Category Archives: Player Rankings

The Old World: The 2026 UK Season

It is a massive time for fans of Warhammer: The Old World. As the dust settles on a fantastic 2025 season, the UK & Ireland competitive scene is evolving. Following a community survey with over 200 responses, the National Chairpersons are making changes for the 2026 UK season to ensure the hobby stays transparent, inclusive, and competitive.

Here is everything you need to know about the 2026 UK season of Warhammer: The Old World.

Before I jump into the details, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Please note, these rankings are not affiliated with Games Workshop, and are simply a way for the competitive community to get together and track their results.

What we’ve achieved together

To understand where we are going, it is worth looking back at what has been achieved by your National Chairpersons since The Old World released:

Establishing the Rankings: Built the formal system with the help of oldworldrankings.com.

Global Success: Coordinated Teams England, Wales, and Scotland for the World Team Championship, where Team England took the top spot!

Democratic Leadership: Held open applications and elections for Chair and Vice-Chair roles to ensure community accountability, with more elections planned in 2026.

Community Voice: Published the first masters and rankings survey to let player feedback drive our decisions and help other players and TOs, as well as promoting constructive discussion about everything Old World in a discord community of 170+ members.

TO Support: Created spaces for Tournament Organisers to share best practices and solve complex event issues, with over 43 TOs sharing their events and experiences.

A New Season and a New Structure

The 2026 season is already underway! It officially kicked off on 10th December 2025 and will run until 30th November 2026. This schedule gives the Masters organisers more breathing room to prepare and ensures the season wraps up before the busy festive period, with most players favouring a year long season.

Ireland Forges a New Path

The Irish community has seen incredible growth. With more players and Tournament Organisers (TOs) than ever, they have elected a new Chairperson and voted to create their own independent system.

While the UK organisers have spent two years advocating for Irish play, the community there is now ready to lead itself. This means the circuit is now formally known as the UK Masters & Rankings.

  • Northern Ireland: Players here have the best of both worlds. They can participate in both the UK and Irish systems.
  • Representation: Any Chairperson selected for Northern Ireland will be warmly welcomed onto the UK committee.
The Old World UK Community Rankings Image

The Rankings: What’s Changing?

The 2025 season was a huge success, featuring 1,203 players. The competition was fierce; in the top 100, the average gap between ranks was a tiny 1.5 points!

Based on your feedback, the system is being refined to reward skill and effort while keeping local events accessible for the 2026 UK season.

The oldworldrankings.com UK dashboard showing the 2026 season.

Key Technical Updates

Working alongside oldworldrankings.com, the national chairs have introduced several tweaks, based in community feedback from 2025:

  • Base Points: The base points allowance is moving from 80 to 78. This means 32-player tournaments now provide the top base score, accounting for incremental growth.
  • Introductory Events: To keep small games (under 1,000pts) beginner-friendly, these will be capped at the minimum score. This prevents “rank farming” at events designed for new players and quicker, smaller games.
  • Strength of Field (SoF): This is the big one. Events will now get a bonus (0.1 to 0.25 points) for every player attending who finished in the Top 50 of the 2025 rankings. Succeeding against a tough crowd will now give you the extra credit you deserve.

What Counts?

The rankings will continue to include a wide variety of events, ensuring that competitive play counts, no matter where it happens. As the community grows and matures, people are experimenting with what and how to play. We expect things to settle down as Games Workshop continues to support the game, but to accommodate for the breadth of our hobby we will only exclude the following types of event from the rankings:

  1. Narrative Events: These focus on story rather than pure competition.
  2. Teams & Doubles: These require a different tracking method (stay tuned for updates on this!).

The 2026 Masters

Huge thanks go to Forgotten North Gaming for a stellar event last month, celebrating the best of the 2025 season. Bids to host The Masters 2026 will open in a few months. The committee is aiming for a date in late January or February 2027.

If you are a TO interested in hosting the prestigious finale, start getting your plans ready now!

