11th Edition Warhammer 40,000: What we know

Warhammer 40,000 11th Edition is on the horizon. It was announced at Adepticon in March 2026. Here’s what you should know to be ready for it along with our answers to a few FAQs. We’ll update this as new information comes to light.

40,000 logo with '11th' superimposed

When will 11th Edition arrive?

The smart money is on Summer 2026. Games Workshop releases a new major edition of most of their games every three years and 10th edition went up for pre-order on 11th June 2023.

Will existing models be compatible?

Yes! People spend a lot of time and money on their miniatures. Obsoleting them all when a new edition lands would cause riots.

Sometimes models “go to Legends”. These are typically models which GW don’t make any more (often because they were designed in the days of metal and resin so are expensive to produce and don’t look very good) or which were produced for different game systems. This doesn’t happen to a great many models each edition, and when it does GW provide rules for a few years so you can still play them in causal games.

Sometimes models get replaced with newer designs, but you can still use the old designs (although if their base side changes than you are encouraged to rebase them or add base extenders).

Will be existing books be compatible?

Yes (at least army rules will).

GW tend to do two kinds of updates for new editions. Ones that give the rules a major overhaul and break compatibility with everything, and ones which are more of a refinement of the current system.

GW have told us that 11th edition is going to use the existing 10th edition army rules (so your Codexes will still be good). They haven’t mentioned missions so don’t expect your 10th edition battleplans from White Dwarf, Chapter Approved, and Crusade supplements to carry forward.

Will I need to buy a new Codex?

Yes, but not immediately.

When the 11th edition Codex for a faction is released it will obsolete the 10th edition one (or the free rules download if there isn’t a valid Codex for an existing faction).

However, the Codexes are released slowly over the first two years or so of the edition’s lifecycle (with the Codexes for the two factions in the launch box being the first two). Until then your existing Codex will be fine.

Launch box? What is in it?

GW opens an edition with a chunky discount bundle deal. This time around it is Armageddon.

Most of the contents are still under wraps; we do know that it will contain new sculpts for Space Marine Intercessors and Ork Boyz. They are staple units so this set to be a great starting point for anyone wanting to start one of those factions but a bit lackluster for players who have got a lot of those troop types already.

Mentioned on the live steam and in the cinematic trailer we may also see:

  • A new Ork walker
  • A redesigned landspeeder
  • New Vanguard Veterans
  • A Chaplain

Since the announcement we have started to get additional model previews:

If it is anything like 10th edition’s Leviathan then you’ll get a chunky hardback copy of the setting background and core rules, the accessories needed for matched play games, and a big pile of miniatures for the two launch factions. It’s a very tempting pile of cheap plastic ideal for luring hobbyists over the new the edition (since most of the models won’t have rules for the previous edition).

The promotional image for Leviathan shows the rulebook, a big pile of models, a mission deck and a transfer sheet

Launch factions?

Editions arrive with a narrative about a big campaign between two factions. One of them is always Space Marines (they are astonishingly popular models) while the other changes each time. Armageddon is a classic battleground of the setting where the Orks have been waging war with the Imperium for almost as long as Warhammer 40,000 has existed.

I want to start playing, should I wait?

No! Dive in!

GW produces new material at a tremendous rate. If you wait for the next big thing then there will only be another next big thing when it arrives. Dive in, have fun.

If you start with a Combat Patrol box you’ll get the core of an army at a discount price and can play games using the Combat Patrol game mode. This let’s you get started quickly by tweaking the rules so you can pit the contents of one Combat Patrol box against another. It’s a great way to learn to play and the rules for it are completely free to download from Warhammer-Community. You’ll need the core rules (as you do for any Warhammer 40,000 game), the combat patrol rules (which has the missions for these small scale games), and the rules for the specific combat patrol box (which replace the need to buy a Codex) you are using.

What rules changes can we expect?

We had some tidbits at the announcement:

  • Detachments now cost detachment points and you can include multiple in one army.
  • The Chapter Approved rule that limits you to 2 (or 4 for Battleline) copies of any given unit is now a core rule.
  • Some enhancements can be applied to non-character units
  • Your choice of detachments will influence your scoring rules. There are 5 force dispositions and each detachment has one or more of them. These describe the general type of missions that it is good at (a little like Kill Team archetypes) and the primary mission will be determined by the combination of force dispositions picked by both players.
  • Circular objectives are being replaced by terrain footprints
  • Terrain rules are getting a shake up including cover bonuses helping against hit rolls instead of helping saving throws
  • One Stratagem per unit per phase so you can’t turn a unit into a god-tier unit by spamming command points at it
  • You cannot target a unit that has not shot if it is in a piece of terrain too far away. This means that, during deployment especially, you can keep units safe until they get involved. This may see an end to the popular house rule that the ground floor of ruins have solid walls even if modeled otherwise.
  • In the Combat Phase, Fast Rolling by default (the rules are now written to roll dice together instead of it being an optional thing if you can work out that all the dice are equal)
  • Strikes First units belonging to the active player go first (it sounds like it still alternates one at a time, but the active player gets to pick first). There’s an implication that the charge bonus and the strikes first ability are being unmerged.
  • Pile-in and Consolidate have been split out from Combat. So you pile in with every unit, then you fight with every unit, then you consolidate with every unit.
  • Charging target selection is now after rolling to see how far you can charge. This removes the gamble of trying to charge a tasty unit that is further away from a less attractive victim.
  • Combat Disembark: Units can exit a transport directly into combat with an enemy unit (but will be battleshocked)
  • Leaders are assigned to units at list building time but keep the benefits of leadership if their bodyguard is killed.

