Kruleboyz are one of the few armies which enjoy dishing out mortal wounds in buckets. It’s also the one Orruk army which enjoys a tonne of shooting attacks. They are a glass cannon however, and suffer from the odd breeze. They lack any serious screening but enjoy a surfeit of monsters that both dish out the damage and buff your troops attacks.
What’s in the Vanguard Box?
In the box you get:
Killaboss on Great-Gnashtoof
Murknob with Belcha-Banna
10 Gutrippaz
3 Man-Skewer Boltboys
1 Beast-Skewer Killbow
All for £85 at Games Workshop. Unless you wanted to buy it through our affiliate Element Games, in which case it would cost you £72.25.
The total points of these units under the current battlescroll comes to just 540 points, so we’ll need to buy a fair few more units to get up to the 1,000 point mark.
Next go and pick up the Age of Sigmar Harbringer Set, it’s great value and you’ll get the difficult to source Swampcalla Shaman as well as 10 more Gutrippaz and 10 Hobgrots to act as a screen. This brings us up to 870 points. For the final spend, pick up another set of 3 Man-Skewer bolt boys.
Your total spend through Games Workshop will be £215 (if you include the Orruk Battletome which you’ll need for the rules). But as mentioned, if you use our affiliate link with Element Games, you’ll get all of this for just £176.25 (including the Battletome).
Don’t forget though, you can probably get at least £20 back for selling the Stormcast half of the Harbringer box. So consider this 1k army as £150ish with the Tome.
OTHER 3x Man-Skewer Boltboyz (120)* 3x Man-Skewer Boltboyz (120)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 990/1,000 Wounds: 89 Drops: 1
First off, we’ve chosen Grinnin’ Blades to nullify your squishy army from getting popped outside of 12″.
We’re then wrapping them all up into a single drop Battle Regiment. In theory this should give you control of the first turn. If you’re facing another ranged army like Kharadron Overlords or Lumineth Realm-Lords this can mean you actually opt to give them the first turn, force them to move closer but stay outside of their ranged attacks, then on your first turn have your Man-Skewers and Killbow take down some fools. If you’re lucky you may even get th priority into the second turn…
The Units
Killaboss on Great Gnashtoof
This fella is great, and it’s a model I personally love. With a 10″ move, he’s not particularly fast, so we’ve given him the mount trait Fast ‘Un to get that one extra hero phase move. Meaning, in theory you could potentially pull a move and charge off against an enemy 27″ away.
Rather than the traditional Supa Sneaky you often see on a Kruleboyz warboss, we’ve gone for Slippery Skumbag. This is to maxmise the Savage Hound ability which gives the unit +1 to its hit rolls if it made a charge in the same turn. This means if you’re locked in combat, you’ll be able to retreat out, and then charge once more in the same turn.
Swampcall Shaman and Pot Grot
This guy is going to be key to maximising the amount of damage your units can kick out during the battle. Using his Poison ability means that the unit you buff will cause mortal wounds from their venom-encrusted weapons on a 5+ instead of the usual 6+. During the early stages of a game, you’ll want him giving poison to your ranged Man-Skewer Boltboyz. Follow this up late game with the Gutrippaz when they make combat and watch the colour drain from your opponent’s face.
We’ve also given him the spell Nasty Hex, so if you do come up against any armies with ward saves, he’ll have a chance of turning them off before your Poison enhanced units pick them apart.
As a last little gift, this guy will sticking close to either your Man-Skewer Boltboyz or your Gutrippaz, so we’ve given him the artefact Mork’s Eye Pebble. Meaning once per game in a single phase, the Swampcalla Shaman and all units within 12″ will have a 5+ ward save. Not bad for a bit of extra survivability.
Murknob with Belcha-banna
Under the current General’s Handbook (Season 23/24), this model has improved in value. With the amount of Wizards now able to cast various spells without too much difficulty, it helps to have a source of ward saves against them. Make sure you keep him near your key damage dealers like the Gutrippaz and Man-Skewers so they benefit from that 5+ ward save against spells.
On top of that he can dish out some mortal wounds alongside the Gutrippaz with the Breath of the Mire-drakes ability. Just don’t rely on it too much.
Gutrippaz
I hope your woman loves you like Woehammer Pete loves Gutrippaz
It’s true, I love these guys. I’ve found so many times that people underestimate the amount of damage that they can kick out (that’s why I have a list with 60 of them…).
With Poison from the SwampcallaShaman a unit of 10 of these boys they dish out the following damage on average:
v Save
Gutrippaz (Wicked Stikka + Poison)
2+
7.29
3+
7.58
4+
7.88
5+
8.17
6+
8.46
–
8.75
At only 150 points a unit, they’re great. Their downside is their lack of bravery, but this can be compensated for by the Killaboss on Great Gnashtoof‘s ability All Part of Da Plan.
Hobgrots
These are here as a simple screen, but to be honest they’re not even too great at that. They won’t stick around and they won’t do too much damage. They’re not bad for protecting your Man-Skewer Boltboyz and Beast-Skewer Killbow, or for claiming home deployment area objectives. But otherwise don’t expect a great deal from them.
Beast-Skewer Killbow
It’s a lot cheaper than it used to be, but don’t expect great things from it. Really, it’s only use is against multi wound monsters and even then you have to pray that it hits. IF it hits, and IF you roll a 6 on that to hit roll, you’ll be laughing though as every wound caused will be mortal…
Man-Skewer Boltboyz
These are your early game damage dealers while the enemy struggles to get to grips with you. Get the Poison on them from the Swampcalla Shaman and fire at long range at first. If you have your target within 12″ though, make sure you shuffle them to ensure you’re using the hasty shot. Doubling the amount of shots means you’re fishing for those all important 6’s for the mortal wounds (5’s if you’ve given them Poison from the Swampcall Shaman).
As an idea as to what just 3 can do in terms of damage:
v Save
Aimed Shot (+Poison)
Hasty Shot (+Poison)
2+
3.56
5.19
3+
4.00
5.44
4+
4.44
5.70
5+
4.89
5.96
6+
5.33
6.22
–
5.33
6.22
What Next?
When you’ve had a few games and you’re looking to expand your list up to 2k, I would seriously consider purchasing Gobsprakk. In the current meta with his Mork Sez No abilty and Primal Dice being able to enhance this he’s an absolute menace to enemy casters.