Scott and Ed at the inaugural Masters in January 2026

Get Involved: Community Roles

Covering the Cairgorms of Scotland, The Dee Valley National Park in Wales, the Antrim Coast of Northern Ireland and the New Forest of England, this community is vast. To keep it running smoothly, the National Chairs are looking for help.

In the coming weeks, several elected community roles will be announced. These volunteers will help:

  • Support local TOs with their setups.
  • Represent player interests across the UK.
  • Scrutinise decisions to ensure fairness and transparency.

Tournament veteran or a casual observer, your voice matters in the 2026 UK season and in future.

Join the Conversation: Use the Rankings Discord to reach out, ask questions, find out about events or volunteer.

Next: Take a look at our reflections on the 2025 season of the Old World in the UK & Ireland.

The Old World: The First Ranked Season in the UK & Ireland

The 2025 season has been an incredible debut for Warhammer: The Old World across the UK and Ireland. From local game stores to major tournament halls, the community has come together to celebrate the return of rank-and-file fantasy wargaming in a way that is positive, transparent, and more inclusive than ever before.

Whether you are a veteran general or a newcomer still painting your first unit of Peasant Bowmen, here is everything you need to know about our first ranked season and how you can get involved in 2026.

Before I jump into the details, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Please note, these rankings are not affiliated with Games Workshop, and are simply a way for the competitive community to get together and track their results.

The 2025 Season by the Numbers

The scale of the first season was immense, the largest in the world. Across the UK and Ireland, the community hosted 201 events, welcoming over 1,200 unique players. In total, more than 3,300 tournament spots were filled, proving that the hunger for The Old World is stronger than ever.

While Nottingham and London hosted the highest density of events, players from every corner of the nations took part, contributing an estimated £355,000–£500,000 to the regional economies through travel and hobby support.

Reflections on the First Ranked Season of Warhammer: The Old World in the UK & Ireland. Some highlight results from our community survey.

More Than Just Winning: A Community-First Approach

For those who might be “rankings-wary,” it is important to know that in-person play is built on a foundation of inclusivity and social hobbying. While the competitive drive is there, the 2025 survey revealed that 71% of players attend events primarily to meet new people, and 68% attend because of their friends.

The community atmosphere has been a standout highlight of the year. Players have praised the “welcoming, friendly, and inclusive nature” of the scene, which often contrasts with more “cut-throat” environments found elsewhere. From rewarding “Best Painted” and “Passion Projects” to ensuring a healthy mix of 3-round and 5-round events, the goal is to make tournament play accessible to everyone—including busy parents and hobbyists with full-time jobs.

Find out more by taking a look at the results of our community survey, completed by a massive 207 players.

A community survey summary: It's the people, people, showing stats about why people attend tournaments.

A Transparent and Fair System

Transparency is at the heart of the UK & Ireland rankings. The system is overseen by elected National Chairpersons who represent each nation, ensuring that the community has a direct voice in how the rankings are governed.

To keep things fair and clear:

  • Track Your Progress: All results are tracked via oldworldrankings.com, a free tool that allows you to compare results and find upcoming events.
  • Consistent Rules: Smaller ranked events have the freedom to cater to their communities using house rules. Major, top-scoring events tend to follow GW rules and FAQs with minor tweaks for clarity or balance to ensure out-of-the book play. Explicitly narrative, doubles and teams events are not included.
  • Inclusive Hobbying: The scene is very comfortable with the use of non-GW models and creative hobby expressions, keeping the barrier to entry low for new players
A community survey summary: looking to 2026 for the Old World.

The Grand Finale: The 2025 UK Masters in Newcastle

The Old World 2025 season reached its spectacular conclusion on the 10th–11th of January 2026, as the top-ranked players from across the nations descended upon Newcastle for the UK&I Masters.

This invitational event represented the pinnacle of tactical play, where the year’s most consistent generals faced off in a high-stakes, five-round showdown to crown the ultimate champion. The podium featured three entirely different tactical approaches, from three different, high-performing factions.