No doubt there will be more to come. On an episode of How We Roll on Warhammer TV one of the designers mentioned that making wargear options free had been limiting, so we might see a return to weapon choices having variable points costs.

The How We Roll promo image feature the Warhammer+ icon, an Age of Sigmar game with a skull dice cup, and the show name

Will the Mobile App be supported?

Yes. It is getting a “huge refresh” there are “loads of things coming for it”.

The first new feature will be wider language support with English, French, German, Italian, Spanish, Chinese, Japanese, and Korean. This will start with core, mission and Combat Patrol rules.

In the first post-Adepticon update we learned that it is going to include a scoreboard and the ability to see your opponent’s data sheets during the game.

What is going to happen to Chaos Daemons?

We don’t know. Here are the facts:

  • They only received downloadable rules in 10th edition; there was no Codex.
  • They are a reasonably large range of models that are cross-compatible between AoS and 40K and GW tends to avoid that

What could happen? The most speculative bit of the post here, but here’s my top three guesses:

The faction could be removed making them locked to the God-specific Chaos factions. Possibly with rules that allow them to be allies of Chaos Space Marines. Possibly with a detachment that mirrors the Age of Sigmar Slaves to Darkness Army of Renown that is all demons.

The faction could be revamped and relaunched with new daemons that are more sci-fi in appearance to separate their model range from the AoS variety.

Nothing in particular. They just get an 11th edition Codex.

Why a new edition anyway?

Bluntly: money.

New editions sell really well. That makes money and money is why GW produces the game.

Editions also generate huge amounts of buzz in the media, social media, and elsewhere which brings in new players. New players are fantastic!

They keep the game alive. People drift away from the game all the time and, without new players, the number of people playing the game would eventually shrink. It’s great to have a game with a huge player base! You can find a local store with a community to play games with. There’s a tournament you can enter going on somewhere in the country almost every week.

Does keeping up with rules changes hurt the brain and the wallet sometimes? Well, it does mine, but I’d rather that then see the game petter out.

Would it be better if editions didn’t come around so quickly? I’d prefer it, but the three-year cycle is working for GW and I don’t see them stepping away from it too soon.

Warhammer 40,000 is a phenomenal success; the benefits of it being so large are a reward for putting up with the rules churn.

Age of Sigmar: 4th Edition Meta Stats (December Battlescroll) – 18th January 2026

We’ve updated the method of calculating the Elo ratings into our Age of Sigmar stats, this includes an attempt to reflect both the tournament strength and the faction strength.

All of the results in this article are taken from Best Coast Pairings, , Ecksen, New Recruit, ChampionshipHub, Milarki, Mini Headquarters, Tabletop Herald and Longshanks. They include GT (Two day events) or GT+ (6 or more rounds) only.

For patrons, you’ll be able to download and play with the database as well (which includes all the lists and stats for all the factions) as reading this weeks Patreon only analysis of Seraphon.

As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.

Tournaments Included (Using December Battlescroll)

  • 2D6 Oslohammer #11
  • Age of Sigmar GT – Warhammer Open Palm Springs
  • Akron Brew Brawl – January GT – AoS
  • Masters 2025
  • Mercia Madness IV
  • PArabellum GT 2026
  • Realms 1: An Age of Sigmar Event
  • Saugus Shuffle GT 2026
  • Sigmar Calls 2026
  • Weekend Warlords IX – The Bad Moon
  • Winter Slaughter 2026
  • YHP New Years Smash! GT

SOURCES
Best Coast Pairings
Tabletop Herald
Milarki
Championshub.app
MiniHeadQuarters
Ecksen
Longshanks

GT Win Rates

As always, these are global stats from various sources around the internet.

Estimated Win Rates if the Player Skill Levels were Equal

That’s a mouthful of title isn’t it!?

Essentially, what I’m trying to do here is work out what the win rates would be if the skill levels of all the players were the same (Yes, I realise this is nearly impossible to calculate – But I’m playing around here).

How it works is by calculating the average Elo of all the players that have had matches since the December battlescroll dropped. This worked out as 404.7. I then calculated how much difference there was between a factions average Elo shown in our original win rate graph to this overall average. The difference between these two figures was then turned into a percentage difference over/under the 404.7 elo. I then increased or decreased their win rate by this percentage (But this isn’t as simple as deducting or adding the percentage different to the win rate – you have to work out for instance what 4% may be of say 53% and then apply that. For Example – 10% of 40% is 4%)

Faction Popularity (Broken Down by Player Elo Rating)

This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).

The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.

To make it a bit easier to see the effect of higher skilled players, I’ve added the below chart this week which breaks down each factions player base as a percentage.

Elite and Rookie Players by Faction

The blue section shows the percentage of a factions players which have an Elo rating of 500 or greater. While the Orange shows the number of new players to the faction where they have yet to attend a tournament (based on our database history).

The Fabien Chart

Fabien Barbusse is a top player in the AoS scene and a member of the Woehammer Discord who is one of many who points out any mistakes in the charts before we publish them. He stated he felt the most valuable chart would be a version of the one above, which shows the % of 4+ win results in a 5 game event compared to the other results.

% of Players with a Positive GT Result

Ideally you would want 50% of the players having a positive results for a truly balanced game system.

Consecutive Wins

This chart shows firstly the % of players with a negative result from 5 games at GT’s or GT+ in purple for each faction.

Dark blue shows the percentage of players who achieved 5 wins from 5 in the first five rounds of a GT or GT+.

Orange shows the players who achieved four wins from the first four rounds of a GT or GT+ but were unable to achieve the full house and lost their round 5 match.

Green shows the players who achieved three wins from three wins but were unable to win in their fourth round match.