You may also want to look at getting a Snatchaboss on Sludgeraker, they’re beasts in combat and their Sludgeraker Venom means that the venom-encrustd weapons of any units nearby will be causing one additional damage each. That means your Gutrippaz could be causing 2 damage and your Man-Skewer Boltboyz 3 damage.
Most lists also run 2 Swampcalla Shamans to maximise the Poison output. If you also like running lots of Gutrippaz, I’d consider buying a Killaboss with Stab Grot or two for the bravery benefits.
This is the top three AoS lists for the Sydney GT that took place in Australia on the 9th and 10th of September. It involved 103 players vying to be crowned champion in a 5-game tournament. One of the premier events in Australia run by AoS Coach, there is a lot more at the event than just the games. Take a look at the players pack which is a great example of how to create a fantastic event.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Seraphon – Constellation: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADERS Lord Kroak Lord-Emperor Palpatine (410)*** Skink Starseer Cad Bane (150)*** – Lore of Primal Frost: Merciless Blizzard – Spell: Speed of Huanchi Skink Starseer Greedo (150)* – Lore of Primal Frost: Merciless Blizzard – Spell: Cosmic Crush Slann Starmaster Grogu (275)* – General – Command Trait: Lord of Celestial Resonance – Artefact: Spacefolder’s Stave – Spell: Drain Magic – Lore of Primal Frost: Hoarfrost Saurus Astrolith Bearer Empire Standard Bearer (140)*** Gotrek Gurnisson Anakin SkyWalker (480)** – Allies
BATTLELINE 10 x Skinks Ewoks (90)** – Moonstone Clubs & Star bucklers 10 x Skinks Ewoks (90)** – Boltspitters & Moonstone Clubs 5 x Saurus Guard (140)***
CORE BATTALIONS *Andtorian Acolytes **Wizard-Finders of Andtor ***Warlord
ENHANCEMENTS Spell
Total: 1985 / 2000
“Hi List Enthusiast,
Post event it was identified that Gotrek was not eligible to be placed in the GHB23 Wizard Finders battalion due to being unique. This unique ruling has unfortunately has been missed by us TOs, the public when all lists were unlocked, and the five 5 opponents over the weekend. It was not raised as a complaint until post-event.
I’ve reviewed the list in full and it does have both the right units to interchange that makes this list legal, and it’s impacts were minimum at best when you review his opponent match ups and kill list. Game 4 was IDK and Game 5 against OBR which did not impact his most critical games. Gotrek’s kill list over the event was Avalanor, 10 Stoneguard, 20 Deathrattle Skeletons, Incarnate of Ghur, Arkhelian Allopex, and 6 Immortis Guard.
Reviewing 120 lists is no easy feat, and based on all the information above, we will keep the victories as it stands. It’s a shame we didn’t catch it earlier and we will review how we can improve our processes including an extension from the current list submission window to allow additional time for TO & peer review.
– Anthony | SGT TO”
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Mortal Realm: Ghur – Grand Strategy: The Danse Macabre – Triumphs: Bloodthirsty
LEADERS Queen blizzard wizard. (140)* Vampire Lord – General – Command Trait: Shaman of the Chilled Lands – Artefact: Morbheg’s Claw – Lore of the Vampires: Spirit Gale – Bonded to the Krondspine Incarnate of Ghur Vlado lezechiar (140)* Vampire Lord – Lore of the Vampires: Spirit Gale My boy (380)** Mannfred von Carstein, Mortarch of Night – Lore of the Deathmages: Waste Away
UNITS Carrion corps (300)** 30 x Deathrattle Skeletons Meat (120)** 20 x Deadwalker Zombies Nat, Cat and Pat (80)** 3 x Fell Bats Krell’s Black Guard (300)** 20 x Grave Guard – Great Wight Blades
BEHEMOTHS Bones (480)** Krondspine Incarnate of Ghur – Allies – Bonded to the General, Vampire Lord, (Queen Blizzard Wizard)
This is the top three AoS lists for the Nova Open Age of Sigmar GT that took place in the UK on the 1st and 3rd of September. It involved 165 players vying to be crowned champion in a 8-game tournament. After the 5th round players were split into 8 pods for the final 3 rounds. Players could choose to play either 5 or 8 rounds.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
Leaders Nagash, Supreme Lord of the Undead (900)* Vampire Lord (140)* – Artefact: Morbheg’s Claw – Lore of Primal Frost: Merciless Blizzard Vampire Lord (140)* – General – Command Trait: Unbending Will – Lore of Primal Frost: Hoarfrost
Battleline 40 x Deadwalker Zombies (240)* – Reinforced x 1 20 x Deadwalker Zombies (120)* 6 x Fell Bats (160)* – Reinforced x 1 3 x Fell Bats (80)*
Leaders Katakros, Mortarch of the Necropolis (460)* Mortisan Boneshaper (140)* – General – Command Trait: Diversionary Tactics – Artefact: Artisan’s Key – Lore of Ossian Sorcery: Reinforce Constructs Mortisan Ossifector (120)* – Lore of Ossian Sorcery: Soul Release
Battleline 6 x Immortis Guard (440)* – Reinforced x 1 3 x Necropolis Stalkers (220)* – 1x Dread Falchions 5 x Kavalos Deathriders (180)* – Nadirite Blade and Shield
Units 2 x Morghast Archai (220)* – Spirit Halberds 2 x Morghast Harbingers (220)* – Spirit Halberds
Core Battalions *Battle Regiment
Total: 2000 / 2000
Walter Brock: Today we are looking at a tough cookie of a list. Running Petrifex Elite instead of the common Null Myriad we are used to seeing this season lately. This sub faction will allow the already tough units to be even harder to take out.
Spell casting savant works well with the Immortis guard. Making it very difficult to Deny the OBR grand strat.
Katakros alongside with Petrifex turns the toughness up to 11. Giving everything +1 to save and reducing enemy wound rolls by 1 in melee makes it very hard for things to go down.
The Boneshaper helps reinforce the hard to kill aspect of this list. Artisans key bringing back stalkers and Immortis guard is very efficient. That already nearly impossible to kill model just came back. Diversionary tactics reducing enemy charges by 3 within 12 can cause some charges to fail, deny battle tactics and make things difficult for the opponent all together. Reinforce constructs helps provide some protection from mortal wounds. One of the few sources of damage that can take out these tough units reliably.
The Ossifector is mostly here to buff the Morghasts. The primary buff going on them will be the +1 rend. A strong support piece to keep things going.
6 Immortis Guard are seen a lot. That’s because they are very good at what they do, not dying and bodyguarding your characters that are reviving the Immortis guard. With a once per game fight twice Immortis Guard have very respectable damage.