Pasha Korniyenko took the top spot, navigating the disciplined ranks of The Jade Fleet (Grand Cathay) to a well-deserved victory. Scott Reid, whose Royal Host (Tomb Kings) proved that the sands of Nehekhara are as dangerous as ever in second, while Charlie Hanley-Nickolls secured third place with a masterfully played Vampire Counts.

If you missed the tactical masterclasses or want to see the decisive manoeuvres that defined the weekend, you can catch the final game streamed live by the team at Forgotten North Gaming right here:

UK MASTERS – GAME FIVE- Charlie (Vampires) Vs Keith Wilkinson (Vampires)

Get Involved!

If you’ve been thinking about “catching the tournament bug,” there has never been a better time.

Visit: oldworldrankings.com to find your next local event.

Join: The conversation on the rankings Discord to meet fellow generals.

Organise: Reach out in the comments, on the discord or take a look at the results of the community survey to find out more about how you can organise a ranked event in your local community.

Play: Whether you lead the charge with Warriors of Chaos or Bretonnia (the most popular factions of 2025) or bring a unique “legacy” army, there is a place for you on the battlefield.

We look forward to seeing you across The Old World table in 2026!

Next: Take a look at the results from The Nottingham GT on the same weekend.

How WOElo Works, An Example

I often get questions through Discord about how Elo is calculated and whether we take faction strength into account.

Do We Account for Faction Strength?

Yes, faction strength is absolutely part of the formula. It’s a bit technical, so the best way to explain it is with a real example.

We’ll look at a recent 5-round tournament that took place after the latest Battlescroll dropped. To spare any potential embarrassment (or inflated egos), I’ve removed player names and the event name.

The winner of the event went 5-0 with Kharadron Overlords, while Soulblight Gravelords and Sylvaneth armies took 2nd and 3rd place.

Step 1: Starting Elo Ratings

First, we check if each player already has Elo data in our system.

Most of the players do, and we use their existing Elo rating. For those who don’t (three in this case), we assign a default starting Elo of 400.0.

Once we have each player’s rating, we calculate the average Elo rating at the event, this gives us a baseline to work with. In this case, that average is 413.6.

Step 2: Faction Bias

Before adjusting player Elo scores, we need to account for how strong their chosen faction is globally and we call this the Faction Bias.

To calculate this, we look up the current global win rate for each faction.

This gives us a positive number for overperforming factions, and a negative number for underperformers.

For example:

A faction with a 60% win rate gets: 400 × log⁡10 (0.6/0.4) = +153.1

A faction with a 40% win rate gets: 400 × log⁡10 (0.4/0.6) = −153.1

Step 3: Elo Formula

Once we have a player’s starting Elo, their faction bias, the average event Elo, and the average faction bias, we plug it all into this formula:

Elo Calculation:

Where K is a dynamic scaling factor:

K = 20 for players with 30+ games

K = 40 for players with fewer than 30 games

xample: Player 1 (Kharadron Overlords)

Let’s walk through the actual calculation for the tournament winner:

Value
Starting Elo586.4
FactionKharadron Overlords
Faction Win Rate57%
Faction Bias+47.55
Games Played5
Wins5
Avg Elo (Event)413.6
Avg Faction Bias (Event)+1.49
K-Factor20 (30+ Games Played)
Apologies, but I used AI to create this image of the fornulae

Why Use Faction Bias?

Because not all factions are created equal. If you’re going 5–0 with a struggling army, you deserve more Elo than someone doing it with a top-tier powerhouse. Likewise, scraping out two wins with a strong faction shouldn’t earn the same reward as doing it with a low-tier one.

By folding faction win rates into the Elo system, we:

  • Reward wins more fairly
  • Avoid punishing people for choosing underdog factions
  • Keep the system dynamically responsive to the meta

Hopefully, that explains it. But as always, if you have any questions just drop me a message on Discord.

Age of Sigmar: Elo Rankings (Top 10 Players from Each Country)

These are the top 10 latest Elo Rankings for each country around the globe based on the Woehammer Elo Sytem.

We’ve used a cut off of countries with 50 players or more for this article.