Light blue shows all other players aside from those shown in the first three categories, who were able to achieve a positive result at a GT or GT+ i.e. 3 or more wins.

Battleplan Win Rates

For those of you who are counted among our legendary Patreons, you can download the stats database below which now includes warscroll win rates and lists.

On top of this there is some added extras in the form of a faction dive into Seraphon.


You can become a Patreon of Woehammer for as little as £2 a month!

Woehammer Database

To download out Age of Sigmar stats database, click on the button below.

[ppp_patron_only level=1]

[/ppp_patron_only]

Stormcast Eternals: Story Mode

Narrative play in Warhammer Age of Sigmar often falls into one of two camps.
On one side, you have full campaign systems that are deep and structured, but also time and admin heavy, as well as being difficult to maintain.

On the other, you have one off narrative battles. These are fun in the moment, but once the game ends, thats it.

Stormcast Eternals: Story Mode is designed to sit between those two extremes. It’s not a campaign book, it’s a narrative engine that generates your character and continuity between any battles you play. With almost no admin for the player.

What Is Story Mode?

Story Mode is a browser based narrative tool designed specifically for Stormcast Eternals players. It creates an evolving story for your army based on the results of your games, without requiring much in the way of admin, a games master, or campaign packs.

You interact with it entirely through simple actions. Generating characters, rolling missions, and recording outcomes. Everything else happens behind the scenes.

Your General

Story Mode begins by generating a named Stormcast general, complete with a short narrative background. This is not intended to overwhelm the player with lore, but to provide just enough to make your army feel anchored in the Mortal Realms.

You can generate:

  • A full starter profile (general + opening mission)
  • A general only
  • A new background if you want a different tone

The aim is simple, your army starts as a story rather than a list.

Narrative Missions That React to Results

Each stage of Story Mode presents a narrative mission. These are not battleplans, but story prompts designed to frame your games.

Players can:

  • Roll a new mission
  • Reroll the narrative hook while keeping the same mission type
  • Play the game using any format they prefer (matched play, spearhead, casual, narrative)

After the game, the only input required is the result. This will determine what happens next.

Branching Outcomes and Persistent Consequences

Story Mode does not reset between games, and it does not protect you from failure.

A loss doesn’t end the story, it’s just a narrative branch.

Your next mission and story direction are influenced by what has already happened.

Over time, your Stormcast force develops a history shaped by success and defeat. This allows players to build a campaign experience, even when games are played only occasionally or against different opponents.

Interludes: Optional Narrative Depth

Between battles, players can choose to roll Interludes. These are short narrative incidents that represent events away from the battlefield.

These are entirely optional, but provide additional flavour and decision-making. These may be around political tensions, moral choices or the consequences of previous actions. Interludes exist to add to the story without adding mechanical burden.

Reputation: A Living Narrative Meter

Story Mode also includes a simple reputation tracker that reflects how your general is perceived within their faction.

Their reputation shifts over time based on battle outcomes and your narrative choices. It doesn’t affect points, lists, or the rules, but it does influence the tone and direction of future narrative elements.

Your Stormcast earn a reputation, whether they deserve it or not.

What Story Mode Is and Isn’t

Story Mode is a narrative first and low admin system designed for players who want to create stories between and for their games without forcing their opponent to take part.

Story Mode isn’t:

  • A competitive tool
  • A replacement for Path to Glory
  • A list-building system

  • A rigid campaign structureI

It is intended for players who enjoy narrative continuity but don’t want to manage an entire campaign to get it.

Why We Built It

At Woehammer, we spend a lot of time analysing data, win rates, and competitive trends. But narrative play is still where many players find the most personal enjoyment in the hobby.

Story Mode exists to support that style of play with simple inputs, automated outcomes, and stories that grow naturally over time.

Try It, Break It, Tell Us What Happens

Stormcast Eternals: Story Mode is now live and available for general use.

We’re particularly interested in feedback from:

  • Narrative players
  • Casual groups
  • Players who struggle to maintain long-form campaigns
  • Anyone whose Stormcast story went completely off the rails

This is a work in progress project and your stories help shape where it goes next and whether we do this for other factions too.

Top Three AoS Lists for the Sigmar Calls 2026

This is the top three AoS lists for Sigmar Calls that took place in the UK on the 10th and 11th of January 2026. It saw 16 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

SCE Good Stuff 2000/2000 pts
—–
Grand Alliance Order | Stormcast Eternals | Sentinels of the Bleak Citadels
General’s Handbook 2025-26
Drops: 4
Spell Lore – Lore of the Storm
Battle Tactics Cards: Master The Paths and Restless Energy
—–
General’s Regiment
Ionus Cryptborn, Warden of Lost Souls (380)
• General
Annihilators (130)
Annihilators (130)
Questor Soulsworn (200)
Questor Soulsworn (200)
—
Regiment 1
Lord-Commander Bastian Carthalos (210)
—
Regiment 2
Knight-Arcanum (120)
• Beacon of Azyr
• Shock and Awe
—
Regiment 3
Celestant-Prime, Hammer of Sigmar (270)
Annihilators (130)
Annihilators (130)
Knight-Vexillor (100)
—–
Created with Warhammer Age of Sigmar: The App
App: v1.23.0 (2) | Data: v369

Hedonites of Slaanesh
Seeker Cavalcade
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Extravagance
Manifestation Lore – Aetherwrought Machineries

Battle Tactic Cards: Restless Energy, Master The Paths

General’s Regiment
Synessa, the Voice of Slaanesh (190)
• General
Dexcessa, the Talon of Slaanesh (160)