Deathriders are the Heros of Bonereaper lists. These can do pretty much anything. From screening to doing a simple battle tactic. This player opted for a single unit of Deathriders to open the battle tactic option mostly. The real meat and potatoes of the list is in the tough elite infantry and Morghasts.
A unit of 3 stalkers is interesting. A small, fast unit that can take out key targets or run around harassing the opponents’ sides. They aren’t as survivable as Immortis guard but gain speed and hit harder in return. A very strong unit for any situation.
lastly is the two Morghast units. Archai get a 5+ ward while wholly within 12 of a hero and Harbingers get the option to deep strike from off the board. Putting both units in adds for some powerful tactical flexibility. Both units when they roll and 8 or higher on the charge get fight first. Letting the list pile on more damage before the main threat of a unit has even attacked. The main strength of these guys is their ability to turn off commands within 3. This ability can throw a wrench in an opponent’s plan and help swing things in favor for the Bone Reapers play.
All this fits into a Battle regiment. A powerful list that is incredibly hard to kill the models, and lots of tactical flexibility. Well done to this player.
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Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Abhorrant Ghoul King on Royal Terrorgheist (450)* – General – Command Traits: Grave Robber – Artefacts of Power: Corpsefane Gauntlet – Mount Traits: Gruesome Bite – Spells: Flaming Weapon, Spectral Host Crypt Haunter Courtier (110)* Varghulf Courtier (160)* Abhorrant Archregent (240)** – Spells: Hoarfrost, Merciless Blizzard Abhorrant Archregent (240)** – Spells: Deranged Transformation, Hoarfrost
This is the top three AoS lists for the Gateway Open 2023 that took place in the US on the 19th and 20th of August. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380)* – Spells: Drain Vitality Mortisan Boneshaper (140)** – General – Command Traits: Diversionary Tactics – Artefacts of Power: Artisan’s Key – Spells: Empower Nadirite Weapons Mortisan Boneshaper (140)** – Spells: Merciless Blizzard
We’re lucky enough at Woehammer to know Mrigank and the Stormkeep guys fairly well. So it seemed natural to ask Mrigank for a breakdown of his list.
Mrigank Jha: To no one’s surprise, Null Myriad is one of the hottest picks in the Summer of Death. The ability to disregard ye olde magical dominance of Tzeentch and Seraphon’s Mortal wounds spam pummeling traditional melee armies into the ground is held in check by this subfaction and so that was the pick. That being said, Katakros + Arkhan is all the rage now. Save stacking, recursion, negative bonuses, The list with 6 Immortis Guard and Katakros matched with Arkhan’s magical abilities is very good, very oppressive…….and incredibly boring. So I went in a slightly different direction.
I wanted to take advantage of extra primal dice for casting and unbinds so I went with dual Boneshapers to add a bit of recursion as well. One unit of Immortis guard to protect Arkhan from 15 Thunderers or 44 Blissbarb Archers if need be. And instead of the 6 Immortis Guard route, I went with the more damaging Hammer unit 6 Stalkers, who also have better mobility overall. I used the extra points from not taking Katakros towards a Morghast Archai for the OBR mirror and two spells Aethervoid Pendulum for more MWs and Hero assassinations and Soulstealer carrion to help me take objectives against the cheap SBG hordes of skeletons and zombies.
I faced Gloomspite Gitz, the OBR Mirror (the ones with Katakros + Arkhan + 6 Immortis Guard) Twice (once in round 2 and then in round 5). Blades of Khorne, and Soulblight Gravelords. Andtorian Acolytes was indispensable in making sure I always had a bank of primal dice to either cast my own spells or hold off to cancel out theirs. Instead of the usual Aura of Sterility (-1 to hit and wound in shooting) I went with Diversionary tactics (-3 to charge in a 12 inch aura) as the command trait on my Boneshaper to help with the OBR mirror and also against Legion of Night and Khorne. Mannfred and SBG units found it very difficult to counter charge with that aura affecting them and a key redeploy from my Boneshaper often messed up my opponents 6 or 7 inch charges. The extra units like Morghast Archai, with their ability to turn off commands within 3 and the damage of 6 Stalkers was enough to chew thru Trolls, Bloodthirsters and even 6 Immortis Guard. I felt like the extra units gave me more play on the board than the traditional Arkhan + Katakros list. Moreover having Merciless Blizzard and Pendulum to hit Katakros who isnt affected by a 2+ spell ignore, did make opponents nervous
As for the recursion, I don’t believe any opponent could have dealt with 30 wounds of Immortis Guard or Stalkers outside of a well placed double turn. I think recursion in OBR should probably be limited to 10 wounds for the health of the game, as I did find myself playing for a nervous double turn often in the mirror match to be able to fully wipe a 30 wound block of Immortis Guard/ Necropolis Stalkers before they all came back.
Overall I think this list has potential and a great toolset in the current meta. I’ll tweak it further after the battlescroll and its changes.
Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant – Triumph: Inspired
LEADERS Arkhan the Black (380) Katakros (460)* Mortisan Boneshaper (140)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Merciless Blizzard
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumph: Bloodthirsty
LEADERS Contorted Epitome (210)* – General – Command Traits: Strength of Godhood – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon, Hoarfrost Lord of Pain (140)* Glutos Orscollion (480)* – Spells: Born of Damnation, Phantasmagoria
OTHER Slickblade Seekers (210) Slickblade Seekers (210) Blissbarb Seekers (210)*
ENDLESS SPELLS & INVOCATIONS 1 x Dreadful Visage (60)
CORE BATTALIONS *Warlord
TOTAL POINTS: 2000/2000
Laron Roberts: Thanks for highlighting my list! I’ve been playing Slaanesh since second edition and I’m having tons of fun taking them to tournaments recently. Stick with me while I try to dissect my list here first. Hedonites of Slaanesh in its current form pretty plays its own game without to much regard for what your opponent is doing. Ive foundI only care what their doing to find reasons to use my Temptation Dice.
In my list I use Glutos to form a durable center that helps deter alpha strikes on my vulnerable units. While using the Pretenders Hosts ability to use the same ability more then once to put out alot of damage with anyone who does try for the Alpha. With this season I’m able to reliably use buffs to turn my Contorted Epitome into a Depravity farming creature of destruction with Hoarfrost and Flaming Weapon. Slick blades are in the list to push to get to 12 Debravity as soon as possible to really seal the deal on making my opponents army inefficient.