Vietnam (56 Players)

Isreal (58 Players)

Switzerland (62 Players)

Belgium (73 Players)

Ireland (77 Players)

Singapore (85 Players)

Chile (106 Players)

Austria (112 Players)

Philippines (126 Players)

Poland (130 Players)

Poland (142 Players)

Mexico (170 Players)

China (188 Players)

New Zealand (206 Players)

Denmark (228 Players)

Czech Republic (235 Players)

Norway (272 Players)

Netherlands (286 Players)

Sweden (602 Players)

Italy (882 Players)

Germany (1,147 Players)

Australia (1,503 Players)

Canada (1,518 Players)

Spain (1,594 Players)

United Kingdom (3,444 Players)

United States (7,535 Players)

Woehammer Elo System Update

With the Battlescroll release, we’ve taken the opportunity to update the Elo calculation method. Don’t worry, this won’t affect your previous Elo values and they’ll be used as the basis for the calculations going forwards.

Due to political changes Aida understandably stepped away for the foreseeable future in protest to the current events that are affecting transgender people. This has raised a few challenges and opportunities for us in regards to both our stats collection and Elo calculations going forward. We wish Aida the best for the future and hope to see her back soon! She has our support!

Stats Collection

With the loss of Aida’s data collection system, we’re going back to our old method. This however will mean that I won’t have the time to collect data for RTTs as well. It may also mean a few days delay in posting the stats to the website. We will however collect data from all of the sources we used before, but we will now also include:

  • Tourneykeeper.net
  • Longshanks
  • Milarki
  • New Recuit

We have already started gathering data and have all the GT events from these as well as BCP, Ecksen and Stats and Ladders for the last couple of weeks using the new points update. There is very little data at present, so we won’t be releasing these stats publicly for another week or so.

We also won’t be able to have the time to record each individual game result, therefore we won’t be able to exclude mirror matches from the data going forwards. The loss of individual match results takes us to the next subject…

Elo System

The Elo system is being updated for the loss of the individual matches. It will now instead be based on the overall tournament result of an event and will also taken into account the faction win rates and player elo rates that are present at the event.

The calculation will now be as follows:

Players Updated Elo = (K Factor*(Players Tournament Result-(1/(10^(((Average Elo of Players at Event)+(Average of the Faction Bias at the Event))-(Players Pre-Event Elo+Faction Bias))/400)+1)*Number of Games the Player Took Part in)))

K Factor is set at 40 for players with less than 30 tournament games, and then at 20 after that.

Players Tournament Result will be there wins and draws from the events presented as for example 3.5, where 0.5 represents a draw.

Faction Bias

Faction Bias this represents the strength of the faction globally during this battlescroll and is calculated as:

Faction Bias = 400*LOG10(Faction Win Rate/(1-Faction Win Rate))

For Example Disciples of Tzeentch may have a win rate of 68.75%, the calculation would be:

400*LOG10(0.6875/(1-0.6875)) = 136.97

At the other end of the scale Cities of Sigmar may have a 24.29% win rate, the calculation would be:

400*LOG10(0.2429/(1-0.2429)) = -197.53

What are these Faction Bias numbers used for?

The faction bias number gets added to the players Elo rating in an attempt to reflect their tournament strength. Where a strong player takes a strong faction, their Elo will be inflated and they’ll earn less rating points from the others at a tournament than if they used a weaker faction. This Faction Bias, has a larger effect on the Elo calculations when the ratings are lower than once players get into the higher ratings.

For example:

Player A who has a rating of 840.9 attends a 33 player tournament with Disciples of Tzeentch who have a win rate of 69%. They go on to win 4 games and draw their final one.

Their rating change would be:

Starting Elo 840.9+(20*(Their result of 4.5-(1/(10^(((Average Elo of all the players at the event 446.0)+Average Faction Bias of all Armies at the event 8.06))-(Their Starting Elo 840.9+Their Armies Faction Bias 136.97))/400)+1)*The number of games they played at the event 5)))

This would result in a new Elo rating of 835.5. This shows that they underperformed with the faction against a weaker field in terms of both opponents and the armies they bought. If this player had won all five games then their elo would have increased to 845.5, which would still only be a slight increase.