Regiment 1
Keeper of Secrets (430)
• Celebrity Warlord
• Pendant of Slaanesh – (10) Points
Daemonettes (200)
• Reinforced
Daemonettes (200)
• Reinforced
Slickblade Seekers (360)
• Reinforced

Regiment 2
Scourge of Ghyran Syll’Esske, the Vengeful Allegiance (200)
Blissbarb Archers (150)
Myrmidesh Painbringers (110)

Faction Terrain
Fane of Slaanesh

Cities of Sigmar | Collegiate Arcane
Points: 1990/2000 points
Drops: 5 drops
Battle Tactics: Attuned to Ghyran / Scouting Force
Spell Lore: Spells of the Collegiate Arcane
Prayer Lore: Scriptures of Sigmar
Manifestation Lore: Forbidden Power (20 pts)
—–
General’s Regiment
Tahlia Vedra, Lioness of the Parch (280)
• General
5x Dark Riders (170)
20x Executioners (320)
• Reinforced
5x Freeguild Cavaliers (150)
11x Wildercorps Hunters (110)
—
Regiment 1
Freeguild Marshal and Relic Envoy (100)
• Brazier of Holy Flame (20 pts)
• Weapons: 1x Duelling Pistols and Silvered Shortsword
10x Freeguild Cavaliers (300)
• Reinforced
6x Freeguild Command Corps (180)
—
Regiment 2
Battlemage (100)
—
Regiment 3
Battlemage (100)
—
Regiment 4
Alchemite Warforger (120)
• Cosmopolitan Leader (20 pts)

Grand Alliance Destruction | Gloomspite Gitz | Sunbiter Pack
General’s Handbook 2025-26
Drops: 3
Spell Lore – Lore of Frazzlegit
Manifestation Lore – Aetherwrought Machineries
Battle Tactics Cards: Attuned to Ghyran and Wrathful Cycles
—–
General’s Regiment
Droggz Da Sunchompa (170)
• General
Scourge of Ghyran Sporesplatta Fanatics (80)
Snarlfang Riders (120)
Snarlpack Cavalry (220)
• Reinforced
—
Regiment 1
Snarlboss on War-Wheela (170)
• Leering Gitshield
• Loontouched
Snarlpack Cavalry (220)
• Reinforced
Sunsteala Wheelas (260)
• Reinforced
Sunsteala Wheelas (260)
• Reinforced
—
Regiment 2
Frazzlegit Shaman on War-Wheela (150)
Doom Diver Catapult (170)
Doom Diver Catapult (170)
—–
Faction Terrain
Bad Moon Loonshrine
—–
Created with Warhammer Age of Sigmar: The App
App: v1.23.0 (2) | Data: v369

Final Tournament Placings

For the full tournament results, please visit BCP.

Woehammer Data Literacy: Why Faction Win Rates Alone Are Bad

One of the most common statements after attending a tournament is often:

“My army is bad”

It’s understandable sometimes. You’ve just played five games over a long weekend and walked away with one win. Maybe none. You check the win rates and see your faction sitting at 47%. You feel like the answer is staring back at you in one simple percentage.

But this is where win rates are not helpful.

Faction win rates are not useless, but taken on their own, they’re one of the worst tools a player can use to understand their own experience of the game. It compresses too much and hides too much. It doesn’t answer the question that you’re actually asking.

This article isn’t about telling you to ignore win rates. Far from it, it’s about explaining why win rates are only meaningful when read alongside other data.

What a Faction Win Rate Actually Tells You

All a win rate can answer is “Across all games played, how often did this faction win?”. That’s it.

It won’t tell you:

  • How hard the faction is to play
  • Whether mistakes are punished severely
  • Whether most players go 3-2 or 0-5
  • Whether success is driven by a few elite players
  • Whether the faction is forgiving or swingy

A win rate doesn’t know the difference between winning a game by only one victory point on turn five or tabling an opponent on turn three. Losing narrowly to an elite player will look the same as having your army rolled up by a newcomer. All of that is flattened into a percentage.

For GW and balancing the games they produce, that flattening is perhaps acceptable. But for individual players trying to decide what to play, what to stick with, and what factions they need to look out for, it’s terrible advice.

The Compression Problem

Win rates take a lot of variables and then compresses it into a single number. Player skill, list construction, internal balance of warscrolls, matchup spread, battleplans, learning curves is all compressed, and that is the source of most bad takes in competitive Warhammer.

A 52% faction can be brutally unforgiving and hard to learn. But that faction could be being carried by elite players who know how to get the most out of playing them. A 48% faction could be easily accessible, consistent, and easy to learn. The win rate chart won’t tell you which is which.

Why We Publish More Than Win Rates

This is the part that can get missed. We publish the faction win rates, but we try to also provide context around them. While win rates are often the headline, they won’t tell you the whole story. This is why we’ve deliberately expanded what we publish over time.

Here are some of the other views that you should be using.

Average Elo by Faction: Who’s Actually Winning?

We’ve now gathered a database of thousands of players across hundreds of tournaments across both third and fourth editions. We’ve also calculated the Elo of each player. An average Elo can tell you who is succeeding with an army and not just whether it wins.

When a faction has a high win rate and a high average Elo that’s often a sign the faction is being carried by experienced players. The success is real, but it comes with a skill tax (the faction rewards experience and punishes mistakes).

But you may also have factions with a very average win rate and an average or lower than average Elo. These factions are often easier to learn. They may not spike, but players can have decent weekends with them and not feel bad afterwards.

This difference matters far more than the raw percentage.

Popularity and Representation: Who’s Actually Playing the Army?

Popularity doesn’t mean power, but it can shape the outcomes.