All right… Let’s dive in. This list does so many things well for me, but it has pretty key changes compared to other list that you’ll see for slaanesh. First only three min squads of blissbarbs… oh no! How could he possibly win with only 33 blissbarbs? Well, I think blissbarbs are obviously amazing, but at their current cost (appropriate cost, no more nerfing them!) and their vulnerability to lots of lists out there, they are pretty susceptible to getting blown off the table turn one if that’s all you have in your list. 33 is great – if you tried to alpha for me first turn, you’re getting unleashed hell times three; they’ll shoot down any screens pretty effectively; and really, with only 33, people still seem to freak out over them but they aren’t oppressive like other mass shooting lists.
You’ll notice that I also took two minimum size squads of slickblade seekers. Side note—I’m so glad they don’t suck anymore, they are one of my favorite models ever. This does mean that I cannot take a battle regimen for my list… And that’s totally OK. At gateway open, people seemed super concerned I would alpha them down turn one, so they opted to take first turn even though I was lots of drops. I’m not sure what the right answer for them is, but I did not feel like I was at any serious disadvantage going second. Second, I think 2×5 slickblades is the way to go. They are five up save and die at the slightest breeze. I feel pretty confident with two units of five that I can get my 12 depravity turn one pretty much every game. But then, unlike lists with a single reinforced unit, I have another squad for tactics, eliminating threats, getting me to 24 points, whatever I need. Having a second unit makes me a constant threat on turns two, three, four, or five.
Contorted is great. Some people think she (they? There’s two of them…) should be like 350 points, which is ridiculous. She’s perfectly fine at her points, I think people are actually just sad about crown of dark secrets and Warlord Supreme. Despite the haters, she’s actually super fragile and one misplay loses her, and without her I lose a ton of my power. Not much to say about the Lord of pain. While in some ways you don’t need him, being able to give out all out attack x3, his synergy with my blissbarbs and seekers regardless of my command points or other factors is just consistently awesome. I wasn’t taking him in lists for a while, but I really see his value now.
Lastly, the big man, Glutos! I see him in a lot of list, but I. He’s a damage threat, he heals like soulblight hunger heroes, and oh, -1 to hit is still really good. I find that most opponents don’t know what to do with Glutos, contorted, slickblades, and blissbarbs—there’s a lot of target priority confusion. This is especially true for Glutos where people aren’t sure if they should commit to him or avoid him. But they all feel really sad when they run in against him and his minus 1 to hit aura. I miss some of the things he had before the new tome, but he’s still just an incredible piece, and so hard for people to counter. And personally, I think my model has the sickest paint job out there.
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Army Subfaction: Grinnin’ Blades – Grand Strategy: In and Out, Ladz – Triumphs: Indomitable
LEADER 1 x Gobsprakk (240) – Spells: Da Black Pit 1 x Swampcalla Shaman and Pot-grot (100)* – Spells: blizzard 1 x Swampcalla Shaman and Pot-grot (100)* – Spells: blizzard 1 x Killaboss with Stab-Grot (90)** – Boss‑hacka and Skareshield 1 x Snatchaboss on Sludgeraker Beast (290)*** – General – Command Traits: Egomaniak – Artefacts: Amulet of Destiny – Mount Traits: Fast ’Un
BATTLELINE 20 x Gutrippaz (150)** – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka 20 x Gutrippaz (150)** – Gutrippa Banner Bearer – Gutrippa Drummer – Gutrippa Hornblower – Gutrippa Boss – Wicked Stikka 10 x Hobgrot Slittaz (80)***
OTHER 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss 6 x Man-skewer Boltboyz (120)*** – Boltboy Boss
CORE BATTALIONS: *Andtorian Acolytes **Wizard-finders of Andtor ***Battle Regiment
TOTAL POINTS: (1980/2000)
Austin Timesch: There are 3 things in this list design that I have found to work best in the several two day events I have played kruleboyz.
Egomaniak on the sludgeraker is so important to making sure the buff to your armies damage and keeping the grand strat intact. Using 2 big blocks of gutrippaz is a huge wound sponge for your general to abuse. ( I have not lost my sludgeraker since the change to 2 big blocks of gutrippaz) Gobsprakk and abusing the primal dice for dispels. The ability to just say nope and do damage to small foot casters or a neferata or arkhan is amazing. Huge attrition and denial piece to armies.
Killaboss- I know everyone is used to playing order or the new death factions so they don’t really understand this mechanic of bravery. However playing this inferior grand alliance known as destruction we have to play in a phase of the game most people just skip. The killaboss allows you to act like one of those try hard grand alliances and just lose 1 model instead of your entire unit from chip damage.
To build on these 3 pillars of success The locus battalion really helps you maintain an opportunity to dispel with gobsrpakk and or cast blizzard from one of your shamans Also the wizard finder battalion really makes gutrippaz slap into the big bads of this meta like the VLOZD or neferata etc. Getting a potential 61 attacks on a unit at a time is really a tipping point.
The main Strat of the list is to find as many objectives in the center or near each other as possible and maintaining hold more and hold 2 every turn.
Second, as you maintain your castle and what I mean by castle is your killaboss is within 3 of both big blocks of gutrippaz, your sludgeraker is wholly within 12 of your bolt boyz and your 1 exposed block of gutrippaz you want people coming into, and lastly your shamans are within 3 of boltboyz and both units of gutrippaz to ensure the options of MAXIMUM DAMAGE!!!!!
As you move your castle up I like to set up the mighty waaaagh turn. What this entails is mostly charging in with the general, and both units of gutrippaz which are poisoned at the time. This allows my general and 2 units to fight after the general fights. Most times this cripples or absolutely deletes the current targets. This 1 turn a lot of times is when your opponent will go “kruleboyz are not that bad” or “I didn’t expect this much damage from Kruleboyz”
In all fairness when people ask me how I have had success with kruleboyz it comes down to playing them to specifically counter the current meta. And right now kruleboyz is spectacular into OBR and some SBGL lists. (we wont talk about how anyone can pilot these armies to 4-1/5-0)
Back to reasons why this list is fun and in a good spot. Your main sources of damage come from poisoned gutrippaz and or poisoned boltboyz. Rolling a slot machine every time adds to both the banter and enjoyment of the game with your opponent. With this being said as you go through your games the main reason of playing your game is to have fun and enjoy your time with your opponent. I have had the pleasure of playing the top of the game in the likes of gavin, and nate T ghosty pants. At that level even then the main reason is to play a good game and enjoy it. I hate the stigma on how competitive games cant be enjoyable. They can be and just make it a priority in your game on a personal level and it will happen.