If the same result had applied to the player using the Cities if Sigmar rate we mentioned earlier then the same calculation would be:

Starting Elo 840.9+(20*(Their result of 4.5-(1/(10^(((Average Elo of all the players at the event 446.0)+Average Faction Bias of all Armies at the event 8.06))-(Their Starting Elo 840.9+Their Armies Faction Bias+-197.53))/400)+1)*The number of games they played at the event 5)))

This would result in a new Elo rating of 856.1 an increase on their old score rather than a loss from using a stronger faction and underperforming against a weaker field in the tournament.

That’s probably a massive amount of info to take in! So post your questions below and I’ll do my best and giving a clear answer!

Elo Ratings: 18th August 2024

We announced a little time ago our intention to track Elo ratings for players in Age of Sigmar. We’ve now updated these with all the results up to 18th August 2024.

As a reminder, we include results from tournaments that are hosted on BCP, Stats and Ladders, and Ecksen. We include all RTTs and GTs that aren’t Online TTS, Teams, Doubles, Spearhead or Path to Glory battles. We also only use 2k battles.

If you’ve attended an event that falls into that criteria since January 22, then you’ve got a rating.

The Full Elo Ratings

Age of Sigmar Elo Rankings (16th June 2024): Top 16 Player by Country

We recently announced that we had started calculating, tracking and reporting on Elo ratings for Age of Sigmar. For those unsure what elo is, see our previous post here.

We’ve gone back over 2.5 years of tournament data held on Best Coast Pairings, Stats and Ladders and Ecksen to try and attempt to show each players ratings.

We’ve highlighted below the top 16 players in each country (where there are a minimum of 16 players).

4th Edition

I should add that these ratings will be continued into 4th Edition and for the foresable future.

Missing Data

Although we have three of the main tournament coverage sites covered, we don’t yet have them all. Notable exceptions are tourneykeeper.net and newrecruit.eu, both of which will be added at some point in the future (if I can entice my pet coder to make time in her busy schedule). So countries such as France, Germany and Poland may seem a little light on match data, but we realise these countries have very active tournament scenes – we just haven’t gotten around to adding the data yet…. sorry!

You can help!

With c19,000 players across 37 countries, I’m sure you can imagine it can be hard to check everything. We’ve combined records and recalculated their elo where possible, but there may be some cases where a player has two profiles on our record. If you’re one of these players, please let me know by either contacting me through our Discord or alternatively emailing me at thewoehammer@gmail.com.

Worldwide

Australia

Austria

Belgium

Bolivia

Brazil

Canada

Chile

China

Colombia

Czech Republic

Denmark

Finland

France

Germany

Great Britain

Greece

Apologies, I realise it looks like I sneezed while typing, but I haven’t converted the Greek characters yet….

Hungary

Isreal

Italy

Mexico

Netherlands

New Zealand

Norway

Philippines

Poland

Portugal

Republic or Ireland

Serbia

Singapore

Slovenia

South Africa

South Korea

Spain

Sweden

Switzerland

United States

Vietnam

The Full Elo Ratings

Age of Sigmar – Elo Rankings

For many years, players of Age of Sigmar have played competitively for the hope of being crowned champions of Grand Tournaments across the world.

Many of these players also regularly use varying methods to compare their skill levels to others. Whether through ITC rankings, BCP Rankings or the Honest Wargamer’s Player Rankings. All of which are great ways to compare and contrast players skill levels.

But, there is another method, recognised throughout the world and used by multiple sports, esports and games. First introduced for use in Chess, it is the go to rating system for many.

Thanks to @aidapaul and her work on giving us access to A LOT of data in regards to Age of Sigmar (and other gaming systems) matches. We’ve been able to analyse more than 100,000 matches and give each player involved an Elo rating!

What is Elo?