High popularity factions are usually the ones that attract new players into the game. These are factions like Stormcast Eternals in Age of Sigmar, or Space Marines in 40k. High popularity factions will often have lists shared more frequently, get faced by more practiced opponents and generate more mirror matches. As a result, these factions often get “solved” quicker. Lists are either honed quickly, or counters are quickly found.

Rare factions benefit from unfamiliarity and are often played by specialists. They can appear stronger than they really are.

A 53% faction played by 250 people is different from a 53% faction played by 40.

This is why we include mirror matches within our data. Mirror matches are not just noise; they’re a direct result of faction popularity and part of the tournament experience players have.

Our previous approach before 2025 was to remove them to isolate the pure faction strength. Which is fine, but it answers a different question. Now we’re being deliberate, “What does it feel like to bring this army to events right now?”

Consistency: How Do Players Actually Perform?

Some of the most player relevant charts we publish barely get discussed. Charts like the percentage of players with positive results, the split between 4+ wins, 3-2, 2-3 finishes, and consecutive wins at events. These will help you shape your opinion a lot more than just the win rate alone.

A faction with lots of 3-2 finishes and very few highs or lows is often a better choice for most players than a spike army that occasionally wins events but collapses for the majority.

Most people don’t need to go 5-0 to enjoy a tournament, but they competitive games and a sense they were in the fight.

Battleplans and Battle Tactics

Another reason win rate is a poor advice on its own is that it ignores the situations that armies are playing in. Battleplan frequency, Battle Tactics pairing and faction performance by Battleplan all should be taken into account.

These charts show that some Battleplans favour certain playstyles and some Battle Tactic combinations are easier to score for some factions.

Results can be shaped by what Tournament Organiser’s decide is in the player pack, not just what you bring to the table. When an army feels strong one weekend and bland the next it can be the player pack talking and not the faction.

Transparency and the Database

One thing I think is important to say is that Woehammer doesn’t treat its charts as the final answers. For our Patreons we make the full Excel database available as a download. The database includes every list from every event we’ve recorded, the warcroll win rates (both included and excluded), Battle Tactic win rates by faction and breakdowns we don’t regularly publish on the site.

The point isn’t to overwhelm people with data. It’s to make the data we use and how we construct our charts visible. Anyone can see how the numbers are assembled, question our assumptions or explore the data themselves.

We’re trying really hard not to tell you what to think but to give you the tools to think more clearly.

What Should Players Do?

Look at the win rates, just don’t stop there.

If you’re choosing or judging an army ask a few questions:

  • Who is succeeding with it?
  • How many players are having decent weekends?
  • Is the success consistent or does it have spikes?
  • How popular is the faction?
  • How does it perform across the Battleplans?
  • How much data is there?

Win rate is the starting point, but to draw context you need to look at everything.

Final Thoughts

Faction win rates aren’t lying to you, they’re just summaries and summaries are dangerous when they’re treated as the be all and end all.

If our first article was about patience, then this one is about interpretation. We and others like us publish a lot of data because no single chart can explain what is a complex and evolving game. The aim is to give you some clarity not certainty. Statistics are just a tool in a toolbox.

In our next article we’ll compare two factions with similar win rates and look at just how differently they are when you take everything else into account.

Previous Article: Woehammer Data Literacy: Early Win Rates

Next Article: Same Win Rate, Different Story

Age of Sigmar Meta Stats: 11th January 2026

A little different this week as there’s still very little data to digest for GTs at present.

But there’s enough data to give us some interesting tidbits and that’s what I’ll be covering today.

This isn’t about the ‘best faction’ but more about looking at patterns and what tournament players are putting on the table.

What We Can Say With Confidence

Across the GT events played to date, raw win rates on their own are not telling the full story. Once player skill (Elo) is factored in, several factions begin to look very different.

We are already seeing factions overperform relative to their average player skill, while others are being pushed by a highly experienced player base.

Ossiarch Bonereapers are currently sitting with 60% win rate after 25 games, but with an average Elo of only 411. Comparing this to Helsmiths of Hashut, who also have a win rate of 57% after 30 games, but with a higher average Elo of 440.

This suggests two things so far. The first is that Ossiarch Bonereapers are forgiving to play for newer players, the second is that Helsmiths are being carried slightly by their experienced players.

This isn’t to say that either army is better, only that its a useful distinction for anyone asking whether the faction is right for them.

Blades of Khorne are near the top of the pile at first glance with 63% after 67 games. But, and this is a big but I cannot lie, their average Elo is way up there at 544.3. For the players with sub 500 Elo, their win rate with Khorne is currently sat at around 52-53%. This shows what a difference having a large experienced player base can do for a faction.

Also, looking at Khorne lists the majority are running multiple Bloodthirsters with little of anything else currently seeing play. Success is coming from narrow optimised builds rather than broad internal balance.

As more data comes in, some of these patterns will hold while others may collapse, and that’s normal.

Below is the current early win rate chart which includes the number of games played and the average Elo of its players. This will give more information to the numbers rather than reading a flat percentage.