Feel free to message me if you have any questions but, in all honesty, if I can find success with kruleboyz you can too! Roll 6’s and lets grow this community.
Following on from Aaron’s article last week on Big Waaagh stacks, this week, his gaze shifts to the Man-skewers of the Kruleboyz.
Kruleboyz, and more specifically Man-Skewer Bolt-Boyz, have had a critical weakness since launch.
Man-Skewers feature two shooting profiles on their warscroll, Aimed shot and Hasty shot. Aimed shot has a range of 24″, but unfortunately cannot be used if the unit has moved. What’s a Bolt-Boy to do if the opponent simply hangs out 24.1″ away? Cry? No, a true Swampboss is never bothered by nonsense like “playing fair” and “good and honest fighting”. Instead we are going to abuse poorly worded terrain rules in a proper Mork-y way.
Defensible terrain, also known as Garrisons, allows you to enter instead of a move action if you’re wholly within 6″ of the terrain. What’s important about this is that it does not count as moving. That means you still get to shoot a full 24″. Additionally, your range can be drawn from any point of the terrain piece, so all 9 of those big yellers bolt Boyz can draw from a 1mm point on the corner of a building. If the building is 6″ long, counting the hop in, you have extended your range by 10-12″ farther than your opponent expected.
Even better, hopping out doesn’t count as a move action either. When you leave a garrison, you only have to be within 6″, not wholly, meaning your range is further extended by 7″. Opponents hoping to hang outside your range can find themselves under heavy fire they didn’t expect and too far away to punish it.
This technique is excellent for sniping away supporting characters. The aimed shot is not exactly high damage, but it’s accurate and consistent, making it the perfect tool to pop 5-6 wound wizards and buff pieces. It’s also a great way to have your Bolt Boyz manoeuvre to contest objectives without giving up entire turns of shooting.
Finally, there is another big advantage to holding up in a den of destro sneakyness. Unleash hell can be drawn from any point setting up disgustingly powerful anti charge fire, and your Boyz are -1 to hit and +1 save while in that garrison. On top of that, you can exit a garrison even if tagged in combat and still shoot as it was neither a retreat nor a move. This really makes aggression into your juicy bits a lot less rewarding and much more heavily punished than it otherwise would be.
So get out there and pretend it’s 2006, flip some houses and rain green death on your enemies.
This is the top three AoS lists for King In The North! 23 that took place in Norway on the 12th and 13th of August. It involved 20 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
Leaders Contorted Epitome (210)* – General – Command Trait: Strength of Goodhood – Artefact: The Crown of Dark Secrets – Universal Spell Lore: Flaming Weapon Sigvald, Prince of Slaanesh (200)* Be’Lakor, the Dark Master (340)* – Allies
Battleline 22 x Blissbarb Archers (320)* – Reinforced x 1 22 x Blissbarb Archers (320)* – Reinforced x 1 11 x Blissbarb Archers (160)*
Units 5 x Slickblade Seekers (210)* 5 x Blissbarb Seekers (210)* Fane of Slaanesh(0)
Core Battalions *Battle Regiment
Total: 1970 / 2000
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Allegiance: Soulblight Gravelords – Subfaction: Legion of Blood – Grand Strategy: Empire of Corpses – Triumphs: Inspired
Leaders Vampire Lord on Zombie Dragon (460) – General – Deathlance – Command Trait: Master of Magic – Lore of the Vampires: Spirit Gale Vampire Lord on Zombie Dragon (460)** – Deathlance – Artefact: Cloak of Mists and Shadows – Universal Spell Lore: Flaming Weapon Vampire Lord (140)* – Lore of Primal Frost: Hoarfrost Necromancer (100)* – Lore of Primal Frost: Merciless Blizzard
Battleline 10 x Dire Wolves (140)** 10 x Dire Wolves (140)** 30 x Deathrattle Skeletons (300)** – Reinforced x 2
Units 10 x Grave Guard (150)** – Great Wight Blades 3 x Fell Bats (80)**
Battleline 10 x Blood Warriors (190)* – Goreaxes – 1x Goreglaives 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes 10 x Bloodreavers (80) – Meatripper Axes
Units 5 x Skullreapers (190)* – Goreslick Blades 5 x Skullreapers (190) – Goreslick Blades 5 x Wrathmongers (140) 5 x Wrathmongers (140) 5 x Wrathmongers (140)
Leaders Swampcalla Shaman with Pot-grot (100)** – General – Command Trait: Master of Magic – Lore of the Swamp: Sneaky Miasma Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Merciless Blizzard Snatchaboss on Sludgeraker Beast (290)** – Mount Trait: Fast ‘Un Snatchaboss on Sludgeraker Beast (290)* Murknob with Belcha-banna (70)* – Artefact: Arcane Tome (Universal Artefact)
Battleline 10 x Gutrippaz (150)* 10 x Gutrippaz (150)* 10 x Hobgrot Slittaz (80)* 10 x Hobgrot Slittaz (80)*
Units 6 x Man-skewer Boltboyz (240)** – Reinforced x 1 6 x Man-skewer Boltboyz (240)** – Reinforced x 1
This is the top three AoS lists for Macki Wojny GT3 that took place in Poland on the 4th and 5th of August. It involved 70 players vying to be crowned champion in a 5-game tournament.
I found this tournament last minute, so I’m afraid there’s no commentary here, but I couldn’t resist sharing a Kruleboyz list as soon as I could (and one that isn’t Grinnin’ Blades or includes Gobsprakk).