No, it doesn’t stand for Electric Light Orchestra. In fact it doesn’t stand for anything as it’s not an Initialism. Instead it’s a player rating system named after it’s inventor Arpad Elo.

Here’s Wikipedia’s description:

The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.

The Elo system was invented as an improved chess-rating system over the previously used Harkness system, but is also used as a rating system in association football, American football, baseball, basketball, pool, various board games and esports, and more recently large language models.

The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent’s is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%.

A player’s Elo rating is a number which may change depending on the outcome of rated games played. After every game, the winning player takes points from the losing one. The difference between the ratings of the winner and loser determines the total number of points gained or lost after a game. If the higher-rated player wins, then only a few rating points will be taken from the lower-rated player. However, if the lower-rated player scores an upset win, many rating points will be transferred. The lower-rated player will also gain a few points from the higher rated player in the event of a draw. This means that this rating system is self-correcting. Players whose ratings are too low or too high should, in the long run, do better or worse correspondingly than the rating system predicts and thus gain or lose rating points until the ratings reflect their true playing strength.

Elo ratings are comparative only, and are valid only within the rating pool in which they were calculated, rather than being an absolute measure of a player’s strength.

Details on how Elo is calculated with thanks to www.henrychesssets.com

What have we included?

Well for a start, we’ve included every one dayer and GT that isn’t either a Teams or Doubles tournament since 1st January 2022. All of our matches have been pulled from Best Coast Pairings, Stats and Ladders and Ecksen.If you’ve attended any singles events using these systems, then you’ll have an Elo rating. Whats more, we’ll also show your ranking both in the World and in your Country., the number of games you have registered, your wins, your losses and your win rate.

Time for an image, what do you reckon?

These ratings will carry on into 4th edition and hopefully beyond! They’ll be updated on the release of each new battlescroll, so keep an eye out!

A Quick Disclaimer

What we aren’t able to do with ease, is track player name changes, there fore if you have changed the way your name has looked across these systems over time since January 2022, you may find that you have an Elo rating for each way that your name is presented. If this is the case, reach out to me either in our Discord server, or via email at thewoehammer@gmail.com.

If you also share a name with another player, then there is a possibility that your rankings may be shared! Again, if you suspect this is the case, just reach out and let me know and we’ll go through your tournament history to make sure the correct data applies to you.

Test

We tested how accurate these rankings could be by predicting the winners at the first three rounds of the Dallas Open yesterday.

Across all three rounds (148 matches), we correctly predicted 74% of the winners. In matches where the difference in elo ratings between players were 75 or more (72 games), we predicted 86% of those matches correctly.

Player Rankings

Check out your elo in the Google File here.

GHB 22-23: Woehammer Player Rankings

Edit 4th August 2023: Reclassified Wartilyo GT to the Asia region rather than Oceania. Also slight correction with data being pulled through to the post. This has been corrected but I don’t believe it’s had any effect on the top placings in each region or worldwide.

So our first full year of Woehammer Player Rankings is over and the results are in!

A a reminder, the way the results are calculated is a handicap system based on win rates at the time of the tournament event. For example, playing Gloomspite Gitz and getting 4-1 at a tournament under their old Battletome, would get you a lot more points than getting 4-1 with them once their new Battletome was released.

The system rewards players for success with underperforming factions.

As well as this, ther are event size multipliers dependent upon the number of players who attended.

The faction scores used are calculated for each Battlescroll (3 month period).

The top four tournament scores for a player goes towards their Woehammer Ranking results.

For a full breakdown on how Player Rankings are calculated, they’re all explained here.

So without further ado let’s get into the top 10 players from each region starting with the region that had the least amount of GT’s. We’ll then get the World Top 10.

There were a total of 5,306 players that attended GT’s that we have knowledge of, and each and every one has received a World and Regional Ranking based on their Woehammer Points score. If you’re interested in seeing where you ranked up, head on over to our Player Rankings page for 22-23.

ASIA

EUROPE

SCANDINAVIA

OCEANIA

UK & IRELAND

NORTH AMERICA

WORLDWIDE TOP 20