Win Rates

Top Three AoS Lists for the Saugus Shuffle GT 2026

This is the top three AoS lists for the
Saugus Shuffle GT 2026 that took place in the US between the 10th and 11th of January 2026. It saw 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Blades of Khorne
The Goretide
General’s Handbook 2025-26
Drops: 3
Wounds: 186
Prayer Lore – Blood Blessings of Khorne
Manifestation Lore – Judgements of Khorne
Battle Tactic Cards: Restless Energy, Wrathful Cycles

Regiment 1
Bloodsecrator (120)
Blood Warriors (380)
• Reinforced
Wrathmongers (130)
Blood Warriors (380)
• Reinforced
Skullreapers (360)
• Reinforced

Regiment 2
Realmgore Ritualist (120)
Wrathmongers (130)
Bloodreavers (160)
• Reinforced

Regiment 3
Karanak (110)
Claws of Karanak (100)

Faction Terrain
Skull Altar

Sylvaneth
Wargrove of Everdusk
General’s Handbook 2025-26
Auxiliary Units: 1
Drops: 6
Spell Lore – Lore of the Deepwood
Manifestation Lore – Manifestations of the Deepwood
Battle Tactic Cards: Restless Energy, Intercept and Recover

General’s Regiment
The Lady of Vines (210)
• General
Treelord (210)

Regiment 1
Warsong Revenant (200)
Tree-Revenants (90)

Regiment 2
Belthanos, First Thorn of Kurnoth (350)

Regiment 3
Scourge of Ghyran Drycha Hamadreth (300)

Regiment 4
Spirit of Durthu (320)
• Warsinger
• Glamourweave
Treelord (210)

Auxiliary Units
Branchwych (110)

Faction Terrain
Awakened Wyldwood

Nighthaunt
Death Stalkers
General’s Handbook 2025-26
Drops: 3
Wounds: 114
Spell Lore – Lore of the Underworlds
Manifestation Lore – Infernal Sorceries
Battle Tactic Cards: Wrathful Cycles, Scouting Force

Regiment 1
Lady Olynder, Mortarch of Grief (320)
Black Coach (Scourge of Ghyran) (310)
Pyregheists (170)
Chainghasts (90)
Dreadblade Harrows (150)

Regiment 2
Krulghast Cruciator (150)
• Ruler of the Spectral Hosts (20)
Bladegheist Revenants (210)
Bladegheist Revenants (210)
Myrmourn Banshees (200)
• Reinforced

Regiment 3
Lord Executioner (170)
• Tombstone of the Penitent

Faction Terrain
Nexus of Grief

[ppp_patron_only level=1]

Ironjawz
Ironjawz Brawl
General’s Handbook 2025-26
Drops: 3
Battle Tactic Cards: Intercept and Recover, Restless Energy


General’s Regiment
Kragnos, the End of Empires (580)

• General
Brute Ragerz (200)

• Reinforced
Weirdbrute Wrekkaz (200)

• Reinforced


Regiment 1
Gordrakk, the Fist of Gork (340)
Weirdbrute Wrekkaz (100)
Weirdbrute Wrekkaz (100)


Regiment 2
Megaboss on Maw-Krusha (330)

• Fast ‘Un
• Amberbone Whetstone
• Hulking Brute
Megaboss (150)

[/ppp_patron_only]

Final Tournament Placings

The Old World: The First Ranked Season in the UK & Ireland

The 2025 season has been an incredible debut for Warhammer: The Old World across the UK and Ireland. From local game stores to major tournament halls, the community has come together to celebrate the return of rank-and-file fantasy wargaming in a way that is positive, transparent, and more inclusive than ever before.

Whether you are a veteran general or a newcomer still painting your first unit of Peasant Bowmen, here is everything you need to know about our first ranked season and how you can get involved in 2026.

Before I jump into the details, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Please note, these rankings are not affiliated with Games Workshop, and are simply a way for the competitive community to get together and track their results.

The 2025 Season by the Numbers

The scale of the first season was immense, the largest in the world. Across the UK and Ireland, the community hosted 201 events, welcoming over 1,200 unique players. In total, more than 3,300 tournament spots were filled, proving that the hunger for The Old World is stronger than ever.

While Nottingham and London hosted the highest density of events, players from every corner of the nations took part, contributing an estimated £355,000–£500,000 to the regional economies through travel and hobby support.

Reflections on the First Ranked Season of Warhammer: The Old World in the UK & Ireland. Some highlight results from our community survey.

More Than Just Winning: A Community-First Approach

For those who might be “rankings-wary,” it is important to know that in-person play is built on a foundation of inclusivity and social hobbying. While the competitive drive is there, the 2025 survey revealed that 71% of players attend events primarily to meet new people, and 68% attend because of their friends.

The community atmosphere has been a standout highlight of the year. Players have praised the “welcoming, friendly, and inclusive nature” of the scene, which often contrasts with more “cut-throat” environments found elsewhere. From rewarding “Best Painted” and “Passion Projects” to ensuring a healthy mix of 3-round and 5-round events, the goal is to make tournament play accessible to everyone—including busy parents and hobbyists with full-time jobs.

Find out more by taking a look at the results of our community survey, completed by a massive 207 players.

A community survey summary: It's the people, people, showing stats about why people attend tournaments.

A Transparent and Fair System

Transparency is at the heart of the UK & Ireland rankings. The system is overseen by elected National Chairpersons who represent each nation, ensuring that the community has a direct voice in how the rankings are governed.

To keep things fair and clear:

  • Track Your Progress: All results are tracked via oldworldrankings.com, a free tool that allows you to compare results and find upcoming events.
  • Consistent Rules: Smaller ranked events have the freedom to cater to their communities using house rules. Major, top-scoring events tend to follow GW rules and FAQs with minor tweaks for clarity or balance to ensure out-of-the book play. Explicitly narrative, doubles and teams events are not included.
  • Inclusive Hobbying: The scene is very comfortable with the use of non-GW models and creative hobby expressions, keeping the barrier to entry low for new players
A community survey summary: looking to 2026 for the Old World.

The Grand Finale: The 2025 UK Masters in Newcastle

The Old World 2025 season reached its spectacular conclusion on the 10th–11th of January 2026, as the top-ranked players from across the nations descended upon Newcastle for the UK&I Masters.