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
LEADERS Archmage Teclis (740)* – General Scinari Cathallar (120)* – Artefacts of Power: Phoenix Stone – Spells: Merciless Blizzard The Light of Eltharion (230)*
BATTLELINE 10x Vanari Auralan Wardens (150)* – High Warden – Spells: Etheral Blessings 10x Vanari Auralan Wardens (150)* – High Warden – Spells: Speed of Hysh 5x Vanari Dawnriders (120)* – Standard Bearer – Steedmaster – Spells: Speed of Hysh
BEHEMOTH Alarith Spirit of the Mountain (340)*
ENDLESS SPELLS & INVOCATIONS 1 x Rune of Petrification (60) 1 x Umbral Spellportal (80)
TERRAIN 1 x Shrine Luminor (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000 1 drop
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Army Faction: Flesh-eater Courts – Subfaction: Hollowmourne – Grand Strategy: Spellcasting Savant – Triumph: Inspired
CORE BATTALIONS *Battle Regiment TOTAL POINTS: 1990/2000 DROPS: 1
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Army Faction: Slaves to Darkness – Army Subfaction: Ravagers – Grand Strategy: Spellcasting Savant – Triumphs: Indomitable
LEADER 1 x Chaos Sorcerer Lord (120)* – General – Command Traits: Idolater Lord – Spells: Hoarfrost – Prayers: Heal – Mark of Chaos: Nurgle 1 x Chaos Sorcerer Lord (120)* – Spells: Merciless Blizzard – Mark of Chaos: Undivided 1 x Infernal Enrapturess (120)*** 1 x Be’lakor (340)** – Spells: Binding Damnation 1 x Slaves to Darkness Daemon Prince (150)*** – Daemonic Axe – Trophy Rack – Artefacts: The Conqueror’s Crown – Mark of Chaos: Nurgle
UNITS 9 x The Unmade (80)** – Mark of Chaos: Nurgle 9 x Spire Tyrants (70)** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)*** – Mark of Chaos: Nurgle 20 x Splintered Fang (200)*** – Mark of Chaos: Nurgle 20 x Splintered Fang (200)*** – Mark of Chaos: Nurgle 20 x Splintered Fang (200)*** – Mark of Chaos: Nurgle 10 x Splintered Fang (100)*** – Mark of Chaos: Nurgle 6 x Furies (80)** 1 x Cockatrice (120)**
Allegiance: Kruleboyz – Warclan: Big Yellers – Mortal Realm: Ghur – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
Leaders Breaka-Boss on Mirebrute Troggoth (180)* – Mount Trait: Fast ‘Un Snatchaboss on Sludgeraker Beast (290)** – General – Command Trait: Supa Sneaky – Artefact: Arcane Tome (Universal Artefact) Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Choking Mist Swampcalla Shaman with Pot-grot (100)** – Lore of the Swamp: Nasty Hex
Battleline 9 x Man-skewer Boltboyz (360)** – Reinforced x 2 – Boltboy Boss 9 x Man-skewer Boltboyz (360)** – Reinforced x 2 – Boltboy Boss 3 x Man-skewer Boltboyz (120)** – Boltboy Boss
Units 10 x Hobgrot Slittaz (80)* – Hobgrot Boss – Sulphuric Scrap-grenades – Scrap Totem Bearer – Noise-maker 20 x Moonclan Stabbas (120)** – Allies – Moonclan Boss – Bad Moon Icon Bearer – Gong Basher – Stabba – 3x Barbed Net 5 x Sporesplatta Fanatics (90)* – Allies 5 x Sporesplatta Fanatics (90)* – Allies
With a number of top players now inside our Woehammer Discord, it was suggested to me by a discord member that we should ask them a weekly question in regards to playing their respective factions.
With that in mind, I jumped straight into it this week and asked:
Which battleplan do you think favours your faction and why?
Raymond Lane (Maggotkin of Nurgle): As someone who has played too much Nurgle we generally don’t care about the battle plan… like at all… build list and play into your opponents list.
Colin Klaeren (Maggotkin of Nurgle/Nighthaunt): Playing Nurgle (Glottkin, Be’Lakor, BoN spam) a lot of these times and like Raymond mentioned, most of the time I don’t care about the battleplan. Of course it’s good if the deployment zone is big for generating summoning points. For my list I love ‘No Reward Without Risk‘ because Glottkin can cover most of the objectives very easily. With this list I don’t like battleplans too much where the objectives are spread out too wide.
Raymond: I love me a good Glottkin. You had a plan? I have a Glottkin!
Joshua Bennett (Hedonites of Slaanesh): Sure as hell not ‘Icefields‘! With Pretenders all the missions are great for us except ‘Icefields’. Considering we run and shoot that sucks lol.
Colin: Nighthaunt in the old GHB was an army which didn’t care about battleplans. All were solid. Now it’s a big difference because battleplans like ‘Icefields‘ and ‘Every Step Forward‘ are just horrible for them.
Fabien Barbusse (Blades of Khorne): Playing with Skarbrand I love ‘Spring the Trap’.
Justin Clark (Blades of Khorne): Mine failed the 3D6 9″ rerolled charge this weekend on Spring….
Brett Martin (Ironjawz):For Ironjawz, it’s list dependent. With the Crusha/Goregrunta list it doesn’t really matter because you have so much mobility. For infantry lists, anything that takes objectives away is a blessing and a curse (concentrated enemy but too slow to get to the new objective). And ‘Icefields‘ should die in a fire!
Raymond: I thought ‘Icefields’ would be terrible but every game I’ve played on it simply didn’t care about the run thing.
Colin: I think the 1 on charges is the problematic thing for armies like Nighthaunt for example.
Raymond: Eh, I’ve got wards 🙂
Brett: Nurgle doesn’t run or charge. Orruks don’t walk and only know how to charge. I’ve tried teaching them other tricks, but they really don’t like them.
Colin: I really want to play on ‘Icefields‘ with Beasts of Nurgle spam too….
Raymond: I usually do Rotmire Plaguebearer spam.
Colin: With that it’s totally fine of course!
Raymond: With Nurgle its more about getting reps and knowing your opponents army as well as your own.
Colin: 100% agree.
Brett: Fyreslayers on ‘Icefields‘……
Colin: Fyreslayers on ‘Every Step is Forward‘ sounds really good.
Keegan Graves (Skaven): Skaven’s best battleplan is probably ‘Geomanctic Pulse’. We have good power projection, have a doable turn one tactic on that map and we have bodies to stand and score well.
Fabien: For Khorne it really depends on the list since there are so many archetypes, but the biggest weakness of the army being current battle tactics I’d say battleplans that allow easy surround / intimate are the best for the army.
Aaron Newbom (Idoneth/Orruk Warclans): I would say ‘Spring the Trap‘ is probably best for the Idoneth. Wide spaced out objectives leave people strung out and easy to pick apart. Outflanking Reavers is powerful, but outflanking vs Idoneth isn’t very powerful as you’ll likely just get isolated and ripped apart. It’s definitely one of the better ones for the fish.
As for Kruleboyz it’s gotta be ‘Icefields’. You’re rarely, if ever running, and armies that want to apply heavy pressure to you get punished pretty hard. The ranges on the objectives leaves you with powerful firing lanes, and the narrow board let’s you utilize your auras, screens, and castle very easily.
