– Lore of the Moonclans: The Hand of Gork
Skragrott, The Loonking (210)***
Lore of the Moonclans: The Hand of Gork
Webspinner Shaman (65)***
Lore of the Spiderfang: Curse of da Spider God
Squigboss with Gnasha-squig (100)**
Aspect of the Champion: Tunnel Master

Battleline
3 x Fellwater Troggoths (160)*
6 x Rockgut Troggoths (320)*
Reinforced x 1
3 x Rockgut Troggoths (160)*
40 x Moonclan Shootas (250)***
Reinforced x 1
24 x Squig Herd (260)**
Reinforced x 1

Units
5 x Gobbapalooza (160)*
Spell1: Lore of the Moonclans: Itchy Nuisance

Endless Spells & Invocations
Loonskin Scuttletide (0)

Core Battalions
*Battle Regiment
**Galletian Command
***Warlord

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 172
Drops: 7

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Allegiance: Stormcast Eternals
Stormhost: Hallowed Knights (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Gardus Steel Soul (170)*
Lord-Castellant (160)*
Aspect of the Champion: Tunnel Master
Knight-Draconis (300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Scintillating Trail

Battleline
5 x Judicators with Boltstorm Crossbows (190)*
4 x Stormdrake Guard (680)*
– Drakerider’s Warblade
– Reinforced x 1
5 x Vanquishers (110)*

Units
2 x Dracothian Guard Tempestors (220)*
1 x Stormstrike Chariot (170)*

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 105
Drops: 1

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Final Tournament Placings