This invitational event represented the pinnacle of tactical play, where the year’s most consistent generals faced off in a high-stakes, five-round showdown to crown the ultimate champion. The podium featured three entirely different tactical approaches, from three different, high-performing factions.

Pasha Korniyenko took the top spot, navigating the disciplined ranks of The Jade Fleet (Grand Cathay) to a well-deserved victory. Scott Reid, whose Royal Host (Tomb Kings) proved that the sands of Nehekhara are as dangerous as ever in second, while Charlie Hanley-Nickolls secured third place with a masterfully played Vampire Counts.

If you missed the tactical masterclasses or want to see the decisive manoeuvres that defined the weekend, you can catch the final game streamed live by the team at Forgotten North Gaming right here:

UK MASTERS – GAME FIVE- Charlie (Vampires) Vs Keith Wilkinson (Vampires)

Get Involved!

If you’ve been thinking about “catching the tournament bug,” there has never been a better time.

Visit: oldworldrankings.com to find your next local event.

Join: The conversation on the rankings Discord to meet fellow generals.

Organise: Reach out in the comments, on the discord or take a look at the results of the community survey to find out more about how you can organise a ranked event in your local community.

Play: Whether you lead the charge with Warriors of Chaos or Bretonnia (the most popular factions of 2025) or bring a unique “legacy” army, there is a place for you on the battlefield.

We look forward to seeing you across The Old World table in 2026!

Next: Take a look at the results from The Nottingham GT on the same weekend.

Top Three TOW Lists for the Nottingham GT


This is the top three TOW lists for the Nottingham GT that took place in the Nottingham, UK between the 10th and 11th January 2026. It saw 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three Old World Lists

++ Characters [983 pts] ++
Tomb King
[244 pts]
(Great weapon, Heavy armour, Arise!, Level 1 Wizard, General, On foot, Charmed Shield, Arch-Lightning Rod)

Royal Herald [190 pts]
(Hand weapon, Light armour, Battle Standard Bearer [Banner of the Desert Winds], On foot, Destroyer of Eternities)

Royal Herald [101 pts]
(Great weapon, Light armour, Shield, On foot, Warding Splint)

Royal Herald [149 pts]
(Great weapon, Light armour, Skeleton Chariot, Armour of Meteoric Iron, Talisman of Protection)

Mortuary Priest [90 pts]
(Hand weapon, Wizard [Level 1 Wizard], On foot, Spelleater Axe, Illusion)

Mortuary Priest [55 pts]
(Hand weapon, Wizard [Level 1 Wizard], On foot, Illusion)

Mortuary Priest [55 pts]
(Hand weapon, Wizard [Level 1 Wizard], On foot, Illusion)

Tomb Prince [99 pts]
(Great weapon, Light armour, On foot, Charmed Shield)

++ Core Units [916 pts] ++
1 Skeleton Chariots
[41 pts]
(Hand weapons, Cavalry spears, Warbows)

Skeleton Infantry Cohort [455 pts]
(Hand weapons (both), Thrusting spears (Warriors), Warbows (Archers), Light armour (both), Shields (Warriors), 60x Royal Host Archers, Nehekharan Phalanx, Master of Arms (champion) [Amulet of the Serpent], Standard bearer [Icon of the Sacred Eye], Musician)

Skeleton Infantry Cohort [420 pts]
(Hand weapons (both), Thrusting spears (Warriors), Warbows (Archers), Light armour (both), Shields (Warriors), 60x Royal Host Archers, Nehekharan Phalanx, Master of Arms (champion) [Burning Blade + Obsidian Lodestone], Standard bearer [Mirage Banner], Musician)

++ Special Units [100 pts] ++
10 Skeleton Skirmishers
[50 pts]
(Hand weapons, Warbows, Ambushers)

10 Skeleton Skirmishers [50 pts]
(Hand weapons, Warbows, Ambushers)

===
Notts GT filth [1998 pts]
Warhammer: The Old World, Grand Cathay, Battle March
===

++ Characters [898 pts] ++

Shugengan Lord
[369 pts]
– Hand weapon
– Iron talons
– Heavy armour
– Wizard [Level 4 Wizard]
– Lore of Yang
– Great Spirit Longma
– The Monkey King’s Wisdom
– Scrolls of Wei-jin
– Illusion


Shugengan Lord [349 pts]
– Hand weapon
– Iron talons
– Heavy armour
– Wizard [Level 3 Wizard]
– Lore of Yang
– General
– Great Spirit Longma
– The Sword of Reason
– Lore Familiar
– Illusion


Shugengan General [180 pts]
– Celestial blade
– Iron talons
– Heavy armour
– Wizard [Level 1 Wizard]
– Lore of Yang
– Great Spirit Longma
– Spirit Lantern
– Battle Magic


++ Core Units [500 pts] ++

20 Jade Warriors
[223 pts]
– Hand weapons
– Shields
– Heavy armour
– Jade Officer (champion) [Charmed Shield + Burning Blade]
– Standard bearer [Icon of Heavenly Fury]
– Musician


5 Jade Lancers [136 pts]
– Hand weapons
– Cathayan lances
– Shields
– Heavy armour
– Barding
– Jade Lancer Officer (champion) [Ring of Jet]


5 Jade Lancers [141 pts]
– Hand weapons
– Cathayan lances
– Shields
– Heavy armour
– Barding
– Jade Lancer Officer (champion) [Ruby Ring of Ruin]


++ Special Units [330 pts] ++

Cathayan Grand Cannon
[165 pts]
– Grand cannon
– Hand weapons
– Light armour
– Ogre Loader