Peter Dixon (Ogor Mawtribes):Ogors love ‘Geomantic Pulse‘, being exceptionally mobile and counting as a million models on objectives, we can follow the bouncing ball. The same with ‘Nexus Collapse’, where the usual thinking is score less as to control which objectives are lifted. But in my experience, I can just move onto the remaining ones easily unless I get stuck by Murderlusting Khorne units. This is also true on ‘Limited Resources’ where the standard idea is not to over cap your home objectives so as to score them later, but in my games in this battleplan I’ve just rolled up the board ending in my opponents deployment, as that’s where I wanted to be at the end of the game for the Grand Strategy.
Ogors feel a bit over costed currently, but I’ve had reasonable success at the tourneys I’ve attended with the new GHB. That said, Ogors still live and die by the Battle Regiment. This is still the case in my opinion for this GHB, stealing the initiative and deciding who goes first or second is too important for the faction.
I do believe this is the best GHB so far. There’s no clangers of a battleplan, such as ‘Lurkers Below‘ (I had a 100% win rate on that battleplan last season) where it was far too easy to just Stonehorn Monsterous actions onto the 3rd objective and auto win.
This is the top three AoS lists for Champion of Black Oil 3 that took place in Czechia on the 15th and 16th of July. It involved 24 players vying to be champion.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sylvaneth – Subfaction: Gnarlroot – Grand Strategy: Spellcasting Savant – Triumph: Bloodthirsty – Seasons of War: The Dwindling
LEADERS Treelord Ancient (330)* – Artefacts of Power: Luneth’s Lamp – Spells: Treesong, Verdant Blessing Drycha Hamadreth (320)** – Spells: Regrowth, Verdant Blessing Spirit of Durthu (350)** – Artefacts of Power: Greenwood Gladius Warsong Revenant (300)** – General – Command Traits: Spellsinger – Spells: Hoarfrost, Verdant Blessing Celestant-Prime (330)**
This list by Lukas Plagat shows a core combination you’ll be likely to see popping up often for Sylvaneth in Andtor. Gnarlroot for 3d6 + drop lowest casting/unbinding, Dwindling for a re-roll cast/dispel/unbind and a Warsong treesinger general with the Spellcasting Savant Grand Strategy who will sit in the corner and stay alive to achieve a GS with the sole condition of “keep your lynchpin alive”, you’re doing it anyway.
Lukas has gone for a min battleline approach, with the return of the double tree-rev unit to achieve battle tactics like surround and destroy, spreading to the sides easily. The meat (or veggies in the Sylvaneth case) of the list is found in the heroes though, the Warsong Revenenant creating mortal wound output while Durthu acts as the primary strike and fade unit, comprising a majority of the list’s damage. The Treelord Ancient creates a tree anywhere, allowing the warsong to be active from turn one, and adding an additional caster and solidly tanky objective holder. Drycha acts as supporting shooting and a back up objective holder and finally the allied tag team partner of the Celestant Prime sits in space until a key time comes to deal a whole bucketload of mortals in concert with the Sylvaneth casting and to add an additional fighting body/objective scorer. Very versatile listbuilding with damage, casting and battle tactic scoring capacity. Everything you’ll need on the new season.
One additional PS note in this list is the inclusion of Luneth’s lamp, a great anti-meta piece which allows better endless spell dispelling alongside some measure of counterplay with priests, incredibly well thought out inclusion by Lukas.
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Army Faction: Orruk Warclans – Army Type: Kruleboyz – Subfaction: Grinnin’ Blades – Grand Strategy: Waaagh!
LEADERS Gobsprakk (240) Killaboss on Great Gnashtoof (120) – General – Command Traits: Supa Sneaky – Artefacts of Power: Amulet of Destiny Swampcalla Shaman and Pot-grot (100)* – Spells: Choking Mist Swampcalla Shaman and Pot-grot (100)* – Spells: Sneaky Miasma Snatchaboss on Sludgeraker Beast (290)** – Mount Traits: Fast ’Un Snatchaboss on Sludgeraker Beast (290)***
The legend that is Pete Atkinson of Plastic Craic joins us again for some commentary this week on his favourite Grand Alliance – Destruction. Check out his site ya dogs!
From earliest Age of Sigmar, there have been two approaches to Battleline: build it up, or treat it as a tax. Some of the powerhouses of 1st Edition, notably Kunnin Rukk and Oops All Witch Aelves, were armies that were blessed with chaff that did their own heavy lifting, so instead of difficult list choices you had those bodies and wounds doing work for you. All killer, no filler.
As the game has developed, the net has been cast wider and wider for what a Battleline unit can be, culminating in the mighty Mega-Gargant; well Kruleboyz take us right back full circle to those hard choices. You can either lean into the Gutrippaz, which means tipping resources you can barely afford into reinforcing them and giving them the buffs (because 10 standalone Gutrippaz will do sweet FA); or you can take the bare minimum and use them grudgingly as an inefficient screen.
GW seems to have recognized what a burden Gutrippaz are on the army, by allowing you to check out of taking three units and using some Hobgrots instead, who are at least a cheap screen. You’re still stuck taking two of them though, and as GW steadfastly refuses to drop their points to something more befitting their chaff-tier stats, Kruleboyz have been left stuck in perpetual Bin status.
Anyway. New Handbook, new raft of points drops, new opportunities? Giga Chad Pavel certainly saw his opportunity for legendary Killaboss status, and grabbed it with both hands. Taking an unapologetic “screw that” approach to his Battleline, Pavel has taken the absolute minimum Gutrippaz tax, and leaned heavily into the good units instead.
There comes a point where the Gnashtoof Boss is just too cheap to ignore, and 120 points seems to be the tipping point for a lot of people – I’ve seen him burst into a lot of lists these last couple of weeks. 12 points per wound with good mobility, a 3+ base save and respectable output is great value, and his warscroll ability heavily limits Battleshock exposure in a world of splash mortals and Geminids.
But he’s not the star of the show. That, my friends, would be Gobby: finally doing the work that this magnificent model deserves. Mork Sez No is terrorizing magic armies right now, with Screamin’ Mandrakk and Primal Magic Dice combining to push through those 10+ unbinds and punch out the revenge mortals. Gobsprakk been an absolute victim for years, and he deserves his moment to shine.