Cathayan Grand Cannon [165 pts]
– Grand cannon
– Hand weapons
– Light armour
– Ogre Loader


++ Rare Units [270 pts] ++

Sky Lantern
[135 pts]
– Sky Lantern Crane Guns
– 4+


Sky Lantern [135 pts]
– Sky Lantern Crane Guns
– 4+


—
Created with “Old World Builder”

[https://old-world-builder.com]

===
Dragon refinement [2000 pts]
Warhammer: The Old World, Warriors of Chaos, Grand Melee
===

++ Characters [994 pts] ++

Chaos Lord
[500 pts]
– Flail
– Full plate armour
– Shield
– Mark of Chaos [Mark of Tzeentch]
– General
– Chaos Dragon
– Favour of the Gods


Exalted Champion [494 pts]
– Great weapon
– Heavy armour
– Mark of Chaos [Mark of Tzeentch]
– Chaos Dragon
– 2x Favour of the Gods
– Armour of Meteoric Iron
– Crown of Everlasting Conquest


++ Core Units [601 pts] ++

21 Chaos Warriors
[357 pts]
– Hand weapons
– Heavy armour
– Shields
– Mark of Chaos [Mark of Chaos Undivided]
– Champion [Brazen Collar]
– Standard bearer [Monster Hunter’s Tapestry]
– Musician


7 Marauder Horsemen [122 pts]
– Hand weapons
– Flails
– Light armour
– Shields
– Chaotic Cult [None]
– Formation [Skirmishers]
– Marauder Horsemaster (champion) [Burning Blade]
– Musician
– Unnatural Fortitude


7 Marauder Horsemen [122 pts]
– Hand weapons
– Flails
– Light armour
– Shields
– Chaotic Cult [None]
– Formation [Skirmishers]
– Marauder Horsemaster (champion) [Burning Blade]
– Musician
– Unnatural Fortitude


++ Rare Units [405 pts] ++

Warpfire Dragon
[405 pts]
– Wicked Claws
– Warpfire Blast
– Full plate armour (Draconic scales)
– Level 1 Wizard
– Daemonology

—
Created with “Old World Builder”

[https://old-world-builder.com]

[ppp_patron_only level=1]

===
Nuln (NGT 2025) [1999 pts]
Warhammer: The Old World, Empire of Man, City-State of Nuln, Grand Melee + Combined Arms
===

++ Characters [389 pts] ++

Empire Engineer
[70 pts]
– Hand weapon
– On foot
– Von Trickschotte’s Wondrous Arquebus


Empire Engineer [55 pts]
– Hand weapon
– Grenade launching blunderbuss
– On foot


Empire Engineer [55 pts]
– Hand weapon
– Grenade launching blunderbuss
– On foot


Master Mage [107 pts]
– Hand weapon
– Wizard [Level 1 Wizard]
– Empire Warhorse
– Squintsoffen’s Marvellous Magnifier
– Daemonology


Witch Hunter [102 pts]
– Hand weapon
– Light armour
– The Daemon
– General
– Empire Warhorse
– Squintsoffen’s Marvellous Magnifier


++ Core Units [840 pts] ++

34 Nuln Veteran State Troops
[416 pts]
– Halberds
– Light armour
– Shields
– Veteran Sergeant (champion)
– Standard bearer [Griffon Standard]
– Musician
– 5x State Missile Troops [Hand weapons + Handguns + Drilled + Sergeant (champion) + Handgun]


10 Outriders [212 pts]
– Hand weapons
– Pistols
– Repeater handguns
– Heavy armour
– Sharpshooter (champion) [Grenade launching blunderbuss]
– Musician


10 Outriders [212 pts]
– Hand weapons
– Pistols
– Repeater handguns
– Heavy armour
– Sharpshooter (champion) [Grenade launching blunderbuss]
– Musician


++ Special Units [500 pts] ++

Great Cannon
[125 pts]
– Great cannon
– Hand weapons


Great Cannon [125 pts]
– Great cannon
– Hand weapons


Great Cannon [125 pts]
– Great cannon
– Hand weapons


Great Cannon [125 pts]
– Great cannon
– Hand weapons


++ Rare Units [270 pts] ++

Helblaster Volley Gun
[135 pts]
– Helblaster Volley Gun
– Hand weapons
– Veteran
– Vanguard


Helblaster Volley Gun [135 pts]
– Helblaster Volley Gun
– Hand weapons
– Veteran
– Vanguard

—
Created with “Old World Builder”

[https://old-world-builder.com]

[/ppp_patron_only]

Final Tournament Placings

From the Hobby Desk: Empire of Man – Longbows

This series is simple. What I’ve actually painted, based and is ready for the table will be shown. No nearly done here!

Some of this will be for current projects, some for slow-grow challenges, some because a unit has been sat half-built since last century and is quietly judging me.

It’s a mix of Age of Sigmar, Old World, 40k and other projects that refuses to die. Much like my pile of shame.


Old World: Empire of Man – Longbows

First up are Keeler’s Longbows, painted for this month’s Slow-Grow and for my Grudgebringer mercenary force.

If you ever played Shadow of the Horned Rat or Dark Omen, you already know these lads.

I’ve tried to do the scheme the same as they appear in the game. We’ve got Night Lord Blue clothing with highlights of Kantor Blue and Macragge Blue. The white is Wraithbone highlighted with White Scar.

Basing ties them firmly into my Grudgebringer army, woodland ground cover, scattered stones, and low colour contrast.

On the table, they’ll be the long-range support for the Grudgebringers, alongside my Grudgebringer Crossbowmen. Softening targets, and occasionally surviving far longer than anyone expects.