There’s a neat symmetry to the rest of the list: two Shammies and two Crocs buffing two reinforced units of Dakka Boiz early game, and then the Crocs stepping up when it comes to crunch time. You can set up two little shooty castles early on, each protected by its own little escort of Gutrippaz, as the maxed-out ranged damage segues into the climactic Waaagh turn of combat. And boy do those Crocs feel good in combat.
The early energy in Orruk circles is mostly around cherry picking the handful of good Kruleboyz units into Big Waaagh, with a Wurrgog Prophet and the vastly-superior Ironjawz Battleline to anchor the list, but Pavel has showed us that there’s life in proper Kruleboyz armies too. Grinnin’ Blades gives you a pretty effective shield against a lot of magic output, so I’ll be interested to see if this list style has sustained success in the Andtor Handbook. But that’s a question for another day – today, we toast Pavel’s success. Na zdravi!
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Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: Spellcasting Savant – Triumphs: Inspired
LEADER 1 x Saurus Astrolith Bearer (140)* 1 x Skink Starseer (150)* – Spells: Merciless Blizzard, Speed of Huanchi 1 x Slann Starmaster (275)* – General – Command Traits: Lord of Celestial Resonance – Artefacts: Spacefolder’s Stave – Spells: Comet’s Call, Hoarfrost 1 x Lord Kroak (410)**
BATTLELINE 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer 10 x Skinks (90)** – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 10 x Skinks (90)** – Skink Alpha – Boltspitter and Moonstone Club 5 x Saurus Guard (140)** – Saurus Guard Alpha – Icon Bearer – War-drummer
ENDLESS SPELL 1 x Geminids of Uhl-Gysh (50) 1 x Suffocating Gravetide (30)
Danny: Here we have a mostly archetypcal Starborne list, beaming directly onto the podium in these early days of the new season.
It’s got the dooble-forg and Starseer for mondo casting and star power points, allowing for tactical summoning to adapt to the board state. It’s got the Saurus Guard to bodyguard the fragile froggos, and some nice cheap skinks to, well, do stuff like standing on circles. It’s also got what is SO obviously going to become the meta-endless-spell, Geminids.
The final filth here is the inclusion of Gotrek, who does Gotrek things in a list/army that, otherwise, doesn’t have any real access to a proper anvil/hammer who can just yeet up the middle to screw with the opponent’s head. It’s a combo that makes sense, whether it’s in good taste or not…
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Army Faction: Orruk Warclans – Army Type: Big Waaagh! – Grand Strategy: Waaagh! – Triumphs: Bloodthirsty
LEADER 1 x Orruk Weirdnob Shaman (90)* – General – Command Traits: Master of Magic – Spells: Da Great Big Green Hand of Gork 1 x Swampcalla Shaman and Pot-grot (100)* – Artefacts: Mork’s Eye Pebble – Spells: Merciless Blizzard 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Killaboss on Great Gnashtoof (120)** – Mount Traits: Fast ’Un 1 x Wurrgog Prophet (170)*** – Artefacts: Glowin’ Tattooz – Spells: Hoarfrost
BATTLELINE 10 x Orruk Brutes (280)*** – Brute Boss – Jagged Gore-hacka – Boss Choppa – 2 x Gore-choppa 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)**** 5 x Orruk Ardboys (80)****
OTHER 6 x Man-skewer Boltboyz (240)** 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)*** – Gore-grunta Boss – Jagged Gore-hacka 3 x Orruk Gore-gruntas (170)**** – Gore-grunta Boss – Jagged Gore-hacka
Aaron Newbom. If you’re an Orruk Warclans player, you know his name as the first player to achieve 5-0 with Kruleboyz. Recently he’s been been a bit of a Traitor and started playing those wet Aelves, but even so, he’s more than qualified to talk about the good old Orruks.
Aaron Newbom: This is definitely a more mobile Big Waaagh list than you usually see, picking lots of small fights while plugging away with bolt Boyz and stacking up Waaagh until the brutes can close in and smash what’s left.
Having this many small mobile units let’s him play the mission really well and go very aggressive when he chooses too. An interesting build for sure.
This is the top three AoS lists for Sydney Salt Smash II that took place in Australia on the 1st and 2nd of July. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Gloomspite Gitz – Gittish Horde: Jaws of Mork – Mortal Realm: Ghur – Grand Strategy: Take What’s Theirs – Triumphs: Indomitable
Leaders Skragrott, The Loonking (210)* Loonboss (85)** – General – Command Trait: The Clammy Hand Grinkrak The Great (190)** Squigboss with Gnasha-squig (100)** Madcap Shaman (70)* – Artefact: Moonface Mommet – Lore of the Moonclans: The Hand of Gork – Aspect of the Champion: Tunnel Master
Battleline 36 x Squig Herd (390)** – Reinforced x 2 40 x Moonclan Shootas (250)** – Reinforced x 1 20 x Squig Hoppers (360)** – Reinforced x 1
Units 5 x Gobbapalooza (160)** – Spell1: Lore of the Moonclans: The Hand of Gork 6 x Grinkrak’s Looncourt (0)* 1 x Marshcrawla Sloggoth (150)*
Army Faction: Hedonites of Slaanesh – Army Type: Pretenders – Grand Strategy: Selfish Desire – Triumph: Inspired
LEADERS Contorted Epitome (190)* – Spells: Born of Damnation Keeper of Secrets (400)* – General – Command Traits: Strength of Godhood – Shining Aegis – Artefacts of Power: The Crown of Dark Secrets – Spells: Flaming Weapon Lord of Pain (135)* – Aspects of the Champion: Tunnel Master
Allegiance: Kruleboyz – Warclan: Allegiance: Kruleboyz – Warclan: Big Yellers – Grand Strategy: Take What’s Theirs – Triumphs:
Leaders Snatchaboss on Sludgeraker Beast (290)* – Artefact: Mork’s Eye Pebble – Mount Trait: Fast ‘Un Swampcalla Shaman with Pot-grot (100)* – Lore of the Swamp: Choking Mist Murknob with Belcha-banna (80)* – Aspect of the Champion: Tunnel Master Killaboss on Great Gnashtoof (130) – General – Command Trait: Supa Sneaky – Artefact: Arcane Tome (Universal Artefact)
Battleline 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)** 3 x Man-skewer Boltboyz (120)* 3 x Man-skewer Boltboyz (120) 3 x Man-skewer Boltboyz (120) 10 x Hobgrot Slittaz (80) 10 x Gutrippaz (150)*** 3 x Man-skewer Boltboyz (120) 20 x Moonclan Stabbas (125)*** 20 x Moonclan Stabbas (125)***